Full changelog available here:
https://weirdwest.fandom.com/wiki/Category:Patch_Notes
Update 1.04 (13th September, 2022)
New Features:
- Alternative Aiming System (Experimental)
- Nimpossible Mode
- Mysterious Deaths Side Content
Misc Additions:
- We added a tracker of your human kill count in the Reputation TAB, so those of you who are attempting a non-lethal playthrough can easily keep tabs on how this is going at any point during gameplay. (We also fixed the fact that killing Ravenous wrongly counted toward that number.)
- Related to non-lethal playthroughs, we have also tuned blunt weapons so that attacking too quickly won't result in you inadvertently killing your target.
- Upon players' request and for increased accessibility, we have also added an additional higher level of slo-mo to the "SloMo While Aiming" option that was added with the previous patch
Bug Fixes
- Fixed objective sometimes not progressing after killing the Ravenous wave in the Protector Journey preventing player from entering Olvidado Pueblo
- Fixed various rare crashes happening during gameplay
- Fixed Shelby Cross and Sheriff Albright bounty objective not completing if killed in one blow with melee weapon while player was undetected
- Fixed erroneous occurrences of Pigman Hero or Protector Hero leaving the player's posse during combat
- Fixed not being able to claim bounty reward in Cedar Flats during Oneirist Journey
- Fixed various cases where the brand would not correctly spawn on dead hero corpse or grave during Oneirist Journey
- Fixed cases where Calamity/Player Horse would permanently disappear during travels
- Fixed Posse members stealth quitting the posse during travels due to reputation loss
- Fixed bug where it would not be possible to talk to any ghosts in the game, at Olvidado Pueblo or for side quests
- Reenabled intro movie on Playstation now that Sony's latest firmware fixed the audio engine issue
- Fixed various edge-case objective blockers around the Wishing Tome and Heroes being at the Broken Steppe during Oneirist Journey
- Fixed game freezing when being hit by Cave Terror's rock during Cave Terror travel encounter
- Fixed cases of items disappearing from horse saddlebags
- Fixed some overly compressed UI visuals on Playstation
- Fixed blocker with Illiterate Love Notes Side Quest objective
- Fixed amulets properties changing on save/reload when stored at bank or in saddlebags
- Fixed researcher taking wrong items from player inventory when giving her silver knives during the Werewolf Journey
- Fixed underground context switching to outdoors while saving/reloading in one of the mine locations added with Patch 1.03
- Fixed rare case where ending questionnaire would not trigger and would directly skip to end cinematic
- Fixed dead Hero corpse spawning out of its player-made grave on save/reload
- Fixed Relayogram item being stuck in player inventory if you found Galen's relay before decrypting the Greenwood relay
- Fixed display of acquired key ring notification upon recruiting previous Journey Heroes
- Fixed blocker with blacksmith quest in Bounty Hunter Journey if you opened the cell before the quest started
- Fixed erroneous trespassing triggering while waiting around Galen in Galen's Crossing dining room
- Fixed upgraded weapon not updating its icon on the HUD right after upgrading it
- Fixed wrong reputation notification text when freeing prisoner in Oleander Temple
- Fixed unequipping amulets with elemental resistance also removing the elemental resistance of the currently equipped vest
- Fixed weapon unequipping itself when upgrading it at the blacksmith forge
- Fixed enemies AI getting stuck when choosing fist fight option in Illiterate Love Notes side quest
- Fixed Saloon Beds being free in all location after paying for a bed once
- Fixed shopkeeper wrongly charging you for the cost of item you could not buy due to your inventory being full
- Fixed blocker with Snack's objective in Bounty Hunter Journey if you had first knocked out Snack before agreeing to his deal
- Fixed Ruth wrongly being selected to host the Cedar Flats event in the Oneirist Journey if you go there while having her handcuffed due to capturing her during a Bounty Mission
- Fixed hollow tree loots respawning when they should not
- Fixed NPCs in the Fighting Pit sometimes turning against player after the arena skirmish during the Pigman Journey
- Fixed rare case of side quest item not spawning in abandoned town for item fetcher side quest
- Fixed Bounty Hunter Shrapnel Mines not being properly saved/restored upon saving/reloading the game
- Fixed Pigman Joe snow globes being resold with the rest of junk items when selling all junks at the general store
- Fixed Ravenous wrongly counting towards humans kill count
- Fixed some story posse members lacking background story blurb in the Journal Reputation TAB
- Fixed Shelby Cross and Sheriff Albright lacking a description on their Bounty Poster
- Fixed Protector Character holding pickaxe the wrong way when mining
- Fixed NPCs being killed if you spammed the attack key while trying to take them down with non lethal melee weapon
- Fixed AZERTY keyboard not properly displaying bindings for numerical keys
- Fixed edge case with Maryann not being present at Fort Glenn during Protector Journey
- Fixed turning Ruth into a Pigwoman counting towards human kill count
- Fixed weapons showing under player's horse when put inside the saddlebags
- Fixed some of the junk mail having wrong texts
- Fixed Posse members not properly crouching after loading a save file where they were crouched
- Fixed mound caches sometimes duplicating on save/load/revisiting locations
- Fixed Coven Fruits having a temp description
Patch 1.03D Hotfix (23rd June, 2022)
Fixes:
- Fix for Player inventory duplicating and overriding Player's Horse inventory
- Fix for Ranged Weapon fire rate going crazy in some rare contexts
- Fix for Weapon Perks and Item Durability being reset when put in Horse's Saddlebag or Bank Safe after save/reload
- Fix (for real this time!) Ruth becoming hostile after being captured during a Bounty mission
- Fix for Dead Zone issue on game pad (introduced when fixing the one on Mouse)
- Fix for some Amulets' effects remaining active after unequipping the amulet
Update 1.03 (21st June, 2022)
New Features:
- Weapon Perks
- Reputation TAB
- New Aiming System Options
- Revamped Companion AI
- New Progression System
New Content:
- two new secondary mine locations
Bug Fixes:
- Fixed some pickup items duplicating when saving and reloading in secondary locations
- Fixed shrapnel mine not properly saved and restored after saving/reloading
- Fixed destroyable carriable props, which were reappearing after being destroyed on save/reload
- Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (e.g. loading Grackle). This fix should decrease how frequent the issue occurs for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthroughs already well advanced for some players--so we're still working on further fixes for this and will let you know of further development. If possible, we will try and release a full fix for this via a hot fix without waiting for the next patch release
- Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
- Fixed a couple of other different crashes that could happen during gameplay
- Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
- Fixed quest items sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
- Fixed Bounty targets not properly repopulating bounty boards between Journeys, which caused higher-level targets to not appear as the game progressed throughout the 5 Journeys
- Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
- Fixed several issues with Companions not following and not engaging in combat or completely disappearing
- Fixed world generator not correctly assigning available maps to secondary locations, resulting in some world seeding where all locations of the same type (e.g. mines, etc.) could be using the exact same map layout
- Fixed Bounty Mission sometimes leading to an already dead target, preventing the Bounty Mission from being completed
- Fixed Bounty System reusing the same location back-to-back, over and over again
- Fixed town turning hostile to captured bounty after returning a captured bounty (note one issue might still remain specifically when returning captured Ruth and Pigmen are not Sentient but the general bug that can occurs when bringing back any other generic bounty capture is fixed)
- Fixed Player horses getting stuck in a state where they would constantly run away from player upon arriving at destination
- Fixed several blockers that could appear during the Prison Extraction side quest
- Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
- Fixed Blocker issue during Protector Journey with finding Bracelet in Galen's Crossing
- Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
- Fixed dead zone on camera control when using the mouse
- Fixed side quest items remaining in player inventory after completing delivery side quest
- Fixed weapon showing as equipped on player horse since last update
- Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
- Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
- Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
- Fixed some packed textures settings on Win10 PC Game Pass build wrongly set to 4K which could lead to the texture memory pool being overloaded and not being able to stream textures other than in low res
- Fixed Farmstead deed item cluttering player inventory after related objectives were completed
- Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
- Fixed blocker where sometimes the leader of the Dagger & Bones could not be found in Fort Glenn during the Protector Journey
- Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
- Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
- Fixed not being able to interact with the Bounty Board in Cedar Flats after completing the Holy Pig quest
- Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
- Fixed NPCs in Grackle Ransacked not commenting on you stealing dead peoples' belongings on the street
- Fixed Shelby Cross Vendetta not triggering
- Fixed unexploded shrapnel mine spawning in next location after traveling
- Fixed shrapnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
- Fixed Ol' Blue turning into a generic weapon when being upgraded
- Fixed arrows not restocking properly over time at trapper camps and towns' Dagger & Bones shops
- Fixed player twitching rapidly when using the new projectiles aiming system against a wall
- Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
- Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
- Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swinging your melee weapon
- Fixed player getting caught trespassing while the game was paused
- Fixed travel encounter sometimes loading without a scenario
- Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
- Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
- Fixed deputy spawning behind locked door in the bank while Grackle is ransacked
- Fixed Bounty target bodyguard incorrectly continuing escorting the target even after their death, resulting in bodyguard running to the corpse location every time the Player moves it
- Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
- Fixed bank clerk sometimes not working or not being at their desk
- Fixed infinite burning state on companions if you shot at them while equipped with a certain amulet
- Fixed wells in farms never having a chance to lead to an underground cave
- Fixed issue where Across Rivers would lose his inventory when rescued
- Fixed issue where quest NPC would not leave Galen's Crossing after sending a relay stipulating that they did
- Fixed Bounty Hunter wedding band being mentioned as having been pawned when you only put it in your horse's saddlebag
- Fixed Player getting stuck on safe door when opening a safe from the side
- Fixed several scripting issues around Snack and Albright locations during the Bounty Hunter Journey
- Fixed prisoner not spawning inside cell during the Prison Extraction side quest
- Fixed not removing side-quest item from Player inventory when failing Illiterate Love Notes side quest
- Fixed Heathen sometimes not starting her conversation in Fox Glove
- Fixed Player horse disappearing on save/load if saving near the horse at beginning of Werewolf Journey in first location
- Fixed several scripting issues with previous Journey Heroes not appearing at the temple during Oneirist Journey
- Fixed side-quest item sometimes not appearing in stash during Ghost Torment side quest
- Fixed issue where you would sometimes buy an item by mistake when opening the shop UI
- Fixed Werewolf status text wrongly mentioning stat increases that are not actually increased
- Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
- Fixed typo in letter found during The Strangeness side quest
- Fixed several typos in loading hints
- various minor bug fixes
Hotfix for Update 1.02 (11th May, 2022)
Bugs fixed:
- Snack not appearing in his "box" at Big Gulch Mine on a specific story path;
- Sheriff Albright not letting you claim your Bounty Rewards while on the Galen's Crossing Journey Objective;
- Quest and Side Quest Item that could be erroneously dropped into Companions, Horse and Bank Safe inventory when using the new Posse UI introduced with Patch 1.02;
- Tactical Mode which was not triggering anymore when opening the Class or Weapon Ability Wheel, which was an undesired side effect of some other fixes;
Update 1.02 (6th May, 2022)
New Features:
- Melee Lethal Stealth Take Down
- Blunt Weapons Non-Lethal Knock Out
- New Projectile Aiming System
- Weapon Scrapping Mode
- Posse Inventory UI Overhaul
New Content:
- Two new travel encounters: Howling Hatch and Serpent's Mouth
- Wraith and Ridgeback Scenarios added to the existing Secondary Abandoned Mine Location Maps
- Natural Cave Map and its 3x Sirens / Wild Animals / Wraith Scenarios
- Hacienda map
Misc Changes:
- Lowered Relay Decryption cost to avoid having to chain too many bounties at beginning of the game
- Made it so that the Bounty Board when very first accessed only has 2 Bounties available, and adds more over time to avoid channeling players into doing 3 Bounties off the bat and create room to breathe for other types of side quests (which would not spawn if the player is simultaneously already working toward 3 Bounty Side Quests at the same time)
- Made side quests more likely to appear in small locations like farms, homesteads, and haciendas
- Made the Silent Shot cost more AP with Rifle
- Tuned Shotgun weapon spread and damage falloff
- Knocking out sleeping NPCs won't make this NPC alert other NPCs since they now perceive them as still... sleeping!
- Tuning pass on AI reaction times to make it a bit more responsive (further work related to AI and Stealth incoming in the next patch!)
- Removed the ability to swap to a previous weapon by tapping the weapon wheel key in favor of making opening the weapon wheel more responsive
- Added Auto Save Points in some Journey Locations which had very long stretches without AutoSave, often leaving players with a big chunk of progression lost if they died in the middle of the location and hadn't thought of doing a manual save
- GamePad Aiming: Now Only show Aiming Line if the stick is fully pressed to better teach the player to aim with the stick fully pressed, as the aiming system responds better this way
- AIs now search in place a bit longer when investigating a threat, creating a bigger window of opportunity for players to sneak up on them without the AI constantly moving around and flipping toward the player as they approach
- Full polishing pass on Player character animations
- Made player holster animation faster to make the game more responsive
- Doubled stock of Arrows and Skinning Tools in all Dagger & Bone Shops
- Items Player resold to Weapon Shops will now be flushed upon leaving the location to avoid cluttering them over long term
Bug Fixes:
- Fixed Bounty Board giving Bounty Side Quest for dead target resulting in no Bounty NPC being present in the quest location
- Fixed Werewolf Hero inventory, Relics, etc. not being properly transferred when recruited in Oneirist Journey
- Fixed Fighting Pit Tap Root sometimes self destroying upon arriving in location preventing from completing Tap Roots objective in Pigman Journey
- Fixed Weapon Shops inventory not being flushed of items player would resell to shops leading to shops inventory being completely full after a while
- Fixed Side Quest Fetch Item not spawning in abandoned towns and blocking side quest progress
- Fixed not being able to enter a Travel Encounter if the INTERACT control had been rebound to "C"
- Fixed bug that would display placeholder Reputation change notification
- Fixed Camera issue during the Oneirist Journey 3rd vision that would happen under specific contexts
- Fixed Wiindigo not reacting to being silently shot with the bow while unaware
- Fixed some enemies wrongly patrolling after save/loading in Copper Mountain Quarry
- Added Auto-Save points when entering the underground part of Big Gulch Mine, Copper Mountain Quarry, Bitter Rock, and Boulder Creek Mine
- Fixed bug where Soul Vessel would duplicate when transferred to your horse saddlebags
- Fixed Farm's deed not turning into a Junk item in Galen's inventory after the Bounty Hunter Journey
- Fixed Issue in Werewolf Journey where Journey would sometime wrongly auto-complete in Quail Run Mine if Demolition Expert was killed
- Fixed Wolfsbane Clipping being wrongly taken out of player inventory again after Loading save file in Blood Moon Temple
- Changed "Enter the Blood Moon Temple " objective wording to make it clearer that you need to first find a way to enter it
- Fixed Vultures not being poisoned after eating a poisoned corpse
- Fixed Ability Wheel wrongly showing weapon abilities instead of class abilities if you had switched weapons while aiming and then exited aiming mode
- Fixed Sheriff not respawning in Boulder Creek Town preventing turning in Bounty Side Quests
- Fixed Sheriff not respawning in Grackle after Albright leaves town preventing turning in Bounty Side Quests
- Fixed opened Blood Moon Temple underground gate not re opening on reloading a save file
- Fixed Chicken Coop spawning eggs even where there is no live chicken left in location
- Fixed Journey Heroes leaving your Posse when performing bad deeds
- Fixed Deputy Monte leaving your Posse when turning in too many bounties
- Fixed Trapper supplies not transferring to Outlaws during Heist encounter when forfeiting the item to them
- Fixed Pigman Joe being wrongly recruitable by default post Pigman Journey
- Fixed Amulet of Desperation applied status not having an icon or name
- Fixed Cellar Key not opening Cellar during the Graveyard Ghost Side Quest
- Fixed Plague Zombies wrongly spawning in other locations if you leave the farm during the zombie attack in the associated side quest during Plague Outbreak
- Fixed receiving reputation update twice after cleaning the farm of plague zombie during related side quest
- Fixed various continuity issues in Bounty Hunter Journey if you skip part of the objectives by exploring and finding Copper Mountain Quarry early on
- Fixed Ghost VFX being too faint prior to having the ability to converse with ghosts
- Allowed stealing Sibil's Journal without triggering an unfair forced detection/failure in some contexts
- Fixed NPCs throwing dynamites not showing their dynamite in hand prior to throwing it which prevented telegraphing the attack
- Fixed a couple of possible random crashes
- Fixed Calamity disappearing entirely during Protector Journey if you had bought a new horse
- Fixed Companions inventory showing multiple items equipped that were not equipped if they had multiple same items in inventory
- Fixed Ruth not reacting to being shot with Silent Shot Ability while being unaware of player
- Fixed Gazette wrongly mentioning a pigman having had access to the Lantern Room if you had done the entire Lanter Room mission in a stealth way
- Fixed Banks' Ore Buyer sometimes not working after reloading a save
- Fixed being able to entirely hide from AI when carrying a barrel around
- Fixed duplicated Ruth who will show up again even though she had been previously killed
- Disabled death cam when killing an unconscious NPC
- Removed "FLIP" interaction that was wrongly present on Nimp Heads
- Fixed Companion Armor Value so it's now properly only based on whatever Vest they have equipped
- Fixed Desiderio sometimes having an infinite amount of Armor value during Oneirist Journey
- Fixed Companions sometimes attacking caged prisoners during Heathen's Judgement game
- Fixed Sybil's note to Franciscus spawning in Absolution Hall even though both were killed by Player prior to that
- Fixed Player not being able to interact with their current Horse if they had rebought and replaced too many of them
- Fixed Siren from Greenwood Run Intro not leaving location if intro cinematic was skipped at a specific point
- Fixed player being in stuck in place if opening and closing Bounty Board too quickly
- Fixed Player Character T Posing if drinking too many alcoholic beverages and starting to vomit
- Fixed outlaws being wrongly present in the mines wraith scenario during Pigman Joe' side quest
- Fixed Shovels Durability resetting when being put in saddlebags
- Fixed NPCs teleporting back to their original patrol point when reloading a save in the Lantern Room Location
- Fixed Dead Vulture's meat disappearing from their inventory when they are set on fire
- Fixed Heathen and Marshall wrongly referring to player actions that were not done in the interstitial scene between Bounty Hunter and Pigman Journeys
- Fixed maid and gunslingers wrongly appearing in Galens Crossing's basement
- Tripled amount of time blood splatters remain in the environment during combat on PC
- Fixed Werewolf Hero inventory, Relics etc not being properly transferred when recruited in Oneirist Journey
- Fixed rare case where no Ritualist nor Canker Sigil were spawned in Elephant' Spine
- Fixed Companion's HP Bar getting stuck in some cases
- Fixed Money Collection side quest not being completable if player knocked out the debtor and took money from their inventory
- Fixed Shotgun sometimes sending hit NPC through walls
- Fixed Desiderio sometimes being hostile while in Broken Steppe
- Fixed case where Posse Member would vanish
- Fixed case where Journey Hero would never arrive to Broken Steppe
Update 1.01 (9th April, 2022)
Changelog:
- Your Horse now stops if it was moving while if you attempt to search their Saddlebags (and Saddlebags wont auto close if they restart moving for whatever reasons, but will still auto close if you move away from your Horse)
- You can now access your Companions and Horse inventory directly from the Shop UI to resell items directly from their inventory
- Wanderers now also buy Junk Items to give more opportunities to resell such items while on the road
- The game now cycle through 5 x Auto Save Slots instead of 3, so you can more easily backtrack through save files if needed
- Game Pass PC Build now uses 10 Manual Save Slots like on Xbox (up from 5) so it matches for Save Roaming between both platforms
- The Protector Journey Hero recruited as a Companion will no longer wrongly quit your Posse when receiving friendly fire
- Bolt-Action Forester Rifles now have their correct icon in the Weapon Wheel
- Fixed opening of the Shop UI sometimes wrongly auto selling a random item from Player inventory, if you pressed USE for too long when validating the choice "Browse Goods"
- Fixed crafting of items not dropping crafted item at Player's Feet if player's inventory was full
- Improved throwable weapons (eg dynamites etc) throw arc and speed so they are easier to use in combat and can easily be sent through door frames etc
- Decreased HOLD time on Scrap Weapon interaction to be standard HOLD interact time to make it less annoying to scrap multiple weapons in a row
- Added an option so that player can transfer at once all junk items from their inventory to a companion, horse or container inventory
- Fixed an issue with Keyboard+Mouse where you could not navigate the "Abilities" and "Perks" TAB of the Journal if you had used LMB on any of the Abilities or Perks
- Fixed one of the Heathen Travel Encounter not triggering on a specific story path
- Fixed Canker and Fighting Pit Sigil being wrongly destroyed when using a generic Sigil to access a secondary Temple (the fix is retroactive and if the bug happened already to you, you will re receive the missing Sigil upon entering the Fighting Pit/Canker or upon reloading a save in those locations)
- Made all Bounty Targets Intro Line non blocking so that player doesnt get derailed by a blocking conversation while fighting or sneaking on their target
- Made it so that if you return a handcuffed Bounty Target, they only have a low chance of later jail breaking and starting a vendetta against you (was previously 100% when it should have been 15%)
- Companions now auto use bandages they have in their inventory when their health drops below 40% (instead of the threshold being at 25%)
- Tuned distraction noise made by throwing props around so AIs will react to it from further away, allowing player more control over this system
- Fixed issue with abandoned mine sometimes not being correctly populated with Sirens when using Sirens Scenario
- Fixed Foliage/Bushes areas in Canyon Location to have less "holes" in them so player does not get surprised detected while walking hidden in the middle of a bush patch
- Fixed Weapon Shops Guards being pulled to guard banks in Town instead of staying inside the Weapon Shop (also solves Deputies being inside the locked ransacked Bank at beginning of the game)
- Added Loading Hint about Companions not requiring Ammo to use ranged weapons
- Fixed Easy Prey/Terror on the Trail side quests having their quest item disappearing if you entered the abandoned wagon location and re entered it prior to finding the item
- Fixed losing reputation when killing Ravenous at Galen's Crossing
- You can drop items from your inventory when browsing containers/NPCs inventory and opening your inventory side panel
- Fixed being able to bury companions in Olvidado's lair, resulting in not being able to access their corpse during the last Journey
- Fixed finding husband in Bounty Hunter Journey, without freeing him and then returning to Galen's Crossing and completing local objectives prematurely and wrongly completing the Journey
- Fixed issue where in rare cases, Essex Mast in Quickbend does not follow up with his blocking conversation when you free him, resulting in an objective blocker
- Fixed Tanning Racks in Trapper Camps having nav mesh beneath them which could result in side quest NPCs spawning inside tanning racks and blocking side quest progression
- Fixed Rope being removed from player inventory everytime you reloaded into a location where you had attached the rope to a skylight
- Fixed Documents, Relics, Keys, Golden Ace not transferring from 4th to 5th Hero
- Fixed Oneirist leaving location while talking with her about the cursed statuette during the Ritual travel encounter
- Fixed hole in bush area at starting point of Greenwood Run resulting in player getting unfairly detected
- Made it clearer on the Crafting UI which is the item you produce and which are the items needed
- Fixed the Reputation Notification sometimes displaying a placeholder text
- Fixed Ability Wheel not showing weapon abilities when having set AIMING to TOGGLE MODE and aiming with your weapon
- Fixed Sheriff wrongly going hostile during the side quest where they open the cell after being bribed
- Fixed rare blocker bug where Pigman Hero would not go to destination during a specific Objective in last Journey