This update brings a new multiplayer/skirmish map, Russian and Japanese language support, and more!
"The Wharf" was the very first multiplayer map I built, and it's probably the most divisive one in the game. It's smaller than average and requires 5 victory points instead of 6, and I've received complaints that it doesn't feel strategically rich enough. And I've been frustrated to see The Wharf not live up to its potential, because I like the theme and central gimmick.
So! The Duelling Docks is a new map, and an improvement on the Wharf's formula. This time around there are two ships to duel over, as befits the map's name. The map is larger and has more twisty geography, and also quite a bit more stinky fish strewn about.
Antihero has also gotten Russian and Japanese language support! A Chinese translation is in QA right now and should be appearing very soon.
New map, "The Duelling Docks"!
Fight for control of two steamships, and heaps of stinky fish.
Japanese and Russian language support
Text rendering improvements
Various tweaks and fixes
We welcome your comments and criticisms! The best way to get in touch with us is via the Antihero Discord server (https://discord.gg/MZzB4kY) the Antihero GOG forums, or by emailing bugs@antihero-game.com
Hello All!
Excited to share that our new map - The Agency is now live aling with some bug fixes, balance changes, and an awesome new character pack from the world of Armello!
The Agency is all about bribery and getting those bribes delivered to the right people at the right time. Enjoy!
Our new Armello DLC Character Pack contains 4 amazing characters from Armello!
(Balance) "The Wharf" and "Big City" maps: additional scouted tiles near starting locations. (You're guaranteed to be able to scout your starting Trading House in a single action.)
(Balance) "Palace" and "Big City" maps: add henchmen near starting locations. (You'll always have a Gang attack target on turn 1.)
(UI) Multi-language support
(UI) Show number of remaining bribes in the Upgrade screen
(UI) Dozens of small UI improvements, tweaks, and fixes
(Fix-hopefully!) A handful of players have reported the game's visuals will occasionally freeze while audio continues playing. I haven't been able to reproduce this, but I've added some code that hopefully mitigates it...
This update also includes some behind the scenes work to prepare for some future content and releases but nothing that will impact your games.