Patch 2.2 Dec 10th 2024
With this patch you’ll be able to express yourself like never before — it includes over 100 new customization options for V, adds CrystalCoat™ compatibility for select vehicle brands, introduces a brand-new TWINTONE™ color scheme feature for CrystalCoat™-compatible vehicles, and more! Photo Mode also received a major overhaul with new camera options, aspect ratios, light sources and posable NPCs, just to name a few things!
Read about all changes in the patch notes below.
New Features
- Rayfield's CrystalCoat™ technology, initially designed for Rayfield vehicles only, has now been adopted by other car manufacturers. You can now change the paint jobs on Herrera, Mizutani, Quadra and Villefort vehicles.
- Pro tip: Use CrystalCoat™ to fool the cops and lower your NCPD wanted level!
- Kiroshi presents TWINTONE™! As CrystalCoat™ continues to in gain popularity, TWINTONE™ takes your paint jobs to the next level. Simply scan a car with your Kiroshi optics, switch to the TWINTONE™ tab, then save the vehicle's color scheme for a small fee. You'll then be able to select the scheme in the TWINTONE™ database under the CrystalCoat™ menu. There, you'll also find generic color schemes for all CrystalCoat™-compatible vehicles as well as unique color schemes exclusive to the vehicle model from which they were copied. Please note that color scheme cloning is not authorized on vehicles that are linked to quests, belong to the NCPD or that are incompatible with CrystalCoat™ tech.
- All vehicles compatible with CrystalCoat™ and TWINTONE™ are marked with a spray can icon on Autofixer.
The ten most requested vehicles from the streets of Night City are now available for purchase on Autofixer:
- Mizutani Shion MZ1
- Mizutani Shion Targa MZT
- Thorton Galena GA32t
- Thorton Colby CST40
- Archer Quartz EC-L r275
- Quadra Type-66 640 TS
- Quadra Type-66 680 TS
- Mizutani Hozuki MH2
- Villefort Deleon V410-S Coupe (Phantom Liberty only)
- Mahir Supron FS3-T (Phantom Liberty only)
Following Act 1, Johnny will now sometimes appear in the passenger seat while V is driving to comment on and react to what's happening.
We've overhauled Photo Mode and added multiple community-requested features:
- Drone Camera is now a free camera instead of an orbital camera centered around V.
- Increased camera range.
- Full Collision (ON/OFF) - determines whether the camera respects in-game object collisions.
- Lock Camera (ON/OFF) - locks the camera to avoid misclicking and ruining the frame.
- Precise Camera (ON/OFF) - slows the camera down for easier aiming.
- Aspect Ratio (PC-only. Custom-resolution screenshots are not available on consoles. Console systems can only export images in the standard 16:9 format.)
- Characters tab: Spawn up to 3 NPCs for your photo, with a list of over 20 characters to choose from. You can adjust their expression, pose and position.
- Lighting tab: Spawn and adjust light sources.
- Fixed the Depth of Field ghosting issue.
- Added an Effect Intensity slider.
SmartFrames™ by Kiroshi allows you to display your Photo Mode shots in-game by interacting with the picture frames in V's apartments. Browse your photo collection in the new Gallery menu tab located alongside Journal, Shards and Tarot. The Gallery pulls .png images from the screenshots folder on your PC or from your console gallery. For more details on SmartFrames™ and the Gallery, see this Support article.
Added more character customization options:
- 32 eye colors
- 18 lip makeup types
- 17 nail colors
- 10 cheek makeup types
- 16 eye makeup types
- 4 face scars
- 5 eyebrow shapes
- 4 face tattoos
- 2 body tattoos
- 8 cosmetic face cyberware options
Upgraded the Character Creator randomizer to feature a new Plain-to-Punk slider. Whether you're aiming for an understated, casual look or a bold, edgy style for your V, you can now use the slider to strike the perfect balance.
Added more secrets to discover in Night City.
Quests & Open World
- Rephrased objectives for quests that tell you to wait a specific amount of time to progress. The game is designed in a way that doesn't always allow players to simply skip in-game time to advance the objective, instead requiring them continue playing to trigger the next event.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where no shard could be found on the cyberpsycho's body, blocking progress.
- Dream On - The Trauma Team AV on the roof will now be properly hidden in stealth mode.
- Heroes - Fixed an issue where the quest, despite being completed, could remain marked as incomplete in the Journal with the optional objectives "Talk to Padre" and "Talk to the Valentinos."
Phantom Liberty-Specific
- Balls to the Wall - Fixed an issue where it was impossible to exit the elevator and talk to Yuri because of an invisible wall.
- Firestarter - Fixed an issue where fast travel could be blocked if the player saved the game soon after exiting Reed's car.
- Gig: Waiting for Dodger - After being freed, Bill and Charles will now be more mindful of their driving and avoid running over Dodger’s goons, preventing any unnecessary combat.
- Hi Ho Silver Lining - The VIP section in the Heavy Hearts club will now be accessible to players who couldn't meet with Mr. Hands due to a keycard being required to use the elevator.
- I've Seen That Face Before - The garage door preventing players from reaching the meeting point will now be open.
- Run This Town - The elevator in the Heavy Hearts club is now back in service, so V can finally meet with Mr. Hands.
- Somewhat Damaged - Fixed an issue where the prompt to unplug the cables from the Neural Network system was missing.
- The Killing Moon - Fixed the issue of a wall blocking the path when carrying Songbird to the shuttle.
Gameplay
- Fixed one of the katana finisher animations so that it properly decapitates enemies.
- Iconic Synapse Burnout and Iconic System Collapse quickhacks will now be properly affected by the RAM cost reduction buff.
- The icons for Tier 5+ and 5++ Behavioral Imprint-synced Faceplate will now be visible on the HUD while driving.
- Fixed an issue causing the Synaptic Accelerator to stay active indefinitely if the player is detected while not in combat.
- The car horn will no longer honk when the player reloads a weapon during vehicle combat while playing with a controller.
- Fixed an issue where the NCPD could stop functioning properly after V engages in a shootout in Pacifica between the Voodoo Boys and Trauma Team.
Miscellaneous
- Fixed an issue where TV program sound was muted or too quiet.
- Fixed an issue where CrystalCoat™did not apply properly after entering a vehicle.
- Due to popular demand, we've lowered the Trauma Drama high scores.
- Adjusted V’s mouth movement in various scenes, including the endings.
- Fixed the issue of voiceover cutoff during the Ebunike station announcement on NCART.
- Fixed ray-traced shadows for V in Photo Mode.
PC-Specific
- You will now be able to properly rebind W and S to different actions other than their default settings in the Vehicle category.
- Optimized threading system to improve performance by up to 33% on Intel Arrow Lake based CPUs.
- Added more Razer Chroma effects for some sections in Phantom Liberty and romance scenes.
Patch 2.13 Sep 12th 2024
Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is live. This update includes support for AMD FidelityFX Super Resolution 3 with Frame Generation.
Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.
Check out the list of changes below for details:
- Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
- Added support for Intel Xe Super Sampling 1.3.
- It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
- Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
- Other stability and visual fixes.
Patch 2.11 Jan 31st 2024
Update details here
In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts!
For details, check out the list of changes below.
Gameplay
- Melee Finishers will now work properly.
- Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
- It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
- When using the Classic control scheme, performing dashes will no longer result in crouching.
- Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
- Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
- Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
- The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
- Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn't drop.
- Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
- Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
- Skill Shards for skills that are already maxed out will no longer drop.
- The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
- Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
- Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
- Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
- Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
- It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
- Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
- Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
- Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
- Adjusted car chases so that they're not too frequent and don't overlap.
- Fixed an issue where vehicles purchased on the Autofixer website weren't added to the owned vehicles list even though money was spent.
- Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
- Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
- Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn't arrive, even if the requirements were met.
- Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
- A Day In The Life - Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
- Belly of the Beast - Fixed an issue where it wasn't possible to exit the Basilisk after entering the tunnel.
- Cyberpsycho Sighting: On Deaf Ears - Fixed an issue where it wasn't possible to collect the information required to progress because the shard wasn't present in the area.
- Don't Lose Your Mind - Fixed an issue where, after choosing to merge the Delamains, it wasn't possible to progress past the "Approach the car" objective because the cab didn't spawn.
- Down on the Street - Fixed an issue where Takemura wasn't present when arriving at Wakako's pachinko parlor.
- Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where Gustavo would immediately become hostile after entering his office.
- Gig: Bring Me the Head of Gustavo Orta - Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
- I Really Want to Stay at Your House - Fixed an issue where it wasn't possible to sleep in V's apartment bed while the quest was active.
- Psycho Killer - Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
- Reported Crime: Dredged Up - Fixed an issue where the trail that must be scanned to progress could be missing.
- Spellbound - Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
- Black Steel In The Hour of Chaos - Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn't appear.
- Black Steel In The Hour of Chaos - Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
- Firestarter - Fixed an issue where some weapons could become job items after being retrieved from the locker.
- Hi Ho Silver Lining - Fixed an issue where it wasn't possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn for players who experienced this issue on 2.1.
- Just Another Story - Fixed an issue where Vehicle Contracts weren't spawning in some cases.
- Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
- Added an end credits message from Reed for endings other than The Tower.
- Removed the possibility of installing attachments on the Catahoula Iconic pistol.
- Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
- Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
- It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
- Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn't match the description.
UI
- Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable "Sync to Vehicle Radio" to keep the music playing after exiting a vehicle. With "Cycle Stations with Button Press", effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable "Save Current Station" to have the Radioport resume playing the radio station upon loading a saved game.
- The data window that appears when scanning will no longer default to the "Hacking" tab rather than "Data". Instead, it will now remember which tab was open last.
- Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
- Added a pop-up message for when it's not possible to activate Sandevistan during holocalls.
- Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
- Made small improvements to the appearance of Net sites.
Visual
- Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
- Fixed shadows appearing on V's torso when wearing tank tops.
- Fixed dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled.
- The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
- Tire track marks will now match the actual contact patch of the tire.
- Adjusted the suspension movement of some traffic vehicles to improve it visually.
- Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
- Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
- Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and "Vindicator", Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
- Implemented various small changes to improve drifting in most vehicles.
PC-specific
- Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default.
-
Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Patch 2.1 Dec 5th 2023
Update details here
The update brings our usual bug fixes, changes and gameplay improvements. It also adds some of the most-requested features, such as the NCART metro, radioport, repeatable car races, hangouts with romantic interests, cats, and more!
For details, check out the list of changes below.
New features
- V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.
- V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
- You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.
- Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
- Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.
Accessibility
- You can find out more about the Accessibility features available in the game in this article.
- Added an option to enable a bigger interface font.
- You can now disable the timer in the Breach Protocol minigame.
Added more customization options for the HUD:
- Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
- Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
- UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.
Quests & Open World
- V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
- Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
- Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
- It is now possible to sit at various bars in Night City and interact with the vendors.
- Fixed an issue where some gigs wouldn't trigger after approaching the quest area.
- Chippin' In - Fixed an issue where Rogue would follow V around permanently.
- Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning.
- Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
- Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
- Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
- Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger.
- Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
- Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
- The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map.
Phantom Liberty-specific
- Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
- Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect.
- Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements.
- The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
- Previously exclusive Iconic weapons are now obtainable in the game.
- Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
- Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it.
- Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code.
- Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called.
- From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment.
- Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club.
- Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn.
- Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
- Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days.
- Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
- Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
- Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.
Gameplay
- Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.
- Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager.
Balance changes for some of the perks:
- Spontaneous Obliteration: Changed -15% recoil to +12.5% Crit Chance for Level 1.
- Die! Die! Die!: Changed -15% recoil to +12.5% Crit Chance for Level 1, added a bonus where weapon handling improves as Stamina decreases for Level 2.
- Sharpshooter: Added a Stamina cost bonus on top of the existing Stamina Regen Rate bonus for Level 3.
- Shoot to Chill: -7% Stamina cost replaced by +4% Armor penetration.
Made balance tweaks for some of the weapons:
-
Electric Baton: Electric Batons Alpha, Gamma and Beta now have slightly differing stats. They can now hit multiple enemies at the same time. Base damage has been reduced by 7.5%.
-
M2067 Defender, MA70 HB: Adjusted recoil patterns.
-
DR-12 Quasar: Increased damage by 8%, Headshot Damage Multiplier increased from +150% to +175%.
-
HA-4 Grit: Increased damage by 10%, Headshot Damage Multiplier decreased from +150% to +125%.
-
L-69 Zhuo: Increased damage by 6%.
-
DB-4 Palica: Increased damage by 9%.
-
Tech weapons that fire in full auto when fully charged (Senkoh LX, DR-12 Quasar, HA-4 Grit): They will now be more stable and do roughly +15% more damage when the charge mode is active.
-
Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
-
Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
-
Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
-
It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
-
Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough).
-
Increased the max ammo limit you can carry in your inventory for all ammo types.
-
Crafted Iconic weapons will now be properly displayed when put in the stash.
-
Cyberware Capacity Shards should now drop properly for players who have reached the max level.
-
Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
-
It will now be possible to activate Overclock while controlling cameras.
-
Kerenzikov will now work with throwable weapons.
-
Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
-
Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements.
-
Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
-
Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
-
After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
-
Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.
Made player movement smoother and more responsive:
-
V can now start sprinting immediately after shooting rather than after a delay.
-
Fixed an issue where sprinting with held input was canceled by jumping, falling and other actions that don't cancel toggled sprinting.
-
If V jumps while sprinting, sprint will now resume upon landing even if V was shooting while in the air (but not at the moment of landing). Also works for aiming, scanning and using melee weapons.
-
Fixed several issues with the "Multitasker" perk: sprint couldn’t be started while already shooting; sprint was cancelled by jumping, dodging/dashing or running out of Stamina; weapons were rapidly going in and out of the sprinting position (held closer to the chest).
-
Fixed an issue with the "Ninjutsu" perk where crouch sprinting couldn’t be activated with the hold crouch input.
-
During a slide with the "Ninjutsu" perk, pressing sprint or dodging/dashing will now make V crouch-sprint.
-
Sprinting "area" on controller sticks increased slightly to prevent accidentally stopping sprint.
-
Fixed an issue where sprint couldn’t be toggled during dodge/dash.
-
Dash slide! Pressing crouch during dodge/dash from a standing position makes V either slide (for forward dashes only) or crouch.
-
Dodge/dash during slide is now performed in the correct direction based on camera instead of the slide path, but can no longer be backwards or sideways - slide is canceled instead.
-
Slide direction can now be adjusted slightly sideways with directional inputs.
-
Slide can now be more consistently performed during a diagonal sprint.
-
Sliding can now be properly canceled with backward directional input.
-
Automatic vaulting during dash will no longer happen for backwards or sideways dashes. Regular vaulting with jump input is still possible in any direction.
-
Automatic climbing during dash will no longer happen if directional input isn't held.
-
Automatic vaulting and climbing during dash should now be more consistent.
-
Fixed an issue where shooting was blocked while falling after an air dash.
-
Double tap dodge/dash can now be performed while another directional input on keyboard is held (resulting in a diagonal dodge/dash).
-
Fixed an issue where sprint was canceled by double-tap dodge/dash.
-
Fixed an issue where slides did not fully execute when playing with the Dynamic Control Scheme on a controller.
-
After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
-
Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
-
Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
-
Fixed an issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1.
Vehicles & Traffic
- Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
- It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid-corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!
- Added 5 new bikes to purchase from the Autofixer website.
- Added a new car - the Porsche 911 Cabriolet. Visit the Autofixer website for more details.
- Added an option to mark vehicles as Favorite in the Call Vehicle menu.
- Added an option to throw knives and axes while riding bikes.
- Improved the melee animations when driving bikes in third person perspective.
- Attacking an NPC driver will now cause their vehicle to swerve.
Sound
- Overhauled sound effects in scenes in the base game's main, side and minor quests.
- Authoring and up-mixing of scenes to the Surround Sound format.
- Added missing sound effects.
- Fixed missing post-processing for voices.
- Improvements to gun and combat sound effects.
- Improvements to vehicle audio.
- Various sound fixes.
- Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person.
Visual
- Various lighting improvements around the city.
- Improved the visuals of Kiroshi scanner highlights.
- Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
- Fixed an issue where there could be a cigarette permanently attached to V's hand.
- The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
- Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
- Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.
UI
- Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
- Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
- Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
- Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD.
PC-specific
- Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
- Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
- DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
- Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
- Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
- Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
- Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
Misc
- Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
- It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
- Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0.
- We now provide a memory offset list of some of the functions commonly used by modders to simplify updates of community tools.
- Added more secrets to be discovered by players in Night City.
Patch 2.02 Oct 26th 2023
Update details here
Patch 2.01 Oct 5th 2023
Update details here
Patch 2.01 Oct 5th 2023
Update details here
Patch 2.0 Sept 21st 2023
Update details here
Patch 1.63 June 20th 2023
This update contains various gameplay and quest fixes. For details, check out the list of changes below.
Quests
- Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
- All Along the Watchtower - Fixed an issue where V gets flatlined after crossing the border.
- Chippin' In - It is now possible to examine all of the clues on Ebunike before becoming detected.
- Gimme Danger - Fixed an issue where there were no objectives left in the journal.
- I Walk the Line - Fixed an issue that could cause V to randomly flatline during the quest.
- Lightning Breaks - Fixed an issue where Panam wasn't present in front of the garage and spawned inside the motel instead.
- Machine Gun - Fixed an issue where the dialogue with Skippy wasn't activated after performing 50 kills, and it wasn't then possible to unequip Skippy.
- Never Fade Away - Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
- Only Pain - Fixed an issue where it wasn't possible to complete the "Defeat the cops" objective because the cops weren't present at the intended location.
- Play It Safe - Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
- Play It Safe - Fixed an issue where Takemura didn't call to start the parade mission.
- Pyramid Song - Fixed an issue where Judy teleported underground after entering the church.
- Search and Destroy - Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka's attack.
- Sex on Wheels - Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
- Small Man, Big Mouth - Enemies and the van now spawn correctly.
- The Heist - Fixed an issue where Jackie wasn't present in front of the Afterlife.
- With a Little Help from My Friends - Fixed an issue where the Nomads weren't present at the train station.
Open World
- Fixed some instances where some gigs were stuck in the "Undiscovered" stage and didn't start after approaching the area.
- Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
- Gig: Bloodsport - V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
- Gig: Last Login - Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
- Gig: Going-away Party - Fixed an issue where it wasn't possible to get in the car with Flavio.
- Gig: Guinea Pigs - All the security robots in the hotel now properly engage in combat.
- Gig: On a Tight Leash - Fixed an issue that could cause the gig to be stuck without an objective after completing it.
- Gig: Serial Suicide - Fixed an issue where the quest could reactivate again after completion and become stuck on the "Steal the CCTV footage" objective.
- Reported Crime: Blood in the Air - Fixed an issue where the quest was stuck on the "Search the crate" objective even after searching the crate.
- Reported Crime: Comrade Red - Fixed an issue where it wasn't possible to search the stash.
UI
- Fixed an issue where, while transferring money or data, the UI showed the "Enemy hack in progress" text.
- Fixed an issue where devices could become unusable after opening the map.
- Fixed an issue where the FSR toggle wasn't grayed out after restarting the game with Dynamic Resolution Scaling on.
Visual
- Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
- Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.
PC-specific
- Fixed a crash that occurred on launch when using Razer Chroma.
- Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
- Improved performance of DLSS Frame Generation on AMD CPUs.
Miscellaneous
- Photo Mode stickers and frames will now properly appear on screenshots.
- Padre will now recognize Corpo and Nomad V in the intro holocall.
REDmod
- Allowed deploying mods from a listing file.
- Updated command help texts.
Want more Cyberpunk?
Remember that you can now preorder Phantom Liberty, a spy-thriller expansion for Cyberpunk 2077! It's scheduled to arrive on September 26th
Patch 1.61 — list of changes - November 8th 2022
Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on all platforms!
Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on PC, consoles and Stadia. Here's the list of changes for this update:
QUESTS & OPEN WORLD
- Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
- Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - fixed an issue where quest wasn't completed after looting the goods.
- Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
- Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
- Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
- Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
- Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
- Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
- Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
- Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area.
- Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
- Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
- Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds.
- Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
- I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
- Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress.
VISUAL
- Night City NPCs will now carry umbrellas in various colors and shapes.
- Fixed multiple instances of missing collisions that could result with player falling off the map.
- Corrected various floating or displaced objects on the map.
- Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
- Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
- Fixed an issue where cars could glitch after bumping into them.
@ GAMEPLAY
- Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
- Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
- It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
- Fixed an issue where it was possible to use consumables during fist fights.
- Fixed an issue where weapons with explosive damage were dealing less damage than intended.
- Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
- Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
- The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
- Fixed an issue where firing some weapons when falling could cancel fall damage.
UI
- The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second.
- Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
- Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
PC-SPECIFIC
- Fixed the issue with temporary FPS drops when exiting menus.
- Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
- Load Menu should no longer get stuck when playing the game on GOG without internet connection.
- Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
CONSOLE-SPECIFIC
- Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation.
- Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.
STADIA-SPECIFIC
- Fixed an issue where the game didn't pause when gameplay was suspended.
MISCELLANEOUS
- Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
- Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
- Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
- It will no longer be possible to play on arcade machines that are placed horizontally.
The Edgerunners Update (Patch 1.6) - September 6th 2022
It brings various gameplay fixes and improvements, free DLCs, as well as content inspired by Cyberpunk: Edgerunners. The anime will premiere on Netflix on September 13th.
Below you can find the list of the most notable changes coming in this update.
ADDITIONAL CONTENT
Wardrobe
Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V's apartments and safehouses and then switch between them in the Inventory panel.
3 New Gigs
Fixers will give you 3 new gigs:
- Concrete Cage Trap
- Desperate Measures
- Nasty Hangover
New weapons
6 new firearms:
- Kappa (Smart Pistol)
- Senkoh LX (Tech Submachine Gun)
- Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
- VST-37 (Power Shotgun)
- MA70 HB (Power Light Machine Gun)
- Kyubi (Power Assault Rifle)
5 new melee weapons:
- Neurotoxin Knife (+ Iconic variant Blue Fang)
- Punknife (+ Iconic variant Headhunter)
- Claw (Axe)
- Razor (Machete)
- Cut-O-Matic (Chainsword)
Cross-progression
Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.
Cyberpunk: Edgerunners content
Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.
Arcade game: Roach Race
You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.
Nibbles in Photo Mode
You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Please note that this option becomes available only after you invite Nibbles to V's apartment.
GAMEPLAY
- Inverted camera axis will now also apply to Photo Mode.
- Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
- Added an option to modify V's face and body at Ripperdoc clinics.
- V won't continuously fidget in Character Creation anymore.
- Fixed an issue where it wasn't possible to pick up loot from drones.
- Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
- Fixed NPC reaction when bumping into them.
- Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.
- If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
- Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
- Added a new AWD performance variant of the Thorton Colby called the CST40.
- Fixed an issue where vehicles went in reverse when braking at low speeds.
- Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
- Fixed an issue where the Biomonitor didn't restore Health in some circumstances.
- Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
- Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.
WEAPONS
- Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
- Rearranged weapons from the Long Blade category to different categories:
- Moved the Chef's Knife to the Knife category.
- Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
- Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
- Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity.
- Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
- Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
- Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
- The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
- The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
- The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
- Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
- Different types of knives will now have their own specified return times indicated in their tooltip.
- Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
- Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
- Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
- Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore.
PERKS
- Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
- Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar.
- Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
- Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.
QUESTS
- Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles.
- Various small fixes to interactions in V's apartments and safehouses.
- V will now sleep in bed for an amount of time set by the player.
- Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours.
- Dream On - Using the vents to climb to the roof from the secret control room has been made easier.
- Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain.
- I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp.
- Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues.
- The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
- The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest.
- The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
- The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music.
OPEN WORLD
- Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig.
- Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear.
- Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view.
- Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
- Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
- Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up.
- Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
- Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer.
- Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
- Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
- Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
- Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.
UI
- Added item preview so that it's possible to see an item on V before you buy it.
- Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
- Items placed in the stash will now properly show their monetary value in the tooltip.
- Regarranged some options and categories in Game Settings.
- Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
- Fixed an issue where the number of available pieces of gear for different slots didn't update after disassembling gear.
- Optimized performance in the Inventory and Vendor screens.
- Fixed certain cases where a dark rectangle could remain stuck on the screen.
- Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
- Added the ability to enable additional content through the Additional Content menu.
- Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.
VISUAL
- Neon rims on bikes now come in different colors.
- Added new hairstyles in Character Creation.
- Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
- Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
- Addressed an issue where floating and indestructible parts were present when destroying cars.
- Improvemnets in Dynamic Resolution Scaling.
- Fixed an issue where the last shot fired from a gun didn't have a recoil animation.
- Totalimmortal - Fixed the grass clipping through the floor on the way to Yorinobu's office.
AUDIO
- Added SFX of reloading a weapon while carrying a body.
- Improved knife throwing SFX.
- Stadium Love - 6th Street party music will now be louder.
- I Fought The Law - Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.
PC-SPECIFIC
- Adjusted graphics setting presets to provide a higher quality setup.
MISCELLANEOUS
- Added support for Razer Chroma.
- Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
- Made some adjustments and improvements to the Arabic language localization.
REDmod MODDING TOOLS
- The following changes take effect only on the PC version of the game and once the REDmod is installed.
Mod users
Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
Expanded the telemetry functionality to cover mods-related data.
Mod creators
- Added the ability to load modified tweakdb.bin and .redscripts files.
- Added the ability to load mods.json descriptor for user's installed mods.
- Added a separate audiothread for audio modding.
- Fixed some issues with TweakDB memory allocations.
Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!
Patch 1.52 (22 March 2022)
Patch 1.52 for Cyberpunk 2077 is now available! Here's the list of changes for this update.
Gameplay
- Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
- Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
- The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
- Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
- Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.
Quests
- Player won't be able to purchase again an apartment makeover they already own anymore.
- Added the showering interaction to the Nomad Camp.
- It won't be possible to hack the Northside apartment before completing Act 1 anymore.
- Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
- Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
- Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
- Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
- Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
- I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
- Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
- Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
- The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
- The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
- With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.
Open World
- Fixed an issue where summoned vehicles could be spawned far away from the player.
Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
- Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
- Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
- Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
- Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
- Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.
UI
- Added a quest tag to fixer rewards when they're first found in the stash.
- Opening menus while reading a shard will no longer block the game.
- It won't be possible to change the position of the marker when a time skip is in progress anymore.
- Fixed an issue where the loot UI could flicker and change before picking up the item.
- Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.
Visual
- Fixed animations and missing or displaced objects in various scenes.
- Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
- Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
- Fixed an issue where foliage was not affected by different weather conditions.
- Polycarbonate Sport Sunglasses will no longer be visible when switching between - Third Person Mode and First Person Mode while driving.
Hotfix (28th February 2022)
- Addresses audio software-related crashes on game launch.
Update Patch 1.5 (15 February 2022)
This patch contains various gameplay fixes and improvements, as well as free DLCs.
- Below you can find the list of the most notable changes coming in this update.
ADDITIONAL CONTENT
Apartments
- Apartments can be rented (with a one-time fee) when encountered in Night City or through the EZEstates website when accessed through the computer in V's Megabuilding H10 apartment. They become available after completing the Playing for Time quest. It’s possible to rent all apartments at the same time. All apartments share the same stash.
- Additionally, you can now customize V’s starting apartment in Megabuilding H10 using the EZEstates website for €$10,000.
- Northside, Watson (€$5,000)
- Japantown, Westbrook (€$15,000)
- The Glen, Heywood (€$40,000)
- Corpo Plaza, City Center (€$55,000)"
- Some interactions in the apartments provide a temporary buff:
- Take shower - applies the “Refreshed” status for one hour.
- Refreshed: Allows you to regenerate Health during combat. Health will regenerate on its own up to 60% of the maximum threshold.
- If you possess the Regeneration perk, this increases in combat Health regen rate by 20% and your Health regen threshold by 20%.
- Go to sleep - regenerates health and applies the ""Rested"" status for one hour.
- Rested: Gain +20% Skill XP.
- Brew coffee - applies the “Energized” status for one hour.
- Energized: +25% Max Stamina, +30% Stamina Regen."
Appearance Customization
- You can now tweak certain features of your appearance (such as hair, makeup, piercing, etc.) when using the mirror in any of your apartments and safehouses. It’s free and you can do it as often as you like. Character customization also includes more makeup and hair color options. Who's the fairest of them all, now?
What's New at Wilson’s?
- You can check out new items in Wilson’s 2nd Amendment store in Megabuilding H10 or look for them while exploring Night City.
- 2 new weapons: Darra Polytechnic Umbra (Power Assault Rifle), Budget Arms Guillotine (Power Submachine Gun)
- 4 new weapon scopes: Kang Tao Jue long scope, Tsunami Gaki sniper scope, Arasaka Kanetsugu short scope, Handyman short scope
- New type of weapon attachments - muzzle brakes!
10 new muzzle brakes: 5 for handguns (RC-7 Ifrit, RC-7 Liger, RC-7 Dybbuk, RC-7 Kutrub, RC-7 Babaroga); 5 for assault rifles & submachine guns (RC-7 Aswang, RC-7 Varkolak, RC-7 Zaar, RC-7 Yokai, RC-7 Strigoi).
New Poses in Photo Mode
- We added a number of new poses in Photo Mode, including poses for Johnny Silverhand (only available in flashback scenes when playing as Johnny).
LIVING CITY
Combat AI
- Multiple fixes and improvements to NPC melee and ranged combat AI and reactions, including taking cover, positioning, reloading, equipping weapons, dodging, blocking and many others.
- Multiple improvements to dismemberment triggers, hit reactions and death animations, adding greater impact to ranged and melee combat.
- Enemies are now much better at blocking and evading (Kerenzikov) attacks. The heavier the weapon, the easier it is to hit. The opposite is true for evading.
- Further diversification of melee and ranged combat behaviors for different factions: reckless, aggressive, balanced, defensive and cautious.
- Followers now contribute more in combat but can be defeated and temporarily disabled if they receive enough punishment.
- Numerous fixes and balance changes to netrunner combat.
Crowd Improvements
- Aggressive crowd behavior: certain NPC archetypes can and will enter combat with the player when provoked by aiming, shooting or fighting.
- Time skips affect the state of NPCs, as well as reset the state of the devices, environments and certain scenes.
- Improved crowd reactions, pathfinding and despawning.
Drive Model
- Introducing our all new Burn Out Mode! Hold Gas + Brake to engage, steer to rotate. The old system only allowed rotating on the spot, now try modulating the inputs to see what you can do! Try brake stands, donuts, drifts or heat up the tires to do a drag-race style launch with a High Grip boost. The system now works at higher speeds, so you can hit the brake with gas applied on corner entry to cause oversteer on most cars. Keyboard users can optionally use new Secondary bindings on arrow keys (some keyboards ignore the third key press when just using WASD), but gamepads allow the most control of the system (as gamepads in general provide the driving experience preferred by a vast majority of players).
- New Braking system produces consistent performance, front to rear, across all speeds. ABS simulation added. All vehicles brakes have been tuned to the new model.
- Engine simulation improved. Clutch simulation added. These changes improve resistance forces from the engine when shifting, helping to remove unwanted wheel spin events.
- Gearbox simulation improved. Much improved downshifting behavior. Transmission now realistically downshifts and has smarter shift logic to keep the engine in its sweet spot. Forward <-> Reverse shifting has been totally redone, allowing for J-Turns / Rockfords.
- Motorcycles improved. All of the above improvements help to make them more stable. Additionally, steering model improvements have been added, and they have been retuned.
- Tune improvements to various cars. Quadra Type-66 (all models, especially Avenger), Mizutani Shion (especially MZ2), Herrera Outlaw (major pass) & base MaiMai all had steering improvements implemented and more.
- Added adjustments to first-person perspective to all vehicles that needed it. In addition, Nomad vehicles with CrystalDome technology now digitally omit objects obscuring view.
Vehicle Traffic
- Visual improvement to traffic movement: turning and suspension.
- Panic reaction to danger: traffic now has the ability to drive away in panic from danger. NPC passengers can now die from car crashes.
- Reactions to fender benders: vehicles now have a wider range of reactions to being bumped into, and will recover and return to traffic more smoothly.
GAMEPLAY
Balance
- Various changes related to the economy, including increased rewards from jobs and Open World activities and decreased prices for vehicles and cyberware.
- Rebalanced and improved functionality of clothing mods. Adjusted the amount of modification slots available on clothing items. Categorized the mods to fit only specific clothing items. As a result, all equipped mods were moved back to your inventory. Go to the Inventory screen to re-equip them in accordance with the new rules.
- The "Easy" game difficulty is now moderately more challenging.
- Introduced 2 new stats replacing Evasion: Mitigation Chance and Mitigation Strength. Mitigation Chance determines how often the player has a chance to reduce incoming damage. Mitigation Strength determines the percentage by which damage is reduced (50% by default).
- Components that used to increase Evasion now affect Mitigation. For example: the Reflexes attribute, perks such as Mongoose, Vanishing Point, Human Shield, some clothing mods and cyberware, and more."
- Rebalanced Damage Over Time effects, generally reducing primary damage effects such as Burning, Bleeding and Poison.
- Reduced chance to disrupt trajectory of smart bullets by Tyger Claws' Glowing Tattoos ability.
- Added a quieter way to escape the NCPD when the heat is on. Instead of fleeing a certain distance from the most recent crime scene, V can opt to hide within the search area, although it will take longer for the police to stop looking.
Cyberware
- It's now possible to sell unused cyberware at a Ripperdoc.
- Cooldown duration is now properly described in the tooltip of Blood Pump cyberware.
- Made it possible to interrupt the Revealing Position hack by damaging the netrunner or by having immunity from Self-ICE cyberware.
- Activating Berserk will now double Stamina instead of granting an infinite amount.
- Tranquilizer Rounds in the Projectile Launch System no longer affect non-human NPCs.
- Reduced the ricochet number of the Legendary Ballistic Coprocessor to 1, but grants a 50% bonus to ricochet damage.
- Trajectory Generator (Kiroshi Optics mod) has been changed to Threat Analysis and now grants a 2% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by the percentage indicated by Mitigation Strength (50% by default).
- Increased duration of Optical Camo cyberware for V from 5/10/15 to 10/15/15 per rarity level.
- Added the Optical Camo ability for some NPCs.
- Even with Optical Camo active, the player will now be visible while grappling an enemy.
- Fixed an issue where it wasn't possible to equip some cyberware mods simultaneously.
Combat
- Numerous optimizations to combat AI resulting in an overall improved combat experience.
- Numerous fixes and improvements were made to reduce interruptions and smoothen NPC animations in combat, including attack, death, equip weapon, cover, hit reaction, reload, block and dodge animations. You can expect more consistent feeling of impact and crowd control from weapons as well as more spectacular visuals.
- Enemies will now correctly reposition to more tactically advantageous positions.
- Increased followers' shooting accuracy.
- Reduced explosion damage dealt to the player.
- Fixed cases where NPCs from the same group or faction didn't join combat when they witnessed their comrades fighting.
- Fixed an issue whereby NPCs didn't display a proper hit reaction when hit with a grenade upon entering combat.
- Enemy shotgunners will now attempt to keep a closer distance to the player during combat.
- Added some visual effects to the combat stims used by enemies.
- Enemies equipped with combat stims will use them only when their health is below 30%, reducing their overall stimulant usage.
- Increased visual complexity of enemy combat behavior in low-framerate mode.
- Fixed an issue when combat mode was triggered while roaming.
- Fixed an issue where the player could be knocked down by a hammer attack despite the weapon not reaching them.
- Significantly sped up switching between melee and ranged weapons for NPCs that can use both.
Quickhacking
- It's no longer possible to apply the Cyberpsychosis quickhack on cyberpsychos.
- Fixed an issue where deactivating a camera with a quickhack wouldn't interrupt enemy quickhack upload when the camera in question was used as a connection proxy.
- Fixed cases where a "hacked" status effect could remain on V permanently, preventing netrunners from hacking V again.
- Fixed an issue where, in some cases, the Whistle quickhack didn't cause NPCs to approach V's position.
Items & Devices
- Bonus items found in stash (2 DLC Jackets + 4 Registration Reward items) have new functionality:
- From now on, these items will increase their Rarity after performing a certain amount of upgrades.
- Added a base crafting spec for each item (Rare quality). The player's list of available crafting specs on existing saves wil be properly updated to accomodate this change."
- It's now possible to turn devices on and off while carrying a body.
- Fixed an issue where elevator door animations did sometimes not display properly, causing the player to see beyond world boundaries.
NPCs
- Lowered the health of the opponents in Beat on the Brat, except for the Twins - they can now block and/or evade attacks, so their difficulty is based more on skill.
- Woodman now prefers using the same Ajax rifle that he drops as loot. He was also demoted from a boss to a standard enemy.
- Fixed NPC behavior during Sasquatch, Oda, Adam Smasher, Royce and Beat on the Brat boss fights.
- Fixed an issue where enemy NPCs couldn't break V's guard in melee fights.
- Fixed clipping in V's and NPCs' aerial takedowns.
- Spin and kick melee attacks are now allowed only on fast, agile enemy archetypes.
- Cold Blood experience will no longer be awarded when dispatching enemies while having no Cold Blood effect active. The amount of Cold Blood experience granted for dispatching enemies increases with the amount of active Cold Blood stacks.
- Fixed clipping when grappling enemies from the crouched position.
- Enemy shotgunners now deal more damage.
- Enemies are less likely to attack V while V is performing a finisher.
- Increased damage dealt by sniper NPCs.
- Snipers will now be able to shoot when backing away from their target.
- Disabled tripping over bodies for V's companions.
- Rebalanced NPC Stamina.
- NPCs crushed by a vehicle that are unable to recover will die after some time.
- Fixed V's death animations that play while grappling an NPC.
- Fixed an issue where security, bouncers and police NPCs could have a bounty on them.
- Fixed some instances of NPCs T-posing.
- Fixed an issue where NPCs with the ability to apply status effects weren't able to do so.
- Added a 15% health debuff for enemies that have the Kerenzikov ability to compensate for more successful dodging.
Perks
- Rebalanced various perks and moved some of them in the skill tree. As a result, all the Perk points you spent were reset. Go to the Perks screen to reassign your Perk points for free.
- Redesigned the following perks: Bloodswell, Human Shield, Epimorphosis, Cold Blood, Coldest Blood, Cutthroat.
- Added new perks replacing some older ones.
- Stronger Together (Increases damage you deal while carrying a body.) -> changed to -> Tenacious V (Getting hit does not interrupt Health regeneration.)
- Unbreakable (Increases max stack amount for Cold Blood by 1.) -> changed to -> Easy Out (While Cold Blood is active, increases ranged weapon damage by 10% (lvl 1) or 20% (lvl 2) to enemies within 5 m of V.)
- Commando (You cannot be detected under water.) -> changed to -> Looking Sharp (Headshots with thrown Knives apply Blinding to the target.)
- Silent Finisher (Enemies with less than 15% Health are defeated instantly when attacked with a Knife.) -> changed to -> Juggler (When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown.)
- Lightning Bolt (Increases Crit Chance with Tech weapons by 3%) -> changed to -> Draw The Line (Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed.)"
- Due to the above-mentioned changes in perks, we renamed the Stealth skill tree to Ninjutsu in order to better reflect the perks it contains.
- Made the bonuses dynamic for 200% Efficiency, Field Technician and Cutting Edge. They are now applied to already crafted weapons and clothes. Respecing perks removes the bonuses correctly.
Player Mechanics
- V is now able to vault/climb/jump/sprint through glass that has been fractured.
- Fixed an issue where disposing a body into a crate could move V into walls or out of bounds.
Vehicles
- Fixed an issue when summoned vehicles could spawn within each other, resulting in either shattering to pieces or being launched in the air.
- Fixed an issue where hijacking a car with a hostile NPC inside caused them to clip through the roof and remain inside the vehicle.
- Fixed an issue where vehicles could be frozen in the air after loading a save file. Now they are just regular boring cars that fall down.
Weapons
- Reworked throwing knives - knives are not lost after each throw, but automatically return to V's hands after a set cooldown time (dependent of knife rarity). It's also possible to pick up thrown knives, resetting the cooldown.
- The Stinger Iconic knife now scales properly to V's level when obtained.
- Sped up Smart Gun projectiles on different weapons to the same value as in the Kang Tao G-58 Dian for a better feeling of impact and speed.
- Increased silenced gunshot sound range from 3m to 8m.
- The "Stamina Cost Reduction While Attacking" stat on melee weapons works correctly now.
- Crunch, Cold Shoulder and Pax weapon mods will increase weapon damage by a percentage value.
- The level requirement of melee weapons will now increase with each upgrade.
- Note: the level of upgraded melee weapons will be adjusted as a result of this change. The equipped items which exceed the level requirement can continue being used but, if unequipped, will have to wait until the required level is reached to be used again.
- The DR5 Nova obtained during the Stadium Love quest has stats properly balanced to V's level.
- The Crusher is no longer a viable weapon to use during the shooting competition in the Shoot to Thrill quest.
- Added aim assist to the bottles in Cassidy's challenge in We Gotta Live Together to make it easier to beat with a gamepad.
UI
- Various map usability improvements related to resizing icons, adding new tooltips and filters. This includes a dynamic filter based on zoom level as well as a custom filter which can be configured by the player.
- Redesigned the "Skip Time" interface. It makes switching between different parts of a day easier and shows predicted time.
- Updated graphics for various scopes, as well as increased clarity and new animations.
- Improved readability, consistency and visuals in UI panels, notifications and popups.
- Added a new notification with the song's name when it starts playing on the radio.
- The name of the vehicle will now be shown on the HUD when getting in.
- Items placed in your stash will now have stats properly displayed in their tooltips.
- Adjusted the crosshair for knife-throwing.
- Added a buff stack counter next to the health bar to show how many stacks of a certain status effect are active.
- Improved D-pad navigation on various screens and panels.
- Added missing description for Wakako's Database entry.
- I Fought The Law - Improved the interface of the electrical box to give more feedback when interacting with it.
- Fixed an issue when the mouse cursor didn't scale properly in different resolutions.
- Fixed an issue where the Fast Travel destination area appeared before the loading screen. No more spoilers, Choomba!
- Fixed an issue where brackets of tutorial windows could be visible in menus.
- Fixed an issue where the game could freeze if a shard was read directly from the loot container and immediately closed afterwards.
- Fixed an issue where the loading indicator could get stuck on the screen.
QUESTS
- Added a few secrets in Night City to be discovered by players.
- Extended romances with Panam, Kerry, River and Judy by adding new messages and interactions.
- Added interactions in the homes of love interests, including sleeping in bed with a given partner.
- It's now possible to mute the NCPD dispatcher and fixer brief/debrief holocalls. This automatically skips the call and sends you text messages instead. You can customize this feature in Settings > Gameplay > Holocalls. By default, the NCPD dispatcher is muted and fixers are unmuted.
- Players are now able to reject non-essential holocalls. There will be a prompt on the screen allowing them to accept or reject a holocall. If they reject the call, they will receive a text message instead.
- Improved the holocall system to prevent multiple holocalls from stacking if the first call loads too slowly.
- Enhanced Night City nightlife by making music in clubs a bit louder.
- Fixed an issue where the distorted visual effect could persist after coming back from the Cyberspace.
- Fixed an issue where River would instantly hang up after calling him. How rude!
- Automatic Love - Fixed cases where Lizzie's Bar was closed during the hours it should be open.
- Beat on the Brat - Separate journal entries for each fight will now appear only after finding them.
- Beat on the Brat - V will no longer be able to equip previously dropped weapons during fist fights
- Beat on the Brat: The Glen - Fixed an issue where, despite letting El Cesar keep his car, he was messaging V asking if they took care of it.
- Coin Operated Boy - Theo will no longer be despawned during the "Talk to Theo" objective.
- Disasterpiece - Fixed an issue where V was unable to get in the van to talk to Judy after obtaining the XBD.
- Dressed to Kill - Fixed an issue where the Thorton Colby car was missing.
- Epistrophy - Separate journal entries for different Delamains will now appear only after finding them.
- Epistrophy - Added new comments for the Delamain cab after finishing the quest and selecting the "liberate" or "merge" option.
- Ex-Factor - Fixed a case of Judy never calling to start the quest.
- Ex-Factor - Fixed an issue where Judy didn't spawn at the Clouds' balcony, blocking quest progression.
- Ex-Factor - If the player didn't loot Maiko's Death and Taxes pistol during the quest, it can now be found somewhere else.
- I Fought The Law - V can no longer wait inside River's car while an important scene with Detective Han plays.
- Killing in the Name - When hacking the router, the minigame will be displayed properly even in cases where V doesn't have a Cyberdeck equipped.
- Life During Wartime - Fixed an issue where the "Scan the tracks" objective could change location.
- M'ap Tann Pèlen - Fixed an issue where the NPCs in the butcher shop didn't spawn, blocking further progression.
_ M'ap Tann Pelèn - Fixed a rare case of Placide being even more grumpy than usual and refusing to talk to V at Rolland's.
- Off the Leash - Some fans at the Kerry & Us Cracks concert weren't happy to see other people copying their outfits, so they got changed.
- Pisces - Fixed an issue that could prevent V from leaving Hiromi's apartment if they called someone during the elevator ride to the maintenance floor.
- Riders on the Storm - Fixed an issue where, under specific circumstances, it wasn't possible to talk to Panam and Mitch.
- Search and Destroy - Fixed an issue where further main quests didn't appear after completing this quest.
- Sweet Dreams - Quest will no longer reappear in the journal with the "Talk to Stefan" objective if Stefan's braindance was refunded after V initially rejected the offer.
- The Information - Added a choice to skip the braindance tutorial sequence.
- These Boots Are Made for Walkin' - V's old car will no longer be missing.
- With a Little Help from My Friends - Fixed an issue where Panam wouldn't call to start the quest after Riders on the Storm.
OPEN WORLD
- V now has standing with fixers throughout Night City. New fixer gigs will appear gradually in sets as your standing increases, and a fixer will offer you another set of gigs only after the previous set is completed in a given district.
- Completing all the gigs for a fixer will earn you a special reward (excluding Mr. Hands - sorry, he just doesn't like you, choom.) To see the progress of your standing with a fixer, hover over their icon on the map screen and check the completed gigs."
- Crowds and communities of Night City are now more diverse during the day and at night. Increased occurrences and added more variety of conversations in all districts.
- Assault in Progress in Charter Hill - Fixed an issue where it wasn't possible to pick up evidence.
- Assault in Progress in Corpo Plaza - Fixed an issue where the quest could be blocked if the player collected evidence before visiting Heywood.
- Assault in Progress in Kabuki - Fixed an issue when the activity would reappear on the map after completing The Prophet's Song.
- Gig: Breaking News - Fixed an issue where the truck would fall underground blocking further progression. Note: the vehicle will now spawn after getting close to the garage, despite the marker pointing below the ground.
- Gig: Family Heirloom - Fixed an issue where the gig didn't trigger when approaching the marker and was stuck on "Undiscovered".
- Gig: Freedom of the Press - Quest will no longer fail upon entering the TV studio building.
- Gig: Going-Away Party - Fixed an issue where the car spawned underground. If you encountered this issue, you may need to start escorting Flavio in order for the car to spawn.
- Gig: Guinea Pigs - Fixed an issue where the elevator inside the hotel was closed, blocking further progression.
- Gig: Life's Work - Fixed an issue where the car didn't spawn or spawned incorrectly.
- Gig: The Lord Giveth and Taketh Away - The SUV will now spawn properly.
- Reported Crime: Paranoia - It's now easier to climb the building and reach the stash.
- Cyberpsycho Sighting: Smoke on the Water - Fixed an issue where "Search the van [Optional]" was the only objective left and couldn't be completed.
GRAPHICS, AUDIO, ANIMATION, CINEMATIC DESIGN
- Improved water appearance and added water interactions. Ripples and splash effects will be produced during various events, like object collisions and from gunfire.
- Improved rain visual effects on vehicle windows. Raindrops are no longer afraid of falling.
- Added neon rims for bikes. You can switch them on and off with the E key (or by pressing Left Stick on a gamepad).
- Improved visuals of the Optical Camo cyberware. If Johnny had this cyberware in 2023, he could've just quietly dropped the mini nuke.
- Fixed an issue where various subtitles with Johnny's lines could get stuck on the screen.
- Fixed a number of AVs flying through buildings.
ENVIRONMENT AND LEVELS
- Improved the weather system so that its states change in a more logical order and when certain conditions are met.
- Drastically reduced the amount of loot lying around as a part of an effort to allow players more breathing room to experience quest scenes and the world itself.
STABILITY AND PERFORMANCE
- HDD Mode has now an auto-detection option. When enabled, it automatically detects which drive the game is installed on, and, if neccessary, boosts data loading and crowd activity at the expense of crowd variety, extra loading screens, and less detail in the streets when driving fast.
- Added AMD FidelityFX™ Super Resolution (FSR) 1.0 algorithm, replacing Contrast Adaptive Sharpening (CAS). On PC it can be enabled in Settings > Graphics > Resolution Scaling. The option is not configurable on consoles.
- Multiple fixes and improvements related to stability and optimization.
PC-SPECIFIC
- Added a benchmark mode. You can find it in Settings > Run Benchmark.
- Added a "Toggle walking" option when playing with keyboard. It is activated by pressing G during exploration. The key can be rebinded in Settings.
- Enabled transparent ray-traced reflections on glossy coating of some cars.
- Enabled Variable Rate Shading (VRS). This feature boosts rendering performance and visual quality by varying the shading rate for different regions of the frame. Available only on compatible hardware.
- Fixed an issue which blocked Resolution Scaling on AMD graphics cards when Ray Tracing was enabled.
Discontinued support for NVIDIA 700 Series graphics cards
- Due to the end of support for graphics drivers, we've decided to change the minimum system requirements of NVIDIA graphics cards to GTX 970. The game won't necessarily stop functioning on said cards, however, we are no longer testing the game on NVIDIA 700 Series graphics cards.
Windows 7: future support
- Due to technical limitations of non-native DirectX 12 implementation on Windows 7, and the end of, or limited, support for graphics drivers, game updates will not be supporting Windows 7 after June 15, 2022. If updated with patches published after that time, the game may stop working on this operating system.
Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!
Patch 1.31 (14 September 2021)
Patch 1.31 for Cyberpunk 2077 is now available. Here's the list of changes for this update.
Please note that the issues listed below did not affect all players.
Gameplay
- Fixed an issue where after upgrading an item with a quest tag, the base version of said item wasn't removed from the inventory.
- Fixed an issue where weapon reload speed perks slowed down reload time.
- Corrected the height of charged jump.
- Adjusted enemies' stealth detection speed dependent on game difficulty.
- V will no longer get stuck in falling animation when crashing a motorbike while also having "The Rock" perk.
Quests & Open World
Disasterpiece
- Fixed an issue where Judy didn't spawn in her van on Jig-Jig Street.
These Boots Are Made for Walkin'
- Fixed an issue where Thorton Galena "Rattler" didn't spawn in the quest area.
- Thorton Galena "Rattler" will no longer become invulnerable after the quest is completed.
Beat on the Brat
- Fixed an issue where the quest could reactivate with the objective "Go to the final fight" on saves made on game version 1.22.
With a Little Help from My Friends
- Fixed an issue where the objective "Wait for the nomads" could persist on the screen long after player's arrival at the junction.
- Fixed an issue where it wasn't possible to interact with the nomads to discuss the plan.
The Nomad
- Fixed an issue where player's car could get stuck between a blockade and a guardrail, preventing them from returning to the car and blocking progress.
Visual
- Fixed an issue where roads after rain did not look wet, which was the result of ongoing work on the Wet Surfaces System. In 1.31 wet surfaces should look more detailed than they did even before the issue occurred.
- Removed hair and/or eyebrows in cases where they were set to "off" in earlier game versions.
- Fixed an issue where shooting with a Tech weapon caused a momentary blinding light.
- With a Little Help from My Friends - Fixed an issue where Carol was missing her tablet or sitting in the air during a scene.
UI
- Returned missing descriptions in Overheat and Short Circuit quickhack tooltips.
- Returned missing descriptions for Backpacker, Resist!, Osmosis and Footloose clothing mods.
Miscellaneous
- Fixed an issue where players couldn't claim in-game Registration Rewards due to the error: "A network error has occurred. Please try again later".
Patch 1.3 (18 August 2021)
Patch 1.3 for Cyberpunk 2077 is now live!
Here is a list of the most notable changes coming in this update:
Please note that the issues listed below did not affect all players.
Additional content
- A list of all the free DLCs can be found in the Main Menu under "Additional Content".
- The 1.3 patch delivers the following free DLC:
- Johnny Silverhand's Alternative Appearance – can be enabled in Settings in the "Additional Content" tab.
- Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket - both available in the stash in V's apartment after receiving a message Viktor after completing The Ride. They're of Rare/Iconic quality by default, Crafting Specs to craft a higher quality will also be unlocked.
- Archer Quartz "Bandit" - available as a reward or for purchase (depending on choices made by player) after completing Ghost Town and then receiving a message from Dakota or Rogue. If you haven't received the message, make sure to be in the Badlands area and move further away from Dakota's workshop. Dakota will also need a couple of days to contact you.
Improvements
- Improved the minimap's zoom level when driving, so that it's more zoomed out and easier to navigate.
- Automatic Love - Screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two.
- Added a button which allows to reallocate the distribution of Perk points on a character's skill tree.
- Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms.
- Added Database links to Journal entries.
- Added an accessibility option for center of screen dot overlay which helps with reducing/avoiding motion sickness. It can be enabled in Settings → Interface → Center of screen dot overlay.
- Fixers will now message V to offer a car for purchase less often.
- Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC .
- Added a filter for quest items in the Backpack.
- Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them.
- It is now possible to rotate V in the Inventory with a mouse.
- Player will now properly be able to craft a quickhack even if they once crafted it and then got rid of it.
- Added a comparison tooltip for cyberware.
- Improved a notification when buying cyberware and not meeting the level requirements to equip it.
- It's now possible to upgrade crafting components in bulk.
- Added new sleeping spots for Nibbles in V's apartment.
- Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out.
- Land mine icon will now be grayed out after disarming it.
- It's now possible to use an elevator while carrying a body.
- Happy Together - Barry now has an updated, more unique appearance.
- Base item will now be highlighted green like other components if it's present in the Inventory when crafting the same item of a better quality.
Balance changes
- Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster.
- Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the "Alerted" state.
- NCPD will no longer react and turn hostile because of dead bodies in Open World activities.
- NCPD will now also react to hitting NPCs with a non-lethal weapon.
- Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used.
- (Don't Fear) The Reaper - Improved Adam Smasher's behaviour during the fight.
- Play It Safe - Improved Oda's behavior during the fight.
- Transmission - Improved Placide's behavior during the fight.
- Transmission - Increased Placide's hacking resistance.
- Cyberpsycho Sighting: Letter of the Law - Improved Cyberpsycho's behaviour during the fight.
- Every Breath You Take - Improved Red Menace's positioning and aim.
- Increased stats of La Chingona Dorada (Jackie's iconic pistols).
- The Rescue - Increased the number of ammo at the beginning of the quest.
- Introduced minor tweaks and improved balancing of the Contagion quickhack.
- Improved the Crafting system, so that items with Random quality scale their quality with player's Crafting skill - it's not possible anymore to roll a quality exceeding that of the relevant Crafting skill.
- The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted in result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached.
- Added more crafting specs for cyberware mods.
- Added crafting specs for knives (available from the start of the game).
- Updated the number of components required to craft some items, e.g. Bounce Back, MaxDoc, quickhacks, clothing mods and some weapons.
- Balancing of crafting specs for clothing mods.
- Balancing of the number of components required to craft clothing.
- Balancing of the number of components required to craft Sandevistan Fragments.
- Optical Camo cyberware will now be available for purchase from Ripperdocs.
- Adjusted price of the Sensory Amplifier cyberware mod.
- Rare Unity crafting spec will now be obtainable only during Suspected Organized Crime Activity: Tygers by the Tail.
- Changed the price and quality of Kerry's guitar that can be obtained during Gig: Psychofan.
Gameplay
- Fixed an issue where crafting specs from clothing stores were available only during the first visit to a vendor.
- Fixed an issue which occurred after visiting the Nomad Camp, resulting in being unable to use weapons and quick menu items.
- Fixed an issue where hacking a neutral target wasn't counted towards the Christmas Tree Attack achievement.
- Tutorial window about skillchecks will no longer pop up when the "Unauthorized" prompt is displayed on devices.
- V will no longer look down after using fast travel.
- Adjusted functionality of multiple perks:
- "Hit the Deck" perk will now work properly on knockdowned and staggered NPCs.
- "Can't Touch This" perk will now grant the player immunity to Blind from their own flash grenades.
- "Crazy Science" perk will now properly increase the sale price of all items.
- "Hacker Overlord" perk will now grant a recipe for the Epic Whistle quickhack.
- Guitars from New Dawn Fades will no longer be disassemblable and won't be automatically disassembled when having the "Scrapper" perk.
- Player will now properly have a chance of looting a weapon attachment with the "Mech Looter" perk.
- Minor fixes related to how V behaves when dialogue is fast-forwarded:
- Fixed an issue where player could get stuck in changing position between crouching and standing after skipping dialogue.
- V will no longer holster a weapon after skipping dialogue while holding it.
- V will no longer be stuck in a loop after skipping holocall dialogue while falling into water.
- Fixes related to crafting, some adjustments to item pricing:
- It is no longer possible to exploit the epic "Untitled 18 - Brancesi, 2021" painting by selling and buying it back.
- Added a quality setting to Sandevistan Fragments' crafting specs.
- Rebalanced and added some loot, fixed various items that couldn't be picked up:
- Fixed various unlootable items.
- Fixed the icon displayed when looting shoes.
- Fixed a case where Jackie's iconic pistols could be found laying on the street in Northside as loot.
- Fixed an exploit where player could loot the XBD dealer's stock from his body after killing him in Disasterpiece.
- Removed duplicate loot from an Open World activity in Pacifica.
- Fixed appearance of a junk item.
- Added loot to an empty loot container behind a Sex Shop in Corpo Plaza.
- Fixed an issue where some Rare items were dropping where they weren't supposed to.
- Adam Smasher will now drop additional loot besides the Access Token.
- Removed an inappropriate junk item from the nightstand in Jackie and V's room in Konpeki Plaza.
- Fixed some unopenable loot containers in the Control Tower in With a Little Help From My Friends.
- Removed Legendary Mantis Blades from Royce's office in The Pickup.
- Added new items and removed duplicate items from some vendors' stock:
- Removed duplicate crafting specs from Weapon Shops in Vista Del Rey, The Glen, Rancho Coronado, Badlands and Pacifica.
- Added some food items to Trailer Park food vendor's stock:
- Fixed behavior and visuals of multiple devices.
- Fixed some vending machines with appearance not corresponding to what they have in stock.
- Optimisation related to various devices.
- Fixed text displayed while scanning machines in Reported Crime: Table Scraps.
- Fixed an issue where it wasn't possible to use the numpad next to the garage in The Highwayman.
- Fixed animation of an enemy distracted by a water sprinkler.
- Fixed untranslated text displayed while scanning a Weapon Vending Machine.
- Fixed an issue where pachinko machines in Wakako's parlor were missing.
- Fixed oversized collision boxes of proximity mines in various quests.
- Fixed an issue where NPCs weren't reacting to distraction from TVs and cameras in The Heist.
- Adjusted appearance of access point antennas.
- Added missing interaction for an access point in Gig: Guinea Pigs.
- Fixed lights on some access points.
- Fixed the oversized collision box for boilers.
- Removed redundant personal link icon from a non-interactive device in Gig: Severance Package.
- Removed a reduntant scanning component from shelves that hide Access Points.
- NPCs killed by a car elevator will no longer clip with it or pop up on its surface.
- Fixed untranslated text displayed on the screen of the Confession Booth.
- Hologram decorations will no longer have collision.
- Fixed unstranslated text displayed when scanning a forklift.
- Fixed an issue in Riders on the Storm where scanning a forklift in the Raffen Shiv camp was highlighting an enemy who was outside of the forklift's reach.
- Fixed an issue where uploading the Icepick Daemon to some forklifts located near an Assault in Progress in Kabuki powered them off.
- Ceiling turrets will no longer begin firing before facing the target.
- Taking control of a camera while swimming will no longer break the UI, camera view and animations.
- Removed the laser effect from cameras after using the "Fry Circuits" interaction on them.
- Added SFX for the "Fry Circuits" interaction used on a camera.
- Fixed an issue where taking control of turned off cameras could turn them back on.
- Fixed a barbed wire that didn't deal any damage.
- Added a missing animation when jacking in to a device in Gig: Old Friends.
- Security Cameras will no longer spot V when crouching or hiding behind the cover.
- Fixed untranslated text on the intercom screen in Silver Pixel Cloud in Blistering Love.
- Fixed various issues with elevators:
- It's no longer possible to get stuck inside the elevator in Megabuilding H10.
- The elevator in I Fought The Law can no longer be exited when using it to get to the penthouse.
- "Scanning" timing of access authorization in elevators was shortened.
- Tweaked arrows on UI panel of an elevator to light up according to its movement direction.
- Introduced various fixes and improvements towards behaviour and reactions of NPCs, and living city in general:
- Turrets should now have a common target with NPCs.
- Adjusted the NPCs' behaviour when their car is stolen.
- NPCs will no longer react with crouching to every gunshot.
- Fixed an issue where some NPCs wouldn't run away from combat scene.
- Traffic vehicles will now honk after hitting V.
- Vehicles will no longer get stuck in their position upon saving and loading the game while they're in the air.
- Fixed different quickhacks & scanning -related issues. Introduced minor tweaks and improvements:
- Fixed FPP camera, so that it doesn't drop down when starting to scan.
- Improved performance when opening Scanning menu.
- Security Cameras with fried circuits can no longer be hacked.
- Fixed an issue when available quickhacks could be doubled.
- Added dying animation for NPCs, killed with the Short Circuit quickhack.
- The Tyger Claw boss in Pisces can now be hacked during combat.
- It's now possible to use Distraction quickhack on the conference holo table in Nocturne Op55N1.
- Fixed an issue where scanning an enemy NPC from inside a car could launch the car in the air.
- Ladders will no longer be displayed as "turned on" while scanned.
- Fixed an issue where scanning overlay would remain on screen if the scan was performed while exiting a car.
- Fixed an issue where scanning regular NCPD Officers would display results for MaxTac.
- Human names will no longer be displayed above robots and mechs while scanning.
- Smoothed Surveillance Camera controls when remote-controlling drones.
- Improved NPCs' behaviour in combat and fixed various issues related to it:
- (Don't Fear) The Reaper - Adam Smasher's footsteps are now audible when running after V.
- Play It Safe - Fixed an issue where Oda's mantis blades textures could disappear upon his defeat.
- I Walk the Line - Fixed an issue where Sandevistan's visual effects could appear despite Sasquatch not using it.
- (Don't Fear) The Reaper - It's no longer possible to attack Adam Smasher during his phase transition animation.
- Play It Safe - Fixed an issue where Oda could become invisible at long distance.
- The Pickup - Royce's minion will no longer T-Pose after applying Short Circuit on Royce.
- Beat on the Brat: Pacifica - Destroying Ozob's nose will now properly deal additional damage to him.
- Beat on the Brat: Kabuki - The Twins will no longer loop in the guard animation after V wins the fight and follows them.
- I Walk the Line - The Animals will no longer ignore collision of the shutter doors if V sneaks past them.
- It's no longer possible to stun lock cyberpsychos by continuously throwing grenades at them as the knockback now presents a delay.
- Stadium Love - It'll no longer be possible to perform takedowns on 6th Street members in the quest area.
- Drones will now look destroyed after they explode.
- NPCs will no longer keep hiding in cover after being flanked.
- Polished grenade trajectory preview for extreme angles.
- Disabled mirror interactions during combat.
- Tweaked and improved some of the player mechanics:
- Fixed an issue which blocked double jump during holocalls.
- Fixed an issue where V could be launched into the air when attempting to jump through or climb various terrains throughout Night City.
- Bodies dumped in Thorton Galena "Ghoul" will no longer stick outside the back of the car.
- Fixed an issue with weapons becoming invisible after selecting them rapidly with the mouse scroll button.
- It's no longer possible to open a trunk of the car while it leaves with Jotaro's body inside in Gig: Monster Hunt.
- Added animation for picking up and dumping bodies in vehicle trunks.
- Fixed an animation of dumping and picking up bodies from vans.
- It's now possible to stash NPCs in the trunk of Villefort Cortes.
- Fixed an issue in The Beast in Me: City Center where Claire's car could be spinning around in circles instead of driving away if player chose not to go with her to her garage.
- Player can no longer use frightened NPCs as human shields when Police warrant is applied.
- Fixed an issue where V was unable to fast climb or slide down ladders.
- Fixed minor issues with cyberware:
- Titanium Bones cyberware will no longer appear as duplicated at the Wellsprings Ripperdoc.
- Fixed an issue where the name of the cyberware on cooldown wasn't displayed.
- Adjusted functionality of some mods:
- Deadeye clothing mod now works properly.
- Panacea and SuperInsulator clothing mods will now protect player against EMP Grenades.
Stability and performance across platforms
- This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines:
- Multiple performance improvements, including...
- Dynamic Resolution Scaling improvements.
- Improved framerate consistency, resulting in fewer hitches and spikes, especially during combat.
- Various streaming improvements, including...
- Fixed a streaming issue affecting performance in the City Center district.
- Memory optimizations and memory management improvements in various systems (reducing the number of crashes). Numerous crash fixes, including...
- Fixed crashes, which occurred when loading a save file after the car combat sequence with Arasaka agents.
- Fixed a crash that occurred when waiting for Thompson before leaving Atlantis in Never Fade Away.
- Fixed a crash that occurred after turning off and on the "Crowds on Minimap" option in Settings multiple times.
UI
- Delamain image will no longer get stuck on holocalls when V leaves the car too fast after completing Epistrophy: Badlands.
- Item tooltip will no longer disappear if its content is too long.
- Fixed various typos in subtitles, shards, quests and weapons' descriptions.
- Added a text message received after failing Epistrophy: North Oak by leaving the Delamain cab.
- Changed back the name of the fast travel point near V's apartment to "Megabuilding H10".
- Removed some items labeled as "None" and without proper icons from the inventory.
- The on-hover menu with multitude of mods on an item in inventory will now show stats properly.
- Fixed an issue where male variants of the VR tutorial were in Polish for Brazilian Portuguese language version.
- Black-Market battery mod description will now display strings with item attributes properly.
- Fixed an issue where Contagion quickhack button was missing its icon outside of inventory.
- Status Effects icon of the "Cold Blood" perk now looks like a snowflake.
- Punk Duolayer Tank Top will now be visible in the Inventory when equipped.
- Added a loading screen tooltip informing about Fast Forward settings.
- Fixed the Galena "Gecko" vehicle's name next to the "Buy vehicle" prompt.
- Image in the second message from Nancy Hartley in Holdin' On/Killing in the Name will now be displayed properly.
- Adjusted wording of the Crafting skill progression reward related to upgrade cost reduction.
- The image displaying Mackinaw MTL1 in the "Call vehicle" menu will now match with the car's model.
- Removed debug strings from the "The Good, The Bad and The Ugly" perk's tooltip.
- Icon grouping artifacts will no longer get dettached from their respective locations on the map when zooming in/out.
- When Stamina Meter is depleted, the appropriate icon will now appear next to the health bar instead of the overload icon.
- Villefort Alvarado V4F 570 Delegate description will now correctly state that the drive is rear wheeled.
- The period of the possible occurrence in the description of Synaptic Accelerator in the tooltip will now display a proper value when playing in Polish.
- Fists description in the weapon wheel will now display an appropriate item type.
- Fixed text in the shard about Chiba-11 district.
- Opening Photo Mode and a vendor menu in quick succession will no longer result in freezing the game.
- Gold iconic loot icon will now be displayed on the minimap.
- Fixed an instance where hit markers and kill confirmation weren't visible when destroying enemy turrets.
- Fixed enemy markers using the incorrect color on unaware enemies - they will now be yellow instead of red.
- Fixed an issue when RAM Recovery Rate below 0.50 was not displayed correctly.
- Fixed an issue when the disassemble item button was displayed incorrectly.
- Fixed an issue where the buttons on switching mods warning were not working as intended.
- Fixed the non-functional hinted keys when Breaching Protocol.
- Removed redundant input hints in Cyberdeck panel.
Graphics, audio, animation
- Reinforced Composite-Lined Rocker Foldtop is now properly aligned with V's legs.
- Fixed an issue where the Monowire could slightly dislocate male V's arms and clip through clothes.
- Fixed an issue in The Heist where Flathead's case could float outside the hotel room in Konpeki Plaza, blocking the doorway.
- Fixed an issue where changing music volume in Sound settings affected car radio alongside with the background music.
- Fixed an issue where Takemura`s voice was doubled while talking to V in the van in Down on the Street.
- Fixed an issue where some netrunning suits clipped with female V's legs and male V's pants.
- Fixed an issue with the running animation after jumping on downwards or upwards slope.
- Fixed dust particles, which were sometimes incorrectly displayed.
- Characters' skin will no longer become too bright in dark areas.
- In The Information, Smasher's shadow will no longer appear on the elevator's door after rewinding braindance to the beginning.
- Fixed Arasaka soldiers spawning on player's sight when going back upstairs to save Takemura in Search and Destroy.
Environment and levels
- Fixed various map holes in Watson, City Center, Westbrook, Heywood and Santo Domingo.
- Fixed faulty pathing for vehicles on the City Center ring road.
- Fixed multiple places where player character could get stuck permanently.
- Fixed multiple issues with disappearing environments.
- Fixed multiple issues with objects popping in on player's sight.
- GPS in Biotechnica Flats will no longer lead player to unreachable areas.
Quests
- Rearranged shards into correct categories.
- Fixed an issue where calls to quest NPCs would abruptly end, making the NPC appear in other calls and potentially breaking other holocalls from the NPC.
- Fixed an issue where interrupted holocall would resume along with other call, which could make the NPC appear in other calls and break the next holocall from that NPC.
- Disasterpiece:
- Fixed an issue where Judy wouldn't spawn inside her van after finding the XBD.
- Fixed an issue where Judy's van could spawn underground after getting the XBD, blocking progress.
- Player will no longer get locked inside the braindance studio basement if they visited it after completing Disasterpiece.
- Gimme Danger:
- Fixed an issue when it wasn't possible to interact with Takemura and to fullfil the objective "Meet Takemura".
- I Walk the Line
- Shutters leading to the cinema inside Grand Imperial Mall should no longer be closed blocking access.
- The doors leading to Netwatch Netrunner will now properly open after defeating Sasquatch.
- Play It Safe:
- Fixed an issue with interrupted holocalls, which could block calls from Takemura.
- Various smaller fixes for the parade sequence, it should now be a more polished experience overall.
- Spray Paint:
- Removed the Relic Malfunction effect during the conversation with Brendan.
- Coin Operated Boy:
- The quest should no longer stay "Undiscovered" when the interaction with Brendan should start.
- Sweet Dreams:
- Stefan is no longer missing.
- Fixed an issue that prevented players from depositing quest items from gigs at their respective drop points.
- Stefan's braindance can no longer be used while on bike.
- Automatic Love:
- Fixed an issue that could result in player being unable to exit Clouds because of an invisible barrier.
- Fixed an issue where Evelyn didn't despawn from Judy's workshop after The Information, which resulted in player not being able to talk to Judy because of an invisible wall blocking the way.
- Fixed an issue where killing the VIP guards in a specific order could result in disappeared objective and blocked further progression.
- It will no longer be possible to get stuck inside Clouds by entering without going through the reception desk.
- Beat on the Brat:
- Fixed an issue in which the quest could get stuck with Fred not calling in regards to the final fight, which was caused by players running away from Rhino too fast after defeating her. The quest now also continues for players who were rude like that.
- Arroyo - it's now possible to take the money from Buck after defeating him.
- Kabuki - there was a chance that the twins/"one guy" wouldn't want to fight anymore after V lost twice. This was fixed, so they can now enjoy an infinite amount of winning until V beats them.
- Big in Japan:
- Tyger Claws gangers will no longer engage in combat with each other.
- The quest will now fail upon getting out of the vehicle after having driven into water (preventing blocking progression).
- Blistering Love:
- Fixed an issue where the quest wouldn't update after arriving with Rogue at Silver Pixel Cloud.
- Boat Drinks:
- The quest will no longer fail after being completed when V chooses not to go to the city with Kerry and uses fast travel.
- Both Sides, Now:
- It's no longer possible to interact with Judy's mirror while Johnny is leaning on it.
- Don't Lose Your Mind:
- Fixed an issue where player could get locked out of Delamain's core room if they entered and exited the room in quick succession.
- Down on the Street:
- Fixed an issue where it wasn't possible to talk to Wakako.
- Dream On:
- Fixed an issue where it was possible to reach the van without triggering a fight.
- From now on Elizabeth will follow V correctly.
- The corporate agents will now despawn if the chase is failed.
- The "Connect to the van's Access Point" objective will no longer reappear after neutralizing the attackers before calling Elizabeth.
- Ex-Factor:
- Fixed an issue that would cause the quest to stay active after completion.
- Shoot to Thrill:
- Fixed an issue where it wasn't possible to take the gun from Wilson after the quest.
- For Whom the Bell Tolls:
- It's no longer possible to jump into the open world from the rooftop in Afterlife.
- Fortunate Son:
- Point of interest icon will now appear properly on the map.
- Forward to Death:
- Fixed an issue where Militech reinforcements could fly away in the AV instead of jumping down on the battle field, blocking progress.
- Fixed an issue where the Basilisk could get stuck after colliding with vehicles in the Nomad Camp.
- Full Disclosure:
- Fixed an issue where, under specific circumstances, quest wouldn't progress after defeating Sandra.
- Ghost Town:
- Adjusted an appearance of one of the gangers in order to avoid clipping issues.
- Dakota will no longer call V after leaving the town area in Panam's car.
- Fixed a crash that could occur while waiting for Panam by the power substation.
- Fixed an issue when Panam didn't hang up when approached, causing blocked progression.
- Forbade calling vehicles onto the Raffen Shiv arrival spot to prevent conflicts with scenes and NPCs during the quest.
- Panam will no longer crash cars on her way out of the Tunnel.
- Happy Together:
- Getting in combat outside the area of Barry's apartment during the objective "Talk to Barry" will no longer fail the quest.
- It's no longer possible to get locked inside Barry's apartment after running into it just after telling the NCPD officers about Andrew's niche.
- Heroes:
- Gustavo and Martha will no longer be present at El Coyote Cojo if player left during the ofrenda and completed Gig: Bring Me the Head of Gustavo Orta in the meantime.
- It's no longer possible to get stuck inside Jackie's garage during combat with Valentinos.
- I Fought the Law:
- It's no longer possible to block progression by sprinting inside the elevator after being spotted by enemies.
- It's no longer possible to exit the conference room during the braindance.
- Fixed an issue where, under specific circumstances, holocalls may not finish properly when leaving the mission area prematurely.
- Killing In The Name:
- Fixed an issue where it wasn't possible to talk to Johnny near the fortuneteller bot.
- Life During Wartime:
- Fixed an issue where the AV's door was closed, making it impossible to loot inside.
- It's no longer possible to summon any vehicle to AV crash site before saving Mitch.
- A Like Supreme:
- Fixed an issue where, under specific circumstances, objectives could trigger once again, blocking further progression.
- Love Like Fire:
- It's no longer possible to use the chopper rotor to get outside of rooftop area.
- M'ap Tann Pèlen:
- Fixed an issue where player was unable to follow Placide inside Batty's Hotel because of a closed door.
- Fixed an issue where getting a call from or calling Mr. Hands was blocked. Note, it may be necessary to leave the vicinity of the chapel to unblock calls and progress further.
- Nocturne Op55N1:
- Overwatch Sniper Rifle will no longer get removed from player's inventory after passing the Point of No Return. Returning to an earlier save game and playing through PoNR again is required to get the item back.
- Practice Makes Perfect:
- Fixed a case of an enemy getting stuck inside a wall during the VR tutorial.
- Pyramid Song:
- It's no longer possible to save the game during the sex scene with Judy.
- Raymond Chandler Evening:
- The quest will no longer fail if there's a car parked at the entrance of the building. // Cured Cynthia's parked-car-a-phobia.
- Riders on the Storm:
- Empty vehicles will no longer be present during the chase scene.
- Fixed an issue where Panam's van could spawn incorrectly if player entered the Wraith camp through the tunnel and exited through the front, blocking progress.
- Fixed an issue where, under specific circumstances, the progression could be blocked after restoring power.
- Second Conflict:
- Fixed missing pointers to Maelstrom gangers and Patricia at the entrance to Totentanz.
- The quest doesn't get blocked any more if alternative path has been used to reach Nancy's room in Totentanz.
- Send in the Clowns:
- Player can no longer block progression by running Ozob over by their car during the "Talk to Ozob" objective.
- Small Man, Big Mouth:
- It's now possible to interact with Kirk even if the conversation with Johnny on the stairs wasn't triggered.
- Space Oddity:
- Fixed a case where killing one of the homeless could result in his body blocking access to the laptop.
- Stadium Love:
- Fixed an issue where the quest wouldn't complete if player engaged in combat with 6th Street after finishing the challenge.
- The Ballad of Buck Ravers:
- Fixed missing pointers on Johnny while watching the street performer.
- The Beast in Me:
- It's no longer possible to start any of the races while in combat.
- Fixed an issue in which when going to meet Claire in her garage, her car could spawn incorrectly, blocking access to dialogue.
- The Corpo-Rat:
- Fixed an issue where it wasn't possible to select the destination after entering the AV.
- The Gun:
- Fixed an issue where there was no option to collect the gun from Wilson.
- The Heist:
- Fixed an issue where Jackie could disappear while waiting by the Delamain cab next to the Afterlife or while inside Konpeki Plaza.
- Fixed an issue where the quest wouldn't progress after connecting to the first camera in the Flathead sequence.
- The Highwayman:
- Fixed an issue where the quest could get stuck in the Journal without any objective and Nazaré "Itsumade" wouldn't get added to owned vehicles if player had a date with Meredith in Venus in Furs but didn't go, though players aren't encouraged to ghost her.
- The Hunt:
- Fixed an issue when the "Use" prompt was inactive and it wasn't possible to investigate the computer, blocking further progression.
- The Pickup:
- Fixed an issue where Dum Dum would keep spawning and despawning if player started combat with Maelstrom in the main hall at a specific moment.
- Fixed an issue where Jackie could get stuck in All Foods if player killed Royce from the balcony, blocking progress.
- Fixed an issue where progress could be blocked on the "Follow Dum Dum" objective if Dum Dum was killed before reaching the boss room.
- Fixed an issue where the optional objective to "Talk to Brick" could appear even if Brick was killed by the detonator.
- Fixed an issue where, under specific circumstances, it wasn't possible to finish conversation with the Militech agent, blocking further progression.
- Holocalls from Jackie and Regina will no longer overlap.
- The garage door should no longer close when triggering combat.
- The objective "Sneak past Royce" will no longer fail if Breach Protocol is used earlier.
- Secured a scenario when hostile path in All Foods is triggered during the call with Meredith Stout.
- The Ride:
- It's no longer possible to get stuck in an interrupted holocall with Jackie when calling him immediately after exiting Dex's limo.
- The Space in Between:
- Fixed an issue where Fingers wasn't present in his clinic.
- There Is A Light That Never Goes Out:
- Quest will no longer fail if player previously got into a fight with the 6th Street gang during Stadium Love.
- Transmission:
- Fixed a case where the game could get stuck on a black screen after entering cyberspace.
- Fixed an issue where player could get stuck on the phone with Maman Brigitte if the call was interrupted.
- Summoning vehicles should no longer be blocked after leaving the chapel.
- Venus in Furs:
- It's no longer possible to get stuck in the room with Meredith Stout.
- War Pigs:
- Fixed an issue where Johnny wasn't spawning during the "Talk to Johnny" objective.
- We Gotta Live Together:
- Fixed the guidance marker leading to Saul prior to nomad initiation ceremony.
- Fixed an issue where it wasn't possible to talk to Mitch.
- With a Little Help from My Friends:
- Fixed an issue where Panam's briefing could appear stuck for some players, lingering on the objective "Wait for the Nomads".
- It's now easier to drive out of the Sunset Motel garage with Saul's reward.
- Progress will no longer get blocked if player destroys the car received from Saul for telling him about Panam's plans. Quest will now be failed after doing so and the car will not be received.
Open World
- Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of Empathy, Gig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don't prevent district achievements from unlocking.
- Removed redundant loot from the body in the ferris wheel.
- Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its "Buy Vehicle" quest and possibly the completion of the Autojock achievement.
- Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small.
- Gig: Olive Branch:
- Fixed an issue with the car spawning below the ground.
- Gig: Playing for Keeps:
- The quest will now be properly counted towards the progress of It's Elementary achievement.
- Cyberpsycho Sighting: Where the Bodies Hit the Floor:
- The quest will now be properly updated if V encounters the cyberpsycho before finishing the holocall with Regina.
- Gig: Flight of the Cheetah:
- Fixed an issue with Hwangbo following V everywhere. The quest will now fail if V leaves the motel area.
- Gig: The Heisenberg Principle:
- Fixed an issue when it wasn't possible to destroy the glitter equipment.
- It's no longer possible to destroy the glitter equipment before entering the lab.
- Cyberpsycho Sighting: Discount Doc:
- Fixed an issue where the cyberpsycho didn't engage in combat if player shot him with a Tech Weapon or threw grenades at him from outside the arena.
- Gig: A Lack of Empathy:
- Fixed an issue where it was possible to interact with the computer before briefing, blocking further progression.
- Gig: An Inconvenient Killer:
- Fixed an issue where Dino could remain on screen after calling V twice.
- Gig: Backs Against the Wall:
- Fixed an issue where the "Go to the indicated residence" objective didn't update after entering the residence.
- Gig: Bloodsport:
- Quest should no longer stuck in the Journal after finishing it and driving away.
- Gig: Bring Me the Head of Gustavo Orta:
- It's now possible to use the elevator while carrying Gustavo's body.
- Gig: Family Heirloom:
- Fixed an issue where it was possible to kill Dan, blocking progression.
- Gig: Getting Warmer...:
- Fixed an issue where 8ug8ear could float mid-air after dropping the body.
- Fixed an issue where it was impossible to pick up the 8ug8ear's body.
- Gig: Going-away Party:
- Fixed an issue where there was an incorrect GPS path pointing to the meeting point with the Nomads.
- Gig: Hippocratic Oath:
- Fixed an issue where the player could become unable to use weapons and quick menu items
- Gig: MIA:
- Fixed an issue where Dakota's guy wouldn't appear at the meeting point.
- Gig: Monster Hunt:
- Fixed an issue where the quest could get stuck on the "Find Jotaro" objective.
- Gig: No Fixers:
- Fixed an issue with closed doors to Dakota's safehouse.
- Gig: On a Tight Leash:
- Fixed an issue where buses could be spawned at the same spot.
- Fixed an issue where the "Neutralize José Luis" objective didn't update after defeating José.
- Fixed an issue when the reward wasn't given for finishing the quest.
- Gig: Psychofan:
- Fixed an issue where there was no option to deposit the guitar at the Drop Point.
- Gig: Scrolls before Swine:
- Fixed an issue where using the Distract Enemies quickhack on Aaron McCarlson could block progression.
- Gig: Serious Side Effects:
- Fixed an issue where there was no option to deposit the beta acid at the Drop Point.
- Gig: Sr. Ladrillo's Private Collection:
- Fixed an issue where the Techie dialogue option was unavailable with 5/5 Tech Ability points.
- Gig: Two Wrongs Makes Us Right:
- The quest should no longer stay active after failing it.
- Gig: Wakako's Favorite:
- Fixed an issue where the hatch didn't open, blocking further progression.
- Gig: We Have Your Wife:
- Fixed an issue when it wasn't possible to talk with Lauren after escorting her.
- Gig: Woman of La Mancha:
- Fixed an issue where player had to have double the required amount of money in order to pay for the room.
- Suspected Organized Crime Activity: Privacy Policy Violation"
- Fixed an issue where the reinforcements could be stuck in the air.
Cinematic Design
- Fixed an issue causing NPCs to not look at V during various scenes.
- Fixed an exploit where player was granted a Unity Pistol after each save/load.
- V's facial animations while looking in the mirror will now be played properly.
- Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher.
- Fixed an issue where some NPCs could stop performing animations after a longer game session.
- Fixed multiple issues with NPCs mounting vehicles incorrectly.
- Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game.
- Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests.
- Fixed an issue where Jackie could spawn before the player's eyes during the half-year montage.
- Fixed an issue where NPCs' appearances got randomized when looking away.
- Fixed an issue where quests and scenes could progress before the loading screen disappeared.
- Double Life:
- Fixed an issue where a BD headset could appear floating in the air during the braindance.
- Fixed an issue where Judy could be standing by her desk instead of sitting in her chair after watching the braindance.
- For Whom The Bell Tolls:
- Fixed an issue where the environment could disappear after Rogue's AV got hit.
- Ghost Town:
- V will no longer spawn on the driver's seat and clip with Panam after loading a save made during the ride.
- Gig: Hippocratic Oath:
- It's no longer possible to inject the injured Maelstromer after he dies.
- Gimme Danger:
- Fixed an issue where Takemura would remain stuck inside the elevator at the construction site if the player used stairs instead.
- I Fought The Law:
- Fixed animation on the cyberpsycho's Mantis Blades.
- Imagine:
- Fixed an issue where, after entering the braindance, the scene wouldn't progress.
- Lightning Breaks:
- Fixed an issue where Johnny wouldn't appear on the backseat after jacking in to the slot in Panam's car.
- Fixed an issue where Panam's dialogue might've been cut because of a loading screen.
- Fixed Johnny's unnatural movement during the car ride in the French language version.
- Love Like Fire:
- Fixed an issue where Kerry could walk in place when Johnny approached the mic.
- Johnny no longer falls under the ground at the beginning of backstage sequence.
- Never Fade Away:
- Fixed an issue where Johnny could be displayed in a low level of detail during the cutscene.
- Nocturne Op55N1:
- Devil and Moon tarot cards will no longer be swapped when Misty pulls them out.
- Only Pain:
- NCPD officers will now drive away even if player opens a received text message, contact list or vehicle menu while they're getting into their cars.
- Playing For Time:
- Fixed an issue where Dex could be displaced during the landfill scene, causing clipping.
- Pyramid Song:
- Judy's hair will now be displayed properly while she's wearing the Neoprene Diving Suit.
- Judy will no longer be present in her apartment if she left Night City after the quest.
- Search And Destroy:
- Fixed an issue where an Arasaka soldier could be present during the cinematic sequence firing at V if player rushed towards the exit after saving Takemura.
- Sinnerman:
- Fixed an issue where Joshua could teleport back into the car and get stuck there, blocking progress.
- Stairway To Heaven, Meetings Along The Edge:
- Fixed an issue where the game could get stuck on a white screen when entering the braindance, blocking progress.
- Tapeworm:
- Female V's feet will no longer look deformed during one of the scenes.
- The Beast in Me:
- Badlands - fixed an issue where, after selecting the option to wait for Claire, the game could become stuck on a black screen.
- City Center - fixed an issue where Claire could have a rifle attached to her hand after finishing the race.
- The Corpo-Rat:
- Fixed an issue where the basketballers on Lizzie's Bar roof could change position after loading a saved game.
- The Heist:
- Fixed an issue where drones could spawn under the map, blocking progress.
- Fixed an issue where Saburo could appear standing after being killed.
- Fixed an issue where the Relic case could disappear form Jackie's hand after loading a save in Yorinobu's penthouse.
- The Hunt:
- Fixed an issue where a redundant NPC could spawn in Joss' house.
- Fixed an issue where Dorian and Monique were standing idle next to the beds after failing the quest.
- Fixed an issue where it wasn't possible to progress past the second braindance.
- Fixed an issue where walking away from River's car could result in being unable to get into it afterwards.
- Player will no longer be able to select the interaction to sit on the couch while looking at the mirror in the bathroom.
- The Information:
- Evelyn will no longer sit in the air next to her chair after watching the braindance.
- Fixed an issue where Evelyn was sliding around in a sitting pose instead of walking around if dialogue was skipped too fast.
- Fixed an issue where the BD headset wasn't visible in Judy's hands when putting it on V's head.
- The Nomad:
- Fixed an issue where the panel on the crate could act as a TV screen.
- Player will no longer be able to get in the car while standing on the roof.
- Player will no longer be able to kick the radio tower gate while inside their vehicle.
- The Pickup:
- Dum Dum's animation when opening the Flathead case will no longer be desynchronized in the German language version.
- Fixed an issue where V wasn't holding the Militech chip properly when paying with it to Maelstrom.
- Fixed an issue where Regina was spawning next to the player after calling her and asking about Royce before completing the quest.
- The Rescue:
- Fixed an issue where gangers were missing their weapons during the shootout with MaxTac.
- Solved the issue which kept player in sitting position during chase sequence with Scavengers.
- The Ripperdoc:
- Fixed an issue where the Unity handgun could disappear from player's inventory when leaving Viktor's clinic.
- Fixed an issue where Jackie was eating with two sets of chopsticks.
- The Streetkid:
- Fixed an issue where Jackie could be missing lipsync and keep standing up during the conversation on the stairs.
- Where is My Mind?:
- Fixed an issue where V's personal link wasn't visible during Prof. Kusama's testing.
- With a Little Help from My Friends:
- Fixed an issue where the punch card could be displayed as a cigarette.
Miscellaneous
- A gift from Judy can now be found in V's apartment after player receives a text about it after completing her romance side quests.
- Fixed some story inconsistencies in radio broadcasts.
- Fixed the blackout effect persisting during Love Like Fire when using certain language settings.
PC-specific
- Fixed the issue where tutorial tooltips weren't correctly displayed on 8k screens.
- Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
- Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
- It's now possible to exit locked scanning overlay by pressing TAB.
- Added a more compact PC version of the mouse cursor.
And many more.
Patch 1.23 (17 June 2021)
Patch 1.23 for Cyberpunk 2077 is live!
- You can find the list of changes below:
Quests & Open World
Space Oddity
- Fixed an issue where the ""Open the package"" objective could change location.
Gig: Family Matters
- Fixed an issue where Juliet's car could disappear on sight after completing the quest.
- Fixed a streaming issue in Juliet's house.
- Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist
- Fixed an issue where Jackie could go through glass.
- Fixed an issue preventing some guards from attacking the player.
- Fixed an issue where the ""Search the Arasaka officer"" objective could remain active after fulfilling it.
- Fixed an issue where the mech didn't spawn in the lobby.
- Fixed an issue where some Arasaka guards could clip through the door.
- Fixed an issue where some guards could spawn on player's sight.
- Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad
- Removed unnecessary button prompts.
The Hunt
- The news segment in the shard from River will now properly play audio.
The Beast in Me
- Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway
- Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street
- Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death
- Smoke and dust will no longer flicker when riding the Basilisk."
Gig: Goodbye, Night City
- Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory
- Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers
- Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
- Fixed an issue where Iris could teleport instead of walking.
Getting Warmer...
- Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
- Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
- Fixed an issue where it wasn't possible to pick up 8ug8ear.
- Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat
- Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
- Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
- Fixed an issue where progression could get stuck on the ""Go to Revere Courier Facilities"" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law
- Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.
Gameplay
- Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
- Adam Smasher will no longer receive damage during animations between his attack phases.
- Fixed an issue where dropping a NPC's body caused too much destruction.
Cataresist cyberware should now work properly.
Visual
- Fixed Johnny's spectral appearance in various quests.
- Fixed various issues related to clipping in NPCs' clothes.
- Fixed appearance of rocks in the Badlands.
The Pickup
- Fixed an issue where one of the Maelstromers was T-posing.
Stability and performance
- Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
- Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
- Various console CPU optimizations.
- Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
- Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.
- Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
- A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Hotfix 1.22 (28 April 2021)
This update addresses the most frequently reported issues since the last patch and introduces further improvements to stability and performance of the game. Here is the list of changes:
Quests & Open World
- The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
- Fixed glitches in Johnny's appearance occurring after buying the Nomad car from Lana.
- Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
- Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn't follow the drone and ran into the control room instead.
- Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in - Down on the Street - for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako's parlor.
- Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
- Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.
Visual
- Fixed various issues related to clipping in NPCs' clothes.
UI
- Fixed an issue where subtitles were not properly aligned in the Arabic language version.
Stability and performance
- Various memory management improvements (reducing the number of crashes), and other optimizations.
- Improved GPU performance of skinning and cloth rendering.
Hotfix 1.21 (14 April 2021)
In this update we focused on further improving the overall stability of the game and fixing the most common issues that could block progression. Here's what changed:
Quests & Open World
- Fixed an issue in Gig: Getting Warmer... where the player was unable to lower 8ug8ear's body temperature.
- Fixed an issue where being unable to pick up the "Send a crew" shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
- Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
- Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
- Spray Paint should now trigger properly when player approaches Brendan.
- Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
- Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
- Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
- Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
- Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
- Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
- Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
- Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
- Fixed Johnny's appearance in various quests.
- Dennis' car should now spawn correctly in Big in Japan.
- Players can now enter Dennis' car from the right side in Big in Japan.
- Windows inside the shack should no longer break upon opening the container in Big in Japan.
- Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
- Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura's van in Down on the Street.
- Player can no longer call Takemura during the meeting with Oda in Down on the Street.
- Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura's hideout in Search and Destroy.
- Fixed an issue in Down on the Street where Oda could crash into player's car if it was parked in his way.
- Fixed an issue where Burning Desire/Night Moves could get stuck on the "Wait for a call from distressed man" objective after player failed the quest.
- Fixed an issue where the door to Cassius Ryder's ripperdoc shop would not open, preventing the player from completing The Gig.
- Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
- Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
- Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
- Gig: Severance Package should now trigger properly after approaching the quest area.
Gameplay
- Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player's back.
- Fixed an issue preventing the player from climbing ladders out of water.
Visual
Fixed various issues related to clipping in NPCs' clothes.
UI
- Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
- Scanning UI is now less cluttered.
- Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.
Stability and performance
- Various memory management improvements (reducing the number of crashes).
Patch 1.2 (29 March 2021)
Here’s a list of the most notable changes coming in this update:
- Please note that the issues listed below did not affect all players.
Gameplay
- The NCPD spawn radius for when the player commits a crime has been increased.
- New Steering Sensitivity slider added to Controls settings. Allows reducing steering speed for all vehicles, on all input devices. Particularly useful for keyboard users.
- Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results. Improves steering on base consoles noticeably.
- Unstuck Rocking/Rotating feature added to all vehicles. Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them.
- Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.
- Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.
- Adjusted fire rate of the helicopter turret in Love Like Fire.
- Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!
- Fixed an issue where Projectile Launch System had no cooldown.
- Bump reaction for friendly NPCs has been disabled.
- Fixed an issue where grappled enemies played voice lines as if the player bumped into them.
- Using Zetatech Sandevistan MK. 1 cyberware now correctly slows time.
- Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights
- It is no longer possible to perform Gorilla Arms finishers against civilians.
- Fixed an issue where V could get pushed too far by a speeding vehicle.
- If V picks up a body containing a quest item, the item will now be automatically added to the inventory.
- Fixed an issue where a civilian running from a driving player could react incorrectly.
- Picking up or grappling an NPC with a burning or EMP status now transfers the status to the player.
- Improved jacking in interactions with forklifts.
- Fixed an issue where dodging right after the Kerenzikov cyberware effect ended resulted in pushing V a great distance forward.
- Fixed an issue where enemies did not fall on the ground after being killed with Synapse Burnout.
- Fixed an issue where Breach Protocol was not working correctly against Sasquatch.
- Fixed an issue preventing Placide from being taken down in stealth.
- Short Circuit quickhack's damage over time will no longer finish off defeated enemies.
- Cyberpsychos and minibosses are now immune to Tranquilizer rounds and System Reset Quickhack.
- Fixed an issue where stacking cooldown reduction over 100% could result in blocking quickhacks.
- V can no longer use consumables in situations where scene context would not support it.
- Clothing vendors now sell items more suitable for the location.
- Cat food needed to adopt Nibbles can now be bought at several food shops around Night City.
- The item for resetting perk points (TABULA E-RASA) can now be bought at a reduced price.
- Reduced amount of higher quality crafting components needed to craft iconic items.
- Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.
- Data is now correctly displayed when scanning the Militech Manticore AV.
- Fixed the prompt on an unavailable Vehicle door that said "Locked []".
- Fixed an issue where dumping a body in the trunk started the vehicle's engine.
- Fixed an issue where NPCs turning the steering wheel broke their upper body animations.
- Gorilla Arms damage has been increased by 20%.
- Reduced prices of Kiroshi optics fragment recipes.
- Reduced power of revolver wielding NPCs.
- Fixed an issue where disassembling part of a stack granted the number of experience as if the entire stack was disassembled.
- Disassembling grenades now properly grants Common and Uncommon components.
- Extending the sliding ladder won't result in player's death if they are below it.
- Fixed several door blockers that could make enemy NPCs stuck, preventing them from being killed.
- Fixed an issue that caused NPCs to trip over other NPCs too often.
- V should now automatically unequip a charged grenade when entering safe areas.
- Fixed an issue where pedestrians could get teleported after being hit by a vehicle.
- Transmigration trait is now unlockable at Breach Protocol level 20, rather than 16. Players who unlocked Transmigration pre-level 20 and did not yet reach that level will have the trait locked and Perk Points for it restored.
- Getting knocked down by vehicles no longer kills V after unlocking 'The Rock" perk.
- Fixed an issue where switching the weapon in the inventory two times in a row could result in the weapon not being displayed in-game.
- Fixed an issue where completion of The Wasteland achievement could be blocked under certain circumstances.
- Multiple GPS improvements and fixes for the pathing in various activities and quests.
- Fixed an issue where one of the laser trip mines in Gig: Wakako's Favorite would not explode upon walking over the laser.
- Fixed instances of NPCs not entering combat when the player approached them in Reported Crime: A Stroke of Luck.
- Fixed an access point sinking into level geometry in Gig: Greed Never Pays.
- Fixed an issue where one of the laser trip mines in Gig: Greed Never Pays could not be interacted with.
- Breaking a window during Gig: On a Tight Leash will now properly alarm nearby NPCs.
- A certain enemy NPC should now properly attack V in melee during Gig: Welcome to America, Comrade.
- Fixed cyberpsycho's behavior at the beginning of combat during Cyberpsycho Sighting: House on a Hill.
- Fixed AV collision to avoid the player being pushed off or stuck in Suspected Organized Crime Activity: Opposites Attract.
- Fixed tracked map markers flying off the minimap occasionally.
- Fixed an issue where throwing multiple grenades in quick succession could make V equip an incorrect grenade.
- Fixed inactive Breach Protocol option in Suspected Organized Crime Activity: New Boss, New Rules.
- Fixed River Ward's behavior while following the player in The Hunt.
- Fixed an issue where enemies at the crash site in Life During Wartime were not able to attack the player at range.
- Fixed an issue where one of the Scavs would not alarm others after finding a body during The Rescue.
- Jackie should no longer use stealth chatter just before combat in The Heist.
- Fixed an issue where an exploding mine would not alarm nearby enemies in Gig: Goodbye, Night City.
- Panam now occupies a different sniping spot during the fight with the Raffens in Ghost Town.
- Fixed an issue where Rogue would idle after the elevator ride in Arasaka Tower during Never Fade Away.
- Fixed an issue in The Pickup where the detonator in All Foods could not be interacted with.
- Jackie will now empty his clip before reloading in The Rescue.
- The cyberpsycho in Cyberpsycho Sighting: Second Chances should now respond to the player attacking at range correctly.
- Corrected use of cover for friendly NPCs.
- Fixed an issue where Panam's car could get launched into the air in With a Little Help from my Friends.
- Fixed an issue where Delamain cab would launch into the air after leaving Afterlife in The Heist.
- Fixed an issue where other cars in the race in The Beast in Me: City Center could get teleported under certain circumstances causing the player to drop to the last place.
- The car will no longer be misplaced after skipping the ride to the Piez restaurant with Joshua in Sinnerman.
Quests
- Posters in Stadium Love can no longer be destroyed before the contest (which could lead to blocked progression).
- They Won't Go When I Go now updates properly if V leaves the studio early.
- Fixed inability to draw weapons at the Poppy Farm during The Hunt.
- Fixed an issue where using grapple on gang members could break progression in Stadium Love.
- The Pickup no longer gets blocked if Dum Dum dies at the exact same time as the last enemy.
- The Pickup no longer gets blocked if player attacks Maelstrom before entering All Foods.
- It's now possible to download eddies from cracked Militech's shard if it was not used during The Pickup.
- The penthouse from Path of Glory can no longer be accessed earlier in the game.
- Cyberpsycho Sighting: Bloody Ritual now triggers properly, regardless of which way the player approaches the quest area.
- Takemura's appearance is now present in the holocall in Life During Wartime.
- Fixed an issue where Rogue would keep repeating the same dialogue line in Never Fade Away.
- Fixed an issue where V could get stuck in Rogue's booth in Ghost Town.
- Fixed an issue where Mr. Hands would not call V after finishing Double Life.
- Fixed an issue where Teddy, Carol and Cassidy would repeat their movements if player reloaded the game during the last conversation in Gun Music.
- Fixed an issue where a holocall from Regina would cut off but persist on-screen upon arriving at one of the cyberpsycho sightings sites.
- Fixed an issue where meeting with Panam while on a holocall with her in Ghost Town could block progression.
- Panam now properly says her final dialogue line in All Along the Watchtower.
- It's no longer possible to get into Delamain in Badlands while riding a motorcycle, which could result in crashes or getting stuck in a third-person perspective.
- It's no longer possible to leave the quest area while inside the Basilisk in Queen of the Highway.
- Fixed an issue where it was not possible to interact with Panam if player used fast-travel during the last scene of Queen of the Highway.
- It's no longer possible for Frank's holocall to interrupt a conversation with the Nomads by the Basilisk in Queen of the Highway.
- Bob and Mitch will no longer clip through the flatbed while entering it in With a Little Help from My Friends.
- Fixed an issue preventing player from receiving holocalls if they left the Nomad camp immediately after delivering the flatbeds in With a Little Help from My Friends.
- It's no longer possible for Nomads to get stranded behind the gate of the netrunners' nest in Arasaka Tower in Belly of the Beast.
- Fixed an issue preventing player from receiving holocalls if they left the train station during With a Little Help from My Friends.
- Fixed additional contexts where Jackie could be missing from in front of All Foods factory during The Pickup.
- V can no longer leave Jinguji in the middle of the combat with cyberpsycho in Bullets and block the quest's progress.
- Calling Nancy from Totentanz or escaping the club in the middle of the quest no longer blocks the progress of Holdin' On.
- Fixed an issue where music in Totentanz would be missing if player left and came back to the club.
- Fixed an additional scenario where Dum Dum could be missing from in front of the Totentanz entrance in Second Conflict.
- It will no longer be possible to see the decorations change in Denny's villa during Holdin' On.
- It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.
- It is now possible to open Barry's door from the inside after re-entering his apartment in Happy Together.
- Happy Together now instantly fails if the player breaks the law near the NCPD officers.
- In order to complete the "Try talking to Barry in a few hours” objective at the end of Happy Together player now needs to leave the immediate area of Barry's apartment and come back after a few hours have passed.
- When Aldecaldos move or leave Night City, all signs of their old camp will now be cleaned up.
- It's no longer possible to be blocked out of combat in Forward to Death while driving the Basilisk through the construction site.
- Fixed an issue where A Like Supreme would not start correctly if Second Conflict's final scene was rushed.
- Fixed an issue where Second Conflict could get blocked if player rushed into the elevator with Nancy in Totentanz.
- The objective in the first braindance in The Hunt is now more clear.
- Killing in the Name now fails automatically if the player fails Chippin' In.
- The TV in Tom's Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.
- Fixed a rare scenario where the painting wouldn't appear in the drop pod in Space Oddity.
- It's no longer possible to get stuck in the water of the Power Plant after leaving the area in Lightning Breaks.
- Space Oddity no longer spawns multiple paintings blocking the quest's progress.
- Fixed an issue where leaving and returning after the briefing in Riders on the Storm would block the quest's progress.
- Cyberpsycho Sighting: Smoke on the Water no longer reappears in the journal after being completed.
- Fixed an issue where router in Killing in the Name would not be interactable if player left and returned to the quest area.
- Automatic Love's progress will no longer get blocked by an invisible wall in Judy's workshop.
- Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.
- Max Tac will now interact with V even if the cyberpsycho was killed solo before their arrival to Jinguji in Bullets.
- In The Pickup, it's no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.
- Jackie will no longer get stuck in All Foods if you sneak past the boss fight with Royce
- Fixed an issue where it was impossible to take an elevator to Embers in Nocturne OP55N1.
- Fixed an issue where player would be stuck without the phone and weapons upon leaving the shooting range before talking to Wilson in Shoot to Thrill.
- Jesse should no longer disappear while getting out of the car in Burning Desire/Night Moves if the player took too long to get to the ripperdoc.
- Fixed an issue that resulted in the player's vehicle falling under the map after colliding with a white truck in Burning Desire/Night Moves.
- Fixed an issue preventing player from receiving holocalls if they left the monk without meditating in Imagine, Stairway To Heaven, Poem Of The Atoms, or Meetings Along The Edge.
- Fixed an issue where player would sometimes not receive holocalls from Delamain in Epistrophy.
- Destroying North Oak Delamain no longer prevents player from talking to the monk in Poem of the Atoms.
- Fixed an issue where I Fought the Law could get stuck on the "Talk to Jefferson" objective.
- Fixed an issue where leaving Both Sides, Now quest area could prevent the player from starting other sidequests.
- Maiko now correctly dies when pushed down from Megabuilding H8 in Pisces.
- Judy no longer follows the player around the world if they left the quest area before entering the brainandce studio in Disasterpiece.
- Fixed an issue where V could get stuck in one of the dollhouse booths during Automatic Love.
- Fixed an issue where Coin Operated Boy could get blocked if player didn't talk to Brendan immediately after seeing his conversation with a girl.
- Fixed an issue in The Space in Between where conversation with Fingers would not start if V sneaked into his office through the window.
- Fixed an issue where Panam's quest-related dialogue options could be missing before getting into the Basilisk in Queen of the Highway.
- Cyberpsycho Sighting: Lex Talionis is now correctly marked on the map.
- Fixed an issue where leaving the quest area too quickly, before Claire reached her car, in The Beast in Me would prevent player from starting other quests.
- Fixed an issue where The Beast in Me: Santo Domingo Race and A Day in the Life could be active at the same time causing some problems.
- Fixed an issue where fast-forwarding the scene with Sandra Dorsett in the bathtub in The Rescue would result in Trauma Team not arriving at the balcony.
- Added a physical reward from Regina for defeating all cyberpsychos that can be found in her office.
- Fixed an issue where Takemura would sometimes not call back after doing the reconnaissance alone in Gimme Danger.
- Fixed an issue where V could get stuck on the roof of Fingers' Clinic.
- Fixed an issue where no more main missions would appear after finishing Playing for time.
- Quest icon is now correctly removed from Johnny's clothing set after Breathtaking achievement has been unlocked.
- It's no longer possible to get locked out of the Silver Pixel Cloud cinema in Blistering Love.
- Fixed an issue where skipping time in Blistering Love could block the quest's progression.
- Rogue no longer disappears if player took too long to take the pills in Blistering Love.
- Fixed an issue where Rogue would not leave the car upon arriving at the Silver Pixel Cloud cinema in Blistering Love.
- Fixed an issue where player would not be able to continue the main storyline after completing Search and Destroy.
- Fixed an issue preventing the player from talking to Theo in Coin Operated Boy.
- Fixed an issue where Cyberpsycho Sighting: On Deaf Ears wouldn't count as completed if V killed the cyberpsycho before finishing the holocall brief with Regina. For players who already finished the quest it will be marked as completed.
- "Talk to Kirk" objective is now correctly marked on the map in Small Man, Big Mouth.
- Reloading auto-save created on the encounter at Ebunike during Chippin' In no longer results in replaying Johnny's dialogue.
- Fixed an issue where Grayson could be immortal during the encounter at Ebunike in Chippin' In if met on the lower deck or attacked from a large distance.
- Fixed an issue that could prevent player from leaving the quest area by car in Chippin' In.
- Fixed Rogue's erratic movements during Grayson's interrogation in Chippin' In.
- Fixed an issue preventing player from killing Grayson during the interrogation scene if he wasn't damaged during combat in Chippin' In.
- It is now possible to talk to Mitch about the panzer training and complete the optional objective in We Gotta Live Together.
- It's no longer possible to get blocked when drinking and chatting with the veterans in We Gotta Live Together.
- Fixed an issue in The Pickup where player could trigger the combat with Royce while being outside All Foods which blocked the quest's progression.
- Fixed an issue that could cause the door to Lizzie's Bar to become sealed if the player decided to walk away from the entrance in The Information.
- Fixed an issue where calling Wakako from the journal during a conversation with Judy could block both conversations.
- Misty can no longer get killed by a stray bullet in Heroes.
- Fixed an issue that could block progression if the player took Panam's Overwatch rifle and disassembled it before she offered it to V in Riders on the Storm.
- Fixed an issue that could block the drive to the Wraith camp if the player abandoned the quest midway through in Riders on the Storm.
- Fixed an issue that could block progression when performing a save/load cycle while escaping the Wraith camp through the pipe in Riders on the Storm.
- Quest objective now properly updates if player rushes through the pipe to find Saul in Riders on the Storm
- It is now possible to go alone straight into the camp without waiting for Panam in the Riders on the Storm.
- It's no longer possible to reactivate Pyramid Song by returning to the quest area and jumping into the water after it already failed.
- Skippy will now properly count NPCs that were killed or defeated with his help regardless of installed mods and cyberware. Conversations with Skippy will be adjusted to player's actions more dynamically.
- It is now possible to use weapons at the entirety of Batty's Hotel back parking lot.
- Fixed an issue that prevented the player from talking to the NCPD officers at the beginning of Happy Together.
- Happy Together will now fail immediately if the NCPD officers spot V carrying a dead body.
- Fixed an issue with the jacket being not available if the player loots and disassembles it before talking to Kirk in the Small Man, Big Mouth quest.
- Maman Brigitte will now always properly answer V's phone call in the Transmission.
- Placide's call will no longer be interrupted by other calls in I Walk the Line .
- Fixed an issue where Dum Dum could be present in Totentanz during Second Conflict and become hostile towards V, blocking progress, even though he was killed during The Pickup.
- Fixed an issue where the guards wouldn't move away from the elevator door in Nocturne Op55N1 if player backed away while approaching it for the first time.
- Fixed an issue that prevented player from selecting destination after getting into the AV in The Corpo-Rat.
- It is no longer possible to leave the basketball field near Lizzie's Bar prematurely in The Corpo-Rat.
- Fixed an issue where player could not move after losing a fight against Rhino in Beat on the Brat.
- Fixed an issue where it was not possible to talk to Jackie after finishing the scene with Viktor in The Ripperdoc.
- Fixed an issue where Maelstromers wouldn't spawn when player used another path to reach Nancy's room instead of following Patricia in Second Conflict.
- Fixed an issue where under specific circumstances, players could become locked out of certain abilities by taking a ride with River in I Fought The Law but then abandoning the quest.
- Fixed an issue where Nancy could disappear while being escorted out from Totentanz in Second Conflict.
- Fixed an issue where the elevator in Totentanz could stop on the second floor instead of the ground floor after V interacted with its panel in Second Conflict.
- Delamain now only calls once when V is close to a lost cab in Epistrophy (instead of calling each time V is in the vicinity of a lost cab).
- Fixed an issue that could lead to equipment not getting properly removed or items getting lost inside the Scavengers apartment in Sweet Dreams .
- It's no longer possible to destroy the car with the mysterious conspirators inside in The Prophet's Song, which prevented player from looting the chip.
- It's no longer possible to kill Garry after killing the Nomads in The Prophet's Song, which therefore can be completed now. TheJournal entrywill be cleaned.
- Fixed an issue where interacting with Misty in her shop would not be possible if the player left Heroes mid-quest to pursue The Fool on the Hill.
- Completing Psycho Killer now rewards the player with experience
- Increased the value of Liam's bribe in Violence.
- Various other quest improvements and fixes.
Open World
- Fixed an issue where it was impossible to complete the objective for destroying flamingos if they were destroyed before the objective was active in Epistrophy: Rancho Coronado.
- Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.
- Destructibles will no longer become indestructible after loading a save.
- Fixed an issue where some NCPD Hustles were not marked as finished after looting the objective container.
- Fixed an issue where achievements for completing district activities were not always unlocked.
- Failing Gig: No Fixers will no longer block The Wasteland achievement.
- Fixed an issue where completed NCPD Hustles were not always counted properly towards The Jungle achievement.
- Fixed an issue where collecting the additional reward did not end the Gig properly in Gig: No Fixers.
- Fixed an issue where V could be unable to interact with the computer and upload the virus in Gig: A Lack of Empathy.
- It is no longer possible to complete some parts of the Gig before getting the contract in Gig: The Frolics of Councilwoman Cole.
- Hwangbo will no longer get stuck inside a car in Gig: Flight of the Cheetah, which could lead to blocked progression.
- Fixed an issue where V sometimes could not talk to Anna Hamill in Gig: Woman of La Mancha.
- Fixed an issue where combat would not always interrupt dialogue with Anna Hamill in Gig: Woman of La Mancha.
- Fixed an issue where some dialogue lines could be missing during holocalls.
- V will no longer be unable to move after finishing Gig: On a Tight Leash.
- Interaction with the van in Gig: Radar Love will no longer disappear before returning it, which could lead to blocked progression.
- Looting medicines right after getting to Cpl. Hare's room will no longer block progression in Gig: Backs Against the Wall.
- Gig: For My Son will no longer get blocked if Logan dies during holocall with Muamar "El Capitan" Reyes.
- Fixed an issue where V could get stuck in combat in any Gig until all enemies were defeated.
- It is no longer possible to stop the Fixer's car in the middle of the road in Gig: Getting Warmer..., which could lead to blocked progression.
- Max Jones will no longer leave his room in Gig: Freedom of the Press before V comes in if V starts shooting the turrets.
- Guards will no longer get stuck in the elevator in Gig: Fixer, Merc, Soldier, Spy.
- V will no longer get stuck behind the desk in the hospital lobby in Gig: Cuckoo's Nest.
- It is no longer possible to talk to Max Jones after using Short Circuit quickhack on him in Gig: Freedom of the Press.
- It is no longer possible to start combat with Anna Hamill while being in apartment one floor below in Gig: Woman of La Mancha.
- Fixed an issue where the urinary stream could still be visible after NPC stopped peeing and moved away from the spot.
- NPCs will no longer stay blocked on traffic lanes while in fear.
- NPC hit by a car will now immediately run in panic now.
- Added different animation variations for pedestrians running away from a vehicle.
- Fixed the issue where the Arcade Machines did not display any games in a pachinko parlor in Jig-Jig Street.
- Added the missing animation for opening the doors in several quests.
- Improved force-opening doors animation.
- Added missing "unauthorized" prompt for elevators protected by authorization.
- Various immersion improvements and fixes in the open world encounters and gigs.
Cinematic Design
- Progress will no longer be blocked when player chooses the corpo line twice while talking to Hanako in the safe house during Search And Destroy.
- Fixed an issue that could block progression if the player reached Wakako before Takemura in Down on the Street.
- Takemura will no longer teleport to Wakako if the player chooses to go alone in Down on the Street.
- Fixed a camera issue when exiting the car at the beginning of Last Caress.
- Fixed an issue that could block the player from using the ladder in the security room in Gimme Danger.
- Jackie will no longer disappear when entering the elevator after a peaceful deal with Maelstromers in The Pickup.
- River Ward will no longer have a gun attached to his hand when saving V from the infected braindance in I Fought the Law.
- Dum Dum will no longer walk on air when leading V to Royce in Second Conflict.
- River Ward will no longer walk through the elevator's door frame when entering it in I Fought the Law.
- Jackie's guns will no longer disappear when V is knocking down Royce in The Pickup.
- Player will no longer have a weapon equipped during the romance scene with Judy in Pyramid Song.
- Maiko will no longer walk through the couch in Pisces.
- Fixed an issue in New Dawn Fades that resulted in having doubled sunglasses in the ending cutscene.
- Fixed an issue that could block progression in Gig: Hippocratic Oath when injecting the patient with synthetic blood.
- Fixed a subtitle issue displaying debug text in Pyramid Song when playing in Polish.
- Fixed an issue in New Dawn Fades that resulted in having doubled guitar in the ending cutscene.
- Fixed a camera issue in Never Fade Away.
- Junkie at the Atlantis Club will no longer glitch in Never Fade Away.
- Fixed Corporal Hare's sliding animation in the Gig: Backs Against the Wall.
- Unified the distance of dialogue interaction in Pyramid Song.
- Fixed an issue in Pyramid Song which resulted in an option to talk to Judy on the pier while V was underwater.
- Fixed an issue in Gig: Last Login which resulted in Ripperdoc Charles smiling throughout the conversation without a reason.
- Judy will no longer play the wrong animation sequence if V declines to stay in the hut in Pyramid Song.
- Fixed an issue that resulted in a failed objective when killing the truck driver in Sinnerman.
- Fixed an issue of endless walking on the treadmill in Where is My Mind?, which blocked progression.
- Fixed an issue with a doubled tablet in Where is My Mind?.
- Fixed an issue where Saul had the rifle attached to his hand after the car chase in Riders on the Storm.
- Fixed an issue where Panam was not holding whiskey bottle correctly while raising a toast in Riders on the Storm.
- Fixed missing UI dialogue elements and misleading placement of UI dialogue when talking to Panam in Riders on the Storm.
- Fixed a camera issue when getting out the van in Riders on the Storm.
- Added depth of field effect to the player's view at significant moments
- Fixed missing personal link in Life During Wartime.
- Fixed an issue where Hellman's personal link could be found floating in Life During Wartime.
- Fixed overlapping dialogue between V and Panam in Life During Wartime.
- Fixed an issue in Ghost Town that caused the glass in Rogue's hand to be misplaced when playing in languages other than English.
- Added touch screen animations in Panam's car in Lightning Breaks and Life During Wartime.
- Phone will no longer disappear from the NPC's hand in the Afterlife scene of Ghost Town.
- Fixed NPC T-posing in the dollhouse in Automatic Love.
- Teddy will no longer be teleported away in the scene at the abandoned railroad station in With a Little Help from My Friends.
- Fixed an issue that could block progression when giving Panam cover during the deal with 6th Street in Ghost Town.
- Car lights will no longer stay on after the car battery dies in Ghost Town.
- Saul will no longer clip through Panam's car in Forward to Death.
- Fixed player's camera animation in Lightning Breaks.
- Fixed Panam's gun equipping animation in the AV scene in Life During Wartime.
- Fixed a visual issue with mantis blades after a car crash in Playing for Time.
- Corrected camera behavior after interacting with the drawer at the police lab in The Hunt.
- Soldiers who were missing guns when Smasher appears in Love Like Fire are now armed.
- A disabled turret visible while flying to Arasaka Tower in Love Like Fire works properly now.
- Fixed an issue that caused Rogue to be misplaced while approaching Arasaka Tower in Love Like Fire.
- Fixed an issue that caused Spider Murphy to disappear after jumping from the helicopter in Love Like Fire.
- Viktor will no longer teleport to the chair when the player leaves the clinic before taking a seat in The Ripperdoc.
- Fixed a camera issue when driving to the megabuilding in The Rescue.
- Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty's answer.
- After Boat Drinks Kerry will now hum his song while walking to his car.
- Fixed V's reaction to Johnny's decision in Changes.
- Fixed synchronization in Adam Smasher's animation in Changes when playing in Polish. // Now stomping should stomp as intended.
- Fixed the drone in front of the chapel in M'ap Tann Pèlen.
- Polished scene in Maiko's office in Ex-Factor.
- Fixed an issue that could block progression when raising your hand at the wrong time during the dinner scene in Following the River.
- Fixed the interaction range to get in the AV in The Corpo-Rat.
- Fixed missing NPC being thrown away from the toilet during A Cool Metal Fire sequence.
- Added missing scene to the Japanese version in A Cool Metal Fire sequence.
- It's no longer possible to drive away without Johnny when picking up the Porsche for the first time during Chippin' In. // Leave no Johnny behind.
- In Talkin' 'bout a Revolution, depth of field now resets after leaving Judy's apartment.
- Field of view now goes back to its set value when V sits up to talk to Johnny after watching braindances in Double Life.
- Fixed facial animations in all the scenes where V leans on the mirrors throughout the game.
- Initial dialogue with Takemura in Down on the Street can now be interrupted and restored.
- Fixed an issue where Johnny could be unable to connect to the access point in Love Like Fire.
- Fixed lack of interaction with Mitch after skipping dialogue in We Gotta Live Together.
- V no longer gets stuck in a sitting position after connecting to Panam's car in Life During Wartime.
- Fixed an issue that prevented player from controlling the turret and could block progression in Love Like Fire.
- Added missing family photo during the scene with Hanako in Play it Safe.
- Fixed an issue with detective Han's cigarette in I Fought the Law.
- Characters no longer teleport near the player while in a holocall dialogue.
- Fixed multiple issues with V wearing the wrong clothes in third-person perspective.
- Fixed multiple issues during sex scenes
- Improved interruption system for scenes.
- Fixed an issue where the stalker wouldn't arrive at the bridge in Every Breath You Take.
- Fixed an issue where Judy would stand up from the chair in the scene between braindances in Double Life.
- Fixed multiple issues with important quest NPCs randomly missing animations during cinematics.
- Interrupting dialogue will now stop the voice-over line.
- Fixed multiple issues with NPCs mounting vehicles.
- Fixed Jackie's pose and grip on the motorcycle's handlebar in The Pickup.
Environment and levels
- The objective will no longer get stuck on "Neutralize the attackers" in Dream On.
- V will no longer get stuck inside an AV flying off if standing on pipes during Suspected Organized Crime Activity: Opposites Attract.
- Fixed an issue where two fast travel points were missing map pins.
- Fixed multiple issues related to improper NPC behavior in combat, for example not changing to the correct attack mode or getting stuck in a location.
- Fixed multiple issues related to NPCs not reacting to V's presence or not entering combat properly.
- Fixed multiple issues related to NPCs clipping with objects.
- Fixed a number of issues related to wrong or missing contents of lootable items.
- Fixed multiple issues related to V not being able to interact with lootable items.
- Fixed multiple issues related to improper functioning of devices, such as cameras, turrets, or mines.
- Fixed an issue where Basilisk could fall under the map when the door leading to Mikoshi is reached.
- Fixed an issue where Lt. Mower had a high chance to die in collisions, blocking the cyberpsycho hunt.
- Fixed an issue where it was very difficult to access the computer in the back of the gas station in Life during wartime.
- Fixed the misspelled Leaving Night City sign.
- Fixed the glitched scaffolding in Heywood, Vista del Rey.
- Fixed multiple issues where players could fall out of the map due to gaps and missing collisions.
- Fixed multiple issues where players could get stuck in location geometry.
- Fixed multiple issues where players could reach unintended areas, potentially blocking quest progression.
- Fixed multiple issues with disappearing or misplaced assets.
- Fixed multiple issues with assets floating in the air.
- Fixed multiple issues with assets appearing or changing appearance on sight.
- Fixed some issues with parts of assets missing, allowing the player to see inside.
- Fixed issues where rain would be present in covered areas.
- Fixed issues with invisible colliders present on locations.
- Fixed multiple issues with higher resolution textures failing to stream in.
Graphics, audio, animation
- Fixed NPCs moving after being killed.
- Improvements in textures rendering from afar.
- Fixed a visual issue with fast travel and cinematic transition.
- Adjusted visual quality of some elements when underwater.
- Improvements in materials details quality.
- Fixed V's incorrect position while riding a motorcycle.
- Improvement for interior and exterior light sources.
- Adjusted dirt quality on Medium and Low settings.
- Fixed the lack of a crack in the mirror after V smashed it.
- Fixed an issue where pink particles could appear on camera close-up.
- Improved foliage destruction visuals.
- Fixed a visual issue where pavements could be covered with rectangular shapes in shore areas.
- Fixed the overexposed foliage elements visible when entering a vehicle.
- Fixed an issue where some items could disappear after being destroyed.
- Kerry's bathrobe is no longer incorrectly attached to his lower part of the body.
- V's hands are now correctly displayed on a steering wheel while driving.
- V now leans out of a vehicle correctly during chases.
- Fixed an issue where the character could appear deformed while mounting motorcycles.
- Fixed a level of detail issue occurring for joy toys in Jig-Jig Street.
- Fixed several issues with missing lipsync.
- Fixed multiple issues with NPCs T-posing.
- Camera no longer flips when V is under an object and jumps.
- Improved camera movement when entering a vehicle.
- Fixed an issue where some items could be attached to NPCs twice.
- Fixed NPCs shouting after being killed.
- Jackie no longer shouts "Nice shot!" when V kills enemies while in stealth mode.
- Fixed particle burning effect applied repeatedly when player stands in fire.
- Fixed NPC animation issues after skipping the ride.
- Fixed flickering of stars on the surface of the lake in one of the scenes.
- Fixed far away terrain disappearing in Badlands.
- Other city parts visible from the distance now look more realistic due to adjusted lighting.
- Fixed an issue with black weapon scopes during the chase in Riders on the Storm.
- Improved visual quality of Black Wall and Mikoshi.
- Fixed an issue where the weather state would not adjust correctly after loading saves or exiting to the main menu.
- Holographic elements in specific character outfits now display correctly.
- Fixed an unwanted jitter effect on frosted glass surfaces.
- Fixed an issue where a white line could be visible at the top of the screen when in cyberspace.
UI
- Fixed an issue with ads not being properly displayed on curbs.
- Multiple visual updates and adjustments for ads.
- Fixed multiple visual issues in quests briefings.
- Updated the Arabic language layout in quests briefings.
- Updated grenades icons according to their damage type.
- Fixed multiple visual issues with the icons display.
- Fixed multiple visual issues in the UI panels, including Journal, Map, Scanner, and others.
- Fixed an issue that paused the game if the shard was read directly from the loot container in a minor activity.
- Fixed freezes and crashes related to equipping and unequipping Johnny's Jacket.
- Added button hints in order to move forward on the treadmill in Where is My Mind?
- Fixed an issue where database links would not allow jumping to a selected entry.
- Fixed an issue that blocked a player from answering holocalls manually.
- Entering a vehicle right before opening the Vehicle Menu should no longer block further progression.
- The health bar should now be visible during car chases.
- Performance improvement to the Inventory panel.
- Fixed an issue where the NPCs could be tagged as "Minimal Threat" regardless of their actual level.
- Fixed multiple issues with button hints.
- Fixed multiple issues in the Character Creation panel.
- Multiple fixes and improvements to the Crafting panel.
- Fixed issues where the level requirement was not displayed correctly in the Upgrade menu.
- Added an option to craft multiple items at once.
- Fixed an issue where preview stats show the same values before upgrading an item.
- Added a "Crafted" icon to the tooltip of crafted items.
- Fixed multiple issues related to the Cyberware panel.
- Multiple adjustments for the D-pad input.
- Fixed multiple issues related to HUD elements.
- Multiple fixes in the Inventory and Backpack panels.
- Fixed an issue when weapons could show 0 DPS before looting them.
- Fixed an improper icon of the clothing item when looting body in Gig: Serial Suicide.
- Multiple fixes and adjustments to the Main Menu and Settings panels.
- Fixed an issue where replacing mods on some legendary items could add an empty mod slot.
- Added a disabled state to mod slots when there are no available mods to equip.
- Optimizations for Crafting panel and items display.
- Fixed an overlapping tooltip of Body attribute in the Character menu.
- Visual effect for adding attribute points in the Character menu should no longer be missing after hovering over Perks tree.
- Multiple fixes for Scanning functionality and its HUD display.
- Added a toggle to enable/disable comparing tooltip.
- Multiple fixes related to buyback pricing and performance improvement in the Vendor panel.
- Fixed an issue where the game could freeze during Ghost Town if a player chose to "Wait until Rogue is ready" right after asking Claire for a drink.
- Fixed an issue where a player could die right before the scene transition in Play It Safe resulting in blocked progression.
- Fixed an issue where weapon crosshair did not disappear after aiming down or unequipping it.
- Fixed an issue where debug text could appear after skipping and fast-forwarding credits.
- Updated the credits list.
- Fixed an issue where ads text localization upon scanning did not work properly.
- Fixed an issue where highlighted dialogue lines when talking to Johnny could not be visible after visiting Hanako and taking the elevator down in Nocturne Op55N1.
- Fixed an issue where restoring defaults could set all settings to Low on second and consecutive launches.
- Fixed corrupted characters in different languages.
- Multiple fixes and adjustments for input issues.
- Various UI performance and stability improvements.
- Epic and Legendary loot dropping from defeated enemies are now better visible on the minimap.
- Threat level for undiscovered gigs is now displayed correctly.
- Fixed issues with D-pad/arrows navigation in the menu and inventory.
- Removed unnecessary health bar animations after loading a save.
- Fixed item tooltips remaining on screen after closing them.
- Fixed an issue where the value per unit would be displayed instead of total value in case of items with quantity larger than one.
- Fixed issues related to changing gameplay difficulty settings in the menu.
- My Rewards popup in the Main Menu is now hidden when Streamer mode is enabled.
- Fixed issue with broken buildings visible on the main map.
- Added Overhead Text Size option to the Subtitles Settings.
- Fixed multiple text-related issues.
- Fixed multiple issues related to UI streaming.
Stability and performance
This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.
- Improved stability and performance of the engine and the rendering engine (reducing the number of random crashes).
- Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
- Various optimizations and improvements in shadows, shaders, physics, workspot system, spawn system, scene system, animation system, occlusion system, and facial animations system.
- Fixed mechanism for managing UI icons atlases memory which helps with memory-related crashes, especially during long playthroughs.
- Multiple UI stability improvements and fixes for the most common UI-related crashes.
- Various crash fixes (among others, in Settings menu, and upon reloading saves repeatedly during gameplay and GPU-related).
- Multiple UI performance improvements.
- Fixed a performance drop during controller-button-mashing causing V to receive multiple copies of the same item.
- Fixed detection map markers sometimes appearing broken or glitchy on machines with slower hard drives.
- Various other stability and performance improvements.
Miscellaneous
- Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.
- A settings option to hide Potential Enemy Markers was added to the Interface tab.
- A settings option to hide NPC name overhead display was added to the Interface tab.
- Telemetry consent is now saved in the user profile and synced via the cloud.
- Logic for loading last checkpoint when there is no existing savefile improved.
- Fixed game going to a black screen after difficulty is changed in the Pause menu.
- Improved D-pad/arrow navigation in menus.
- Navigation in Load/Save menu improved.
- Fixed Fists description in the quick weapon selection menu.
- Fixed an issue where the player could get locked in an aiming or crouching state after leaving a vehicle.
- Fixed an issue where jumping or carrying a body into Point of No Return area could lead to Point of No Return save not being created.
- Added fade-in on returning to the game after final credits.
- The "One more gig" message will no longer be displayed when the game ends and there is no Point of No Return save.
- Fixed an issue that could cause the money transfer notification to appear as 0 if the player performed a save/load cycle right before it showed.
- Fixed an issue where NPCs were missing their weapons after loading a save
- Fixed an issue where engaging in combat in front of Misty's Esoterica could cause a nearby Animals' bouncer to follow V in combat state to Viktor's clinic in The Ripperdoc.
- Fixed an issue where Monk's walk could reset if the Monk stepped on a defeated Maelstrom corpse in Losing My Religion.
- Misty will now walk correctly down the stairs on the way to "El Coyote Cojo" bar in Heroes.
- Telemetry consent request reappears once for some players due to an issue causing a reset of settings.
Others
- Enabled Ray Tracing on AMD graphics cards. Latest GPU drivers are required.
- Keyboard bindings: more keys are now available for rebinding.
- Keyboard bindings: It is now possible to bind opening and closing specific panels to the same key.
- Keyboard bindings: It's now possible to unbind dodge from the movement keys (in Settings -> Controls). Dodging can still be performed by double-tapping the crouch (toggle) action key (default C).
- It is now possible to enter Journal from the Map panel using a keyboard.
- Achievements will now work on Epic Games Store.
- Modding: Added a new "mod" folder for loading modded archives. The modded archives can be named in any way and go into the "mod" folder now. Having mod archives in the "patch" folder is no longer supported.
- Fixed an issue that prevented grenades from being charged after closing a dialogue window using ESC.
- Fixed the issue where some environment elements would not be displayed correctly on 8k screens.
- Fixed an issue where HUD elements would be missing in 8K resolution.
- Fixed an issue where perks from a certain area of the submenus were not displaying descriptions on 4K and 5K Ultra Wide resolutions.
And many more.
Hotfix 1.12 (5 February 2021)
Hotfix 1.12 is now available.
This update addresses the vulnerability that could be used as part of remote code execution (including save files):
- Fixed a buffer overrun issue.
- Removed/replaced non-ASLR DLLs.
Hotfix 1.11 (28 January 2021)
Hotfix 1.11 is now available!
This update addresses two issues that appeared after Patch 1.1:
- Item randomization has been restored to the previous state.
The save/load loot exploit will be investigated further.
- A bug in Down on the Street quest has been fixed.
It occured for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.
Patch 1.1 (22 January 2021)
Patch 1.1 for Cyberpunk 2077 is now available!
In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.
Stability
- Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- "Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Visual
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PC-specific
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Hotfix 1.06 (23 December 2020)
Quests
- Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.
PC-specific
- Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
Hotfix 1.05 (18 December 2020)
Quests
- Jackie will no longer disappear in The Pickup or The Heist.
- Fixed an issue preventing players from landing the helicopter in Love like Fire.
- Fixed an issue with Takemura not calling in Play it Safe.
- It's no longer possible to trigger the same dialogue twice in Big in Japan.
- Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
- Saul now correctly reaches the van in Riders on the Storm.
- Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
- Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
- Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
- Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
- The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
- Wakako's dialogues no longer get blocked after finishing Search and Destroy.
- Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
- Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
- Elevator doors should now correctly open in The Heist.
- Saul now correctly gets out of cars in Riders on the Storm.
- Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
- Jackie now correctly leaves the factory after the combat is finished in The Pickup.
- Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
- Skipping time while in the club in Violence no longer results in issues with progression.
- Fixed issues with starting Gig: Getting Warmer...
- Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
- Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
- Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
- Fixed an issue with objective getting stuck on Talk to Viktor in The Ripperdoc.
- Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
- Added description for Don't Lose Your Mind in the Journal.
- Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
- Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
- Improved the reaction times of NPCs taking cover.
- Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
- Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
- V's mouth doesn't stay open after entering the space lock in Where is My Mind.
- Fixed some UI overlap issues.
- V appears more modest in the inventory preview after the half year montage ;)
- NPCs are faster to appear in the quest area during Stadium Love.
- Added some warmth to HDR.
- Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
- Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
- Silencer icons are no longer displayed with no image in the inventory.
UI
- Fixed an issue with weapon crosshair persisting on screen.
- The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
- Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
- Multiple stability improvements, including crash fixes.
Miscellaneous
- Offscreen explosions make noise now.
PC-specific
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
- Ray traced reflections should no longer seem too bright in comparison to the environment.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.