Release Notes for Star ControlĀ®: Origins Pre-order
Patch 0.71.15586 - Beta Build (04th December 2017)
Summary
- Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
- Charbroiled - Single-fire shot that roasts enemy ships.
- Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards the Phamyst ship for "dinner."
- Gameplay balance pass based on community feedback
- Player-created ships are much peppier now
- Bug fixes
Changelog
Gameplay
Arena:
- Reduced asteroid damage
- Increased arena size from 45 to 60
- Decreased max separation from 45 to 40
- Planet made slightly smaller, gravity radius increased.
- Custom ships: reduced physics drag so they behave more like the core ships.
Drenkend
- Drag increased from none to 0.1
- Max Speed reduced from 6 to 4.5
- Turn rate reduced from 120 to 60
- Boarding party speed increased from 3 to 5.5
Earthling Ship: The Nuclear Missile is now destroyed by AOE weapons.
Menkmack:
- Mine radius reduced
- Boarding Ships are easier to pick up
Mowlings: Beam Carver damage significantly increased.
- Jeff is more aggressive
The Measured
- Renamed weapon from "Paperwork" to "Red tape"
- Updated the weapon effect
- Red tape duration increased from 10 to 120 seconds
- Increased cooldown time between allowed Demotivator bursts.
Trandals: Increased collision area to better match the ship.
Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks:
- Charbroiled - Single-fire shot that roasts enemy ships.
- Invitation -- The Phamysht make a series of very polite requests. Nearby ships' crew immediately disembark and floats towards Phamyst ship for "dinner."
Scryve Scout
- Speed reduced from 9.5 to 4.5
- Turn radius reduced from 360 to 240
- Point cost reduced from 8 to 7
- Health reduced from 27 to 15
Tywom: Turn rate reduced from 240 to 180
MP
- Ships are no longer occasionally invisible. Wasn't fair to the other life-form
- Asteroids are better synced between peer and server.
- Enemy's ship trails now always show the correct color
- Fixed a bug where the peer in Local Matches would sometimes get fully healed and charged for no good reason.
UI
- Right-clicking a ship in the Fleet configuration screen removes it from that player's fleet.
- Scale sliders in the Ship Design Editor now display as ratios of 100%
- Changed "Earth Ship" to "Earthlings Ship"
- Added word wrap to the Upload Design dialog in Crafting menu
- Increased the contrast on the crew meters' artwork so they'd show up better on certain displays (e.g. televisions)
- The '+' button no longer appears if your fleet was full.
Bugs
- Addressed several cases where the audio wasn't playing correctly on the peer.
- Fixed a crash in the Ship Design List. This crash occurred when a ship design button was clicked after the exit button had been activated.
- Fixed a bug where you could start a single player super melee game with no ships in the AI's fleet.
- Added sounds for the Drenkend and Jeff.
- Fixed pink edges on the arena planet on NVIDIA cards.
- Weird characters won't prevent you from saving your ship designs.
- Pressing "start game" while dragging a ship no longer crashes.
- Fixed a problem where some ship designs weren't appearing on the ship design list if they weren't outfitted.
- Fixed a problem where the Melee Config screen sometimes showed a '+' button even if there were no ships available to select.
- The Measured will no longer fire only in one direction if the ship isn't moving.