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Release Notes for Myst

Myst Patch 2.0 (26/10/2024)

Hello, everyone! Myst version 2.0 is here with some big stability updates, tech-adds, improvements, and more to make your experience playing Myst even better.

Before we dive in, we’d like to thank everyone for their support in playing this remake of Myst since it came out over three years ago. Everyone’s purchase of Myst has directly contributed to helping us update Myst over the years to make it a better experience for everyone, especially as hardware and operating systems evolve, which is a very tricky thing developers have to deal with. We are proud to be the kind of company that continues to maintain its games for as long as we possibly can!

This update is a beefy one, and we’ve tried to consolidate it as much as we could to make sure you all know what to expect. Let’s do this thing!

Engine Upgrade

First things first: We’ve upgraded Myst from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms.

Visual changes/stability: The newer engine has resolved a lot of flickering texture issues we saw come up on lower-end hardware especially. There should also be some slight improvements in lighting, reflections, and more, despite not using all of the bells and whistles in UE5 (no Lumen, no Nanite here in Myst… yet!). HDR support changes: HDR has better support on all platforms now.

RHI support changes:

Content Changes
Ray Tracing Changes

This is a big one…

We’ve got two things to cover, the first being that we continue to support ray traced reflections in Myst on Windows, and that you’ll find many of the ray traced reflections to be improved in multiple areas.

Second, we’re excited to offer Myst with support for hardware-accelerated ray tracing, now available on Macs with the powerful M3 family of chips. This is a part of the patch you are receiving today!

It has been very hard to find out in any of our research if Myst is, in-fact, one of the first titles with hardware ray tracing support for M3 chips to be released (maybe it’s the first Unreal Engine title with this support?). Let us know if you know! We want another excuse to celebrate our hard work on this patch over here.

UI Refresh

We’re happy to introduce a cleaner, more usable, and much nicer looking version of the menu and general UI for everyone in Myst. For those who have played our remake of Riven, you may find some similarities between the two. Here are some of the improvements our new menu in Myst brings compared to the old one:

Updated Supersampling Options

General Fixes

Global

VR only


Patch 9 (17/01/2023)

Fixes

Patch 8 (07/10/2022)

Features
Fixes
Some more notes:
Some more features we’re looking to add:

Patch 7 (16/12/21)

Features
Fixes

Patch 6.1 (10/11/21)

Fixes

Patch 6 (05/11/21)

Features
Fixes

Patch 5 (04/10/21)

Fixes

Patch 4 (11/09/21)

New Features
Fixes

Patch 3 (04/09/21)

New Features
General Fixes & Improvements

Patch 2 (28/08/21)


Patch 1 (27/08/21)