1.0.6.3 (10 February 2020)
Hello Nomads,
We've just released the 1.0.6.3 update to the public branch. There's a fix for lags when big container structures are opened and some winch tweaks.
Here is the full list of changes:
From 1.0.6.2:
- optimization of container (inventory) view - asynchronous loading of pre-collapsed containers, faster items rendering, added "take it all" button for all connected containers
- added motor locking and keybinding to Winch
- rearranged death screen, added "load game" button
From 1.0.6.3:
-
fixed deleting of Winch/Shackle in Creative mode
-
modified physics of connection ("rope")
-
do not break connection caused by same grid as corresponding Winch or Shackle is on
-
fix bug that occurred when splitting grid containing winch or shackle
-
allow connecting winch & shackle on the same grid
-
added debug commands for achievements
-
fixed achievements that requied block cutting
-
fix not rendered character head inside
-
fix lens flare effect rendered inside Stasis Chamber
Update 1.0.6.1 (17 December 2019)
Hello Nomads,
We've just released the 1.0.6.1 version to the public branch, so everyone can now use our new Tech Tree and improved Creative mode.
Here is recap of all changes:
1.0.6.0:
New features - Blocks
- added new blocks - armor and glass pieces
- rearranged all blocks into more cateogories, according to their intended usage (bases, vehicles, cargo,...)
- added a Tech Tree view (switch button in top right corner in the Block Catalog) - displays all in-game blocks, even locked ones with the lock reason (ie. by quest etc.)
New features - Creative
- added welding & cutting of blocks into the Creative Mode - with Multitool you can create "unfinished" states of blocks, with a block equipped, you delete blocks by one click (as you are used to)
- possible to use other tools - Block Mover, Weapon, Scanner - you need to set them to some key in keybinding in options, as there are no inventory in Creative
New features - Building
- added keyboard modifier for building "in the air" - it's now possible to build ungrounded blocks
- faster block coloring (mainly in Creative)
Bugfixes
- temporary switch from 1st person to 3rd person close-up if camera is behind the wall - to prevent looking "through the wall"
- fixed colliders on Hinge joints - reduced unnecessary vibrations in extreme positions
- fixed graphical glitch with weather - roofing does not influence fog appearance anymore
- fixed some overflows in HDR post-processing - hopefully eliminated the "black ink smearing" bug
- fixed blocked Quests functionality (in case player exited the Drop Pod too early)
- tutorial: removed direct block equip of a block without using Hotbar (a little advanced feature for newcomers, could lead to deadlock in tutorial)
- tutorial: removed altimeter from cockpit UI
1.0.6.1
- added colorization masks to small glass blocks and top parts of cockpits
- fixed saving of block weld state in creative
- Tutorial: lowered distance limit for dynamic light shadows (performance fix)
- Tutorial: fixed bug with crouch (tutorial was impossible to finish sometimes)
- Block Catalog: changed default filter to "ALL" and added scrolling up on open
- Tools/Weapon: fixed switching to wrong tool by mapped keys
- Block Mover: fixed graphic glitch (mainly after starting/loading the game)
- Thermoregulator: fixed non-working state if loaded game in cockpit
- Bug Reporter: fixed not sending logfiles (changed paths for new Unity log file locations), also added sending of previous log file
Update 1.0.5.6 (17 October 2019)
Hello Nomads,
We've just released the 1.0.5.6 version from the Experimental branch to public.
Here is the full list of changes:
- realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
- improved switching between 2D/3D trees
- fixed flashing of 2D trees on chunk load
- fixed appearance of some 2D trees (wrong texture - color)
- soft circular blend of 3D grass
- removed Map rotation to first POI on initialization (map open or filter change)
- fixed "escape vehicle where entered" functionality
Update 1.0.5.5 (19 September 2019)
Hello Nomads,
We've just released the 1.0.5.5 from the Experimental into the main game branch.
Here is the list of changes since last stable release:
1.0.5.5
- added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)
1.0.5.4
- removed no-longer-working 3rd party UI library (fixed blueprint creation window freeze)
- fixed error from zip library
- removed shadows dithering (dot patterns in shadows caused by transparent windows)
- bigger sun lightmap texture on ultra settings (better shadow resolution)
1.0.5.3
- updated engine to Unity 2019.2.3f1
- fixed map freeze on wrong POIs
Update 1.0.5.2 (16 August 2019)
Hello Nomads,
Our new Keybinding and Motorized Joints update is considered stable now, so we've released it into the public branch.
Here is the list of changes to repeat:
1.0.5.0
- added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
- added optional Motor to Joints (Hinge & Rotor)
- fixed issues after teleporting back from the ship to planet in story end-game
1.0.5.2
- fixed random freeze of Key Binding window
- rearranged Key Binding UI - renamed buttons, added hints
- added possibility to bind modifier+key combinations (CTRL+W, etc.)
- Linux: build with older libc for compatibility with older Linux distributions
- fixed rename function on Rotor
- fixed printers do not resume production after "no space" error and freeing its container
Update 1.0.4.4 (25 July 2019)
Hello Nomads,
Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 1.0.4.4) that hides it's assets from the main menu. You can also see the results in our blog post[www.planet-nomads.com].
We've also added some recent bug fixes to the build.
Here is the list of changes:
- Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).
- Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.
- Added refresh of all hotbars (not only the visible one) in case of dropping item etc.
Update 1.0.4.3 (18 July 2019)
Hello Nomads,
These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post https://www.planet-nomads.com/2019/07/18/apollo-11-anniversary-special-event/
The update also includes bugfixes from previous experimental release as follows:
- reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
- reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
- increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
- Magnetic Hever - added possibility to build it on another buildings / vehicles
- fixed light artifacts on sky
- removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)
Update 1.0.3.2 (20 June 2019)
The full list of changes since last public version:
- new block: Autonomous Water Purifier
- increased distance and intensity of vehicle search lights
- added setting to change/disable the automatic miner excavation limit
- added lights on the Bike blueprint
- finished Czech translation
Various bugfixes
- (https://bugs.planet-nomads.com/?version_fixed=25):
- added saving of player crouch state (before, if you saved crouched under some block, it would kill you by loading you in standing position with your head inside the block)
- added more tries for world generator to put Terry's ship on dry place (it might cause different ship positions on same seed than in previous version, but only in new games)
- better visualization of finished, non finished and mutally exclusive quest tasks
- fixed sorting of UI (tutorial messages over the menu)
- tech tree: fixed access to some blocks (Short Basic Slope Wall 1x4, Short Basic Slope Corner Wall) for non-kickstarter players
- fixed workshop blueprint API to support more than 50 subscribed items
- fixed error in case of invalid blueprint
- fixed error caused by splitting grid with Suspension / Hinge / Rotor
- fixed frozen POIs in compass
- fixed Radar scan working only after Map refresh
- added notification about map being locked in the early game
- added random timeout before crafting (performance fix for lags in case of many synchronously running printers)
- disabled exit where entered functionality in cockpit (to prevent exiting in open-space)
- hidden inventory and compass while sleeping
Update 1.0.2.1 (03 June 2019)
1.0.2.0
- optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
- reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
- reduced UI refresh in Inventories, Block Catalog, POIs
- invisible animations and partices culling in Animals & Swarms
- optimized calculation and added caching of Dynamic Obstacles
- optimized Wheel physics
- reworked calculations of chunks and objects
1.0.2.1
- fixed building new blocks in old saves
- fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)
- fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)
- fixed frozen swarm visuals
- fixed highlighting of blocks in block mover
- fixed compass visible in cut scenes
Update 1.0.1.0 (23 May 2019)
- new special blueprint - motocycle
- escape a vehicle at the point you entered it
- air blade - fixed target height stored in blueprint - possible to re-use aircrafts on planets of different size
- added an "easter egg" on one special day in June
Update 1.0.0.1 (10 May 2019)
- fixed opening of planet map (in already "broken" saves you need to wait few minutes before a hint shows and unlock it)
- added syncing of physics to rebasin to address "invisible wall" bug
- added better saving and refresh of selected favourite blocks
Update 1.0.0.0 (03 May 2019)
1.0.0.0
- fixed some quests and typos
0.9.9.2
- fixed monuments that cannot be scanned from one side
- fixed weird monument artifacts after teleporting or game reload
- added healing to Trauma Kit
0.9.9.1
- bypassed Quest system in older saves - to make them playable again
- Windows: returned to mono backend and default Garbage Collector - for better stability
- fixed POIs remaining in compass
- added immortality to Oddyseus Blueprint
- fixed missing weather sounds (storm)
- allowed closing Replicator window by Use (E) key
- fixed story item that always dropped from hands
- fixed 3rd person camera going too far
- fixed not descending air blades in some occasions
- reduced player falling through terrain check timeout - for better performance
0.9.9.0
- complete story (you have to start a new game to enjoy it)
- added shipwrecks from Kickstarter backers
- bigger Compass with better readability of overlapping marks
- changed "T" button functionality - cycles between best MultiTool available and Emergency Tool
- added possibility to bind other tools (Block Mover, Scanner, Weapon) to different keys
- Radar: now it is possible to trigger scan even in already scanned region
- Automatic Miner: fixed bug that caused game hang during load in some cases
Update 0.9.8.4 (18 April 2019)
0.9.8.4
- fixed player falling down through the terrain
- modified memory management to prevent frequent frame drops
0.9.8.3
- fixed bug in saving sampled resources from Mining Machine
- fixed short drop in Solar Panel energy production on load
- workaround for physics collisions bug (caused Jetpack hover mode disabled on load)
0.9.8.2
- Windows: new build using IL2CPP (should be faster in case of high CPU & low GPU usage)
- modified physics to do less transform sync - caused low CPU usage due to thread locks probably (should fix FPS drop after longer gameplay)
- fixed saving of hower blade height (should eliminate helicopter bumps on load/approach)
- planet map: right click on custom POI deletes it
- various minor script optimizations
Update 0.9.8.1 (18 February 2019)
0.9.8.1
- fixed error while switching from Mover Tool to other tool or block
- fixed loss of Weapons and Tools during update to 0.9.8.0 (however, you need to open your original save - saves with items already missing will not recover it)
- fixed remembering of disabled resources in Miner settings
- fixed Solar Panels working at night
0.9.8.0
Tool changes:
- change in tool usage - now you can have multiple different Tools in the Hot Bar
- added Mover Tool for moving blocks
- split Emergency Tool and classic Multitool functionality - the first uses only Suit power, the latter only Batteries
- enlarged default player inventory by 2 slots
Other Changes:
- updated Unity engine to 2018.3.5f1
- added Thermoregulator block and fixed thermal regeneration in different occasions
- added slight boost to player movement while accelerating from standing to motion
- faster mining with mining machines, but mining is now limited - you can harvest only certain amount of resouces on one place
- custom POIs in map - you can mark a point by mouse click in map, compass will show you the way there
- save files are now compressed - warning! if you plan to play older version of the game, backup ALL your save files before launching 0.9.8.0, as compression occurs after the first lauch, and compressed saves are incompatible with older releases of the game
Update 0.9.7.7 (14 January 2019)
0.9.7.7
- updated Unity engine to 2018.2.20
- fixed typing of weird characters with function keys on Linux
- decreased weather change frequency
- fixed bugs with FOV in vehicles
- fixed invisible UI parts with non-native rendering
0.9.7.6
- dehydration no longer affects your temperature shield
- changed frozen and heated vignette effect progression
- fixed intro with dynamic resolution enabled
0.9.7.5
- added thermometer to HUD
- fine tuning of some weather aspects (temperature values, rain sound volume)
- fixed black screen when using non-native resolution rendering
Update 0.9.7.3 (19 December 2018)
- reduced the impact of weather to hot/cold survival attributes
- linux: built Sandy Engine against older libraries to support not so recent distributions
0.9.7.2 (19 December 2018)
- finished new weather types (finally)
- different Suit appearance for each armor tier
- modified Suit survival attributes
- special Kickstarter-exclusive Suit for our Unique Nomad backers (those who are concerned will be informed when this release become public)
- some main character animations changes
- increased maximum Air Blade altitude
- increased brake efficiency of small vehicles
- added immediate reversal of wheels after braking
- survival screen effects tuning
- fixed bug that caused empty Block Catalog
- fixed bugs in notifications display and logging
Update 0.9.7.1 (19 December 2018)
- fixed bugs in collider optimization
- fixed missing container connections after building a blueprint
- fixed shader in Planet Map
- fixed sun making flares through ship walls in the tutorial
- better quality of sun textures
- modified vignette textures gradation
- suppressed an error during downloading blueprints
- tuned shadow quality for better shadows in middle distance
Update 0.9.7.0 (19 December 2018)
New Game Mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.
User Experience & Survival Tweaks:
- added new weather types and improved look of old ones
- color visualisation and new screen effects for survival attributes
- directional indicator of damage source
- "take it all" button in Containers and Automatic Miners
- allowed direct using/equipping of items from black box Container
- improved weapon beam, new weapon batteries
- "bees" - improved attack behaviour and nest appearance
- enabled animal aggressivity on Medium difficulty
- changed appearance of toggles (aka "check boxes") in UI
- grouping Joy notifications by type
- logging Joy notifications in the Journal
- added descriptions to block / item radial menus
Other changes:
- hidden unavailable blocks in Block Catalog
- improved brakes and added parking brake to wheeled vehicles
Bugs and optimizations:
- fixed game freeze / crash on finishing blueprint during sleeping
- optimized merge of box colliders for better performance and less physical glitches
- fixed non-working automatic switch on Solar Beacon
- fixed corrupted water surface on higher quality settings
- narrowed camera near plane (reduced weapon/wall see throughs)
- fixed Craneballs logo quality on splash screen
- improved Sandy Engine compatibility with legacy Linux distributions
- fixed water and fog graphical glitches on MacOS
Patch 0.9.6.1 (01 November 2018)
Bug fixes
- Emergency Printer: fixed "no electricity" bug
- Emergency Printer: fixed error when loading saves with deleted printer
- 3D printers: fixed printers not able to use containers connected by conveyors
Patch 0.9.6.0 (31 October 2018)
Bug fixes
- SandyEngine: fixed holes in generated terrain meshes on chunk boundaries
- Terminal: fixed unintended closing (by pressing "T" during block rename)
- Generator: fixed misbehavior after load, connecting Containers, welding and other events
- Interior Cockpit: fixed Center of mass
- Railing: fixed texture wrapping
- Hover Pad: fixed ground detection
- Character: fixed unnatural neck positions in animations
- Jetpack: fixed wrong behavior when running out of suit energy
- Multitool: action delay kept only on destructive actions
- UI: fixed "saving game" info box obstructed by blur effect
- Bug Reporter: fixed log file retrieval
- Bug Reporter: fixed endless freeze while sending report
- Linux: removed unreliable batch processing in SQLite
- Linux: fixed water shader depth calculation (added foam on shallow water)
- Linux: fixed fog shader depth calculation (to exclude sky from being fogged)
Optimizations
- Terrain Shader: reduced number of texture fetches if not all voxel slots are used
- Containers, Printers: changed recalculation logic to eliminate lags during container content modification
- Quality settings: disabled anisotropic texture filtering in default quality settings (except for Ultra)
- Quality settings: disabled grass on Low setting
- Quality settings: Sky, Clouds and Water meshes replaced by dynamically generated low poly ones with adjustable quality
- Bug Reporter: sending screenshots as JPG
- Bug Reporter: compression of log and text files
Others
- Bug Reporter: added whisperer (searching for similar bugs before entering a new one)
- updated Craneballs logo in the splash screen
Patch 0.9.5.1 (11 October 2018)
- updated Unity engine to 2018.2.7f1
- reduced light emission of wheels
- pre-loading of assets to eliminate some lags
- fixed slow menu response before loading a game
- fixed slow UI response before displaying Block Catalog
- pointer in tutorial moved to center of the screen
- delayed destruction made by Tool to eliminate mis-clicking
- not displaying center of mass in Build Vision by default
Patch 0.9.5.0 (01 October 2018)
Gleaming Wheels
- added emissive effects on Wheels when powered
- adjustable ghost block / ghost blueprint distance - hold shift and scroll mouse button to change the distance
- new Bug Reporting Tool (in main menu and in-game pause menu)
- fixed low FPS in intro cinematics
- blocks in terminal are ordered alphabetically
- auto-generated block names (with numbers) are saved now
Patch 0.9.4.0 (18 September 2018)
- access to terminal from cockpit (press "T" in cockpit, if you have usable terminal on your vehicle)
- blueprint tagging and editing
- fixed bug that broke blueprint upload/download functionality
- fixed jammed trigger on tools and weapons
- fixed options tabs rendering in pause menu
- hidden distant electricity connections
Patch 0.9.3.0 (12 September 2018)
- new blocks
- Plant Pot
- Stairs One Step, Half Stairs, Stairs Joint
- Railing Corner
- Interior Cockpit, Standing Cockpit
- Pylon with Light
- no electricity consumption of Wheels, Hover Pads and Hover Blades when idle
- added alitmeter to cockpit GUI
- added author name into blueprint metadata
- optimized electricity circuits recalculation
- some minor bug fixes (building locked blocks, calculation of welding resources)
Patch 0.9.2.2 (31 August 2018)
- fixed missing blueprint thumbnails on Linux
- fixed inaccurate solar panel power calculation
Patch 0.9.2.1 (29 August 2018)
- built with Unity 2018.2.4f1 (and following bugfixes)
- bigger block catalog, more consistent order of blocks
- added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message)
- various rendering optimizations
- merged cameras together and changed way of universe simulation
- added options for low performance computers - lower quality models, dynamic resolution
- save files moved to the new folder
- added news box into main menu
Reverting back to 0.9.0.4
Hello Nomads,
We are very sorry about it but our last two updates introduced more troubles than improvements, so we decided to roll back to 0.9.0.4 release.
We need some more time to put things in order. Now, we are unsure if we'll find solution to Unity 2018 related bugs or need to stick with an old version of Unity forever.
Patch 0.9.1.1
Hello Nomads,
You've probably noticed problems with cursor not locking in the last release. It's a known bug in Unity 2018.1, so we build today update with Unity 2018.2 and added some tweaks. It should be better now, but far from ideal. It also means that game will run even when minimized - it's a side effect of that workaround.
Also on Linux, there was a problem with duplicating letters in input boxes, that should be also fixed by this release.
However, we've noticed that some textures in game are currently pixelated a little bit, we know about it but don't know the reason. But we'll try to fix it soon.
One last change in this release is that we've updated our block shader to new API, and now blocks aren't so dark as in the last release.
Patch 0.9.1.0 (13 July 2018)
Hello Nomads,
Current update does not bring new features, it's just "under the hood" improvements - this is the first time we built the game with new engine - Unity 2018.1. We do not use the full potential yet, we've just managed to fix all the code and compile it. In the next weeks we look on what could be made better with new Unity features.
As it is very big change in the engine, some bugs may appear and we are ready to fix them soon, just let us know on the forum if you experience any. Thanks for your patience.
There are also some minor changes:
- fixed music that was muted after diving/emerging
- made mouse wheel bindable in options
- added bindable hotkey to hide/show HUD
Update 0.9.0.4 (27 June 2018)
- tutorial is automatically disabled after completion
- removed "destroy" particle effect after splitting grids
- added notice about changing video settings during gameplay
- fixed typo in the name of background art author
Updates 0.9.0.0 - 0.9.0.3 (13 June 2018)
0.9.0.3
- fixed achievements wrongly triggered in tutorial
- fixed default image in teleport selection
0.9.0.2
- added slideshow of players' creations on main menu background
- fixed first spawning algorithm to generate better starting positions
- new (better) default seed for first quick game
- fixed shadows flickering
- fixed errorneous stats regeneration at some circumstances
- fixed some tutorial particles, animations and effects
- fixed datapad state after the tutorial
- fixed problem with direct block selection (shift+click in block catalog)
0.9.0.1
- fixed damage in drop pod in intro sequence
0.9.0.0
- new story-driven tutorial
- new mother ship on which story and tutorial begins
- improved hint system with pointer and triggers that guides you through the tutorial and opens up different parts and function at right time
- simplified first new game start (quick launch)
- changed materials gathered from crashsites to ones that are more useful at early gameplay
- delayed bad weather occurence after game start
- increased distance of dangerous animals from drop pod
- multitool secondary beam color changed to red to be better distinguishable
- reworked GUI windows management - now you can close windows and popups gradually by ESC key
- fixed some FPS drops with Air Blades
- reduced maximum distnace of dynamic lights to keep higher FPS
Update 0.8.14.1 (5 June 2018)
- In this release we did just a small bugfix for joint locking mechanism. There was a problem when you loaded locked joint, it returned to its original position. Now it should stay in position you saved it.
Update 0.8.14 (28 May 2018)
We have added option to freeze joints in a given position and some tools for coloring lights. More info about all changes is on our development blog:
https://www.planet-nomads.com/2018/05/28/update-0-8-14-joint-locking-and-light-coloring/
Bugfix 0.8.13 (03 May 2018)
- maximum stack size was increased to 100
- ghost block is less transparent for better visibility
- double clicking on usable item in inventory transfers it into the hotbar (or into a container if one is opened)
- resolved issue with conveyor connectors not connecting in some circumstances
- fixed sudden object movement after sleeping
- keeping jetpack hover mode enabled after exiting cockpit
- blocked use and radial menu in cockpit
- fixed misssing build vision icons on some active blocks (greenhouse, compact medbay, radar)
- fixed minor UI bugs (text alignment, non-updated texts, digging gizmo)
Hotfix 0.8.11.1 (3 April 2018)
- fixed application freeze
- Hot Bar item count appearance change
Patch 0.8.10.1 (16 March 2018)
- fixed some issues with vehicle physics.
Patch 0.8.10.0 (15 March 2018)
New blocks:
- ceiling/floor block with conveyor port
- interior wall with conveyor port
- six way conveyor
New features:
- ten "pages" in building hotbar, use shift+0..9 to switch them
- shift+click in block catalog equips block without using hotbar
- filter by name in the block catalog
- weather in advanced survival settings
Bugfixes:
- not unloading big bridges while walking away from its origin
- physics freeze of distant vehicles to overcome some bugs on unloading
- saving vehicle movement speed
- saving unfinished work of printers
- fixed ghostblock jitter
- fixed occasional missing drop pod and other wreckage
- fixed randomly vanishing electricity connections
- fixed center of mass indicator misbehavior
- fixed jetpack hover mode (didn't descend at max height)
- item dispenser disables on entering vehicle
Patch 0.8.9.1 (6th March 2018)
- daytime slowdown multiplier hotfix
Patch 0.8.9.0 (2nd March 2018)
- added Deuterium Generator and Small Deuterium Generator
- added indication of mass distribution to Build Vision
- added option to alter the duration of daytime
- added switch button into block "Use" GUIs
- optimized first generation of the world (generating wrecks phase)
- optimized game saving/loading, mainly on non-SSD drives
- modified console to pause the game
- fixed physics glitch when descending into water with jetpack in hover mode
- fixed building positions on block "Reinforced Wall Ext/Int Conveyor Joint"
- fixed planet map update after beacon rename
Patch 0.8.8.1 (16th February 2018)
- new block Conveyor Connector - to join conveyors from different grids
- new block Glassed Cockpit - for better maneuvering of your aircrafts
- new blocks Flat Solar Panels and Sloped Solar Panels
- new "beta" languages: Russian, Portuguese (Brazil), Czech
- optimized mass recalculation
- fixed conveyors recalculation when grids are splitted
- fixed vanishing buildings when last part of terran chunk is deleted
Patch 0.8.7.1 (02th February 2018)
- fixed missing materials (pink air blades)
- radial menu / inventory "Open" disambiguation
- fixed recalculation of remaining power in generators after load
- inverted display of selected color in color picker
- increased maximum distance of camera in 3rd person view
Patch 0.8.7 (31st January 2018)
- finally resolved conveyor loading freeze issues
- added recipe for seeds to greenhouse
- added Ryu Tamaru story line
- fixed missing tutorial parts
- tweaked building "ghost block" gizmo appearance
Patch 0.8.6.0 (18 January 2018)
- New block: Large Air Blade
- Switches disconnected by distance automatically reconnect on comeback - useful for recharging batteries of your rovers
- Improved physics stability (changed the way how inertia tensors is computed)
- Builder tweaks:
- disabled grid snapping if not possible to build in given place
- changed build distance for different block sizes
- added effect on block removal
- Performance tweaks:
- added object visibility distance settings: low and extreme
- added option to complete disable decorative grass objects
- fixed slow loading of games with many pipes
- disabled planet map rendering where not necessary
- changed order of rendering distant trees
- dynamic object batching
Patch 0.8.5 (05th January 2018)
- Solar panel - recharge your batteries without wasting resources
- Water pump - aka. mining machine for dirty water
- Teleporting will not heal you anymore
- Decreased regeneration in Stasis Chamber
- Removed functionless Extraterrestial Datapad
Patch 0.8.4 (22nd December 2017)
- longer conveyor blocks (4 and 8 units long)
- surround sound - if you have more than 2 speakers, visit options
minor bugfixes:
- mining machine stopped working without a reason
- repaired buggy wheel material
- fixed rename in radial menu
Patch 0.8.3 (16th Decermber 2017)
- The initial crash-site now contains wreckage with loot
- Massive Mining Machine rework - select the resources you want to mine and disable overfilling of connected containers
- Filter connected blocks by name and type in Terminal
- Bind Radial Menu buttons to keyboard
- Enable/Disable Switchboard by a single press of a button (default E)
- Fixed the long troubles with some keyboards and controllers! (no more crashes and frozen keyboards)
- Minor bugfixes
Patch 0.8.2 (08th December 2017)
- Added hover mode to jetpack
- Allowed radar to be built on buildings and vehicles (scan has to be activated manually when outside a scanned area)
- Batteries recharge automatically in Creative mode when depleted
- Disable suit voice in the options
- Added weight info to block tooltips
- Fixed menu layout on 16:10 wide screens
- Added datapad and map keys into tutorial sheet
- Autosaves are now specifically marked in the list of saves
- Minor bugfixes (light sensor, generator, electricity vision, player animation, block deconstruction,…)
Patch 0.8.1 (01st December 2017)
- Fixed automatic door opening and decreased energy consumption
- Added thumbnails for saved games
- Monument achievements
- Enlarged the active area of radial menu, close radial menu by pressing the "C" key again
- Dismiss inventory window when far away from block
- Multiple bug fixes and optimizations
Patch 0.8.0.0 (23rd November 2017)
- air blade blocks for flying
- monuments and story unfolds
- reworked electricity with rechargeable batteries
- planetary map and radar
Patch 0.7.11 (17th November 2017)
- Terminal - block for central setting of all functional blocks on a grid
- Spanish (Mexican) - big thanks to Jecsham Castillo
- Removed special filters from a few sounds
Patch 0.7.10 (10th November 2017)
- Choose from three preset difficulties to match your playstyle
- Create your own difficulty mix by setting the length of the night, weather, attributes regeneration and more
- Create the world of your desire - set the planet size, water level, animal density, terrain roughness, dangers and more
- Character attributes are now more responsive to the flow of the game (you get cold much faster after exposed to rain, and regenerate faster when you hide from it)
- Attributes are now invisible in Character Screen - you only see the applied Conditions now to make things more straightforward
- Other major changes made to Survival mechanics, find out
- Extreme biomes are more deadly and require you to have a better equipment to survive in them
- Hoverpads fixed to hover on their own in the hover mode (without the need for a cockpit)
- Costs of some components lowered
- Wind volule decreased to match the sound of rain
- Wheels now a lot less effective under water
- Player spawner reworked to not spawn you above the atmosphere
Patch 0.7.9.0 (03 November 2017)
- Biomes become livelier with environmental sounds
- Reworked icons for all Component items to make them more distinct from each other
- In Creative mode it is now possible to delete blocks with just the right mouse button - no need to have any block selected
- Fixed a bug connected with entering the droppod with Multitool equipped
Patch 0.7.8.0 (27 October 2017)
- Added Floating Foundation block
- Hover pads hover height has been increased from 2 meters to 2.5 meters (highest setting)
- Aggressive flies from hazard world objects now cause less damage
- Aggressive flies are now bigger and more distinct with colors
- Changed Graphic Presets in Graphics Settings to a more balanced out performance - this should help FPS go up for less powerful rigs
- Decreased Jetpack sound volume
Patch 0.7.7.0 (20 October 2017)
- Fixed the bug shutting down hover-pads after splitting them from the grid they were on
- Added French localization - thanks to Eric Rosson
- Switch between hover mode and OFF mode is now more gradual
- All function blocks can now be renamed on the last position in Radial Menu (important for the upcoming updates)
- Hazard fungus lowered to closer to the ground
- Slightly increased world reflectivity for better visual experience
- Wheels no longer have speed setting in Radial Menu - all wheels are set to highest speed by default
- Basic tutorial simplified to not overwhelm new players with information
- Swarms of fireflies around bushes and trees with fruits and herbs now bigger to make them more visible in the world
- Added swarm of flies around hazardous bushes to warn players
Patch 0.7.6.0 (05 October 2017)
- Added Hover-Pads for amphibious vehicles, hovercrafts and more
- Fixed the missing new cockpit in Survival
Patch 0.7.5.1 (29 September 2017)
Changes
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Fixed the recent troubles with suspensions (when removing them, splitting a grid, etc.)
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Improved physics calculations, hoping to further eliminate the nasty shaking
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Reintroduced tutorial for Buildvision and wheels (merged into a single vehicle tutorial, F5)
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Alt + click collapses/expands all containers
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Fixed a crash after quitting to main menu from sleep
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Hides “Press E to Use” when a radial menu is open
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“Divided” wheel sounds by offsetting the sound of wheels to each other
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Next week, the hovercrafts are coming, way earlier than expected.
http://www.planet-nomads.com/2017/09/28/a-quick-physics-fix-patch-today-hovercrafts-coming-up-next/
Patch 0.7.5.0 (21 September 2017)
- A wider Mk2 rounded cockpit makes it to the game for symmetrical vehicles
- Improved third person camera for vehicles - should behave more naturally now
- Added Chinese localization
- A pack of achievements have been added for the achievers
- Fixed a low resolution of Suit and Jetpack icons
- Fixed a bug that caused aggressive flora projectiles to stay in a scene and clutter up RAM
- The multitool animation for equip/hide now much shorter
- Increased powed and speed for the big wheels
- Tutorial hints now no longer blink while sleeping
- Fixed multitool and weapon bug which occured when pressing Reload multiple times while reloading - it no longer consumes multiple Batteries
Patch 0.7.4.0 (15 September 2017)
- Added large wheels for huge trucks and mobile fortresses
- Added large suspensions for the mobile base wheels
- Improved model and symmetrical texture for the terrain wheel
- Fixed crosshair progress bar not working properly when continuously destroying world objects
- Accessing blocks with the E key now works instantly (previously required holding the key, sometimes resulting in not opening at all)
- Decreased rate of heavy rain in some biomes
- Fixed duplicate entry for Manacourt logs
- Changed order of blocks in Building Blocks Catalog to be in line with their order in the Tech Tree
Patch 0.7.3 (08th September 2017)
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Hello Nomads,
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Now that the plan is set all the way till November ([https://trello.com/b/theYNOul/planet-nomads-development-overview-roadmap]) we have started working on those major features that are going to make their way into Planet Nomads in the upcoming weeks such as advanced planetary and game settings, proper energy system, central grid control and more.
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We have spread the team to work on these all at once, so today's update is more of a cosmetic one, but still brings something new.
New Alternative Wheel Model
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This is not the big wheel for mobile bases we announced. The big one is coming later on together with bigger suspensions.
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Some of you may remember this one from the alpha. We decided to change it for the EA release to the more rover-like wheel you all now from Planet Nomads, but looking at some of the older builds it feels like this one should also be part of Planet Nomads.
New Alternative Small Cockpit
- This one no one has seen before. It's just a fresh-looking cockpit with some modern curves to it. Feel free to experiment
Improved Tree Sounds
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Tree sounds is the final part of today's update with balanced volumes of the big ones falling and more sounds when you destroy them.
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So that's it for today, once we make progress on the other features, you'll see it!
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Take care, Nomads and enjoy the new vehicle designs.
-Craneballs
0.7.2.0 (5 September 2017)
- Symmetrical cockpit has arrived (3 blocks wide)
- Added torque transmission to wheels - pick between speed or power to move in difficult terrain
- Remember last item equipped when hitting LMB (it can be either the gun or the tool)
- Fixed bug where it was possible for player to drown outside of water
- Added components to some wreck blocks - you can acquire them by deconstructing them
- Fixed/added a few localization strings missing
- Italian language is now officially supported, all thanks to Armignacco László from the community
- Animals no longer move vehicles that much
- Animals take more damage upon impact
- Added outline around GUI for better readability
- Decreased price for rover wheel and battery rack
0.7.1.0 (24 August 2017)
- New updated texture for Armor blocks
- Increased amount of meat in animal loot
- Increased required amount of Items to craft Super Food
- Globally decreased mass of all blocks. Improving vehicle behavior
- Added missing SFX to buttons in workbenches
- Added visual effect when a new wreck appears on your compass
- Added notification pop up when you discover a new crash site
- Increased difficulty in Lava, Desert and Arctic biomes
- Significantly increased damage output to trees from Multitool
- Significantly increased loot of Biomass Container from trees
- Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes
- Immunity and Temperature shield now regenerates much faster in all biomes
- Rain and Heavy rain now affects Immunity and Temperature Shield much more than before
- Poisonous plants are now more dangerous if you get hit by their effects or projectiles
- Fixed some trees that suddenly changed textures when cut down
- Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects
- Increased max stack on Items from 70 to 90
- Fixed various crashes introduced in 0.7
- Fixed Radial Menu not working in some instances
- Added hints for the Datapad/Encyclopedia - Press J to bring it up.
- Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!)
0.7.0.0 (17 August 2017)
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NOTE: Saves made in version 0.6.13.0 or earlier are NOT compatible with version 0.7.0.0!
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Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates
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Removed holes from the terrain for better driving
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Caves removed from terrain generation to speed the generation up
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Added brand new biome, Temperate Plains
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Animal AI reworked so animals behave more naturally now
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Added various specimen of each species (alpha male, female, younglings)
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Added climate-based animal textures
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Animals bleed and show wounds when attacked
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Animals often live in packs, each one taking a different role (hunter, guardian, etc.)
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Wrecks, old bases and other man-made structures are scattered across the planet
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Added Datapad with information on Blocks, Items and Animals
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Added two story lines from astronauts previously present on the very same planet you are on
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Added intro when starting a new game, right before the crash landing
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Added new music track
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Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!
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Added Hazard plants - they are able to attack and harm you if you don't pay attention
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Fixed assault rifle tutorial that could sometimes stay hanging
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Added old saved games conversions into new ones. This was neccessary with the planet generation change, this way at least materials from old saves is preserved for you
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Added wreck beacons that show on the compass when you are near wrecks
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Fixed a lighting bug where water behaved incorrectly when lit by flashlight and lights
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Stasis Chamber now regenerates more food and water
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Increased damage of the rifle
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Decreased size of the planet to make biome changes more dynamic
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Purified water now requires carbon instead of herb
0.6.13.0 (03 August 2017)
- Improving readability of Extended BuildVision by adding transparency to Icons by distance
- Radial Menu is now always displayed on top of other GUI elements
- Removed the clicking sound when 3D Printer crafts an Item
- Fixed the bug in Key Bindings where the key was changed without user confirmation
- Optimized animal path-checking for dynamic obstacles (potential FPS improvements)
0.6.12.0 (27 July 2017)
- Added three new round-shaped blocks
- Rebalanced costs of basic blocks
- Optimized saving time of additional block types. If you still experience long saving times, please send your saves for analysis
- Fixed generators remaining energy not displaying correctly over 24 hours
- Rocks with metallic veins now have small crystals on them to stand out from non-metallic rocks
- Winch rope length increased from 20 to 40 meters
- Winch now comes sooner in Tech Tree
- Turned off autosaving on Sleeping Bag
- Improved exiting from the like of Stasis Chambers and Cockpits - should be way less deadly now, let us know
0.6.11.0 (21 July 2017)
- Added Winch and Shackle blocks to pull vehicles out of holes using rope. Attachable to any blocks. Use with care.
- Significantly decreased night length - night is now almost four times faster than before while the day speed stays the same
- Decreased length of sleep from twelve to eight hours to correspond with the change above.
- Rain and Heavy rain particles are denser than ever before
- Extended tutorial with tips about equipping weapons (It´s the Q button.)
- Equip weapon is now custom-key bindable in Options
- Slightly decreased rate of Attributes degeneration
- Increased multitool power - it now drills rocks, cuts trees and welds blocks faster, resulting in less grindy crafting and building
- Soundtrack update - no longer one track for each biome. Instead music tracks have been divided into tiers corresponding with biome difficulty levels. In other words - a richer music experience.
0.6.10 Defend Yourself, Craft a Rifle! (14 July 2017)
- Added personal defense rifle - can be crafted in Medium Armory
- Added autosaving frequency setting in options
- Pressing >> in workbenches/production blocks while holding Shift adds 100x items to the craft queue; holding Ctrl adds 10x items
- Holding Ctrl while moving an item stack will only take 10 items from the stack
- Added Medium Medbay - big brother of its smaller predeccessor, with two conveyor slots
- Added sounds for connecting and disconnecting electricity
- Adjusted volume for GUI sounds
- Adjusted volume for Namiku and Nossal (animals)
- Decreased Multitool's damage output to animals (you have a rifle now)
- Hotbars can now be custom assigned in Key Bindings (looking at you azerty users)
- Slightly tuned camera effects
Patch 0.6.9 (06 July 2017)
- Added Medium Armory - bigger, more effective than Compact Armory equipped with two Conveyor slots
- Added Oxygen Tank for underwater breathing - can be created in Armories
- Fixed a problem which could sometimes place a wrong texture on Medium FAD Machine
- Leveled out sound volumes on some blocks
Patch 0.6.8 (04th July 2017)
- Fixed spawning in space on some rare occasions
- Fixed dense fog sometimes occuring
- Fixed instant attributes drops experienced in some seeds
- Fixed ground not reacting to voxel changes - this is connected both to escape pod in ground and multitool not working
Update 0.6.7 (03 July 2017)
- Refinery block has been added to tech tree
- Significantly increased lifetime of all fuels
- ALM is now available in 3D Printer for crafting
- When 3D Printers and other workbenches fill their inventory space to the maximum they stop working and remain that way even after space is made. This no longer happens
- Wheels now require less energy to run
- Increased inventory space of Printers
- Large Green House now require less energy to run
- Emergency 3D Printer now has Extended Build Vision
- Now it's not possible to put into generators items other than Fuel
- Putting items into Mining Machine is not possible now
- Renamed Battery block to Battery Rack and it's description to better communicate it's purpose
- Resolved problem where Printers can duplicate items on rare occasions
- Extended Build Vision graphics has been slightly decreased in size
- Sleeping bag has been added to Medium 3D Printer
- Fixed a possible cause for inverted fog and depleting attribute values (if this problem persists, please let us know)
Update 0.6.6 (30th June 2017)
- Added Large Greenhouse - more effective than its smaller version and coming with conveyor ports
- Introducing extended BuildVision - you can now see the progress of printers, container space, energy distribution and much more just by looking at those blocks
- Automated Crafting - crafting now doesn't require resources upfront. This allows you to create queues of items you want to print and supply resources gradually as you get them
- Number of production queue stacks increased from 70 to 999
- For players with old saves - if you have any Items in queue in Printers they will cancel and leave resources in inventory/back up box on ground (necessary to change how Printers work)
- Updated tutorial to teach how new Printers work
- Generators now require fuel to run and supply energy
- (may need further balancing, let us know how you feel about current consumption rates)
- Uranium Generator now requires Enriched Uranium to run properly. Enriched Uranium can be refined from Uranium resource in Refinery block.
- Optimized container GUI performance that could freeze the game if multiple containers were stacked together
- Suit Battery has been changed to Battery Cell and is now used to fuel the Battery block. It can also be found in 3D Printer now
- Refinery can now be connected via Conveyors
- Changed a generation noise for ground veins spawning - this should allow you to find previously un-mineable resources (like Titanium)
- Crouch has been set to left control (previously was on both control keys which caused issue for some players)
- Mining machine weight(lessness) fixed
Update 0.6.5 (22 June 2017)
- Automatic mining machine - a late-game block that does the mining for you
- Double clicking on an item in 3D printer now adds one item to the queue
- Fixed dispenser mystically working at 400 meters
- It rains a lot less on the planets
- It doesn't get that dark during rains
- Negative conditions have lesser effect on health, making survival more balanced
Update 0.6.4 (16 June 2017)
- FOV Slider is in! Change FOV separately for the 1st and 3rd person
- Key Bindings available - Customize your controls as you see fit
- Basic controller support added (doesn't work in menus and inventories)
- Item Dispenser added - automatically distributes items from containers and 3D Printers for seamless building
- Manual Save/Load in Survival - to allow another way to recover vehicles until we fix the underlying issues
- Multitool Battery can now be crafted in Medium 3D Printer
- BuildVision On/Off effect temporarily changed to increase performance (improved version coming back soon)
- Icons of Flashlight and BuildVision updated
- Sleeping Bag improved - while not at the level of Stasis Chamber it finally provides solid protection against weather and environmental hazards
- Saving the game is now less performance demanding (will be further improved in the next update)
- Medium FAD Machine bright material fixed
- Slightly decreased degeneration of player attributes in starting biomes
- Fixed tutorial getting stuck on the Basic Frame crafting step
- Fixed Solar Beacon not working after clicking on Disconnect Electricity (which was removed entirely, because solar power)
- Fixed emissive lights on blocks not turning off after being disconnected
- Generator sound volume lowered
- Stasis Chamber now plays a sound upon entering/exiting
- Multitool sound under water tweaked
Update 0.6.3 (08th June 2017)
- Added new building block: Hinge - two plates connected via joint
- Added new building block: Rotating Plate - two plates connected via bearing
- No more vehicles flying into space - not even the complex ones
(If you still manage to get yours flying, send us the save so we can further improve the physics behind this.)
- Added Medium FAD Machine - a bigger version of the FAD Machine with bigger queue, inventory, faster creation and two conveyor ports
- Added new building block: Wall with conveyor ports - you can connect inside and outside containers and machines
- The suit now has a built-in voiced AI that provides information about the state of your well or not-so-well being
- Reworked the bright underwater fog
- Workbeneches now combine the same items in queue into a single stack
- You can now split any item stack into halves with Alt + drag&drop (Provisional solution for stacking)
- Fixed generator overload causing the whole energy grid to go down
- Build Vision GUI now working properly on 4K screens
- Plants and trees polished with emissive textures - they glow at night making it a little less scary
- Increased effectivity of the Medium 3D Printer
Update 0.6.2 (1st June 2017)
- Transmission slightly reworked
- Wheel traction improved a lot
- Vehicles had brakes installed (just go backward when going forward)
- Vehicle searchlights found their way to Survival
- Speedometer added in the bottom right corner
- Animals have been added to Creative mode
- Sleeping now wakes you up if any attribute is below 30
- Sleeping now asks if you want to sleep if any attribute is below 30
(there are other attributes beside the basic ones, visible on the character screen)
- Rain and wind sound effect volume lowered
- Icons of Attributes and Conditions made clearer
- Icons quality, no more jagged edges
- Containers no longer connect together if they are built on top of other
(which could potentially corrupt your saves)
- Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.
- Multitool now displays a reticle that highlights the area affected
- Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)
- Added new loading tips that better explain major game mechanics
- Fixed a bug where electric power lines could potentially corrupt saves
- Texture of lootable iron rock changed
- Camera effects and weather effects improved (looking at you blue haze)
- Fixed a bug that prevented leaving the game into menu/OS upon dying