Release Notes for INMOST
Update 1.04
- Performance improvements
- Fixed color correction during loading menu
- Fixed possible visual bug with gear mechanic
- Fixed Cartographer’s rope fix animation
- Fixed another few background decorations and particles disappearing in particular places
- Improved ballista shooting animation
- Enemy’s attack at start of third Knight scene can be avoided easier
- Fixed various minor UI glitches
- Improved Girl’s ladder climb animations
- Fixed fire animation bug on second Knight scene
- Fixed Knight’s hook animation on short distances
- Fixed Hero’s sprite shaking for few frames after defeating the Hunter first time
- Added attack sound to new common Knight’s attack
- Improved Girl’s animation in cookie scene
- Added protection from bird enemy being stuck and locking slime doors
- Fixed wrong camera behaviour after save loading in a few particular situations
- Interaction with hand lift now has higher behaviour than ringing bell
Update 1.03 (27 November 2020)
- Huge performance improvements
- Fixed sprites disappearing for one frame in some animations
- Fixed animations of ballista and cranes, they're no longer trembling
- Added new attacks for the Knight, including strong combo attack
- Revealing hidden locations is easier
- Improved visibility of gear mechanism in hunter chase scene
- Cartographer now paths to his house correctly
- Rabbit pickup dialogue now has an autoskip
- Entrance to the mines can no longer be opened until girl's cutscene ends
- Knight's hook behaviour is improved
- Hide-and-seek now can be activated by any key pressing
- Fixed bug when latest save screenshot shows the loading menu
- Fixed wrong room revealing when hide-and-seek scene starts
- Girl now autoclimbs up the stove
- Fixed lighting in the storage room after crowbar is picked up
- Fixed main hero’s landing animations and ability to flip after it
Update 1.02 (26 October 2020)
- Fixed a bug where collected collectibles sometimes disappear from menu
- Fixed a bug where the player would get stuck on the elevator when dropping down
- Several small fixes in the knight's snow level cut-scene
- Static enemy triggers have been tweaked and they now act more hostile towards the player
- Moved fountain achievement trigger from before the cutscene starts, to after
- Fixed ability to skip the treehouse scene
- Floor is lava: fixed bug locking character in place while climbing on table
- Boar no longer gets stuck if he falls on the platform below
- Checkpoints are no longer triggered whilst the player is jumping/ falling/ dying/ breakdancing
- Knight no longer takes damage during specific animations/mini-cutscenes (mainly affects achievements)
- Knight no longer falls through the lift in his first scene
- Fixed bug with hand elevator not working
- Travelling through ventilation is now more simple
- Added shortcut between Cartographer’s location and entrance to the mines
- Improved Pain Crystal hitbox and behavior
- Girl no longer teleports during the bunny chauffeur scene
- Access to several locations have been tweaked to make travelling smoother