Patch Notes - Release Build 678883 (June 17th, 2022)
General fixes:
- Fixed a bug where switching the graphics API to Direct3D 12 through the Options menu would lock the game in a grey screen, or a splash screen.
- Fixed a crash when clicking on the Bestiary notification.
- Fixed a bug where the Bestiary would stop showing the "unknown" beast names when clicking on any of the beast buttons.
- Fixed a bug in Endless Mode where enemy wave spawning was not scaling correctly.
- Fixed an issue where changing the Max Rendering Resolution setting in the menu would sometimes not be saved correctly.
- Fixed a bug where user input was possible before the skirmish was fully prepared at the start, allowing abilities to be used sooner than normal.
- Fixed a bug where a Pylon could die without properly stopping a delayed ability, or die playing the wrong animation.
- Fixed a few mismatched icons for node tooltips on the World Map.
- Fixed a typo in the "Siege of Osraige" encounter.
Quality of life changes:
- Changed the offset of the notifications so they don't occlude the game version number in the bottom left corner.
- Improved the timing of gameplay effects during Pylon death animation.
Patch Notes - Release Build 678860 (June 14th, 2022)
1.0 - Full Release!
New features:
- Added a new game mode: Endless. It's a survival gauntlet in a brand-new biome (the heart of the Cataclysm) which is unlocked after beating the Campaign once.
General fixes:
- Fixed a bug where Surge (from Ranger's Surging Shot) was being granted based on damage dealt by any member of the warband instead of the attacking Ranger.
- Fixed a bug where Ranger's Hunter's Spree skill (upgrade of Shoot) and Hunter's Prize (upgrade of Hunter's Mark) interacted incorrectly with each other, causing only one of them to apply.
- Fixed a few small visual issues with tooltips.
Quality of life changes:
- Enabled selection of graphics API in the Editor.
Patch Notes - Early Access Build 678840 (June 8th, 2022)
General fixes:
- Fixed an issue in the Lobby where Essence used for Blessings (when selecting a new Hard Mode+ run) was not returned upon returning to the difficulty selection screen.
- Fixed an issue where reaction attacks could still trigger even if the reacting unit is stunned or staggered.
- Fixed an issue where enemies could be revealed prematurely if Alain the White was in the warband.
- Fixed an issue with Warrior's Sword Sworn skill not activating when the other sworn ally kills the target after the first has already hit it.
- Fixed an issue with the Serpent Skin relic where it could apply Poison to its wielder in some cases.
- Fixed an issue on Marca Hispanica's Inquisition combat maps where some props blocked visibility of walkable tiles.
- Fixed an issue where some objects did not provide cover as intended on Marca Hispanica's River Path combat maps.
- Fixed a visual bug with cone attacks where some tiles could be visually excluded from the area.
- Fixed a typo in Tariq's encounter.
Quality of life changes:
- The large, static Legend widget which was shown on the right on the world map is now revamped into a smaller, dynamic widget which is contextual. This makes it take up less screen space while also being more informative.
Patch Notes - Early Access Build 678822 (June 1st, 2022)
General fixes:
- Fixed an issue where some skills that target multiple units (like Ranger's Volley) could sometimes not be able to hit units in the same effect area with other units that could be hit.
- Fixed Mystic's Reflective Empathy skill (upgrade from Empathy) from triggering from non-damage abilities.
- Fixed some edge cases with Warrior's Sword Sworn skill, in case it was used twice in the same turn or by two different Warriors on the same ally.
- Fixed an issue on the Herbal Shop set of combat maps (in Marca Hispanica) were some models were not correctly set up as cover objects.
- Fixed an issue on Desert - Corrupted combat map (in al-Andalus) where less enemies would spawn than intended.
Gameplay balancing:
- Mystic's Hallowed aura can now stack if used by multiple Mystics.
- Ranger's Hunter's Prize skill and its upgrades now only grant AP to the Ranger instead of the whole warband.
Patch Notes - Early Access Build 678796 (May 25th, 2022)
New features:
- Added a list of skills to the Codex, showing all the learnable skills in the game. Skills that were seen at least once (through rankup cards, unlocked unit base skills or unlocked by beating the game) are automatically marked as visible in the codex, otherwise the name is obscured and the icon is dimmed.
General fixes:
- Fixed a bug which caused the Million cuts achievement to stop working.
- Fixed a bug with the Butterfingers achievement, which didn't work for all variants of Roland's Horn.
- Mystic's Raze skill now correctly affects friendly units as well.
- Fixed a rare bug with the Holy Grail where it would not grant mana on killing an enemy if said enemy was behind a cliff, abyss or high cover.
- Fixed a bug where knock-back and pull-in effects could move units into abyss and cliff tiles.
- Fixed a bug where Pylons in Mursiyah would not take damage from the Holy Grail.
- Fixed a bug where Ranger's Partner Up skill (and its upgrades) would sometimes trigger off of unintended enemy abilities.
- Fixed a bug where aura positions could get snapped to incorrect tiles for large units.
- Fixed a bug where some Journal UI elements could be left over on the screen in rare cases.
- Fixed Atlantes' Automata, Castle of Glass and Castle of Illusions spells to no longer cost nor require AP to cast.
- Fixed the Warrior passive from triggering Grail of Honor (applies Compelled Duel) and Expurger (applies Poisoned), as in some cases the warrior triggering the passive could apply those effects to himself.
- Fixed the Lacerate ability used by some bandits to trigger the effects on the target at the visually correct timing instead of looking delayed.
- Fixed relic pricings for each zone so it is no longer possible to buy and sell at the same price.
- Fixed encounter "The Castle of Maidens" which had an option which was too long and went out of UI bounds.
- Fixed a bug where the core spell unlock confirmation dialog wouldn't correctly unlock the spell if you first pressed on the dialog itself (not a button) and then confirmed.
- Fixed a bug where the end of game report in the Lobby was scrolling in reverse with the gamepad.
- Fixed the difficulty mode descriptions to make the Story Mode one not exceed its banner.
- Fixed a few typos.
Optimizations:
- Reduced the game's overall memory usage by about 10%.
Quality of life changes:
- Updated tooltips for Bleeding, Poisoned and Burning to indicate that these effects scale with the damage modifiers of the unit which last applied these effects.
- When using a gamepad, tile selection will no longer be able to go outside camera bounds.
Gameplay balancing:
- Arcane encounters in Albion now will grant the first Essence even on the first run.
- Relic shops in places other than Albion now sell Rare relics as well.
- Reduced the range of Pylon of Disruption's random teleportation ability from 10 to 4 tiles.
- Furtive status effect will no longer be lost via reaction attacks.
Patch Notes - Early Access Build 678732 (May 11th, 2022)
New features:
- Added a few new sound effects for Abominations that were missing them on special attacks.
- Created a proper portrait for the final boss.
General fixes:
- Fixed a crash that could happen if playing through multiple runs in one sitting.
- Fixed a bug with the final boss fight where it could get hard locked if a pylon died at the start of the enemy turn by a damage-over-time effect.
- It is now possible to view the unlocked rewards at the end of a run when using a gamepad.
- Fixed a bug with the Atlantes core achievement having wrong unlock requirements. The achievement should be now be granted for new sessions, both for the case of having already unlocked the core, and for unlocking the core for the first time.
- Fixed a bug where sunken areas in certain maps prevented some abilities from being able to effect units on the other side, most notably at Roncevaux Pass - the final map of Marca Hispanica.
- Fixed a bug where action points could sometimes be shown as negative on the unit header in combat (this was purely a visual bug).
- Warrior's Disrupting Taunt skill and its upgrades now properly disrupt reactions as well.
- Fixed Warrior's Sword Sworn skill to only trigger via direct damage, excluding reactions or damage-over-time effects (as was intended).
- Light Boots relic can no longer miss when used.
- Straw Doll relic and its status effect Paragon should now correctly trigger its decay rule only when Heroes take damage - Decoys should be excluded.
- Warrior's Bash Down skill now correctly applies Guard Down.
- Bandits' use of Martyr skill now properly triggers on player's turn instead of during enemy turn.
- Fixed an issue where some skills could only be used at 2 AP even though their cost is 1 AP.
- Fixed a bug where choice cards in an encounter could become broken if mashing buttons too quickly while they appear.
- Fixed an issue with "Florismart's Glade" encounter where it would not be possible to recruit Alain the White.
- Fixed an issue with "Merlin's Cave" encounter which caused it to give too much Essence.
- Fixed typos in various tooltips and encounters.
Optimizations:
- Fixed several memory leaks, where used memory would grow slightly with each level (around 1 MB).
- Fixed an issue where terrain material arrays could get reallocated when loading certain levels, causing a slightly longer load time.
Quality of life changes:
- Added a new hint to indicate how to gain Essence - primarily by visiting Arcane Nodes on the World Map.
- Added a menu option for controlling the size of the displayed tile grid in combat.
- In combat, hit chances are now shown only for units that will have effects applied to them, to avoid confusion.
- Changed the default value for unit outlines in combat to always - this should help with unit visibility.
Gameplay balancing:
- Mystic's Thundering Brimstone skill now applies Dazed to large enemies as well.
- The effect from Mystic's Blighted skill no longer decays, meaning affected enemy can heal attackers until it dies.
- Furtive status effect will no longer be lost via spells, reactions or damage-over-time effects.
Patch Notes - Early Access Build 678618 (May 4th, 2022)
General fixes:
- Fixed an issue in the final boss fight which would cause the script to break (and the boss would never spawn) if player killed a Pylon in a certain way.
- Added a check to the lobby that automatically unlocks any heroes that are not unlocked in the profile, but should because they don't have any unlock requirements. This is notable for mods adding new Heroes.
- Added a fixup for Atlantes' core achievement for players who unlocked the core before the achievement was added.
- Fixed a rare occurrence which could block progress in Roncevaux Pass, making it impossible to progress into Al-Andalus.
- Fixed a bug where locked relics (rewarded for completing the game) could appear in encounters/relic shops before being unlocked.
- Fixed Canoel random encounter with the Thief: they should now properly steal a static amount of gold every time, and return it if caught.
- Fixed Keen status effect (granted by Breunor's passive) to properly expire at turn end.
- Fixed a bug where the self-buff part of Warrior's Taunt skill (Blocking) could sometimes miss.
- Fixed a bug with Grail of Piety relic where its extra healing effect would also erroneously reduce CDs by 1.
- Fixed an issue preventing Thorns status effect from reflecting any damage.
- Fixed an issue preventing different variations of Roland's Horn relic from spawning.
- Fixed an issue where Cockatrice's abilities were not affected by cover.
- Fixed a bug where status effects (and their visuals) could in rare occasions be applied to units that just died.
- Fixed multiple skills which you could not use at 0 AP despite them costing 0 AP.
- Added green and red diamond markers to tier 3 skill upgrades where they were missing.
- Updated Cockatrice's Wingslam VFX to better fit the ability's logical hitbox.
- Added several sound effects which were missing on certain enemies.
- Updated various hint images to display the latest UI.
- Updated descriptions of various relics and skills to clarify them.
- Fixed a rare bug where the grid outline in combat was sometimes flashing or was not rendered properly.
- Fixed missing footstep sounds on a certain skirmish map.
- Various minor visual fixes across several levels.
Quality of life changes:
- Improved the automatic camera tracking logic. The camera movements should feel smoother and far less janky now.
- The rankup notification can now be shown even while the Journal is open (i.e. the player is in an encounter), which should help players not miss their rankup opportunities.
Gameplay balancing:
- Attribute rewards at rankup have been adjusted. The choice is now between +2 Health or +1 Armor, but every four levels there will be a third choice for a random attribute.
Patch Notes - Early Access Build 678544 (April 27th, 2022)
New features:
- Updated the VFX for most status effects, which should be now be more intuitive and readable even with multiple effects stacked.
General fixes:
- Fixed an issue on certain Mac and Linux machines causing a "GPU not recognized" error message at game start.
- Fixed an issue where Hero Prowess unlocks did not work when defeating the final boss.
- Fixed an issue in the final boss fight where Mana would not be restored via the Holy Grail if killing a unit on the same turn it was spawned on.
- Fixed an issue where Dire Toad's Bristleback ability could trigger repeatedly off of reflected damage (such as Thorns).
- Fixed an issue where the choice cards for Ranger's Explosive Arrow skill upgrades showed the same text.
- Fixed a bug in the encounter "A Day for Jousting", where points were awarded incorrectly in the case of one broken lance.
Quality of life changes:
- The "essence available" notification on the world map now pops up and animates only if you had no essence before gaining one. If you start the map state with one or more, it is still present, just not animated across the screen.
Optimizations:
- Reduced clutter on several maps, which does not affect visuals but improves performance and reduces memory usage.
Gameplay balancing:
- Replaced Ranger's Specialty Arrow skill upgrade which was overlapping with the new Exploding Arrow skill with a new upgrade - Stunned Arrow, which applies a stun to the target.
- The status effect Timed Bomb applied via Ranger's Explosive Arrow skill can now be detonated prematurely by killing the affected target.
- Mystic's Noxious Fumes skill is buffed: increased max charges from 2 to 3, and it no longer affects allies.
- Tendril Whip relic now has a 60-degree cone area of effect instead of a line.
Patch Notes - Early Access Build 678477 (April 25th, 2022)
New features:
- Revamped the final boss fight with new mechanics. It should now be more engaging, but also more rewarding: every victory will unlock new skills and relics that can be found in the following runs.
- Added new skills for each class:
- Warrior: Charge, Fend Off, Hook, Rebuke, Second Wind, Slam, Sword-sworn, Taunt.
- Ranger: Commanding Shot, Disengage, Explosive Arrow, Partner Up, Supply Line.
- Mystic: Cleanse, Empathy, Incense, Observation, Volatile Mixture.
- Added new per-class passive skills:
- Warrior: Automatically attacks enemies moving into or out of melee range to apply Bleeding.
- Ranger: Gets a stacking bonus to power and accuracy against a target flanked by the Ranger's allies.
- Mystic: Applies a stacking healing-over-time effect to allies standing next to the target of the Mystic's primary attack.
- At rank-up, instead of getting an automatic Health increase, Heroes will now be able to choose to improve either Health, Armor or a combination of both (presented via choice cards).
General fixes:
- Fixed an issue where closing the game in specific circumstances could cause the save data to get corrupted - this should no longer be possible.
- Fixed a crash in the relic shop when dragging a relic into a slot where there is no hero.
- Fixed a bug where the reroll button for skill cards was not usable with a gamepad.
- Fixed a rare bug where Tariq's Bladedancer passive would not work correctly in certain cases.
- Fixed a rare crash if holding down [Esc] while the game is transitioning between states.
- Fixed a bug where unit attributes weren't updated when a status effect that affects that unit had its stack count changed.
- Fixed an issue where toggling "show extended tooltips" (formulas) didn't trigger an update for status effect tooltips, for cases where they had a value derived from a formula.
- Fixed an issue where destroyed cover objects could sometimes still show up as whole and translucent when hovered-over by mouse.
- Fixed a rare bug where encounter cards could get overlapped if clicking on them extremely fast.
- Fixed the tooltip for Pheasant Feather relic, which did not list the actual effect applied.
- Irish Gorget relic can no longer miss with its heal effect.
- Fixed an issue causing the Skein of Thread relic to be unequippable.
- "The House of Peace" encounter now correctly grants Supplies when picking pomegranates.
Quality of life changes:
- Fresh profiles will now start with 0 Essence, instead of 1. To offset this, winning the game now grants 1 essence every time as a minimum. This is a QoL feature because it eliminates the Core/Spell selection step of the loadout process for the very first run of a new player.
- Improved the Lobby UI (roster and loadout selection) - it should be both more informative and more intuitive now.
- Added "camera speed" option for the Lobby transitions.
- Removed the list of previous end-of-run reports from the Lobby, as this screen was very seldomly used.
- Improved the skill cards layout for better readability.
- Added stats tracking to Victory/Defeat screens: enemies defeated, turns taken, etc.
- Ability tooltips will now indicate the shape and size of an ability's area of effect in the tooltip header.
- Added an attribute breakdown to unit tooltips, for added clarity of various effects' interactions.
- All tooltips will now show formulas in parenthesis only if the formula is non-trivial (i.e. involves at least one multiplication).
- Added subtle box backgrounds for the various combat UI elements to make them easier to read in both light and dark environments.
- Improved the visuals of the in-game UI scrollbars.
- Improved the visuals of the in-game Bestiary's navigation labels.
- Changed the icons and names of the map nodes in the final zone (Jerusalem) to be more clear about what they reward.
- Renamed Mystic's Desecration skill into Raze, as this is more appropriate to the lore.
Gameplay balancing:
- Morgan Tud's Druid Physician passive is replaced with Thornwarden: it applies Thorns to adjacent allies after using Singe, granting them damage reflection.
- Zahra's starting skill (Stand Ready) is removed and replaced with Second Wind: it clears debuffs and restores armor to caster.
- Soft-disables will no longer be able to reduce attributes to zero, meaning they cannot turn into hard-disables. For example, Slow can no longer reduce Speed to zero, which would make it the same as Root.
- Mending now stacks with itself, but has a cap of 5 stacks.
- Bleeding now stacks with itself, but has a cap of 5 stacks.
- Ranger's Blinding Smoke skill (and its upgrades) have been buffed to apply stronger debuffs (now scaling with Power).
- Wilfred no longer starts with the Sprint skill, but instead with Shiv.
- Wilfred's passive (Non-chalant) has been buffed to deal more damage to Targeted enemies (now scaling with Power).
- Rumayla's passive (Piercer of the Veil) has been buffed - it now reduces targeted enemy's Power by -25% (instead of a flat -2).
- The extra damage granted through Breunor's passive (Keen) no longer applies to just one hit, but instead lasts for the whole turn.
- Zahra's starting Armor is now 25 (up from 15), and her starting Power is now 5 (up from 4).
- Zahra's passive (Resourceful) has been buffed - it now restores armor points equal to 50% of maximum Armor (instead of 1*Power).
- Ranger's Surging Shot skill (upgrade of Shoot) has been buffed. Grants Surge on damage dealt instead of health damage dealt.
- Abominations will no longer apply Poison or Bleeding - these effects are now reserved for players. Instead, monsters will apply Corruption, which has tighter rules on stacking and maximum damage per turn.
Patch Notes - Early Access Build 677512 (March 3rd, 2022)
New features:
- Created new VFX for Cockatrice's Wail and Thorntoad's Blast (prepared ultimates).
General fixes:
- Fixed a bug with the in-game menu's "Save and Exit" functionality, which incorrectly saved the game progress without any checks, which could lead to various issues in some cases.
- Fixed a bug where dead units would still be detected as turn injectors, preventing the turn from ever ending.
Quality of life changes:
- Hero tooltips now show a better and clearer attribute breakdown.
Patch Notes - Early Access Build 677457 (Feb 23 2022)
New features:
• Added notifications for Feats of Strength, unique accomplishments deemed too difficult to be classified as Achievements. These are hidden at first, but will appear in the Codex under a new tab when unlocked.
• Added and/or improved several visual effects on Heroes and enemies.
General fixes:
• Fixed the Warband achievement from being unlocked after only 9 prowess unlocks to being unlocked after 12.
• Fixed a bug that caused Morgana or Atlantes to be unable to spawn once you started/progressed/finished the other one.
• Fixed a rare occurrence where it was possible for status effects to recursively trigger each other to infinity, causing a crash.
• Fixed a rare bug where triggering multiple effects that grant an out of turn action and action points would fail to resolve all of them and only leave the effects of one of them.
• Fixed an issue with Warrior's Coordinated Parry skill where it would fail to grant the nearest ally 1AP when attacked.
• Keen status effect will now correctly expire after a single attack (e.g.: Warrior's Cleave will deal extra damage to all targets, but Ranger's Double Shot only to the first target as it is 2 attacks).
• Warrior's Vengeful Parry skill upgrade is now different from its base version: can be used every round.
• Warrior's Sharp Vigil skill will now grant appropriate debuff to enemies on hit.
• Warrior's Fencing Lunge skill can no longer miss with the Evading buff.
• AP gain from Positive Warp spell can no longer miss.
• Piece of Avalon relic now grants appropriate status effects.
• Heroes will no longer get unusable rank up points if they have nothing to spend them on.
• Fixed wrong node labels in Jerusalem world map, which would say "City of Outpost" instead of just "Outpost".
• Fixed an issue where the camera could behave strangely in the final fight in Jerusalem if you started combat with a status effect.
• Fixed a bug in the Lobby where the hero selection X for removing a hero from warband didn't do anything.
• Fixed a bug where: if you were using a gamepad in a skirmish, had a Hero near the Hero portrait bar or enemy near the enemy portrait bar, hovered over that unit in the world and pressed Y (show unit tooltip), the tooltip would stay on screen when you released Y.
• Fixed an issue where the gamepad control hint for End Turn would be partly cut off from the screen.
• Fixed an issue where some tooltips could flicker on mouse press.
• Fixed various typos in encounters and tooltips.
Quality of life changes:
• All cutscenes now support a "hold to skip" feature (with a non-intrusive info message) instead of immediately being stopped on a keypress.
• Removed icons from confirmation dialog buttons. Instead, the buttons are hover sensitive now.
• Added mouse wheel scrolling to the core selection and hero selection columns.
Gameplay balancing:
• Lindworm's Gob now only applies 1 stack of Rooted to target (down from 2).
• Thorntoad's Leap (including its Dire version) is now classified as an offensive skill, meaning its use can be prevented with a skill like Warrior's Slam.
• Grace status effect now has a stack cap of 1.
• Miserable status effect no longer reduces AP.
Patch Notes - Early Access Build 669742 June 9th 2021
New features / content:
• Added several new relics: Bronze Bell, Petrosphere, Viking Beads, Charm Stones, Bayard's Bits.
Crash fixes:
• Fixed a crash when double clicking relics to equip/buy that could sometimes happen with a non-full party.
• Fixed a crash when starting a new game after wiping the entire progress.
Quality-of-Life improvements:
• Added visualization of knock-back and pull-in destination of units.
• Added visualization of covers about to be destroyed by the activated ability.
• Added a toggle to menu options that controls if the game will pause when window loses focus.
• Pathing curves are now rendered with a red opaque color over tiles where the unit using a movement ability would take damage.
• The end turn dialog will now appear closer to the action bar, to minimize required mouse movement.
• In skirmish, the hero and enemy portraits now have nicer and more noticeable selection / hover indicators.
• Removed a half second delay for executing abilities that don't have an animation on use.
• Added support for nested status effects on unit portrait tooltips, i.e. if a status effect can trigger another status effect, the additional one is shown on the tooltip as well.
• Added information about which auras the unit is providing to its portrait tooltip.
• When starting a new run, the roster UI now indicates Hero classes via column header icons and banners.
General fixes:
• Fixed a bug where the achievement "Al-Andalus Tourist" was not correctly tracked across multiple runs. This only applies to newly created profiles, and a fix for existing profiles will be added soon.
• Fixed a bug where double clicking allowed for buying relics with insufficient gold.
• Fixed a bug where the tooltip for a relic shop item could say it's an empty slot even though it's filled, if targeting exactly the slot frame.
• Fixed a bug where units killed with reaction abilities would die in slow motion.
• Fixed a bug where abandoning a run while in a skirmish would show incorrect Warband Level in the Epilogue report.
• Fixed a minor visual glitch where the wobble animation for cards appeared to snap a bit when first starting.
• The game will now correctly ignore the mouse while the cursor is outside the game window's area (such as when running in windowed mode, or in borderless fullscreen with multiple monitors).
• Rana now has female pronouns in her Prowess Unlock description.
• Renamed Notorious Bandit and Dire Thorntoad into Bandit Chief and Dire Toad, respectively. The new names are shorter and fit the UI better.
• Improved the wound animations of The Endless Dreadnought (the final boss).
• Added transition animations to action bar side bars.
• Fixed a few typos in some encounters and ability descriptions.
Gameplay balancing:
• Slight increase to Albion bandits' power to accompany blacksmith buffs.
• Quarry debuff can no longer miss.
• Maim Status Effect now decreases Move and Power in equal amounts, where before, Move was decreased 1 point further.