Release Notes for Medieval Dynasty
Update 2.1.0.9 (July 5th, 2022)
Added
- Building management modes - seasonal and annual. Option available in the main tab of the building.
- Two new songs: Elric day and night theme
- Ambience sounds in the Oxbow (swamp and Elric areas): frogs and swamp water bubbling
Fixed
- Crashes related to projectiles that were sensed by bandits
- An issue that could cause the user on Xbox or Gamepass PC to have an incorrect net ID which would force the player to create a new character on save load
- Crafting Gloves Bug
- Location of some NPCs in the Family Quests (The Stranger, Mother of Inventions, Master Angler)
- Sickle placement in The Sickle of Contention quest (for those who have already started the quest, we've placed a special workaround)
- The NPC walks away from the player if the player starts talking to him when the NPC gets up from the bench or stool
- Incorrect icons for the band
- Incorect Elric's chatters
- Holding interact button sometimes breaking interaction with beds, chests and fireplaces
- Mount mounting and dismounting position and logic adjustments - players should no longer end underground
- Some waggoner travel prices on Valley
- Potential crash - when an already completed quest doesn't have objectives to do and client can't load that quest on joining resulting in crash
- Hives in the apiary do not produce honey
- It is not possible to buy a scheme for platforms from the radial menu when using the gamepad
- Too bright night sky
- Incorrect values for crop statistics
- Map boundary moving player to the wrong side
- Collisions moving characters excessively in some cases
- Client with high latency interacting with mounts when not possible
Updated
- Reduced initial reaction distance for badgers, foxes, lynxes, deers and wolves
- Less food: Onion
- Longer effect: Pear Juice, Oat Ale, Potion of Instant Healing II, Potion of Healing II
- Shorter effect: Salty Sticks
- Stronger effect: Plum Juice, Mead, Oat Beer, Rye Beer, Wheat Beer
- Higher price: Scissors, Flat Straw Hat, Bronze Shovel, Iron Shovel, Hand Lantern, Pouch, Large Pouch, Small Saddlebag, Saddlebag, Large Saddbebag, Saddle, Horseshoes, Bronze Spear, Iron Spear, Spiked Cudgel, Bow, Long Bow, Recursive Bow, Wooden Crossbow, Crossbow, Bronze Arrow, Iron Arrow, Bronze Bolt, Iron Bolt, Poisoned Iron Arrow, Poisoned Iron Bolt, Potion of Instant Healing II, Potion of Healing II, Potion of Satiety, Potion of Night Vision, Potion of Possibilities, Potion of Camouflage
- Changed recipe: Flat Straw Hat
- Shorter Crafting Time: Hat, Bag Hat
- Longer Crafting Time: Linen Shirt
- Less reverb effects in caves
- Improvements in the attraction of the platform during placement
- Network optimizations
- Translations
Update 1.5.0.4 (December 8th, 2022)
Added
- Horse and donkey fall if they hit the ground hard enough.
- Sounds for many items to pick up from the ground.
- New building – Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
- New furniture – Composter.
- Five new furniture – Containers.
- Seven new wall decorations – Reliefs.
- New Gate – Plank Gate.
- New Fence – Plank Fence.
- It is possible to build the snowman in winter.
- It is possible to craft snowballs in winter.
- Over 20 new locations generated on the map.
- Aim Assist for controllers.
- New break animations for employees.
- NPCs reacting to getting bumped into.
- NPCs reacting to getting hit by a snowball.
- Horse can fall if it hits something at high velocity.
- Donkey can fall if it hits something at high velocity.
- Gameplay tips in loading screen.
- In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
- New status indicating the number of problems with work in fields and orchards.
- Number of coins in possession visible during dialogue.
- Sounds for Player - Scythe and Sickle.
- Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
- All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
- Sounds of eating: carrot, onion, and beetroot.
- Sounds for inspector mode.
- Sounds for wicker chests.
Fixed
- Animals launching into the air when killed on steep terrain.
- The Talk area marker on the compass is bugged when player is mounted.
- In the quest "Young Love" flowers stay in the inventory after talking to your son.
- Furniture from "Other" category can be built before getting permission to build on the land.
- Wrong item selected after removing whole stack.
- List in Builders Hut not updating when buildings get damaged by a tree.
- Disappearing items when loading a game save.
- Toddlers sneezing problem.
- Dough in cooking stove is not showing correctly in third person when ending crafting.
- If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
- Fixed fast traveller lantern sounds.
- Quests with building furniture may work incorrect in some situations.
- Gates cannot be placed on permanent roads.
- Some achievements didn't unlock properly.
- Player animation stuck when falling off a mount in some cases.
- Combat music not ending sometimes on season skip.
- Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location.
- Sometimes items disappear in animations.
- A possible fix for enabled animations on some workbenches when no NPC is nearby.
- Faded audio sometimes not returning on camera fade.
- Possible case of broken ambient audio transitions.
- Animals running sideways diminished.
- Sleeping for the family quest makes the bed inaccessible.
Updated
- Memory usage optimizations.
- Increased the basic building limit by 5.
- Animals don't reproduce if they are hungry.
- Animal Inverse Kinematics improvements.
- Several animal walking/running speed adjustments.
- Improved falling off a mount.
- House decoration system (More slots).
- Improved the pathfinding on roads.
- House decoration menu now has categories for easier management.
- Small trees in orchards don't block characters.
- Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
- Desired skill and profession added to building slot in NPC workplace selection.
- In the building details at the storage part now weight and coins are visible.
- Stage names for fields and orchards, suggesting next tasks.
- Several UI optimizations.
- Using unstuck button outside of map borders now should move player to starting location.
- Count of throwable weapons is now shown in HUD.
- Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like SFX we recommend on 100%.
- Music Soundtracks are levelled to general loudness standards.
- All languages updated.
- Reputation decreases when hitting animals from NPC villages with snowballs.
- Damage calculation when hitting tail bone in animals.
- Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something.
- Changed the way coin prices are displayed in dialogues.
- Darker colour of fertiliser in the fields.
- FOV blending alpha for rock/snowball, bow and spear.
- Throwing animation in TP is now quicker for Rock/Snowball.
- Roof textures.
- Construction progress in the ghost.
- Optimized NPCs.
- Horse sounds are less frequent.
- Mixed river sounds.
Update 1.4.1.5 (November 27th, 2022)
Added
- Ability to enable DirectX12 if supported (Performance increase dependent on hardware)
- Ability to continue placing furniture and gates without reselecting in the construction menu
- Play In Background option to sound settings
- New sounds for Candles, Chandeliers and Lanterns
Fixed
- Strange behavior of the player's character after completing the quest "Dirty Deed" while riding a horse.
- Strange behavior of the player's character after switching to heir while riding a horse.
- Buildings can't be upgraded when the building limit is reached
- Issue when NPC gets stuck between buildings and can't go to work
- Sometimes heir is still trapped in the quest dialogue after the quest fails
- Weapon holstering when cancelling building on alternative 2 on gamepad
- Ability to jump while player was ending crafting animation
- Player getting stretched when drunk on a horse
- Player right hand was open when crouching and holding a hammer while moving or in idle
- Broken lynx model when animal is running far from the player
- NPCs sometimes don't use bridges and walk in the water next to the bridge
- Getting or losing 0 reputation shows notification
- In field management selecting "clear" option results in wrong icon
- Season settings for Roland clothing
- Some NPC's not having dialogues about not having home
- Long time to load season change with large number of orchards
- After the skip of the day / season, some chickens stop sleeping on their roosts and sleep on the floor
Updated
- Inventory and memory usage optimizations
- Night lighting improvements for low and medium shadow settings
- Moose enlarged
- Reworked the way achievements are given (lowering the possibility of not getting an achievement when the player should get it)
- Player can now turn on autorun during movement
- Smoother camera transition when crouching and uncrouching
- Repeat interaction now only works for gathering animal remains from traps
- Waggoner now has sounds of greetings and goodbyes
- Numerous UI improvements
- Enlarged texts in circular menus
- Enlarged descriptions in the game configuration menu
- Enlarged UI elements in the item transfer window
- Picking items with both hands occupied should now take the same amount of time as with one free hand
- Mixed ambients sounds (winds and rains)
- Improvement of fist punching sounds on different surface - sounds of punching are now more powerful
- Improvement of attenuation effects on sounds (3D audio effects) for: Torches, Deer
- Sounds reverb effects depend on distance from the player to animals sounds
- Mixed some SFX sounds
- Numerous tweaks and improvements to the terrain
- Description of quest will now autoscroll if needed on gamepad
- Hide/Unhide HUD with gamepad now can only be done by game menu
- Notifications are now summed up if text is the same
- Tweaked physical materials
- All languages updated
Update 1.4.1.4 (October 13th, 2022)
Added
- Ability of inverting the front of fences during placement
- Ability to continue placing fences and roads from the last point
- Ability to place roads under already constructed gates
- Player can get knocked down after hitting something while in the air
Fixed
- Interaction on gamepad making it hard to exit workbenches when using the exit option in the radial menu
- On control preset alternative 2 player would jump when selecting options in radial menu
- Too bright blood in inspector mode
- Furniture and gate rotation works too slow
- Slider in dialogues obscured long texts
- Looping combat music
- If path to animal is too long player will now teleport to animal instead of walking
- On hold interaction "working" for Trough even when player didn't have required item
- When player is in the middle of picking animation and clicks on a stool he will sit instantly on it instead
- When the player interacts with the bed, the player's sleeping wife "jumps"
- Speed of looking around when using gamepads is related to FPS
- NPCs "collapse" into bed
- In the heir name list, Przebor appears twice
- The "Night Hunt" quest not giving rewards sometimes
- The cave effect disappeared after player ragdolled in a cave
- Player not being able to shoot after ragdolling in water without exiting the water
- Player still hitting with fists if player sat down while holding LMB
- Projectiles not bouncing off from stone and iron
- Milking goats restores durability of the bucket
- Incorrect center of mass for cut down trees without leaves
- In "people demand" control when you click to change an item from available to unavailable, the mouse is locked into the checkbox
- Opening containers while holding confirm button on gamepad will result in transfering first item
- Talking to NPCs while holding confirm button on gamepad will result in picking first dialogue option
- After doing quest for herald he is no longer visible on map
- Villages not being marked as "Visited" for the achievement while on horse
- Conservation of momentum when character trips and falls
- Conservation of momentum when falling of a horse
- Characters falling through the ground while ragdolling
- Unstuck feature not resetting ragdoll velocity
- NPCs shaking their heads when trying to rotate by 180 degrees
- Animal meshes during ragdoll updating only when close to the player
- Character meshes during ragdoll updating only when close to the player
- Sometimes picking animations could be cancelled by interaction
Updated
- NPC clothing system - npcs should now have more variety when starting a new game
- Visual improvement of the ghosts of constructed objects
- Player get up from ragdoll condition
- NPCs start their duties with some time offsets
- Animals changing their daily behavior with some time offsets
- Alcohol influence on likelihood to trip and fall
- Horse and donkey tail physics
- Korean language
- French language
- German language
- Polish language
- Italian language
Update 1.0.0.9 (11 November 2021)
ADDED
- New dialogue sounds (together 10 new voice colors): including Farewell, first time greeting, Greeting, Vendor
- Break slots for hunters in the hunting lodge.
FIXED
- Compass working incorrectly when mounted
- Torch not usable while holding a sickle
- Interaction UI not updating correctly when opening chests while holding interaction key
- Calf sounds
- If item is about to spoil in this season, then only the last stack of it will get spoiled
- Animals not keeping their name after growing up
- No input on a gamepad for building rotation
- Unassigning notification if NPCs is unassigned from nothing.
- When road is blocked by no permission, the icon is not darker
- Inventory selected item changes when consumed item adds another item to inventory
- During crafting empty bottles are not returned to inventory.
- The quality of the player's character mesh sometimes changes in camera view
- Doubled penalty to reputation for stealing items
- Problem with boiling sounds too long. When the player wanted to stop cauldron animations in random time the sounds of boiling didn’t stop and were playing longer.
- Horse turn animations are now properly transitioning between themselves when changing speed/stopping and turning at the same time
- Mount couldn’t use running/sprinting speed when the player starts moving during the mounting animation.
- Issue with NPCs when they appear on the screen, causing them to shift strangely and slowly adjusting to the ground.
- Mislabeled cow shed roof.
- Sometimes, when a player blocks an NPC (at a workbench or a break point), the NPC starts interacting at the point where he is standing.
- Sometimes animal breeders enter the animal housing when they are working with the animals.
- Log Fence doesn't remove grass.
- Dialogues - problem with panning on right headphone.
- Light flash when trying to equip torch underwater.
- Player not being able to close quick slot menu using left or right mouse button while mounted
- Strange head movement sometimes appearing when stopping or finishing crafting
- Stopping animations not applying correctly
- No torch shadows
- Player was able to loot items while skinning
- The milk in buckets while milking a cow looked odd.
UPDATED
- Save and Load optimizations
- Rendering optimizations
- Memory optimizations
- Notification sound for shooting in archer target.
- Improvements to the effect of snow on the ground
- Adjusted speed of young and small husbandry animals
- Adjusted walking speed of adult/teenager NPCs to better match their animation
- When the bandits move too far from their camp, they return to their camp running
- Ida now gives Domagoj's crossbow in the correct moment
- Equipped items condition is now displayed in the same way in both inventory and quick slot menu
- Transfer, drop, sell, and buy slider now have clickable buttons for increasing or decreasing amount
- Sorting items now no longer changes selected item to first on the list
- German updated
Update 1.0.0.8 (28 October 2021)
ADDED
- Items sorting in inventory and during trading/transferring.
- "Holding ""F"" or ""X"" changes people's needs in whole category"
- Custom name for animals
- Key binding now recognizes mouse buttons.
- Checking the size of all saves in saves folder.
- Over 40 new random places generated on the map
- Game mode setting for stopping dropped food from spoiling
- Slight camera shakes when using tools or hitting objects
- Added option to disable camera shakes in gameplay settings
- Added option to disable character's breathing in gameplay settings
- New dialogue sounds (69 new voice colors): Farewell, first time greeting, Greeting, Vendor
FIXED
- Changed the way the achievements are written, this should hopefully lower the possibility of achievement writing fail, which prevented any other achievement to be obtained until the game restarts.
- Waterskin with Water is a lot cheaper than regular waterskin.
- Player can talk to NPC after removing NPC from the village
- Some cases where NPCs sleep on the floor
- Some cases where the workstations work on their own
- Some cases where the NPC gets up from the bench and the player catches him to talk, the NPC runs away
- Racimir can move in with alien women without being married to them
- The starting health and damage options don't affect bandits
- Mount no longer spawns from the ground when summoned of assigned to building
- Player is adjusting his rotation properly now when riding on donkey
- Weight of Wooden Vial is too high
- Wooden gate had wrong texture.
- Incorrect warning when placing a Fishing Hut on uneven ground.
- Wrong setting name for "Korean"
- In some languages text is chopped when giving gift to Females
- Sometimes dismount action key bind is missing
- Wrong expiration time in journal
- Dropped milk when turns to sour milk loses all capacity
- Displayed numbers of potion effects (stamina, food, water) are not correct
- No lighting in door module for residential buildings.
- Clay deposit looks wrong in winter.
- The fruit on the fruit trees did not react to the wind.
- Cases where the AI is unable to enter a building have been reduced.
- NPCs animations sometimes pause when they are standing looking at a bench, chair or workbench, until they finally start interacting
- Stubborn horses not walking out from the stable, wanting to cuddle with other horses and do important horse stuff like discussing world domination.
- Horses walking really slow in some cases
- Foal movement animations do not match their movement speed
- Gates have wrong notification when trying to place them in unavailable spot
- Dismount action is not assigned to any key after resetting key binds to default.
- Items are not assigned to the heir when player transfers to heir on death
- Player switch to tool holding pose even though empty quick slot was selected
- Transition animations being interrupted causing weird stuttering
- Crossbow changing position in player hands when stopping during crouching and aiming
- Throwing Rock damage not being affected by the "pull strength"
- Rocks attaching to fish when fish is killed.
- Player tool animation not being interrupted on season skip
- Gates affecting NPCs path preference - they could choose a longer path instead of going through the gate
- Bandits floating dead in some cases (What sinister magic was at work here?)
- Challenges ending too soon
UPDATED
- Head bobbing algorithm improvements
- Snow improvements on bridges, stairs and planks.
- Numerous improvements in post-processing
- The duration of the day has been lengthened and the night shortened.
- The length of the day depends on the season.
- Gates now open wider.
- Gates can now be placed on player's roads.
- Further animal IK improvements
- Quests now can be untracked (Chapters cannot be untracked)
- If text in options will be too long, then there will be sliding animation
- Equipped or assigned items will not be taken from player in deliver quests
- Sorting now sorts all items together without division to categories
- Updated system for key binding, now it's possible to change bound key for every action.
- Quickslots for some keyboard layouts now must be remapped manually in key bind menu
- Removed odd white lines in scroll bars
- Rendering optimizations
- Horse animation transitions are now smoother while accelerating
- Time left for objective is now not visible if objective is done
- Seasons left for quest to complete is now not visible if quest is completed or failed
- Default framerate set to 60
- Improved snapping NPCs to interaction points
- Turn in place animation speed and angles
- Throwable rock damage changed to 5 instead of 10
- German updated
- Polish updated
- Dutch updated
- Swedish updated
Update 1.0.0.7 (07 October 2021)
ADDED
- Razer chroma system.
- Randomization of the number of items in random locations on the map
- Over 30 new random places generated on the map
- Quest tracker now also always tracks current chapter in addition to tracked quest
- Tutorial pop up video about chapters displayed after completing first chapter
- Shadows can now be turned off
- Brightness slider in graphics settings
- New dialogues sounds for children and toddlers (4 new voice color): Farawell, First time greeting, greeting
- New dialogues sounds for adult and old NPC (14 new voice color): Vendors
FIXED
- Blood not spawning correctly from fleeing and bleeding animals
- Villagers don't light campfires
- Cases where there was no castellan after loading the game and Uniegost returned after skipping season
- Cases where Alwin is in wrong place and has wrong tasks in shooting contest
- Cases where new castellan is named Uniegost
- Sometimes there is no apparent reason why a building can't be placed
- Some animals make the sound of wood when the player hits them, now it's the sound of meat
- Warm-blooded achievement is not working properly on save
- Builder's Hut is not visible in Technology tab
- On the player's death, the game is not paused which may lead to timed autosave during death screen
- Timer is displayed in Alwin's story II
- Alwin's story VIII - if the player fails bear's hunt, then the talk goal is limited by time
- Saving issue making the player unable to save game within the same session if the player removed current save game and then started a new game
- Bandit ragdoll when loading while they are dead and far from player
- Fish space program defunded - fish hit by spears should be less likely to fly away
- Iron bar gives Building Technology instead of Crafting Technology
- Animals sometimes take up feed too slowly
- Fall damage when mounted starts combat for the player
- Possibility to interact with campfires, beds while on horse
- Possibility to interact with objects while dismounting
- Player stays on horse when dying and switching to heir
- NPCs create empty wine bottle whenever they make wine from juice
- Possibility for player to get stuck in falling animation when interacting with horse
- Not being able to produce poisoned bolts
- The recipe for "Wooden Table" is placing a "Log Table" instead
- Not being able to ask Raimund about wild animals
- Washing interaction is no longer quicker when holding a hammer
UPDATED
- Rendering optimizations
- Optimization of some systems
- Quest to pay the taxes is now marked as Challenge instead of Chapter
- House (the biggest one) now requires 1500 technology instead of 7500
- If the player has a black screen instead of cutscene, the cutscene will turn off when the audio finishes
- A chapter objective to build a Barn is now moved to the next chapter so that the player has free building slots
- Player responses in dialogue are now with scroll bar
- Cutscenes are now skippable after 2 seconds
- Current torch is not burning out during dialogue
- Wild animals will roam more when not in fleeing state
- Adjusted head collisions for various animals
- Body collisions for deer
- Player can throw spears in the water again but cannot use bow while in deep water
- Bandits’ ragdoll optimization
- Blend time for blocking animations
- Farm Development Stage building limit increased
- Improved shadow quality on low settings
- Wooden vials price lowered
- Lowered reputation requirements for hiring villagers
- Jumping now interrupts interaction timer
- Hungarian returned to game
- German updated
- Dutch updated
- Polish updated
- Korean updated
Update 1.0.0.6 (29 September 2021)
ADDED
- Tracker skill additionally highlights blood
- New sounds for Planning Wood in Woodshed
- Three new dialogues sounds for male child (1 voice color): Farewell, First time greeting, greeting
FIXED
- One of the signposts shows the wrong direction to Lesnica
- Wrong descriptions for some items in the crafting menu
- Some locations randomized on the map have incorrect amounts of items
- Fish is flying out of the water after getting hit
- NPCs eating or drinking from invisible items
- If NPC is target of two quests and one requires items to deliver it sometimes blocks other quest from completing until required items are present
- Empty Buckets of Water on the map
- "Eat" text for drinking items instead of "drink"
- Recurve bow technology mismatch
- Technology unlocked schemes count mismatch for gates
- Input for drink in HUD for empty waterskin
- Affection is not visible for villagers owned by player
- "Missing string table entry" for builder's hut's chest
- The icon for "stew" shows a beet root, but there are no beet roots in the stew.
- "Crafting" technology instead of "production" in radial menus
- Iron spiked cudgel scheme missing in smithy III
- Temporary fix for rare situation where tutorial videos or cutscene could freeze the game (black screen will remain but shouldn't freeze game)
- Player being able to use tools before finishing dismounting
- Items in villages sometimes restore themselves.
- Fields and orchards sometimes placed incorrectly.
- Uniegost returns after Story Uniegost VII
- Sometimes Alwin returns after Alwins Story IX
- Fenenna stays in the village after she said she would leave the valley
- If an item fell on herbalist workbench it was impossible to pick it up.
- Sometimes after giving taxes their paid status did not save on autosave.
- "Animal overcrowding" quest sometimes did not give rewards.
- Strider achievement not working (if the player visited every village on their save already the achievement should unlock after going to any of them)
- Bandits causing performance issues after getting killed
- Alwin introducing himself as Racimir in the first dialogue of Alwin I side quest.
- Spears do not fly through animal legs anymore; they bounce off instead.
UPDATED
- Increased brightness at night
- Hurt prey animals are now slowed down to 40% of their max speed
- Aggresive animals are now slowed down when entering fleeing state
- Animals will now stay still for a little bit on first hit with a projectile
- More tracks during the search for Hugo
- Text for objective to get crossbow for domagoj changed for better clarity
- Domagoj's crossbow can be a wooden crossbow in Uniegost VI
- Removed left side hit animation from Hammer, Pickaxe, Axe and Cudgel
- Player won't be able to shoot underwater
- Increased attack range for fox and badger
- Increased attach chance for spears
- Disabled starving hunter quest.
- Henbane now only removes 2% alcohol but only increases poison by 2%.
- Polish updated
- German updated
- French updated
- Spears do not bounce off animals now when hit beside legs
Update 0.5.1.1 (14 May 2021)
ADDED
- Autosave on completing quest.
- New sounds for rain (non-forested areas only).
FIXED
- One of the road signs indicates the wrong village.
- Bug erasing quests on load.
- Bug with NPCs appearing and moving around the Tavern's grates and stoves.
UPDATED
- Rendering optimization.
- Numerous changes in the numbers of resources extracted from animals.
- Russian language.
- Scheme for Stone Spear is now in Hunting Lodge I.
- Scheme for Daub is now in Barn I.
- Changed crafting recipe for Wooden Wheel and Bucket.
- Changed the price for the Bucket.
Update 0.5.0.6 (30 April 2021)
ADDED
- New sounds of coughing for Boy and Girl NPCs.
FIXED
- After loading an old game save, wild animals spawn in the middle of the player's village.
- Sometimes story quests cannot be completed because NPC do not want to talk about the quest. (e.g., Alwin VIII)
- Some of the animal spawn points on the map are not working.
UPDATED
- Numerous changes in the Vendors' items.
Update 0.4.0.2 (11 March 2021)
ADDED
- New sounds for Fox.
- New sounds for Goat and Young Goat.
- New sounds for Sheep and Lamb.
- New sounds for Rabbit.
- New sounds for the Player - drinking, eating, death, hit, stamina, poison, hungry, thirsty, freezing, overheating, drunk.
- New sounds for Brewing.
- New sounds for Wine Barrel.
- New sounds for Wicker.
- New sounds for Pottery.
- New Sounds for Wine Press.
- New building - Apiary.
- New building - Workshop.
- New professions - Blacksmith and Beekeper.
- New clothing for Beekeeper.
- New type of fields - Orchards.
- New type of crops - Poppy.
- New type of orchard plant - Apple Tree.
- New type of orchard plant - Cherry Tree.
- New type of orchard plant - Pear Tree.
- New type of orchard plant - Plum Tree.
- New type of orchard plant - Hop.
- New workbench - Woodworking Table.
- New workbench - Pottery Wheel.
- New workbench - Brewing Station.
- New workbench - Wine Barrel.
- New workbench - Juice Press.
- New items for Fields and Orchards - Apple Seedling, Cherry Seedling, Pear Seedling, Plum Seedling, Hop Plant Seedling, Hop, Poppy Seed, Poppy.
- New items (Juices) - Berry Juice, Apple Juice, Cherry Juice, Pear Juice, Plum Juice.
- New items (Alcohols) - Berry Wine, Apple Wine, Cherry Wine, Pear Wine, Plum Wine, Mead, Oat Ale, Oat Beer, Rye Beer, Wheat Beer.
- New items (Bottles) - Beer Bottle, Wine Bottle, Mead Bottle.
- New item (Apiary) - Honeycomb.
- New items (Food) - Mushroom Soup, Porridge with Berries, Porridge with Apple, Scrambled Egg, Scrambled Egg with Mushroom, Vegetable Soup, Wheat Rolls, Pear Tart, Plum Tart, Poppy Seed Pie, Cherry Pie.
- New Extraction talent - Master of Destruction.
- New Farming talent - Skilled Farmer.
- New Farming talent - Skilled Orchardman.
- New Farming talent - Carrot and Stick.
- New Hunting talent - Steady Hand.
- New Survival talent - Headstrong.
- New Survival talent - Insensitive.
- New Diplomacy talent - Empathy.
- Custom save names.
- New animations for the player and NPCs for pottery, brewing, woodworking, wine and juice crafting.
- New animation for NPC to pick fruits from the trees.
- A screen effect for alcoholic intoxication.
- A snow effect on fences and bridges.
- When field workers are harvesting or collecting crops, they check whether the storages are full.
- Icons for professions in NPC assignment.
- A Memorial Tree on the map.
- New spots with crashed or abandoned carts with loot.
- New sounds for Picking - from the ground and trees.
FIXED
- Sometimes Field Workers are working after 6pm.
- Barn I has wrong ghost walls models.
- Event takes all Buckets, not just their contents.
- Matylda mentioning sheep in dialogue (there are only goats there now).
- Field Worker with invisible tool plows or sows the same spot over and over again.
- Bowls and Plates always show 100% condition when laying on the ground.
- Wrong buttons visibility for managing animals in building details.
- Seeds and Grains display Food value.
- Last notification is cropped a bit.
- Map centers every time the filter is changed.
- Marking dead animals for sale.
- Buying Fence schemes in fences menu results in pulling out a weapon/tool.
- Negative heat and cold protection aren't shown in the item description.
- Trough fill level after loading a save is incorrect.
- When item expires it returns all expired items with 100%, eg. Soup returned Bowl with 100% condition even if it should be lower.
- Expired Meat with Gravy returns Bowl instead of Plate.
- During "Uniegost Story II" Jan didn't have his dialogue after reloading the save.
- If there was no King, he shoud appear now.
- Lag when entering Save Game or Load Game menu.
- Player's stamina still draining after mounting a horse, if the player sprinted when mounting a horse that was during rest.
- Spears can angle incorrectly when aimed at close target and missed it.
- Player could use Bag on interactable objects and lose seeds because of it.
- Water visually appearing in Bucket when the player cancelled Bucket filling animation.
- Horse stopping when opening inventory or a map while on a horse.
- Compass is working incorrectly when the player is on a horse - directions were showed depending on the horse's rotation instead of the player's.
- Objectives with hunting animals can be done in any order (for example in night hunt it can be done before reaching night time).
- Food totals in storages included inedible items.
- Milking gives Bucket of Milk with full condition instead of the current condition of the Bucket used for the process.
- Prices of items that consists of container (eg. Bucket of Milk, Potage in Wooden Bowl) are now calculated separately so that the Bucket of Milk with 10% freshness with 100% condition can't be cheaper than an empty Bucket with 100% condition.
- An issue that caused the camera to rotate incorrectly during camera reset when riding a horse.
- Number of produced Feathers is incorrect (missing comma).
- Coins found with less than 100% condition don't stack with other coins.
- Infinite money and weight glitch when equipping items during drop pop up.
- Infinite money and weight glitch when changing inventory from player to horse during drop pop up.
- If the player hits Enter instead of F during transfering item pop up in a chest the screen can endlessly scroll.
- Fields and Orchards can only be destroyed if ploughed.
- Fishing Spear has wrong crafting recipe.
- Whistling for horse - horse shouldn't now appear in buildings when called.
- "Cursed doors". The doors remained open when module with them was destroyed while the door was open and than rebuilt.
- Long item names in building production details overlaps the "status".
- Killing horses doesn't decrease reputation.
- Items without initial poison, when on freshness less than 30%, don't add poison on consuming even though it is seen in item description.
- Autosave being made when getting banished from the village (which allows the player to keep playing on loading this autosave).
- Picking times are the same no matter what tool the player is holding.
- Sometimes NPCs teleport to benches or stools after getting out of bed.
UPDATED
- Unreal Engine - version changed to 4.26
- Sticks, Logs, Stones, Clay, Straw, Broadleaf Plantain, St John's Wort & both types of Berries now can be sold again. Everything but Logs has a fractional price.
- Throwing Stone now has a fractional price.
- Daub price is lowered.
- Torch and Simple Torch prices are lowered.
- Notifications for adding and removing now stacks.
- Food with freshness below 30% can now poison the character.
- Statistics of armor item (heat/cold protection and additional weight) are now compared with currently equipped in item details in inventory.
- Remembering all opened lists in management buildings and animals tab (during one playthrough).
- Organisers for buildings management with types (similar to animals).
- Organisers for buildings and animals displays count and amount of warning statuses.
- Decreased the amount of logs required to complete the "Woodcutter Challange" quest.
- Player can now equip mount items on mounts through the player's own inventory.
- Placing of Fields and Orchards is done in a new smaller grid. (New size 0.5m x 0.5m, old size 2m x 2m, chunk size remains unchanged)
- Pop ups for transfering or trading are unified so that there is only one in the middle.
- Transfer, trade, drop sliders now blurs and covers what is beneath.
- Field management details.
- Amendments in heat and cold protection parameters in clothing.
- Increased dialogue icons size.
- Changed building filters in map to match categories from radial building menu.
- Colors for buildings in management.
- Changed the moment of red coloring for items condition.
- Polish language.
- Turkish language.
- Czech language.
- Hungarian language.
- Italian language.
- Spanish language.
- Chinese language.
- Increased Chinese font size.
- Bigger radial menus with information about additional crafted items and presented in more clear way.
- Set Falibor from Borowo as a Craftsman, John from Hornica and Theobald from Lesnica as Blacksmiths.
- Extended the animation duration of some NPC's works.
- Icons for various crafting recipes.
- Inputs for field management details.
- Spacing in talents list.
- Updated way of selecting technology slot for better visibility (no cropping + centering).
- Selecting armor item in inventory highlights correct armor slot even if selected items is not equipped.
- Out-of-equipment food spoils or turns into Rot instead of disappearing.
- Redesigned poisoning system.
- Attacking with Knife animations.
- Food now spoils directly into Rot, and not the rotten item.
- Ranged tools now sway during aiming.
- Interaction time when filling Waterskin with water.
- Interaction time when filling Buckets with water.
- Blending for filling Waterskin animation.
- Blending for filling Bucket animation.
- Horse now slides a little bit before stopping when at high speed.
- Horse is now slowed down when riding in the water.
- Animals are now slowed down when walking in water.
- Player can no longer rotate camera during mounting animation.
- Talent "Strong as an Oak" now properly increases health instead of reducing incoming damage.
- Removed gap between NPC slots and animal slots in building details.
- Animal slots are smaller in height to match NPC slots in building details.
- Increased building limits.
- Filling Bucket no longer decreases Bucket's condition.
- Female legs are no longer clipping through dresses and skirts.
- Horse now has physics based reins. (Still work in progress)
- Increased capacity of Barn, Food and Resource Storages.
- Doubled the productions speed of Iron.
- Some technology progression values.
- All skill progression points from items are reworked.
- Russian language.
- Ukrainian language.
- French language.
- German language.
- Changed "F" to "Enter" when confirming name of a custom save.
- Game startup optimization.
- Logos can now be skipped.
- Animal needs of Animal Feed are lowered.
- Mixed the Notification sound
- Taxes on the Barn, Sewing and Tavern have been lowered.
- A little furniture rearrangement in the Sewing.
Updated 0.3.1.4 (17 February 2021)
Added
- New sounds for Hammer.
- New sounds for Axe.
- New sounds for Pickaxe.
- New sounds for Chest.
- Sounds for Tree Falling - only cracking.
- Switch sounds for: Hammer, Pickaxe.
- Resource icons have been added to the Crafting and Building Menus.
- A colored indicators of the number of resources in the Crafting and Building Menus.
- Item condition displayed while interacting.
- Horse weight icon in HUD if the horse is overloaded.
- Setting for Belgian keyboard quickslots.
Fixed
- Lack of breath sound when character is tired.
- Switch sounds for Stone Axe.
- The game save file grew with each save game.
- Problem with picking up an item from the road.
- Snow material under the Fishing Hut.
- Goats and sheep are looking for a male of a different species.
- Depleted rocks do not respawn.
- Selling animals do not give any diplomacy points.
- Paying taxes partially results in coins spawning as if it was dropped.
- Waterskin cannot be emptied with the "UI Additional Action" button.
- When a stolen Torch is equipped, replacing it with a non-stolen Torch removes the "Stolen" status of the previous one.
- Herald stats show in the Inspector mode.
- A problem where the first King does not have a name after loading a saved game.
- Hunting Lodge 2 asking for 4 and 1 logs separately instead of just 5 logs.
- "Cold war" challenge.
- Wrong order when changing wall to door or window in house.
- Wheat, Flax, Oat and Rye items de-spawn over season change.
- Sometimes the position of the Mine is incorrect after placing it.
- Player character weight and speed are not correctly updating when equipping/removing backpack or pouch.
- Set number of items to craft sometimes differs from the final number of items to craft.
- Weather does not change when sleeping in bed.
- The word ‘Türk’ changed to ‘Türkçe’.
- After accepting Alwin's challenge and while the player is still shooting, Alwin walks away back to his field.
- Problem with loss of seed / fertilizer when the sowing / fertilizing animation is interrupted.
- The player is unable to interact with the horse at night.
- The horse does not get up from sleep when the player tries to mount it.
- Camera rotation speed when the character is riding a horse.
- "Inverted Mouse" option does not work when the character is riding a horse.
- The player is unable to jump or crouch if the character went to sleep while crouching.
- The horse does not attract wolves when they can't see it.
- The chest does not open or close after the player's interaction.
Updated
- French language.
- German language.
- Polish language.
- Ukrainian language.
- Russian language.
- Optimization of save game duration.
- Numerous UI visual improvements.
- VRAM optimization.
- The furniture placement system has been improved.
- Blocked flirting with vendors.
- NPCs from the villages on the map will not flirt with the player, instead they will direct the player's character to random NPCs around the campfire.
- Interactions with fields in neighboring villages have been blocked.
- Equipped buckets now have "fill" action displayed on HUD.
- Condition of items is now displayed in radial menu for quickslots.
- 1-4 keyboard buttons now also work when selecting Event buttons.
- Fall damage is calculated for the horse the player is riding.
- Animals other than the horse can no longer take fall damage. A horse can only take fall damage with a rider.
- Animation of cow milking, with the bucket filling with milk.
Update 0.3.0.4 (25 January 2021)
Added
- New sounds for Hammer.
- New sounds for Axe.
- New sounds for Pickaxe.
- New sounds for Chest.
- Sounds for Tree Falling - only cracking.
- Switch sounds for: Hammer, Pickaxe.
- Resource icons have been added to the Crafting and Building Menus.
- A colored indicators of the number of resources in the Crafting and Building Menus.
- Item condition displayed while interacting.
- Horse weight icon in HUD if the horse is overloaded.
- Setting for Belgian keyboard quickslots.
Fixed
- Lack of breath sound when character is tired.
- Switch sounds for Stone Axe.
- The game save file grew with each save game.
- Problem with picking up an item from the road.
- Snow material under the Fishing Hut.
- Goats and sheep are looking for a male of a different species.
- Depleted rocks do not respawn.
- Selling animals do not give any diplomacy points.
- Paying taxes partially results in coins spawning as if it was dropped.
- Waterskin cannot be emptied with the "UI Additional Action" button.
- When a stolen Torch is equipped, replacing it with a non-stolen Torch removes the -"Stolen" status of the previous one.
- Herald stats show in the Inspector mode.
- A problem where the first King does not have a name after loading a saved game.
- Hunting Lodge 2 asking for 4 and 1 logs separately instead of just 5 logs.
"Cold war" challenge.
- Wrong order when changing wall to door or window in house.
- Wheat, Flax, Oat and Rye items de-spawn over season change.
- Sometimes the position of the Mine is incorrect after placing it.
- Player character weight and speed are not correctly updating when equipping/removing backpack or pouch.
- Set number of items to craft sometimes differs from the final number of items to craft.
- Weather does not change when sleeping in bed.
- The word ‘Türk’ changed to ‘Türkçe’.
- After accepting Alwin's challenge and while the player is still shooting, Alwin walks away back to his field.
- Problem with loss of seed / fertilizer when the sowing / fertilizing animation is interrupted.
- The player is unable to interact with the horse at night.
- The horse does not get up from sleep when the player tries to mount it.
- Camera rotation speed when the character is riding a horse.
- "Inverted Mouse" option does not work when the character is riding a horse.
- The player is unable to jump or crouch if the character went to sleep while crouching.
- The horse does not attract wolves when they can't see it.
- The chest does not open or close after the player's interaction.
Updated
- French language.
- German language.
- Polish language.
- Ukrainian language.
- Russian language.
- Optimization of save game duration.
- Numerous UI visual improvements.
- VRAM optimization.
- The furniture placement system has been improved.
- Blocked flirting with vendors.
- NPCs from the villages on the map will not flirt with the player, instead they will direct the player's character to random NPCs around the campfire.
- Interactions with fields in neighboring villages have been blocked.
- Equipped buckets now have "fill" action displayed on HUD.
- Condition of items is now displayed in radial menu for quickslots.
- 1-4 keyboard buttons now also work when selecting Event buttons.
- Fall damage is calculated for the horse the player is riding.
- Animals other than the horse can no longer take fall damage. A horse can only take fall damage with a rider.
- Animation of cow milking, with the bucket filling with milk.
Update 0.2.1.2 (25 November 2020)
Added
- New building feature - Roads.
- New sounds for Sheep.
- New sounds for Stove.
- New sounds for Cauldron.
- New sounds for Stone Grate.
- New sounds for Fire Box.
- New sounds for Fishing.
- New draw/shoot sounds for Bows.
- New language - Simplified Chinese.
- The inhabitant/building/animal/field remains selected when switching the categories in Management.
- A selected category in last opened tab (armor, miscellaneous, survival, hunting etc.) is persistent and will be remembered.
- New indicators for building condition and heating level have been added to the building detail window.
- NPC comes back to the previous location a few seconds after the player moves it (pushes it).
- New fishing dedicated weapon - Fishing spear.
- Three new types of fish added to the existing lakes and rivers (Pike, Roach, Perch).
- Fishing with spears and other weapons.
- Notification when assigning/removing animals to/from the building.
- Knowledge updated with the information about inhabitants' Mood.
- Notification about player moving into a house.
- New fishing animations for NPCs.
- NPCs can fish (fishing hut workers).
- Acceptations pop up when assigning an NPC to a new home with information about his/her family.
- Resolution 3840x1600 added in 21:9 aspect ratio.
- Reloading sounds for arrows.
- New hit sounds for arrows.
- New sounds for flying arrows.
- New sound of an arrow hitting the grass.
Fixed
- Items are not floating in water.
- Getting dirty does not work when unlimited stamina is on.
- Progression bug in new game after loading a quick save.
- Instant finishing hunting part in Alwin's Story part III.
- Problem with numbering for miscellaneous items, causing wrong items to be sold to the vendor.
- Approval and Affection are not dropping down in time, causing the recruitable NPCs to never leave the map.
- The recommended skill in the building details is only visible in production buildings.
- Visuals for the lists in the Management window.
- NPC details do not update after assigning/removing home/workplace.
- Visuals for "Other" category in radial menu.
- Quicksaving at the edge of map allows to pass the map boundaries.
- Toddlers are going to the Tavern or sitting.
- Management lists are not updating when removing something from Management details.
- No profession is displayed in storage's details.
- Visual fixes in building details assignments.
- When trying to assign NPC to a house, on the inhabitant list there are people that can't be assigned.
- Visuals in Knowledge and Event history.
- Visuals in Skills.
- NPCs do not go to work in the morning (work hours 8am to 6pm).
- House modules have incorrect heat values.
- Incorrect cost of one of the Hunting Lodge modules.
- Incorrect cost of one of the Food Storage modules.
- Medium and Big Fishing Nets catch the wrong fish.
- Wood need drops to 0 when the building has been fully upgraded.
- Tool is not spawning in hand if player performs action like skinning. It also may cause a camera bug.
- Assigning item to occupied quickslot does not make the old item to be unassigned.
- Buying animals is impossible if last opened tab was the Management and last category was other than "Buildings".
- Player's house is in wrong position on compass.
- Various bugs with trading and transferring items.
- Building and destroying Hen House modules has incorrect sounds.
- Village info shows after every assignment in Management tab.
- Roads don't remove bushes and stones.
- Fish are not visible with a Talent for spotting animals.
- Inaccurate detection of collisions makes it difficult to destroy buildings.
- Items dropping to minimum freshness and never being removed but adding various other items.
- When the torch runs out, it destroys the new one instead of the old one.
- Notification about removing resources when building fences.
- After the player dies and switch to heir, the heir's wife and children do not have right references to the heir.
- Player cannot build a Hen House.
- Sometimes the sound of rain is missing.
- Lack of Gloves in the Sewing.
- Sometimes trees fall under the ground.
- Fish sizes are incorrect.
- Hunting quests displaying duplicate animals.
- Small generic quest bugs.
- Picking up buckets with water/milk/spoiled milk results in them being added to selected quickslot.
- Some schemes in assignments menu are not locked by the Technology even if the scheme isn't purchased.
- Some tools condition decreases only once.
- Name "Recursive Bow" to "Recurve Bow".
- Shovel durability isn't decreasing when digging out stumps.
- Equipping last selected quick slot on game load.
- Consuming capacity from items like "bucket with water" through inventory consumes capacity of whole stack.
- Notification about building unlocked shows up, but building is still locked - Player needs at least 0.1 technology points above desired value to have the building unlocked.
- Certain birch stumps weren't associated with Extraction skill.
Updated
- Increased chance to pair inhabitants.
- Turkish language.
- Increased many items buoyancy.
- New inventory system for better optimization.
- Inhabitants Mood level has a new range (-100, 100) - The former 50% is now 0% (the range used to be <0, 100>), so the values will slide smoothly to the new range.
- Information about adding, removing, or consuming item from inventory also shows the number of items in inventory.
- Changed the name "Fish" to "Fish Meat".
- Improved accuracy in detecting plants when harvesting with a scythe.
- Fishing Nets now provide specific type of fish instead of a fish meat.
- Changed Coin icon.
- Game logic optimization.
- Input holding behaviour regarding how fast the elements can change and total amounts of steps in sliders.
- Chances of rainy days have been reduced.
- German language.
- Rendering optimizations.
- Added more fish spots.
- Description for fishing spear, shovel, torches and fish processing.
Update 0.2.0.2 (29 October 2020)
Added:
- Pouches and backpacks for vendors (seamsters).
- New flail sounds.
Fixed:
- Tax multipliers from events and/or game settings are not included in building's tax info.
- Clicking on assigning recipe in building's assignments results in selecting another item than desired.
- Items from the miscellaneous category that are on the bottom in inventory (below coins) are not selected properly, so the player can sell coins or the one item above the last selected.
- The game mode customization parameter for animal health points did not work.
- The game mode customization parameter for damage from animals is not working.
- NPC production assignments that use buckets of water removed the whole item instead of its content.
- Bow is not drawing with infinite stamina enabled in customization.
Updated:
- Russian language.
- Ukrainian language.
- Czech language.
- "Tab" button on keyboard and gamepad special left button now opens last opened tab (inventory, skills, map, etc.).
- The speed of lowering the mood now depends on the number of negative factors. - Example: the mood of a villager without a house lowers faster than the mood of a villager with a house (the "top speed" value was not change from previous versions of the game).
- UI Input fixes.
- Player does not need houses to recruit NPCs.
Update 0.2.0.1 (28 October 2020)
Added
Fixed
- Pressing left CTRL triggers event pop up that makes the player unable to move or use the UI.
- Information about additional weight gained from backpacks and pouches stays after changing selected item in inventory/selected scheme.
Update 0.2.0.0 (28 October 2020)
Added
- New game feature - Events.
- Customizable gameplay settings.
- New furniture - two Stools, Bench and Table.
- New facilities to illuminate the village - Standing Torch and Lantern.
- New types of items to increase character's inventory capacity - Backpacks and Pouches.
- New village Management Notifications on HUD.
- Inhabitants provide Fur in Hunting Lodge.
- New Sounds of filling the bucket with water.
- New Sounds of pouring water from the bucket.
- Removing NPCs from the house via the building details menu or the NPC details menu.
- Hungarian language.
- Various wicker and wooden decorative items for crafting.
- The player's NPCs can patrol the village at night.
- House for Sambor.
- New Clay digging sounds for the Shovel.
- New Milking sounds.
- Blur and darkening in Save and Load Menus.
- Sorting in production assignments.
- Holding UI input for faster scrolling/increasing values in slider menus.
- New Scythe sounds.
- New grain grinding sounds for Quern.
- Technology schemes descriptions now have item statistics and/or resources required to craft.
- Right gamepad thumb stick now moves map in Map tab.
Fixed
- Opening the modification menu for a building if there is one object to choose from.
- Some building modules have the wrong model when they are ghosts.
- Some of the furniture are impossible to destroy.
- Recurve bow disappearing when moving.
- The animation when an arrow has just been shot from a bow is not playing.
- After shooting, the animation must end before the player can reload the bow or crossbow.
- Crossbow's position in the player character's hands.
- The Infant is sometimes in the hands of the mother when it should not be.
- Calves not growing up.
- The mood of the inhabitants sometimes declines even though all their needs are met.
- One of the Barn modules cannot be repaired.
- Rabbit trap gives leather instead of fur.
- Unfinished building modules are in full condition.
- Furniture sometimes disappears from the building after loading the game.
- Unreadable checkboxes in settings.
- Sometimes game crashes when loading from a file.
- Missing cooking schemes in Crafting Technology for Tavern I level.
- Some of the furniture are duplicated when loading the game.
- The big house lacks stone versions of the walls under the roof.
- Sometimes fields are displaying the wrong name in interaction.
- Shearing Scissors are missing in production in Smithy.
- Missing recipe for Oat Rolls and Fur Capelet.
- In some situations, Quest markers are still present after completing quest.
- Can't pay taxes in the season in which Uniegost is not present on map.
- If game is saved in first 5 seconds, the starting quest never launches.
- Death menu and transition to heir menu can pop up at the same time.
- No blackout if player dies during constant damage receiving.
- Quick save and load are not blocked in the main menu.
- Daub is used to upgrade stone walls instead of Limestone.
- Can't pay taxes to the new castellan.
- Issue that the first child in the next generations of the player was a girl.
- Issue where the player could move the NPC to NPC's brother's / sister's house, and they could get married.
- Heir keeps coming back to his parents' house.
- Arrows, bolts and spears impaled in animals affect their leg placement.
- Issue where NPC stands in the field and do not work.
- Sound of a wisent attack is heard from long distances.
- Sound Effects in Sound Settings don't affect the sound of building modules.
- Workplace slot becomes house slot after assigning house/workplace in NPC details menu.
- Case in which technology needed to unlock building is enough, but it unlocks only if it is greater than needed value.
- Changing quickslot of currently held item doesn't destroy it which results in unbreakable item.
- Arrow and Bolt crafting recipes.
- When the day or season changes, the NPCs are teleporting to the attic or roof.
- Pulling out a stolen object changes its status to not stolen.
- The counting slider sometimes doesn't show the correct amount of coins a player will receive from a trade.
- Assigning villagers to a workplace that has not yet been built.
- An NPC can push a player's character during crafting at the workstation, which makes him stuck.
Updated
- Detection of whether a furniture can be placed has been improved.
- Fence placement has been improved.
- The professions performed by the NPCs now affect their mood level.
- Projectile behavior depending on its type - heavier projectiles fall faster.
- Increased range of bows, spears and crossbow.
- Improved behavior of each projectile in the air.
- FoV change when aiming - the change in FoV is now % of current players FoV instead of static target value.
- If the player is holding the left mouse button down after shooting an arrow from the bow, the character will automatically start preparing the next shot after reloading.
- Adjusted HP of small animals.
- Wild animals will no longer attack the player's character during dialogues.
- Wild animals will now stop attacking the character when he starts dialogue while being attacked. This is a temporary update.
- Improved movement animations blending for Cows, Pigs, Bears, Goats and Sheep.
- Recurve Bow damage increased from 45 to 55.
- Polish translation.
- Russian translation.
- Ukrainian translation.
- French translation.
- Italian translation.
- Turkish translation.
- Czech translation.
- German translation.
- NPCs go to the Barn after working in the field.
- The player's NPCs may sit on the player's stools or benches.
- Gizela has new hunter clothes.
- Player can recruit NPC only if the player has an empty house in the village.
- Dynasty Reputation limits per new inhabitant have been lowered.
Update 0.1.2.4 (14 October 2020)
Additions
- New items have been added to vendors.
- Russian language.
- French language.
- Italian language.
- Portuguese language.
- Portuguese (Brazil) language.
- Japanese language.
Czech language.
- Turkish language.
- Ukrainian language.
- Added "Delete", "End", "Home" etc. to key bindings.
- Barrels for salting in Hunting Lodge I and Fishing Hut I.
- The possibility of producing salted fish and dried fish in a Fishing Hut.
- The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
- The possibility of producing salted meat and dried meat in a Hunting Lodge.
- The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
- The ability to control collection efficiency of rock, salt and iron in Mine.
- The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
- The possibility of producing planks in a Woodshed.
- The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
- Option in Game Settings for changing quickslots steering from QWERTY to AZERTY
Fixed
- Optimization of map loading time.
- Various quest fixes.
- Knife position for female hunters while skinning animals.
- Torch position for patrolling female NPCs.
- Numerous fixes in refreshing the production status of items.
- Generic quests reward after loading the game.
- Coins have condition other than 100% and don't stack.
- Quest goal with assigning peasants to work doesn't update on objective start.
- Age update for NPCs.
- NPCs getting stuck in sitting or sleeping states - should happen less often.
- Cauldron crafting animations.
- Stove crafting animation.
- Player position when crafting at stove.
- Torch condition restoring on equip.
- Missing flax seeds in vendors' inventory.
- Invalid number of resources produced by NPCs when more than one item is being created.
- Not all vendors had something to offer.
I- ssue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
- Tutorial card about changing seasons shows on load.
- Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.
- Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
- Field management slot's seeds don't update after confirming changes.
- Sometimes hunters teleported near the center of map.
- Issue where NPCs were unable to get close to some workbenches.
- Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
- Technology requirements for the bucket - Changed 5000 points to 3500 points.
- Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
- Quest goal for flirting can't be done if player already has a wife.
- NPCs could turn towards player while sitting or sleeping.
- Restoring the condition of items in a chest when loading saved game.
- Doubled scheme for creating Roasted Meat in a Tavern II.
- Son doesn't come home after the "BOY" quest.
- Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
- Restoring the default keybinds doesn't work after restarting the game.
- The number of items sometimes displays fractional values in the transfer / drop / craft window.
- Items without the Freshness parameter don't display a price during the transaction.
Updated
- Changed Night howl quest so that it always gives some gold for completing it.
- Pig and piglet sitting animations so that they no longer stick out of the pigsty.
- Reduced consumption of stamina while running.
- Reduced consumption of stamina in inspector mode.
- Vendors now have a random number of items.
- Resource and Food Storage capacities have been increased.
- Hunting lodge produces random mushrooms depending on the season.
- Gender specific dialogues. May not be relevant in all languages.
- Polish translation updated.
- German translation updated.
- Spanish translation updated.
- Production's "Work Power" slider for each profession in building's details in Management tab.
- Production of firewood in Woodshed consumes logs.
- Set immortality for NPCs from non-player villages - temporary.
- Restored missing original NPCs in neighbour villages - temporary.
- Some building modules have new resource costs (require planks).
- The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
- Doubled the amount of resources producing from farm animals by NPC.
- Spears range reduced by 30%.
- Crossbow range increased x1.5 times.
- Crossbow damage increased from 55 to 70.
- Bow damage increased from 25 to 35.
- Recurve Bow damage reduced from 50 to 45.
- Longbow damage increased from 45 to 55.
- Wooden Spear damage reduced from 25 to 15.
- Stone Spear damage reduced from 50 to 30.
- Iron Spear damage reduced from 75 to 50.
- Wooden Spear durability has been increased from 3 to 4 uses.
- Stone Spear durability has been increased from 6 to 8 uses.
- Iron Spear durability has been increased from 12 to 16 uses.
- Wisent and Bear hp has been increased x2 times.
- Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
- Wood value is now visible in item details.
- Lowered Dynasty Reputation limits for next inhabitants.
- Logic optimization when loading NPCs.
- Clearing side quests that are completed or failed after changing season.
- Compass look.