Patch 1.56 (29.10.2021)
General:
- Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad
- Switching save slots will no longer reset unlocked characters and a few other things
- Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.
- Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form
- Maneuver cards with Exile keyword should properly go to Grave after the first Exile.
Cards and Passives:
- Desperate Measures (Children of Morrigan's card) should properly give Armor.
- Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.
- Corpse Shield (Berserker's passive) should always give Armor.
- Rapid Growth (Summoner's passive) correctly grants 2 Activations.
- Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
- Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
- Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
- Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
- Concussion (Zealot's passive) should work even if the threshold is overflowing.
Localizations:
- All runestones should display the correct rarity name.
- Red Death and Scab descriptions tweaked.
- Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
- Many minor localization fixes and consistency tweaks.
Enemies:
- Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
- Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
- Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
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- Difficulty doesn't change the amount of Red Death cards given per Hit received.
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- On higher difficulties gives additional 1-2 Scab cards per Hit received.
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- Scab cost changed from 0 to 1 Energy.
- Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.
Patch 1.54 (21.10.2021)
Additions / Quality of Life / Requests:
- Added 12 new music tracks
- Ability to change sex during Character Editing in Class Selection menu (not available at the Seamstress)
- Animation skips should work better (for all of you who want the game to be FASTER!)
- Added gamepad controls preview in Settings
- Limited passives on the right vertical bar in combat to 9, so that they don't overlap with other buttons
- Small gamepad improvements
- Shortcuts will no longer interrupt filling Bug Reports
Changes, Fixes:
- Zealot Ultimate Charges gain changed from 1 to 2 per discarded card.
- Shaman's Totems now properly scale their HP and healing values.
- Reaver should gain 1/2/3 Hits per turn and properly lose them after being stunned - mimicking Faceless Hunter's behavior.
- Fixed Path of Assassin reforge, now it should always correctly give 3 rune charges back from killed enemies
- Achievement "I Don't Need Much" will no longer be completed when finishing the game in Lich Form and having more than 8 cards in Necromancer's deck
- Quest description will no longer display "Lorem Ipsum..." when no quest is available
- WyrdCard discard effect restored
- Only 1 restock can be made in Scientist's Shop.
Gamepass:
- Fixed character creator freeze bug
- Fixed bug with fetching leaderboards
Items:
- Bloodcandle HP cost decreased from 10% to 5% Max HP.
- Bloodcandle price increased from 60 to 80 Wealth.
- Wyrdness Mushroom minor tweaks (chances and values).
- Sharpening Stone's chance increased from 20 to 25.
- Meat price increased from 8 to 10.
Runestones:
- Common Calc (Armor) healing decreased from 5/8/15 HP to 4/7/12.
- Common Gar (Armor) damage decreased from 5/8/15 HP to 4/7/12.
- Rare Eolh is now Common Eolh.
- Rare Man is now Common Man.
- Rare Ur is now Mythical Ur, scale changed from 100/175/300 + 5/4/3 to 100/200 + 4/3.
- Rare Ken (Weapon) cards threshold decreased from 15/8/5 to 13/7/4.
- Rare Ken (Armor) Combat Slots count increased from 1/2/3 to 2/3/4.
- Rare Nyd (Weapon) bonus damage increased from 50/90/150% to 100/175/300%.
- Rare Nyd (Armor) bonus cards increased from 1/2/3 to 2/3/4.
- Rare Peorth (Weapon) bonus damage increased from 30/50/75% to 50/80/150%.
- Rare Peroth (Armor) bonus Armor decreased from 30/50/75 to 25/40/75.
- Rare Wyn (Weapon) bonus damage increased from 50/100/150% to 100/175/300%.
- Rare Wyn (Armor) turns threshold decreased from 5/3/2 to 4/3/2.
- Mythical Ing (Weapon/Armor) drop chance increased from 10/20 to 15/30.
- Mythical Lagu (Armor) Barrier HP increased from 10/20 to 15/30.
- Mythical Thorn (Weapon) Barrier HP increased from 2/5 to 3/6.
- Mythical Thorn (Armor) Barrier HP increased from 200/500% to 300/600% of Offered HP.
- Mythical Yr (Armor) cards threshold increased from 4/3 to 5/4
Children of Morrigan
Cards
- Desperate Measures Armor gain reduced from 5 to 2 and added Exile keyword to the card.
- Onslaught base damage reduced from 50% to 25%, bonus damage increased from 50% to 75%.
- Crawling Fire base damage reduced from 50% to 25%, bonus damage increased from 10% to 20%.
- Fortify Armor gain increased from 20 to 30.
- All In damage increase increased from 50% to 100%.
- Bladefury cost reduced from 2 to 1, base damage reduced from 150% to 100%.
- Bloodied Frenzy base damage increased from 250% to 300%.
- Meditation damage increase increased from 100% to 150%.
- Last Resort Blocks amount reduced from 5 to 1, energy cost reduced from 2 to 1.
- Raging Blade base damage increased from 50% to 75%.
- Reposition card draw reduced from 5 to 4.
- Shield Breaker Armor reduction increased from 10 to 20.
- Short Pause Armor gain increased from 40 to 50.
- Stronghold Armor gain increased from 15 to 20.
- Berserk Damage increase increased from 25% to 50%.
- Counterstrike retaliate damage increased from 50% to 75%.
- Ultimate Attack cost reduced from 3 to 2.
WyrdHunter
- Offensive Armor gain reduced from 10 to 7.
- Haste Card draw increased to 2 from 1, cost reduction reduced from 2 to 1.
- Physical Training card threshold lowered from 6 to 5.
- heavy Opening damage increased from 100% to 200%.
- Initial Impact armor reduction increased from 100% of damage dealt to 200%.
- Thousand Cuts card threshold reduced from 10 to 9.
- Fortification changed wording from "less than 3 cards" to "2 or less cards".
- Manifested Ire Ultimate charge consumption increased from 50% to 66%.
Pathfinder
- Prideful Stance Ultimate charges threshold increased from less than 8 to less than 9.
- Opportunity Block Ultimate charges threshold increased from 6 to 9.
- Tactics Armor gain increased from 5 to 10, damage gain increased from 10% to 20%.
- Vigor Energy gain increased from 1 to 2 Energy.
Berserker
- Trance activation threshold lowered from 50% to 25%, Energy gain increased from 1 to 2.
- Calm Mind Hits duration increased from 3 to 4.
- Fear Armor reduction increased from 25 to 50.
- Frenzy damage gain increased from 75% to 100%.
- Vitality Max HP increase lowered from 75 to 50.
- Wide Swings Hit damage increased from 100% to 150%.
- Vampirism Lifesteal increased from 10% to 20%.
- Trembling Clash Armor reduction reduced from 25 to 20.
Moonring
Cards
- Blinding Burst cost reduced from 2 to 1.
- Druids Bane armor reduction duration increased from 3 to 5 turns.
- Funeral Moon damage reduction duration increased from 2 to 3 turns.
- Deprivation Bane Max HP Reduction reduced from 33% to 20%.
- Deprivation Curse Max HP Reduction reduced from 33% to 20%.
- Hammerhead Stun chance reduced from 25% to 20%.
Summoner
- Alchemist Wealth gain reduced from 10 to 5.
- Surprise Attacks damage gain increased from 200% to 300%.
- Acidic Blood number of Hits increased from 1 to 3, Hit damage reduced from 300% to 100%.
- Hindsight card draw reduced from 4 to 2.
Blood Mage
- Close Leash duration increased from 4 to 3 turns.
- Air Burst Overcharge threshold increased from 4th to 6th.
- Numbness Armor gain reduced from 2 to 1.
- Spectral Shield Barrier gain reduced from 3 to 2 times its rank.
- Lesser Key of Punishment HP multiplier changed from 2 to 3.
- Uncontrollable Growth now has a duration of 3 turns
Necromancer
- Recharge Barrier gain increased from 10 to 15.
- Total Intimidation - Intimidation effect duration increased from 3 to 4 turns.
- Soul Division Barrier increased from 20 to 30.
- Dream Army HP increase lowered from 50% to 33%.
- Lich Essence - Life Essence Ultimate Charge gain increased from 2 to 3.
- Stray Soul Ultimate Charge threshold increased from 3 to 4.
- Leech Form Barrier increased from 20 to 25.
- Path of Death Lifesteal reduced from 50% to 20%.
Watchers of Tuathan
Cards
- Returning Shot damage reduced from 150% to 100%
- Reckless Attack's cost reduced from 1E to 0E.
- Furious Overdraw's cost increased from 1E to 2E.
- Stepping Stones damage increased from 20% to 30%
- Flare Shot cost reduced from 1 to 0 Energy.
- Bolas Shot damage reduced from 50% to 25%
- Acid Shot Armor reduction reduced from 50 to 30
- Spiritual Blows Arrows increased from 2 to 3, Ultimate Charge cost increased from 4 to 5
- Arrows of the Past draw increased from 1 to 2
- Somersault cost increased from 0 to 1
- Double Somersault cost increased from 1 to 2
- Triple Somersault cost increased from 2 to 3, Maneuver draw increased from 3 to 4, cost reduction reduced from2 to 1
- Furious Overdraw damage gain reduced from 300% to 200%
- David Barrier increased from 75 to 100, cost reduced from 1 to 0
- Goliath Barrier reduced from 75 to 50, cost increased from 1 to 2
- Pebble Throw Armor reduction reduced from 25 to 10
- Distraction damage reduction reduced from 50% to 25%
- Exposition damage gain reduced from 50% to 25%
- Rising Action damage gain reduced from 100% to 50%
- Climax damage reduction increased from 50% to 75%, cost reduced from 2 to 1
- Rancid Battlefield Armor reduction reduced from 25 to 20, duration reduced from 3 to 2 turns
- Pungent Cloud Armor reduction and gain reduced from 50 to 30
- Acid Flood base damage reduced from 100% to 50%, cost reduced from 1 to 0 Energy
- Fate-Breaking Shot base damage reduced from 100% to 75%
- Lob Shot Hits amount reduced from 7 to 5
- Splitting Shot base damage reduced from 150% to 100%
- Ultimate Weaponry Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
- Spiritual Flurry cost reduced from 1 to 0 Energy
- Corrosive Rainfall Arrow draw reduced from 4 to 3, cost reduced from 2 to 1 Energy
- Unstable Mixture - Armor Gain for Hero reduced from 20 to 10, Armor gain for enemies reduced from 100 to 50
- Treasure Hunt draw increased from 1 to 2
- The Treasure draw increased from 2 to 3, cost increased from 0 to 1
- Reckless Attack cost reduced from 1 to 0 Energy
- Favored Enemy cost reduced from 2 to 1
- Exhaustive Preparation damage gain reduced from 50% to 25%
- Downward Spiral damage gain reduced from 200% to 100%
- Heavy Protection Armor gain increased from 30 to 40
- Quick Dodge Armor percentage reduced from 200% to 50%, cost reduced from 1 to 0 Energy
- High Ground Armor percentage reduced from 150% to 100%
- Middle Ground Armor percentage reduced from 100% to 75%
Sentinel
- Calibration damage gain reduced from 5% to 3%.
- Scales Armor gain increased from 50 to 75.
- Terrifying Presence Armor reduction reduced from 2 to 1.
- Rupturing Shot Armor reduction reduced from 10 to 5.
- Full Cover Armor gain increased from 25 to 30.
- Waiting for an Opening Barrier increased from 25 to 33.
- Target Practice Armor reduction reduced from 100 to 30.
- Perfect Shot damage gain increased from 50% to 100%.
- Scattershot Armor gain reduced from 10 to 5
- Path of the Assasin Ultimate Charge gain reduced from 3 to 2
- Path of the Protector Barrier weakened from 50% to 75%
Zealot
- Ruthless Draws damage gain increased from 25% to 50%.
- Vital Point damage increased from 50% to 100%.
- Shoot to Remember Hit threshold lowered from 12th to 8th.
- Munitions Recycling damage gain increased from 10% to 20%.
- Withdrawal Barrier gain increased from 5 to 10.
- Panic Attack Barrier reduced from 10 to 5.
- Spiral Hit threshold lowered from 6th to 4th.
- Concussion Hit threshold lowered from 12th to 10th.
- Vantage Point Cost reduction increased from 1 to 2.
- Harbinger of Abyss - Void Shot base damage increased from 100% to 200%.
- Aimed Shot damage increased from 200% to 300%.
- Fixed Vantage Point when used with multishot cards
Apostate
- Showtime Maneuvers threshold increased from 4 to 5.
- Coping Mechanism Armor gain reduced from 3 to 2.
- Damning Momentum Maneuvers threshold increased from 6 to 7.
- Reluctant Hero Maneuvers threshold increased from 6 to 7.
- Stunning Performance Maneuvers threshold increased from 6th to 7th.
- Ante now instead of 1 draw for every Maneuver flipped, draws 1 for every 2 Maneuvers flipped.
- Raise Amount of Maneuvers reduced from 50% to 33%.
- Full House now works only with 15 Ultimate Charges.
- Flipping Spree's maneuver card threshold changed from 2 to 4
Patch 1.53 (07.09.2021)
ART
- Removed unnecessary black screen in the endless loop of Endless Power.
- Treasure Guardian and Legendary Encounters in the Endless Modes have new graphics.
- Ethereal minions stopped emitting a blinding light.
- Warped Lightseeker and Deranged Red Priest have their VFXes restored.
GAMEPLAY
- Left and Right Hand Path Reforges should show correct hands xD
- Death Magic card should be better at protecting minions from very high damage.
- Vantage Point passive should correctly work when the enemy is killed via a Maneuver card.
- Sentinel's Phantom will no longer break from its oath to Sentinel and stop helping him in battle after using Ultimate with certain passive skills
- Sentinel's Path of the Assassin should provide Ultimate Charges for each killed enemy.
- Mark of Blood visual duration fixed.
- Fixed issue with Calc Runestone and Haste passive, where cost reduction would persist between fights
- Fixed issue with Gravewalker's Protection where it wouldn't have Return after being brought back to hand
QUALITY OF LIFE
- Added the Fullscreen option
- Added upgrade level indicators in Blacksmith, Master at Arms, Seamstress, and Candlemaker Trade windows
- Restock and "Add 1 more item" options in Scientist moved to top bar as tabs
BUGS
- Disabled notifications on the intro video
- Fixed rare Endless mode freeze on black screen problem
- Fixed Provider's non-rising item cost
- Statistics changes in the story should now display real values with stat gain modifiers (like +25% wealth gain)
- Fixed bug where restoring Woolsey in a fight and then petting him on gamepad during story would block the game (?!!)
- Fixed transmute exploit in Blacksmith's shop
- Fixed necromancer bug, where after entering lich, you would get your normal cards instead of lich ones
- Can't pick 2 items for 1 in the Provider's story anymore
- Fixed health resetting to a lower value after loading Endless mode
- You can opt-out of data collection in the Steam version of the game now
TEXT
- Added missing translations for difficulty above 32.
- Minor localization fixes.
- Added missing Polish translation in the tutorial
Patch 1.52 (19.08.2021)
MAJOR ADDITIONS:
- Three new game modes
- Optimization
OTHER FIXES AND ADDITIONS:
UI / UX / GAMEPAD
- A nice surprise in the Title Screen ;)
- Moonring minions have new models
- New UI for leaderboards
- Added Icon in trades that notifies you what a rune is equipped
- New UI for context menu popup
- Fixed a bug that made it impossible to select the first and the last card with a gamepad, when you had more than 10 cards in hand
- While playing with a gamepad, targeting will select the last chosen target as default
- Added support for left analog stick in character sheets wheel
- Added quantity of equipped items in all trades
- Fixed font issue with characters in the village
- Added VFX for discarding a wyrdcard
STORY:
- Ghost, added a lot of missing VO
- There's a secret way to change the Bard's fate now.
- Sola Fide should be fixed now for y'all
- Shortened the time it takes for conversations with the Scientist to become available again during her quest (same with the Blacksmith)
- All village NPCs should properly unlock in the journal (if they're not unlocked after recruiting them just have a chat with them in the village)
- Minor localization tweaks and fixes.
- Fixed missing art from elder archer's encounter
RUNESTONES:
- Ethel runestones should properly remove armor bonus after slot change
- Wyn runestones should properly work with Wyrdhunter's Shock passive
- Thorn Runestone in weapon slot now correctly grants barrier
- Runestone Yr updated visibility
GENERAL BUGS & FIXES:
- All-mother's Altar should be finally available for everyone.
- Fixed a bug that made tier bosses and minibosses not change after defeating
- Fixed a bug that made it possible to use a card that is being discarded
- Fixed a bug with Necromancer's Minions dealing damage before losing rank
- Fixed an issue with Golem fight, where starting Moving Stones would have 1 hp
- Made calculating score from final boss more precise
- Quest cards -- fixed issue when in deck inspect card window would be that of a flip card
- Fixed a bug with unlocking characters prematurely
- Fixed an issue with flat damage bonuses not showing in character statistics
- Woolsey no longer is promoted by Blood Mage cards
- Fixed issue with Wyrdness Discharge not consuming HP
- Deranged Lifeforce no longer regains their status if stunned for more than 1 turn
- Various fixes to animation and VFX (Blood Carver got a new blood FX, Bone Idol has a new projectile effect, Blood Mage's Golem has a correct animation when evading, Deers in Hunter's Grove have proper attack animations)
- Fixed some typos & translations
- Wyrm, Abomination, and Fae now correctly show how much HP they will gain with each rank/level/tier
- Soulblade now correctly reacts to all instances of damage
- Candlemaker's milestone buffs should be applied correctly.
- Candlemaker's reveal NPCs/Locations mechanic improved.
- User Reports failures should happen less often now
ACHIEVEMENTS:
- "It's Mine" Achievement fixed the issue with getting it too early while fighting with certain bosses
- "It's Mine" Achievement now works correctly with certain minibosses
CARDS / PASSIVES:
- Apostate's Ancestral Knowledge should really work only once per turn.
- Apostate should discard Maneuvers that discard Manuvers.
- Apostate's Glimpse of Possibility second side reworked.
- Vantage Point passive fixed
- Power Drop passive fixed
- Apostate Idea initial card fixed
- Berserker's Crawling Fire card should display proper damage value in deck view
- Dance of Blades, changed visual effect effect to make it faster
- Inhuman Uttering is now usable while having more than half Ultimate Charges
- Fixed visibility on Delayed Punishment
- New Beginning should properly reduce cost of additional cards
Patch 1.49 (02.07.2021)
- All-mother's Altar should be finally available for everyone.
- Altars should be visible on the minimap.
- All balance changes listed in the main update should be in place now
- Apostate's Ancestral Knowledge should really work only once per turn.
- Apostate should put to grave Maneuvers that discard all Manuvers (or hand).
- Apostate's Glimpse of Possibility second side reworked.
- Eternal Return (card) is named Eternal Control (previously Passive Skill and Card shared a name).
- Minor localization tweaks and fixes.
Patch 1.48 (29.06.2021)
Major Issues
- Fixed problems with unlocking Journal Entries (If you were triggering location interactions with gamepad or keyboard, entries weren't unlocked)
- Fixed starting game for players without Media Foundation Pack on theirs PCs
- There's always 1 altar (of various kinds) at each Tier.
- Multishots should be smarter at selecting targets for their effects.
- Apostate should be less likely to reduce Maneuvers Energy cost forever.
Other Fixes
- Stun should no longer be applied to the player
- Ultimate in fights now shines brighter and brighter when gaining charges
- Summons Base Damage is now properly displayed
- Added indicator for quest items in inventory
- Many cards and passive skills now have clearer descriptions
Minor Fixes
- Seamstress HP upgrades provide the correct amount of starting HP (not only maximum HP).
- Fixed runestone trade with a Shadowy Presence
- Retreating from a fight in Lich form doesn't add lich cards to your deck anymore
- FIxed a bug that caused Wooden Flute to increase Armor until the end of the fight instead of until the end of the turn.
- Pride cards should provide Armor one last time before being transformed.
- Fixed a bug that prevented proper resolving of the last use of Quest cards
- Fixed Arrows of the Past behavior
- Wrath now shows what Wrathful Edge does
- Magic Wind should take correct (displayed) amount of HP
- Exhausting Shot card should properly apply debuff
- Spiritual Blows card should no longer consume incorrect amount of ultimate charges
- Apostate's Full House fixed and restored!
- Sentinel's Shattershot should update Ultimate tooltip
- Sentinel's Path of Assassin should always trigger its effect
- Accelerate now correctly grants Ultimate Charges
- Devastating precision will no longer unlock one of Zealot's Ultimate cards
- One Man Army fixed issue where Armor bonus would trigger on different
- Devastating Precision now correctly grants Ultimate Charges
- Path of the Keeper now works correctly after Sentinel's Ultimate Ability
- Wyrdcandles passive now works correctly
- Special passives from Tainted Altar should work and be visible correctly
- Stunning Performance's counter should reset properly at the end of turn
- Loaded Weapons passive should work properly
- Faceless Hunter and Reaver now really deal a maximum of 10 Hits.
- Fixed Undead Spawn's too many attacks issue
- Fore-Dweller Overlord fixed issue with missing special card
- Dullahan's poison is no longer considered a Hit (doesn’t trigger your modifiers)
- Insane Worshippers should no longer lose their intents
- Soul Shifter now has correct color on his buff intent
- Runestone Ur now works correctly with Moonring classes
Patch 1.47 (10.06.2021)
So the most important thing in this small patch is:
- We've been looking hard at the issues you've reported with the game's bad performance on high-end PCs - especially the "hiccups" / small, constant framerate drops / lack of smoothness during gameplay.
We think we came up with a solution and after today's patch the game should run better - and the "hiccups" shouldn't be noticeable anymore.
Please let us know if this helped, though!
Also:
- It shouldn't be possible to "overwrite" a runestone instead of switching it for another one.
- Legendary cards now properly lose charges again
- Sound effects of buffs and debuffs were tweaked a bit
- Stagfather's charm icon was updated to remove the Warding Lore imposter.
- Oversaturated Stone can't be used and wasted outside of combat.
Patch 1.46 (09.06.2021)
MAJOR FIXES
- We've implemented a save backup system to ensure that players don't lose their progress if their computer crashes during saving.
- We've probably fixed an issue which was corrupting save files after PC crash/power shortage/etc. Unfortunately, we're unable to restore broken save files :(
- We've fixed the "freezing victory screen" issue.
Quality of Life
- A new option in settings allowing you to disable quick cast of cards when there is only one target.
Bugfixes
- Super fast Meat-eating bug fixed.
- Fixed currency gain on Difficulty 15+.
- Lifesteal now heals the correct damage dealer.
- Fixed broken loop animation of the Wyrm.
- Fixed animations of Deer.
- Fixed water flickering on map.
- Fixed ending turn on keyboard (no need to hold the button anymore).
- Fixed disappearing items on the loot screen when playing on higher resolutions.
- Fixed the problem with extending masteries descriptions.
Gamepad fixes
- Reworked using an Ultimate with a gamepad.
Locations and Story
- All-Mother's Altar should be always available in map generation.
- All-Mother's Altar's fight fixed - Exit should work properly.
- Futhark should provide correct runestones.
- Marketplace will show proper dialogue after overpaying.
- Mysterious Witch will disappear after you decide to Leave.
- Unblocked the Seeking Traveler questline (fixed a blocker of the Witch's quest: when you've refused to give him candles after getting the quest).
- Reduced the chance of finding the Countess in a really bad mood from 50% to 10%.
- Wyrdness events won't prevent you from leaving them anymore if you don't have enough money/hp/items (but trying to leave them will probably kill you).
- Candlemaker's nightmare shouldn't spawn anymore after you're done with the Candlemaker's questline.
Items
- Gar runestone in Armor slot activates at the end of whole turn, not yours.
Cards
- Duplicating Woolsey won't fill your deck with obsolete Pet the Dog cards.
- Deadly Lust now provides only one Lifesteal status.
- Chained shot now displays bonus damage.
- Blood Fabric now correctly interacts with passives modifying offering values.
Passive Skills
- Apostate's Ante should always work properly.
- Apostate's Ante and Raise should be showed as active in combat.
- Apostate's Precise Sequence should reduce enemy's armor by correct amount.
- Zealot's Loaded Weapon should now increase player's damage.
- Berserker's Wide Swings should now deal damage.
- Berserker's Blood Oath now working correctly.
- Tier 2 Boss's Rewarded Patience has a counter.
Enemies
- Bone Idol's HP bar looks empty after gaining immortality.
- Faceless Hunter now deals a maximum of 10 Hits.
Patch 1.45 (03.06.2021)
Quality of Life:
- Portal to the Village is more visible and has an icon on the minimap.
- Moonring's passives contain their minion's short description.
- Fixed disappearing items loot on higher resolutions.
- Wyrdness events shoudln't block you from progressing.
- Gamepad general tweaks and fixes.
- Blood Mage's ultimate values should be properly displayed.
Passive Skills:
- Temporarily removed Full House mastery (Apostate) from the game.
- Path of the Protector should properly change Barriers duration.
- Fixed some passive skills combinations which were breaking their behaviour.
- Slow Thinker and Rewarded Restraint now correctly show cards played.
- Defensive Dance now properly adds barrier after dealing a hit with maneuver card.
- Persistent Defense Barrier gain reduced from 15 to 10.
- Intimidation now correctly applies Vulnerable to other enemies.
- Doomsday now correctly grants ultimate charges.
- Waiting for an Opening provides Barrier only once.
Cards:
- Forward Planning now correctly reduces cost of cards.
- Awakening no longer promotes Ethereals.
- Duplicating Perfect Defense gives another 50% chance instead of adding to 100%.
- Greedy Strike is capped at the enemy HP.
- Finishing Touches no longer drains 6 Energy.
- Fire Shot effects order fixed.
Items:
- Wyrdstone Heart now properly heals when used from inventory.
- Stagfather's Charm Hugely Boosted.
Enemies and Allies:
- Soul Harvester now displays correct intent when attacking allies.
- Soul Harvester's Harvested Soul attacks their master on Hit received and loses 20% damage.
- Necromancer's Undead Spawn reduces their master Armor on Hit received.
- Woolsey now displays intent.
- Woolsey is no longer promotable by summoners.
Patch 1.44 (28.05.2021)
Major Fixes
- Fixed the bug which prevented you from continuing after winning a fight - staying stuck on the loot screen after the fight. Now the loot screen should properly let you drag the rewarded item and continue the game.
- Dullahan boss fight should always properly end after defeating the Boss.
- The Preacher shouldn't crash the game anymore.
Passive Skills
- Natural Block should activate properly.
- Fixed descriptions of some passive skills and masteries.
Items
- Empty Bottle shouldn't be offered at the shops and as story rewards.
- Unlocking Rare and Mythical runestone drop shouldn't reduce the drop of the common runestones.
Enemies
- Undying Subject shouldn't lose its leash at the start of combat.
- Lifeforces should properly count Hits.
- Stalker enemy shouldn’t lose its intent after being Stunned.
Map
- Ruined Home should be always enterable.
- Windmill fight should be harder and gives no XP.
Quality of Life & UI fixes
- Added Disable Screen Shakes option.
- Fixed Ribbon at the postgame - It now shows 'defeat' if you lost the run, instead of always showing 'victory'.
- Double-clicking items should no longer use 2 of them instead of 1.
- Removed "Fast Move" from key bindings b/c there's no fast movement in the game.
- WyrdCards are properly greying out now when they're not available.
- Added description when unlocking a new class at the rewards screen (so that it actually says what you've unlocked)
- Fixed some descriptions in village shops to properly display current upgrade values