Patch 2.0.0.1 (17 August 2020)
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After quite awhile, we've finally updated Starpoint Gemini 2. The list is quite small indeed, but necessary. Apologies for not getting to this sooner.
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rearranged the back-end depot system to accommodate this and any future updates
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added the x64 executable to make the game work better (in some cases work at all) on modern Windows. The executable is chosen automatically on-update or on-installation by GOG Galaxy.
Patch 1.93 (21 July 2016)
- FIXED: A potential crash during combat, if an NPC couldn't find his designated target
- FIXED: If a Marked targed died / was unloaded from memory for whatever reason, this could cause numerous different, seemingly unrelated errors, and could even elad to the game crashing
- FIXED: Several errors in the dialogues in the German localization
- FIXED: Numerous minor errors in the code
- FIXED: Several script problems that usually didn't cause anything on their own, but combined with other factors, could actually lead to the game crashing or quests breaking
- FIXED: An error with heavy weapons disappearing
- FIXED: Problems relate to Titans DLC trigger
- FIXED: Manufacturer fixed for Thor
- FIXED: Several controller recognition issues
- FIXED: Issues with visual artefacts for certain monitor configurations
- FIXED: A number of minor script issues
- UPDATED: Script system
- UPDATED: The game now records more data in the game log
- UPDATED: Optimization to reduce recurring stuttering in situations where the game WASN'T loading anything
- UPDATED: Rendering pipeline to improve game performance
- MODDING: Added uncompressed ship and sector files, as well as the already customary uncompressed scripts
Patch 1.9001 (19 November 2015)
- FIXED: A problem with light weapon accuracy on lower framerate
- FIXED: Several errors in LoadSector scripts
- FIXED: A potential error in NPC AI routines when searching for enemies
- FIXED: Several database balancing errors in Russian, German and Polish localizations
- UPDATED: Fighters now move more quickly
- UPDATED: Optimized collision meshes for structures and platforms to improve performance
- UPDATED: Junkyard optimized - Improved loading time and physics calculations
- UPDATED: Asteroid fields optimized - Improved loading time and physics calculations
- UPDATED: Optimized light weapon firing calculations and VFX for improved performance
- ADDED: Maximum number of turrets per weapon battery and per ship is now increased
Patch 1.8000 (10.05.2015)
- FIXED: An error that could potentially cause the game to crash when a fighter is firing a missile at the same time as the ship is going through its OnDestroy animation
- FIXED: A potential CTD error when merceneries are attacking a defense platform
- FIXED: An error in the "Rogues signing off pt.2" mission (Origins DLC)
- FIXED: Faction change issue related to the Korkyran Triumvirate and the Liberation front (Origins DLC)
- FIXED: Waiting for orders objective issue when crossing from mission 22 to mission 23
- FIXED: An error where the Apocalypto didn't regenerate shields after they were shut down
- FIXED: An error that would cause the game to crash when accessing the Starchart after all nebulas were removed from the game world
- FIXED: A memory leak that would manifest after a long playing session. Several textures were never released from memory.
- UPDATED: Slight PhysX optimization
- UPDATED: Optimized Junkyards to increase performance
- UPDATED: Riftway slightly optimized for better performance
- UPDATED: Game now records more data into the Log.txt
Patch 1.5000
Now includes Starpoint Gemini 2: Origins - Play through the 30 storyline missions of the original Starpoint Gemini, re-envisioned as free DLC for Starpoint Gemini 2!
Fixed
- An issue where Iolian NPCs would equip Unique codename weapons
- An issue where enemies would launch wings with zero fighters
- A problem preventing Cloak stability parameter to work as expected
- A bug concerning Targeting mode and cutscenes/dialogue segments where the player doesn't have the control of his/her ship
- A database error in the localized versions that could cause the game to crash
- An error in At an empire's end mission with ships exploding in advance
- Numerous text errors
Thanks for this goes to Unbroken as he's done the additional proofreading.
- A typo in the DerelictOnDestroy.sal script preventing it from reaching its full potential.
- An error that could in some cases cause the game to crash when storing a ship into the garage
- Old friends mission - A bug where boarding a structure you're supposed to destroy would break the mission
Updated
- Gladius group bounty hunters now T-jump in closer to the player. When you see their message on screen, you'll spot them on the radar as well.
- Sorting ships by ship class when generating Freelance missions. You should no longer be fighting against level 1 freightliners. This can still happen, but not as frequently.
- Mod Manager to reflect the addition of the Origins DLC
Added
- Logitech Extreme 3D Pro throttle(slider) support. If you're using keyboard/mouse control scheme, you can now manually bind the slider to accelerate/decelerate
- Tooltips for context menu in Controller mode
- Scripterion2 to provide more functionality and ease-of-use. In time this will replace the original Scripterion altogether.