1.0.4.0820.26 Patch (26 August 2024)
This patch updates / changes the following:
- We've fixed bugs.
- We've improved performance.
- We've updated the brandings.
- We've made improvements to the Support Utilities.
1.0.4.0810.25 Patch (9 August 2024)
- We've added the ability to save anywhere in the game using the 'Quick Save' feature on the Pause menu. This really helps if you need to save and are not nearest to a save point, this was a highly requested feature and adds quality of life experience to the game.
- The interface for the Pause menu has been updated. It will now show a preview of the game in the top right corner, which is used for save files. We've also updated it's appearance to match the Inventory menu.
- The Save / Load screens have been updated to show a preview of the save file. When selecting save files it will update to show the preview of the save, useful to tell exactly where you are in the game before opening a save slot. Note: Only saves after this update will show the preview, saves before the patch will be shown as blank, but the save is still there. Overwrite the save with a new one and the preview will appear next time.
1.0.2.0720.24 Patch (19 July 2024)
- We've updated the controller glyphs not to show as non-specific directional buttons.
- We've fixed a bug where the generic glyphs would be shown on the storage container UI under certain scenarios.
- We've fixed null reference exception errors that occur with certain dialogs.
- We've fixed a bug with Item Boxes that could result in a loop.
- We've fixed a lockup that could occur when the cutscene between Irvine and Sven ends.
- We've fixed a bug which would cause the Dawning Rune to show as red as if a enemy was nearby when they are not.
- We've fixed a bug which caused octopus monsters on Blue Moon to float above ground.
- We've added the dark fly enemies that were omitted from the Dark Dimension upon initial release of the game.
- We've added a Skip Cinematic button when playing the Prologue.
- We've fixed a bug where voice over would still play when skipping some of Irvine's lines.
- We've adjusted the ceiling height in Hotel Room as it was too low before.
- We've fixed a bug where the Herb on the ground in Sheriff Office would not play the pick up from ground animation.
- We've updated the view of Earth to show the United Kingdom and greatly improved it's quality.
- We've greatly improved the detail and resolution of Alpha Centauri, and now gives off a real-time lens flare effect.
- We've fixed a bug that would show certain windows in New England as pink.
- We've fixed performance issues in the Catacombs.
1.0.2.0715.22 Patch (15 July 2024)
- We've added a reactive crosshair when in Free Movement Camera mode.
- We've fixed a bug where a Wolf could spawn in the hotel if shooting in a specific area.
- We've fixed a bug where a Wolf could spawn in the Sheriff Office if shooting in a specific area.
- We've fixed bugs with Enemy Tags.
1.0.2.0712.21 Patch (13 July 2024)
- We've added the Fortune Teller in Maine next to the Police Office. This was cut from the initial release of the game. There is also a Item Box here making managing items while in town much easier than before instead of running out of space and not being able to store items until reaching Vita Base.
- We've fixed a assertion bug in Mass Hotel when speaking with Kate for the second time.
- We've fixed a assertion bug when interacting with pool table
- We've fixed a assertion bug when interacting with the bed in the Hotel Room.
- We've fixed a cutscene bug with the letterbox not disappearing fully after talking to Kate
- We've fixed a cutscene bug with the letterbox not disappearing fully when talking to Irvine
- We've fixed a assertion bug in Hotel Room.
- We've fixed assertion bugs when ending certain cutscenes
- We've fixed a shader error for Chariot on NVIDIA GPUs which could cause him to disappear which could also cause a softlock when first trying to find him in Vita Base.
- We've fixed a bug with Storage Boxes that could cause an exception when opening.
- We've fixed cutscene handling to reduce potential engine bugs.
1.0.1.0710.20 Patch (9 July 2024)
We've added the the option to switch to Free Movement camera, in which the camera will be placed behind Sven allowing full rotation of the camera, as seen in 3rd person shooter games. This was added to give the player the choice to play either in the default cinematic, fixed camera display or a more modern approach.
- We've updated the Pause menu to include icons for the Camera mode and control scheme options.
- We've added item pickups in the Garage as it was empty before.
- We've updated the Combat Mode to display a red hinted vignette.
- We've fixed the garage door being able to be opened early before collecting the time and space relics, essentially bypassing the first quest.
- We've fixed a bug where combat mode will still sometimes be active when leaving the area.
- We've fixed a blocking issue by the stairs in Vita Base when trying to obtain upgrades.
- We've added Camera options and control options to the settings window in game.
- We've fixed a physics bug with certain platforms.
- We've fixed a crash that could happen randomly when processing model updates .
1.0.0.0707.16 Patch (8 July 2024)
- We've improved Sven's character model. Sven's eyes will now move to the direction he is looking at, and during idle animations, making his appearance much more realistic than before. He will now also correctly move his head and look at objects of interest, and when facing enemies, will look directly at them.
- We've fixed the battle tutorial which will now appear correctly as soon as the first encounter begins, instead of there being a delay.
- We've made bug fixes to certain camera angles and trigger points.
- We've updated the font on Navigator when in space.
- We've fixed tracking bugs on Navigator when in space.
1.0.0.0705.15 Patch (8 July 2024)
- We've fixed an error in displaying the title cards.
- We've improved the behaviour when selecting a new game, the screen will fade out.
- We've fixed a semi-transparent box appearing round Dawning Rune when using the Vulkan API.
- We've fixed save related bugs
- We've fixed a bug with certain ships not moving in Alpha Centauri System
- Improves the hitbox for docking with Vita Base.
- We've fixed an issue that caused a crash on NVIDIA drivers in Aether.
- We've fixed the camera focusing in front of train if Sven goes behind it, obscuring the view. The camera will now switch to show Sven behind it.
- We've made a change to were the Time & Space relic was before in Maine, it is now inbetween the two angel statues instead of offset as this was slightly difficult to obtain before.
- We've fixed a door opening bug in the Progenitor Ship.