Update 3.3.1 (October 7th, 2022)
Balance
- Getting cannon headshots easier
Bug Fixes
- Fix disappearing stunt lines
- Removed couch bind response leftover from demo rebinds
- Altered DX11 explosion effect to be same as DX12
- Fix for “1” opening pause menu (may need to reset controls to default to apply)
Update 3.3.0 (October 1st, 2022)
New features:
- New game mode, Rogue Steel
- 9 new achievements unlocked through Rogue Steel
- 23 new Firefight mutators unlocked through Rogue Steel
- 6 new weapons
- 5 new modified enemy types
- 8 new exclusive Rogue Steel levels
- New Cannon Mode: Cutting Beam
- 10 Character skins to unlock in Rogue Mode
- 15 Cannon skins to unlock in Rogue Mode
Balance and QoL changes
- Adjusted NPC hit stun animation to make followup headshots easier
- NPCs no longer stun themselves and eachother with explosives
- Increased VAL mag size and position
- Tweaked Bulldog animations and sounds
- Tweaked Lever Action position
Bug and Performance Fixes
- Optimized explosion performance and audio
- Fix visual glitches when air sliding and looking down
- Fix visual glitches when kicking while falling
- Jumping now makes Steel leave softlock that happens rarely on certain stunt combos
Update 3.2.1
- Fix for New Game + breaking some bonus levels
- Fix for Overcharge cannon effect sometimes not despawning
- Fix for navigating graphics menu with gamepad
- Restore Party Hard achievement
Update 3.2.0
New bonus campaigns with achievements:
- QUERY [ INPUT ]
- COMMAND [ EXIST ]
- ICARUS
- CHURCH
- SOULS
Quality Of Life
- General performance and level load time improvements
- Native gyro support
- Rumble support for gamepads
- Increased impact cannon punch radius
- Added gamma adjustment slider
- Added NPC voice volume slider
- Added setting to disable gamepad
- Improved pick up weapon logic on gamepad
- OC cannon now kills shield NPCs on shield hit
- Buffed weapon pickups in Conscience campaign level
- New HUD option to center hud elements
- Achievement for Chalet campaign
Bug Fixes
- Fixed bug with uploading props
- Fix workshop button showing on victory screen when no valid workshop link
- Reduced aim acceleration radius for joypads
- Tweaked deadzone logic for joypads
- Improved various particle FX performance
- Added more FX to simple fx mode
- Relit firefight levels in simple lighting mode
- Improved performance of large moving props with no need for collision
- Removed crouch binding option
- Fix sound volume in museum
- Reduced turret firing volume
- Hid shuffle music button in campaign until I can think of a fix for music resetting
Update 3.1.0
Major Features:
- Prop workshop, fill your levels with voxel art made by the community
- Workshop campaigns, multi level stories made by players
- 7 new Floating Door tracks inspired by Workshop levels (available only in level editor levels and bonus levels)
- New bonus level by Ouros: Chalet
- Tons of new scripting functions in level editor requested by the community
- New performance options for low spec PC, along with optimizations for all PCs.
More new editor features:
- Added copy function to level editor browser
- Can use box select on props, lights, and npcs in editor
- Added show void action
- Props can now move along complex paths
- Props have option to point towards direction of movement
- Props have option to be hidden on lvl start
- Props can make scripted actions happen when they are destroyed
- Altered speed logic in prop movement
- fixed some bugs w/ prop movement UI
- Can attach lights and trigger volumes to props
- Trigger volumes can fire their own scripted actions even w/ no objective
- Added ability to sort props into folders
- Can make void invisible
- trigger volumes can trigger actions even with no objectives
- can set author name to show in level select screen
- p99 can actually spawn
- fix for first selection bug
Small changes / bug fixes
- Optimized cutscene videos
- Improved Simple Lighting and Simple FX modes
- NPCs can move through props player can
- Button to review level shown at end of campaign levels
- Direct hits from explosives can edit prop voxels
- Small tweak to npc aim logic
- Turrets dont suffer friendly fire from NPCs
Update 1.1.7
The second November update adds a number of new features as well as general improvements:
New Features
- New Cannon - Impact Driver
- Experience the brand new Impact Driver cannon mode! This cannon is all about close combat. Bust through walls, destroy environments, and make soldiers fly!
Firefight Playlists
- With Firefight playlists, you can create a non-stop session of your favorite firefight maps. Move seamlessly from one map to the next.
Fixes and Improvements
- New explosion effects*
- Improved localization
- Fixed issue where excessive ragdoll force would make NPC bodies dissappear
- Cannon recharges faster
- can kill pyros w/ kicks now
- Added more decimal places to mouse sensitivity config
- *New explosion effect is disabled during RTX. A fix will be coming in a future update.