Release Notes for Brigador: Up-Armored Edition
Patch 1.64 (1 February 2022)
- High resolution fix for Retina devices on Monterey. Thanks to Obli on the Steam forums for your help in finding a solution.
- Added safeties on savegame serialization, to avoid potential platform-specific corruption
Saves disabled on overmaps with only one node
- Fix autoturrets not initializing in campaign missions.
Patch 1.62d (16 August 2021)
- Corrected a build tools error which led to achievements being temporarily disabled on Steam for Mac users. Thank you to members of our Discord who were instrumental in reporting the problem.
- Discord invite link updated. If you had clicked the "Feedback" button and saw an "Invalid invite" link in the last day or two, please try it again.
Patch 1.62c (05 August 2021)
- "Rebuke" horns (horns with a vocal component) should once again be audible.
- Hitting the "Randomize" option should no longer assign you easter egg content when easter egg content has been disabled. SNC Obligate Munitions tenders its apologies.
Patch 1.62 (29 June 2021)
Achievements:
- BLOOD ANNIVERSARY PT. 2, SMALL STAKES, ON A SWIVEL, and NO PLAN SURVIVES should now count the relevant equipment accurately & trigger correctly. We've spoken to the Auditor, who insists that it was reality which was mistaken.
- te: If you've already unlocked all the relevant vehicles or weapons, you should earn these achievements the next time you play the game after updating. Please ensure that you've received the update by checking the main menu: the string at the top of the screen should read "BRIGADOR v1.62 - b15fc4e5". If it shows a different string, please make sure you are on the default branch, and restart Steam or verify the game files to trigger the update. (Verifying the files will reset the game files to a vanilla state and clear any installed mods.)
- NOT ONE STONE target earning amount lowered to 1 million credits, rather than the previous amount of 10 million. The SNC wishes contractors to be enfranchised in any destruction strategy they wish to adopt in the name of colonial liberation. The SNC also tenders its congratulations to those Brigadors who created such extraordinary destruction over the last four years.
Misc. fixes:
- The console now displays a useful amount of the log history, instead of "hardly any"
- Console should scroll normally again (some edge cases are still being addressed)
The Blood Anniversary Update 1.6 (7 June 2021)
Game
- Updated to version 1.6 The Blood Anniversary
- Non-mechanical NPCs now leave a bloody mess on death
- Several weapons now leave impact craters on ground tiles
- Three new unlockable pilots added to Freelance: MT Foxtrot, Warlord Kanta and Brother Livewell Cotton
- Four new powersuit-focused missions operations added to Campaign mode: WE USED TO WAIT, IRIAN JAYA, SCANDAL NIGHT and SURF SOLAR
- Eleven vehicles are now available for purchase to play in Freelance mode: Monarch, Pellinore, Leviathan, Blackjack, Coffin, Usul, Widow, Zed Prime, Longboard, Brunhilde, and Fafnir
- Twelve vehicles now have auto-firing turrets installed: Monarch, Leviathan, Citadel, Rat King, Julius, Blackjack, Dragon, Usul, Aetos, Widow, Brunhilde, and Fafnir.
- "Brigadors" unlockable lore entry added to ACQUISITIONS
- Several balance changes (please refer to change log thread for full list)
Stability & Performance
- XNA Framework Redistributable 4.0 added to address launch issues with Windows 10 computers
- 64 bit builds for Windows, Mac & Linux
- Increased performance now that prop sprites update to only update props on screen (instead of whole level)
- Increased performance now that mech AI collision avoidance upper bound has been lowered
UI
- Splash screen on startup changed
- In-game UI should now scale with the UI scale setting
- A new method to add long text strings to the game has been added (this will be detailed in our modding guide later)
- New welcome screen text and three new loading screen messages added
- All new interface texts localized into all 11 additional locales
- Credits updated
Menus
- New AUTO FIRE TOGGLE bind available in SETTINGS > BINDS
- EASTER EGGS, DISABLE GRAPHIC CONTENT, DISABLE DAMAGE EFFECTS and USE OLD LIGHTING toggles added to SETTINGS
- INVINCIBILITY, INVISIBILITY, REDUCED ENEMY AGGRO and INFINITE AMMO cheat toggles added to SETTINGS
Sounds
- Audio levels of particular horn noises have been tweaked
Modding
- Modkit & Map Editor DLC is temporarily not functional - it will be updated to work with version 1.6 in a follow up patch in the coming weeks
- Packfile memory allocation increased by at least 40 MB
- Added various spatial overrides for gib data
Community Reinforcements Update 1.5 (29 July 2019)
Gameplay
- We've worked with promising members of the Brigador community to create new content for this update, and now the tools are available for everyone to make their own content as well.
- Added 'F' mission set to Campaign
- Added "Quatro Santos" freelance map set, contains 2 new levels
- Added "Long Roads" freelance map set, contains 4 new levels
- Added 1, 2, and 3 level length random district runs to Freelance
- Added "The Sticks", "Walk With The Dead", "The Upper Crust", and "Great Outdoors" map sets
- Mission D4's objective now matches the briefing
- Missions E1-E5 now have fixed music cues
VFX
MISC
- Added level editor and modding tools
- Added Korean localization
- Pilots now show in bio what factions they fight
- Added intel entry "Quatro Santos"
- Added intel entry "Villa Agarta Luxury Resort"
- Fixed English typos for Grigori, Stillwell, and Bolero entries, C2 mission text, and A1 in-game text
AUDIO
- Remastered the Brigador Audiobook and revised its cover art, available to owners of the Deluxe edition
Patch 1.45 (14 December 2018)
Patch 1.4 (19 June 2018)
Gameplay
- Freelance variants for all Campaign missions are now purchasable, allowing free loadout selection
- Added pilots Bulver and Aunup, who fight only Corvids & Loyalists
- Added pilots Vocc and Poquet, who fight only Corvids & Spacers
- Added pilots Black and Rem, who fight only Loyalists & Spacers
- Added pilots Ka and Haapala, who fight only Corvids
- Added pilots Tsunoda and Armbruster, who fight only Loyalists
- Added pilots Saraf and Parrot, who fight only Spacers
- Added Broadsword, Canary, Moray, and Juke as playable vehicles
- Increased movement speed of all Ultra mechs by 1
- Increased Huss shielding from 150/125 to 200/150
- Increased Kettle forward speed from 7 to 8, linear damping from 2 to 3, and turn speeds from 120/180 to 160/180
- Increased Praetor forward speed from 6.75 to 7.5, forward accel from 25 to 32.5, turn speed from 105/130 to 115/140
- Reduced Praetor chasis rotation speed by 15
- Increased Dorothy and Mongoose shields by 25
- Reduced Sledger upper height from 0.895 to 0.7
- Reduced Fence upper height from 0.911 to 0.65, radius from 0.65 to 0.5
- Revised Fence hitpoint values from 100/75/100 to 50/75/125
- Revised Tinker hitpoint values from 650/150/150 to 525/200/175
- Reduced Nickel overshield from 250 to 200
- Increased Treehouse overshield from 150 to 225
- Increased Dragon speed by 1, reverse acceleration from 6 to 15, linear damping from 2 to 3.5
- Revised Dragon hitpoint values from 600/125/225 to 450/175/300, turn speeds from 60/140 to 70/120, reverse acceleration from 15 to 10, reverse speed from 6 to 5.
- Increased Quill forward speed from 6 to 10, forward acceleration from 7 to 12
- Changed Quill boost speeds
- Increased Hadhrat trample and tankrush models from heavy to superheavy, speed from 6 to 7.5, turn speed from 100/140 to 130/150
- Added impact delay for Crambo rounds to prevent self-damage when firing at point blank range
- Slightly increased Faker AoE damage against environment, will now 1-shot defense batteries on direct hit.
- Completely revised the EMP special ability, longer cooldown but longer stun and much larger AoE
- Increased EMP projectile penetration from 3 to 30
VFX
- Understanding the Brigador engine much better has allowed us to refine the environment lighting both for performance and aesthetics:
- Completely revamped in-game lights and lighting
- Freelance runs now have varied lighting
- EMP ability now disables lighting over a much larger area
- Increased duration of Thunderclap's beam effect from 0.041" to 0.07"
MISC
- Added Chinese and Italian localizations
- Fixed bug where restarting a mission replaced world lighting with the menu preset
- Fixed bug where the diamond stat pips were replaced with (?)
- Reset unpurchased asset lighting to the original dark silhouette (pre-restart bug)
- Added a copy of Kennedy's face prior to Solo Nobre's invasion
- Fixed bug where hitting ESC between missions abandoned a run
- Fixed hitbox for citylit_16_0000 street light
- Rearranged ordering of Corvid heavy mechs in Intel
Patch 1.35 — the All Saints Update (07 November 2017)
- Added 'E' campaign mission set
- Added vehicle horns (press 'H')!
- Added the Pantry Boy as a playable vehicle
- Extended ammo pickup timers on destroyed vehicles
- Added new explosion effects for all neon lights
- Additional visual & balance changes
Patch 1.31 (03 August 2017)
- Added the Mac and Linux versions of Brigador: Up-Armored Edition to everyone's accounts.
General
- Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
- Increased the maximum allocatable memory by the process (making it "large-address aware"), solving those 'Brigador won't start due to insufficient memory!' issues.
Missions and Maps
- Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
- Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.
User Interface and Localization
- Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
- Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)
Patch 1.3.2a (06 June 2017)
General
- Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
- Pushed an update to increase the maximum allocatable memory by the process (making it "large-address aware"), solving those 'Brigador won't start due to insufficient memory!' issues.
Missions and Maps
- Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
- Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.
User Interface and Localization
- Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
- Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)