2.6.6 Patch Notes:
Greetings everyone!
The long-awaited 2.6 Patch for Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions launched to PC, Mac, and Linux in April. Today we're following that up with the 2.6.6 Patch to squash a few more bugs in these classic RPGs.
Thanks again to our heroic community members who tested out these fixes ahead of today's release.
Together, we are bug-kicking for goodness!
Read on for full patch details...
2.6.6 Patch Notes
Updates | All Games
- Clicking Sounds | Prevented extra button click sounds from playing in the User Interface (UI)
- Lightning Bolt Traps | Lightning bolts from the lightning mephit trap and mephit attacks will no longer bounce
- Melf's Minute Meteors | Fixed the removing of Melf's Minute Meteors (and any similarly implemented spell) when a character moves in Multiplayer
- Multiplayer | Fixed a Multiplayer issue where a newly added party member was not visible or controllable
- Multiplayer | Fixed a Multiplayer issue where the 6th slot characters were having the HP and inventory inadvertently changed
- Multiplayer | Fixed a rare issue where clicking on Multiplayer would crash the game
- World Map | The World Map no longer reopens when travelling to the same location
Updates | Baldur's Gate: Enhanced Edition
- Tremain | Tremain will now successfully revive his son
- Yeslick's Dispel Magic | Yeslick's special ability Dispel Magic no longer applies the continuous graphical effect
- Siege of Dragonspear | Fixed a crash when travelling to the Coalition Camp
- Siege of Dragonspear | Fixed a Linux crash after a dialogue with Corporal Duncan, near the end of Chapter 10
- Siege of Dragonspear | Fixed a crash in the music system during the Neothelid fight in the Ritual Chamber
Updates | Baldur's Gate II: Enhanced Edition
- Creature Sounds | Right-clicking on creatures will once again play their default sound
Updates | Icewind Dale: Enhanced Edition
- Boring Beetle Pincers | Fixed pincers on the druid boring beetle form
- Spirit Wolves | Fixed a crash when using Spirit Wolves by Totemic Druid
Check out full patch notes for the BIG 2.6 Patch here:
https://www.beamdog.com/news/patch-26-launches-today/
Patch 2.6
We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions!
This massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
- Note: Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!
Check out full patch details below...
Patch Highlights
- Upgrade to 64-Bit | A much needed upgrade for modern machines— this improves system compatibility
- 7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
- 11 New Character Portraits | New character portraits to customize your hero’s look
- Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
- Improved Pathfinding | Smoother party movement and navigation
- New Localizations |
- Baldur’s Gate II: Enhanced Edition | Added French text localization (beta)
- Baldur’s Gate: Siege of Dragonspear | Added French (beta), Italian, German, Ukrainian and Polish text localizations
- Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations
Attention! Known Issues
- New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
- Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
- Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)
- French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!
- Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place
Updates | All Games
These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Baldur's Gate: Enhanced Edition can be found further down the list.
Upgrade to 64-bit
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
New Character Options
- 11 New Character Portraits | New character portraits to customize your hero’s look
- 7 New Character Voice Sets | New player voice sets to customize your hero's battle cries
- Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
- CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!
Multiplayer Improvements
- Area Names | Area names now display correctly on multiplayer saves
- Character Imports | Fixed issue with multiplayer character imports, specifically thief skills
- Chat Hotkey | Added a hotkey for multiplayer chat: hit “T” to open the chat
- Crash Fixes | Fixed several multiplayer crashes
- Client Connection | Fixed a few conditions preventing client connection
- Error Handling | Improved internal error handling
- Host Reload | Hosts reloading no longer cause clients to get stuck in level-up
- New Characters | New characters joining multiplayer sessions no longer receive default equipment
- Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games
- Time Played | Fixed error in multiplayer time played information
- Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets
General Fixes
- Character Imports | Advanced AI now loads correctly with character imports
- German Font | Fixed German text font size in menu for character voice selection
- Item Comparison | You can now disable item comparison
- Map | Fixed visual issues in map area backgrounds
- Text Input | You no longer need to click before typing in text inputs— the cursor will remain active
Abilities, Spells & Magic
- Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
- Bigby’s Hand Spells | Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand
- Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
- Detect Illusion | Corrected the casting range on Detect Illusion
- Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
- Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
- Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
- Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
- Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
- Club Proficiency | Club proficiency now displays correctly on character records
- Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
- Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
- Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
- Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
- Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
- Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
- Hit Dice | Spells affecting creatures based on their hit dice now work as expected
- HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
- Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
- Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
- Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance
- Melf's Minute Meteors | Updated damage type from piercing to missile
- Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
- Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
- Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
- Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
- Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
- Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
- Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
- Projectile Speeds | Updated projectile speeds so they are more consistent
- Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
- Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
- Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
- Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
- Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
- Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
- Regeneration | Updated Regeneration status icon used on portraits
- Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells
- Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
- Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range
- Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors
- Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
- Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
- Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
- Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
- Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
- Spell Target Glow | Creatures targeted by spells now glow consistently
- Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
- Spirit Armor | Spirit Armor saving throws now work as expected
- Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells
- Time Trap | Trap projectile for thieves’ Time Trap ability now plays audio
- Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
Modding
- Missiles | Corrected a handful of labelling inconsistencies for missile ids
- Missiles | MISSILE.ids now accurately label projectiles
- SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions
Updates | Icewind Dale: Enhanced Edition
New Text Localizations
- Added Brazilian Portuguese text localization
- Added Chinese (Simplified) text localization
Achievements
- Final Achievement | The final achievement will be properly awarded upon defeating Belhifet
Items
- The Eye of the Sword | The Eye of the Sword can no longer be dissipated by the damage from berserker rage
- Missiles | Corrected a handful of labelling inconsistencies for missile ids
- Wand of the Heavens | Wand of the Heavens can now target a location instead of forcing you to target a creature
- Wand of Ice | Wand of Ice now affects a single target
Display, Dialogue & Audio
- Arundel’s Home | Fixed some flickering when entering Arundel’s home during the cutscene
- The Great Forge | When first entering the Great Forge, the message about the freezing cold will now display as general informative text and not as if it’s coming from a party member
Adventuring
- Dragon’s Eye | Fixed the icon on one of the chests in the bottom level of Dragon’s Eye which was using a body icon instead of a chest
- Tiers of the Dead | The correct cursor now displays on the info regions in the Tiers of the Dead
- Order of the Kraken Mansion | The correct cursor now displays on the info regions in the garden and second floor of the Order of the Kraken Mansion
- Familiars | Familiars no longer block progression of the game if they are sent up the eastern stairs in Anauroch Castle
- Ilmadia’s Area | One of the giants in Ilmadia’s area should turn hostile when provoked via dialogue
- Severed Hand | Added “outdoors” and “day/night” flags to some areas
- Temple of the Forgotten God | The multiplayer chat box no longer blocks the transition area to the third level in the Temple of the Forgotten God
Spells | Audio & Visual Effects
Hundreds of Spell Effects were refreshed or restored! Some spells used effects from the Baldur’s Gate enhanced edition series. We reviewed every spell in Icewind Dale: Enhanced Edition to make sure the effects match the classic style of Icewind Dale.
- Refreshed Visuals | Spells updated to use Icewind Dale style visuals: Acid Storm, Cloudkill, Death Fog, Death Ward, Fireball (and Fireball Projectiles), Flameblade, Ghoul Touch, Greater Restoration, Lesser Restoration, Negative Plane Protection, Otiluke’s Freezing Sphere, Shield of the Archons, and Stinking Cloud
- Refreshed Audio | Spells updated to use Icewind Dale style audio: Barkskin, Chromatic Orb, Defensive Harmony, Protection from Evil, and Magic Resistance
- Restored Visuals | Spells restored to original effects from Icewind Dale: Cause Wounds (all variants), Confusion, Chaos Spells, Cure Medium Wounds, Fire Seeds, Flame Blade, Rigid Thinking, Sunfire, and Soul Eater
- Restored Audio | Spells restored to original effects from Icewind Dale: Strength
- Restored Target Glow | Restored slight glow surrounding spell targets from original Icewind Dale: All Spells
- Missing Magic Effects | Spells that lacked audio or visual effects now play them: Animal Rage, Blood Rage, Cat’s Grace, Detect Evil, Darts of Bone, Emotion: Courage, Emotion: Hope, Iron Body: Trollish Fortitude, Moonblade, Mordenkainen’s Sword, Physical Mirror, and Vocalize
- Status Icons | Additional portrait icons have been added and applied to spells as appropriate
- Summoning Effects | Summoning effects now use Icewind Dale style graphics and audio
Abilities, Spells & Magic
- Animal Rage | Animal Rage can now only be cast on allies
- Antimagic Shell | Casting Antimagic Shell no longer produces lines of redundant feedback
- Antimagic Shell | Antimagic Shell now properly checks whether deafness and blindness can be dispelled
- Beltyn’s Burning Blood | Saving throws against Beltyn’s Burning Blood are now rolled once per round as per the spell description
- Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
- Cloak of Fear | Aligned School of Magic for Cloak of Fear’s parent and child spells
- Comet | Fixed the Comet spell to allow for projectile support
- Contagion | Contagion no longer bypasses magic resistance
- Contingency | Fixed issue where Contingency spells could not be removed
- Death Fog | Aligned School of Magic for Death Fog’s parent and child spells
- Death Ward | Death Ward now covers all instant-death spells, as expected
- Death Ward | Death Ward visuals have been updated to better suit the style of Icewind Dale
- Detect Invisibility | Detect Invisibility will now interact with magic resistance and spell protections correctly
- Divine Spellcasting | Miscast Magic will now affect divine spellcasting
- Invisibility Purge | Invisibility Purge will now interact with magic resistance and spell protections correctly
- Enchanted Weapon | Enchanted Weapon now behaves as it does in Baldur’s Gate: Enhanced Edition
- Entangle | Visuals for Entangle are now more distinct and easier to see, while the audio is now quieter and less intrusive
- Favor of Ilmater | Favor of Ilmater no longer plays its graphics on the caster when cast on an ineligible target
- Flame Arrow | Flame Arrow will not play visuals and other effects when blocked by magic resistance
- Free Action | Free Action no longer blocks Ghoul Touch if the caster is affected by Free Action
- Golem Haste and Golem Slow | Haste and Slow cast by Golems no longer affect monks of level 5 or higher
- Holy Power | After years of prayer and introspection, the Priests of Tempus are now receiving their innate Holy Power ability
- Horror | Horror now plays the correct feedback message when cast on unnatural creatures, such as golems
- Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune
- Knock | Knock will no longer play its audio and visual cues when targeted on a creature
- Lance of Disruption | The spell now uses a unique new projectile to differentiate it from Alicorn Lance, and the projectile travels a limited distance as stated in the description
- Lich Touch | Lich Touch now properly paralyzes its targets.
- Magic Missiles | Magic Missiles spell will now play their sounds and visuals when damaging a target, in spite of magic resistance
- Magic Missiles | Magic Missiles cast via wands or other sources now use the same effects as the Magic Missile Spell
- Mind Blank | Fixed casting and expiry times for Mind Blank
- Mind Blank | Mind Blank now uses a custom portrait icon
- Mordenkainen’s Force Missiles | Removed a small delay between Mordenkainen’s Force Missiles striking their target and then inflicting their secondary concussive damage
- Otiluke’s Resilient Sphere | Aligned School of Magic for Otiluke’s Resilient Sphere’s parent and child spells
- Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells
- Shroud of Flame | The spell now works as stated in the spell description and is fully contagious
- Soul Eater | Aligned school of magic for Soul Eater’s parent and child spells
- Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells
- Spiritual Wrath | You can now target Spiritual Wrath by selecting a location when casting
- Spiritual Wrath | Spiritual Wrath now uses a unique new projectile and works as expected from the spell description
- Thief Evasion | The Thief Evasion ability will now cover area-of-effect spells and abilities properly, such as Delayed Blast Fireball, Meteor Swarm, and Spike Stones
- Vitriolic Sphere | Aligned School of Magic for Vitriolic Sphere’s parent and child spells
- Vitriolic Sphere | Primary targets of Vitriolic Sphere will no longer take additional splash damage, as it is already reflected in the damage
- Vitriolic Sphere | Saving throws for Vitriolic Sphere now work as expected
- Wild Surges | Wild Surges now use Icewind Dale style visuals and sound effects
Modding
- Comet | Fixed the Comet spell to allow for projectile support
Update 2.5.17 (21 August 2018)
Features
- Area of Effect spell markers are now available as a prototype.
- Players can toggle this option on or off by adding SetPrivateProfileString('Game Options','Show AOE','1') to their Icewind Dale Baldur.lua
- The Lance of Disruption spell projectile is now distinguishable from Alicorn Lance.
Fixes
- If a party member is dead the game should not crash after captive villagers leave.
- In Trials of the Luremaster, the Magic Mouth should open if the required skulls have been obtained.
- In the Heart of Winter, it should be possible to enter the boathouse in Lonelywood.
- In multiplayer, games should not crash while on the arbitration screen.
- It should be possible to sell a quantity greater than one of rings or similar equipment from a container.
- The iOS Export Character UI should use the Icewind Dale Character Extension.
- In the iOS multiplayer, a player’s party members dying should not cause the other player’s game to hang.
- You should not be able to dual-class if the requirements are not met.
- Restoring the Elven Shrine quest should show as a completed quest when finished.
- Result of single combat with Presio should not be said by party leader.
- Color choices sliders should not lag when dragged.
- In the iOS multiplayer, the title should not become unresponsive and crash when starting the dictation mode while entering a password protected session.
- The ranger spell version of Minor Spell Deflection should use icons from wizard spell of the same name.
Localizations
- New Priest of Tempus dialogue should not play in English for languages with localized audio.
- In the Italian voiceover, Attack Sound 3 of the “Female Mage 4” soundset should match its text.
- Italian voiceover should not be missing for Heart of Winter player soundsets.
- Turkish text should not be different if the party leader is female.
Patch 2.5.16.3 (10 May 2018)
Localization
- Added Italian VO for Heart of Winter
Features
- Added Shaman to IWD
- All language names should be displayed alphabetically in English (12397)
- There should be an Auto-Save after character creation at the start of the game (34032)
- The AI script description should refer to the gender of the selected character instead of the group leader (32132)
- A message should indicate that killing Hrothgar will stop progression of the main quest right from the start (31990)
- Add Journal Popup Option (31566)
- [console] Cheat console should have small descriptions of the areas in the travel list (34407)
- Area transitions should be possible with the Quickloot bar open (10083)
- Creatures immune to item effects should use identified names in the combat log (9586)
Bug Fixes
- Pressing the ESC key when selecting a character to use in a new game should not result in a black screen (34342)
- The game should not crash if Esc is hit while it is finding network interfaces (12063)
- Familiar and familiarsummoner objects should function correctly in scripts (34387)
- Multiple reasons why story mode causes lag (34385)
- Heart of Fury game setting should not reset upon loading a save game (34077)
- [HoW] Character import should end with successful character generation for bards (33370)
- Text at the top of the Language menu should not display "Baldur's Gate: Enhanced Edition" for French and Turkish (32462)
- Starting party should not be missing their equipment and experience when beginning a new Heart of Winter campaign (32113)
- Metal Frameworks Library should be disabled on Mac (35907)
- Clean up the Voice of Durdel Anatha quest (34406) *Despite his best efforts, Cam may have actually fixed the Voice quest
- [Voice of Durdel Anatha] Journal Entry should not get stuck if Voice is killed outside Polquin's Temple (35629)
- Casting area spells from Nahal's Reckless Dweomer should not crash the game (33608)
- [Shaman] Druid class checks should exclude Shamans (33368)
- Sorcerers should not be able to erase spells from their Mage Spellbook (32473)
- Weapon proficiency rules during character generation should not be incorrect if changing class (32472)
- [AR6010] Stepping on Puzzle Pieces should consistently disarm traps (32442)
- Failing to pickpocket NPCs should result in appropriate behaviour (32353)
- Heart of Fury Mode should not deactivate when starting a new game (32308)
- The option No Difficulty-Based XP Bonus should have a valid description (32307)
- Ranger characters created in HoW should be able to select a racial enemy (32302)
- Moving a familiar over a floor trap should not disarm it (11822)
- The area list in the debug console should work in HoW (34730)
- Shamans should not get a biography entry meant for a druid (34724)
- Turning off Story Mode should not give the Godlike achievement (34693)
- The description of Spell Trigger should not use the wrong string (34570)
- Ground page buttons on the inventory screen should not be invisible when there is more than one page (34536)
- Premade characters should not have incorrect Biography (34351)
- Flaming Oil should not display its quantity twice when in the Quick Item bar (34292)
- Abductees in Dragon's Eye level 1 should leave after Lizard King has been slain and the little girl has talked to you (34291)
- Spirit Fire spell should work (34249)
- Explosion effect should be triggered only once when entering Umber Hulk traps in Artisan's District (34247)
- Boar Spirit summoned by Shamanic Dance should not use Myconid creature animation (34245)
- Area map should not be fixed zoomed in after leaving Therik peacefully (34163)
- (item) Wands should be assigned mschools and msectypes (34114)
- Created party members colour selection should be reflected in the box preview (34081)
- J key should show journal when left sidebar is minimised (34080)
- Containers should play their open/close sounds (34079)
- Shadowdancers should not get incorrect number of starting skill points in HoW (33843)
- Generated character names should not default to the name of the first character (33622)
- Button for dialogue history should not be missing (33619)
- A default font size should be selected (33616)
- Trap spells should go off instantly when they are approached (33598)
- Story Mode should not turn off when saved game is loaded (33395)
- [Shaman] The UI should not behave as if you can memorize Shaman spells (33375)
- Descriptions for Abilities should not be missing (33030)
- Weapon Enchantment vs. creature type should work as per SoD (32959)
- Characters should not display shield sprites when wielding two-handed weapons (32830)
- Pressing Escape twice from the Biography screen should not remove the character's portrait (32780)
- Line breaks should be correct in weapon damage box in Inventory and on the Character Record (32411)
- You should not see an extra 2 inventory slots when clicking on a container (32404)
- (Spell) Caster of Spell Immunity should be able to pick spell school even while game is paused (32250)
- Shaman's Dance button shouldn't look like a shield (32108)
- The Summoner's Staff +3 should show abilities when paused (31952)
- Default party members should have biographies (31909)
- It should be possible to close the journal using hotkeys (31786)
- Traps should not stop displaying after rogue detects them (32437)
- Name and class for unrelated character should not be shown during skill selection at HoW character generation (33365)
- Manually assigned scrolling keys should not stop working after a while (34397)
- Character record should not show the levels of bonus priest spells in English for non-English languages (34523)
- Nahal's Reckless Dweomer should not work with sequencers (34639)
- Shield of Lathander should not provide benefits to evil creatures (34709)
- Pushing Esc Key after casting spell Sequencer/Spell Trigger/Chain Contingency should return control to the game (35329)
- [TotL] Zoom should work after Inlaid Stones portal is incorrectly used (36005)
- Cancel button in character generation should be consistent with buttons next to it (36071)
- Character generation screen should use the correct title font (36070)
- Description box for Czech should show correct strings in the Language menu (32400)
- Original IWD travel projectiles should be ported over (35491)
- Zoom should work after Hjollder sends you to the Sea of Moving Ice (35660)
- Berserkers should not lose real HPs if they travel while enraged (35432)
- Spell Sequencers should have the correct description and description icons (34573)
- Area Map should not sometimes be zoomed in after entering areas (32507)
- All options should be correctly localized in all languages (32039)
- Spike Stone should not counter Entangle (35555)
- False Arundel should not be able to die after being revealed (35669)
- Listed Area of Effect for Shaman spells should be correct (33282)
- [Shaman] Class description should not mention a stronghold (33156)
- Bone Kris dagger should have consistent name and stats (34755)
- Party with familiar should be able to leave third level of Castle Maluradek's dungeon (34444)
- Battle Axe +2: Echoes of Dorn's Deep should not have a generic identified name and should show THAC0 bonus (34248)
- Bounty Hunter should display Set Traps skill bonus on the Skills screen during character creation (35439)
- New Shaman strings should be translated when playing in languages other than English (34707)
- [Fixpack] Skull Trap should do more damage (32522)
- [Fixpack] Snilloc's Snowball Swarm does too much damage against fire-using or fire-dwelling creatures (32521)
- It should not be possible to interrupt Hjollder's teleportation of the party to the Sea of Moving Ice (32504)
- [Italian] Wylfdene's response to offering him the Mirror of Black Ice should be voiced (36040)
- [Italian] Creature sounds for ogres should not be in English (36039)
- The translation notes for German should not be missing in the language menu (35903)
- Voice of Durdel Anatha Should Stay Down When Game is Loaded (35866)
- Camera should center on the first character in the party during dialog (35810)
- Enemies should attack spirits summoned by Shamanic Dance (34320)
- Shaman should not be able to select any number of starting spells at creation by using the Back button (34232)
- Avenger Chain Lightning should use the correct icon in the spellbook (33457)
- Cleric/Rangers should not be missing Ranger response in dialogue with Accalia (33367)
- Fighter/Druids should not be missing Druid response in dialogue with Accalia (33366)
- Special Abilities should have description icons (33364)
- Imported Dragon Disciple should not have additional constitution (32732)
- Monks should receive full immunity from disease (32730)
- Party should not be split by wall when using stairs (32728)
- Zoom should work after Larrel sends you to Dorns Deep or Kuldahar (32648)
- Weapon icons should appear on portraits when acquiring a new target (32633)
- Umber Hulk encounter should trigger when a member of the party walks in the northeast area of Artisan's District (32584)
- Chapter 1 intro text should appear on the same side as its textbox background (32570)
- Map and Zoom should work correctly after speaking to Icasaracht (32547)
- Chapter text should be shown on the right of the screen and in the text frame (32506)
- The scrollbar should not be flickering when selling an item in the shop (32500)
- +/- buttons on the Abilities screen should not be cut off (32475)
- It should not be possible to move the Abilites list during character generation (32474)
- Mage Spellbook should not show empty spell slots for sorcerers (32471)
- HoW credits should not play at the end of the Icewind Dale campaign (32463)
- Message "Cannot save game while in dialogue mode" should not appear when not in dialogue mode (32438)
- Fix Animation errors for the Clock (Gear) (32430)
- Journey from Kuldahar to Dorn's Deep should take the same time traveling to as traveling from (32420)
- Difficulty selection slider should stay greyed out with Story Mode activated (32408)
- Prematurely ending the conversation with Gareth should not lock the player out of his sidequest (32394)
- Colour sliders should go all the way to the end of the slider bar (32371)
- Old multiplayer chat should be removed from the World Map (32305)
- Skill list should match background art (32301)
- The item "Broken Weapon" should have a valid description (32298)
- Pomab should damage the party with his wand (32297)
- (Spell) Spell Immunity should be castable through a contingency (32251)
- (Spell) Ghoul Touch effects should match description (32151)
- (Spell) Animate Dead spellbook icon should be correct (32143)
- Casting completion sounds should be the same as in the original Icewind Dale (32142)
- Story mode should not turn on when setting the game to Easy difficulty (32129)
- Pressing Escape on a character's Information screen should not open the Biography screen (32123)
- Ring of the Gorgon petrification message should only appear if the ring is equipped (32101)
- Positions of the Done and Cancel buttons should be correct on the item ability screen (32079)
- Cleric/Ranger characters should be able to increase Two Weapon Style to proficiency level 3 (32076)
- Max HP on Level up should be off by default (32075)
- Listed Area of Effect for items and spells should be correct (32040)
- Fireball should not display two lines of damage feedback on failed saves (32027)
- Description text in 'Abilities' during character creation should not overlap UI borders (31984)
- The back button should function on the thief skills screen during character generation (31801)
- Selecting back at the Appearance step in character generation should return you to Skills instead of Abilities (31800)
- Calliana should provide consistent feedback when returning the Voice's bones (31747)
- Mustard Jelly's Jelly Vapor should slow targets (31454)
- Kerish's quests should not be repeatable (31434)
- Fire Seeds spell duration should match description (31146)
- Double clicking on a dead character should not duplicate portrait tooltips (31104)
- Hand of the Gloomfrost +4 should not cast the spell Suffocate on the user when attempting to use its Storm Shell ability (31100)
- Zoom ability should not be disabled after casting Contact Other Plane (30487)
- Items that cause Berserk should work even when no enemies are nearby (12158)
- Enemies in the Fallen Temple should not follow the player to other areas (12139)
- Emotions Courage and Fear should counter each other (11939)
- Emotions Hope and Hopelessness should counter each other (11938)
- The Limited Wish scroll should be present in Edion's store (11907)
- Decastave should not drain health unless it deals magical damage to the target (11890)
- The wild surge versions of the Minor Globe of Invulnerability and Stinking Cloud should behave the same as the wizard versions of those spells (11841)
- Lich Touch should deal proper damage and provide the relevant immunities (11827)
- The spirit summoned by Contact Other Plane should not be controllable by the player (11825)
- The additional Sword Spiders which appear on Insane difficulty in Dragon's Eye should attack the party (11813)
- Ice Troll movement should not be too slow (34322)
- (item) Wand of the Heavens should act as a level 5 spell (34113)
- Subtitles on movies should not display when toggled off (34082)
- Sphere of Chaos should play the proper visual effect when disintegrating the target (11893)
- (spell) False Dawn should receive custom graphics and should not affect the caster (35721)
- (spell) Undead Ward should not affect the caster (35643)
- Subtitles should not appear near the middle of the screen (35238)
- The casting sound should not be missing for the Ranger's Charm Animal ability (34731)
- Minimum Dexterity and Charisma for dwarves should be correct (34691)
- Summoned salamanders should use the same visuals as normal salamanders (34654)
- Wizard Slayer kit description should state that each hit applies a 25% cumulative chance of spell failure (11584)
- Spell animations should be refined (36073)
- (Spell) Iron Skins and Protection from Magical Weapons should be breachable (36022)
- (Spell) Stinking Cloud animation should appear more dense (35939)
- Spell overlays should be refined (35938)
- (Spell) Bolt of Glory should receive custom graphics (35723)
- Thorn Spray should have a consistent description (32840)
- Cloud of Pestilence should have a consistent description (32839)
- Protection from Evil, 10' Radius should have a consistent description (32837)
- Lethias should not frequently repeat the same lines in the 'Severed Hand' (32723)
- Area Map Background should not highlight an area that cannot be reached (32628)
- Area Map Background outline should not be cut off by graphical assets (32466)
- Lowest and highest settings controlled by sliders should align correctly with each side of its designated UI borders (32464)
- Character record should reflect changes made to a character's script (32372)
- Plus button should be greyed out when proficiency is at the maximum value for 'Two Weapon Style' (32239)
- There should not be graphical artifacts around characters with Sprite Outlines turned off (32074)
- kitlist.2da should be properly formatted (32042)
- Yxunomei's transformation should use the proper visual effect (12151)
- Moonblade damage should properly display on the character record sheet (11901)
- Chill Touch damage should properly display on the character record sheet (11900)
- Mind Blank should play the proper sound effect when cast (11899)
- Black Blade of Disaster should play the proper visual effect when disintegrating the target (11891)
- Goodberries should last for 1 day per level of the caster (10447)
- Druids and Mages shapeshifting back into natural form should not trigger Auto-Paused: Weapon Unusable (10071)
- [Import Character UI] Imported Rangers should not be able to skip "Racial Enemy" selection (33647)
- (UI) Spell should not be erased if pressing Esc when viewing the mage book (32139)
- [UI] Items should show their saving throw bonuses (32354)
- [UI] [Character] Mages should not have invalid strings listed in their Character Record page (32458)
- [UI] [Crash] New Game flow should not allow users to edit default party (or crash) (32439)
- [Journal UI] Time Numbers on Journal Entries Should Not be Tens of Thousands of Days off (32221)
- [Journal UI] Journal Entries Should Appear in Reverse Time Order (32220)
- [Store UI] Conlan's Smithy should not contain multiple copies of "Composite Longbow" in inventory (31943)
- [Character Creation UI] Should not be able to scroll "Abilities" in Ability Screen (31918)
- [Map UI] AR3000 - Missing Map Marker for Kuldahar (32323)
- Gold amount should be placed in its appropriate spot in the item store menu (32488)
- It should be possible to close the merchant trading screen using ESC hotkey (34367)
- [Journal] Chapter One Start - Journal Missing "Important Events" in Quests and Done Quests Sections (32232)
- [Journal] Notification of Journal Entry Should Not be Missing Upon Completing Easthaven (32226)
- [Journal] Chapter 1 - Conversation with Arundel Should Trigger Journal Update Notification (32233)
- [Journal] Chapter 1 - Kresselack's Kill Priestess Quest Should Trigger Journal Update Notification (32332)
- [Journal] Turning in Killed Priestess of Auril to Kresselack should produce journal notification (32333)
- [Journal] Yxunomei's Conversation Should Appear in Journal (32396)
- [Journal] Journal Quest for Dragon's Eye Should Carry Forward to Chapter 2 (32390)
- [Journal] Slaves and Salamanders Quest should not be left Open in "Quests" in Journal when Completed (32461)
- [Journal] Information about Lethias's Past Should not show up Twice in Journal (32419)
- [Journal] Journal Update Notifications Should Not be Missing When Journal is Updated for Quests (32360)
- [Journal] Brother Perdiem's Important Events Note should not show twice (32517)
- [Journal] Journal entry about Albion turning hostile should not appear until he turns hostile (32591)
- [Journal - HoW] Text from Hjolder should appear as Quest Entry not Journal Entry (32721)
- [Journal - HoW] Tybald Dunn's Journal Entry about Visitor should not appear twice (32538)
- [Journal - HoW] Bad Wolf Text should not be left in journal after quest complete (32623)
- [Journal - HoW] "Bad Wolf" Quest should not be left open with no text in Journal (32622)
- [Journal HoW] - Hailee Dunn's Quest should not have two identical entries (32525)
- [Journal] Chapter 3 should not start with a blank journal (32418)
- [Journal] Chapter 4 should not start with a blank journal (32422)
- [Journal] Chapter 5 should not start with a blank journal (32459)
- [Journal] Chapter 6 Should Not Start with a blank journal (32510)
- [Multiplayer] SetWorldmap() should work for clients (10409)
- [Multiplayer] Multiplayer session fails to display after typing the wrong password (32891)
- [Multiplayer] Character arbitration should not report Heart of Fury difficulty as Legacy of Bhaal (32513)
- [Multiplayer] New multiplayer games should start on the selected difficulty level (32303)
- [Multiplayer] Story mode should not be enabled in multiplayer if it is disabled in the options (32447)
- [Multiplayer] Android on-screen keyboard should be displayed when attempting to use in-game chat (11781)
- [Multiplayer] Local Network Game should have a checkbox icon (33621)
- [Multiplayer] Chat messages should not be displayed twice in the activity log (32743)
- [Multiplayer] Tooltip for 'Character Arbitration' should be consistent with the 'Help' menu in French (32426)
- Bring over PST dialogue selection button (34127)
- Alter PST dialog selection button to match Icewind UI style (34128)
Patch gog-4 Linux (02 September 2015)
- We've uploaded a new Linux installer for Icewind Dale Enhanced Edition.
- Added missing dependency.
- Fixed an issue where the game would crash on AMD (proprietary drivers).
- Fixed an issue where the game would not support dual screens properly on NVIDIA (proprietary drivers).