TERRARIA 1.4.4 Labor of Love Update
There are a lot of changes and all of them are described in detail here: https://forums.terraria.org/index.php?threads/terraria-labor-of-love-is-out-now.114357/
TERRARIA 1.4.3 FULL CHANGELOG
New Content and Changes
Added a Don't Starve themed seed
- Play with Don't Starve-inspired shaders and lighting
- Complete darkness is now dangerous to your health
- Players will need to eat or face hunger and eventual starvation
- A few minor Don't Starve inspired worldgen features
- Has substantially improved drop rates and availablility of Don't Starve related items
Added the Deerclops, a mid-late pre-Hardmode boss hailing from the world of Don't Starve
- A variation on the Deerclops' boss theme, provided by Klei Entertainment!
- A few rare background clouds featuring characters from Don't Starve can now appear
- Added several new Don't Starve related emotes
- Main menu now has some links to some assorted Terraria-related websites
- Worlds using special seeds now have unique icons in the World Select menu to better tell them apart
- Added a config option for an older version of Smart Cursor Hold, labeled in the config file as "SmartCursorHoldCanReleaseMidUse". Changing this setting to true will make it so that Smart Cursor: Hold will IMMEDIATELY deactivate when releasing the hold button, even if the player is mining.
New Items
- Several new pets from the Don't Starve universe
- A collection of Don't Starve weapons and equipment, adapted to the world of Terraria!
- Wilson and Willow Vanity Outfits
- Several vanity hats and accessories
- Two food items, the Froggle Bunwich and Monster Lasagna
- The full array of standard boss related items from Deerclops
- 4 Don't Starve themed paintings
Bug Fixes
- Fixed an issue where Crimson Grass Walls spread slower than Corruption
- Fixed a (previously undetectable issue) where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops
- Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges
- Fixed an issue with part of Leather Whip's segments being cut off
- Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn't
- Fixed an issue with Flying Knife not having proper screen range limits
- Fixed Princess not having the same "leaving" SFX like Angler
- Changed the SFX of a number of some newer Summoning and Magic weapons, so that they are a bit more representative of the attack itself
- Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against
- Fixed a rare bug with some minions that could make them despawn
- Fixed some issues with certain sentry minions which could result in desync for players joining after they had been summoned
- Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity
- Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes
- Fixed a subtle issue where certain items were a different color in the hotbar than they were in the inventory
- Fixed a bug where Boulders and Rolling Cacti qualified as Ranged items eligible of dealing Frostburn if you wore the Frost Armor
Fixed an issue where Smooth Marble Blocks didn't merge with dirt, ash, or frozen slime blocks (despite merging with most other blocks)
- Fixed an issue where some of the newer campfires didn't have Smart Cursor outlines
- Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle
- Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate
- Fixed an issue where Light Dynasty Walls showed an inaccurate teal map color
- Fixed an issue where some config settings are reset every time an update or hotfix occurs.
Patch 1.4.2.3 (13 May 2021)
That's right, Terrarians - the dev team put together their very own birthday gift from us to all of you. Now, this update may not contain any new content (we were serious when we said 1.4.2 was it ;) ) - it does contain a very special celebratory world seed that is unlike any other that we have made previously. Oh, and we did toss in a few neat bug fixes for you while we were at it...
To access this special new World Seed, you will need to figure out its name and enter that into the World Seed field on the World Creation Menu. What is the name of the seed? What surprises await you inside? Well, that is for you to uncover...
TERRARIA 1.4.2.3 CHANGELOG
- Added Celebratory Seed
- Corrected the damage on Frost Armor's set bonus debuff from 20 to 25 DPS.
- Fixed Vulkan and Metal rendering issues that lead to crash, on FNA builds.
- Fixed a certain exploit.
- Fixed missing tooltip in Queen Slime's treasure bag.
- Fixed every vine type except Normal/Flower vines from passing on paint as they grow longer.
- Fixed King Slime's spiked minions being able to pick up money and despawn with it, similar to Queen Slime's minions previously.
Patch 1.4.2 (29 March 2021)
New Features
- Expanded Resource Pack Functionality to include Language Replacement and Music Replacement
- Added a button to the Research and Bestiary Menus that lets you delete all current search text
- Enemy Banners now also give increased player protection against enemy projectiles (previously they only applied to contact damage)
- Added an option to change the name of characters and worlds
Bug Fixes
- Fixed a recurring issue with Rolling Cacti spawning on Demon Altars and causing crashes
- Fixed an issue where seeds would not always generate identical worlds, depending on how many worlds had been generated in that play session
- Fixed an issue where some falling tiles would fall through platforms instead of landing on them
- Fixed an issue where Paper Airplanes did not drop in the quantities that the Bestiary said they should be dropping at
- Fixed an issue where falling coins were no longer able to land on top of other coins
- Fixed an issue where Trap Doors would not properly sync in multiplayer, allowing enemies to move through them
- Fixed an issue where sitting players wearing the Gi outfit would be in a "jumping" pose
- Fixed an issue where spreading Moss would not always use the proper frame when on servers
- Fixed an issue where Smooth Marble Blocks would merge with Echo Blocks
- Fixed an issue where Ale Tosser did not properly receive Frostburn effects from Frost Armor
- Fixed an issue where Smoke Blocks did not stay hammered between gameplay sessions
- Fixed an issue where some Ocean enemies could spawn even behind safe walls
- Twinkle Popper's Twinkles no longer pick up money, as they would delete it forever during their explosion attack
- Fixed an issue where Fossil Pickaxe, Tree Globe, and World Globe would fall through blocks forever when dropped
- Fixed an issue where the Wall of Flesh can drop below the world's boundary
- Fixed an issue where Sergeant United Shield was accidentally showing accessory dyes under some specific circumstances, even though it is a weapon
- Fixed an issue where Resonance Scepter and Life Drain could only knockback enemies to the right
- Fixed an issue where High Velocity Bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies, this should still allow multiple hits)
- Fixed an issue where Pupfish were sometimes spawning in the Ocean
- Fixed an issue where Wand of Sparking's projectile was using Melee damage modifiers, not Magic
- Fixed a rare issue where the game could freeze if it was literally impossible to spawn a meteorite
- Fixed an issue where Wasp Gun had a tooltip that just said "Wasp Gun"
- Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Logic Sensors
- Fixed an issue where Star Cannon's projectile could not land critical hits, and wouldn't always receive proper stat bonuses from player equipment
- Fixed an issue where Star Cannon's projectile could not be fired through platforms
- Fixed a certain duplication exploit
- Fixed an issue where Spikes would not hurt the player from some angles at certain elevations
- Fixed an issue where World Globe would skip some forest backgrounds
- Fixed an issue where Amphibian Boots stacked with other Frog Leg variants, even though Frog Leg variants do not otherwise stack
Patch 1.4.0.5 (04 June 2020)
Optimizations and Crash Fixes
- The Multiplayer server is now more strict about fake connection attempts.
- Added some error handling for peripheral Chroma-related crashes.
- Improved error handling to prevent some crashes related to "Spritebatch"
- Improved error handling to prevent some sound related crashes when alt+tabbing out.
- Chests and similar furniture placed on top of non-solid tiles should no longer cause crashes.
- Fixed a file naming error that would cause a crash for Linux users.
- Fixed a crash that can happen sometimes when changing screens.
- Fixed a crash that happens when sitting/sleeping in relation to the Potion of Return.
- Fixed a rare crash caused by using a Magic Conch in a Sandstorm.
- Fixed a crash caused by attempting to load worlds that were so corrupted, that even the corruption detection was corrupted.
- Fixed a certain issue with worlds saving in host-and-play.
- Fixed a certain world loading bug.
- Fixed loading a bugged world in host-and-play leaving a stuck server process.
- Added further protections against characters named "." and similar such names causing file deletion.
- Error log entries for RGB/Peripheral support now properly indicate that they are normal messages, and not errors. They also include a message indicating that you can disable them.
Changes and Additions
- Added a rolling world save backup system to improve reliability of world file backups in case of corrupted files. By default, there will be one additional backup save in addition to the previous saves, and this can be increased up to a maximum of 9. You can change this value in the config.json or serverconfig.txt with the setting "WorldRollbacksToKeep".
- The Torch God now haunts Terraria.
- Added an item that gives you a new sidebar option setting that will auto-convert placed torches to the biome type.
- Black Slimes and Blue Jellyfish now have a chance to spawn in Hardmode for Bestiary completion.
- Dungeon fishing loot now takes priority in overlapping Dungeon biomes.
- Fishing now prioritizes ammo slots when selecting bait to use.
- Technically a fix, changed a very long running code typo that made Crate Potion have an entirely incorrect recipe. Now takes Amber, Moonglow, Shiverthorn, and Waterleaf.
- The Truffle now likes living in the Mushroom biome (instead of being neutral).
- Forest Pylon can now be used in the sky as well.
- Flying Dutchman now unlocks its Bestiary entry in one kill.
- Lihzahrd Mechanical Traps can no longer be broken with explosives before Golem has been defeated.
- Pirate Invasions after the first one are now less common.
- Explosive Trap deaths should handle mass item drops more efficiently now, and will attempt to preserve Mediumcore item drops.
- Changed Empress' Emote quicktext to "eol" to match other boss emotes.
- Changed a crafting inconsistency with Obsidian Toilet not matching other Obsidian furniture.
- Changed a minor crafting inconsistency where Crimtane Brick was not as efficient as Demonite Brick.
Bug Fixes
- Fixed an issue where players could not move properly on some computers.
- Fixed a damage issue with Slap Hand.
- Fixed an issue where PvP Jousting did not take momentum damage into consideration.
- Fixed a noun/verb issue with a death message.
- Fixed an issue where Soul Bottles didn't count as a valid light source.
- Fixed an issue where Gravedigger's Shovel didn't dig the center block at the same speed.
- Fixed an issue where the Toy Tank mount was too tall.
- Fixed some item tooltips.
- Fixed some punctuation issues with Town Happiness text.
- Fixed an issue where Haemorrhaxe's item size was incorrectly allowing it to fall through the world.
- Fixed an issue where most Demon Eye variants could not descend through platforms.
- Fixed an issue where Finches sometimes could not descend through platforms.
- Fixed an issue where the Ocean Pylon was sold below ground where it wasn't usable.
- Fixed an issue that allowed swapping out the Discount Card when shopping.
- Fixed an issue that broke the ability for some enemies to have size variation.
- Clay Pots no longer break instantly when placed over a bottom sloped block.
- Fixed an offset issue with the menu fade-in.
- Fixed a worldgen issue with the Temple's doors not being accessible.
- Buff effects should now properly follow enemies affected by NPC Smoothing.
- Chaos Elementals and Worms are no longer affected by NPC Smoothing.
- Fixed some NPC Smoothing issues with King/Queen Slime, Golem, Wall of Flesh and teleporting casters.
- Fixed an NPC Smoothing issue where Town NPCs in Portal Gun portals would float around oddly.
- Improved some NPC Smoothing issues when spawning/teleporting.
- Town NPCs should no longer smooth back to their home positions in multiplayer.
- Default NPC Smoothing range is reduced from 1000 to 300.
- Fixed trees not dropping acorns when grown on Golf Grass.
- Fixed an issue where RNG would make fishing power display change wildly.
- Fixed some inconsistencies with mowed grass and biome spread.
- Fixed an issue where Dungeon pits could generate at the surface.
- Cleaned up some Christmas decoration grouping in the Duplication menu (Journey Mode).
- Organized some inconsistent Critter/Gold Critter orders in the Bestiary.
- Mechanical Piranhas will now catch up more quickly so you can't outrun them.
- NPCs should now drop Platinum Coins in stacks below 999, should they pick up more than 999 Platinum.
- Fixed an issue where several new items in Fishing Crates (mostly pets) were not dropping in Multiplayer.
- Fixed an issue where Sky Dragon's Fury and Tome of Infinite Wisdom did not auto-use their right click functionality.
- Fixed an issue where Tome of Infinite Wisdom could consume mana and waste it when using its right click functionality.
- Fixed the Bestiary background for Giant Flying Fox.
- Fixed Light Lamia's Bestiary entry not showing them as being in the Hallow Desert.
- Fixed an issue where the FPS counter would move with the UI Scale setting.
- Duke Fishron and Dreadnautilus should now properly retarget another player if the current one dies/teleports away.
- Fixed Coral and Seashells not matching their tile placement preview.
- Flails no longer continue spinning when Cursed/Stoned/Frozen/etc.
- Golf Grass should now convert to dirt when exposed to lava.
- Tavernkeep will no longer sell Pylons when his unique shop is full.
- Happy Grenades now properly explode and deal damage in Multiplayer when touching a player.
- Fixed a visual issue with several very tall hats displaying pixels by the player's feet.
- Fixed certain back accessories/outfits not drawing properly in the Character Selection menu.
- Fixed Gem Trees and Vanity Trees not blocking the tiles beneath them from being hammered.
- Fixed an issue where buff order was not re-calculated properly under certain circumstances, leaving empty spaces.
- Fixed an issue where several flying critters were only counting towards Bestiary sometimes.
- Fixed an issue where fluid bombs could destroy tiles they should not.
- Fixed an issue where sand traps would generate over furniture in worldgen.
- Invasion warning messages should no longer spam the player when time is frozen (in Journey Mode).
- Fixed an issue where Snake Ropes would never vanish if the summoning player quits out of the server.
- Fixed Dirt Bombs not producing dirt when exploding on half-slabs.
- Fixed some falling blocks duplicating when dropping them on actuated half-slabs.
- Fixed a visual issue with Guitars and Capes being held awkwardly.
- Fixed an issue where the Shield of Cthulhu's invulnerability time would actually reset pre-existing damage immunity, allowing you to get hit faster.
- Fixed a minor pixel issue with the Gato Pet.
- Fixed Santa Claus having a Traveling Merchant party quote instead of his own.
- Fixed Encumbering Stone not letting you pick up Mana Cloak Stars.
- Fixed a minor frame animation issue with the Large Volcano decorative item.
- Fixed an inconsistency where hair did not light up when on fire, like the rest of the body.
- Fixed an issue where there were two different Deadly prefixes that Ranged weapons could get.
- Fixed an issue where Golf Cups would send a wire signal for every player on the server.
- Fixed some sleeping/fishing related issues by preventing you from doing both at the same time.
- Fixed some issues with Wet Bombs.
- Fixed one of the Forest backgrounds having a pixel artifact.
- New fences will now allow trees to grow.
- Gem Trees will also now grow with natural cave backgrounds behind them.
- Fixed some buff icons having whitespace on them instead of transparency.
Patch 1.4.0.4 (23 May 2020)
Crash Fixes and Performance Improvements
- Made some optimizations to help game performance
- Fixed some memory management issues
- Fixed lighting related crash with non-color mode
- Added a serverconfig setting "slowliquids" that restores the maximum moving liquid/quick settle condition to 1.3.5.3's setting, off by default. Turning this on will decrease the amount of liquid that can move at once, but may reduce lag.
- Fixed a crash when loading certain worlds
- Fixed Solar Pillar enemy's bestiary page crashing the game on Linux
Bug Fixes
- Fixed Team Nameplates being in the wrong position
- Fixed Team Nameplates no longer showing the healthbars of damaged teammates
- Fixed an issue where multiplayer servers could run and allow players to join corrupted world files
- Fixed an issue where Sticky Grenades, Sticky Bombs, and Sticky Dynamite didn't always stick
- Fixed an issue where Blockswapped and replaced tiles might maintain their cracked nature
- Fixed an issue where Mana Stars were dropping roughly 20% as much as they should
- Petting a Town Pet will no longer let you pet them if slopes are interfering and would make you float
- Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey Mode character
- Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness
- Fixed an issue where Enchanted Sundial would cause heavy FPS drops
- Fixed NPCs sitting incorrectly in Dynasty Chairs
- Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings
- Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation
- Fixed an issue where Digging Molecart would dig through tiles that should not be destroyed
- Fixed player map borders not adjusting the border color properly
- Fixed an issue where Cultist Devotee Banner and Red Potion did not have research values
- Fixed Explosives counting as PvP damage, resulting in it not dropping coins when you were killed by them
- Fixed a couple of tooltip typos
- Fixed some consistency issues with Ninja armor tooltips
- Updated Invisibility Potion's tooltip
- Fixed a sprite issue with Bowl of Soup
- Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning
- Fixed certain cases of text getting random newlines
Patch 1.4.0.3 (20 May 2020)
Changes/Additions
- Torch luck can no longer negatively influence player's overall luck.
- Increased Prismatic Lacewing spawn rate significantly
- Angry Dandelions now have a chance to drop Daybloom
- Betsy now only takes one kill to "max" Bestiary progress like other main bosses
- Zenith now requires Bee Keeper in its recipe
- Shiverthorn is now somewhat slower to grow, but twice as fast to bloom
- Waterleaf grows faster in the rain, Blinkroot grows faster underground, Fireblossom in the Underworld
- More Blinkroots appear during worldgen, and all herbs can potentially "grow" during worldgen as well
- Owls now hoot less
- Added a large quantity of art asset revisions, mostly minor touch ups, but several with substantial changes, most notably, the Molten weapons and tools, Clentaminator, and S.D.M.G.
- Tombstones now display with Dangersense Potion
- Dungeon Guardian and Old Man will also be unlocked if you have Skeletron unlocked now, in addition to the previously existing methods to ensure you could unlock them
- Added a config.json setting called "DisableIntenseVisualEffects" that you can use to disable flashing during thunderstorms. Can be expanded to include other mechanics upon feedback.
Crash Fixes and Performance Improvements
- Fixed an issue that caused serious worldgen problems and some crashes for users with Turkish-language PCs (and possibly some other languages as well)
- Users with file permissions crashes should now get an updated error message giving more instructions on the matter (File permissions issues stem from Terraria not being allowed by the PC to make and modify save files, usually causing crashes when saving or making characters/worlds)
- Fixed not getting a proper sound initialization not actually disabling sound, this should fix some sound initialization crashes
- Added some optimization to Mannequins and Hat Racks to decrease their performance toll
- Added some protection against crashing while taking very large Camera mode snapshots
- Reduced liquid movement restrictions in Multiplayer, which should translate to more liquid being allowed to move in servers at once
- Improved how multiplayer servers handle liquid syncing
- Added new multiplayer NPC smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange", NPCs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0)
- Team name plates no longer show health when at full health to improve MP performance
- Added a config.json setting called "TeamNameplateDistance" that lets you reduce the distance at which team names are drawn, with the default being 2000. Reducing the number of Team Nameplates on screen in MP can improve performance, so this can be used as needed.
Bug Fixes
- Fixed an issue where the World Menu seed button was still hidden
- Fixed an issue where sometimes players would get an extremely long death timer. The maximum should now be limited to 30 seconds. This should retroactively fix characters with an extremely high death timer.
- Fixed certain users not having left-click assigned to their mouse in the main menu when loading 1.4
- Fixed an issue where Minions would be summoned at an inverted position when in reverse gravity
- Fixed an issue where the summon lock-on icon would appear at an inverted position in reverse gravity
- Fixed an issue where Hallow Trees on mowed Hallow grass would drop normal wood
- Fixed an issue where coin sparkles weren't appearing
- Fixed an issue where Gold Seahorses were caught as "Seahorse Cages"
- Fixed an issue where some Goblins would get stuck in doors and sink into the floor
- Fixed an outline issue on Jungle Pants
- Fixed flail chains drawing incorrectly while on some mounts
- Fixed an issue where wearing Moon Lord Legs and Frog Legs at the same time would give you no legs at all
- Fixed an issue where you could use the Step Stool while grappled
- Fixed an issue where Stylist-only hairs were inadvertently available by randomizing your character
- Fixed an issue where NPCs were affected by disliking their neighbors more than hating their neighbors
- Fixed an issue where you could summon multiple Queen Slimes
- Fixed an issue where Texture Packs would not work for tiles without a game restart
- Fixed some visual effects acting unusually when time is sped up with Journey Mode/sleeping/Sundials
- Titanium armor's set bonus no longer triggers off of Target Dummies
- Fixed a crash when a server tries to generate certain seeds via serverconfig.txt
- Fixed an issue where having pickup text off and using a Sonar Potion would delete the item you get
- Fixed Obsidian Sinks using only Obsidian instead of Hellstone
- Fixed server config.txt world path option being ignored during auto create
- Fixed Hooks and Mounts being usable after Mediumcore death
- Fixed Trident movement impacting minecarts
- Fixed Angler Quest fishing icon disappearing when a player dies
- Fixed an issue where Key of Light/Key of Night spawned mimics left behind phantom ghost chest tiles
- Fixed Betsy's loot having half the intended drop chance
- Fixed Depth Meter displaying incorrect height biome when using camera-moving items
- Cool Whip's Snowflake should no longer attack critters, target dummies
- Fixed Cool Whip's Snowflake not despawning when a player dies or quits
- Fixed Exquisitely Stuffed buff not giving Ranged damage
- Fixed Ocean critters spawning in deep caves below the Ocean
- Fixed Lava Lamps being unable to be placed on tables
- Fixed Mini Minotaur not animating properly while flying
- Fixed some item spelling concerns and grammatical issues with NPC Happiness text
Patch 1.4.0.2 (16 May 2020)
Additions
- Added Master and Journey to command line options for the dedicated server.
Changes
- Ghosts are more likely to despawn, and the conditions which allow them to spawn has been reduced as well as the maximum number of them.
- Error logging no longer creates large DMP data files when the game crashes, as they were unused.
- Meteorites now no longer fall until after Eater of Worlds/Brain of Cthulhu have been defeated.
- Killing Eater of Worlds/Brain of Cthulhu again will boost the drop rate of subsequent Meteors for the following night (instead of breaking more Orbs/Hearts).
- Meteorites can no longer be destroyed with explosives.
- Pirate Captain now spawns a ghost pirate when he is killed.
- Dunerider Boots can now be tinkered with Rocket Boots to make Spectre Boots.
Bug Fixes
- Added some protection to ensure world gen works for users using different language PCs.
- Fixed a number of issues where Terraria tries to make or modify folders, but User Side PC permissions prevented it from doing so, leading to crashes/errors.
- Fixed a crash relating sound initialization.
- Fixed a few autostart errors for the server.
- Fixed an issue with kicking players not actually being fully removed, preventing players from rejoining.
- Demon Altars can no longer spawn on rare configurations of adjacent cacti, which would crash the world if they were hit.
- Coins no longer have a sell value.
- Fixed an issue where Map Scale was impossibly low, resulting in some map related issues.
Journey's End update (16 May 2020)
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This update has been a labor of love, tirelessly worked on by our team over a good while, and we truly feel that it brings Terraria to the next level, to a place where the core game can finally be called "complete". From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics - truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed... but we truly feel that this end is really just a new beginning for the amazing world of Terraria.
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So, what awaits you in Journey's End? We have linked it below for your reading pleasure. Also located in today's post are where and how to report bugs as well as other important information that you may find interesting.
THERE & BACK AGAIN: A SUMMARY OF TERRARIA: JOURNEY'S END (OFFICIAL CHANGELOG)
TERRARIA: JOURNEY'S END FAQ/GUIDE CENTRAL
TERRARIA: JOURNEY'S END BUG/ISSUE REPORTING
TERRARIA: JOURNEY'S END COVER ART WALLPAPERS - A SPECIAL GIFT FROM RE-LOGIC TO YOU!
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The Re-Logic Team is thrilled to be able to share our amazing Journey's End cover art - courtesy of our very own Jimmarn! Our team feels like this epic panorama really captures how we - and you, our community - feel with this release finally being out in the wild. A time to reflect on all that has been accomplished as much as a time to prepare for what is next!
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Jim has created three versions of this art for everyone to enjoy (Day - Night - Sunset). Each of these are now available for download on the Media page of Terraria.org, via the link below. Alternatively, you can click the cover art below to be whisked away to the download page so that you can grab the wallpaper(s) that you want and then proudly display Journey's End on your PC or Mobile Device!
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https://terraria.org/media
Patch 1.3.5.3 (26 April 2017)
- Fixed server console formatting issues
- Fixed numerous translation errors
- Fixed game title always appearing in English
- Fixed the Old One's Army javelin's missing name
- Fixed Eater of Worlds despawning at rare situations in multiplayer
- Fixed error when trying to use the room query on an unfit room in certain languages
Patch 1.3.5.2 (24 April 2017)
Features:
- Town NPCs now have a golden frame over their room banner if the player specifically assigned it for them
- Improved visuals on a few things
Fixes:
- Switched to an easier to read font for Chinese
- Fixed faults for Chinese input on Mac OS X
- Fixed unintended forced zoom for 16x10 resolutions
- Fixed Ghastly Glaive not damaging any enemies
- Fixed some sliders missing sound on hover
- Fixed crash when a hardcore player dies
- Fixed player's breath meter moving unexpectedly when using Binoculars, Sniper Scopes, or Zoom
- Fixed certain item slot interactions not functioning when gamepad instructions are disabled
- Fixed Shrimpy Truffle's mount not allowing the player's head to touch the ceiling
- Fixed fresh installations of the game showing an inappropriately sized language selection menu
- Fixed Town NPCs attempts to return to their room not being as successful as they should be
Patch 1.3.5.1 (20 April 2017)
- Potentially fixed a certain crash on startup
- Potentially fixed a certain cause of framedrops for people who have the Windows 10 Creators Update
- Fixed Betsy's boss bag having an incorrect name
- Fixed Truffle spawning up without meeting his special requirement
Patch 1.3.5 (19 April 2017)
Features:
- Improved and added new localization for the following languages
- German
- Italian
- French
- Spanish
- Russian (new)
- Simplified Chinese (new)
- Brazilian Portuguese (new)
- Polish (new)
- Greatly improved rendering and overall gameplay on resolutions larger than 1080p
- Added Zoom and UI scale sliders in the in-game settings menu
- Added most of the main menu's settings to the in-game settings menu
- Dungeons in newly generated worlds now contain new furniture
- Added a crystal furniture set, and expanded other furniture sets
- Added Arkhalis's and Leinfors' developer armor sets
- NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
- Improved stability on Mac OS X and Linux
- Improved visuals on many different things
- Improved Retro lighting consistency
Fixes:
- Fixed settings button overlaying the armor icon
- Fixed inconsistent naming for Sand Poacher and Granite Golem banners
- Fixed banner buff list extending beyond screen limits
- Fixed hand drawing over backhand glove and shield accessories for female characters
- Fixed Sparky painting and several other rare paintings not naturally spawning properly
- Fixed a certain multiplayer crash
- Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
- Fixed a world generation crash on Linux
- Fixed a number of minor grammar issues in NPC dialog
- Fixed a certain exploit
- Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
- Fixed Vortex Monolith not selling for as much as it should
- Fixed crash when linking items with invalid prefix ids in chat
- Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
- Fixed Defender's Forge closing instantly if opened from below
- Fixed Terraria thinking it has focus when it did not have focus
- Fixed Grand Design and Multicolor Wrench emitting light on use
- Fixed auto-creating a world from the server causing it to always use the same seed
- Fixed Platinum Candelabra not sitting properly on other objects
- Fixed Goblin Tinkerer being slightly smaller than intended
- Fixed petrification death messages being broken for a long while now
- Fixed Wall Creeper dropping gore when blood and gore are off
- Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
- Fixed crash when mousing over chests and dressers in the map view
- Fixed settings button colliding with 6th accessory dye slot
- Fixed Corrupt Thorns almost never generating
- Fixed multiple issues with platform/block interaction
- Fixed pillars of dirt appearing above the Underground Desert sometimes
- Potentially fixed an issue where Marathon Medalist would cause FPS drops.
- Platforms from 1.2.4.1 and above now emit particles when destroyed
- Virtual Keyboard should no longer appear unless a Gamepad is being used
- Using Quick Heal to consume restoration potions now properly inflicts mana sickness
- Defender's Forge now has highlight outlines
Patch 1.3.4.4 (07 December 2016)
- Fixed certain crashes related to the game losing focus
- Fixed death messages mentioning piggybanks and glowsticks
- Fixed Xenopopper not detecting ammo
- Fixed maps not loading properly when joining multiplayer
- Fixed situations where Old One's Army enemies would spawn invisible in multiplayer if they were too far from you
- Fixed several multiplayer client crashes
- Fixed certain turret staves not showing use animation when used by other players
- Fixed certain turrets falling through platforms after spawning on them
- Fixed Spider Queen not working with the max sentry system
- Fixed Spider Queen and Frost Hydra spazzing against Worm enemies
- Fixed Apprentice armor sets reducing the angle Flameburst Towers can shoot instead of expanding it
- Fixed Lightning Aura emitting sounds for enemies it cannot reach underneath it
- Fixed framedrops related to Spectre Staff shots
- Fixed framedrops related to Onyx Blaster shots
- Fixed item sounds playing slightly off center
- Fixed Vilethorn and similar items making liquid ripples when they should not
- Fixed some dye items rarity colors
Patch 1.3.4.3 (18 November 2016)
Changes:
- All of the DD2 defenses can now have prefixes!
Fixes:
- Hopefully fixed chat not properly blocking player movement and misc functions
- Fixed smart-cursor not placing pumpkin seeds properly
- Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets
- Fixed betsy's wings emitting faint amount of lights when descending (this was not ever intended)
- Fixed pumpkin seeds not being placable on each other (by cutting the old one first)
- Fixed filterPriorityThreshold config setting resetting in every future update (sorry!)
- Fixed self-harming exploit when using the eternia crystal stand at certain heights acting inconsistently
- Fixed two exploits
- Fixed Luminite bullets emitting lights through town npcs as they travel
- Fixed Love & Stink potions not properly applying to other players in multiplayer
- Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy...
- Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned
- Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer
- Fixed a certain Linux/Mac server crash
Patch 1.3.4.2 (17 November 2016)
Changes:
- Added experimental feature: texture pack support!
- Following the same rules as the seeds experimental feature, first you must set the "UseExperimentalFeatures" to true in the config.json file.
- Texture pack files use a password-less .zip format, and are loaded from the "My Documents/My Games/Terraria" folder.
- For a texture pack to be detected and used it must be named "Texture Pack.zip" and be in that folder.
- The texture pack needs to contain only an "Images" folder, in that folder any texture you include will replace Terraria's texture of the same path.
- Check out the simple example if you're unsure how to use it! :D
Fixes:
- Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
- Fixed town npcs potentially disappearing if you load a map using a non-english language
- Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
- Fixed Drill Containment Unit being usable during creative shock
- Fixed unconscious tavernkeep & sleeping angler not showing up on the lifeform analyzer
- Fixed tavernkeep accidentally spawning in water
- Fixed stardust armor's excess lighting brightness
- Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
- Fixed numerous input issues
- Fixed item linking in chat!
- Fixed stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
- Fixed old one's lane portals not emitting light
- Fixed weapons not being usable while chatting!!!
- Fixed Defender's Forge name missing when open
- Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
- Fixed the tavernkeep still calling Eternia crystals "Elder" crystals
Patch 1.3.4.1 (16 November 2016)
Changes:
- Made tavernkeep slightly easier to find
Fixes:
- Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
- Hopefully fixed some enemies being invisible on spawn during the old one's army event when in multiplayer
- Fixed Eternia crystals using their internal name elder crystals
- Fixed Striking Moment buff's tooltip
- Fixed tavernkeep not reacting to the king statue
- Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
- Fixed an exploit
- Fixed certain new weapons staying in use during the player's death
- Fixed silent crash when trying to place defenses in dedicated servers
- Fixed silent crash when using last prism in multiplayer
Patch 1.3.4 (15 November 2016)
Features:
- Dungeon Defenders 2 Cross-Over Invasion
- Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
- This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
- Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
- Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active.
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)
Items:
- Added four new sentry summons, each of which has three tiers of potency
- Added ten new weapons
- Eight new armor sets
- Added five new accessories
- Added two new pets
- Added one new light pet
- Added three new boss masks and trophies
- Added two new decorate furniture items
- Added one brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
- Added a brand new currency which can be spent with the Tavernkeep for much of the above
Enemies:
- Added ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Added two new invasion style mini-bosses
- Added one new boss
Other:
- Added one new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
Changes:
- It no longer rains in the space biome.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random. The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time. Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
- Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
- Open the config file with a basic text editing program, such as Notepad.
- The 12th line in the config file is labeled “"UseExperimentalFeatures" and will be set to “false”.
- Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
- Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there.
Patch 1.3.3.3 (04 October 2016)
- Improved performance during blizzards and sandstorms on some machines
Patch 1.3.3.2 (14 September 2016)
Changes:
- Gamepad keybindings menu now has a slider that lets you adjust inventory navigation speed
- Gamepad Menu/Inventory Menu Speed is also faster by default, and you can tap to go faster
- Miner's Wobble, the new visual effect when mining blocks, now has an options toggle
- Sandstorm spawns are somewhat less dangerous pre-EoC, with a slightly different spawn set
- Mandible Blade has received a buff to knockback
Bug Fixes:
- Patches of sand significantly below ground no longer give off desert heat haze
Patch 1.3.3.1 (12 September 2016)
- Fixed many cases of net disconnect/multiplayer bugs
- Fixed inventory items "getting stuck" in multiplayer
- Fixed death messages only showing player names under certain circumstances
- Fixed Sky Fracture's sell & reforge costs
- Fixed stopwatch not showing proper speed when in liquids
Patch 1.3.3 (09 September 2016)
Features:
- A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
- Blizzards now have a new visual effect.
- Deserts and the Underworld now have a heat distortion visual effect.
- Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!
Items:
- Added the Forbidden Armor Set
- Added Ancient Horn (Basilisk Mount)
- Added Onyx Blaster
- Added Sky Fracture
- Added Mandible Blade
- Added Spirit Flame
- Added Pocket Mirror
- Added Djinn's Curse
- Added Lamia Vanity Set
- Added the Ancient Vanity Set
- Added Desert Spirit Lamp
- Added Magic Sand Dropper
- Added several new banners
- Added Music Box (Sandstorm)
Changes:
- Sand Poachers now inflict the Venom debuff
- Dune Splicers now have more HP and Defense
- Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
- Added multiplayer performance improvements
- Upped spawn rates in underground desert
Bug Fixes:
- Fixed sliders in the gamepad settings not being "locked on" when dragged around
- Fixed certain textures loading wrong at random, and producing weird artifacts
- Fixed underground desert worms being too rare
- Fixed a number of exploits
- Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
- Fixed rain, water, and lava sounds persisting when the game window is inactive
- Drills no longer shoot confetti at supersonic speeds when under the effects of Flask of Party
Patch 1.3.2.1 (22 July 2016)
- Fixed snowfall walls not dropping their item when broken
- Fixed bad chest button cycling in gamepads
- Fixed weighted pressure plates not working
- Fixed party balloon staying in the world indefinitely if its not the first world loaded
- Fixed npc-started parties occuring only for 1 player in the server at random
- Fixed items being equipped when you open a chest with autopause under certain circumstances
Patch 1.3.2 (20 July 2016)
Items:
- Added Bundled Party Balloons
- Added Balloon Animal
- Added Party Hat
- Added Silly Sunflower Vanity
- Added Silly Balloon Blocks and Walls
- Added Silly Tied Balloons
- Added Pigronata
- Added Party Center
- Added Silly Balloon Machine
- Added Streamers
- Added Party Present
- Added Cog Walls
- Added Sandfall Blocks and Walls
- Added Snowfall Blocks and Walls
- Added Snow Clouds
Changes:
- Nerfed beehive-type bees in expert mode
- Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
- Trees now grow with a “poof!” even when visible on a player’s screen
- Rain Clouds are now craftable
- Clinger Staff can now use platforms as its resting point
- Made improvements to chat tags, and they should no longer break over long lines
- Town NPCs will TRY to avoid falling into cliffs away from their home area
Bug Fixes:
- Fixed XNOR being named NXOR
- Fixed Title text not refreshing from the language menu's use
- Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display
- Fixed weather not updating on server properly (blame framerate fixes)
- Fixed Grand Design selling for way too much gold
- Fixed Scutlix mount aiming issues
- Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than intended, respectively.
- Fixed crashes related to Ice Rod and Dressers
- Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use
- Fixed random bad texture loading
- Fixed Duck hunt exploit
- Fixed Town NPCs spazzing if there's lava underneath them
- Fixed Travelling Merchant not being able to attack at night
- Fixed Extremely long-timed buffs not updating properly in multiplayer
- Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix is not retroactive and will not fix old worlds impacted by the issue, we apologize for any inconvenience - we may add retroactive fix in the future)
- Fixed Team Platforms not acting as viable doors for housing.
- Fixed Ice Rod blocks causing making backwalls invisible
- Fixed “On Fire!” bosses not being extinguished by water
- Fixed Summoner Emblem not having an updated sprite
- Fixed Some configuration settings not saving correctly
Patch 1.3.1.1 (31 May 2016)
Quality of Life:
- All liquid & logic sensors aside "player above" now allow teleportations.
- Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off").
Fixes:
- Fixed liquids getting frozen in the air until a game restart (hopefully).
- Fixed gamepad instructions getting frozen on virtual keyboard instructions.
- Fixed two duplication exploits.
- Fixed cannons not shooting cannonballs when pulsed via non-player triggered.
- Fixed slightly inccorect display for "player above" logic sensor (was 1 pixel too small in every direction).
- Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap").
- Fixed training dummies potentially getting permanent invisible corruption.
- Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully).
- Fixed many furnitures breaking instantly when they're placed aboved platform stairs.
- Fixed multiple issues with geyser placement.
- Fixed particles not drawing in capture mode if background is disabled.
- Fixed the Guide's help tips not detecting the demolitionist nor the goblin tinkerer properly.
- Fixed Grasshopper Statue having no recipe.
Patch 1.3.1 (22 May 2016)
Features:
- Added Controller Support using Xinput.
- Added Inventory Sorting.
- Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
- Added smart interact, making chatting with NPCs, opening doors and using objects easier.
- Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
- Improved Smart Cursor & made it interact with more items.
Quality of Life:
- Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
- Improved over 1,800 sprite graphics.
- Optimized net messages for tile entities (target dummies, item frames)
- Improved the Settings Menu and added new settings.
- Added new large gem over-head display.
- Improved melee hit detection around slopes.
- You can now use situational building accessories from your inventory and toggle their effects like info accessories.
- Info icons now have a border around them when aimed at (clarity!).
- Improved keybinding options, you can now also bind to mouse 3/4/5.
Items:
- Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR)
- Added Logic Gate Lamps (On, Off, Faulty)
- Added Logic Sensors (Day, Night, Under Player)
- Added Liquid Sensors (Water, Lava, Honey, Any)
- Added Conveyor Belts.
- Added The Grand Design.
- Added Yellow Wrench.
- Added Junction Box.
- Added Mechanical Lens.
- Added Announcement Box.
- Added Actuation Rod.
- Added Team Blocks and Platforms.
- Added Static Hook.
- Added Presserator.
- Added Engineering Helmet.
- Added Companion Cube.
- Added Gem Locks.
- Added Large Amber.
- Added Weighted Pressure Plates (4 colors).
- Added Wire Bulb.
- Added 12 new craftable Critter Statues.
- Added Portal Gun Station.
- Added Trapped Chests.
- Added Projectile Pressure Pad.
- Added several new monster statues.
- Added Angler Tackle Bag.
- Added Geyser Trap.
- Added Bone Campfire.
- Added Ultra Bright Campfire.
- Added Multicolor Wrench.
Miscellaneous:
- Critters spawned from statues are no longer catchable.
- Highly increased Duke Fishron's "run away" distance.
- Medusa can no longer petrify players directly above her.
- Medusa is now Hardmode-only.
- Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
- You can now find Beehives in the Jungle - Not the bees!
- Lowered the volume of the Solar Eruption's use sound.
- Torches can now be put on actuated tiles.
- Slimes should no longer be able to go through 1 block high gaps.
- Target dummies no longer benefit from lifesteal or spectre set.
Bug Fixes:
- Fixed Frostbite hiding time left when wet under certain circumstances.
- Fixed Desert Spirit hitbox to match sprite size.
- Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
- Fixed music boxes not emitting music notes while open.
- Fixed Flesh Grass spreading under Sunflowers.
- Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
- Fixed player leg skin colors mismatching the rest of the body when in stealth.
- Fixed Seedler not dropping from Boss Bags.
- Fixed popular NPC Housing exploit.
- Fixed Ranger Lifesteal bug.
- Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
- Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
- Fixed teleporting directly on top of a pressure plate not triggering it properly since.
- Fixed Town NPC melee weapons drawing brightly while in darkness.
- Fixed Crimson Heart failing to stand to roll roll around on platforms.
- Fixed tile entities not properly clearing on world clear procedure.
- Fixed Crystal Storm not bouncing its shots.
- Fixed chests without custom names not showing mouse over icons.
- Fixed Wooden Boomerang being unusable when near slopes.
- Fixed Wall of Flesh going above hell and dragging everyone with it.
- Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
- Fixed Martian Probe not causing Martian Invasions when it should.
- Harpies and Antlion Swarmers can no longer swim.
- Fixed dressers blowing up from explosive projectiles.
- Fixed Gi and Kimono leg sprites being genderswapped.
- Fixed ancient light and fishron bubbles not appearing in expert mode.
- Fixed Werewolf sounds being bugged if used for vanity.
- Fixed Tax Collector not using some of his special chat dialog.
- Fixed infinite flight time exploit.
- Fixed Martian Saucers missing their home planet during the invasion and leaving.
- Fixed trapdoors de-syncing when operated via wires.
- Fixed L shaped housing exploit.
- Fixed minecarts hitting invincible enemies.
- Fixed multiple bugs regarding auto-pause and inventory management.
- Demon Altars should no longer create 'unbreakable' pots.
- Fixed rare "character not respawning" under certain circumstances.
- Fixed background drawing through completely unlit walls in hell.
- Fixed solar pickaxe using a bad glowmask.
- Fixed wall of flesh not spawning in singleplayer under certain circumstance.
- Fixed snow not falling naturally after a player jumps in most cases.
- Fixed paintball gun and confetti grenades being unable to crit.
- Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
- Fixed animated tilesets touching half-bricks stop animating.
- Fixed yet another duplication exploit.
- Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
- Fixed Chlorophyte protection in the jungle not being as effective as it should be.
- Fixed right clicking equipment at inventory not granting achievements for equipping it.
- Fixed paladin's shield ally protection benefits not functioning properly.
- Fixed minor capitalization issue in the guide's help text.
- Fixed star in a bottle buff not working.
- Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
- Fixed issue where the nurse would not heal all debuffs under rare circumstances.
- Fixed double damage popups from other players inflicting harm to themselves via explosives.
- Fixed 'full-screen map' button opening a black screen if map is disabled in general.
- Fixed players being unable to get on a mount if they're too close to workbenches.
- Fixed shenanigans with actuating gemspark blocks.
- Fixed Mudstone Brick having a bad name (Mudstone Block).
- Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
- Fixed temporary holes in the darkness when removing light sources.
- Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.
Patch 1.3.0.8 (12 August 2015)
- Mac and Linux versions added.
-
Windows version updated to version 1.3.0.8 to ensure compatibility across all three versions.
Patch 1.3.0.7 (27 July 2015)
- Mac & Linux support (COMING SOON TO GOG!)
- Several internal changes were made to allow for the support of Mac and Linux.
Patch 1.3.0.6 (20 July 2015)
Changes:
- Solar Flare armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
- Party Girl's spawning chance has been increased
- You can now take camera mode pictures of wiring if you hold a mechanical item while taking the pictures
- Fixed certain issues with stardust dragon's damage and rebalanced him to be more in line with other minions
- You can now hide moon charm and neptune shell's effects, or put them in vanity!
- The final boss's attacks now use their own cooldown for immunity due to how naughty some of our players have been
Fixes:
- Potentially fixed invasions not trigerring when they should (martian probes)
- Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
- Fixed javelins drawing behind doors on all cases
- Fixed Keys of Light / Night not working through autopause
- Fixed nearby crafting stations not updating when you open inventory in autopause
- Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
- Fixed breathing meter appearing when hanging on to a ceiling that has water in it
- Fixed content files not being compressed
- Fixed umbrella art not being consistent
- Fixed solar eruption item stray pixel
- Fixed jellyfish expert mode counter hitting you when you can't hit the jellyfish
- Fixed drill containment unit being able to mine demon altars before hardmode
- Fixed centain penguins not counting tally
- Fixed dryad not selling vicious powder on bloodmoon in crimtane worlds
- Fixed issue where shroomite and psycho knife stealth would work on mounts
- Fixed issue where martian probe would trigger martian invasion clientside
- Fixed cultist boss summoning spells badly in multiplayer
Patch 1.3.0.5 (14 July 2015)
Changes:
- Living leaf walls now count as safe for housing!
- Buffed Phantasm a bit (it really was bugged!)
- Martian drone rarity lowered in sky biome (Still higher than original) , now shows up on rare creature finder info
- Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through
- Added Celestial Sigil, a summoning item for the final boss (craftable)
- Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt
- Eater of Worlds expert mode vile spit damage nerfed heavily
- Damage from hurting tiles now has checks for immunity separately from other effects
New config options:
- Added Config.json setting "ReverseUpDownForArmorSetBonuses", off by default, if you set it on: stardust and vortex armors will use the UP key instead of DOWN key to trigger set bonuses.
Fixes:
- Fixed Quickstack to all chests not updating recipes list
- Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern (sorry!)
- Fixed Cute Fishron and Unicorn mounts not having their tooltips
- Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under certain circumstances (sorry! again!)
- Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory
- Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer
- Fixed Cultists ritual blocking Martian Probe from spawning
- Fixed Stardust Dragon desync issue
- Fixed solar tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances
- Fixed some banner names
- Fixed dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
- Fixed (super rare) bug where hittable projectiles showed HP on mouse hover
- Fixed portal gun's portals not allowing players to teleport to spots near nonsolid platforms
- Fixed Cosmic Car shadow trail glows not fading
- Fixed hades/lokis dyes causing strange behaviors
- Fixed some oddities about portal gates
- Fixed a rare lighting crash
- Fixed goblin scouts dispawning not spawning (or rather, despawning super fast)
- Fixed vortex weapons not scaling with ranged damage or knockback (or stealth, or anything, sorry!)
- Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests
- Fixed bug where holding pet items would not bring up the equipment page
- Fixed torch dupe bug
- Fixed all the spider hitboxes when on walls
- Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position
- Fixed 'final boss flies to space' bug
- Fixed Seedler projectiles not counting as melee / not getting flask effects
- Fixed hoplite enemy javelins showing flask visual effects in singleplayer
- Fixed issue where WoF's 'The Hungry''s ropes would turn invisible
- Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed
- Fixed being able to open money trough when the game is paused
Patch 1.3.0.4 (10 July 2015)
Changes:
- Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
- Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies they support you against
- Enemies should no longer count towards tally counters / banners if no player has touched them before they died
- Enemies will now give the banner to the last player to hit them rather than the nearest player
- "Dye Hard" now really requires having all of the equipment slots inclue dye, rather than just armor/accessory slots
- In addition to the fix for Phantasm (see below), it has been slightly nerfed
- Vortex beater has been slightly buffed
- Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated
- In addition to the dye plants spelunking fix (see blow) Strange plants should now be more common
- Teleportation should no longer black out the screen if the end point is in it.
- Portal gun's portals now apply portal physics even to players who do not hold it, and are lost when landing or if pressing jump
- In addition to the fixes to medusa's LOS, she now plays sound and some particles when petrifying players
- In addition to the martian probe fix (see below) martian probes can no longer spawn near the world center, and their spawn chance has been Reduced
- Reduced the chance of a natural solar eclipse happening
- Added Config.json setting "UseSmartAxeAfterSmartPickaxe", off by default, if you set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
- Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced
- Yorai's Spell no longer counts as vanity (this was not a bug)
- Bloody Spine now required 30 Vicious Powder in its recipe
- Dedicated servers can now be launched with -priority to set process priority
- Dedicated server can now use -ip again to set their local IP address
- You can no longer escape from the final boss's wrath
Optimizations:
- Chat text should no longer draw if chat string length is zero
- Improved cancelling the process of joining games
- Reduced some packet sizes for multiplayer
Bug Fixes:
- Fixed Pinky not appearing on life form analyzer
- Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
- Fixed Solar Tablet not being consumed when used in multiplayer
- Fixed minecart generated tracks removing wires they go through
- Fixed certain banners turning into other banners when placed in multiplayer
- Fixed (almost unnoticable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time
- Fixed bug where cultists can respawn while moonlord's countdown happens
- Fixed sticky dynamite tooltip
- Fixed Red's wings letting you noclip
- Fixed Fireplace not counting as a light source for houses
- Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in multiplayer
- Fixed Tax Collector not granting money in multiplayer
- Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
- Fixed issue that caused maps to go black along with a handful of related issues
- Fixed issue where you could get new characters with the 6th accessory slot unlocked
- Fixed walls not framing properly in camera mode snapshots
- Fixed electrotion debuff being removable by right clicking
- Fixed some inconcistencies between minimap heads and character heads
- Fixed some typos regarding item tooltips
- Fixed hittable enemy projectiles not scaling in expert mode
- Fixed solar shields drawing even when you're dead
- Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc)
- Fixed sykware sink requiring the Living Loom to craft
- Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
- Fixed 'out of bounds' very rare crash with smart cursor
- Fixed shadow orbs spawning in crimson worlds by mistake
- Fixed air items being left over when monsters pick up coins in expert mode
- Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
- Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags)
- Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in multiplayer
- Fixed loot from fishing not being highlighted in the highlight system
- Fixed fireblossoms not fiercly glowing when in bloom
- Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all)
- Fixed beekeeper and beetle offense proccing their effects on dummies
- Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds
- Fixed Solar debuff spreading to friendly NPCs, killing them
- Fixed high velocity allowing players to travel through blocks
- Fixed target dummies sometime being invisible in multiplayer
- Fixed recalling while renaming a chest would lock your controls out until a restart
- Fixed weird interactions between dashing and ropes
- Fixed bug where Phantasm dealt unintentional high damage
- Fixed dye plants not glowing to spelunking effects
- Fixed Booster tracks not switching directions in multiplayer
- Fixed Medusa petrifying players who are out of her vision
- Fixed Corites not charging at players who are unreachable
- Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective
- Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
- Fixed a large multitude of variation NPCs not dropping their banners / counting tally
- Fixed Goblin Archer not counting tally / dropping his banner
- Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
- Fixed Extractinator drops appearing weirdly when used in reverse Gravity
- Fixed Moonlord's body parts not showing display names
- Fixed plantera flag not triggerring for non-english users
- Fixed being unable to leave settings menu under rare and unfortunate circumstances
- Fixed parallax not loading correctly
- Fixed 'falling blocks over door' dupe bug
- Fixed cultists sinking into the floor in multiplayer rarely
- Fixed falling blocks not taking actuated tiles into account
- Fixed boss bags disappearing after death
- Fixed portal gun right click working in camera mode
- Fixed thick cursor point being the inner edge's and not the outer's
- Fixed Stardust Dragon size going bonkers
- Fixed mobs targetting hardcore player ghosts
- Fixed Martian Probe detecting players above it
-
Fixed miscellenous chat tag errors
Patch 1.3.0.3 (03 July 2015)
Features:
- When using leftshift on inventory while in shop, you now have an indicator that you're selling items.
- You can now quickly move items between your chest and the inventory by using leftshift.
- Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!).
- Areas you have not seen will now be black in camera mode.
- Added 'Highlight New Items' General Settings Option, on by default: Highlights any new item you pick up in your inventory.
- Duct-taped multiplayer for good luck and stability*.
- You should now have an easier time reporting errors if they happen on a server.
- The final bosses leech debuff has been overhauled... (spoilers).
- You can no longer put torches on tiles you are not supposed to (metal bars, etc).
- Old and corrupt worlds will now display on the world list marked with a red name.
- Increased Martian's drone health to 500.
New config options:
- Added Config.json setting "UseSmartWallReplacement", on by default, if you set it off: automatic wall replacement while building will be disabled
- Added Config.json setting "UseSmartCursorForCommonBlocks", off by default, if you set this on: 1.2.4's smart block placement will be re-enabled.
- Added Config.json setting "DisableLeftShiftTrashCan", off by default, if you set this on: Quicktrash will be ENTIRELY disabled
- Added Config.json setting "HidePasswords", off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
- Added Config.json setting "ThickMouseEdges", off by default, if you set this on: your mouse will have thick borders colored by "ThickMouseEdgesPackedCOlor"'s color
Bug Fixes:
- Fixed 'event' achievements not being granted in multiplayer ("You can do it!", "It's Hard!", "No Hobo" and so on)
- Fixed Truffle worm not spawning
- Fixed 'Funkytown' achievement will no longer be granted after respawning from death in the glowing mushroom biome.
- Fixed Gypsy Robe bottoms being genderbent.
- Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
- Fixed some server crashes (portals, lunar shields)
- Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
- Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
- Fixed Armed Eskimo Zombies not dropping their proper gore
- Fixed bug where traps could critically hit
- Fixed issue where banners could be placed on closed trap doors
- Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
- Fixed Quickstack eating coins
- Fixed crash in LookForColorTiles
- Fixed excessive net synchronization on some cases
- Fixed Team Dye not stacking correctly
- Fixed crash when saving old worlds
- Fixed issue where banning was ineffective (including ports...)
- Fixed Loki's dye missing the common developer's tooltip
- Fixed Staff of Regrowth Moss growing feature not working in multiplayer
- Fixed channelled weapons being halted from use when you hover over information icons
- Fixed Phantasm arrows exploit allowing you to get more arrows than you use
- Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
- Fixed dupe bug with Item Frames
- Fixed bug where you couldn't remove an item from the Item Frame if you had a favorite item selected
- Fixed bug where Config.json's "FrameSkip" was written in reverse compared to ingame
- Fixed Nymph not having rarity on Lifeform Analyzer
- Fixed Srollers dealing unintentionally high damage
- Fixed Developer armor wings gold costs
- Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
- Fixed Bee gun being unable to critically hit
- Fixed Torch dupe bug
- Fixed numerous desync issues in multiplayer
- Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
- Fixed an issue where corrupt configuration files would cause crashes.
- Fixed an issue where you could invite players to your previous game while in single player.
- Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
- Fixed an issue where the password box would sometimes not show up.
- Setting your resolution while in fullscreen mode will now apply correctly.
- Fixed numerous potential multiplayer exploits
- Fixed issue where players could hack themselves "difficulty 3".
Patch 1.3.0.2
CORE GAME FIXES
- Multicore lighting will now be disabled for everyone, although you may reenable it in the settings.
- Fixed issue with bubbles and reversed gravity.
- Fixed several crashes.
- "Star Power" and "Get A Life" achievements will no longer be granted upon entering a world.
- Fixed an issue with black squares appearing on backgrounds when using retro lighting.
- Capture mode will now disable itself if your computer cannot handle it.
- Fixed a stacking issue with wires.
- Made the "Rock Bottom" achievement slightly easier to get.
- Various Balance tweaks
- Stardust, Vortex, Solar, and Nebula Pillars all got buffed with an additional 5000 HP
- The Moon Lord's hands were both buffed to 25000 HP from previous 15000, and the head from 15000 to 45000
MULTIPLAYER FIXES
- You will now be able to enter the password every time when entering or creating a server.
- Many issues with the dedicated server and its configurations have been resolved.
- Fixed an issue where users would be unable to invite eachother when in "Invite Only" - mode.
IMPORTANT: Due to some changes in this hotfix, multiplayer will not be compatible between 1.3.0.2 and previous versions.
Patch 1.3.0.1
Features and Mechanics:
- Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
- Chest open/close is now animated.
- Character Select Menu has been revamped to show additional character information.
- You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
- Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible..
- Added the option to disable Blood and Gore.
- You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
- There are several new appearance options available during character creation.
- Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
- Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
- The server will announce which player got the 50th kill.
- When chatting with other players using the Chat Bar, you can now link items by pressing Alt+Left Click on the item you wish to share.
- The angler always rewards money.
- You can now remove spawn points by right clicking your bed.
- You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
- The game will now tell you how much money you dropped upon death.
- The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items..
- Strange Plants can now be located and given to the Dye Trader for new dye rewards.
- Information Accessories now work from the player’s inventory (versus needing to be equipped), and stats can be shared with players around you.
- Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
- You can now purchase items using all money in your character storage - including money in your inventory, Piggybank, and Safe.
- You can now hammer traps to change their direction of fire.
- Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
- Added Minecart, Mount, Pet and Grappling Hook slots.
- Bosses now have minimap icons.
- Bubbles and lava immunity bars now appear above your head.
- Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
- Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
- Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
- The Dye System has been overhauled to improve the general appearance of all Dyes.
- Crafting Grid button now has new graphics for toggling.
- Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
- Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
- You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.
Expert Mode:
- Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
- You stay dead longer before being able to respawn during boss fights.
- Boss health scales in multiplayer depending on the number of players.
- Weaker enemies gain increased stats as the players progress, starting in hardmode.
- You drop 75% of your gold upon death.
- Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
- Monsters have a small chance to spawn in towns.
- Some normal enemies have been given new AI.
- Bosses have been given new AI.
- Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
- Pots now drop more stuff when broken.
- Ice Monsters gain an additional chance to freeze upon hitting the player.
- Quest rewards give more money.
- Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
- Life Regen isn’t as effective unless the player has the Well Fed buff.
- Vampire and Spectre healing is slightly less effective than in normal mode.
- The Defense statistic is more effective than in normal mode.
Events:
- Invasion Events now have a progress bar, showing how far along the player is towards completion.
- The new randomly-triggered Slime Rain event is now included.
- The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
- The Pirate Invasion has a new mini boss.
- The Blood Moon has a new graphical effect as well as several new enemies.
- The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
- The new Martian Madness event can be triggered after the player defeats The Golem.
- Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.
Crafting:
- You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand..
- There is a new Alchemy Table that has a chance to reduce potion crafting cost.
- Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
- You can now craft Bone Platforms.
- Greater Healing Potions now cost less to craft.
- Holy Water is now slightly easier to craft.
- You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
- You can now craft Gender Change potions.
- You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
- You can now craft Honeyfall Blocks and Walls.
- You can now craft Chlorophyte Bricks and Walls.
- You can now craft Crimtane Bricks and Walls.
- You can now craft Shroomite Plating and Walls.
- Beenades can now be crafted.
- Water Candles can now be crafted.
- You can now craft Crisp Honey Blocks.
- You can now craft Sunplate Blocks and Disc Walls.
- You can now craft Keys of Light and Keys of Night.
- Pink Gel - and several items that are crafted from Pink Gel - have been added.
- You can now craft Magic Water Droppers.
- You can now craft Meteor Bricks and furniture.
- You can now craft Granite and Marble furniture.
- Martian Furniture can now be crafted.
- You can now craft Enchanted Nightcrawlers.
- Lowered the cost for Meteor Gear.
- Space Gun now only requires Meteorite Bars.
- Crimtane and Demonite bars now cost 3 ore.
- You can now craft Target Dummies to test your damage per second.
- Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
- Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
- Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
- Broken Hero Sword is no longer needed to craft the Terra Blade.
- You can now craft Spectre Bars.
- Fireplaces and Chimneys are now craftable.
- Phasesabers are now crafted at a Mythril Anvil.
Miscellaneous:
- Platforms now stack to 999.
- A new friendly NPC - The Tax Collector - will join you if rescued.
- You can now revert Platforms back to their original materials via crafting.
- Corrupt and Crimson Trees now drop Acorns.
- Coins are now animated.
- You can now automatically break stone piles when trying to place things over them.
- There are now visible cracks shown on solid blocks and trees when they have been hit.
- You can now mouse over signs to read them versus having to click on them.
- Revamped liquid networking code to be much less laggy in multiplayer.
- Pots now drop more money based on the type of pot.
- Pots will now drop an additional 10% more money for every boss and invasion you defeat.
- Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
- You no longer take fall damage while on Bunny Mount.
- Copper, Iron, Silver, and Gold have all been given new ore textures.
- The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
- Voodoo Demons now spawn more often
- Golden Critters now have a chance to spawn.
- Event enemies now run away when the event is over.
- NPCs now only load their textures when they get in screen range.
- Setting the window's resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to 1920x1200, but instead 1920x1080)
- Rain has been optimized.
- Bees can fall through platforms.
- Smart Wall is now properly blocked by doors even if they're open.
- Undead Miners now have a chance to drop Mining Helmets.
- Tim is more likely to spawn if you need his hat.
- Critters now have a sell price.
- Well Fed buff times have been increased
- Wyverns spawn more frequently if there is a Water Candle buff in effect.
- Fixed health bar issues for Wyvern and Destroyer.
- Players now spawn with half their life if the player’s max health is greater than 5 hearts.
- The Painter NPC now shows up after 8 npcs are in town, instead of 4.
- The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
- The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
- Changed the spawn order for Town NPCs so that the more important ones spawn first.
- Chlorophyte can grow in bigger chunks now.
- Life fruit can spawn closer together now.
- King slime can now move through platforms
- Improved summoned minions attack AI.
- Unicorns are more likely to spawn if a Water Cande buff is in effect.
- Some Underworld drops are now a little more common.
- Angry Nimbus more likely to spawn.
- You can now find Crimson, Corruption, and Hallowed Large Mimics.
- Spiders can now move through platforms.
- You can no longer grapple while frozen.
- Sky quest fish can no longer be found on the surface.
- Reduced the number of water tiles needed to fish successfully in the sky.
- Hornets and Walkers will no longer shoot at you while Stealthed.
- Underground houses have been redesigned.
- Coin Portals have a chance to spawn after breaking pots.
- Blink Root growth has been slowed down.
- Daybloom growth has been sped up.
- It now takes longer for weeds to grow in clay pots.
- Meteorites spawn in larger chunks.
- Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
- Weapon Imbues now last 20 minutes and persist through death.
- Increased some of the spawn rates for the rare hardmode dungeon monsters.
- Dungeon Necromancers are less likely to teleport when hit.
- Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
- Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
- Equipment slots now display a picture of the slots purpose.
- Duke Fishron now enrages when you leave the ocean.
- Pygmy’s now have a chance to inflict poison and venom.
- Pygmy’s now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
- King Slime can now teleport when not in range of the player for over 5 seconds.
Items:
- There are over 800 new items to discover.
- There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
- All 2x2 items can now be placed on tables.
- Item stack sizes are now universal.
- Wooden Minecarts are now the default minecart.
- Added several Yoyos, string accessories, and counterweights.
- Several items have had graphical updates.
- Lots of new banners have been added.
- Signs and Tombstones can now be placed on tables.
- Staff of Regrowth has been greatly improved.
- The range of Wrenches and Wire Cutters has been boosted.
- Slightly buffed the damage of the Musket.
- The Titanium Armor invincibility armor set effect now only happens once every 30s.
- Adamantite Armor now provides 4 more defense.
- Honeyed Goggles drop chance has been increased significantly.
- Whoopie Cushion drop chance has been increased.
- Bug net is now only 50 silver.
- Significantly boosted the speed bonus of the Magic Quiver.
- Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
- Chests are now more likely to contain Recall Potions.
- You can now craft Sticky and Bouncy Dynamite.
- You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
- Molotov Cocktails now do significantly less damage.
- Bottled water now stacks to 999.
- Improved Spider Minion AI. They now latch on to enemies and follow the player better.
- Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
- The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
- Spectral fish are a bit easier to catch.
- Bait now lasts a bit longer.
- The Snowball Launcher and Snowball Cannon now have more damage and knockback.
- Ice Blade does slightly more damage.
- Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
- Shiverthorn grows a little faster.
- Deathweed now also blooms on full moons.
- Fireblossom now blooms during the evening.
- Ice Rod is less expensive, and the blocks have a longer duration.
- Mana potions are less expensive and stack higher.
- Shadow Chests now contain a new item.
- Several new fishing rewards have been added.
- You can now catch Specular Fish in the Ice Biome.
- You can now fish for biome-exclusive crates in their respective biomes.
- Wooden Chests contain several new items.
- You can now craft Web and Silk Rope.
- Snow Balls now do more damage.
- Boomerangs have a smaller collision box for tiles.
- Dynamite’s value has been lowered.
- Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
- Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
- Beach Ball is now sold by the Party Girl.
- Ice Boomerang and Ice Blade have been buffed.
- Baby Jellyfish now have a sell price.
- Rotten Eggs are now less common in Goodie Bags.
- Pinky has an increased chance to drop the Slime Staff.
- Lesser Restoration Potions are now just Restoration Potions.
- The Solidifier now drops from King Slime.
- Gold Ring now drops from the Pirate Invasion.
- Uzi droprate has been increased.
- Sniper Rifle now does more damage and has an increased fire rate.
- Venus Magnum now fires faster.
- Invisibility Potions now give full invisibility and reduce aggro when not attacking.
- Adamantite and Titanium Forges are now animated.
- Dye Vat is now animated.
- You can now place fishing crates.
- Jungle Grubs now fall out of Jungle Plants and can be used as bait.
- Star in a Bottle now gives the Mana Regen buff.
- Extractinators can now be found in Fishing Crates.
- You can now place torches on platforms.
- Increased Antlion Mandible drop rate significantly.
- Increased Mining Potion duration.
- Sickle is now sold year long.
- Planter Boxes are now sold by the Dryad.
- Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
- Fire Gauntlet has been buffed.
- Buffed Ice Sickle and its drop rate.
- Increased the drop rates for most Hardmode Dungeon items.
- There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
- Dungeon Spirit spawns have been slightly increased.
- Hydra and Spider Turret can now be placed on platforms.
- Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
- Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
- Campfires can now be turned on/off.
- Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
- Steampunk Wings are now obtainable.
- Staff of Earth has been buffed.
- Golem Fist has been buffed.
- Xmas Tree Sword has been buffed.
- Flamelash has been buffed.
- Spectre Staff has been buffed.
- Flower Pow has been buffed.
- Frost Staff has been buffed.
- Trident has been buffed.
- KO Cannon has been buffed.
- Flower of Frost has been buffed.
- Flower of Fire has been buffed.
- Keybrand has been buffed.
- Magnet Sphere has been buffed.
- Possessed Hatched has been buffed.
- Razorblade Typhoon now uses more mana.
- Flamelash and Flower of Fire now use less mana.
- Ice Rod blocks are now slippery.
- Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
- Chlorophyte Swords have been buffed.
- Bait can be put in ammo slot.
Music:
- Pirate Invasion now has a new track.
- The Underworld now has a new track.
- Goblin Invasion now has a new track.
- Added Martian Madness track.
- Added Lunar Event track.
- Added Final Boss track.
Atmosphere:
- Added several new mini biomes to world gen.
- New Biome - The Underground Desert.
- Liquid Visuals have been revamped.
- Sky Lakes now spawn.
- Added a light effect to the Glass Kiln.
- Slimes can now have items visible inside them that will drop when they die.
- Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
- Accessory dyes now apply to particle effects spawned from them.
- Changed player animations to be less bouncy.
- Trees now drop Acorns alongside actual tree items (rather than either/or).
- Palm tree tops now drop Acorns.
- The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
- Game default cave parallax is now 60 , rather than 0.
- NPCs will not climb stairs into another room anymore.
- Goblins now have gore unique to each goblin.
- Improved NPC graphics.
- Pigrons now appear in greater varieties.
- Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
- Heads on the map stay the same size (regardless of map size).
- Updated Fountain Graphics.
- You can now find Marble and Granite biomes underground.
- Dirt Rod can now move through tiles when held and is cheaper.
- Pine Tree variations have been added to the Ice Biome.
- Honey Patches will now spawn during world gen in the Jungle.
- Ice Patches will now spawn during world gen in the Ice Biome.
- Abandoned Mine Tracks have been added to world gen.
- Added several new walls to world gen.
- There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers.
Bug Fixes:
- A large amount of bugs have been fixed from prior releases - and even more related to 1.3 itself. This is a partial list.
- Fixed bug where chandeliers would spawn lit up in underground cabins.
- Fixed bug where KO Cannon could drop from statue-spawned monsters.
- Fixed a bug that would place alchemy plants over alchemy plants in pots.
- Fixed a graphical issue with Alchemy plants. They had half pixels.
- Angler Vest now draws the player's hand properly.
- Pharaoh's Robe now draws the player's hand properly.
- Fixed bug where shooting chain projectiles and aiming directly at the shooter's center would crash the game.
- Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
- Fixed bug where shooter NPCs walked slower to the left than to the right.
- Fixed bug where long hair would draw even if the player is invisible.
- Fixed bug where Worms would not drop gore segments on death.
- Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended..
- Fixed a bug where the game could crash if the Rod of Discord was used on the far right of the world.
- Fixed bug where worms would walk up slopes funny.
- Dynamic lighting now stays when the game is paused.
- Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
- Fixed a bug where the Beds weren't fully drawing.
- Fixed a few cage types that were drawing improperly.
- Fixed bug where Skeletron Prime's bombs would not deal damage upon exploding in multiplayer.
- Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
- Fixed bug where Broken Armor's time was set back to 5 minutes from 2 minutes in update 1.2
- Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item icon.
- Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
- Fixed a bug where Blue Slab Walls from the dungeon weren't considered player housing when the player would place them.
- Fixed a bug where whether the Stylist was saved or not wasn't saving in the World save.
- Fixed a bug where switches would attach to a tree when it wasn't a valid placement spot.
- Fixed a bug where the server could crash when creating a new world during tree placement.
- Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected Beds, Sofas, Dressers and Pianos.
- Fixed a bug where Levers placed on walls would float if the wall was destroyed.
- Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
- Fixed bug that allowed stacked stairs to act as an ultra-fast elevator.
- Fixed bug where players would run up stairs when running against them.
- Fixed a bug where the sloped version of damaging blocks would not hurt players.
- ixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
- Fixed a bug where traps could sometimes cause the game to crash when triggered.
- Fixed bug / exploit where generated chlorophyte ores would not update on clients in multiplayer sometimes.
- Fixed bug where projectiles did not reset frame on set defaults.
- Fixed bug where body frames were 1 frame behind leg frames when walking around.
- Fixed bug where 'defeated golem' flag was passed into newly created worlds.