Release Notes for Nightmare Reaper
Update 2.32.5 (May 16th, 2023)
- Changed sensitivity of mouse inputs by lowering them when zooming in with a weapon scope.
- Changed horse water and reflection powerups to reduce recoil by half.
- Changed powerups to be attracted to the player if very close.
- Changed +attack and reflection to be less loud.
- Fixed issue where gem staff with explosive ammo did too much damage.
- Fixed issue where changing a weapon stat could crash.
- Fixed issue where enter key couldn't be bound to activate.
- Fixed issue where topaz upgrades would be there when starting the game with no topaz mod.
- Fixed issue where some weapons wouldn't support homing properly.
- Fixed issue where you could be put inside a door after drowning in water.
Update 2.32.3 (May 11th, 2023)
- Added performance improvements across the board.
- Added Simulation Depth quality setting.
- Added 16 new random projectiles.
- Changed random projectile chance to make it more likely.
- Fixed issue where key items could be thrown into unreachable cubes.
- Fixed issue where bosses could be nailed to walls.
- Fixed issue where jade and topaz HUD icons would have wrong animation speed.
- Fixed issue where overload wouldn't reset between levels.
- Fixed issue where changing burst fire on a weapon with a modified magazine size reset the size to default.
- Fixed issue where removing automatic from a weapon with a secondary attack that was automatic would make it non-automatic.
- Fixed issue where adding burst fire to the smart gun would remove +attack for the secondary attack.
- Fixed issue where you could ledge grab from under blue elevator platforms.
- Fixed issue where animations would be wrong with burst fire and accessibility auto fire.
- Fixed issue where rarely, only one weapon could be kept when keep 2 weapons was unlocked.
- Fixed issue where friendly enemies with homing projectiles would target friendly enemies.
- Fixed issue where there was a minor level issue in the city hub.
- Fixed issue where gold tree nodes could be cheaper or give you money.
- Fixed issue where overload could give you the blood ammo achievement.
- Fixed issue where you could die during the last jade fall in the arena.
- Fixed issue where water electrocution particles wouldn't be located on the water.
- Fixed issue where treasure could be on top of a cube's ceiling.
- Fixed issue where thorn parasite could have automatic.
- Fixed issue where you could get the topaz achievements with the no topaz mod.
- Fixed issue where switches could be hidden by decals like windows.
- Fixed issue where rarely, wall cracks or dynamite walls could be hidden by decals like doors.
- Fixed issue where camera would be locked if changing savegame while going to bed.
- Fixed issue where cancelling resolution change wouldn't reset the resolution.
- Fixed issue where changing resolution would set sound sliders to 1.0.
- Fixed issue where entering arena portal while zoomed would cause weapon to have wrong animation.
- Fixed issue where the enter key would do the activate function outside of menus.
- Fixed issue where you could enter a bad state by activating a doctor and a minigame at the same time.
- Fixed issue where thrown object damage upgrades would cause thrown objects to keep damaging even after stopping moving.
- Fixed issue where flesh explosive barrels wouldn't have the explosive barrel damage multiplier.
Update 2.31.6 (December 20th, 2022)
- Added Nightmare Reaper Redux game mode in the mods menu.
- Added a speedrun timer in the mods menu.
- Added a no tutorial mode in the mods menu.
- Added a no topaz mode in the mods menu.
- Added map to jade cargo.
- Added chance to spawn doctor in end rooms.
- Added several new context sensitive death animations to all enemies.
- Added ability to skip upgrade message in gold tree.
- Added page number to save slot manager.
- Changed the way a lot of objects break when destroyed by spawning pixelated fragments.
- Changed savegame backup system to store 10 backups and detect corruption better.
- Changed jade item icon colors to make them look more different.
- Changed explosive barrels to always do same damage to player even with jade upgrades or NG+.
- Changed random event chime to not be affected by time dilation.
- Changed explosion shake to be a quarter of the strength.
- Fixed issue where game would crash at random due to bug in previous Unreal version.
- Fixed issue where plasma rifle could have wrong modifiers on alternate fire.
- Fixed issue where last boss level of gold minigame didn't have boss music.
- Fixed issue where friendlies would show up as enemies on the arena minimap.
- Fixed issue where consecrated whip would damage player with full splash protection.
- Fixed issue where some bullets would create white line artifacts in player's face.
- Fixed issue where rhythm game would show green arrow if player failed to go right.
- Fixed issue where having too much gold would turn it negative.
- Fixed issue where reduced explosion shake upgrades would be less effective.
- Fixed issue where explosive ammo on multiple projectile weapons would cause too much shake.
- Fixed issue where destructible table was wrongly used in Gibbs medical center.
- Fixed issue where destroying tank could softlock player in Fields of death.
- Fixed issue where stalagmite would float in air in Hollow stone.
- Fixed issue where enemies could spawn outside of room in Crushing depths.
- Fixed issue where blood waterfall was missing in a Blood and brimstone room.
- Fixed issue where treasure was missing from a Murky docks secret room.
- Fixed issue where obsidian rock would spawn wrong rock on destruction.
- Fixed issue where particles on required dynamite wall would appear after destruction.
- Fixed issue where last boss level of gold minigame didn't have boss music.
Update 2.30 (August 5th, 2022)
- Added minigame OST to game's content folder.
- Added jade tree upgrades for reduced explosion shake.
- Added different text color to negative and super weapon stats.
- Added support for higher FOVs.
- Added enemies to minimap in arena.
- Changed arena to quit after 10 waves, let you keep a weapon and display a message saying progress is saved.
- Changed arena to wait before spawning new enemies if there are too many.
- Changed arena to make coin shower faster.
- Changed wall kick to not push if kicking destructible objects.
- Changed dog killing event to be more deadly.
- Changed green energy orbs to reset their respawn timer when they're picked up.
- Changed self splash damage protection description to make it not add up to 100% to explain nukes hurting the player.
- Fixed issue where key objects could spawn underwater in ship level room.
- Fixed issue where performance would go down constantly when having an infinite magazine six shooter.
- Fixed issue where electric bushes would cause hit markers.
- Fixed issue where lava and acid falls wouldn't damage enemies if the player was immune.
- Fixed issue where game could randomly crash because of explosions.
- Fixed issue where enemy would stop moving and attacking or would attack walls.
- Fixed issue where enemies could be boosted more than once at a time, potentially fixing invincible enemies.
- Fixed issue where wrong cartridge was displayed if you didn't have the gold skill tree.
- Fixed issue where bouncing firebolt random projectile would do too much damage. Also reduced amount of fire particles.
- Fixed issue where game could crash when activating a fire rune.
- Fixed issue where using dual smgs slow mo during slow mo dash freezes the game while holding the button.
- Fixed issue where dual smgs slow mo wouldn't end if picking up nightmare reaper.
- Fixed issue where critical explosions could cause massive damage even with full self splash damage immunity.
- Fixed issue where recoil of critical explosions, especially in NG+, was too high.
- Fixed issue where remapping movement keys to arrows would double tap in menus.
- Fixed issue where enemy could be stuck inside large static objects like bookcases.
- Fixed issue where enemy could be stuck under floor in levels with the void.
- Fixed issue where you could get the kick kills achievement early by kicking bosses repeatedly on death.
- Fixed issue where plasma rifle secondary attack could have random projectile.
- Fixed issue where it was impossible to get Factor in the topaz tree.
- Fixed issue where jump would stop working.
- Fixed issue where player could take fall damage after entering level end portal.
- Fixed issue where player couldn't use weapons if picking one up during nightmare reaper after starting level with no weapons.
- Fixed issue where weapons with on collision effects like life steal would trigger too often.
- Fixed issue where a secret in the docks levels would have no treasure.
Update 2.26 (April 8th, 2022)
- Fixed issue where savegames of people who sequence-broke chapter 3 hubs would be blocked.
- Fixed issue where savegames of people who quit the game during the level end sequence in chapter 3 hubs would be blocked.
- Fixed issue where level end gates that shouldn't be reachable in chapter 3 hubs wouldn't be removed.
- Fixed issue where ledge grab could make you pass overhead obstacles and get stuck.
- Fixed sequence skip by grappling over cubes in open levels.
- Added a save at the end of arena rounds.
- Removed periodic garbage collecting task in order to diagnose performance issues.
Update 2.24 (April 3rd, 2022)
- Changed molotov alt-fire to potentially fix crashes on some PCs.
- Fixed issue where jade tree hud wouldn't be right color on game start.
Update 2.23 (April 2nd, 2022)
- Change to prevent issues with monitors where max resolution and native resolution don't match.
- Change to rebalance elite life.
- Fixed crash when going in the options menu with outdated graphics drivers.
- Fixed issue where tutorial door wouldn't open if you killed enemies from outside the room.
- Fixed crash when starting a trainer battle in topaz tree with an early access savegame.
- Fixed very rare crash with puzzle trap cube.
- Fixed issue where all secrets achievement wouldn't unlock if you let the end animation play out.
- Fixed issue where tutorial cube particles would appear after the cube was destroyed.
- Fixed issue where you could unlock toxicity achievements in level you get the cartridge in.
- Fixed color settings not being applied correctly on savegame change.
- Fixed issue where the level end easter egg would prevent you from getting a minigame cartridge.
- Fixed impassable door in the forest levels.
- Fixed impossible to open door in the empty challenge room.
- Fixed missing sounds for village boss and exploding tentacle enemies.
- Fixed infinite loop when pressing other minigame key when entering fight in topaz tree.
- Fixed typo in credits.
- Fixed issue where poison staff and consecrated whip explosive attacks would do too much damage.
- Fixed issue where chain cutters wouldn't be visible at first.
- Fixed issue where you could access an invalid area in the factory levels.
- Fixed issue where dance machine wouldn't register gamepad.
Patch 4 (22 October 2019)
- Added fullscreen map toggle.
- Added new system to smooth player view with vertical movement like when moving on stairs.
- Added saving the player position in the minigame on quit.
- Added FPS limiter to options.
- Added exit marker on map once discovered.
- Changed movement physics to make platforming slightly easier.
- Changed wood barrels to allow them to be picked up again.
- Changed laughter chance to lower it when picking up treasures.
- Changed particle effects of items and switches to make them more visible.
- Changed secret rooms to remove their sound once discovered.
- Changed the level of the second boss to be shorter.
- Changed second boss to use more varied attacks.
- Changed the iron sights switching speed of all weapons to make it faster.
- Changed sound frequency in the asylum to make them rarer.
- Changed several node descriptions in the skill tree to make them clearer.
- Changed chained saw grappling hook to make it less suicidal and easier to use.
- Changed gem staff to make it fire and charge faster.
- Changed bow to make secondary fire cause a fiery explosion.
- Changed bolt sniper rifle to fire faster.
- Changed fire bolt book to improve visibility, cause burning areas and improve the alternate fire effect.
- Changed ice bolt book to improve visibility and cause more damage.
- Changed spark book to improve visibility, cause more damage and improve alternate fire.
- Changed poison staff to add an explosion to the alternate fire.
- Changed grenade harpooner to slightly improve harpoon visibility.
- Changed ghost axes to improve alternate fire damage.
- Changed fireball book to improve visibility and make alternate fire easier to use and more deadly.
- Changed frost book to improve visibility.
- Changed tempest book to improve visibility and raise damage of primary attack.
- Fixed crash when switching weapons.
- Fixed crash when pressing kick during game startup.
- Fixed bug where you could fall through elevators.
- Fixed bug where you could get stuck in doors.
- Fixed bug where picking up the nightmare reaper powerup while switching weapons would make it or the weapon unusable.
- Fixed bug where the "buy all skills from world" achievement was only unlocked once you got a skill from a different world.
- Fixed bug where explosive barrels couldn't be thrown while moving backwards.
- Fixed bug where life indicator was wrong at level start.
- Fixed bug where stairs would use the wrong texture.
- Fixed bug where medium rain was using wrong wetness effects.
- Fixed bug where combo message would appear in asylum.
- Fixed bug where velocity wasn't stopped when getting caught by enemy chains.
- Fixed bug where the player could get stuck between pipes in a sewer room.
- Fixed bug where the player could have three hands at the same time in the asylum.
- Fixed bug where bow arrows or missiles would collide with each other.
- Fixed bug where treasure couldn't be gotten in a world 4 minigame level.
- Fixed bug where player could die in a loop in a world 4 minigame level.
- Fixed bug where player couldn't reach the double jump powerup in a world 4 minigame level.
- Fixed bug where player couldn't flush dirty toilets.
- Fixed bug where grenade harpooner could have the charge time stat.
- Fixed bug where wall decals where missing from the asylum.
- Fixed bug where the player face could be bleeding at level start.
- Fixed bug where crosshair change wasn't displayed dynamically in the options.
- Fixed bug where a sign could be floating in the air in a forest map.
- Fixed bug where a forest challenge room had jump pads that didn't work properly.
- Fixed bug where the player would play the falling noise when dying in mid air.