New Equipment Expands Build Variety + Key Bugfixes
Hi everyone, We’ve added some new equipment to Breachway, designed to expand the options for viable builds across the different ships.
While we’re still hard at work on the Meta-Progression update, which we’re confident will be a great addition to the game, it just needs a bit more time to fully come together.
Looking ahead, we plan to shift to a more regular patch release cycle. Instead of waiting for one large patch every couple of months, you can expect more frequent updates that introduce fixes and fresh content, like new enemies, cards, subsystems, and events. Larger updates—like the Meta-Progression patch—will still happen every couple of months, but smaller updates will keep things moving at a steady pace.
In the meantime, we hope you enjoy experimenting with the new Missile Launcher and Hacking Array equipment, and let us know what you think!
Changelog:
To the Community As always, we want to thank you for your patience and support for Breachway. Please keep sharing your thoughts and opinions with us—every review and suggestion is hugely appreciated, and the game will only get better because of them.
Hi everyone, there were some minor issues that were reported after the last update. We're fixing them as we see them, so here's the first hotfix after our Avalanche update:
Expect more fixes in the near future as more issues are discovered.
Thank you for your kind words regarding our latest update, it really means a lot to us!
Hi everyone,
First, thank you for your patience while we worked on this update. We know it’s been a while, and we apologize for the long wait.
This patch turned out to be more ambitious than we initially planned. As we dug into the game, we discovered more areas that needed attention, and we couldn’t resist tackling them to improve Breachway.
We want to start by presenting you with our latest ship:
The Avalanche is a new missile-focused ship designed to dominate enemy point defenses with overwhelming missile barrages. Its playstyle centers on high-volume missile volleys, synergizing with the new Blast Damage mechanics, opening up new possibilities for missile-based builds. (Insert screenshot of the Avalanche here)
Flak Overhaul Flak mechanics have been reworked to promote strategy and reduce randomness: Shred Counters: Most Flak cards now apply Shred counters to enemies. Brittle Effect: At 10 Shred counters, enemies gain 1 Brittle, increasing the damage they take from Blast attacks. Controlled Impact: These changes make Flak weapons more predictable and tactical.
New Damage Types Three new damage types—Precision, Blast, and Ion—replace the previous equipment-specific interactions, adding flexibility to deck-building: Precision Damage: Single-target, high-accuracy attacks. Blast Damage: Area-of-effect attacks for handling groups of enemies. Ion Damage: Disruptive utility effects for strategic control. This change encourages diverse synergies between cards and weapons.
Ignite Mechanic Simplified The Ignite mechanic has been updated for better clarity: Each card now has a specific Ignite Value, which determines the maximum Heat it can generate. For every point of hull damage, 1 Heat is added to the target up to the Ignite value. This system provides better transparency and opens new design possibilities.
Subsystem Swapping Subsystems are now swappable, allowing players to experiment and adapt their strategies during a run.
Generic Mk. I Equipment Mk. I equipment is now generic, providing greater variety in early-game drafting. This change and the new damage types support creative builds from the start.
New Features Run End Screen At the end of each run, a Run End Screen summarizes your performance, showcasing key stats such as: Damage dealt by weapon type. Enemies defeated (Regular/Elite/Boss). Nodes traveled, Heat added, and credits earned. Future updates will expand this feature with scoring systems, achievements, and highlights for a richer post-run experience.
Streamlined Space Station Menu Station services have been consolidated into the Hangar screen to simplify navigation and reduce menu backtracking. (Insert screenshot of the updated menu here)
Stability Enhancements Key improvements to the tutorial experience include: Bug fixes for increased stability. Improved communication of mechanics to help new players get started more easily.
Enemy Behavior Updates Enemies have been adjusted to align with new mechanics, creating more engaging encounters: Streamlined actions improve predictability and counterplay opportunities. Rebalanced behavior ensures less frustration and more strategic gameplay.
The next update will introduce meta-progression features, addressing highly requested additions. Here’s what’s coming: Unlockable Starting Loadouts: Customize starting configurations to suit different playstyles. Expanded Starting Perks: Experiment with new perks for varied strategies. Achievements and More: Progression elements to add depth and replayability. These additions aim to provide more meaningful choices and increased variety in every run.
To the Community: Thank You
With this patch, we’ve worked to tackle some of our players' most frequent feedback and concerns. This is just the beginning of our journey toward improving the game, and we hope these updates will enhance your experience while unlocking more viable card and equipment combinations.
These foundational changes have delayed some of our planned content releases. We felt it was essential to address core gameplay mechanics first to ensure that the game’s foundation is solid before we start adding new features and content.
We can't stress how crucial your feedback is in identifying the game's issues, so please keep it coming. We're a small team, and progress is slower than we'd like, but we're here for the long haul and are determined to do our best to bring out the potential so many of you saw in the game.
We can’t wait to hear your thoughts, so please keep the feedback coming — it truly makes all the difference.