New difficulty setting "Mania!" To unlock it, finish the game with the "hard" difficulty. This requires to achieve an ending without lowering the difficulty. This makes enemies faster to move/attack and even more reactive.
The gameplay is faster and more "nervous" overall, allowing for juggles, more reactive controls and more.
Added more "oomph" to the sound effects, especially impact and falling sounds.
Enemies now blink yellow when preparing a dangerous attack (a display option was added to deactivate this.)
Visual effects overhaul.
Player can now perform a combo finisher attack by pressing "guard button" during a combo.
New enemy moves:
Lighter CPU usage (better performance overall)
Traditional Chinese subtitles support!