v1.3 (12 June 2024)
ChimeraLinq is back online! With a saucy new user interface and controller support, you can finally indulge yourself with some pointless social media drama (to get free stuff)!
Changes:
- The ChimeraLinq tutorial will only show the first time you encounter ChimeraLinq, not for each new character.
- Some items modified by Rogue Modders were being banned from the stash, some were not. To fix this inconsistency, all items modified by Rogue Modders are now banned from the stash. Cue rageposts in 3… 2… 1…
- Manually saving your game now resets the Autosave timer, if it is enabled.
- When using a controller, active effects can be inspected by opening the Character or Inventory menus.
Fixes:
- Fixed an issue with the Omniflux Loot Magnet failing to clear up its particle effects.
- Fixed an issue with UI elements not retaining their positions after loading a game with UI scaling set to a value below 1.
- Fixed the assigned Escape key not bringing up the System Menu.
v1.2.2 (5 June 2024)
For users with low system specs, holding down the Left Shift key while launching the game will set it to the lowest quality setting.
v1.2.1 (5 June 2024)
Quickfix to address an issue with the character & save / load menus triggering unexpectedly when using a contoller.
v1.2 (3 June 2024)
With today's patch, the Controller Update is officially live with full support for a variety of PC controllers . Here's what's inside:
Changes:
- Players can now manually override the base quality of the game in the Options Menu. If you are having performance issues, consider lowering the quality setting.
- Controller users, please note you can choose to ignore using a controller when prompted on the title screen or revert to mouse and keyboard at any time using Options Menu > Controller > Remove.
- The tutorial now covers the basics of using a controller to play the game.
- Edit Mode for controllers in the Skill Menu is now complete.
- In-game tooltips and prompts now display gamepad glyphs. Please note, these may not match your specific controller’s glyphs.
- Every action in the game can be assigned to any recognized controller input.
- Increased the size of the tooltip and controller prompts by 20%.
Ability Changes:
- Void Blast’s perk Gloomburst now casts Shadowcoil on up to 3 targets on a deathblow.
Fixes:
- Fixed an issue where attempting to loot & equip a Heavy weapon while both hands and inventory were full resulted in your main hand weapon being sent into space - thanks Goldy!
--
v1.1.7.1 (26 May 2024)
Mini patch to address some bugs and make some changes.
Fixes:
- Beat Rush, Reckless Charge, and other ability that combine attack and movement have additional checks in to prevent softlocks if the target is dead / moved unexpectedly / teleported / fall through a wormhole in spacetime.
Changes:
- Players will now be prompted to use / not use a controller when a connection is detected. If you decline to use your controller and later change your mind, the detection can be made again in the Options Menu at any time.
v1.1.4 (23 May 2024)
Fixed an issue with final floor generation causing Giant Floating Words. Fixed creating a character preset failing to allow hitting Accept button.
v1.1.3 (20 May 2024)
Small update to do some fixes, make some changes, and up some loot drop chances.
Fixes:
- Fixed a returning issue with text input on the Feedback form when playing with permanent freelook enabled.
Changes:
- Drop chances on contract rewards for psykers & smarties have been increased.
- Major Breach rooms in the Bio Labs are now marked on the map.
- Corpses have been added to the end game in areas where you’re going to want corpses.
- Dark Portals now summon a different type of enemy that lonely Thought Leaders will like. Everyone else will hate it.
v1.1 (18 May 2024)
Happy launch week! I'm blown away by your positive reviews (and spicy ones!), feedback, and suggestions. I've already got to work on them - take a look:
Fixes:
- Fixed an issue preventing Gadgeteer’s Upcycle from triggering when disarming a trap. Thanks Oskar!
- Fixed an issue with Big Guns Old Faithful displaying incorrect tooltip information.
- Fixed Heavy Weapons’s Expert (Rifle) Rake ability being on continuous cooldown and clarified tooltip to show the cooldown is based on the number of targets attacked. Thanks Oskar!
- Fixed a bug preventing Barbarian’s Execute from going on cooldown. While entertaining, also insane. Thanks Oskar!
- Fixed an issue with Bullet Farmer’s Gathering Storm passive stating it provided Strength (it actually provides Ranged Power) and the perk activating with no perk point applied. Thanks Oskar!
- Fixed an issue with the Plants vs Mutts event in the Bio Labs preventing the player from leaving if they failed the event and mutagenic energy was below 10. Restarting the event will now restore mutagenic energy to 10. Thanks Kosiarz!
- Thanks Oskar!!!
Changes:
- In the Keybindings menu, mod keys can now be set for action bars 2 & 3 (default to Left Ctrl and Left Alt), if a mod key is not defined for actions bars 2 & 3, their keybinds must be unique. Thanks all who suggested this!
- A new keybind has been added to optionally toggle Freelook on and off. Thanks Teyar!
- When creating a new character, the name entry field will wait until you use the Begin button to check for a naming conflict warn of a save overite. Thanks ArialAria!
- Work continues on the Controller Update - thanks everyone who has provided input on the survey. Oh, you haven't done the survey? Now's your chance!
Controller Support Survey
Cheers,
Thunderflux
v1.0.13 (15 May 2024)
Quickfix for something super-secret.
v1.0.12 (14 May 2024)
Quickfix to address an issue with the Special Projects map
v1.0.11 (14 May 2024)
NEW Fixed an issue blocking abilities that target items (Mod It Better, Craft Nanite Jar, etc) from targeting items.
NEW Fixed an issue that could prevent Xeno Slime from finding a nice safe spot to respawn.
NEW Fixed an issue that could prevent the Feedback tool from attaching a report save.
v1.0 (13 May 2024)
StarCrawlers Chimera v1.0 is live!
What’s new in v1.0? Quite a few things. Primarily:
- The final floors of the Chimera building are unlocked.
- You can now level to 30+ to fully unlock all trees in most build combinations.
- New enemies, weapons, gear, quest rewards, and boss loot across all floors.
- New sassy UI polish and improved menu functionality.
- Achievements are live.
- Dr. Cerberus is waiting for you. Good luck!
Where’s my controller support? It’s on the way! As noted in the forums, it’s an involved process to add controller support to a complex interface that was primarily built around mouse and keyboard input. Adding properly integrated controller support is my top priority for the first systems update.
Where’s ChimeraLinq? The ambient ChimeraLinq system and ChimeraLinq holoslates can be found on all maps. The (optional) interactive element of ChimeraLinq was very thin on content, so I made the decision to temporarily disable it. I know some of you love you internet drama, and I want to do it justice, so ChimeraLinq will make a triumphant return with a new look and more shade-throwing in the first content update.
When is the game coming to Linux and OSX? Now that the PC launch is out and the game is (mostly) stable, I have time to look into the Linux and OSX deployments. I’ll provide updates on these when I have information to share!
Quick Launch Day Fixes & Changes
Fixes: Fixed an issue with dying during Ironmode allowing the Continue button to show on the title screen and causing a lockup. Fixed a typo in the perk for Smuggler’s Flashbang. Ding! sound effect is quieter. We want you to level up, not be blown away. Fixed a display issue in vendor buyback for luxury items. Fixed an issue with Psykonicks Meditation failing to unlock the player after standing. Fixed Quicksave triggering while the Options Menu keybindings is open.
Changes: Uber Doors™ now have a unique map marker when closed. The Randomize Skills button on the Character Creation menu no longer performs a sprite swap.
Hotfix to Beta 2.0.1 (10 April 2024)
Fixes:
- Fixed an issue with activating a hotkey for an ability while also dragging its icon off the actionbar - thanks Chroma!
- Fixed a needle in a haystack trap misplacement - thanks Chroma!
- Fixed an issue with Vendorbots not scaling their current health to a new maximum on deeper floors - thanks Chroma!
- Fixed a typo in the Pulsing Podling description - thanks Chroma!
- Fixed an issue with perked Void Psyker Shell making you immune at 0 Void Energy - thanks Chroma!
- Fixed issues with the outro dialogue of the Production floor boss fight - thanks Chroma!
- Fixed an issue with thrown abilities that scatter (Soldier Frag Out!, etc) causing a softlock of the turn when bouncing off of single tile areas, such as the Chem Labs goop pool rooms - thanks Noodles!
Changes:
- Thought Leader’s Persuasive Pummeling now removes debuffs from a target that has been converted.
Beta 2.0 (8 April 2024)
Happy Eclipse Day for those who celebrate!
Small update to Beta 2.0:
Changes:
- Added support for stats and achievements - these will go live with launch!
- Added support for Lore drops - these will go live with launch!
- Added secret stuff - this will go live with launch!
- Some doors are now unbreakable. Bashing will still unlock them, but they will continue to function afterwards.
Fixes:
- Fixed an issue with enemies making attacks on the player when the player is in the process of breaking Line of Sight - no more enemies shooting as you dodge behind a wall!
- Fixed Mindflayer becoming invisible when equipped - thanks Will!
- Fixed an issue with the Feedback tool being locked when the option for Enable Permanent Freelook was active - thanks Will!!
- Fixed issue with some mob corpses becoming stuck in an idle pose - thanks Will!!!
- Fixed an issue with doors that were closed by events, bosses, etc would force Psykonics users with Telekinesis to spend Stamina.
- Fixed an issue where minions / player friendly mobs would leash to the player when still in the same room.
- Fixed an issue where certain destructible chairs would shrink when damaged. They now grow 200% larger.
StarCrawlera Alpha for GOG has arrived!
Latest Patch : Alpha 1.03
Bug fixes, Bullet Farmer & Elementalist are here. Let’s go!
The focus for this patch is Bugs & Stability of new content and changes.
NEW!
- Added Bullet Farmer skill tree to Muscle archetype and Warmachine preset
- Added Elementalist skill tree to Intellect archetype and Mindhacker preset
Key Fixes
- Fixed an issue with player created hazards (mines / fires / etc) persisting between games and causing subsequent save corruption & loading bugs
- Fixed an issue with obstacles blocking a space (chairs / desks / etc) not properly unblocking the space when destroyed
- Fixed an issue with player using stairs and arriving on next floor inside of a mob (very awkward for both characters)
- Fixed an issue where swapping places with a pet could cause it to occupy the same space as the player. Pets may still sometimes occupy the same space as another pet.
- Fixed an issue where applying a Confuse effect to a Charmed character (Hacker Hack / Scramble / etc) could cause a softlock waiting for ability resolution
Minor Fixes
- Fixed Flashlight and Camera recenter hotkeys triggering during Feedback
- Fixed Mk II ammo drops incorrectly displaying names and stats of basic ammo types - this change will not retroactively affect saves
- Fixed an issue that could cause tooltips for items with long names to wrap incorrectly
- Fixed an issue with event text that could cause it to appear compressed
- Fixed an issue with some destruction particles (glass shards / plants / etc) persisting and resimulating when their room is hidden / revealed
- Fixed map variants for Security floor that allowed locked doors / enemies in the 1st room after the lobby
- Fixed an issue with some shelves on Security floor that would not trigger attached destructibles (coffee mugs / etc)
- Reduced particle density on toxic gas hazards so you can breathe easier
- Fixed minor decorative glitches in some rooms (Freezers / bathrooms / etc)
Known Issues
- Broken Vendorbot may fail to spawn on Offices floor.
- Quest icons on map do not persist after loading a save.
- Melee guards sometimes enter combat without drawing their weapons.
- UI scaling truncates preset classes on the character creation screen.
- Camera traps may appear to be in range for disarming when they are not actually.
- Enemies occupying teleporters may appear invisible while standing on the teleporter.
- Pets catching up to player may teleport into occupied spaces.
Coming Next
- Xenobiologist skill tree
- Skill Tree Improvements : key skill previews in character creation, ability changes, new abilities
Coming Soon (in no particular order)
- Weapon loadouts : define sets of mainhand & offhand weapons to swap with 1 action
- Force attack : smash objects or force an attack against a passive character
- Inventory sorting : sort items at the press of a button
- Always Item Compare : automatically items against equipped slots
As always, thank you for your support!
- Thunderflux & Juggernaut Games
Update Feb 20 2024
Bonus Contract Crates Bonus Contract Crates now award unique weapons, objects, and gear of Rare (or better) quality on every floor. Rewards also now adapt to your skill selections, ensuring that rewards align with needs of your character. Thanks to all the amazing backers that created custom items!
Current skill trees with specific rewards :
- Barbarian
- Big Guns
- Blademaster
- Chemistry
- Cyberninja
- Dual Wield
- Engineer
- Force Psyker
- Gunslinger
- Hacker
- Loot Hunter
- Pistolier
- Prototype
- Smashmaster
- Smuggler
vSoldier
- Space Pirate
- Void Psyker
Mystery Chems Chems now start the game as Mystery Chems until the player has discovered them by sampling some, or is a Chemist - who can automatically identify chems!
New Chems Added 5 new chems to be discovered. Happy sampling!
- Promethean - Each spicy sip adds 10 charges. Each charge deals Fire damage to melee attackers and has a chance to Ignite them.
- YEETI - Chill out and slam a cold YEETI to add 10 charges. Each charge deals Cryo damage to melee attackers and has a chance to Knockback and Freeze them.
- Weep - Rub this minty fresh balm on your palms to add 10 charges. Each charge deals Bio damage when you deal melee damage and has a high chance to inflict Acid.
- Mindscrew - Pop the top and add 10 charges. Each charge enhances your damaging attacks to deal bonus Psi damage.
- Soulsuck - This perfectly safe chem adds 10 charges when consumed. Each charge deals Void damage when you are attacked or deal damage and has a chance to Curse the target for additional Void damage. No Soulsuck users have reported adverse effects.
New ChimeraLinq Updates Added 8 new ChimeraLinq influencers to ambient linqs. New linq drama (with rewards) coming in a subsequent patch. Thanks backers who created influencer profiles!
Changes
- Several enemies have acquired the skill to bash open closed or locked doors - thanks Chroma!
- Ranged and Heavy Ranged weapon tooltips have been updated to better show that increased ammo use grants increased damage from your equipped ammo.
- The Security skill Wirecutter now gives a chance to partially avoid damage / bad consequences when you fail to disarm a trap, and a smaller chance for the trap to misfire completely.
Fixes
- Traps now correctly grow more difficult to disarm as you descend and added slight variation to individual trap disarm difficulty per floor.
- Fixed an issue that could cause Confused enemies to ignore other Confused enemies when selecting a target. Confused enemies will now attack indiscriminately, as expected.
- Fixed weapons that provide an effect duplicating the effect if the weapon was switched from mainhand to offhand and vice versa - thanks Arrankhar!
- Fixed an issue with Space Pirate’s Cacafuego bomb that made the explosion silent to enemies.
Coming Soon
- ChimeraLinq Drama
- More Bonus Contract Crate skill tree rewards
- More Backer created content
- ?!?!
As always, thank you for your support!
Thunderflux & Juggernaut Games
Update Oct 12th 2023
The clandestine department with the very normal name of "Special Projects" houses some of the most dire creations of the Chimera corporation. Fortunately, you have help in the form of a hacked NAV-E drone, courtesy of the the Client. Make your way through the Biohybrid Trials, Human Testing and Robotics wings to unlock a path to the floor below!
Welcome to Special Projects NEW Winged Floor: A strange virus plagues Human Testing, bizarre creatures have been spotted in Biohybrid Trials, new mechanical horrors await in Robotics, and each wing features a mini boss encounter. Additionally, a new enemy crawler has been spotted in the area. NEW Loot : Special Projects has access to all of the weapons and gear you've encountered before, but they've also been making their own modifications...
Fixes & Changes
- Fixed Fullscreen, Borderless, and Windowed modes from always staying fullscreen.
- Fixed numbers of lockpicks being displayed when inspecting an UberDoor - you can’t lockpick that!
- Fixed Engineer’s Junker failing to play their Scavenge ability sound.
- Dropping an equipped item that grants an ability into the world now correctly removes the ability icon from the actionbar.
- The apartment door now uses a retinal scanner.
- Fixed an issue with Mutts failing to face their targets when moving or attacking after being hit.
- Fixed Disgusting Oozelings giving xp erroneously.
- Fixed Engineer pets getting an (unused) xp value.
- Disabled temporal antialiasing on player camera that was causing motion blur.
- Fixed ChimeraLinq posts and messages scaling incorrectly.
- Fixed an issue with a BioLabs bonus contract that could fail to spawn a target enemy.
- CorpSec Commandos now have a brief cooldown on their ranged attack.
- Thanks ChromaHydra for the bug hunting!
- Coming Soon The next patch will focus on ChimeraLinq, the Lore system, and backer-created enemies and weaponry.
Thanks all!
Juggernaut Games