Release Notes for Minoria
Update 1.08 (09 March 2020)
- Parrying enemies is a bit faster now (freeze frame upon successful parry has been reduced by 10 frames).
- Improved the "!" bubble effect in the Library cutscene.
- A large room of the final area was divided into four rooms.
- Fixed a visual effect for when you defeat an enemy (little blue droplets that were barely visible before).
Update 1.07 (04 November 2019)
- The full "options" menu now is accessible from the title screen, including the menus to change the game's controls.
- Several changes to Frikka's boss fight: she has a more obvious "warning" effect before her slash attack. The slash animation is also much slower than it used to be, and she has a larger recovery period before she moves onto a different attack.
- Made the basic effect for "incoming enemy attack" more visible.
- Doubled the base damage dealt by the White Incense's projectile.
- Increased the healing properties of Fee's Blessed Incense from 5% to 10% of your maximum HP.
- Increased the frame window in which you can parry an enemy attack.
- Increased the damage dealt by the parry's counter.
- Increased the amount of damage dealt to enemies when they are in a stunned state. The value was increased from a x1.2 multiplier to x1.5.
- Increased the amount of damage dealt to enemies when they are in a counter state (when they receive damage during their attack animations). The value was increased from a x1.1 multiplier to x1.2. This multiplier is also applied to the amount of "stun" damage an enemy receives per hit.
- Increased the amount of experience earned when doing an "Overkill" (when your attack does more damage than twice the enemy's maximum health) on an enemy. The value was increased from a x2 multiplier to x3.
Update 1.06 (08 October 2019)
- Reduced the width of the contact hitbox from the Church/Garden minibosses, making it easier to dodge through their bodies.
- Increased the amount of time (from 16 frames to 45 frames) required to charge the special attacks Heavy Thrust / Cross Slash. This change is based on the feedback we got from players who said the attack came off too quickly and would "misfire".
- Increased the amount of stun damage dealt by parrying special enemies (bosses/some minibosses) from 10% to 30% of their maximum stun resistance.
- Enabled the parry counter against two enemies whose attacks could only be parried, but not countered: the sword-wielding Knight and the curved sword-wielding Witch Sproutling (that's the small enemy with the red shotel-looking weapon).
- Added a new extra subtle effect to the main character's landing animations.
- Fixed the Persephone weapon name not showing up in the inventory for the Simplified Chinese language.
- Fixed the disappearance of the huge Crystallized Ink Flower once you had attacked it.
Update 1.05 (27 September 2019)
- 2 new Weapons have been added to the game: Chain Mace and Persephone.
- 3 new Incenses have been added to the game: Crystalline, Sea Drop, and Northern Sky.
- 3 new Fran Chat events have been added to the game.
- A few rooms were added to accomodate some of the new items.
- Increased the damage dealt by the "Heavy Thrust" move.
- Fixed the moon's movement in the exterior part of the Cathedral area.
- Fixed an issue related to the Final Boss's stun meter.
- Fixed the Map screen displaying one room transition that didn't exist for the Castle Outskirts area.
- Fixed some issues with the Korean text for some Archives.
- Fixed some issues with the Japanese credits text.
- Fixed a typo in the Spanish translation.
- Adjusted some lines of text in the Italian translation.
- Adjusted some lines of text in the Japanese translation.
- Adjusted the screenshake for the Chrysanth Incense so it syncs better with the actual visual effect.
Update 1.042 (11 September 2019)
- Fixed an issue that would prevent player progress related to the miniboss fight before the Snakeroot Garden area.
Update 1.04 (10 September 2019)
- Added River Incense (+5% defense) to the list of incenses Almu can sell.
- Fixed a softlock that could occur during the miniboss fight before the Snakeroot Garden area.
- Also fixed an unintended situation where the fight above would end whenever the second miniboss was defeated, regardless if the first was alive or not.
- Fixed some small issues in the English text and German translation.
- Fixed a rare issue where some cells would mysteriously disappear while still retaining their collision properties.
- Fixed an issue where some dialogues could act up on player physics.
- Fixed an issue where player buffs (eg: Astral/Blood Incenses) would display on top of black screens in certain cutscenes.
Update 1.03 (01 September 2019)
- Added 2 seconds of invincibility to the end of the following actions: Parry counter and Cross Slash. This change aims to prevent the player from executing those actions and then being immediately punished by an approaching enemy.
- Added a new type of white flashing indicator on the player character to signal temporary invincibility. This new change applies to Parry counter, Cross Slash and Calming Sea Incense's actions.
- Damage dealt to player on subsequent playthroughs (New Game +1, +2...) has been reduced.
- Changed the position of Archive #27 slightly to make it easier to find.
- Fixed some issues in the German, Korean, Russian, Simplified Chinese, and Spanish translations.
- Fixed missing/wrong characters in Simplified Chinese credits.
- Fixed Archives menu sometimes displaying a blank page under certain circumstances.
- Fixed a possible softlock situation in a screen transition of the Tower of Misery.
- Fixed the softlock that could occur when using a Cross Slash during an elevator descent.
- Fixed the volume of the credits song.
Update 1.02 (29 August 2019)
- Reduced contact damage from enemies.
- Fixed issues in the Simplified Chinese, French and Russian translations.
- Fixed crouch animation when you jump and crouch at the same time.
- Fixed Silver Coin counter disappearing when you equip an item in the items menu.
- Fixed an issue where the pause menu and player death animation could occur on the same frame.
- Fixed an issue where the Steam interface would only display a new achievement when the game was closed.
- Fixed an issue related to enemies dying out of bounds.
- Fixed an issue related to Archive #29 respawning in NG+.
- Fixed (?) an issue where attacking when entering a cutscene would sometimes cause the player to move very, very fast.
- Other misc. fixes to prevent crashes.