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Release Notes for The Fermi Paradox

Early Access Build - 0.71.M.7

The Flare System was reworked into a mix of the old and new system.

Organic Societies now spawn 5 different flares.

Incremental Flares ( on the far left position ) Process Flares ( on the left position ) Neutral Flares ( on the central position ) Chaos Flares ( on the right position ) Decremental Flares ( on the far right position )

Incremental / Decremental Flares ( Cost 1 Synthesis - increases or decreases a specific civilization value - research, population, resources, ethics, harm potential - the type of flare is visible and the same for each star system during this turn )

Process Flares ( Same as the former "Positive Flares" - No Synthesis Costs - increases a random value of research, population or ethics or decreases harm or resource consumption )

Neutral Flares ( Stay the same - Gain 1 Synthesis - no values are changed )

Chaos Flares ( Same as the former "Negative Flares" - Gain 2 Synthesis - decreases a random value of research, population or ethics or increases harm or resource consumption )

Synthetic Societies also spawn Incremental / Decremental Flares - so it is possible to change the values of synthetic civilizations more directly.

When Synthetic Societies reach the highest tech level ( FTL Age at the moment ) they create special Evolution, Configuration, Signal and Colony events that give them these options.

Introspection - Gain Utopia and Static Behavior Sentry - Gain Harm and Observation Behavior Incrementation - Gain Population Growth and Expansion Behavior

FTL Organic Societies can react faster to Signals now and can trigger a special "Ship Response" event

This event can send either a large fleet or a normal ship towards the origin of a signal. Dystopian societies might send different kinds of ships then Utopian societies.

Upgraded to the 2024 Unity Version

For now this will only show some minor performance improvement but will help in later updates with better gamepad controls and a faster deployment times for new versions

New Sol System Event "The Mines of Io" New Sol System Event "The Io Conspiracy"

New Contact Event "The Other Species" ( Community Quote by Nathan Boyce )

New FTL Signal Ship Event "Rapid Response Fleet" ( Community Quote by Jim Bruhman ) New FTL Signal Ship Event "Assault Armada" New FTL Signal Ship Event "System to System Connection" New FTL Signal Ship Event "Xeno Exchange Mission"

New Answer Signal Event "Distant Machines"

New FTL Robot Event "Apex Machines" New FTL Robot Event "Universal Analysis" New FTL Robot Event "Synthetic Seed"

UI Improvements - Slider of Society statistics are colored orange or red if value is critical UI Improvements - Mouse Over Popup for Research Showing Research Percentages per Turn and Capabilities of Current Tech Level UI Improvements - Mouse Over Popup for Population Showing Optimal Population Distribution UI Improvements - Mouse Over Popup for Resources Showing Resource Level and Resource Crisis Chance UI Improvements - Mouse Over Popup for Harm Showing War Casualties and Interspecies Conflict / Robot Uprising Defenses UI Improvements - Mouse Over Popup for Ethics Showing Contact Details and Final Technology Ethic Thresholds UI Improvements - For better readability / accessibility and to work better on Steam Deck some UI texts with small fonts were increased

Some Robots Upgrade events give the Robots now Names according to the Planet Type

New Icons for Evolution, Planet, Programming and Robot Development Flares The "Skip Intro Movie" Button at the start of the game was not visible in some resolutions Some "Synthetic Evolution" events will change the name of the new evolved robot species to something related to their home planet or their creator species.

Writing Pass on colony terms for specific planet colony events so not every colony is called a "Settler Colony" later Writing Pass on society terms for earth planet events so that a society can be renamed to Martian / Venusian / Mercurian etc

Balancing - The time span between evolution events is shorter so it takes not so long to spawn all 7 playable species Balancing - Starting Dystopia Values of all Robot Civilizations are reduced

Bugfix - The resource slider bar was flickering sometimes Bugfix - The "Wormhole Invader" option was not correctly triggered with the "Wormhole Grid" Final Technology Event Bugfix - The "Justice" song by Monar Mur and En Ensch was not played during the "Battle of the Bands" event Bugfix - The "Fanatical Crew" event can not happen anymore to spaceships that already made alien contact Bugfix - The "Quantum Age" of the robot civilization is now also called Quantum Age everywhere Bugfix - Sometimes robot types set from specific events could not be changed anymore so that societies build the same kind of robot forever. This is fixed now. Bugfix - Newly evolved synthetic lifeforms sometimes where not marked that they "contacted" their creators Bugfix - Underwater Species and Planet Species are not able to smoke "Memory Pipes" anymore Bugfix - Genderless Species don't do "Rainbow Protests" anymore Bugfix - Aquatic Species will not experience the longest night anymore Bugfix - Final text of the "Simulated Paradise" ending was cut off Bugfix - "Native Society contacted X different species in the past" text during contact is now correctly displaying the native societies name and not the spaceship name. Bugfix - The names of plants and animals from the homeplanet are now correctly transferred to the spaceship Bugfix - The title of an event was sometimes hidden when clicking on the back button from the multiple choice screen Bugfix - Rare crashes during the robot uprising event are fixed Bugfix - Rare crashes when robots build robot ships are fixed Bugfix - Some variables for robot spaceships were not correctly set Bugfix - In the history text of some spaceships the system name was not displayed

Credits added Nelly and Robin to the new Production Babies collum ( one reason this update took much longer than usual )


Early Access Build - 0.70.Y.7

Spaceships that get destroyed by a population crisis event did display a broken dummy Statistic screen that could not be removed. This issue is fixed now. Colonies that turn into full civilizations do not copy the government name from the original society that sended the spaceship anymore. The Mouseover Popup for the Flares is placed on a more convenient position.


Early Access Build - 0.70.X.1 ( Ganymede Patch )

Early Access Build - 0.69.M.2 ( Eros Hotfix )


Early Access Build - 0.69.L.1 ( Eros Hotfix )


EA Build - 0.69.K.6 ( Eros Update )

We will add more different statuses in future updates.

EA Build - 0.67.B.1 ( Small Patch )

Bugfix

EA Build - 0.66.A.8 - Hotifx

Bugfix

EA Build - 0.66.A.7 - Luna Update

New Feature - Epilogue Screen - After the game ends a summary of the history of the galaxy is shown and the player is rewarded with points depending which ending they reached; how many species survived and if contact was established.
Note : The Epilogue feature is Work in Progress and shows only a small description of the galactic history is shown and the score is only saved as a simple high score. In future updates we will expand the Epilogue with more details and will save an overview of your playthroughs.
Attention ! Save Game Compatibility Issues - Save Games of older versions will not trigger evolution events on Planet Ross or the Second Chance Evolution. Also savegames, that were saved while an event was active might show the wrong picture of this particular event.