stats
tag from some enemies via .xml modsmods
directory not being initializedFull patch notes can be found here:
https://braceyourselfgames.com/2022/08/04/necrodancer-synchrony-dlc-available-now-v3-1-0/
New items: tomes
New rare items: magic food
Eli: add zero-damage knockback attack
Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same)
Ring of mana: double cooldown speed
Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc.
Update localization XML
Fix crash when swapping between backpack and holster
Fix boss shrine not stacking with hard mode
Fix uncertainty slot persisting through enchant weapon & some shrine usage
Fix practice skull spawns to not drop gold
Don't drop holster for Diamond from bombed uncertainty shrine
Some localization fixes to Brazilian Portuguese, German, Korean, Russian
More enemies in each room
Most rooms have a sarcophagus that spawns enemies and is immune to weapon damage
Exit rooms have two minibosses instead of one
Boss floors have minibosses added
No trap doors
Moddable via necrodancer.xml
Add items: monkey paw, bomb charm
Update art: cookies, ice familiar
Update localizations
Add seeded version of no return mode
Courage: protect against gorgon & water ball attacks
Cursed wraith: change to be consistent with monkeys/gorgons/etc (the wraith won't die if its attack fails because of courage iframe, and non-courage iframes don't protect against it)
Change rat familiar hit direction to point away from the player
Change's harp's diagonal attacks to use diagonal hit direction
Modify BasicSeek to correctly chase diagonal movement, leaping boots movement, lunging boots movement
Enchant weapon scroll on dagger: allow all the special daggers as results (not only jeweled)
Fortissimole: adjust FM3 & FM5 misc enemy types to be more fair
Fortissimole: adjust stage position slightly to give one more row of tiles in arena
Fortissimole: destroying speakers stops spawns from them
Fortissimole: clear more of the stage when battle ends
Fortissimole: destroy floor gold when digging
Fortissimole: enemy spawns have a longer delay before movement
Make replays work for no return mode, hard mode, and their seeded versions
Give no return mode & hard mode their own leaderboards
Fix crash when dead ringer is non-fatally knocked back by earth spell after the player skipped the previous beat
Fix trap door miniboss not working with shrine of sacrifice
Fix shopkeep ghost existence changing which shrine is present
Fix leaderboard select menu to make more sense for story mode, deathless, all chars
Fortissimole: fix bug where if he is frozen on stage and bombed out, he is invulnerable until unfrozen
Fix Fortissimole dirt pile showing on wrong tile after being knocked back (such as by ring of war)
Don't spawn grenade charm for dove & eli
Fix horizontal jitter of text in lobby
Revert accidental change to dragon seeking behavior in arenas & Dead Ringer
Eli: remove bomb charm from his item pool
Fix frozen Fortissimole burrowing when hit
Fix shrine of rhythm not skipping trap door penalty box
Don't use half localization for no return stairs (they require re-localization)
New item: Heavy Glass Armor
Add all Cutlass materials, with rarities same as bow
Electric dagger: direct hit damage 2; combo with wire for 2 arc damage
Make boots of leaping more common in the places it appears (crates, locked shops)
Reduce dove familiar spawn rates a bit
Don't spawn dove familiar for Dove (it's too powerful)
Determine the success/fail outcomes from chance shrine by the run seed
Luck items: instead of changing general item spawns, improve crate quality
Ring of mana: remove cooldown bonus; add greater versions of bomb (inf dmg), heal (heal 1), earth (radius 2)
Cursed wraith: when hitting player, curse all hearts and vanish
z5 level gen: bias exit stair location within exit room to be far from player
Allow phasing damage to destroy green gorgon statues (which includes earth spell, metrognome telefrag, etc)
Give ring of courage 10 durability (still infinite durability in single zone modes)
Courage takes priority over cutlass parry
Reduce freeze spell durations to 6 (lesser, was 8 ) and 12 (greater, was 16)
Shrine of Peace: reduce downside to replacing weapon with dagger; reduce upside to +1 heart (was +2)
Make weapon throws do piercing damage
Make Warhammer rarity similar to Bow, because of its high ease of use
Fix crash when loading Fortissimole boss intro with Spanish & German localizations
Melody fix: make wire electric arcing work for her lute attack
Fix Fortissimole visual to actually show the silhouette instead of using the wrong animation frames
Recover from invalid cloud save by dumping it and starting fresh
Indicate in the log clearly when game crashes due to missing (or damaged) image file
More graceful error handling when failing a DirectX image load
Fix glass shop to only ever spawn a weapon in the 3rd spot, not glass slippers
Fix boss intro fast-forwarding bug by making the game also pause when losing focus during boss intro
Fix Blunderbuss showing up from transmutes for invalid characters (Melody, Aria, etc.)
Dove familiar fix: don't teleport enemies on boss levels (fixes some strange behaviors)
Scatter trap: don't scatter Melody's lute and Dove's flower
Bat fix: when some directions are blocked, select randomly from remaining directions without bias
Fix darkness and peace shrines in bat form: darkness should remove your ring and torch, and peace should preserve your ring of peace
Transform spell: only 1 copy in co-op; lock into first spell slot for Nocturna (for hotkey stability)
Remove strength shovel from pool of characters that can't use damage bonuses (such as melody)
Fix warhammer priority to be the same as broadsword for the far hit
Electric dagger: make player glow; damage electric zombies
Fix Dead Ringer gong destruction being blocked by familiar
Battle shovel doesn't activate from opening doors
Fix infinite durability bug in single zone mode (includes heavy glass armor)
Ring of Courage: revert durability
Ring of Courage: make slightly less common (similar to other rings)
Ring of Courage: don't spawn on 1-1
Ring of Courage: mention invulnerability in item hint
Ring of Courage: flicker when invulnerable
Ring of Courage: remove +1 damage
Ring of Piercing: make slightly less common (similar to other rings)
Allow weaponless characters to again find shovel of strength
Put freeze durations back to 8 and 162017-02-01: 2.38
New item: Electric Dagger
New item: Battle Shovel
Localizations: German, Italian, Spanish
Minor updates to other localizations
FamilyJules remasters of original game tracks
Replace OCR 3-2 cold with a version fixing harmony with shopkeep
Update example localization XML with tags for recent text changes; tag texts in code
Earth dragon: update art; 8 health; wall raising changed to behind player, catacomb strength, permanent
Raise Axe occurrence chances to be similar to that of Rapier
Make frost dagger a little more likely to find in high level chests, since it's better than in original game
z5 level gen: extend the wire into the entry room
Change axe to only dash if player didn't already move (matters for warlocks), for consistency with rapier
Ring of Wonder: only grant full heart the first time you pick it up
z5 level gen: omit trapdoors on 5-3 (fixes lack of melody trap door room in nd2 boss); reduce freq of 5-x trapdoors
Rewrite glass shop spawn logic to not spawn glass jaw & to spawn glass slippers more often than previously
Fix shop wall mimic showing its teeth when far away
Fix slight misoffset of the zone 5 beatfiles (50ms each)
Adjust start times of OCR 5-x tracks to match the fixed beatfiles
Fix Dove to count one of her hearts as the ring of peace's bonus heart (so ring swap doesn't give extra heart)
Fix Shovels of Courage & Strength being overwritten by crystal shovel
Fix: remove ring of phasing from lobby NPCs
Fix: glass shrine don't change dorian's boots to glass slippers
Perf: Slightly speed up rendering by reducing allocations and faster sorting
Our latest update v1.27 has added 3 new localizations to the game: Korean, Simplified Chinese, and Traditional Chinese.
This update also includes 2 bugfixes:
Fix banshee deafen effect not ending in 3-4 trap door room
Fix banshee deafen effect not ending with custom music