Update 1.12.2 August 3rd 2021
Hello Kerbonauts!
Kerbal Space Program 1.12.2 is live!
This patch focuses on fixing over 90 bugs and adding a few improvements to the game, such as a locking functionality to docking node rotations that allows autostruts to cross over docked nodes. We are also adding revamps for the LV-T30 Reliant and LVT-45 Swivel liquid fuel engines. Additionally, and more importantly, 1.12.2 includes the previously-teased Ground Anchor - a brand new element in KSP, that when paired with EVA construction, will give players the ability to anchor their vessels to the ground or create a solid foundation for bases.
Even though we still may release a minor patch here and there when needed, with this patch we are officially completing the 1.12 update, as well as the sustained development of the original KSP, as we are now shifting gears towards the development of KSP2.
Check out this patch's changelog for further details:
=== v1.12.2 ===
Improvements
- Set the default value of Override Safety Check to false, in both cheats.
- Implement Steam folder for subscribed craft.
- Add locking functionality to docking node rotations allowing autostruts to cross over docked nodes that are both locked.
- Add the current game name to the directory browser Current game label.
- Selecting the same target body in the maneuver tool dropdown forces the tool to recalculate.
- Add a Loop mode of None-Restart to the KAL. This will play once and stop, if play is pressed once the sequence is complete it will restart and play once.
- Remove unnecessary warning log messages from DirectoryController.
- Ring type fireworks orientation is now randomized, not simply vertical pane.
- Expose the kerbal end of ladder setting in the in-game settings.
- Make parts able to surface attach to structural flags and include checks and balances for child part attachment and size/variant changing.
- 'Disable Staging' PAW option in editor scene now affects all symmetry counterparts for decouplers.
- Add some randomness to the firework bursts to improve the look.
Localization
- Fix when discovering a new launch site the facility name was only displaying in English.
- Fix the localization tags for ground deployable parts that are stock.
- Added autoloc code to Cheat Menu for Set Orbit Override Safety Check.
- Fix maneuver tool circularization UI string in French.
- Add localization of timescale suffixes for alarm date time fields.
- Add localization of maneuver alarm error messages.
- Fix Steering Adjustment string in PAW in Russian.
- Fix new game KSC welcome message in Japanese.
- Make the repair all parts cheat button wide enough for all languages.
- Craft browser search options 'subfolders' and 'all games' localized.
- Picking up deployed parts without Breaking Ground expansion installed - strings now localized.
- Localize cheat option 'Override safety check' in the Set Position menu.
- Fix Craft Browser missing Enter text... localization.
- Fix Craft Browser missing Cancel button localization.
- Adjust text size of ActionGroups text to fit asian font characters.
- Craft browser search text placeholder updated from 'Enter Search...' to 'Enter Text...'
Parts
- Fix OX-10L solar panel break/repair functionality.
- Add a variant to the Clamp-o-Tron Sr. Now you can turn on and off the yellow stripes.
- Revamp LV-T30 Reliant and LVT-45 Swivel.
- Add Pitch and Rotate to the Small Work Lamp.
- Fix the MK 1-3 pod flag.
- Changed display name of RCS tanks to better order and name them relative to each other, and similar to the FL-T series. FL-R10 , FL-R25 and FL-1 become FL-R20, FL-R120 and FL-R750 with the number indicating resource amount.
Bugfixes
- Fix Linux Scrollwheel direction.
- Fix spacing on Current Game, Stock and Steam folders.
- Fix ESA Mission not playing in base game when Breaking Ground DLC is not installed.
- Fix the MK2 Clamp-O-Tron's control point orientation.
- Fix Comet module subscribing to events multiple times.
- Fix Craft and Part persistentIDs being duplicated when launching the vessel using a craft file.
- Fix KAL losing part references when using craft files or when reverting to the VAB.
- Fix KAL being unable to control another KALs playspeed and play position.
- Fix KAL Presets not working for other KALs.
- Fix issue not dropping held parts when exiting construction mode.
- Fix compound parts losing their connections when edited in EVAConstruction mode with dropped parts.
- Fix for certain parts getting blank icons when placed in inventories and changing variants.
- Fix the ship engine volume setting not being applied in flight.
- Fix handling of non-matching system timezones (EG Hong Kong).
- Fix Craft names with special characters not saving correctly.
- Fix Player-saved craft in Missions not showing thumbnail correctly.
- Fix docking port errors when manipulating them in EVA construction mode.
- Fix Root part visibility when hovering over it's PAW in the editor scene.
- Fix vessel mass being incorrect when drilling has removed mass from attached asteroids.
- Fix intercept trajectories in patched conics when in relative mode.
- Fix Input lock getting stuck on when you open the action groups app.
- Fix an NRE when staging a docking port when it's not connected to another part.
- Fix SAS autopilot skill checking in sandbox and career games against kerbal experience and full SAS in sandbox game settings.
- Non-surface placeable items can no longer be dropped or placed while intersecting other parts during EVA Construction mode.
- Fix cargo container inventory duplicating on detaching and attaching the cargo part in EVA construction mode.
- Fix missing stored parts in cargo containers after attaching/detaching/dropping cargo part.
- Fix NRE occuring with Alarm Clock in Scenarios and Training games.
- Fix NRE occuring with KerbalInventory in Scenarios and Training games.
- Fix Maneuver Tool showing up in Scenarios and Training games.
- Fix Cargo settings for SmallHardpoint and StructuralPylon - They were reversed.
- Fix Mission Clock masking issue on warp to sunrise when CommNet is not enabled.
- Fix NextAlarm UI in Mission Clock when CommNet is not enabled.
- Fix Add Burn time setting being cutoff in the Alarm Clock details pane.
- Fix maneuver alarm time not updating when its not the active vessel.
- Fix some alarms firing immediately when initially created.
- Fix maneuver alarms getting stuck if the maneuver is removed.
- Fix Maneuver Tool error when initially loading flight scene.
- Fix Maneuver Tool calculation when making first selection in flight scene.
- Fix Maneuver Tool clearing the information text when it shouldn't.
- Fix Maneuver Tool inclined Same SOI transfer calc being inconsistent.
- Fix shaders on new slim suit.
- Non-retractable parts will now still be able to be toggled in the editor, even after saving and reloading or switching editors.
- Fix initial transfer window calcs shown in Maneuver Tool top window.
- Fix NRE when attempting to use the middle mouse set position cheat. Force camera out of map view when using this option to avoid vessel exploding.
- Fix Color Picker causing Crashes.
- Fix Color Picker alignment in PAW.
- Fix engine FX scaling issue.
- Fix part being deleted when closing Construction Mode UI while the cursor is holding a part.
- Fix the R&D's level 3 floor shading.
- Fix landed and deployed vessels coming off rails positioning, particularly on slopes.
- Fix NREs could fire when detaching first a compound part from a vessel and additional ones after it.
- Fix audio issue happening when enabling infinite fuel cheat.
- Fix the map view rotating with vessel orientation when mouse is over the alarm clock app.
- Fix the actiongroup app locking the camera controls.
- Fix the KerbalEVA incorrect collider name in boundsignorelist - EVAStorageSlim_flagDecals.
- Fix BinkRate not being set properly in Deployable Light configs.
- Fix parts dropped in EVA Construction do not play their deploy animation when a game is loaded and could get stuck.
- Fix for wrong shortcut letter in KSPedia EVA Construction mode Slide.
- Fix debris not becoming a controllable vessel when attaching controllable parts in EVA Construction.
- Fix the camera being locked when the actiongroup app is open.
- Fix the camera toggle being active when the actiongroup editing is active.
- Fix Contract Map Nodes firing an NRE on mouse over.
- Fix fairing staging options being inconsistent with symmetry setup when staging toggled.
- Fix text overlaps in the Next Alarm UI element.
- Fix Z fighting between deltav indicator for a stage and the Time warp UI element.
- Fix NRE when date entry fields are empty in the alarm clock.
- Fix Day field converting incorrectly when editing a manual time alarm.
- Fix Alarm message not firing when no active vessel and set to display if not this vessel.
- Fix Manual Alarm changing the linked vessel when editing an alarm.
- Fix the blue maneuver directional arrow blurriness when texture quality set to eighth res.
- Fix maneuver node dragging between patched conics, and refocuses camera as required.
- Fix unable to drag maneuver nodes that are in the past. Can now drag them forward in time again until they are past the current game time.
- Fix issue disabling hotkeys when cargo panel was open in the editor.
- Fix grapple errors when disarming from same vessel grapple.
- Fix grapple errors when lock PAW option is clicked when it shouldn't be available to the player.
- Fix parts being able to attach in construction mode when colliding with ground.
- Fix Easter Egg Launch sites ladders were unusable for EVA Kerbals.
- Fix Manual Alarms always being linked to a vessel regardless of the chosen settings.
- Fix the variant selector buttons ignoring locked variant options.
- Fix RCS being left on when a Kerbal exist construction mode after welding when in space.
- Fix picking up a strut or a fuel line and attaching it caused the endpoint to enable a collider, and moving around the target could cause undesired collisions in EVA Construction mode.
- Fix the firework trail particles lasting for the entire duration of the explosion delay.
- Fix rare CTD using the Maneuver Tool App.
- Fix Manuever Tool App calculations when calculating transfer from future maneuver nodes (not current orbit).
- Fix the save confirm dialog prompting for overriding saves when special characters in vessel name and saving while editing an existing craft.
Modding
- Adjusted AppUIMember Initializers to ensure attributes get setup correctly in the right sequence.
- Expose ModuleRCS.EPSILON which controls the minimum latch for thrust.
- Expose ModuleSAS.targetSASServiceLevel so that modders can override the parts SASServiceLevel.
- Expose UIApp.IsShowing so modders can see if an apps frame is showing.
- Expose AlarmClockUIFrame.IsDetailsShowing for visibility of the details window.
- Expose AppUIMemberDateTime.DateFormatter for date input fields in ManTool and AlarmClock.
- Exposed the state of the nextalarm visibility in flight on FlightUIModeController Singleton. FlightUIModeController.Instance.NextAlarmShowing bool.
- Fix DoubleCurve initialize and evaluate method.
- Add attachRules to PartVariant so different variants can have their own attachRules setup.
=== Making History v1.12.1 ===
Parts
- Fix M1-F wheel radius.
- Changed display name of RCS tanks to better order and name them relative to each other, and similar to the FL-T series. FL-R5 becomes FL-R400 with the number indicating resource amount.
- Fix the Onion, Pea, and Pomegranate instantly turning black during reentry effects.
+++ Bugfixes
- Fix Meet me In Zero G mission.
- Fix test grapple node errors when not in flight scene.
=== Breaking Ground v1.7.1 ===
Bugfixes
- Fix deployable parts don't always launch at frame 0 of their animation when they start retracted.
- Moved fan shrouds sooner in the tech tree.
Kerbal Space Program 1.12: "On Final Approach" is now available!
Let's celebrate 10 years of KSP with our most ambitious free update ever!
Hello everyone!
Today we wear our party helmets to celebrate the 10th anniversary of the first publicly released version of Kerbal Space Program, as well as the launch of our most ambitious free update ever! Kerbal Space Program 1.12: On Final Approach is the last major update of what became one of the most influential space flight simulators ever, but it also marks the beginning of a new chapter in the Kerbal universe. Looking forward to the future, but proud of what KSP has achieved, we want to give players our most sincere thanks. The support you’ve given us throughout all these years has helped to excite and inspire us to bring you the ultimate KSP experience before KSP2 hits the shelves next year.
Kerbal Space Program 1.12: On Final Approach is packed with a great deal of content including a brand new ‘Slim’ suit inspired by the feats of the private aerospace sector industry, on-demand disconnecting struts, and rotating docking port collars, just to name a few. This update also includes many new requested features & quality of life additions to improve the user experience of KSP, such as a huge revamp to craft and game save loading menu-system, a large amount of wheel and landing leg improvements, and much more! Rejoice and explore the Kerbal universe once more... you might even encounter some of the new easter eggs and unlockable launch sites scattered around the solar system. Are you ready?
Let’s go through some of the update’s highlights below:
Maneuver Creator App
The Maneuver Creator app is an incredibly useful tool that enhances the accuracy of your space maneuvers by allowing you to quickly generate transfers to other celestial bodies, see upcoming transfer windows and get a good understanding of where you’re going and how much deltaV it will take to get there.
Alarm Clock App
Use the Alarm Clock app to set alarms for maneuvers, manual time alarms and alarms for various orbital positions, which will certainly come in handy for those long trips that require several burns to complete.
New Solar Panels
This update also includes 4 brand new photovoltaic panels, including enhanced versions of the SP and OX-4 series, but also two large circular retractable solar panels with very cool deployment methods.
10th Anniversary Fireworks!
Celebrate KSP’s 10th anniversary with these highly configurable firework launchers to attach to your vehicles. Choose from different trail and burst types, but also tweak the force, duration, star size, launch velocity, explosion delay, and the colors of the fireworks at any given time. Let the party begin!
And more!
To learn more you can read the full Changelog here:
=== v1.12.0 ===
Improvements
- Upgrade project to Unity 2019.4.18f1 LTS.
- All module filter buttons in advanced filter mode in the VAB/SPH now have icons.
- Adjustment to Kerbal hiring formula to make it not prohibitive, while still making it cheaper if the player has lost most/all of their kerbals.
- Wheel and landing leg suspension now spreads weight across all grounded wheels.
- Wheels have new improved friction model with more realistic physics.
- Wheel steering response is now modified to give lower response at higher speeds (less oversteer).
- Add new stock Slim suit.
- Color picker PAW field now shows current color to left of name.
- Adjustments to PAW groups to let controls in groups fill the PAW better.
- ChooseOption PAW field now marquees text for long value choices.
- Revamp of Pol's terrain textures.
- Implement new structural variants to Flag parts and ensure non-structural ones have no colliders.
- Add limited rotation to Docking Port parts so they can now slightly rotate to help align both sides of the vessel.
- Add Disconnect action for compound parts like fuel lines and struts, so you can disconnect these via the part menu, actions and controllers.
- Add folder structure display and navigation for craft storage and the craft-load dialog.
- Add middle mouse click handling to set lat, lon, alt when using the set position cheat from flight and map mode.
- Add Maneuver Tool app to create inter-body transfer maneuver nodes.
- Add file folder browser to craft load and save dialog.
- Add ability to search games in load screen.
- Add ability to search craft in vessel load dialog.
- Add 10th Anniversary Patch to classic astronaut suits.
- Add an alarm clock app to help players not miss important events.
- Implement cheats - Ignore Kerbal EVA Construction Mass Limit, Ignore Kerbal Inventory Volume/Mass Limit and Fix repairable parts.
- Change error message color and added Override safety check to the set Orbit cheat.
- Command Pods are now allowed to be edited in EVA Construction Mode.
Localization
- Move Action Group App heading text to correct localization files.
- Italian only. Fixing incorrect tense used for verbs in three Mission Control strings.
- KSPedia EVA Activities fix, in all 9 languages.
- Fix KSPedia Parachute slide for all 9 languages.
- Fix outdated translation on Kerbal parachute KSPedia page of one string in Chinese only.
- Fix on grammatical error on Dzhanibekov effect EVA science experiment, for English only.
- Fix translation in one string (#autoLOC_8003405) , only for Russian.
- Fix for missing comma in SEQ-24 Cargo Storage Unit description, English only.
- Fix for misspelled 'efficiency' in Construction training, English only.
- Fix translation in game for one string to match cfg file (#autoLOC_309388) , only for French.
- Fix translation in one string for Bepi Colombo, only for German.
- Fix translation for several uses for 'crew' , only for Chinese.
- Fix 'Ice Cream' is two words, English only.
- Fix for apostrophe missing in 'comets' for one line in Rosetta mission. English only.
- Fix for several part names showing untranslated in description, Japanese only.
- Fix for using a capital C on the noun Comet for Rosetta mission summary, English only.
- Fix for UI to show whole translation for KAL-1000 Controller details, Russian only.
- Fix for spelling mistake in the part description window for the EVA Repair Kit, English only.
- Fix for punctuation in Data from Science slide, French only.
- Fix for spacing in Tools VAB/SPH KSPedia slide, Portuguese only.
- Fix wheel stress PAW item text in Japanese.
- Fix for typo issue in 'Dres' KSPedia slide, Portuguese only.
- Updated text for OX-Stat-PD Photovoltaic Panel, 8 languages.
Parts
- New solar panels! OX-10L 1x5, SP-10L 1x5, OX-10C and SP-10C Photovoltaic Panels.
- Fix LV-N Nerv, Stayputnik, RA-15 Relay Antenna, LV-T45 Swivel, LV-T30 Reliant, Z-200 Rechargeable Battery, Girder Adapter and Z-4K Rechargeable Battery overlapping z-fighting issues.
- Fix MK1-3's Kerbal hatch exit point.
- Allow surface attachment to the PB-X50R Xenon Container, Stratus-V Cylindrified Monopropellant Tank and Stratus-V Roundified Monopropellant Tank.
- Revamp all docking port parts.
- Add a new set of parts. Fireworks dispensers!
Bugfixes
- Fixed audio issue caused by too many sounds triggering at the same time.
- Fix Part Loader handling of invalid animations in parts on load.
- Fix the map icon for Deployable Ground Parts like Work Lamps to not show the unknown question mark.
- Fix parts being tilted when taken from inventory in Construction mode, they now match the rotation in the editor.
- Fix kerbals being able to walk and jump their way to orbit.
- Fix null references occuring on part icons after the mission flag is changed after moving a cargo flag from cargo to a vessel.
- Fix issue flag parts in cargo were changing their thumbnail when changing the mission flag while in the VAB/SPH and also when held over PAWs or EVA Construction Panel.
- A new screen message will appear when a Kerbal attempts to pick up a deployed cargo part when it's carrying capacity limit would be exceeded. The part will not be picked up until the Kerbal has freed enough capacity in its inventory slots.
- Fix potential game crash when attempting to attach a part created from an undo (crtl+z)in editor.
- Decreased a height error check from 0.2m to 0.1m, in order to support smaller parts, and preventing them to sink into the ground.
- Fix edge case where robotic pistons shoot off at high speeds when dropped in EVA Construction Mode.
- Fix Mobile Launch sites where all the legs will now try to extend if one does not find a ground collision.
- Fix Mobile Launch Sites could end up with a null reference for positionMobileLaunchsite.
- Deployed science SFX is no longer interrupted while placing more than one instrument.
- Fix the consistency of Extendable parts. When they are moved they should retain their state, when stored they are retracted into storage and need to be extended once attached from storage.
- Fix key not found exception after an EVA Kerbal dies followed by staging a decoupler in flight.
- Fix ability to review and transmit science experiments whilst resetting the experiment.
- Fix NRE on closing Construction Mode while holding robotic parts after detaching it from vessel.
- Fix flag parts not moving with the rest of the craft when manipulating the root part in editor.
- Fix flickering Orbit lines in Mapview/Tracking station (really fixed this time).
- Fix for UI to allow proper space for the word "Small" to display in a single row in the PAW.
- Fix for UI to avoid misaligned column text in "Active Strategies" column, in the Administration Building.
- Fix wheel stress tolerance not taking gravity into account.
- Fix wheels not taking steering curve into consideration.
- Fix landing legs violently decompressing when fully compressed.
- Fix landing legs shaking on low gravity.
- Fix light weight rovers using S2 wheels sliding everywhere.
- Fix landing legs shaking when attached to parts placed horizontally.
- Fix vessels moving across the surface with landing legs placed at >= 45 degrees.
- Fix toggle wheel motor action group.
- Fix max speed on M1.
- Fix some contract craft not loading in career games.
- Fix quicksave text input being too short and characters being cut off.
- Fix deploying ground parts interrupting SFX on other parts.
- Fix NRE occurring during repairing a part.
- Fix Rover Construction, Satellite Upgrade and Vessel repair contracts losing track of the contract vessel.
- Fix any vessel arriving at a rover repair contract from triggering the waypoint on the contract.
- Fix Satellite upgrade contract asking for parts that are not usable in EVA Construction mode.
- Fix Ap and Pe markers appearing in future patches in space not aligned to current patch rendering when in career games that have yet to have patched conics available.
- Fix EVA kerbals on a ladder in Construction Mode holding a part from floating off the ladder.
- Fix the banana pieces velocity when performing the EVA science experiment whilst wearing the default suit.
- Fix physicsless root part on decoupled vessel creating havoc.
- Fix a Key Not Found Exception error message is fired when a Grip Strip is removed from any vessel through EVA Construction Mode.
- Fix held part keeps its position in the scene on closing Construction Mode instead of reaching the ground.
- Fix Mk1-3 Pod's rcs' SFX volume.
- Fix toggle of suspension auto spring and damper not resetting spring and damper when toggled from override to auto.
- Fix the Protective Rocket Nose Cone Mk7?s collider.
- Fix prebuilt craft qualification for contracts based on tech nodes as they are purchased.
- Fix Non-retractable deployable parts having a Retract option when they cannot be retracted.
- Inventory part tooltip panel no longer closes as soon as the mouse exits the inventory slot. It is therefore now possible to read all the information when the panel has many widgets.
- Extended part information panel and inventory tooltip are now more clear about mass information.
- Fix audio issue where sounds makes a pop sound when engines shut down.
- Fix NREs when expanding a stage from a vessel marked as debris.
- Fix audio issue where sounds differed between map view and flight view.
- Fix the MenuNavigation on the CraftBroswer dialog so that when browsing with the up and down arrows, the scrollback focuses on the highlighted element.
Modding
- Changes to Wheel and Landing Legs systems by default are not applied to old parts. ModuleWheelBase.useNewFrictionModel, ModuleWheelSteering.useNewModel, ModuleWheelSuspension.useDistributedMass must be set to true in the Part Modules cfg for each part that wants to use the new functionality.
- Failed reflection calls to incompatible or otherwise invalid mods are now handled, so they don't stop the game from loading.
- Custom suits now show the corresponding icon in all relevant screens.
- Added an additional useCustomThreshold field to ModuleOrbitalSurveyor. Setting it to true will allow the module to recalculate the minimum and maximum altitudes beyond the stock values.
- When multiple versions of the same assembly are present, KSP now makes sure only the most recent one is loaded.
- Tuned the logic to calculate space object resource percentages based on the lowRange and highRange values, preventing space objects from always having > 80% resources regadless of the range values.
- Add a GameEvent for revert to launch that returns the current FlightState.
- Add ability for modders to be able to turn off the color changer UI.
- Add ability to support multiple lights from the single ModuleLight instance.
- Allow ModuleLight's toggle action to simultaneously toggle other animations.
=== Making History 1.12.0 ===
Parts
- Kerbodyne S3-S4 adapter's dark stripe now matches with the S3 and S4 tanks.
- Add 1.25m Engine plate.
- Fix SM-25 gap at bottom of the doors.
Bugfixes
- Kerbodyne KE-1 Mastodon Liquid Fuel Engine's shroud clipping fix
- Fix spacing in Mission Builder for 'Seed' field in the SAP.
- Fix max speed on M1-F wheels.
- Fix EP-12's preview attach nodes size.
- Fix MEM's rcs' SFX volume.
=== Breaking Ground 1.7.0 ===
Localization
- Fix unnecessary colon for one string in Spanish only.
- Fix for spelling mistake in Duna's stone objects, English only.
Kerbal Space Program 1.12: On Final Approach is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.
Happy launchings!
About the Ground Anchor: The Ground Anchor will be a brand new element in KSP, that when paired with EVA construction, will give players the ability to anchor their vessels to the ground or create a solid foundation for bases. Unfortunately we encountered a late bug for this feature, so it will not be included as part of the 1.12 update. We believe we have a fix for it, but it was too late and too risky to do at the last minute. As a result, this feature will be included with the 12.1 patch, so stay tuned.
v1.11.0
Improvements
- Improve version checking for save files to prevent incorrect compatability messages.
- Added game setting to enable Ghosted Navigation Markers. These let you see targets behind you by presenting a faded marker on the navball as if you are looking through the navball.
- Text in action group labels now moves if truncated so the text can be fully read.
- A notification is displayed on the Fairings PAW when it has a flag attached and the sides and edit Fairing options are blocked.
- Robotic Controllers like KAL can now be accessed by EVA Kerbals to Play and Stop the Sequence.
- Revamped Vall! It now has a low, medium and high quality shaders as well as a new scaled space textures.
- Revamped Tylo! It now has a low, medium and high quality shaders as well as a new scaled space textures.
- Revamped Bop! It now has a low, medium and high quality shaders as well as a new scaled space textures.
- Launchclamps will now default to the earliest stage on a craft.
- Added a speed slider to the Axis Groups Binding so players can control how fast a binding will move. The value shown is in % of full axis range per second.
- Expanded on the Warp to Sunrise button functionality. It's now available in flight and Tracking Station whenever it makes sense.
- Added onscreen tab to Map Filters panel to make it more obvious and changed the behaviour to be click to toggle like the navball tab.
- Implemented Menu Navigation on the Action Groups in Flight.
- Added new Color Picker for the Kerbal Light Color during Flight.
- Parts of the same type and variant can now be stacked in a single inventory slot. Each part has a maximum allowed stack amount.
- Change PPD-10 Hitchhiker and Mk3 Passenger Module mass to align with passenger/mass ratio of Mk1 Crew cabin.
- Change PPD-12 Cupola Cost and Mass to align with cost/mass ratio of Mk1 Capsule.
- Change Mk2 Crew Cabin mass to incorporate wing mass.
- Don't put parachutes in the first (launchpad) stage by default.
- Crewable part masses revised to account for crew mass and their cargo.
- Crew now have mass when on IVA (inside parts) along with their cargo.
- The Flag browser now categorizes flags into groups.
- Added RocketLabs and Electron flags.
- Added EVA Construction Mode.
- Amended dV and orbit calcs to use Double precision.
- Some large parts cannot be put into cargo containers but can be manipulated in EVA construction mode.
- Players can no longer assign the Undock node Action. This has been removed as it was causing confusion with the Decouple node Action in some parts. Crafts with the action assigned can still fire it.
- Construction Mode provides CoM CoT CoL overlays.
- Kerbals stop climbing on reaching the end of a ladder. A new toggleable game setting Check ladders end enables/disables the behavior.
- SEQ-3 and SEQ-9 Cargo Containers are now Stock parts.
- All Cargo Parts can now be searched by the tag cargo in editor and mission builder.
- Flight Info debug window now shows the angle of the surface the vessel is currently on.
- Asteroids have new textures and shader.
- New rover construction contract for career games.
- New vessel repair contract for career games.
- New satellite upgrade contract for career games.
- Improvements over the Kerbal jittery movement.
- Comet visual FX performance improvements.
- Added a repair kit part. Now repairing broken parts uses up repair kits, be sure to have some in your Engineer's inventory.
- Added new EVA science experiments and animations.
- Kerbal Jetpack and Parachute are now cargo items that kerbals must carry in their inventory to use them.
- Kerbals in EVA use EVA propellant from EVA cylinder parts and Jetpacks that they are carrying.
- EVA cylinder parts and Jetpacks are refilled when they are transferred back into a vessel from a kerbal.
- Amended dV and orbit calcs to use Double precision.
- Make render probes fade in better when a new render probe is added.
Localization
- Removed line breaks in the Orbit's Ejection field tooltip.
- Fix missing localized text in the Robotic controller name input field.
- Multiple bug fixes for all languages.
- Navigation console had missing space for the field IZQUIERDA which affected only Spanish.
- Fix fairing variants having wrong language on textures in English and French.
- Multiple string additions and corrections for some languages.
- Fix spelling of BepiColombo and Rosetta.
- Multiple KSPedia fixes all languages.
Parts
- The LFB KR-1x2 Twin-Boar Liquid Fuel Engine now has the correct diameter.
- Added colliders to all flag part variants.
- Removed the gaps of the FL-R25 RCS Fuel Tank when attached to other tanks.
- New SEQ-24 Cargo Storage Unit and new SEQ-1C Conformal Storage Unit.
- New Place Anywhere 1 Linear RCS Port.
- New RV-1X Variable Thruster Block.
- New Repair kit part.
- Added new EVA science experiment kit.
- EVA Fuel Cylinder cargo part.
- Fix gap in the Mk2 Cockpit IVA.
- HG-5 High Gain Antenna is now placed correctly in mirror symmetry.
- Fix LFB KR 1x2 'Twin Boar' off placed surface attach underneath.
Bugfixes
- Revised the instructions on several tutorials regarding the recent changes to the flight UI mode toggling.
- Fix issues with fairing shaders when width/height ratio is extreme.
- Craft file name is now independent of command pod vessel naming, preventing accidental overwrites when re-naming command pods.
- Fix flickering orbit lines in mapview.
- Fix an overlap in some languages between the Header and vessel stats field in the craft browser dialog.
- Fix part joint failure including autostruts when target RigidBody is same as host RigidBody which can occur in some edge cases.
- Fix tourists from being EVA'd from a command seat.
- Fix steep textures shaking on lower quality shaders after reentry.
- Fix payload inside fairing not being released when decoupled and fairings are still intact.
- Fix resource transfer failing when opening and closing a parts action windows several times.
- Fix inventory part tooltips lingering on the screen when changing Camera Mode.
- Fix EVA Kerbal walking animation sync, timing and bounding issues.
- Fix EVA Kerbal sliding issues.
- Fix menu navigation issues when navigating between columns in the Action Groups menu.
- Fix craft thumbnails not showing fairings.
- Fix Female Kerbals not walking correctly on some low g bodies.
- Fix Incremental speed sliders now update on symmetric parts on the Action Groups Menu.
- Fix Comet Sample contracts not completing if comet is renamed by the player after the science sample is taken.
- Fix AOOREs and flow on effects that occur on vessel markers for vessels that use ( as the first character in their name.
- Fix issue with flags on parts that are set flipped that also have variants set not flipping the flag textures.
- Fix AOORE on temperature gauges when parts explode.
- Fix NRE on adding any action to action groups.
- The crew inventory initialization doesn't break the kerbal roster initialization on the astronaut complex.
- Fix alignment in action group text in the action group editor window.
- Fix localization of tech tree node names in UI. Including Part Upgrades.
- Fix Camera controls are now enabled when the Action Groups panel is open during Flight.
- Fix Staging is now Locked when Action Groups panel is open during Flight. This could cause firing unintentional staging while having the panel opened.
- Fix issue with SEQ-3 search tags.
- Fix inconsistency in the detection of hatch obstruction.
- Fix click-through issue occuring with the main menu expansion dialogs.
- Fix Action groups UI becoming non-functional on pressing the KAL's Action Groups button more than once.
- Fix Kerbals rotating when walking on hills.
- Fix System set to Time Zone that KSP can't handle from crashing the game. eg: Hong Kong.
- Fix the Comet and Asteroid showing up in the Size3 Bulkhead filter.
- Fix issue that prevented fairing panels from exploding when colliding.
- Fix mistake in the 1.10 section of the changelog.
- Fix the white rectangle showing in both Advanced Grabbing Units when rotating in the part picker.
- Fix multiple comet comas blotting out the sky when a comet breaks up on reentry.
- Fix lighting issues in Terrain System.
- Fix issue with forward axis not updating properly.
- Fix Fuel tanks could get stuck with no references to transfer resources when opening and closing PAWs while a transfer was being done.
- Fix Kerbals neck showing when swimming.
- Fix Grand Tour contracts need a new vessel to be built requirement.
- Fix default helmet and neck ring settings not applying on first EVA.
- Fix KSPedia continues to work as expected even after closing it abruptly while a slide was loading.
- Fix Color values update correctly now in the color picker for HSV values and sliders.
- Fix undo in editor with fairings changing materials on cargo bays.
- Fix comet science contracts failing when sample has been collected but not yet transmitted or returned.
- Fix the kerbal ladder sliding.
- Fix Color values update correctly now in the color picker for HSV values and sliders.
- Fix camera being too far from vessel when exiting map view in some situations.
- Fix the Kerbals hands on fire idle arms shrinking at the end.
- Fix Paws are automatically opened when hovering a cargo part over an inventory in the Editor.
Modding
- Inventory system is now persisted as a list of protoparts instead of a comma-separated string of names. The old system is still there for compatibility, but the new one is preferred.
- LightOn/Off events have been replaced with a toggle event on the PAW to reduce PAW redraw. The events still exist and can be triggered, but are hidden from the PAW.
- Tech Tree now correctly reads all TechTree nodes from gamedata folder.
- QuaternionD now supports LookRotation.
- Implemented FlightVesselOverlays class to implement the Center overlays to be displayed in flight.
- New pre-generated craft and locations capability for contracts in career games.
- ModuleInventoryPart.allowedKerbalEvaDistance obselete in preference to GameSetting.EVA_INVENTORY_RANGE.
- Parts now have a minimum Rigidbody mass minimumRBMass which affects how small the rigidbodies mass can be. Does not affect part.mass - which is whats used to calculate force, etc - but does affect rigidbody collisions.
Making History 1.11.0
Improvements
- Added the option "All SAS Modes on all probes" to the Mission Builder Start node Difficulty options. The same option found in Sandbox games.
Localization
- Fix mission validation report dialog not displaying validation options text in Chinese and Japanese.
Parts
- Added colliders to all flag part variants.
- Fix the LV-TX87 Bobcat Liquid Fuel Engine's attach rules, no more surface attach.
Bugfixes
- Engine plates now shroud parts attached to nodes inside shroud from airstream.
- Fix user is was unable to switch the GAP Vessel Token from Aircraft to Rocket after saving a mission with the Aircraft selection.
- Change the error message when you try to launch a vessel in the SPH with the same name in the VAB or vice-versa.
- Fix issue with Mission Builder when animating parts are toggled when the flight scene loads.
- Fix the seam on the Making History suit helmet.
- Fix active vessel not switching when explode part node fires in missions.
- Fix undo in editor with fairings changing materials on cargo bays.
Breaking Ground 1.6.0
Improvements
- Added toggle to enable or disable a KAL controller.
Bugfixes
- Fix InventoryModules adding mass to a part even if there was no cargo in it.
- Fix floating Mun ROCs by adjusting the meshes.
- Fix NRE in deployed science when retrieving experiment parts.
Update 1.10.0.02917 (02 July 2020)
1.10.0 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
Improvements
- Added the ability to fine tune fairings or use the existing, snap mode. This behavior reacts to the editor's angle snap.
- Added ESA missions tutorial.
- Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment.
- Fuel cells can be set started in the VAB or SPH for launch.
- Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on.
- Improve drag cube system to handle Part Variants and Shrouds on the same part.
- Add additional drag cube information to Debug Aero info in PAWs.
- Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
- Performance improvements for engine module.
- Performance and memory improvements for launching a vessel from the space centre.
- Performance and memory improvements for part action windows by caching them.
- Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
- Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons.
- Intended duplicated group-actions have a marker to distinguish the part side .
- Converter actions now indicate resource type to differentiate them.
- Performance and memory improvements for loading vessels.
- Preview and select suits for Kerbals via the suit selector icon (coat hanger).
- Performance and Memory improvements for game, craft and mission load dialogues.
- Performance and Memory improvements for vessel loading.
- Performance and Memory improvements for ModuleJettison in VAB/SPH.
- The KSC's grass now changes according to the currently set terrain shader quality.
- Revamped Jool, giving it a new animated shader and high resolution textures.
- Laythe planet textures revamp. Low, medium and high quality terrain shaders.
- ESA Collaboration missions implemented for base game.
- Added EVA button to the crew transfer dialog. Functions the same as the crew hatch dialog EVA button.
- Added the ability to have open-ended/uncapped fairings.
- Sliders now display units in the Part Action Window where appropriate.
- Optimized fairing mesh construction and exploded view heuristic by caching mouse position.
- Reduced GC and unnecessary calculations performed for variants on fairings.
- Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides.
- Added Marquee scrolling to a few PAW items for when the text is super long. Text is ellipsis in this case and on mouse over will move left then right.
- Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy.
- Hide UI elements that aren't being used and avoid unnecessary updates in flight mode.
- Performance and memory improvements for DeltaV simulations.
- Speed up craft loading and use less memory in VAB/SPH.
- The PAW starts towards the outside of the screen instead of over the center of the rocket/screen.
- The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels.
- KSP now has Comets!
- Added two new contracts for comets.
- Added surface sample science experiment for comets.
- Comets can explode into smaller fragments while entering a CB's atmosphere.
- Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option.
- Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity
- Adjusted the "dark" them color to be more visible in the variant selector.
Localization
- Changed Japanese translation of "Polar Crater" based on community feedback.
- Stock vessel name and description translations.
- Fix science done at Dessert not showing localized name.
- Fix Service Module parts displaying unlocalized text for Shroud.
- Fix Command parts displaying unlocalized text for Cutaway.
- Fixed a localization issue on the Strategies occurring on FR, IT and PT
- Fix unlocalized label for facility level during missions.
- Fix grammar issue in From the Moon tutorial.
- Updated SC-9001 Science Jr. perform science button so it now matches the new part name.
- Fixes translation error in FTE-1 part in Japanese.
- Fix missing character in KSP Merchandise link in main menu in simplified Chinese.
- Improved phrasing for landing label in Russian.
- Fix localized string when debugging aero details.
- Fix localization issues with tab headings in Tracking Station.
- Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese.
- Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese.
- Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese.
- Fix KSPedia text on Manual/Management page spacing in Portuguese.
- Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'.
- Fix KSPedia Japanese Incorrect break line in Control.
- Fix numerous part description texts.
- Fix a couple of messages in tutorials.
- Fix action sets override explanation tooltip text.
- Fix Localization of Vessel Naming Group and vessel name in PAWs.
- Removed line breaks in the Orbit's Ejection field tooltip in English.
Parts
- Add fuel line ESA variant.
- Add Thoroughbred ESA variant.
- Added Rockomax X200-32 ESA variant.
- Revamped R-11 'Baguette' External Tank and added silver variant.
- Revamped R-4 'Dumpling' External Tank and added silver variant.
- Revamped R-12 'Doughnut' External Tank and added silver variant.
- Added new variants to the fairings size 1, 2 and 3. Now we have them in white, black and white, orange, silver and gold.
- Revamped Struts and added white variant.
- New Moho Planetary Observer (MPO) Probe.
- New Moho Transfer Module (MTM).
- Fix Mainsail's Center Of Thrust.
- Fix LV-N engine FX particle offset.
- Added the ESA variant to the Rockomax X200-16 Fuel Tank.
- New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW.
- Parts with Flag Decals on them can now have their decal set to mirrored.
- New Magnetometer Boom science experiment.
- Advanced Grabbing Unit textures revamped and added a Dark variant.
- New Advanced Grabbing Unit Jr. With 2 variants
- Fix for LV-N engine not stacking correctly at the bottom.
- Added a white and yellow variant to all TD decouplers and TS separators.
Bugfixes
- Fix Action Groups app position.
- Fix mesh scale on short compoundparts causing reentry FX issues.
- Fixed Interstage fairings holding onto the payload in certain use cases.
- Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled.
- Fix unable to timewarp after using Set Position and then Set Orbit cheat.
- Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent.
- Fix drag cubes on J-90 Goliath, 48-7S Spark, LV-909 Terrier, RE-M3 Mainsail, RE-L10 Poodle RE-I5 Skipper, and numerous other parts.
- Fix craft browser selecting wrong tab when player switches between VAB/SPH.
- Fix the highlight and navigation colors not being set on game start when the settings file did not exist.
- Fixed a bug that stopped the player from progressing in the Basic Science Tutorial.
- Fix Action Groups app header in flight.
- Fix Lights toggle image not showing all rays properly in Altimiter UI.
- Fix comm link not displaying correct strength when focusing on a relay satellite.
- Fix node icons being rendered on top of other Flight scene UI elements.
- Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off.
- Fix Dont Show Again not working for Delete all Messages functionality.
- Fix LV-T45 config by removing duplicate definition of testmodule.
- Fixed veteran kerbals dissappearing when being dismissed.
- Fix Navball render issue when Maneuver mode is enabled.
- Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario.
- Fix asteroids having incorrect mass when docking.
- Fix bug causing kerbals to not respawn in Space Center.
- Fix bug causing difficulty settings to revert when reverting flight.
- Fix maneuver node label not showing when switching selected node.
- Fix an issue where Maneuver Mode's Maneuver Editor's Gizmos can enlarge or shrink when clicked extremely fast.
- Fix 3.75m decoupler and separator drag cubes creating too much drag.
- Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved.
- Fix a different tone of white in the white fairing variant.
- Fix Launch platform selector getting stuck when opening dialogs while it is already open.
- Fix Portrait Gallery when EVAing and all gallery pictures have been hidden.
- Fix lighting on specular shaded part icons.
- Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced.
- Pinned PAW stays open in the editor on click events and on part selection.
- Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time.
- Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes.
- Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag.
- Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually.
- Fix hitching in the main menu.
- Fix visual artefacts of atmosphere planets in map view at high timewarp rates.
- Interior lights of ship cockpits and passenger modules are linked to the toggle lights action group.
- Fixed bug causing empty stages not to be deleted.
- Fix label overlap that was happening in some languages.
- Part Action Windows will always close when its part is destroyed.
- Fixed bug where drain valve values were being defaulted to true.
- Fixed bug which caused some building lights to remain on during the day.
- Fix camera out of frustum error when reloading flight scene in some scenarios.
- Fix inertial tensor errors when reloading flight scene in some scenarios.
- Fix log messages when running missions with test experiment node and node is set to any experiment.
- Maneuver mode UI negative handles don't flip functionality anymore after adjusting the tool sensitivity.
- Docking Port Actions now fire docking ports on same vessel.
- The technology path lines don't disappear anymore.
- Fix tutorial 'orbit 101' getting stuck when trying to get to the inclination value of 10 degrees.
- Correctly handle engines burning across stages for dV calcs.
- Fix decoupler handling when no parts attached to decoupler for dV calcs.
- Fix stage UI dV display fluctuating up and down whilst burning engines.
- Fixed NRE when changing the variant of a surface-attached LV-1 'Ant'.
- Fix not copying resource amounts when copying parts in VAB/SPH.
- Fix contract part naming to use real part names and not 'research lab' or 'materials bay'.
- Fix for some keybindings activating when typing in toolbox part search in VAB/SPH.
- Fix camera shake issues in the SPH when using shift and hovering over UI elements.
- Fixed disappearing mode toggle button in KerbNet dialog.
- Fix for Shadow Projection Settings resetting.
- Fix PAW group headers being cut off in some languages.
- Fixed an issue where the UT field in Precision Maneuver Editor wasn't able to display Universal Time in the 'y
- Fix 'Cannot deploy while stowed.' bug for service bays.
- Fix manuever node handles changing value incorrectly when dragging 'anti' handles.
- Fix randomization error in Sentinel causing short lifetimes of discovered asteroids.
- Fix Exception storm when inflatable heat shield destroyed by overheat in some situations.
- Fix incorrect Line Break - Tracking Station - The string 'Last seen
- PAW title now matches the new name of an asteroid after being renamed.
- Maneuver node no longer moves along the planned trajectory instead of the current one when moving it ahead in time using the Maneuver Mode UI input field.
- Fix crew assignment being blocked after loading second ship.
- Fix the vesselSituation on unloaded space objects being Flying instead of Orbiting.
- Fix flickering Celestial body self-shadow issues with DX11 platform.
- Fix icons in map view not rescaling properly when UI scale changes.
- Fix the EVA 'Board' button prompt not disappearing when the target vessel is destroyed.
- Fix unlocalized label for mk1-3 pod lights.
- Fixed the Island runway textures.
- Fix camera behavior when camera mode is activated multiple times in flight mode.
- Fix loading of Modders KSPedia slides.
- Fix beginner tutorials being locked out after pressing Save or Load game buttons.
- Fix NRE flood when creating or selecting a maneuver node with the Maneuver Mode UI Intercept tab open.
- Fix Set Orbit cheat to allow rendezvous with vessels in an escaping sphere of influence situation.
- Fairing panels now display the proper texture you see in the editor instead of pure white.
- Fix incorrect drag cube and class size on Asteroids after they have been grappled and subsequently ungrappled or reloaded via scene change or save game load.
Mods
- Add IPartMassModifier to ModuleJettison. Allows mods to implement mass change on jettison.
- Fix application of mass to resource ratios in ModuleResourceConverter recipes.
- Renamed a duplicated shader "KSP/Particles/Alpha Blended" to now have one named that and another named "KSP/Particles/Alpha Blended Scenery".
Making History 1.10.0
Improvements
- Tracking of vessels now works for creator defined vessels that undock and get created during a mission from another vessel. Mission creators can now assign parts that have had vessel rename and priority set to test against in mission nodes.
- Moved localization files to base game.
- Add checkbox to FlyThrough Test Node to allow the map marker to be hidden
- Added a new icon for Test Grapple node in Mission Builder.
- Add setting (MISSION_NAVIGATION_GHOSTING) to show nav marker ghosting when the target is behind you. Defaulted to on for all mission games (including ESA).
- Added a new Grapple test node to verify if a grabbing unit took hold of a space object.
- Space Objects can now be selected in the Distance to node.
- Test vessel velocity can now be compared relative to vessels, kerbals, and space objects instead of just the orbited CB.
- Nodes in Making History support comets the same as asteroids.
Localization
- Fixed wrong localization for asteroid nodes in mission builder.
- Fix descriptions for Shrimp and SWM-94 parts.
Parts
- Kickback booster revamp and ESA variant.
- Added new variants to the fairings size 1.5 and 3. Now we have them in white, black and white, orange, silver and gold.
- Added a white and yellow variant to the size 1.5 and size 4 TD decouplers and size 1.5 and size 4 TS separators.
Bugfixes
- Fix scenario loading in Mission Builder scene causing Mission Issues.
- Fix Vessel/Part tracking on Nodes for Dock/Undock/Decouple/Couple events during a mission.
- Added Create Comet node to be used on the Mission Editor. Under the Spawnables section.
- Fixed minor typo in Intermediate Tutorial for Missions
- Fixed label size to better suit other languages in SpawnAsteroid, mission builder.
- Fix label displaying incorrect experiment for collected science data when prompted to overwrite.
- Fix incorrect orbit around The Sun for asteroids spawning in missions.
- Fix lighting brightness on displayed Kerbals and Vessels in the GAP.
- Fix bug that impeded time warping after finishing a mission.
- Fix Dawn of Space Age mission failing inmediately after lift off in some cases.
- Fix drag cubes for the 3.75m Structural Tubes.
- Fixed mirror symmetry placement for structural panels.
- Fix GAP vessel filter ribbon disappearing when selecting alternate vessel/part selector in the SAP.
- Fix #autoLOC_8005448 showing in Mission builder test distance validation report.
- Fix bug causing unlocked servos to be locked when launching
- Fix missing line break in node description.
- Fix log messages when running missions with test experiment node and node is set to any experiment.
- Fix log messages about Gene Kerman's animations being legacy when using him in message nodes in a mission.
- Fix misnamed FL-TX440 Tank variants so they are consistent.
- Fix a number of typos in the 'Dawn of the Space Age' mission.
- Fix wrong size category for FL-R5 RCS Fuel Tank and the Heat Shield (1.875m) parts.
- Fix stutter and error in planet viewer transition.
- Fix button text issues on Play mission dialog for non-English text.
Bugfix
- Fixed erratic positioning of Dessert Airfield windmills.
Breaking Ground 1.5.0
Improvements
- Solar Panel and RTG now displays the power units produced based on Experience trait settings in the Part extended tooltip.
- Added action groups for the fan blades for toggling the Roll, Yaw and Pitch controls independently and also Turn them all ON or OFF.
Localization
- Localized Blades Control Rotations.
Parts
- Fan Shrouds now have a node stack on top.
Bugfixes
- Fix an issue where the Track Editor would remain open after switching vessels.
- Fix for localization overlapping bug for all languages in graphics settings.
- Fix spelling errors in robot scanner arm parts.
- Fix tooltip not appearing for max limit axis.
- Fixed bug when a KAL controlling another KAL's parameters play position stopped.
- Fix issue with motors engaging on launch when they have been set to disengaged in editor.
- Fixed mirror symmetry placement for propellers, blades, alligator hinges and rotational servos.
- Fix Autostrut on Robotic Parts being cancelled (set to off) in some use cases.
- Fix Autostrut debug visualization on Robotic Parts when locked/unlocked.
- Fix the FTE-1 Drain Valve releasing particles when switching between VAB and SPH.
- Fix non-cargo parts being able to be stored in a cargo container.
- Fix Hinges and Pistons sometimes returning to build angle when locked.
- Fix lock/unlock of robotic parts not working when fired from an action group.
Update 1.9.1.02788 (27 February 2020)
Localization
- Fix Drain Value Resource Names Localization in PAWs.
Bugfixes
- Fixed an NRE when the warning "Warning No Control!" and player was able to click another facility while the dialog is open.
- Fix altimeter dropdown in flight from being locked under certain incorrect conditions.
- Fix some issues on Kerbin texture atlas for Ultra Detail Shader.
- Fix broken propellant tooltips for abbreviated propellant names in stage icons.
- Reverted Wheel Friction and Brake changes to 1.8.1 behaviors.
- Fix Ground physics material settings for EVA kerbal interactions. Stop that sinking feeling.
- Fix for kerbal helmet safety not being applied after cheating a vessel to airless world
- Fix unable to drag maneuver nodes on future patched conics.
- Fix Set position cheat overheating vessels set into position within an atmosphere.
- Fix error in Intake air resourceDefinition config that marked it as drainable.
Making History 1.9.1
Localization
- Fix unlocalized text in the Intermediate Tutorial.
Bugfixes
- The VAB and SPH should not be open in the stock Meet me in Zero G mission.
Breaking Ground 1.4.1
Bugfixes
- Fix non-motorized robotic parts being free moving.
Update 1.9.0.02781 (13 February 2020)
Improvements
- Added Camera mode (unlocked camera movement controls) when game is paused in flight and you hide the UI.
- Adjust Kerbal ladder navigation to remove sliding and provide better automatic transition between ladders.
- Part Mass and Cost now clamp their value to avoid negative numbers results from Mass/Cost Modifiers - configured per part via minimumMass and minimumCost in each parts cfg.
- Revamped Kerbin scaled space planet.
- Implement single camera system when running in DX11 for improved performance.
- Add new part - FTE-1 Drain Valve to drain resources from attached parts.
- Add new Cheat option in the Debug Menu - Set Position to teleport a vessel to a position relative to the surface of a celestial body.
- Added medium and high Quality shader for Moho.
- Adjust Wheel brake setting and auto-friction to take into account Gee. Helps with rovers flipping over.
- Each KAL Window now persists its screen position with the KAL.
- KSPedia slides and assets now load on demand and are released when the KSPedia window is closed.
- Add handling for Ships folder in GameData/SquadExpansion where stock craft including DLC parts can be stored.
- Added Ultra Quality shader for Kerbin.
- Implement new Max Time Warp logic to allow faster warp rates when on rails. This is managed by gamesettings (ORBIT_WARP_MAXRATE_MODE = PeAltitude).
- Implement Limit modifier for altitude based Max Time Warp logic so players can tune when the mode is set to (ORBIT_WARP_MAXRATE_MODE = VesselAltitude).
- Change Default VesselSwitching Keys ( [ or ] ) to bypass debris and spaceobjects.
- Add Mod + VesselSwitching Keys ( [ or ] ) to include debris and spaceobjects.
- Add search box to career tech tree.
- Added High Quality shader for Kerbin.
- Created new textures with higher detail for Kerbin's low quality terrain shader.
Localization
- Fix variant name in selector being cropped in some languages like Japanese
- Fix missing font character affecting some KSPedia slides in Russian.
- Fix missing font character affecting Orbit Info UI in Chinese.
Parts
- Revamped Skipper engine.
- Revamped Mainsail engine with silver variant.
- BACC "Thumper" Solid Fuel Booster revamp.
- RE-M3 Mainsail (New "Full", "Mid" and "Bare" variants).
- RE-I5 Skipper (New "Shroud", "Truss Mount" and "Bare" variants).
Bugfixes
- Fix tab key switching for columns in the settings screen, it will focus the first available item.
- Fix part filter showing no parts after switching between subassemblies, variants and simple mode.
- Fix renamed asteroids needing a scene change to update screen and kb info.
- Fix NREs where Breaking Ground Science VesselType should not be available without the DLC.
- Fix surface attach node handling on Part Variants.
- Fix action sets input losing focus when renaming and moving the mouse away from the input field.
- Fix errors EVAing in timewarp via crew hatch dialog.
- Fix additional launchsite CommNet stations being active even when those launchsites are not active in the currently loaded save.
- Fix shadows on KSC filler tiles when lights are shone on them.
- Fix NREs and oxygen timeliness checks resulting in kerbals dying when they shouldn't when no helmet on.
- Fix NRE pressing Ctrl-Z (undo) many times with symmetry part selected.
- Fix audio FX fade when objects move away from player's camera.
- Fix dV calcs for boosters with fuel flow priorities changed (specific use cases).
- Fix Discontinuity in texture mapping on the Mun with high quality shader.
- Fix Walkway textures around level 3 RnD building.
- Fix issue where symmetry could break when restoring a held part on a vessel and immediately placing the held part again.
- Fix Inputlock manager issue with MenuNavigation breaking single mouse clicks.
- Fix SAS target mode misalignment when control point is not the vessel root
- Fix NRE when deploying science experiments attached to debris when on EVA.
- Fix reentry FX.
- Fix target marker disappearing in the Ascent Tutorial.
- Fix Terrain shader causing crashes on AMD GPUs.
- Fix underwater fog.
- Fix log spam when player attempts to drag maneuver nodes backwards through patched conics crossing SOIs.
- Fix dV calcs on stages that have different tank priorities in the same stage.
- Fix manipulating maneuver nodes unhiding the Navball throughout gameplay.
- Fix NRE being generated when staging a service module inside of a fairing in liftoff during flight.
- Fix Kerbodyne S3-14400, Kerbodyne S3-7200 and Kerbodyne S3-3600 colliders being visible during Place Mode.
- Fix Rockomax Brand Adapter 02 being off-center.
- Fix Mastodon and Skiff bottom attach nodes being backwards.
- Fix issue with quicksaves loading active vessel about to crash causing the vessel to pass through the terrain. Quicksaves can no longer be made when the active vessel is about to crash into the ground (including EVA kerbals).
- Fix contract generation issues in Editor when reputation changes by allowing contract generation in Editor scene.
- Fix parachutes deploying on quicksave load or staging when set to only stage when safe and conditions are not safe.
- Fixed texturing being broken on corner of Bop.
- Fix part highlight remaining on parts when removed from action groups in the editor.
- Fix error when manipulating servos that are part of an action group
- Fix terrain texturing jitter on celestial body low quality shader when landing from Orbit.
- Fix mirror attach on bicouplers.
- Fix KSPedia Aircraft/Basics/Balancing act page slide missing in Chinese
- Fix opening the In-Flight Action Sets Editor unlocking vessel functions without a Command Module present in flight during gameplay.
- Fix the KAL-1000 curve starting below minValue for some parts.
- Fix Flight UI mode being locked during Time Warp.
- Kerbal Body collider adjusted to reduce collisions while on a ladder.
Mods
- Add Per Kerbal PhysicMaterial Accessors for Modders so you can adjust each kerbals bounciness - SetPhysicMaterial, ResetPhysicMaterial.
- Fix Issue for mods when copying parts that had modified resource lists.
- Fix potential NRE in music player for mods.
- Set the KSP Assembly version correctly on game start so KSPAssemblyDependency will work for KSP versions.
- Added events for Action Groups in flight visibility changes so mods can handle any UI changes they need to in each mode
- Added Pause/UnPause events when the action groups show/hide in flight.
- Fix PQS.radiusmax not including some noise PQSMods in the calcs PQSMod_VertexHeightNoise and PQSMod_VertexPlanet. Should mean that radisumax is no longer below any vertex in most cases
Making History 1.9.0
Improvements
- Added new stock vessels to be used in any game mode. Some of them are featured in stock missions.
Parts
- Retuned Engine Plates mass and costs.
Bugfixes
- Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions.
- Fix in mission builder where an NRE is generated when a flag planted in a pod triggers a node to destroy the same pod.
- Fix a truck collider in the Dessert Airfield.
- Moved the mission status check from the physics loop to the main game clock to prevent physics simulation being out of sync with respect to UI.
- The VAB and SPH should not be open in the stock Meet me in Zero G mission.
- Fix missions getting stuck if they have a mission briefing and the player changes scenes before closing the mission briefing dialog box.
- Fix scoring in Trouble in the Void stock mission.
- Body collider adjusted to reduce collisions while on a ladder for vintage suits.
Breaking Ground 1.4.0
Improvements
- Blade controls are no longer instantaneous.
- Blades SAS support improved.
- Added new stock vessels to be used in any game mode.
- Add new kspedia slides.
- Blades auto-detect cyclic vs collective control mode based on location of rotation axis relative to the vessel center of mass, per control axis. Mode indicated in Rotation Control State group in Advanced Tweakables.
- Blade authority limiter default set to 3 degrees.
- Blades auto-detect inoperable control axis (rotation axis within 5 degrees of control axis).
- Blade rotation axis shown as green arrow in aero debug display. Length is logarithmically proportional to rotation velocity (vessel relative).
Bugfixes
- Fix cargo part model getting stuck on screen when pressing altimeter buttons.
- Fix deployed science power kerbal trait text in AC tooltips.
- Fix NRE when launching vessels with Breaking Ground Robotic parts and wheels in missions.
- Fix heaviest part autostrut for robotic parts attached in reverse depending on ship part order.
- Fix potential NREs using rotate tool on robotic parts.
- Fix robotic part animations stutter changing Auto-shift state playing through KAL-1000.
- Fix robotic parts losing functionality when auto-restart is enabled.
- Body collider adjusted to reduce collisions while on a ladder for futuristic suits.
Update 1.8.1.02694 (30 October 2019)
- 1.8.1.02694 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
Localization
- Fix missing Chinese characters on main menu.
- Fix missing units in the Maneuver editor UI in Chinese.
- Fix a few dV KSPedia slides showing corrupted characters in Russian.
- Fix autoloc instead of vessel name appearing in target set screen message.
Bugfixes
- Fix game settings being reset every time game is started.
- Fix Linux mousewheel scroll direction.
- Fix bug with interstage fairings not occluding everything within.
- Fix the mk3 shuttle cockpit lights.
- Fix duplicating module info on part extended tooltips in editor and RnD scenes.
- Fix shroud shading on disconnected sub-assemblies in editor scene.
- Fix FloatEdit and ScaleEdit UI prefabs.
- Fix KSC vessel markers becoming too persistent and not leaving the game when switching between buildings at the KSC until game is restarted.
- Fix NREs in Portrait Gallery when kerbals die in flight.
- Fix T-100 fuel tank clipping on surface attach node.
- Fix kerbal helmet/heads becoming unclickable when on ladders.
- Move the CB cast shadows game setting to the graphics section of settings where it should have been.
- Fix Easter eggs, monoliths, randoliths not receiving CB shadows.
- Fix parts still being considered shielded from airstream after deploying a fairing in some use cases.
- Fix Action groups icon not appearing in Editor scene when switching between facilities with different upgrade level.
- Fix Altimeter and Staging tumblers disappearing at some scale values.
- Fix walk paths around Level 3 R&D building. This includes texture artifacts for the Linux version.
- Fix material artifacts in level1 and level 2 grass tiles.
- Fix error when pressing undo while holding a radial symmetry part.
- Fix Ocean on Eve.
- Fix DragCube generation discrepancies in partdatabase - was affecting drag and thermals.
- Fix NRE in editor scenes when reverting from flight and using transform gizmos.
Mods
- FloatEdit and ScaleEdit PAW prefabs fixed.
Making History 1.8.1.02694
Bugfixes
- Fix unable to select "Create new mission" button on Mission play dialog the very first time.
Missions
- Fix mission "Meet Me in Zero G" does not complete in certain conditions when landing back on Kerbin.
- Fix Manufacturer name on engine plates and tubes.
Breaking Ground 1.3.1
Bugfixes
- Fix items in PAW switching positions in a group depending on state of fields.
- Fix generation of free Electric Charge for robotic parts if stopped with the PAW closed.
- Fix setting robotic part motors to disengaged in editor and then persisting that way when vessel is launched.
- Fix bug related to being able to delete endpoints on KAL-1000 tracks by disabling ability to delete them.
- Fix bug when removing parts from vessel and they have multiple actions mapped in KAL.
Update 1.8.0.02686 (16 October 2019)
1.8.0.02686 Changelog - BaseGame ONLY (see below for MH and BG changelog)
Improvements
- Upgrade KSP to Unity 2019.2.2f1 version.
- Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX.
- Implement Unity Incremental Garbage Collection.
- Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly.
- Update Main Menu Mun terrain shader.
- Add Terrain Shader Quality graphics setting.
- Improve the TrackingStation load time.
- Implement ability to edit Action Groups in flight.
- Performance improvements to the VAB/SPH scenes.
- Performance improvements in the flight scene.
- Performance improvements in the Tracking Station scene.
- Add ability to edit resource values in PAWs using the key input.
- Add Warp to node button on dV readout in NavBall display.
- Add enable/disable wheel motor Actions to all wheels.
- Add ability to limit the maximum size of PAWs via settings.cfg.
- Improve the Action Groups/Sets UI.
- Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height.
- Made staging and docking UI available in map view
- Pinned labels in map view now persist pinned even when leaving and re-entering map view
- "Delete All" functionality for messages app has been implemented.
- Improve the KSC grass and asphalt texture and shader to reduce tilling.
- Improve textures for the VAB building on level one.
- Model revamp for the level one and level two Research and Development nissen huts.
- Increased precision for eccentricity in advanced orbit info display.
- Upgrade VPP and improve wheel and landing leg function.
- Expose global kerbal EVA Physics material via setting.
- Add do not show again option to re-runnable science experiments.
- Add actions for same vessel interactions functionality.
- Implement per-frame damage threshold on destructible buildings.
- Add vessel name title to flag PAWs.
- Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data.
- Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg.
- Increase precision for numerical editing of maneuver nodes.
- Kerbal position on ladders and command pods improved.
- Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens
Localization
- Fix incorrect naming of The Sun.
- Fix Action Sets text in VAB/SPH for some languages.
- Fix Text in dV KSPedia pages in Japanese.
- Fix Chinese Localizations.
- Fix dV readout for Chinese language.
Parts
New Parts:
- S2-33 “Clydesdale” Solid Fuel Booster.
- S2-17 “Thoroughbred” Solid Fuel Booster.
- F3S0 “Shrimp” Solid Fuel Booster.
- FM1 “Mite” Solid Fuel Booster.
- Protective Rocket Nosecone Mk5A (“Black and White” and “Gray and Orange”).
- Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior.
Updated Parts (reskinned):
- Service Bay (1.25m).
- Service Bay (2.5m).
Color Variants:
- Protective Rocket Nose Cone Mk7 (New “Orange” color variant)
- Protective Rocket Nose Cone Mk12 (New “Orange” color variant)
Bugfixes
-
bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing.
- Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up).
- Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor.
- Fix an input lock when switching between Editing the vessel and the Action groups menu.
- Fix user created vessels disappearing from the vessel spawn dialog.
- Fix the random selection of Mun vs Orbit scene when returning to Main Menu.
- Fix input field rounding on Maneuver Node editor fields.
- Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu.
- Fix pressing Enter key confirms the game quick save dialog.
- Fix PAWs will now scale downwards from the header keeping more consistency on the fields.
- Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field.
- Fix Menu Navigation was missing in the quicksave dialog.
- Fix Mini Settings had some items that would be skipped when navigating with the arrow keys.
- Fix for remove from symmetry causing NRE in flight scene.
- Fix the FL-A10 collider no longer mismatching its geometry.
- Fix Control Surface and Aero Toggle Deploy Action not working in all situations.
- Joysticks and gamepads on Linux are again recognized and usable.
- Fix Action Groups UI and Color issues.
- Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node.
- Fix a texture seam on the Probodobodyne Stayputnik.
- Fix a z-fighting issue on the destroyed VAB at level 3.
- Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node.
- Fix the concrete tiling texture of the SPH at level 3.
- Fix a grass texture seam in front of the VAB at level 3.
- Fix missing texture and animation on the level one Administration Building flag.
- Smoothened Kerbal IVA expression transitions to avoid strange twitching.
- Make the LV-TX87 Bobcat exhaust FX more appropriate.
- Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs.
- Fix drills operating when not in contact with the ground.
- Fix thrust center on the Mainsale engine.
- Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff.
- Fix re-rooting of surface attach nodes.
- Fix kerbal IVA expression animations transitions.
- Fix shadows at KSC and in flight.
- Fix “sinker” warning during game load.
- Fix lengthy Map Transition when lots of vessels in the save.
- Fix overlap in vessel type information window.
- Fix a Null Reference when copying parts with alternative colours.
- Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs.
- Fix a null reference when clicking the Remove Symmetry button on some parts.
- Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’
- Re-centered an off center scrollbar in the mini settings dialog.
- Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight.
Mods
- Target framework now .NET 4.x.
- DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5.
- Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height
- MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset
- ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability.
- VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache.
1.8.0.02686 Changelog - Making History DLC ONLY
Improvements
- User can now click and drag and release to connect two nodes in the mission builder.
Parts
New Parts:
- THK “Pollux” Solid Fuel Booster
Updated Parts (reskinned):
- Kerbodyne S3-14400 Tank
- Kerbodyne S3-7200 Tank
- Kerbodyne S3-3600 Tank
Bugfixes
- Craft Thumbnails are not shown/generated for stock missions.
- Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly).
- Fix Intermediate and Advanced Tutorial becoming stuck.
- Fix Typos in some part descriptions.
- Fix vessel width and height restrictions on Woomerang and Dessert in career games.
- Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel.
- Fix hatch entry colliders on the M.E.M. lander can.
1.8.0.02686 Changelog - Breaking Ground DLC ONLY
Improvements
- Add renaming of Deployed Science Stations.
- Add alternators (producing electric charge) on LiquidFuel Robotic Rotors.
- Add propeller blade AoA, lift and airspeed readouts to their PAWs.
- Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension.
- Add shutdown/restart function to robotics parts based on resource availability.
- Add preset curves functionality to the KAL controller.
- Add part highlighting on mouseover in KAL.
- Improve Robotic Part Resource usage info in editor.
- Add interact button to open PAW for Deployable Science parts.
- Added new KSPedia slides for Grip Pads, Propellers and Track Editor.
- Improve Robotics Parts Resource usage to use less resources when moving slower.
- The PAW button “Reset to Launch Position” for robotic parts now reads as, “Reset to build:” + Angle, RPM or Extension depending on the robotic part to avoid confusion.
Localization
- Fix description text on R7000 Turboshaft Engine in English.
- Fix localization of resource name in robotic part PAWs.
- Fix KAL help texts.
Parts
New Parts with Variants:
- S-062 Fan Shroud
- S-12 Fan Shroud
- S-25 Fan Shroud
- R-062 Ducted Fan Blade
- R-12 Ducted Fan Blade
- R-25 Ducted Fan Blade
- Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades.
Rebalanced Robotic Resource Consumption values:
- G-00 Hinge
- G-L01 Alligator Hinge
- G-11 Hinge
- G-L12 Alligator Hinge
- G-W32 Hinge
- Rotation Servo M-06
- Rotation Servo M-12
- Rotation Servo M-25
- Rotation Servo F-12
- EM-16 Light Duty Rotor
- EM-32 Standard Rotor
- EM-64 Heavy Rotor
- EM-16S Light Duty
- Rotor, EM-32S Standard Rotor
- EM-64S Heavy Rotor
- 1P4 Telescoping Hydraulic Cylinder
- 3P6 Hydraulic Cylinder
- 3PT Telescoping Hydraulic Cylinder
- R121 Turboshaft Engine
- R7000 Turboshaft Engine
Bugfixes
- Fix Deployed Science Log and Message system spam.
- Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc).
- Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor.
- Fix Robotic Parts using EC when moving to initially set position on launch.
- Fix slider numeric values in some PAW fields could go out of range.
- Fix autostrut processing for some use cases regarding root part being robotic part.
- Fix autostrut delay when vessel comes off rails for vessel with robotic parts.
- Fix Actions at the end of KAL track not firing in Play Once mode.
- Fix separation of the blades when attached to an active rotor.
- Fix rotation of cargo parts in extended tooltips.
- Fix cargo part icons appearing in Astronaut Complex when pinned.
- Fix drag on pistons.
- Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight.
- Fix mirroring of hinges and rotation servos.
- Fix KAL Window not closing when vessel goes outta range.
- Fix incorrect naming of the Sun in science experiments.
- Fix mirrored attaching to rotor side nodes.
Update 1.7.3.02594 (11 July 2019)
Hello everyone!
Kerbal Space Program 1.7.3 is live!
In this patch we focused on taking care of additional details of both 1.7 and the Breaking Ground Expansion. We’ve fixed nearly 40 bugs for this patch, and we added brand new features based on your feedback as well as some other elements to enhance the KSP experience. With substantial improvements to the KAL-1000 Track Editor, and the addition of new parts like true propellers, grip pads and turbine engines, we can't wait to see what crazy contraptions you will come up with!
Check out this patch's Changelog for further details:
1.7.3 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
Improvements
- Added same vessel part collisions advanced tweakable.
- Adjusted KerbalEVA Action messages to be above center screen.
- Made KerbalEVA screen position configurable via Game Settings - EVA_SCREEN_MESSAGE_X,EVA_SCREEN_MESSAGE_Y
- Add ability to switch secondary docking ports (docked) to primary via the PAW.
- Add advanced tweakable to docking ports that allows the user to set the attraction force percentage as they are docking.
- Convert same vessel docking connections to real docked connections whenever the vessel undocks or decouples elsewhere on the vessel.
- Remove from symmetry functionality added to all parts.
- Add capability for text entry on float fields in the Part Action Window.
- Clear some references on returning to the main menu to release memory.
- Add ExternalCmdSeat Ejection Force (advanced tweakable).
- Add Leave Seat KSPAction.
Localization
- Fix Contracts using Greek alphabet from failing to display when game set to Russian Language.
Bug Fixes
- Fix maneuver node tabs being interactable in flight mode even when tabs are hidden.
- Fix temperature renderer messing with child part renderer parameters.
- Fix EVA portrait when launching a vessel with Kerbal in external command seat.
- Fix kerbal highlighting during mouse over.
- Fix radiator panels not rotating properly.
- Fix loss of axis and extended action group data when copying parts in the editor.
- Fix assigned action/axis bindings not highlighting in action group editor when action sets are enabled.
- Fix part positioning errors on vessel spawning far from Unity Origin.
Mods
- Part class now has isVesselEVA property which handles when vessel is null.
- Add ability to override default flow mode on ModuleResource.
- Add activeEditor attribute to BaseAction to allow these to be disabled.
- Add GameEvent onPartActionNumericSlider when Numeric Slider button is pressed on a PAW.
- Add GameEvent onSceneConfirmExit, runs after user input to leave scene prior to FlightState saving.
1.7.3 Changelog - Breaking Ground 1.2.0 DLC ONLY
Improvements
- Deployed Science Parts will appear under Deployed Science filter and have map nodes if not connected to a Control Station.
- Add Seismic Science Screen Message even if in sandbox game mode.
- Add grip pad Parts.
- Add Propeller Parts.
- Add LF/Air Rotors.
- Add Nose Cones.
- Changed compound part editor behavior to follow robotic parts.
- Changed Rotor Torque to now affect strength and not RPM.
- Re-balanced all rotors.
- Add Extra animations for interacting with Deployed Science.
- Add Surface Features VFX - apply forces.
- Add Kerbal taking rock sample animation.
- Add priority value to KAL - highest priority wins, equal priorities the values are averaged
- Add ability to assign axes controls to KAL.
- Add axis Functions to KAL: Move Up, Move Down, Copy/Paste Row, flip Axis vertical/horizontal, align ends, clamp values.
- Add resize/scale function to KAL.
- Add play speed slider.
- Add additional KSPActions for all servos - engage, disengage, lock, unlock, etc.
- Add shadows LOD settings on Surface Features.
Localization
- Fix for piston showing variant names in English for all languages.
- Fix Action Groups KSPedia page in Japanese.
Parts
New Parts with Variants
- GP-004 Grip Pad.
- GP-036 Grip Pad.
- GP-156 Grip Pad.
- GPS-025 Grip Strip.
- GPS-156 Grip Strip.
- EM-16S Light Duty Rotor.
- EM-32S Standard Rotor.
- EM-64S Heavy Duty Rotor.
- R121 Turboshaft Engine.
- R7000 Turboshaft Engine.
- Propeller Blade Type A.
- Propeller Blade Type B.
- Propeller Blade Type S.
- Helicopter Blade Type A.
- Helicopter Blade Type B.
- Helicopter Blade Type S.
- Tiny Nose Cone.
- Very Small Nose Cone.
- Fixed 36P Hydraulic Cylinder colliders.
Bug Fixes
- Fix kerbal transfer being blocked by scanner arm.
- Fix input locks on EVA kerbals if they ragdoll whilst playing the deployed science part interaction animation.
- Fix EVA kerbals speed when they interact with a deployed science part whilst running or walking.
- Fix Science Completed percentage on deployed science experiment PAWs when they are deployed in an invalid situation.
- Fix Deployed Science experiments continuing to generate science after their Control Station is terminated in the tracking station.
- Fix pistons not starting in correct position at launch when locked in the editor.
- Fix collecting Surface Features failing due to kerbal movement caused by animation.
- Fix excessive EC draw by scanner arm when time warping.
- Fix hinge rotation when using mirror symmetry.
- Fix piston drag not changing as extension changes.
- Fix Deployed Science parts appearing too high above the surface in some situations.
- Fix WCoM math of parts with servo rigidbodies.
- Fix SAS cancelling angular velocity of rotors.
- Fix Robotic Parts Resource information in extended tooltips.
- Fix EVA kerbal speed when interacting with Deployed Science parts.
- Fix default science display in Deployed Science Experiments in invalid experiment situation.
- Fix default 3P6 Hydraulic Cylinder has a noticeable gap when attaching parts to it.
- Fix misspelled word in the description of the Grand Slam Passive Seismometer.
- Fix texture seams are present on Hydraulic Cylinders, Pistons and Servos.
- Fix an NRE is generated when pausing the title at the Space Center after crashing a vessel with a Deployed Seismometer.
- Fix keyboard keys still manipulate gameplay when changing the name of the Track Editor of the Kal-1000 in flight mode and the Editors.
- Fix Geyser and Cryovolcano force is not synced with audio and particles.
- Fix deployed science parts missing 3rd animation.
- Fix Kerbals lose their ROC-hammer after quick loading.
- Fix PQ celestial bodies shadow casting option is not enabled when "Celestial bodies cast shadows" setting is on.
- Fix Rotors not able to reach maximum RPM when un-motorized/motor disabled.
- Fix KAL controlling parts across vessel.
- Fix KAL controller being affected by space bar.
- Fix stage manager display having empty headers in Chinese.
- Fix kerbal Ragdoll with future suits when they stumble.
- Fix rotor joints when node attaching parts to rotors.
Miscellaneous
- Added colliders to the Communotron Ground HG-48 dish.
- Added unfocused capability to CtrlSurface PAW to reinstate easy access for KrakenTech.
Modding
- Changed servo current values (extension/position/angle) to be float fields for mod support.
Patch 1.7.2.02555 (13 June 2019)
1.7.2 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
Improvements
- Redesign the Action sets icon during flight to make the current action number more visible.
- Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups.
- MainThrottle axis can be bound, but only in absolute mode.
Localization
- Fix shadow casting string not displaying correctly if player doesn’t have the Breaking Ground Expansion.
- Localize the strings for the Axis Actions in the Settings under the vessel Tab.
Parts
Bugfixes
- Fix kerbal flags clipping into backpacks.
- Fix lowest part of vessel calculations for Wheels when coming off rails.
- Fix localisation for survey waypoint contract objectives.
- Fix NRE in maneuver node editor.
- Fix PAW displayDirty not working in the editor.
- Fix symmetry counterparts (bow-tie) autostrutting.
- Fix cutoff string in recovery science report screen.
- Fix null reference on ship load when parts have changed their attach nodes.
- Fix missing string in Absolute Control / Incremental Control tooltip.
- Fix science value of repeat experiments.
- Fix EVA portrait clipping in some situations.
- Fix EVA portrait texture being transparent
Mods
Miscellaneous
1.7.2 Changelog - Breaking Ground DLC ONLY
Improvements
- Implement random orientation for surface features.
- Add a scale variable in the rocsdef.cfg.
- Increase unfocused range on deployed science Part Action Windows to 20m.
- Add screen message for seismometer science if in sandbox game.
- Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster.
- Kerbals can now interact with Deployed science parts (interaction animation).
- Increased interaction range of science experiments on arms so that they match folded arm length.
- Add Robotics radio button to SteamWorks Craft exporter. Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on.
- Add Geyser and Cryovolcano Sound FX.
Localization
- Localise attach nodes in rotor PAW.
- Localise surface feature debug menu.
- Localise extended information for robotics modules.
- Fix localization issue in the kspedia for Breaking Ground where Chinese and japanese were incorrect.
- Fix localisation for contracts in Japanese being slightly incorrect.
- String fixes in all languages.
Parts
Color Variants:
- 1P2 Hydraulic Cylinder (New “Gray with Stripes” color variant).
- 3P6 Hydraulic Cylinder (New “Gray with Stripes” color variant).
- 1P4 Telescoping Hydraulic Cylinder (New “Gray with Stripes” color variant).
- 3PT Telescoping Hydraulic Cylinder(New “Gray with Stripes” color variant).
- EM-16 Light Duty Rotor (New “Gray with Stripes” color variant).
- EM-32 Standard Rotor (New “Gray with Stripes” color variant).
- EM-64 Heavy Rotor (New “Gray with Stripes” color variant).
- G-00 Hinge (New “Gray with Stripes” color variant).
- G-11 Hinge (New “Gray with Stripes” color variant).
- G-01L Alligator Hinge (New “Gray with Stripes” color variant).
- G-12L Alligator Hinge (New “Gray with Stripes” color variant).
- G-32W Alligator Hinge (New “Gray with Stripes” color variant).
- Rotation Servo F-12 (New “Gray with Stripes” color variant).
- Rotation Servo M-06 (New “Gray with Stripes” color variant).
- Rotation Servo M-12 (New “Gray with Stripes” color variant).
- Rotation Servo M-25 (New “Gray with Stripes” color variant).
Bugfixes
- Fix Surface Feature frequency math. Should be much easier to find now.
- Remove crater bay from Laythe surface feature biomes.
- Made scanner arm retraction more linear to avoid collisions.
- Fix kerbal flags clipping into backpacks.
- Fix for animation pop when deploying deployed science parts.
- Fix correct scale of the surface features.
- Fix scan sound not stopping when scan is interrupted for scanner arm.
- Fix Future suits emissive toggling correctly with Lights action button.
- Fix Cargo Backpack visibility in external command chairs.
- Fix dropped deployed science parts in VAB/SPH not launching with main vessel.
- Fix potential NRE in Deployed Science when changing scenes.
- Fix deployed science deployment on some slopes.
- Fix flags getting stuck to scanner arm when they're planted too close.
- Changed "Current extension" in piston paw to only display two digits after the decimal point to avoid numbers changing all the time.
- Changed the kerbal name in the female future prefab to fix the prefab being wrong in the partInfo.
- Fix ROC finder arrows.
- Update laser position for scanner arm every frame to avoid gaps if vessel shifts.
- Fix black lines appearing on the sides of the Hydraulic and Telescoping pistons, Rotation Servo M-25 and G-32W Hinge.
- Fix visible texture seams in Laythe Boulders and Eeloo AliensGlaciers.
- All the Surface features now display correct normal maps and shading.
- Fix the flashing lights projected on Kerbal faces when walking while wearing the Breaking Ground EVA suit.
- RCS jets now line up properly with the jetpack while wearing the Breaking Ground EVA suit.
- Fix PD-3 Weather Analyzer “Deploy” and “Retract” animations mismatch sound effects.
- Fix "Remove from Symmetry" PAW option not appearing for original part when attached to vessel in editor.
- Use localised deployable part name as vessel name. Will only affect newly deployed parts.
- Fix scanner arms being audible across the known universe.
- Fix surface attachments on the moving part of the pistons.
- Fix servo limits getting messed up when loading a craft file or reverting to the editor.
- Fix bad piston behavior when pressed against its limits.
- KSPedia fixes.
- Fix piston servo locking not working.
- Fix NRE when starting a mission with Making History and Breaking Ground installed and vessel contains rotor and wheels.
- Fix servo limits resetting every time the PAW was opened in the editor.
- Fix hinge target angle updates in the editor causing child parts to pull apart.
- Fix deploy cargo part icon appearing at the correct time in Kerbal’s PAWs for all Kerbal states.
- Fix autostruts handling on craft/vessels that have robotic parts for known use cases.
- Show all the tylo dark boulder science results messages.
- Fix incorrect message displayed when attempting to pick up a second ROC.
- Fix deployed science sounds heard from 200m+ distance.
- Fix deployed science part “Deployable Science Part” subcategory duplicated.
- Fix Ionographer PD-22 search tags.
- Fix HG-48 antenna search tags.
- Fix scanner arm interfering with parachute deployment.
- Robotics part category size changed to be more appropriate.
- Fix Deployed Science contracts displaying incorrect completion amount and not completing properly.
- Fix Deployed Science not ever transmitting last 10% of science generated.
- Fix Deployed Science science generation calculations.
- Fix Science report UI not displaying correct color bars information for Surface feature arm science.
- Fix Deployed Science contracts sometimes being given for the wrong CB.
- Adjust tolerance for determining if a robotic hinge is moving.
- Reduce log messages when Deployed Science tries to transmit and has no CommNet or power.
- Fix Surface feature and Deployed Science contracts being offered when EVA is not unlocked at the Astronaut complex.
- Fix Surface feature contracts being offered when Surface features are not enabled in the current save game.
- Fix NRE quickly deploying a cargo part when a kerbal just started holding it.
- Fix Deployed Science contracts counting experiment science on other CBs than the CB the contract is for.
- Fix Deployed Science Solar Panels producing zero power when loaded by game is in time warp.
- Fix hinges not using EC when target angle updated via incremental axis group binding
Miscellaneous
- Improved detail on the neck ring texture of the Breaking Ground EVA suit.
Mods
- Add Game events for robotic parts locking/unlocking.
Patch 1.6.1.02401 (10 January 2019)
1.6.1 Changelog - BaseGame ONLY (see below for MH changelog)
Bugfixes
- Fix collider on Stayputnik.
- Fix issue with partdatabase.cfg - Drag cubes and Mods causing issues with Mk-2 lander can and associated NREs.
- Fix unable to launch old ships with old Mk-2 lander can in career and science sandbox games.
- Fix What’s new screen - Don’t show again text disappearing when hovering.
- Fix some issues on high gravity or heavy vessels suspension stability introduced in 1.6.0 by changing maximum suspension damper clamp back to a value of 2.
1.6.1 Changelog - Making History DLC ONLY
Bugfixes
- Fix NRE when jettisoning SM-25 doors.
- Fix issue with failure nodes not working on Making History Stock missions.
Patch 1.6.0.02395 (21 December 2018)
1.6 Changelog - BaseGame ONLY (see below for MH changelog)
Improvements
- DeltaV Readouts added to Stage Icons/Groups as well as DeltaV App. DeltaV available in Editor (VAB/SPH) and Flight scenes as well as a more detailed Debug menu option.
- Stock and mobile launch sites are now navigable in all game modes.
- Performance improvements for DV calculations that are used by Burn Indicator.
- Recommended UI Scale for the current resolution is now checked on the Settings Screen, working the same as the mini settings where a not recommended UI scale will turn the text red.
- Performance improvements for craft browser menus.
- Craft browser menus now check for craft compatibility.
- Added keyboard arrows navigation for main dialogs and menus. Highlight items with the directional arrows, Accept with the Enter and Space keys, and Cancel is Escape key.
- Generate reflections of the environment to be displayed on shiny parts.
- Improved part search in the editors to give more relevant results with short search terms.
- Adjusted shadows from The Sun to be more precise.
- Add new idle animations when the kerbal is standing in the ground.
- The command parts now have an option to change their 'forward' direction in the PAW.
- Kerbals helmet and neck ring can now be removed by right clicking the Kerbal while on EVA if it’s in a breathable atmosphere.
- Automatic warp to next maneuver node now takes the player to a margin before the start burn time rather than the node itself. Said margin can now be overridden from the default 1 minute via GameSettings.WARP_TO_MANNODE_MARGIN.
- Allow wheel spring and damper advanced tweakables to be set up to a value of 3.
Localization
- Localize the phrase “Advanced Message App:” in the Mini-Settings dialog.
- Some Community feedback for localization strings applied.
Parts
Updated Parts (reskinned):
- Mk2 Lander Can
- 48-7S Spark
- RE-L10 Poodle
- LV-909 Terrier
- FL-A10
- FL-A5
- ADTP-2-3
- Rockomax Brand Adapter
- Rockomax Brand Adapter 02
- TVR-200 Stack Bi-Coupler
- TVR-1180C MK1 Stack Tri-Coupler
- TVR-2160C Mk2 Stack Quad-Coupler
- TVR-200L Stack Bi-Adapter
- TVR-300L Stack Tri-Adapter
- TVR-400L Stack Quad-Adapter
- Small Nose Cone
- Aerodynamic Nose Cone
- Advanced Nose Cone - Type B
- Advanced Nose Cone - Type A
- Protective Rocket Nose Cone MK7
Color Variants:
- Mk2 Lander Can (New “Lander” and “Rover” color variants)
- 48-7S Spark (New “Shroud”, “Truss Mount” and “Bare” color variants)
- LV-909 Terrier (New “Shroud”, “Truss Mount” and “Bare” color variants)
- FL-A10 (New “White” and “Orange” color variants)
- FL-A5 (New “White” and “Orange” color variants)
- ADTP-2-3 (New “White”, “Black and White” and “Orange” color variants)
- Rockomax Brand Adapter (New “Black and White” and “Orange” color variants)
- Rockomax Brand Adapter 02 (New “Black and White” and “Orange” color variants)
- TVR-200 Stack Bi-Coupler (New “Black and White” and “Orange” color variants)
- TVR-1180C MK1 Stack Tri-Coupler (New “White”, “Dark” and “Orange” color variants)
- TVR-2160C Mk2 Stack Quad-Coupler (New “Black and White” and “Orange” color variants)
- TVR-200L Stack Bi-Adapter (New “Black and White” and “Orange” color variants)
- TVR-300L Stack Tri-Adapter (New “Black and White” and “Orange” color variants)
- TVR-400L Stack Quad-Adapter (New “Black and White” and “Orange” color variants)
- Aerodynamic Nose Cone (New “Black and White”, “Dark” and “White” color variants)
- Advanced Nose Cone - Type B (New “Black and White” and “White” and “Orange” color variants)
- Advanced Nose Cone - Type A (New “Black and White” and “White” and “Orange” color variants)
- Protective Rocket Nose Cone MK7 (New “Black and White”, “Orange” and “White” color variants)
Other Part changes:
- Fixed the normals maps on the Stayputnik.
- Fixed the normals maps on the Okto.
- Fixed the visible texture seams on the Rockomax X series fuel tanks orange variant.
Bugfixes
- Fix SAS on all probes in Sandbox and Science game modes to operate as per their config files. Game setting allows player to toggle SAS functionality on probes in these game modes.
- Fix handling of docking ports and multiple nuclear or ion engines for DV calculation used in Burn Indicator.
- Fix handling of stages with multiple engines and asparagus staging for DV calculation used in Burn Indicator.
- Fix flashing Burn Indicator and display of DV when vessel are prelaunch.
- Fix Vernor Engines now correctly use Liquid Fuel and Oxidizer on the Engineering report.
- Fix all engines now say "Engine stops under: xx%", instead of "Flameout under: xx%" on their part extended info tooltips.
- Fix Tutorials unable to proceed when the player has a part selected (attached to the mouse) in the editor scenes (VAB/SPH).
- Fix fuel being drained from tanks when fuel availability icon is double-clicked.
- Fix partially executed maneuver nodes gets the closest approach to the same orbit parameters.
- Fix double quotes in stock craft descriptions.
- Fix Contract/Parameters not updating for vessel ownership (such as rescue kerbal) when not in flight mode.
- Fix Drills can operate and generate ore only when deployed and proper surface contact.
- Fix Kerbal IVA crew mass calculation on crewable parts where user/mods have changed IVA crew mass to be > 0 (the default).
- Kerbal IVA crew mass now reported in DV and Engineers report mass totals in editor (VAB/SPH).
- Fix TVR-300, TVR-300L, Moving parts in symmetry works correctly.
- Removed unnecessary horizontal slider in the mini settings UI.
- Fix Summary window no longer appears empty when recovering a vessel with the UI scale at more than 150%, when in a non recommended UI Scale range.
- Fix flickering of fairings in editor scene.
- Further tweaked the sun behavior to stop it from dimming unnecessarily in the Jool Airbreak scenario.
- Fix Intermediate Construction tutorial does not require confirmation when loading the required vessel.
- Fix NRE is no longer generated when rockets crash on the Launchpad.
- Fixed a shader issue that caused the Mk16 parachute to become transparent when within Aero FX.
- Fix cost of fairings shells now is included with initial vessel load.
- Landing gear LY-01, LY-05, LY-10, LY-35, LY-60 and LY-99 can no longer be the first part when you are building a ship.
- Fix last part of interstage fairings not having correct variant applied when vessel is loaded.
- Assigned the correct category to the cfg of all engines.
- Limited the amount of undo/redo steps in the editors to prevent excessive use of memory while building large, complex vehicles. The amount of steps can be adjusted via GameSettings.EDITOR_UNDO_REDO_LIMIT
- Fix Vessel without name cannot be saved in the editor and no longer generates an error.
- Fix part hover highlighting no longers shows from inside IVA or Internal camera.
- Fix inverted interstage fairings not being able to activate when a decoupler below them has activated.
- Fix KSC building upgrade text padding on KSC Building marker UI for scroll bars.
- Fix potential NRE when completing an orbital survey.
- Fix Words no longer duplicate on contracts.
- Fix Burn Bar and Orbit stays the same when a new target is selected.
- Fix An NRE is no longer generated when trying to select the last save game in the save game menu after deleting previous saves.
Mods
- Call OnWillBeCopied and OnWasCopied for children parts when their parent is copied in the editor scene.
- Variants can now disable animations and events.
- Alternative control point orientations can be configured on ModuleCommand.
- Kerbal Helmet check values are controllable via cfg using stock rules or an extra step by overriding code methods: CanSafelyRemoveHelmet, WillDieWithoutHelmet, CanEVAWithoutHelmet
- Kerbals now EVA with a set initial temperature equal to “room temperature” - I mean they were inside with no helmets - can be reverted via GameSettings.EVA_INHERIT_PART_TEMPERATURE
Miscellaneous
- Personal parachute kerbal unlock level requirement is accessible for modders in the traits.cfg file and the requirements have been updated to: 0xp for pilots, and 1 xp point for Engineers and Scientists.
- Stock craft have been revised so that they no longer use deprecated parts. The revised vessels are: Aeroequus , ComSat LX , Dynawing , GDLV3 , Ion-Powered Space Probe , Jumping Flea , Kerbal 1 , Kerbal 1.5 , Kerbal 2 , Kerbal X , Learstar A1 , Orbiter 1A , Orbiter One , PT Series Munsplorer , Rover + Skycrane , Science Jr , Slim Shuttle , Space Station Core , Super-Heavy Lander , Two-Stage Lander , Z-MAP Satellite Launch Kit ,Rocket-power VTOL , Satellite Launcher , Stratolauncher.
- Kerbals who board a command seat will make the command seat the vessel reference point only when no other part has control of the vessel.
- The flight camera near clip pane is automatically adjusted when in IVA to correctly display external visuals.
1.6 Changelog - Making History DLC ONLY
Improvements
- Open mission menus now check for craft file compatibility.
Localization
Parts
- The following LFO engines were rebalanced : Wolfhound, Cheetah, Kodiak, Mastodon, Cub, Skiff, Bobcat.
- The following Engine Thrust Plates were rebalanced: EP-25, EP-37, EP-50
- The following Structural Tubes were rebalanced: T-25, T-37, T-50
Bugfixes
- Removed the text “Not played yet” from the tutorial missions buttons in play missions dialog.
- Fix to remove the add button in the Modify Score and Change Score nodes if there are no more options left.
- Fix Kerbals now appear swimming in the correct position on the water when spawning.
- Fix undo function will no longer ignore copied nodes in mission builder.
- Fix handling of engine plates and self-decoupling parts for DV calculation used in Burn Indicator.
- Fix NRE in Mission builder : Changing the "Location" settings in the "Spawn Vessel" node with the described procedure does not generate an NRE.
- Fix Localization description of craft Valkshod 2 on trouble in the Void mission.
- Fix Localization name and description of craft Soy-Ooze 10 on Sally-Hut 1 mission.
- Fix Localization name and description of craft SWM-94 Communications Satellite on Trouble in the void mission.
- Fix Copying Spawn vessel nodes with specific crew creates nodes without crew so they are not cloned.
Patch 1.5.1.02335 (19 October 2018)
- Some players reported an issue regarding aerodynamics, which was applying body lift in the wrong direction. After some in-depth examination, we noticed that some of the code written for the asteroid physics revamp was interfering with the aerodynamic physics in certain circumstances, so we are releasing this Hotfix to deal with this specific issue.
Patch 1.5.0.02332 (16 October 2018)
- 1.5 Changelog - BaseGame ONLY (see below for MH changelog)
Improvements
- Optimized the game for 4K resolution and increased the UI scale to 200%
- Added higher impact tolerance to retracted solar panels.
- Deployable parts now use separate value for their impact resistance when retracted.
- Implemented a new version of the kerbal suits for the base game. This includes IVA suits for recruits and veterans as well as EVA suits.
- Revised the behaviour of asteroids within Kerbin's SOI and gave them better VFX.
- Added a "What's New" dialog to the main menu, where you can quickly see the highlights of the release as well as the full change log. (you're probably reading this from that very dialog).
- Improved Burn Time information on Maneuver nodes. Includes correctly calculated burn time and Stage Information; Burn bar indication when vessel does not have enough DeltaV to perform the maneuver.
- Staging of docking ports now available in flight. Changing staging of docking ports allows the player to change the Delta-V of the vessel for docked vessels which changes the Burn Time Information on Maneuver nodes.
- Kerbals can now be placed in external command seats in the VAB/SPH.
- Wheel suspension now has auto spring/damper to combat bouncing wheels. This can be turned on and off via Advanced Tweakables per wheel (in symmetry).
- Added a Burn Time Indicator slide to KSPedia.
- In editor (VAB/SPH) switch symmetry mode back to what it was set to after hovering over a node.
- Allow pinning of PAWs and resource transfer for highlighted parts from Resources App.
Localization
- Fix lingoona gender tags in resource names in PAWs.
- Localization of bulkhead size and other automatic search string tags.
- Fix community localization feedback for the Fly Through? Node pt.2
- Fix Community localization feedback for fly through Node pt. 2 in Japanese.
- Fix German community localization feedback for "Schwerkraft mindern", changed to "Sanfte Schwerkraft Aktivierung"
- Did a general grammar and lexical pass on KSPedia.
- Localized Debug menu UI titles.
Parts
- Updated Parts (reskinned):
- Mk1 Command Pod
- HECS
- HECS2
- OKTO
- OKTO2
- QBE
- RoveMate
- Stayputnik
- FL-T100
- FL-T200
- FL-T400
- FL-T800
- RT-5 "Flea" Solid Fuel Booster
- RT-10 "Hammer" Solid Fuel Booster
Color Variants:
- Mk1 Command Pod (New "Dark", "White" and "Gray and White" color variants)
- RoveMate (New "White", "Silver" and "Gold" color variants)
- FL-T100 (New “Dark”, “Black and White”, “White” and “Gray and Orange” variants)
- FL-T200 (New “Dark”, “Black and White”, “White” and “Gray and Orange” variants)
- FL-T400 (New “Dark”, “Black and White”, “White” and “Gray and Orange” variants)
- FL-T800 (New “Dark”, “Black and White”, “White” and “Gray and Orange” variants)
- RT-5 Flea (New “White”, “Orange” and “Yellow and White” variants)
- RT-10 Hammer (New “White”, “Orange” and “Yellow and White” variants)
Other Part changes:
- Some parts now take advantage of the new "Bumped Specular (Mapped)" shader which achieves significantly better metallic reflections.
- Fix issue where engine shrouds were becoming offset on vessel focus.
- Improved OKTO and OKTO2 mesh colliders to fit them better.
- Improved Stayputnik attach node positions to make better contact with other parts.
- Rotated the RoveMate ninety degrees to make it match with its Navball orientation; also added 4 new attachment nodes to the sides.
- HECS rotation fixed - rotated 30 degrees. - NB:This does rotate the control orientation for old vessels using this part.
- Fixed Rockomax Jumbo-64 Fuel Tank normal map alignment issue.
Bugfixes
- Fix issue where incorrect tooltip icons were being displayed in the R&D scene.
- Fix icon blurring for flags, icons, tutorial images (and more) at different texture settings.
- Fix mini-biomes persisting after touching one and then moving vessel away from it.
- Fix mini-biome structure detection around the KSC.
- Fix log spam and messages related to stock launch sites if Making History DLC is not installed.
- Fix issues with decouplers in symmetry being staged via the Part Action Window.
- Fix issues with decouplers in symmetry being staged separately.
- Fix transparent materials in Part Picker Icons.
- Fix Gigantor XL panel when using Undo in editor.
- Fix transparent materials showing in part highlighting in editor.
- FIx for ship orbit line not rendering when burning straight from a physics bounce on flight load.
- Music volume settings are now applied as soon as the player leaves the settings menu in the KSC.
- Ambient noise in KSC and VAB/SPH is now controlled by ambient volume setting and not the music setting.
- Fix music problems when switching between VAB and SPH.
- Remove Gender on Resource displayName in PAW.
- The game no longer locks up when attempting to create a save file, vessel or mission using a reserved DOS name.
- Fix for Kerbal EVA's clipping through vessel model when forcefully dismounted from an external command seat.
- Fix for auto localization keys coming up in the target icon when a vessel with a localized name was targeted and moused-over'd.
- The sun flare no longer shines through Jool.
- Fix for reentry VFX disappearing when the camera is far from the vessel.
- Fix for asteroids not displaying reentry VFX.
- Fix bug where kerbal parachute lifting surfaces weren't active when loading a quicksave.
- Fix camera positioning on entering editor scene/loading vessel to show vessel correctly.
- Fix bulkhead filter strings to work for all valid sizes.
- Fix when a part is selected and the user attempts to write a ship description the hotkeys will still trigger.
- Fix In the editor-based tutorials, Werhner's window overlaps the ship so you can't place parts.
- Fix hard points reporting the wrong stage to the StageManager.
- Fix wheel friction being applied incorrectly based on Celestial Body G. Stops sliding on slopes.
- Fix wheel suspension bouncing.
- Fix exploding landing legs when docking/undocking.
- Fix landing legs applying massive spring setting when fully compressed.
- Fix Engine plates for all engine plates now show short on their first variant choice.
- Fix Stations in orbit now complete contracts as they should.
- Fix Map nodes, Maneuver nodes and other elements display correctly when changing the UI Scale while playing.
- Fix Part filters with size 1.5 not being filtered when selecting size 1.
- Fix double carets displaying in some Scenario text descriptions.
- Fix log error removing wheel debris.
- Fix error in docking tutorial when player unsets target vessel.
- Fix jetpack rotates correctly in all scenes
Mods
- ModuleDeployablePart now has KSPField impactResistanceRetracted.
- ModuleWheelSuspension now has KSPField maximumLoad.
- Added IsUIShowing property to UIMasterController.
Miscellaneous
- 1.5 Changelog - Making History DLC ONLY
Improvements
- Improved the Builder canvas system and connectors for speed and performance.
- Fly through node volumes can now be set with negative values for the volume to work with submarines.
Localization
- English grammar, spelling, and punctuation fixes.
Parts
- Updated Parts (reskinned):
- SM-18 Service Module.
Color Variants:
- Structural Panels (Improved "Gold" variant and added a new "Silver" variant).
Other Part changes:
- SM-18 bottom lid uses the new "Bumped Specular (Mapped) shader".
- Fix issue where engine shrouds were becoming offset on vessel focus.
- Fix size 1.5 items showing in size 1 sort filter in VAB/SPH.
Bugfixes
- Fix for NRE when saving a mission where the craft files used in vessel situations have been deleted
- Fix Kerbals Exploding when resuming a test mission checkpoint taken on a Kerbal EVA node
- Fix issues with connector lines in Builder when changing planets in the GAP
- Fix where when boarding the EAS command seats were not triggering when a kerbal boarded for the node to pass.
- Fix when a vessel is spawned in an orbit, the orbit was getting the reference of the celestial bodies rotation, giving different results like a rotated orbit with the same orbit values on another node.
- Fix connector lines when in some cases they were badly rendered.
- "Selected part" option now appears when selecting one part in the repair node.
- Don't reset available and unavailable part lists when changing the part filter and update the list to handle the required parts nicely.
- Fix weights and costs of all the engine plate variants being the same.
- Solved discrepancy between the start mission time in the Mission editor and in the actual mission.
- Fixed GAP parts filter on some nodes so they work similar to the part restrictions on Vessel Spawn Node.
- Fixed normal map on mobile launchpads, Woomerang and Dessert launchpad.
- Fix for localization tags for localized vessel and node names coming up in various parts of the UI.
- Fix for incorrect information about docked nodes order of evaluation in intermediate tutorial.
- Fix mission Builder banners appear in low resolution with the 'Texture Quality' setting lowered.
- Fix Clicking “Stay on Editor” in the Mission Builder, no longer auto-fills empty pod seats with available kerbals.
- Fix *Clicking “Stay on Editor” in the Mission Builder, no longer removes the assigned kerbal on the EAS-1 Command Chair.
- Fix Assigned crew dragged and dropped on the VAB and SPH, updates the crew count correctly.
- Fix NRE when "Kerbal Rescued" node with "Any Crew/Tourist" option is activated during Missions.
Missions
- Removed erroneous info about event node processing order from intermediate tutorial.
- Added the Part Count node, so player can check a vessel's part count, even if the vessel is unloaded.
Miscellaneous
- Implemented new text for agent descriptions and mentality.
Patch 1.4.5.02243 (30 July 2018)
Improvements
- Make mapnode behind body transparency configurable and improve behavior for pinned/hovered nodes (MAPNODE_BEHINDBODY_OPACITY in gamesettings).
- Pop dialogs can now be closed/dismissed with ESC key.
- Improvements to wheels/legs bouncing/sliding and oscillations. (Particularly when overloaded).
- Removed pop-up which offers to delete incompatible saves and craft files and replaced with a pop-up which only warns of incompatibility when incompatible save/craft files are attempted to be opened.
Localization
- Fix RnD Archives Biome Filter not showing spaces in biome names.
Parts
Bugfixes
-
Fixed a bug where EVA facial animations were corrupted when the kerbal was mid-air and a quicksave was loaded.
-
Fix settings showing for expansion when expansion not installed.
-
Fix wheel explosions on docking landed vessels.
-
Fix vessels jumping when docking landed to a large mass vessel.
-
Fix Engineers report not taking variants into account for size dimensions.
-
Fix Engineers report not showing correct part/mass/size restrictions when swapping between different level VAB/SPH using the switch editor button.
-
Fix Kerbal on EVA occlusion inside all cargo bays as well as when the enter/leave command seats inside cargo bays.
-
Revised the initial state of the Exploring Gilly scenario, so that vessels don’t bounce off the surface out of control on start.
-
Fix vessels splashed inside another splashed vessel being removed when outside physics bubble.
-
Fix undo in VAB/SPH not working when you delete all but the root part.
-
Fix Reentry FX on Fairings.
-
Adjust SRB Engine FX and Sparks.
-
Fix NRE on PQSCity if transform has not been parented to a CelestialBody.
-
Fix Aero FX appearing in IVA mode inside the models.
-
Fix a localization issue that caused the Station One scenario to be corrupted in asian languages.
Mods
- Added localScale param and behaviour to EffectDefinitions: PREFAB_PARTICLE, PREFAB_MULTI_PARTICLE, MODEL_MULTI_PARTICLE and MODEL_PARTICLE
Miscellaneous
- Add option to delete in progress mission files when deleting a mission.
- Add Unity Analytics dialog and link to the players Unity Privacy Data page for personal data opt-out management.
1.4 Changelog - Making History DLC ONLY
Improvements
- Allow minimum of 10m on fly through node.
- Added checks for vessel compatibility when loading missions.
Localization
Parts
- Added ModuleTestSubject for all of the MH Parts.
Bugfixes
- Fixed Mission Builder exiting in some cases not closing the "Launch New Test" dialog.
- Fix mission breaking and PauseMenu lockup when a node is deleted from end of mission path.
- Fix nodes using Launch Sites as targets not detecting all Launch Sites.
- Fix missing string for Snap to Grid tooltip in Builder.
- Fix failure when going to the Tracking Station from the Mission Builder when there are no vessels.
- Fix persistence for Ignoresurfacevelocity setting on nodes.
- Fix Out of Range error when Vessel Explode action fires and disintegrates craft to separate vessels.
- Fix where on the Mission App it was not displaying correctly the target Launch Site name with the nodes: Vessel Destroyed and Vessel Landed.
- Some additional Loop protection in MEFlow Parser.
- Fix SnapToGrid locking in Mission Builder.
- Fix FlyThrough nodes waypoint being at surface and not the target location.
- Fix Test Distance node throwing log spam when target vessel may not have spawned yet.
- Fix slider percentage entries for part failure multipliers in Builder .
- Fix canvas objects not scaling with the UIScale settings.
- Fix DirectoryNotFound exception when playing a mission from Main Menu after previously testing a mission from the Mission Builder.
- Removed Invalid “none” option on Resource Drain node creating KeyNotFound exceptions.
- Fix when creating a new mission GAP size no longer resets to default.
- Fix test Kerbal EVA node when assigning specific vessels to the node for EVA test.
- Fix vessel landed node detection of launch sites.
- Fix for GAP rendering in an incorrect scale for the Landed Vessel node
Patch 1.4.4.02215 (22 June 2018)
Improvements
- Improve wheel suspension micro-oscillation and sliding.
- Increase PQS cache on startup and performance improvements.
- Added vessel position data to debug menu.
- Updated map nodes to be visually different when behind a celestial body.
- Added version display in game to include installed expansion versions.
Localization
- Localization string changes for German.
- KSPedia updates for German.
Parts
- ModulePartVariants now supports cost and mass modifiers for variants. Note that if this is added to existing variants, the mass of crafts in flight will be preserved at the old value. Only new vessels are affected.
Bugfixes
- Fix smoke plume VFX issues across all smoke types.
- Fix missing Jetpack EVA jets for rotation groups in all suits.
- Fix Rapier Smoke plume.
- Fix splashdown VFX being on wrong world axis.
- Fix splashdown VFX being under the surface.
- Fix Smoke VFX velocity being changed by engine input (ie once its emmited its in the world space).
- Fix lower quality reentry VFX not displaying.
- Fix reentry VFX being too compacted.
- Fix reentry VFX showing from hidden side of vessel (ie. showing through the vessel).
- Fix various other VFX emitter issues: Flameout VFX, SRB Engine flame VFX, Explosion VFX
- Fix screen resolutions list in the main KSP game settings.
- Fix timing issue in startup of cargo bays sometimes occluding parts they shouldn’t.
- Fix parachute breaking RCS when P is pressed while kerbal is EVA in space.
- Fix Gilly and Bop scaling in map mode.
- Fix Kerbal (EVA) occlusion inside cargo bays, fairings, etc.
- Fix Resource contracts unable to complete (in non-English games) due to localized resource name being persisted in saves.
- Fix Craft Thumbnails not rendering when tall launchclamps in use.
- Fix Tylo crater biomes.
- Fix launch site display being unlocalized in tracking station widgets.
- Fix fairings and shroud displacement when switching to vessels.
- Fix advanced tweakables in PAW to correctly display all text in Asian languages.
Mods
- Allow ScenarioModule’s to start at MainMenu scene.
Miscellaneous
- Added internal ability to filter and display game settings by DLC Expansion.
- Removed Red Shell.
1.3 Changelog - Making History DLC ONLY
Improvements
- Add SPH camera panning to the GAP when SPH camera controls are set.
- Add Making History stock launch sites to Career game Points of Interest list.
- Add parameter details for any action nodes in the Missions App during mission play.
- Add validation error for nodes that have part selectors and the selected part is invalid.
- Add incompatibility checks to mission files for a range of checks including version issues and action or test modules that aren’t available.
- Improve information displayed in node body for repair node.
- Improved Mission file size and load performance.
- Reworked builder canvas and camera to improve performance
- Change line connectors in the builder to improve visual quality.
- Added GAP camera settings and canvas zoom setting to game settings.
- Added ability to set launch sites as targets for vessel crashed and landed nodes.
- Auto-recover vessels on launch sites when spawning creator defined vessels to launch sites during a mission.
- Remove launch clamps from vessels spawning splashed on liquid surface.
- Added key binding to focus the search bar in the mission builder.
- Added Escape key binding for closing all dialogs in the mission builder.
- Added tab and shift-tab key binding to move between SAP input fields in mission builder.
Localization
- Localize values and status for no active vessel on test nodes.
Parts
- Updated the M1-F rover wheel suspension to resolve an issue with ground bounce / jitter and increased the suspension stiffness and ground clearance.
- Structural tubes now vary mass and cost based on length/diameter. Note that mass updates only apply to new instances of these parts - vessels in flight will not have the mass of these parts adjusted.
Bugfixes
- Fix mouse scroll in the GAP to work when mouseover GAP, and not require a click first.
- Fix mission browser from locking up whilst a pending delete confirmation dialog is open.
- Fix error when docking nodes in the mission builder and selecting Undo.
- Fix NRE when deleting nodes in mission builder in pressing Delete key twice.
- Fix crew dialog list/assignments in editors (VAB/SPH) when stay in editor is selected during mission play.
- Fix spawning vessels during mission play and whilst in the flight scene.
- Fix bug when attempting to test mission from the mission builder with the default mission loaded.
- Fix destructible building log errors when changing scenes during mission play.
- Fix crew assignment test node when using multiple instances of the same craft file in a mission.
- Fix mission node updates in mission builder for nodes that have number range parameters.
- Fix resource drain node not draining resources correctly in some circumstances.
- Fix part failure and repair node display in the mission builder and missions app.
- Fix localised resource names used in the part resource drain and part resource amount nodes.
- Fix localized resource names display in mission builder node bodies.
- Fix Point Of Interest bonus being awarded for reaching new launchsites if you are able to launch directly there.
- Fix Mission Objectives Flow from missing some branches in logic.
- Fix launch site display name in mission builder canvas nodes UI.
- Fix test vessel situations against launch sites.
- Fix Mission Builder music on returning from Editor.
- Fix flag spawning at start of mission when player created vessels on start node.
- Fix stuck at loading orrery on play mission under certain conditions.
- Fix infinite loading screen if user tries to test/play an empty mission.
- Fix mission browser dialogs cancel button being not interactable after deleting a mission.
- Fix automatic completion of kerbal recovery node when set to Any kerbal.
- Fix launchsite rotation to match model rotation.
- Fix possible lock-up if mission banners are missing.
- Fix NREs when spawning vessels with RCS.
- Fix not saving a revert checkpoint when spawning vessels in flight during a mission and vessel is not set to switch to that vessel.
- Fix deleting missions and possibility to have inoperable cancel button.
- Fix builder dragging at non-100% UI scaling.
- Fix vessel spawning in a mission during flight.
Missions
- Fix localized text in Mission - To the Mun Via Minmus.
- Fix localized text in Mission - Munar 1.
- Fix localized text in Mission - Sally-Hut 1.
- Fix localized crew names in Mission - Acapello 13.
Miscellaneous
- Corrected prices for structural tubes.
Patch 1.4.3.2152 (27 April 2018)
Improvements
- Log messages improved on startup.
- Tweak camera system to reduce the green line over water.
- Clicking on Launchpad and Runway no longer check/clear them of vessels until you click launch on the vessel launch dialog.
- Vessel ground positioning for landed vessels improved (Default is true).
- Added kerbal animations when parachute is deployed.
- Added ability to deploy parachute when kerbal is in command seat so that players can create paragliders.
- Default terrain settings for low detail have been increased to reduce terrain and object issues using this setting.
Localization
- Fix display name for Crater Bay biome on Laythe.
Parts
- Gave the white fairing a good washing - it is now a brighter white and more consistent with other similar shaded parts.
- Adjusted the node size on the “Dawn” Ion Engine.
- Decouplers will now properly remove their icon after staging
Bugfixes
- Fix an issue that was causing excessive drag in fairings.
- Fix UI for Linux offset issues.
- Fix Contracts parameter completion log and SMS App firing in all cases.
- Fix suspension for wheels and legs when vessel coming off rails from bouncing.
- Fix landing legs sometimes exploding on contact with ground.
- Fix the context menu when single click on orbits lines allowing to set target.
- Fix persistence of data when switching to unloaded vessel via map view.
- Fix vessel MOI not being correct when control from here is not the root part of the vessel.
- Fix reentry VFX being broken by parts which don’t have a scale of one.
- Fix IVA overlay camera showing artifacts on high specular parts.
- Eliminate possibility of having two tourist/recovery contracts with Kerbals with the same first name.
- Fix for missions or saved games names containing invalid characters freezing the game.
- Fix for music system to play tracks from the beginning when changing scenes. Music now also correctly pauses when game is paused.
- Exclude parts with no crew capacity from recovery contracts.
- Fix NRE on flagpole when SC buildings are destroyed.
- Fix ground positioning on Tutorials and Scenarios that start with landed vessels.
- Fix for KSC markers overlaying launch dialog on return from Astronaut Center.
- Fix some Z-Fighting issues with the Rockomax 64 tank
Mods
- Fix vessels disappearing from map view when procedural drag cubes are generated from root part.
- Correct the order of text returned in ConfigNode.ToString.
- Allow bypass of PatchedConics CheckEncounter log message for mods.
- Add onWillBeCopied and onWasCopied to Part and PartModule class.
- Improved difficulty settings scroll panel to accommodate many mod entries
Making History ChangeLog Version 1.2.0:
Improvements
- Add Astronauts to the available avatars for dialog message nodes and starting briefing node and added more animations.
- Add ability to set placeable launch pads in missions onto the water’s surface with auto-switchable model components.
- Add Dessert Runway and Launch Site (available in any game mode with Making History (Installed).
- Add ability to select The Sun and Jool on science experiment node.
- Improve tutorial highlighters for better ease of use
- Mission Difficulty is now more easily visualized with icons for each level
- Addition of new ActionGroup node so you can control the action groups from inside a mission
- Created an icon with a tooltip in the Missions App for additional information, such as timestamp on objective completion.
- Addition of an Advanced Tutorial for the Mission Builder
Localization
- Fix some translation issues for part failures in the PAW.
- Fix localization of Woomerang mini-biome.
Parts
- Corrected the model scale of the size 4 fairing
- The textures on the various structural panels are now symmetric
- Fixed the airlock camera, resolving an issue where some kerbals had a black portrait.
- Fixed off-center thrust on the Wolfhound and Cheetah engines.
- Corrected the node sizes on the 3.75m structural tube
- Removed obsolete test command module from SM-25 - Plenty of space inside for player added equipment.
Bugfixes
- Fix NRE when stay in editor is selected during mission vessel building and vessel has kerbals that were hired during mission play.
- Fixed an NRE caused when a 2.5m service module was the only part on a vessel
- Fix mission not progressing after stay in editor is selected during mission vessel building and the player leaves the mission and later returns and continues the mission.
- Fix ladder on Woomerang Launch Site.
- Fix mobile launch sites from not being cleaned up fully when quit to main menu from a mission.
- Fix mobile launch sites orientation to match placement in the GAP.
- Fix test orbits not being shown and spamming log when going from Mission Builder to Tracking Station.
- Fix scroll view on Tracking Station Mission Objectives list.
- Fix infinite loading screen if Tracking Station button is pressed in Mission Builder with default mission (not saved).
- Fix Null Reference Error when placing part node in mission builder and active mission has no vessel nodes.
- Fix warning on launchpad lights when not started.
- Fix no revert save being saved when mission only has creator defined vessels on the start node.
- Fix no revert save being saved when creator defined vessels spawn during the mission and are set to focus the view on these vessels.
- Fix for localization keys appearing on the UI in many places in the mission editor and flight apps.
- Fixed the impossibility of renaming new missions after a stock one had been open in the Mission Builder.
- Corrected de-clutter message when debris is removed from non-KSC launch sites.
- Fix Launch Site MapNodes in GAP being at the center of the planet.
- Fix value clamping when large number entered in Int field in SAP.
- Fix for handling corrupted zip files during mission import.
- Fix Undo/Redo behaviour with text fields and Node deleting.
- Fix for Mission Briefing saving changes when you press Cancel.
- Fixes to change mission detection for the unsaved changes warnings.
- Fix OrbitParameters node not updating all its information properly on the node text.
- Fix to SpawnVessel node to use degrees instead of radians in its Mean Anomaly values.
- Fix to the TakeKerbal node where it was getting triggered in the air for biomes and areas.
- Fix check for vessel recovery enabled in mission when clicking the launchsite facilities.
Missions
- *All stock missions fully localized.
- *Adding Sally-Hut 1 mission.
- *Adding Acapello 13 mission.
- *Adding Ziggy Kerman and the Spiders from Duna mission.
- Munar 1
- Fix Gold Award cannot be earned.
- Fix an incorrect fail condition.
- Grammar and punctuation corrections.
- Acapello 15
- Fix Gold Award cannot be earned.
- Fix mission can be completed without bringing Valentina back to Kerbin.
- Changed vessel to any/active to avoid nodes not firing when undocking/docking.
- Changed difficulty to intermediate.
- Changed crew experience level.
Known Issues
- During missions sometimes vessels and kerbals can suffer additional forces when a vessel is spawned in the middle of a mission
Patch 1.4.2.2110 (29 March 2018)
1.4.2 Changelog - BaseGame ONLY (see below for MH changelog)
Improvements
- Variants now support multiple drag cubes. These are calculated automatically on a per-variant basis.
- Updated the parachute model to more accurately reflect a real world ram air chute
Localization
- KSPedia fixes: Fixed a wrong key binding in the English EVA controls page
Parts
- The Mk1-3 Pod reaction wheel EC cost has been reduced for consistency with other parts.
- Fix centering on the Rockomax Jumbo-64.
- Tweaks to the EVA parachute shader and texture.
Bugfixes
- Fix kerbals thinking they’re still on a ladder if they get knocked off at high speed.
- Fix players not being able to quicksave when knocked off a ladder at high speed.
- Fix parachute being loaded in at 1.25x the normal size when controlling a kerbal.
- Fix player not being able to repack parachute if they rag dolled with the parachute deployed while hopping across the landscape.
- Revised EVA parachute model and shader.
- Fix kerbal being able to repack chute in the air while performing recovery maneuver.
- Fix surface FX appearing when landing legs deployed even when not on the ground.
- Fix LT-1 landing legs clipping the ground.
- Fix to the loading screen getting stuck between scenes infinitely in some cases.
- Fix contracts app icon to use it’s icon - not the new Missions app icon.
- Fix switch editor button to check facility is open before switching.
- Fix switch editor function to not load backup when all parts on existing vessel have been deleted by the user.
- Fix switch editor symmetry setting.
- Fix tourist contracts not completing correctly and messages for tourist contracts causing NRE and infinite rewards when failing.
- Fix contract parameter completion to catch errors and contract parameters now log info messages when their state changes.
- Fix UI layering for Debug menu.
- Fix the camera IVA Overlay persistence between camera modes.
- Fix NRE spam when vessel destroyed and gameobjects disappear while doing FX.
- Fix icons in map overlapping over the Apps dialogs.
- Fix NRE spam when launching a vessel on the Island Airfield.
1.1 Changelog - Making History DLC ONLY
Improvements
- Show node type icon in the node header of all nodes in the Mission Builder.
- Node category color defaults amended.
- Improve CPU Load performance when placing nodes on canvas.
- Awards display now doesn’t overflow with long texts and improved awards UI design.
- Allow zoom in Mission Builder canvas to go down to 20% - can also be reduced more via settings.cfg.
- Can now delete nodes and connectors in the builder canvas with the backspace key (in addition to the delete key).
- Add mission difficulty setting to allow/disallow vessel recovery in a mission (default - disallow).
- Add ability to go to vessels on LaunchPad/Runway when clicking the Launchpad or Runway in a mission game.
- Add kerbal killed node.
- Reordered Node parameters.
- Upgrade difficulty setting for missions in the Briefing to a slider.
- Stock missions improved (see missions section below).
- Node expand/collapse button now only appears on Node headers when applicable.
- Starting funds now has a text field and slider for setting the value.
- Change vessel viewer in Mission Builder GAP to function like the VAB/SPH camera. Can be toggled via settings.cfg.
- Change Filters in vessel viewer to completely hide/show parts rather than changing their opacity.
- Change mission briefing dialog at start of mission to max-size the text.
- Fix disabled shrouds on parts reappearing when changing vessels.
Localization
- Mission meta files now support localization. This indirectly also solves an issue where the expansion folder was not being removed when uninstalling the expansion.
- KSPedia fixes: Localized all images in the Making History section of the KSPedia. Added missing text to Chinese pages.
- Fix localized text for resource name on vessel resource node.
- Translations for GAP descriptions.
- Fix for certain pinned nodes coming up unlocalized.
- Fix missions not supporting non-ascii languages for mission names.
Parts
- The Mk2 Pod reaction wheel EC cost has been increased for consistency with other parts.
- The Wolfhound engine is now properly centered.
- The truss sections of the 5m fairing and accompanying nodes are now scaled correctly.
- Add IVA window cameras to new command pods.
Bugfixes
- Fix revert to last build/editor session in missions not always saving and therefore not allowing revert.
- Fix saving mission when entering mission difficulty settings.
- Fix checking values on time control parameters.
- Fix date handling greater than 235 years.
- Fix orbit parameters when minimized in node display in the Mission Builder canvas.
- Fix launch site being displayed when clicking on a vessel situation node with landed or
orbit selected.
- Fix spawning orbiting vessels in missions in some circumstances causing explosions.
- Fix vessel restrictions not updating in Missions App in VAB/SPH when loading a new craft file.
- Fix hovering the mouse on slider parameters in the SAP preventing the user to continue scrolling.
- Fix copy-pasted nodes that spawn things not having unique IDs.
- Fix handling of newline and tab in message nodes to display correctly when playing a mission.
- Fix vessel resource amount node to work with unloaded vessels.
- Fix Orbit Parameter and Orbit node value sliders and max values.
- Fix Start Node activated time being always 0 UT, even when the mission was set to start at a different UT.
- Fix Vessel Naming to set default type to be the parts default type.
- Fix for vessel naming changes not updating ship name in editor scenes.
- Fix node position not been saved when moving groups of nodes.
- Fix mission not progressing when loading a create vessels node checkpoint when testing a mission.
- Fix node name changes not being updated when loading checkpoints when testing a mission.
- Fix music not playing after resuming a mission being played that was last closed in the VAB/SPH.
- Fix arrange nodes function to rescale the canvas correctly so nodes do not go off the edge.
- Scale node line connectors at low zoom levels so the lines can be seen.
- Fix node connector lines not aligning correctly when parameters are pinned/unpinned.
- Change key-combo for Copy Paste in the builder to Cmd-C, CMD-V for OS-X.
- Fix import mission zip extract method for Unix based systems.
- Fix Vessel text to correctly identify Active vs Any vessel.
- Fix node connector pin buttons triggering drag.
- Fix Orbit node to support correct accuracy testing.
- Fix event node and objective hiding so these get hidden from players.
- Fix end mission dialog coming up over a dialog message node that is set to pause the mission.
- Fix vessel viewer filters in Mission Builder GAP to switch off colliders so player can select parts inside other parts.
- Fix when selecting new or load mission in the Mission Builder with a node connector being selected breaking the Mission Builder.
- Fix the Take Kerbal node not triggering correctly after switching vessel in some cases.
- Fix the LAN orientation to match the Mission Editor in the Orbit node.
- Fix the loading screen sometimes getting locked after transitioning between scenes.
- Fix orbits sometimes getting rendered over the Mission Editor canvas after loading the tracking station or flight scenes.
Missions
Dawn of the Space Age
- Added missing end conditions.
- Improved instructions with better hints.
- Improvements in the objective lists in all launches.
- Fix scoring for destroyed jebnik 1 in atmosphere.
Trouble In The Void
- Improved instructions.
- Extra test for checking if the wrong kerbal has boarded.
- Fix the explosion sequence.
- Added failure condition.
To The Mun Via Minmus
- Improved instructions.
- Removed time limit.
- Fix a Time Since Node for the second Goo Experiment not working correctly.
- Fix the objective list not updating correctly in the second launch.
Meet Me In Zero G
- Improved instructions.
- Fix craft not exploding.
- Low fuel message now appears in the second launch.
- Fix orbit accuracy parameters having incorrect values.
- Fix splash down not triggering successful mission.
Blue Moon
- Improved instructions.
- Added 3 tons to the mass limit.
- Changed the values for the fuel efficiency bonus.
Munar 1
- Added failure conditions.
Acapello 15
- Fix Time Since Node in splash test had an incorrect value causing a 5 min wait for the mission to complete.
Patch 1.4.1.2089 (13 March 2018)
Improvements
- Upgrade to Unity 2017.1.3p1
- Switch directly between VAB and SPH
- EVA Chute - Kerbals of Level 3 and above have a personal steerable chute
- Advanced Mode added to Messages App - Toggled via Settings menu.
- Added Launchsites to the Map View and Filter
- Engine Sounds updated
- Particle Engine Upgraded to Shuriken.
- VesselNaming - new method to attach naming information to command modules so you can prename portions of a vessel
Localization
- Four new languages: French, German, Italian and Portuguese-Brazilian
- Added support for Portuguese keyboard layout
- List of bugfixes
- Facility names are now displayed localized in unable to launch dialogs.
- Resource names now display localized in screen messages and apps.
- Debug and settings menus are now fully localized.
- Localized pop-up warning when transmitting experiment data from parts that become inoperable if data is transmitted.
- Fixed unlocalized grammar connectors (and, or, of, etc) coming up unlocalized in Contract descriptions.
- Textbox size adjusted in various UI elements to account for localized text.
- Fixed long vessel names bleeding through the UI in KSC vessel marker dialog.
- Overall revision of display names for parts.
- Overall revision and improvement of autolocs and grammar rules.
- List of KSPedia Fixes and Improvements
- Corrected a wrong key binding that was displayed in the EVA controls section.
- Localized key binding UI.
- Localized example images for most pages.
- Properly set symbols that were showing up as HTML encoding.
- Overall grammar and syntax check.
- Lingoona upgraded to v1.5.6
- TextMeshPro Updated
- Localized Debug Screen
- Fix localization of KSC vessel markers
- Fix Localization of Facility names and strings
- Fix localization on sub assembly UI.
- Fix localization on category filters.
New parts:
- Round radial fuel tank (R-11 'Baguette' External Tank)
- Cylindrical radial fuel tank (R-4 'Dumpling' External Tank)
- TS-37 Stack Separator
Updated Parts (changed part files):
- 2.5m RCS Tank Reskin
- Fairings’ texture
Replaced Parts
- old parts hidden but still included for continuity of saves. They will be deprecated at a later date
- TR-2V Stack Decoupler ? TD-06 Decoupler
- TR-18A Stack Decoupler ? TD-12 Decoupler
- Rockomax brand decoupler ? TD-25 Decoupler
- TR-38-D ? TD-37 Decoupler
- TR-2C Stack Separator ? TS-06 Stack Separator
- TR-18D Stack Separator ? TS-12 Stack Separator
- TR-XL Stack Separator ? TS-25 Stack Separator
- ROUND-8 Toroidal Fuel Tank ? R-12 'Doughnut' External Tank
- Rockomax X200-8 Fuel Tank ? same name
- Rockomax X200-16 Fuel Tank ? same name
- Rockomax X200-32 Fuel Tank ? same name
- Rockomax Jumbo-64 Fuel Tank ? same name
- Mk 1-2 Pod ? Mk 1-3 Pod
Variants
- Parts can now have variations like textures and models
- The variants can be grouped in Themes
Other Part stuff
- Adjustments to Xenon and Monoprop capacities on stock tanks
- Parts and Vessels now have a PersistentID that lives with them for their entire life
- Add TechHidden attrib to AvailablePart so parts can be hidden from R&D
Bugfixes
- Fix alignment of external scenery in VAB/SPH scenes.
- Fix runway not appearing outside the SPH doors when inside the SPH.
- Fix a bug in Warp to Next Morning
- Add guard clauses to detect invalid flightstate on vessel launch returning to the editor.
- Fix applicant hiring costs appearing in games that don’t have funding enabled.
- Improve vessel Jumping/positioning coming off rails.
- Fix asteroid seed causing them to change shape.
Modding
- Make dragpanel edge offset configurable
- GameEvents added: onKerbalAddComplete, onKerbalNameChanged, onKerbalTypeChanged, onKerbalStatusChanged, onVesselPersistentIdChanged, onPartPersistentIdChanged, OnGameSettingsWritten, OnScenerySettingChanged, OnExpansionSystemLoaded, onPartUndockComplete, onPartCoupleComplete, onPartDeCouple, onPartDeCoupleComplete, onVesselDocking, onDockingComplete, onPartVesselNamingChanged, afterFlagPlanted, OnPQSCityOrientated, onEditorVesselNamingChanged, onEditorVariantApplied, onVesselRecoveryProcessingComplete.
- DictionaryValuesList updated to expose the list as well as the dictionary
Update (06 March 2018)
- Updated the EULA within the offline installers and in GOG Galaxy.
Patch 1.3.1.1891 (06 October 2017)
Localization
- Localization Texts updated.
- KSPedia Localization texts and graphics updated.
- Fix KerbNet localization strings.
- Fix Number and time displays for localization.
- Fix Lingoona library for Ubuntu Linux.
- Localization Performance improvements.
- Fix localization of Tutorials and Scenarios.
- Fix localization of planet names in Science Reports.
- Resource names on Mining contracts localized.
- Removed lingoona Gender tags on Biome filters in RnD archives screen.
- Texture update opening scene for Chinese.
- Fix Profanity filter for Kerbal Names in Russian.
- Fix Custom Category filters in SPH/VAB and localized some missing texts.
- Fix tooltip for custom Category filters.
- Fix incorrect text on engineer report for Antenna check.
- Fix RnD archive biome filter for mini biomes showing lingoona gender tags.
- Fix failed file deletion message when overwriting saves.
- Fix grammar To the Mun P2 Tutorial for English.
- Fix keyboard layouts overwriting EVA Light key from ‘U’ to ‘L’. Now U in all cases and G for Dvorak.
- Fix key binding display on settings input dialog.
- Fix locked facility dialog headings.
- Fix format of MET display all languages.
- Fix Flag naming dialog text positioning.
- Add noun gender indicators to resource names in Russian.
- Add localization for shielded parts PAWs in stock saves.
- Fix Keyboard layout confirmation dialog to show correct punctuation keys when binding. A reset may be required for exisiting custom layouts.
- Fix labels on settings menu for languages to fit.
- Fix use of Lastly (all languages) for contract parameters.
- Fix Engineers Report text alignment all languages.
- Log Celestial Body periods in English in the game logs.
- Fix punctuation position on Japanese and Chinese fonts.
Enhancements
- Default setting for NavBall in Mapmode (default is not to autohide).
- Default throttle setting to 0%.
- Add ability to tweak endpoints of symmetry struts and fuel lines.
- Improvements to symmetry tweaking in the editor scenes.
- Add game clock to all KSC Facility Menus.
- Game clock in all screens now shows the time in Gray when time is paused.
- Add action groups for wheel motors and wheel steering.
- Add the shadow fade fix from KSC scene to the editor scenes.
- Change the near clipping pane on game camera so it doesn’t clip when zoomed in as much.
- Add ‘Control from here’ to External Seat.
- Add action group for ‘Control from here’ to ModuleCommand and ModuleDockingNode, External Seat and Grapple.
- Exclude wheels from part recovery contracts as some are too hard to grapple.
Bug fixes
- Fix the deploy/retract actions not showing for drills on custom action groups.
- Fix UT/MET display in flight.
- Fix control command persistence when changing to map view.
- Fix delta time Part Thermal Flux calculations.
- Timewarp indicator in all screens now shows no green arrows when time is paused.
- Fix MK3 size 2 adapter collider.
- Fix issue with compound parts inside fairings causing launched vessels to explode.
- Change Settings UI text alignments to be centered.
- Fix texture on VAB level 3 floor near the outer door.
- FIx the tweakable end of compound parts not getting mirrored when moved.
- Fix an incorrect text when a station contract gets completed.
- Fix the toggles in the UI at the Main Menu stretching as much as they could.
- Fix Flag on Sentinel Telescope Icon in VAB/SPH.
- Fix Sun (stepping) movement in Flight whilst retaining sun shadows fix.
- Fix opacity issue in editor scenes for unconnected parts.
- Jetpack translation is no longer affected when an EVA Kerbal’s PAW is open and being dragged.
- Kerbals can no longer EVA from inside fairings (but can from interstage fairings) to avoid exploding vessels.
- Fix quicksaveload dialog when enter is used in the filename input box.
- Fix Grab interaction msg for EVA kerbals when ladders are retracted.
- Fix NREs on craft thumbnail creation - added filename sanitizing.
- Fix Part highlighting in VAB/SPH interacting with Light Animations on parts.
- Fix destructible building on Tracking Station Level 2 dish.
- Fix Part highlighting for new and dropped parts in VAB/SPH.
- Replace TrackIR with new implementation.
- Fix Flight camera issues when active vessel crashes into the ground.
- Fix Destructible Building error messages in log.
- Disable Save on PauseMenu when active vessel is dead to avoid invalid save files.
- Shadow tweak on buildings in KSC scene.
- Fix issue with being able to add maneuver nodes to vessels without control.
- Remove ability to create maneuver nodes with EVA Kerbals.
- Fix an issue where an atmospheric resource harvester would not properly activate.
- Fix Loading Scene picture swapping feature.
- Fix Grass texture on level 3 RnD building.
- Fix MPL cleaning experiments screen messages.
- Fix Restart Warning text on main Settings Screen.
- Fix Cannot Deploy while stowed messages.
- Fix "Toggle Display" button on scientific devices.
- Fix floor decal alignment level 2 SPH.
- Fix Difficulty settings dialog height for all tabs.
- Fix icon visuals on Contracts App when pausing during flight.
- Fix empty craft name save expection in VAB/SPH.
- Fix Tour contract kerbal gender log messages.
- Fix RnD Archives Biome filtering.
- Fix rotate and offset on compount parts in VAB/SPH.
- Fix drill action groups.
- Fix drill disable and mining when lost ground contact.
- Improve vessel ground collision checks for landed vessels coming off rails (includes recovery contract parts that are landed).
- Reduce stutter when flying fast and low over a planet.
- Fix kerbal heading calculations - fixes swimming animation jitters.
- Fix Duna Rock allows kerbals to climb and plant flags (no more ragdoll).
- Turn on Goliath and Wheesley Exhaust damage.
- Fix fairing shader not set correctly and overlaying engine FX.
- Fix external command seat ejection.
- Fix PAW actions and events ordering on pinned PAWs.
- Fix NRE on Navball in IVA when doing scenarios and training.
- Fix black line low over terrain (unfortunately re-introduces green line low over ocean).
- Fix presence of .DS_Store file no longer marks save games as modded.
Modding
- Restore CelestialBody.theName methods (marked as deprecated).
- Fix Part Filter category names capitalization for mods.
- Add property to CustomParameterUI to support Localization.
- ModuleDeployablePart now finds all animations.
- CelestialBody GetRelSurfacePosition now calling correct methods.
Patch 1.3 (6 June 2017) [macOS]
-
Missing update and localizations for the OS X version
Patch 1.3 (26 May 2017) [Windows and Linux only - macOS English version via Galaxy only]
Due to internal technical difficulties, the macOS version is unable at this time, except in English via the Galaxy client. We are working to resolve these issues and to release the full macOS version as soon as possible. We sincerely apologise for any inconvenience caused and thank you for your patience.
Localization
- Keyboard layouts for foreign keyboards in Settings Menu.
- Localization of all text in game to Spanish, Russian, Japanese, Chinese-Simplified.
- KSP now reads the language from buildID.txt
- Debug menu option to log missing Language tags (which is persisted in settings).
- All fonts are loaded regardless of selected language to assist in save file language switching and sharing.
- Resize PAW menus to fit languages.
- Resize Tutorial dialogs to fit languages.
- Add ability to scroll KSC facility upgrade stats when hovering over the upgrade button.
- Add new debug tool to show Localization tags instead of translations.
- Add Resource name display in staging, PAW and Resource App will change to Abbreviations if too long.
- Add Resource name tooltips to staging, PAW and Resource App for abbreviated resource icons.
- Add scroll sections to KSC Facility Upgrade stats in Facility pop-up windows.
- Add button to reload the Localization texts dictionary in the debug menu.
- Add hibernation info page to KSPedia.
Enhancements
- Compound parts can be selected from both ends.
- Updated the strut model so the connector does not intersect with the mesh.
- Contract back stories have been changed/enhanced.
- GUI control for changing Local/Absolute attachment and editing reference.
- GUI control for changing symmetry mode.
- Change Science Containers to pull from experiments before other science containers.
- Increased the size of the PAW title bar and pin button.
- Ambient light adjustment.
- Asteroid Day Mod merged into stock.
- IVAOverlay now has keyboard shortcut - Modifier + ChangeCamera (Alt+C in windows).
- Upgraded TMPro.
- New PAW pin icon.
Bug fixes
- Fix logic error in craft list dialog in editor scene.
- Fix grammar error in FL-R25 RCS Fuel Tank description.
- Fix MPL functions to only work with Scientist trait.
- Fix Runway Seams T2 and T3.
- Flatten the T1 Runway out.
- Fix Flagpole to Astronaut Center and remove upgrade/downgrade/destroy errors.
- Fix the math on the ShipConstruct Stage Count.
- Fix to highlighter Brightness not getting set on entering flight scene.
- Docking mode indicators corrected.
- Fix From The Mun tutorial: heatshield on RV jettison via staging.
- Fix Terrain seams issue (parity with 1.1.3).
- Fix Radiators on Asteroids.
- Fix Drill status on Asteroids.
- Add Craft name limit to VAB to prevent save issues with file name. Configurable via VAB_CRAFTNAME_CHAR_LIMIT
- Fix RnDTechTree refresh not updating un-purchases nodes after purchasing.
- Fix Aero GUI window NREs on scene change.
- Fix costs for Upgrade nodes being applied in TechTree.
- Fix upgraded parts to now display upgraded stats in TechTree and Parts picker in VAB/SPH.
- Fix upgrade modules not displaying correctly in expanded part tooltips in TechTree and Part picker.
- Fix number of kerbals counter in KSC vessel markers.
- Fix Tree shaders - shadows.
- Fix an issue where resource system catch-up mechanics would not work due to physics causing vessels to ‘hop’.
- Fix an issue where overriding a converter’s AutoShutdown property was not working.
- Fix to the way vessels were named on Kerbal Rescue contracts.
- Fix launch site blocked dialog not clearing on vessel spawn dialog.
- Fix green line appearing in water.
- Fix shadows of buildings in KSC scene.
- Fix manuever node errors for some situations where node is in the past and conics become invalid.
- Fix gaps in shadows on KSC buildings.
- Improved flickering Sun shadows in flight mode on all objects.
- Fix cases for old maneuver nodes with invalid patched conics.
- Fix part highlighters showing landing lights flares.
- Fix part icons to exclude flags and include lights.
- Fix Launchpad tower light to shine on correct Unity Layers.
- Fix Currency Widgets disappearing at large scales.
- Fix for StageLock persisting between games.
- Fix floor decals in level 2 VAB.
- Fix to wait for physics easing before updating vessel status.
Modding
- Localization class added for Localization string processing.
- Fix reflected KSPModule attribute on PartModule.
- Added GameEvent onCommandSeatInteractionEnter which fires before a Kerbal enters/leaves external command seat.
- Added a mod hook in for science values.
- Add public accessors to MapView MapNodes for modders.
- Event for Kerbal name change (to match with type/status change events).
- Some object renames for clashes with Unity classes
- Add public accessor to instance of tutorial dialog
- Propellent.displayName added for localization.
- Resource definitions now have displayName field.
- FlightGlobals.GetHomeBodyDisplayName() is the localized equivalent of FlightGlobals.GetHomeBodyName()
- Vessel & Protovessel displaylandedAt is the localized equivalent of landedAt string.
- Vessel.SetLandedAt() - added two new optional input variables.
- CustomParameterNode.LocalizedSection added.
- Added displayseatName and displayseatIndex to InternalSeat Node.
- CelestialBody has had several variables added and removed for localization.
- CBAttributeMaps have also had variables added for localization.
- ResearchAndDevelopment.GetExperimentSubject has a new optional displaybiomeID.
- ResearchAndDevelopment.GetBiomeTagsLocalized added.
- ScienceData.displaytitle added for localization.
- Vessel.displaylandedAt field added for localization.
- Add an extra parameter on the GenericAppFrame method to receive a displayName separated from the logic.
- Add GameEvent onFairingsDeployed when fairings deploy.
- Add IscalarModule to ModuleJettison and public Enumerator for DragCubeSystem.
- Atmospheric and Exospheric harvesters can now make use of an optional Intake Transform (this can be set via the ‘intakeTransformName’ field.
- Add GetExperimentBodyName to ScienceUtils to API for mods.