Christmas patch for Aquanox Deep Descent is live now!
Aquanauts, we have a little early Christmas present for you: a patch for Aquanox Deep Descent is live now!
With this update, it's possible to set favorite weapons and navigate through them much easier. Also, we fixed bugs and crashes to make the game run more stable.
Thank you for being with us. We wish you a perfect Christmas with your family and may the next year will be better than the infamous 2020.
Full patch notes below:
New Feature implemented: Players are now able to favoritize weapons , this gives the players options to go into the Inventory and Loadout screens and select which weapons will be in their preferred loadout (favorites list). Only weapons selected into the preferred loadout (favorited) will populate the weapons list the player can scroll through in-game - thereby giving them more customization options and quicker access to their preferred weapons.
New Feature implemented: We gave players the ability to cycle weapons backward along with the core favorites feature. It allows the player to use the modifier key with the weapon scroll key to cycle weapons in reverse. This will prevent players from having to cycle through multiple weapons again if they end up accidentally switching their desired weapon.
Fixed Crash on Client side when crafting Health/Shield kits.
Fixed Crash on Client side upon opening inventory and equipping weapons.
Fixed Crash on Client, when trying to update cockpit radar but no minimap is yet replicated. This was happening when players were Alt+Tabbing from the game.
Fixed crash that could happen when Tupilaq’s turrets were destroyed while in combat.
Fixed bugs with achievements in Deathmatch and Team Deathmatch game modes.
Reduced RAM consumption by 1GB.
Fixed issue with the homing icon not being displayed on HUD. Multiple bugs fixed regarding this. New icon added for Torpedo and Mine homing.
Added hints that support new features.
Fixed issue where players could get : stuck at the "Toshiro Okabe" quest's objective "Kill the Bionts". This bug was appearing after specific steps were done and could break gameplay.
Fixed secondary quest marker not showing up orange on radar, zone map and world map.
Fixed issue with color being reset on engines and wings after buying/equipping abilities or secondary weapons in the docking station.
Added blur on the hints background to make hints more readable.
Fixed issue : Backer secondary weapon doesn't have name nor icon in the mechanics screen. Icon added and salvage volume color changed to gold to be more appearing.
Increased Sunblow projectile lifespan to prevent its deletion before reaching its possible range.
Fixed issue with clients target lock jittering.
Fixed issue with hints not being serialized so they would appear multiple times after save and load.
Fixed issue with turrets not stopping their weapons post load, causing fire loop sound hearable after loading a save file.
Fixed issue with AI weapons firing sound still being heard after load.
Fixed issues with gathering messages.
Fixed issue with gather message being displayed on loading screen when entering station.
Fixed issue with shield ability not being correctly visible on clients ship mesh when client was moving while ability was active.
Made players appear as yellow dots on radar and made friendly AI appear as green.
Fixed issue with quest markers still showing up on World maps and Zone maps after the player has deactivated all quests.
Fixed issues with loot from destroyed AI end up in environment objects.
Fixed issue with destructible boxes loot that could end up in environment objects.
Fixed collision problem with Jellyfish.
Rebalanced the Jellyfish stats.
Fixed issue with ability icons not showing correct information after being used and ESC menu is opened and closed. In this moment icons were showing that they are usable again even if they are on cooldown.
Fixed issue where the player could talk to Linda Salatha as many times as he wanted, and each time he would get rewarded when he finished the dialogue.
Fixed issue when player was able to hear the sound when Ai's are target locking other Ai's.
Made the whole target lock visible over the cockpit.
Fixed issue where creatures did not have the correct icon on the subzone map.
Corrected health kit issue for Shade and Hammerhead in MP. These ships were able to carry only 2 of each kit instead of 3 like other ships.
Increased hint to hint transition on loading screen from 5 seconds to 10 seconds.
Fixed issue where projectiles could explode on hit with the quest marker in world.
Made dodge upwards and downwards to use a single tap on the controller, instead to work like a double tap like on keyboard. This was made because it's much harder to double tap on the controller then on keyboard.
Removed a dollar sign that was present on the purchase button in station UI.
Replaced ‘’new item’’ icon to use an exclamation mark instead of a star. New weapon favoritizing system is using the star icon now.
Multiple UI bug fixes with icon sizes , localization and some minor functionality issues.
Multiple sound related issues fixed and polished.
Multiple text and localization related issues fixed.
New text that supports new features are localized and implemented, and now available in all languages in the game.