Update 2.3.3j (July 11th, 2024)
Hello, crusaders!
An update 2.3.3j is here!
Highlights:
- A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
- Fixed bugs related to the operation of the Sable company marine archetype;
- Fixed the issue with The Lord of Nothing DLC when the commander could get to an empty location Portal to the Abyss and get stuck after the start of the cutscene — please, read the instruction below.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a bug where it was possible to talk to the statue in the tower in the Lord of Nothing DLC even after the ritual quest was complete;
- In Echo of Fury Arena in A Dance of Masks DLC, there is now a pause between the first and second fight so that the party has time to prepare;
- It was not possible to get the unique book Laboratory Journal of Xanthir Vang, 4712 in Dresen's dungeon, which gives a bonus — fixed;
- In the Razmir Palace in A Dance of Masks DLC, it was possible to provoke cultists standing below to fight by sitting on the balcony without being able to attack them — fixed;
- Presentation of mythical tricks on stage in A Dance of Masks DLC could incorrectly work out and stop before time — fixed;
- Fixed a bug in A Dance of Masks DLC where the body of a previously slain Wenduag could appear in the air;
- Fixed an invisible wall in the Midnight Fane, which prevented from entering the portal;
- In A Dance of Mask DLC a cutscene with Wenduag could freeze if she spared one of the NPCs - fixed;
- Commander and companions were glowing pink when entering Iz — fixed;
- The location of some exits from locations in The Treasure of the Midnight Isles DLC were hidden too well from players and could disappear — fixed;
- Yaniel intervened prematurely in the battle in Drezen Citadel and could have been killed — fixed;
- Fixed a bug in Drezen where a defeated Drimo from A Dance of Masks DLC could appear in the throne room and stay there.
Items
- Dagger of the Betrayer now buff additional 2 DC to fused spells;
- Fixed the description for the Plague of Madness;
- Sawtooth Saber was missing from the Rogue's Finesse Training list — fixed.
Classes & Mechanics
- The Greater Carnivorous Crystal in the Colyphyr Mines now splits into two Carnivorous Crystals with the correct amount of health.
- Corpse Blast ability now works correctly after loading and can select corpses;
- The spell sheets for the Ice Subdomain and Water domain now display correctly;
- Divine Hunter (Hunter archetype) now correctly gains access to the Ice and Undead subdomains. The gods took pity on us!
- One of the cultists cosplayed the commander too well in A Dance of Masks DLC and had mythic feats — fixed;
- Fixed Oracle Living Deity revelation Bonded Mount progression;
- In a romantic scene with Ulbrig, player character could end up in an inaccessible part of the location - fixed;
- Golden dragon can now select feats from A Dance of Masks DLC as a bonus feat;
- Shamans now function correctly with new metamagic;
- Deceiver's fused spells did not benefit from all the descriptors correctly - fixed;
- The mythic ability "Corruptor" now interacts correctly with the spells "Cloudkill" and "Stinking Cloud";
- Some players couldn't rest on Azata island. This was due to the incorrect functioning cutscene. We have fixed the cutscene itself and now it should not interfere with resting on the location. New walkthrough should not cause this bug. For those players who have already encountered this problem and still cannot rest, we have prepared a fix that will trigger an alternative rest option, quick rest through screen darkening;
- Dragon Form Green on lower levels didn't become permanent for Master Shapeshifter - fixed;
- Pet progression for some archetypes was lagging 1 level behind the character — fixed. Now you can go from level 3 to level 4 again;
- A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
- Bloodseeker abilities that spend blood points are now considered supernatural;
- Spell combat could be turned off after loading a savefile - fixed;
- Crusader's edge spell nausea/sickened effect took affect not only on critical hits as described in spell description, but on regular hits as well - fixed;
- Cavalier's supreme charge now correctly stacks with other mounted charge abilities;
- Barbarian's Rage Power "Come and Get Me" is now correctly displayed in the game logs;
- The Animate Dead spell now summons the correct number of skeletons;
- New Elk charges now work correctly;
- A debuff, applied at the Drezen Citadel, could be re-applied incorrectly - fixed;
- Drunken Master couldn't use the Mallander's Penance correctly - fixed;
- Lawful inquisitor of a Living Grimoire archetype received incorrect infusion instead of Axiomatic - fixed;
- Kinetic Sharpshooter abilities now work not only with bows and crossbows, but also with projectile weapons;
- After changing the companions roster at the arena from The Dance of Masks DLC, some companions could stuck in incorrect places - fixed;
- Fixed bugs related to the operation of the Sable company marine archetype:
- Sable company marine ranged attacks performed as part of the Flying Attack ability caused Attack of Opportunity from the enemies — fixed;
- attacks performed as part of the "Attack in Flight" ability were not considered as charge attacks — fixed;
- The Strongest Wings ability can now be used not only by a hippogriff, but also by a rider sitting on a hippogriff. There is now no need to switch to the hippogriff every time in combat (which was impossible in turn-based mode on consoles). Applying the ability still uses the hippogriff's main action;
- Extra Feat from Mythic Feat Selection now contains all the new feats;
- Mantis Zealot's ability Deadly Fascination now only works in combat;
- Mask Golem might not explode after death as they should — fixed;
- Sorcerer can now select new metamagic feats as bonus feats;
- Smilodon Grab ability no longer causes errors and game crushes;
- The Bloodseeker archetype could pick gods incompatible with his worldview when character creation — fixed;
- Items and feats that increase Ki pool now correctly increase Drunken Master's Ki pool;
- A drunken master no longer can be lawful. A new game must be started for the change to take effect. Also, the player character can now choose the deity Cayden Cailean. Hoozaah!
- Fixed an issue that caused a mount to not always make an attack during "Charge Attack" and other charge attack issues. Now, a charge attack, regardless of whether the mount or rider uses it, is always a single attack that receives the appropriate bonuses. If the rider makes a rush attack while the rider is holding a ranged weapon, the rider makes a full attack without the charge bonuses;
- Fixed bugs regarding the Inquisitor Living Grimoire archetype. Cunning Initiative ability was incorrectly given at level 2 — fixed. Some archetype abilities were calculated from Wisdom instead of Intellect - fixed;
- Teamwork Feat deleted from the buff's list after death — fixed;
- The Inciter's ability Hit a Nerve now correctly removes defense penalties and ability restrictions from Inspired Rage;
- Mythic Buckler — Flying Shield Style now works correctly;
- Living Deity can now select Impossible Domain (at 20-th level) and Second Mystery mythic feats;
- Raging Brutality now correctly calculates damage;
- Cavalier Charge now apply correct bonus and penalty to charge;
- Spirited Charge and Spear charge buffs apply its damage multiplayer at mounted charge.
UI
- Icons and descriptions have been added for the Trickster ability "Perception 3 rank";
- The Magic Deceiver archetype couldn't delete created spells from their spellbook — fixed;
- Fixed the description for the ring Unbreakable Bond;
- The bloodragers had the name of a hag bloodline missing - fixed;
- The Sable Company Marine archetype now has the Hippogriff's Flying Attack ability on the quick access bar.
Visual
- Mantis Zealot's Aspect of the Mantis ability has gotten a visual upgrade — red mantis stings;
- In A Dance of Masks DLC, in the cutscene where the commander could play musical instruments, you could pass through character models and textures — fixed;
- Some Mongrels were displayed incorrectly and looked like ordinary humans — fixed.
System
- Improved performance in the bedroom attack scene on the Commander;
- Players who encountered a problem with The Lord of Nothing DLC when commander could get to an empty location Portal to the Abyss and get stuck after the start of the cutscene, in which the control was taken away from the player. This issue occurs due to a bug in transferring a save from The Lord of Nothing DLC company (team with Sendri, Rekarth and Penta) to the main game. Because of this the game could not read the ending of The Lord of Nothing DLC company and could not give the corresponding storyline for the commander. We have prepared an update and instructions for you to fix the bug. If you encountered this problem while already on the location Portal to the Abys" and passed it from beginning to end then: It is better to use an earlier save from the main game, right after entering the location or before it. After loading the problematic save you will see a window with the transfer of the save. Please select your save from the list of saves made in the final The Lord of Nothing DLC, where you played as Penta and Sendri, and confirm your choice. !Otherwise the error will not be fixed! If the transfer the save is successful - you will be able to continue your passage of the DLC as a commander. If transferring the save does not yield any results, please send us a new error message in the game by pressing Alt+B (this will help a lot in solving this problem). How do I know if the save transfer was successful? If you are on the global map near the location Portal to the Abyss or already on it, but only at the very beginning and have not yet had time to go further, then entering it you will not break the cutscene, which shows the portal itself and those who guard it. If you are closer to Drezen, you can enter the tavern and to the right of the entrance, by the fireplace, you can see your party from the addition (if any of them survived). We apologize for the inconvenience this has caused. You're awesome!
Misс
- Fixed bugs in dialogs in A Dance of Masks DLC;
- The descriptions for the Storyteller's items are now displayed correctly;
- In A Dance of Masks DLC, a bookevent for Swarm-That-Walks now works correctly;
- A randewoo with evil Arueshalae during the events of A Dance of Masks DLC will drain levels from the player character;
- The game could freeze when making the final screenshot for A Dance of Masks DLC - fixed;
- If a player had no active romances, they were teleported to Kenabres on every load after completing A Dance of Masks DLC — fixed;
- Fixed the description of the Enhance the Holy Book — Bane ability.
Update 2.3.1e (June 15, 2024)
Hello, crusaders!
A hotfix 2.3.1e is here!
If you are playing with mods, don’t forget to update them before loading your saves!
Quests
- The new location for the mythic Devil path was appearing prematurely and was available to all mythic paths — fixed.
Classes & Mechanics
- Some Inquisitor Living Grimoire abilities used Wisdom stats instead of Intelligence — fixed.
UI
- When playing with a controller, the tutorial display in tactical battles in Crusade mode was displayed incorrectly — fixed.
Audio
- In some scenes involving the mythical path Swarm That Walks in A Dance of Masks DLC, the voiceover was not working — fixed.
Update 2.1.4w (June 9th, 2023)
Mechanics
- In turn-based mode, some spells and abilities that require target selection couldn't be used after taking a 5-foot step — fixed.
Update 2.1.4v (June 8th, 2023)
Highlights:
- A lot of fixes for the Devil Mythic Path!
- Fixed possible crashes when entering some locations;
- Ulbrig couldn't turn back into a human form after a cutscene — fixed;
- Fixed the bug with dropping healing spells (Cure Light Wounds/Cure Moderate Wounds/Cure Serious Wounds) if the cast distance is too big.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a bug that caused the possibility to use the wall escape button in the wrong place in Iz;
- Fixed a bug where some natural weapons could temporarily disappear while resting in the Bad Luck Tavern for the commander in the Beast Shape;
- Fixed possible crashes when entering some locations;
- Fixed the issue in Midnight Fane which allowed to attack the enemies through a closed door;
- Fixed the red glow in the Crusader's Camp location;
- Forest of the Forgotten Spirits from The Last Sarkorians DLC is haunted at night and spirits are reborn endlessly every new night until the player clears the forest of corruption. The experience for these spirits is now reduced;
- When playing with the controller, click on the location to which the path is unknown, the player teleported to Drezen — fixed;
- In Through the Ashes DLC when interacting with a column on the graveyard could appear a black screen — fixed;
- The merchants' inventory in Defender's Heart has been optimized.
Quests
- Fixed a bug in the dialogue with Sull in Chapter 5, which caused the premature location of the quest location Lann and Wenduag, which could lead to bugs on quests with Savamelekh;
- Fixed a bug that violated the conditions for completing The Secrets of Creation quest;
- Fixed a bug where each ghost in Wintersun was given experience. Now it will be granted only when the player kills all the ghosts and completes the quest "The Buried Druid";
- Fixed the bug where the progress on the quest "The Treasure of the Midnight Isles: Chase" in the journal could stop at the stage of finding the ship;
- Fixed the bug with the quest Laws of Friendship if the player continues to maintain a good relationship with Cheliax;
- Fixed completion of the Laws of Friendship quest when the player becomes a governor-general;
- Fixed the Laws of Friendship quest freezing if the player kicked out Megidiah Vallys;
- Now, if the player has a bad relationship with Cheliax as part of the Laws of Friendship quest, Mephistopheles will come to the citadel. We reminded Mephistopheles that he must not forget to deliver the message;
- Now, if the player refuses Cheliax's help, it will have consequences in the Bastion of Justice location. Previously, this event could not start at all due to a bug;
- If you lost your cheese while on the Dragon's Awakening quest, you now have the opportunity to get a new one for free in Drezen;
- Nocticula will no longer give a quest to find both parts of the Lexicon of Paradox in the 4th Chapter if the player does not have the first part of the Lexicon.
Turn-based mode
- The UI in turn-based combat was blending with the game UI after the end of the battle - fixed.
Items
- The description of Wand of Call Lightning has been corrected;
- Fixed loot after killing Star Rattle in DLC Treasure of the Midnight Isles;
- The book Baphomet the Uncaged no longer gives you Sneak Attack unless you have that feature.
Classes & Mechanics
- Echolocation spell now works correctly and does not reduce armor class;
- Eustoyriax didn't attack player characters and moved incorrectly - fixed;
- Fixed a bug where the commander could be under the influence of the Polymorph spell while declaring a crusade;
- Fixed a bug with the Best Jokes ability — now the spell works correctly on the second and subsequent targets;
- Fixed the bug with dropping healing spells (Cure Light Wounds/Cure Moderate Wounds/Cure Serious Wounds) if the cast distance is too big;
- If a character's stats were changed (due to the temporary or permanent effects) so they could not cast spells, the according notice about it in the spellbook appeared only after rest, and the spell slots were calculated incorrectly — fixed;
- Improved the update of the number of spells on the quick access panel — sometimes there was not up to date information;
- Kineticist Gather Power abilities did not work correctly when entering a location — fixed;
- Now Kitsune, while in humanoid form, will not be forced to revert to animal form during cutscenes;
- Powerful Stance now works with shifter attacks;
- Removed one of the Baleful Greater Apocalypse Locusts from encounter near the bridge in The Last Sarkorians DLC;
- Sarkorian Kinslayer in The Last Sarkorians DLC could hang up and didn't do anything — fixed;
- Sirocco spell did not allow the character to stand up for 1 round and the character missed a turn — fixed;
- The bodies of enemies flew inside the statue and it was impossible to loot them — fixed;
- The poison of a pack of spiders summoned by the Creeping Doom spell was permanent — fixed;
- Ulbrig couldn't turn back into a human form after a cutscene — fixed;
- When temporary abilities reduction, the number of spell slots for the prepared spells became equal to zero — fixed;
- Wolverine Tireless Rage is now working correctly;
- Your team no longer becomes hostile to non-player characters after the Minagho escape cutscene if, before the cutscene, Nurah successfully cast Dominate on any team member;
- Zen Archer damage progression didn't work correctly on some levels – fixed;
- If a character loses a spell slot in which a spell was due to a ability change, the spell will return there unchanged when the slot is restored;
- Constant changes in abilities now change the number of spells both up and down.
UI
- Fixed tutorial description for DLC Through the Ashes when playing with a controller;
- Sometimes players could be given a quest with an empty name — fixed.
Visual
- Fixed incorrect positioning of four-legged units on stairs.
Misс
- A second Mephistopheles could appear on the Devil mythic path – fixed, his evil twin was sent back to hell;
- Fixed an incorrect display of Mephistopheles's name;
- The path to OGL in EULA was incorrect — fixed.
Update 2.1.3j (April 22nd, 2023)
Highlights:
- Fixed the issue with some spells failing instead of being cast, such as cure wounds;
- Fixed a number of issues with the physics of the cloaks;
- Fixed some issues with The Last Sarkorians DLC.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed the issue in the Lost Chapel in which Ulbrig, remaining in the camp, remotely participated in dialogues;
- During the first arrival to Threshold, the party could end up being teleported to Nocticula's palace. This happened if Demon's mythic quest Conspiracy in Shadows wasn't complete – the issue is now fixed;
- Fixed the issue where the vortex of souls inside the cave in the Forest of the Forgotten Spirits did not disappear after cleansing it from the corruption;
- Fixed the rest on the final arena in Enigma;
- On the Legend path, skipping the cut-scene with Iomedae in Gray Garrison could cause the game to freeze – fixed.
Quests
- Arueshalae's quest in chapter 5 could get stuck on the Talk to Anevia objective, if it hadn't been complete before Iz, and Anevia left Drezen after. Now, this quest will fail in that situation;
- During Demon's mythic quest 'Once in Alushinyrra...', after the victory over the first gladiator, an autosave was created. After loading it, it was no longer possible to continue the quest – fixed;
- In The Last Sarkorians DLC, if the quest to cure the hunters wasn't accepted, it was impossible to cure them, as the cure had no effect – fixed;
- In Through the Ashes DLC, the book event about escaping from the cemetery didn't have an illustration – fixed;
- The objectives of ‘A Common Cause’ quest will be calculated correctly now during the conversation with Irabeth, when you report that you are ready to storm Gray Garrison.
Items
- Bonuses from Bracers of Mighty Boar are no longer added to Vital Strike;
- Now it's no longer possible to copy or change Finnean with illusions of the Prestidigipainter Golem.
Classes & Mechanics
- After fighting the bear spirit, the characters could receive a permanent shaken condition, which was impossible to remove – fixed;
- All constructs are now immune to mind-affecting spells and abilities;
- Fixed the issue that made it impossible to continue the quest with the pirate maps on the islands in the Treasure of the Midnight Islands DLC;
- Fixed the issue with some spells failing instead of being cast, such as cure wounds;
- The sword saint's abilities Perfect Strike and Perfect Critical weren't deactivated if its charges dropped to zero – fixed.
UI
- After rotating the camera, the compass direction didn't match the camera direction in the map UI – fixed;
- Comparison of weapons in the inventory has been improved;
- It was impossible to equip Finnean after a polymorph effect removal – fixed;
- Spells, reduced to level 0 via the Completely Normal metamagic, couldn't be added to the action bar when playing with a controller – fixed;
- The shared stash button didn't work in the interface of the Prestidigipainter Golem – fixed;
- When playing with a controller, graphic elements from the previous screen could be seen over the character's model during character creation – fixed;
- When playing with a controller, opening the difficulty settings window would display the player's difficulty as Custom, regardless of what difficulty was actually selected – fixed;
- When playing with a controller, the icons to interact with the puzzle pieces were duplicating, which made it difficult to solve these puzzles – fixed.
Visual
- Certain effects, such as tentacles and chains, could sometimes disappear – fixed, to Sir Allfrey's utter horror;
- Fixed a number of issues with the physics of the cloaks;
- Fixed the animation of flying Vroks in Drezen;
- The commander no longer has any active effects in Arueshalae's vision in Areelu's Laboratory;
- The Sovereign Dragon pet could lose his textures and turn pink – fixed.
Misс
- In chapter 4, asking Daeran to spend some time together in Nexus could make the main character unable to shapeshift anymore – fixed;
- It was inconvenient for shifter characters to drink in animal form, so they will shift into their original form now to celebrate the victory in the end of chapter 1;
- Romance dialogue with Sosiel in chapter 5 was interrupted prematurely if you chose an evil mythic path and non-romance options during the previous dialogue – fixed;
- The path to OGL in EULA was incorrect – fixed;
- Under some circumstances, a dialogue with paralictor Aminos Renth could interrupt – fixed.
Update 2.1.2e (April 7th, 2023)
Hello, Pathfinders!
Yesterday we’ve discovered, that experimenting with Nenio and polymorph spells can have unexpected consequences such as: not being able to load saved games, empty level up screens, crashes to main menu, and inability to even open a load menu when the game is launched. We’ve prepared the fix for this, which will also fix the already affected saves. We apologize for the inconvenience, and we’ll make sure this experiment is documented in Encyclopedia Golarionnica and that Nenio won’t try to repeat it!
Update 2.1.2d (April 5th, 2023)
Highlights:
- In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed;
- In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed;
- Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
- Fixed incorrect display of Nenio's portrait in the UI;
- After some romantic scenes, shifter characters could lose the desire to polymorph – fixed.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed a bug in Gundrun, in which escaping from the bhoga swarm in the battle near the gate...blocked the further progress of The Last Sarkorians DLC content;
- Fixed a column that can be pushed on enemies in the graveyard in the Through the Ashes DLC;
- In Gundrun the battle with locusts near the bridge and the exit to the Forest of the Forgotten Spirits is balanced now;
- In Gundrun at night you could run into an invisible wall – fixed;
- In The Last Sarkorians DLC, it was possible to enter the chieftain's house during the battle, which could break farther progress – fixed;
- In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed.
Quests
- Now you can complete the Learn Queen Galfrey's fate quest by talking with Storyteller;
- Dialogue with Kerenai could function incorrectly, after what the shield shard could not be obtained – fixed;
- Arysen Krei’s request couldn't be completed if picked after visiting Kerenai - fixed;
- Fixed a bug in the mountain pass near Gundrun, where the death of Ulbrig did not lead to the end of the game;
- The Treasure of the Midnight Isles: Prey quest could remain unfinished in the journal, even though the DLC was completed – fixed;
- Under certain conditions, the quest for Scouting in the Last Sarkorians DLC can now fail;
- In The Last Sarkorians DLC, Sigvorn and Ysenna didn't react to some player's choices – fixed.
Turn-based mode
- Ulbrig didn't do anything during the gargoyle attack on the camp in chapter 2 in turn-based mode – fixed;
- Fixed NPC pathfinding, when the target position was too close to the NPC;
- In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed.
Items
- The Sling Staff Nature's Agony didn't use its special ability and had a wrong bonus – fixed;
- Some quest items, that were supposed to be irremovable from a weapon slot, could be removed by polymorphing – fixed.
Classes & Mechanics
- Auras didn't work beyond 37 feet distance due to the code limitation – fixed;
- Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;
- During level up, if all feats from the list had been previously taken, it was impossible to finish the level up – fixed;
- Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
- Fixed the number of Velociraptor's attacks;
- Griffonheart shifter levels now stack with fighter levels;
- Holy Symbol of Iomedae now takes into account the damage reduction of additional natural attacks;
- Holy Water Jet, the arcanist's ability, didn't do any damage – fixed;
- In the Forest of Forgotten Spirits location dialogue could start right during the battle – fixed;
- In the romantic scene with Ulbrig, all the participants are now in their humanoid form;
- It was impossible to transform into the animal shifter's form again after the dialogue with Camelia in the basement – fixed;
- Nahyndri could have a too high Armor Class – fixed;
- Shifter Major wolverine form now correctly adds a 10 feet speed bonus;
- Shifter's level in Wolverine shape wasn't counted correctly for the Rage Powers bonuses – fixed;
- Tailwind of Scorched Earth spell dealt AOE damage and then healed instead of damaging – fixed;
- The sword saint's abilities Perfect Strike and Perfect Critical didn't deactivate if its charges dropped to zero – fixed;
- Vampires no longer can dominate animals;
- Winter's Grasp didn't initiate combat when used – fixed;
- During the final confrontation with Areelu, polymorph conditions will be temporally suppressed on the characters now;
- Rejecting Ulbrig's offer to fly together could break the ability to polymorph – fixed (but his heart will remain broken);
- The ability to polymorph could break after a date with Wenduag in Nexus – fixed;
- The commander will no longer go on a date with Arueshalae while polymorphed;
- A Shield Master now doesn't have the attack penalty for using a two-weapon with a shield;
- Arcane Rider's Arcane Weapon Enhancement didn't apply to their animal companion – fixed, but It will apply only when the character is mounted;
- Arcane Rider's Dimensional Ride now only works when the character is mounted;
- Fixed the effect of Arcane Accuracy – now it grans the bonus to the animal companion;
- Fixed the issue with the incorrect distance for the abilities of all mounted characters (the radius will scale with the size of the animal companion now);
- Mechanics: We took into consideration your feedback on the rewards from the Star Rattle boss in The Treasure of the Midnight Isles DLC, and decided to return the Broken Trickster mask to him. The mask will be present among the loot when you enter the island with the boss for the first time, but it won't appear if you cleared out that island already.
UI
- Autolevelling could be turned on after the suggested levelling path was altered by the player – fixed, it won't turn on if the default build was changed;
- Fixed a bug when some attack bonuses were not displayed in the character sheet;
- Fixed duplicate messages for skill checks on the global map;
- Fixed incorrect display of Nenio's portrait in the UI;
- It was impossible to inspect some creatures, like aberrations – fixed;
- The ability icons will remain on the action bar when the ability becomes temporarily unusable. For example, when the character shifts into an animal form;
- Scroll of Molten Orb had an incorrect icon – fixed;
- The Formation window could freeze when playing with the controller – fixed;
- The interaction icons for statues in the Gray Garrison were incorrect – fixed;
- The Mighty Bloodrage buff icon was returned;
- The rest interface now displays the correct shifter portrait;
- When playing with a controller, it was impossible to read the descriptions of the archetype features during character creation – fixed;
- When the companions were not present in some locations, their icons could still be seen on the map – fixed.
Visual
- Fixed the cutscene at the statue of Iomedae;
- Fixed the position of Ulbrig in one of the cutscenes in the camp. He's not floating in the air anymore;
- Corrected Ulbrig's misplacement in the romantic cast scene;
- Fixed the armor dyeing feature;
- Priestess was sitting in the texture of a chair in the tavern — fixed;
- Fixed wrong weather for some locations;
- Sosiel takes off his clothes for the romance scene now.
Misс
- A romantic scene where Sosiel and the commander play cards didn't trigger in chapter 3 – fixed;
- After some romantic scenes, shifter characters could lose the desire to polymorph – fixed;
- Changed the Will check when talking to Ulbrig in the tavern. Now only the player character will look him in the eye;
- Fixed the bug when the Corpse Snatcher couldn't be looted in the graveyard in the Through the Ashes DLC;
- Fixed the final romantic dialogue with Lann if the player character refused to get married;
- In the Garden of the Gods, the player character and Ulbrig could remain affected by the polymorph – fixed;
- Now after picking up the page for the Storyteller and other notes from the ground, theirs models are no longer left lying on the floor;
- The dialogue with the Desnans on Azata's island will no longer be cut off for those who believe in Desna;
- The lines of the worried merchant in Gundrun could be displayed incorrectly – fixed;
- Ulbrig developed a taste for Mulled Wine, and it's his favorite meal now;
- Ulbrig might not show up near the griffons if we didn't immediately agree to fly to them — fixed;
- Ulbrig skipped the military council at the crusader camp before storming Drezen – fixed;
- Ulbrig was falling into the pits while in griffon shape. We pulled him out of the pits and reminded the esteemed shifter that a griffon is a flying creature;
- A romantic scene with Ulbrig could repeat even if you broke up with him – fixed;
- Added a tutorial about positions and skill checks on the global map;
- Ulbrig could die during the attack on the crusader camp and talk while being dead — fixed.
Update 2.1.1i (March 23rd, 2023)
We investigated the recent bug reports, reproduced the reported issues and found that under some circumstances, when Wenduag turned hostile to the party in the prologue, she could die. That tragedy made the party unable to leave the Shield Maze and continue their adventures. We’ve prepared a hot-fix 2.1.1i which fixes this problem. No mongrels were harmed during the creation of this patch.
Update 2.1.1g (March 22nd, 2023)
Highlights:
- The nameless helmet from The Last Sarkorians DLC got its name;
- AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
- Raven familiars got their models back;
- After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
- The chest near Star Rattle was unavailable for looting – fixed;
- On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
- Spectral Dust now stacks in the inventory.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- After switching to the Legend path from the Lich path, some characters near Ziggurat ended up hanging in the air – fixed;
- Fixed some navigational issues in Drezen;
- Fixed the animation In the scene of the griffon's awakening in Blackwing Library;
- Fixed the issue of not being able to exit the abandoned building in Drezen when your mythic pet (Aivu or the skeleton) stayed outside;
- Fixed the navigation in the caves beneath Kenabres;
- In Gundrun, passing over the bridge in some cases triggered a cutscene that made the player character teleport to one of the river banks – fixed;
- In The Last Sarkorians DLC, Ulbrig could arrive at Defender's Heart as you were drinking with Seelah and her friends – fixed, he won't crash your party now;
- The invisible wall on top of the Defenders Heart's roof has been fixed;
- It was impossible to rest in Gundrun's tavern when the town was besieged by demons – fixed;
- It was possible to go beyond the edge of the map in the Laughter's Prison – fixed;
- The player could go beyond the edge of the map in the Lost Chapel location – fixed;
- The vortex at the Forest of the Forgotten Spirits location did not disappear immediately after killing the mini-boss – fixed;
- When attacking the spirit bear in the Forest of the Forgotten Spirits location, the player still had the opportunity to desecrate the altars – fixed.
Quests
- After solving the first 4 puzzles during The Secrets of Creation quest, the final puzzle could not be activated – fixed;
- Fixed a bug during the final meeting with Areelu when choosing the Trickster or Azata's dialogue options;
- Fixed the issue with the freezing cutscene, if the spirit catchers were lured to the wolf spirit after its death;
- In Gundrun, Arysen Krei sometimes gave his quest twice – fixed;
- When you dispel the invisibility from the Drunkard in Gundrun with Dispel Magic, the quest couldn't be finished – fixed.
Items
- Darts are now light weapons, not one-handed;
- Fixed the issues related to additional damage for the items Claws of a Sacred Beast, Helmet of Weakening Torture, Eye for an Eye, Tribal Scout's Hide, Surefire Gloves, and Amulet of Quick Draw – additional damage will be displayed properly in the log now;
- Fixed the look of the Heavy Shield +3;
- If the foes were killed by a critical strike, they could be looted from any distance – fixed;
- The nameless helmet from The Last Sarkorians DLC got its name.
Classes & Mechanics
- AoE spells and items didn't affect the enemies if you rested before the battle for Defender's Heart – fixed;
- Bonuses from the weapons now only apply when that weapon is being used. For example, if the character equips a speed dagger and shifts into a dragon, they won't be getting bonuses, because they will fight with claws and teeth;
- Channel Negative Energy — Heal Undead ability now works correctly;
- Dragonblood shifter no longer loses their aspect due to alignment shift;
- During the battle with Hosilla, if Wenduag is hostile, she won't get up again after falling unconscious;
- Fixed the auto levelling for Lann;
- Fixed the issues related to additional damage for Sure Footing, Expose Vulnerability, and Divine Anathema – additional damage will be displayed properly in the log now;
- Magus' weapon attack spell was using weapon multiplier instead of x2 critical multiplier as it should – fixed;
- Mythic Power was killing allied NPC with a splash attack – fixed;
- Share Transmutation ability of Brown-Fur Transmuter allowed to cast personal polymorph spells on enemies – fixed;
- Shifter's level in Wolverine shape wasn’t properly counted for the rage powers bonuses – fixed;
- The Beneficial curse now works correctly with the Wolf-Scarred Face;
- The chest near Star Rattle was unavailable for looting – fixed;
- The damage modifier for natural and unarmed attacks, which replaces the strength bonus with a bonus to dexterity, now only works for melee attacks;
- The list of mythic Extra Feats did not display all available options – fixed;
- Tidal Surge dispelled non-fire effects as well – fixed;
- Ulbrig's base speed was 25 feet instead of 30 – fixed;
- Vital strike could gain benefits from the charge attack – fixed.
UI
- Fixed camera control in the photomode during cutscenes;
- Fixed the icons for the feats gained from the books;
- For grappled creatures, all ability scores were incorrectly displayed as 0 on inspect – fixed;
- It was possible to transfer spells from one character to another through the metamagic interface – fixed;
- Now in the log you can see the dice set, which was used to get the bonus for the charge with Powerful Charge ability;
- On the saved game preview, a shifter's portrait didn't display if the shifter was transformed – fixed;
- Some pages were not shown in the encyclopedia correctly – fixed;
- Spectral Dust now stacks in the inventory;
- The appearance of text messages over some interactive objects now works correctly when playing with a controller;
- The Difficulty Class of a Knowledge (world) skill check was not shown in the Houndheart Camp – fixed;
- The speakers in the dialogue with Soana were mixed up – fixed;
- Updated the icon for the Treat Affliction ability.
Visual
- Added new animations to the dialog with Ulbrig;
- Aivu was so happy that she could float above the ground in the Nexus – fixed;
- Fixed camera position when entering one of the islands in The Treasure of the Midnight Isles DLC;
- Fixed fog of war interaction with doors;
- Fixed some visual effects;
- Fixed the issue with a pack of demons not being visible in a cut-scene in Drezen in chapter 5;
- Raven familiars got their models back.
Misс
- Fixed a bug when mobs spawned in the wrong place on the islands in The Treasure of the Midnight Isles DLC;
- Fixed the issue when Aivu appeared in the party despite being kidnapped;
- Fixed the missing text in the dialogue with the Storyteller;
- In Through the Ashes DLC, the tavern model could turn invisible – fixed;
- Player characters could go over fences. We forbade them from doing so;
- Sevalros could rise from the dead to talk to the player – fixed;
- The crusaders paved the road to the West from Drezen, and now it takes less time to travel when the party uses that road;
- The Next-Door Theater troupe will not appear in Alushinyrra anymore if you didn't rescue them in Kenabres;
- The player retained all buffs in flashbacks after gaining mythical powers – fixed;
- The quest to find the spirit catchers' horses remained active even after the death of the catchers – corrected;
- When exiting Drezen, Ember's dialogue could sometimes not work correctly or start again when visiting the square – fixed.
Update 2.1.0x (March 11th, 2023)
- Under specific circumstances, if it was impossible to start the battle for Gundrun during the Call of Kin quest – fixed. Those who have encountered this issue already, need to speak with Sigvorn and Ysenna in the chieftain's house to start the battle for Gundrun;
- A dialogue with Kerenai during the Call of Stone quest could end abruptly – fixed. Those players, who have encountered this issue already, won't face any difficulties with other quests from The Last Sarkorians DLC;
- The bear spirit didn't give the quest to destroy the altars of the other spirits (Forsaken Altars: The Bear) – fixed;
- It was impossible to attack the spirits of deer and smilodon – fixed. They will become hostile now if you attack them.
Update 2.1.0w (March 9th, 2023)
Areas
- Failing the mobility check next to the cave near Gundrun could lead to the party not being able to get out of that ravine – fixed;
- Fixed the issue in Gundrun, when the Legend's dialogue option in the conversation with the conflicting forces blocked the progress;
- When entering the Forest of the Forgotten Spirits in The Last Sarkorians DLC, a dialogue with Sigvorn could start again – fixed.
Quests
- In some cases, the party was unable to continue the quest about guarding the caravan in Gundrun – fixed;
- The Call of Kin quest from The Last Sarkorians DLC could move to the next stage without finishing the battle for the city – fixed;
- The Restless Spirit quest could get stuck in the journal if Angel's mythic option was used – fixed.
Items
- Fixed the issue with touch spells cast via wands, which tried to spend 2 charges per use instead of 1;
- Fixed the issue with touch spells cast via scrolls as well.
Classes & Mechanics
- A shifter in ankou form can cast spells now;
- Fixed the incorrect progression of the bonuses from the Manticore Aspect;
- Manticore's spikes are now considered thrown weapons;
- The Arcane Undertow worked with AoE spells incorrectly – fixed; now only 1 dragon per spell will appear. This will prevent performance issues and freezes on some islands in The Treasure of the Midnight Isles DLC.
UI
- Fixed the icons for the feats gained from the books;
- Fixed the issue when the selection of a revelation happened before the selection of mystery when picking some classes and archetypes, which made it impossible to complete character creation.
System
- Visiting the Ten Thousand Delights brothel could cause an error when trying to save the game – fixed. The same issue also caused crashes all over Alushinyrra – fixed as well.
Misс
- Fixed the epilogue slides for Ulbrig if he was in love with the Aeon character.
Update 2.1.0u (March 7th, 2023)
Highlights
- Fixed multiple issues with navigation (like not being able to go somewhere or being able to walk through various objects) on different locations;
- Fixed multiple kineticist abilities;
- Tactical battles now have buttons to speed up the combat and to make the army fight automatically;
- Fixed the issue with the vertical axis when playing with a controller;
- The Skeletal Salesman got new goods in his store in the 5th chapter;
- Multiple fixes and optimizations for The Treasure of the Midnight Isles DLC;
- Improved the visual for the Swarm That Walks model;
- Improved the performance of the game.
If you are playing with mods, don’t forget to update them before loading your saves! And if you encounter a bug, press Alt+B, and let us know about it!
Beware of possible plot spoilers below!
Areas
- A chest near the inn was difficult to open during the siege of Drezen – fixed;
- A trap couldn't be disabled on the Treasure Island – fixed;
- Although Daeran is flawless, we had to fix a couple of minor bugs at his party;
- At the Battlebliss arena, the camera will focus on the arena manager at the beginning of the fight now;
- At the Wedding Meadow, you can no longer loot fey chests before entering the fey maze;
- Changed the area where enemies spawn on one of the islands in The Treasure of the Midnight Isles DLC;
- During the siege of Drezen, enemies could try to attack you when you were on the walls above them – fixed;
- Fixed a bug with the door locking the player in Blackwater;
- Fixed a cutscene skip in Blackwater;
- Fixed a possible bug when skipping a cut-scene during the first meeting with Irabeth in the Gray Garrison;
- Fixed duplicate exits from The Treasure of the Midnight Isles DLC island – now you can return to the ship without loot;
- Fixed incorrect fading at the edge of the map in the Wilderness Encounter area;
- Fixed incorrect fog of war fading near one of the Drezen walls;
- Fixed navigation in one house's basement in Kenabres;
- Fixed navigation on the edges of the map in the fog of war;
- Fixed numerous issues of objects and containers with loot disappearing when a character came near them;
- Fixed the camera issues on one of the islands in The Treasure of the Midnight Isles DLC;
- Fixed the exit from Ziggurat to the city streets;
- Fixed the interaction with the altar in Defender's Heart;
- Fixed the issue during the attack on the Defender's Heart tavern, when Greybor killed Kilas without saying a word, and then froze for a couple of seconds;
- Fixed the issue that could cause an incorrect teleportation of the party after a fight with Deskari in Iz;
- Fixed the issue with a loot container at the Legacy of the Ancients;
- Fixed the issue with navigation during the attack on Defender's Heart;
- Fixed the issue with navigation in Alushinyrra's Lower City;
- Fixed the issue with navigation in Desna's temple in Kenabres;
- Fixed the lighting in Nameless Ruins;
- Fixed the lighting in Neathholm;
- Fixed the navigation at Heaven's Edge;
- Fixed the navigation at the Bladesmith Workshop;
- Fixed the navigation at the Lost Chapel entrance, and it should be easier for a mounted character to ride through the gate;
- Fixed the navigation in Kenabres in the prologue, now it's no longer possible to walk through some crates, barrels, and tents;
- Fixed the navigation in Pulura's Fall;
- Fixed the navigation in the brothel's basement;
- Fixed the navigation in the secret section of Areelu's Laboratory;
- Fixed the navigation inside the temple during the siege of Drezen;
- Fixed the navigation near the gates of the Mineshaft Fourteen, and this issue no longer gets in the way of A Refuge from the Present quest;
- Fixed the navigation on Drezen's stairs;
- Fixed the navigation on the roof of Drezen's barracks;
- Fixed the navigation outside of Threshold fortress, and it's no longer possible to walk through the boulder;
- Fixed the navigational issue in Defender's Heart, which allowed to walk through the closed gate;
- Fixes a couple of issues with cutscenes involving Svendack in the Ineluctable Prison;
- Fog of war has been fixed for the hidden rooms in The Treasure of the Midnight Isles DLC;
- Ghlaunder Adept now stands closer to the player when he speaks, and doesn't need to yell to be heard by the Swarm That Walks;
- Improved lighting in Bear's Maw Shrine;
- In Drezen's Citadel, it was possible to spot enemies through the wall in a specific place – fixed;
- In Midnights Fane, the skill check to cross the chasm and get back is visible from the start now;
- In Shield Maze, if the cutscene with Savamelekh was skipped, mongrels weren't eating the corpses – fixed;
- In Shield Maze, it was possible for a character to walk outside the borders of the map and disappear – fixed;
- In some cases, a Lich couldn't enter the Harem of Ardent Dreams – fixed;
- In some cases, the event with Yaker's arrival to the throne room couldn't start – fixed;
- In the cutscene with Undead Marilith, Champion of Areshkagal a technical information could be seen while the spell was being cast – fixed;
- In The Treasure of the Midnight Isles DLC, on the islands affected by the Arcane Undertow, magic eater pseudodragons will only appear in combat now;
- In The Treasure of the Midnight Isles DLC, the cultists in the undead squads were replaced with monsters of higher CR;
- In Through the Ashes DLC, fixed the issue with the stone in the caves, which could harm the characters who were standing behind it, after it rolled down;
- In Wintersun, speakers were missing in some dialogues – fixed;
- Irmangaleth no longer takes damage from lava on the arena;
- It was impossible to loot one of the chests in Iz – fixed;
- It was possible to pass through a tower near the barracks in Drezen – fixed;
- It was possible to see a hidden room through a secret door on one of the treasure islands in The Treasure of the Midnight Isles DLC – fixed;
- It was possible to steal the wedding ring at the Houndheart Campsite before the quasit got to it – fixed;
- Mythic Demon could escape the arena in the 3rd chapter without a fight – fixed;
- One of the traps in Lost Chapel couldn't be disarmed – fixed;
- One of the treasure islands in The Treasure of the Midnight Isle DLC had two exit points, when playing the DLC as a part of the main campaign – fixed;
- Portals at the Other Side of Threshold could work incorrectly – fixed;
- Replaced a pit trap in Iz with a different one;
- Resting at the Ten Thousand Delights didn't restore companions' health or refresh spells – fixed;
- Some chests in the Upper City of Alushinyrra could not be opened – fixed;
- Sometimes Devarra the dragon could appear in a random encounter even if she was previously killed – fixed;
- Sometimes some party members could get stuck on a platform shard after the final battle in the Ineluctable Prison – fixed;
- Swarms will no longer spawn near fire elementals on treasure islands in The Treasure of the Midnight Isles DLC;
- The characters could run above the ground near the gate of Defender's Heart – fixed;
- The quality of service in the Bad Luck tavern in Alushinyrra's Lower City has improved, and commander's companions can rest and remove negative effects on rest now as well;
- The transition from the global map to the Forgotten Secrets could work incorrectly – fixed;
- The trap in the Gray Garrison triggered even if it was disabled – fixed;
- There was a chest at Martyr Zacharius's Cemetery that was hard to unlock because of navigational issues – fixed;
- Vescavors no longer live near animals on treasure islands in The Treasure of the Midnight Isles DLC;
- Victims of the jewelry obsession are now lying properly in beds in Drezen's temple;
- Fixed a small issue with a loot container at the Heart of Mystery.
Quests
- A Noble Intent quest could start during the Queen's arrival to Drezen, when the party was about to go to Midnight Fane – fixed;
- A piece of cheese needed for the Dragon's Awakening quest could disappear under some conditions, which could break the quest – fixed;
- Changed the balance of the fight with Deskari in Iz;
- During A Noble Intent quest, Camellia could become invisible – fixed;
- Fixed the conditions of failure for the Attack out of Nowhere quest;
- Fixed the conditions to complete or fail the 'Seek and Ye Shall Find' quest;
- Fixed the issue when the party couldn't go to Pulura's Fall with the Hand of the Inheritor on Angel's mythic path;
- Improved combat with Dimalchio in Arueshalae's quest;
- In some cases, Anevia could get stuck after her audience with the commander in the throne room – fixed;
- It was possible to get a duplicate of one ceremonial dagger in Pulura's Fall – fixed; all daggers can be found, but you need to roll well on the perception check to find some;
- It was possible to solve the final puzzle in The Secrets of Creation quest before solving the previous 4 – fixed;
- Sometimes Sosiel didn't appear inside the prison to talk to the imposter – fixed, he will plan his time better now;
- Sometimes the Untamed Spirit quest wouldn't finish after giving the sword to Regnard – fixed;
- The Notes for the Storyteller quest could get stuck in the journal if you missed the page in the Gray Garrison – fixed, the quest will be marked as failed now;
- The quest to return the Solemn Hour sword to Irabeth sometimes wouldn't start, even though scabbard was returned to her – fixed.
QTurn-based mode
- Eye Collector, nereids, and werewolves got portraits for the initiative order;
- Fixed a bug with zombies in the graveyard in turn-based mode;
- Fixed the issue with the cursor for ranged attacks showing the incorrect number of attacks;
- Mites and oozes didn't have portraits in turn-based mode – fixed;
- The ability list of the selected character now correctly updates when the turn goes to the next character.
QItems
- Amulet Of Unforgiving Elements worked incorrectly – fixed;
- Changed the price on the Duality of Conjuration and Summoning, and fixed the bug, which didn't allow to obtain the Scroll of Resourceful Rage;
- Claws of a Sacred Beast now work correctly with the Amulet of Mighty Fists;
- Dark Master's Robe and Censor's Robe will be equipped in the shirt slot now, instead of the armor slot;
- Eye of Truth has been reworked;
- Fixed issues with damage for the following Honorable Judgment Gnome Hooked Hammer, Nature's Wrath Greatclub, Bellowing Howl Shortspear, Jharsygax pet, Club with Nails, Dark Glowing Scythe, Boots of Stampede, Vicious weapons;
- Fixed the description of the Belt of Lesser Cold Resistance;
- Fixed the textures of Ironclad Will;
- Grandmaster's Rod now maximizes the 10th level spells;
- Happy Traveler's Shirt increased the movement speed only in combat – fixed;
- It was possible to create duplicate weapons using Finnean – fixed;
- Now after defeating Savamelekh Lann or Wenduag may create a unigue bow from his spine;
- Now Guardian's Shield increases the competence bonus to attacks of opportunity to +6;
- Now the Triumphant Noontide shield, an artifact created from the Light Shield of the Faultless Daybreak, works as described;
- Phylactery of Positive Channeling didn't work for a warpriest – fixed;
- Realm Protector now calculates the damage reduction correctly;
- Ring of Sacred Touch didn't provide a damage bonus when performing a Dimension Strike – fixed;
- Ring of Triumphant Advance didn't double the morale bonuses to abilities – fixed;
- Robe of Unspeakable Truth and Glasses of Undeniable Truth, when equipped together, casted Cause Fear repeatedly – fixed;
- The buff of the Resourceful Smite scroll has been changed, and a new effect has been added to the scroll;
- The Cloak Of Darkest Rites didn't provide the bonuses to Lich's companions – fixed;
- The effect of the Grave Singer greataxe triggered more than once per encounter – fixed;
- The Holemaker shield had a +5 Enhancement bonus to damage and attack applied twice – fixed;
- The Pristine Mind mask, which you could get after deciding the fate of the Face-Stealer's Mask, will now provide the correct number of rerolls for a death saving throw. Additionally, after re-equipping this item, the counter of rerolls will no longer reset now;
- The Ring of Sacred Touch didn't provide a damage bonus to touch attacks – fixed;
- The Undying Love of the Hopebringer heavy shield will no longer reset the amount of charges after being unequipped and equipped once more;
- The Wide Sweep scythe now deals less damage to additional targets;
- We have finally solved the problems with the suppliers, and now our quartermaster, Wilcer Garms, sells alcoholic drinks… For adults only;
- We've rounded the discounted vendors' prices for a more pleasant look;
- We've sharpened the daggers, and now they also deal slashing damage.
QCrusade
- Added the auto-battle and maximum speed-up function in the tactical battle mode;
- Removed the function of replacing general's spells in the additional panel by dragging and dropping in the tactical battle to avoid errors;
- Tactical battles now have buttons to speed up the combat and to make the army fight automatically;
- The button revealing additional spells could disappear in the tactical battle – fixed;
- The general panel opened simultaneously with the acceleration of the battle when playing with a controller – fixed.
QClasses & Mechanics
- The Sirocco spell now can be bolstered by metamagic;
- A base attack bonus, granted by the Transformation spell, depended on the caster and not the target – fixed;
- A crossblooded sorcerer gained a well-deserved access to the secrets of druid, cleric and wizard spells;
- A Divine Hunter paladin will get the correct number of uses of the Divine Hunter Bond ability now;
- A Mystic Theurge can merge their spellbook with an Espionage Expert correctly now;
- A paladin now gains an additional use of Divine Weapon Bond at level 17;
- A resurrection scroll now works correctly and resurrects the character with full health;
- A scald didn't get the benefits of Rage Powers – fixed;
- A Trickster with Lore (Religion) 2 rank couldn't select the Domain Zealot mythic feat – fixed;
- Abilities Rage Power and Crippling Blows worked incorrectly – fixed;
- Abilities, that give a bonus against enemies of certain size, took into consideration only the original size of the targets, and not the current size, which could be changed with a spell – fixed;
- Activated powers that consume resources now show the time until the next resource drain;
- Added a requirement for Fencing Grace and Slashing Grace to not have a Weapon Finesse (Mythic) feat;
- Additional damage dice from the Tailwind of Fists did not multiply on a critical hit – fixed;
- The Aggressor animal companion archetype has been changed, and the Bleeding Strike ability is available at the 1st level now, and then improves at the 5th, 10th, 15th, and 20th levels;
- Alchemical Weapon ability, Alkenstar Alchemist background, and Negative Energy Mastery ability worked together incorrectly – fixed;
- Alchemist's Precise Bombs discovery had incorrect requirements (not to have a specific alchemist archetype instead of being able to use bombs) – fixed;
- Alderpash became more formidable in battle;
- Alkenstar alchemist background provided incorrect bonus to bomb damage – fixed;
- All characters, while mounted, now deal double damage on the first attack when charging with spears. This damage triples with Spirited Charge and quadruples with cavalier's Supreme Charge feat;
- All elemental wild shapes now work correctly;
- An Improved Improved Critical wasn't recommended for the player's character with Perception 2 rank – fixed;
- An Inquisitor who took the Loremaster prestige class now correctly gains a caster level and new spells when they take the Mystic Theurge prestige class;
- An oracle, who gained access to Mystic Theurge, Hellknight Signifer, or Loremaster prestige class by merging a Spellbook with an Angel's Mythic Spellbook now properly gains a caster level and new spells;
- Animal Companion wasn't getting a bonus from the Nomad background correctly – fixed;
- Aponavicius has a Displacement buff now;
- Arcane Armor didn't stack with the existing enhancement bonus for the Armored Battlemage Class – fixed;
- Arcane Bomber Wizard was unable to select Extra Bombs – fixed;
- Arcane Rider's bonus feat didn't have a name or description at the archetype progression tab – fixed;
- Aspect of Balor no longer grants a mythical bonus to Intelligence when activated while active Demonic Rage;
- Aspect of Deskari couldn't overcome physical damage reduction and didn't turn energy damage into unholy – fixed;
- Aspect of Shadow Demon no longer grants a mythical bonus to Wisdom when activated while active Demonic Rage;
- Aspect of the Wolf, greater Animal Aspect, Aspect of the Falcon, Aspect of the Bear, Aspect of the Stag, Blessing of the Salamander, Frightful Aspect, Geniekind, Fiery Body, Ice Body, and Iron Body spells now benefit from Master Shapeshifter feat and got the polymorph descriptor;
- Assassin's Poison Use now shows the correct DC;
- At the island with the Besmarite Undertow in The Treasure of the Midnight Isles, the Pirates' Ire effect could stack on a single character multiple times – fixed;
- Azata's Life-Bonding Friendship didn't allow to resurrect the companions with spells like Breath of Life – fixed;
- Babau's saving throws have been changed;
- Babau's Votary Poisoner used incorrect feats in the ranged combat – fixed;
- Balor Darrazand became more aggressive in battle, and will fight you with all his balor might during the siege of Drezen now;
- Banishment now only counts the hit dice from those creatures that it has successfully affected;
- Baphomet's Chosen Minotaur became stronger;
- Baphomet's Chosen will use his abilities and attack your party properly now;
- Battle Song — Final Verse affected all the enemies around the battle singer – fixed;
- Bestow Curse, Greater couldn't be affected by Persistent Metamagic – fixed;
- Bestow Grace now interacts correctly with the Extended Spell metamagic effect;
- Blade Whirlwind ability had no cost and metakinetic powers did not increase it – fixed;
- Blightborn elves and Kindred-Raised half-elves can no longer gain the Improved Elven Immunities feat, as they don't have access to the basic Elven Immunities;
- Blink spell worked against AoE spells, which it wasn't supposed to do – fixed;
- Blood Kineticist was not given a charged water blast if they chose electricity as the second element – fixed;
- Bloodrager's One with Nature ability now works only with enemy creatures;
- Bloodragers with mixed bloodline didn't receive energy resistance while raging – fixed;
- Bonuses at the 8th level of Hellknight Signifer prestige class are being calculated correctly now;
- Bonuses to strength, dexterity, and constitution from the Master Shapeshifter mythic ability will be displayed separately now;
- Bosun Bonecracker boss from The Treasure of the Midnight Isles DLC has been buffed, and now gives us the creeps;
- Bounty of Heroism didn't give a temporary HP bonus metamagic effect – fixed;
- Brilliant Inspiration spell allowed to reroll d20 twice instead of once – fixed;
- Brutality Incarnate and Inspire Ferocity abilities affected unarmed attacks instead of natural attacks only – fixed;
- By absorbing and overcoming Savamelekh's poison, Lann obtained a part of the demon's power. Now he gains +2 racial bonus to Strength and Constitution, and +4 to saving throws against poisons;
- By solving Desna's riddle, Arueshalae became closer to her goddess and her domain. Now she gains a luck bonus to saving throws, equal to half of her mythic level;
- Celestial template for animal companions now correctly provides DR and Spell Resistance;
- Champion of the Faith's Smite ability now works according to its description;
- Changed the description for the Racer animal companion archetype to reflect the increase in speed with levels;
- Characters didn't receive an immunity to vescavor's Gibber ability after passing the save – fixed;
- Characters who are immune to disease or have the Life Bubble active effect are now fully immune to Vrock's spores;
- Charge could be performed even if the character only had a ranged weapon – fixed;
- Cleaving Finish Feat worked incorrectly – fixed;
- Combat Maneuver Defense (CMD) bonus from buffs wasn't applied correctly – fixed;
- Controlled Fireball now works according to the description, dealing minimal damage to allies;
- Corrupted Blood spell now allows the enemy to roll a saving throw, when the spell has just been cast;
- Cure Moderate Wounds, Mass spell has been removed from the Mythic Lich's spell list;
- Demonic Rage used to activate regular Rage – fixed;
- Derakni Devastator from Wintersun caves was reworked to better match the party's level in chapter 3;
- Destructive Dispel now correctly works with kineticist's infusions;
- Dispel Synergy now works only on the enemies;
- Dispelling Attack didn't work with Arcane Trikster's spells – fixed;
- Domain Zealot didn't allow to use the abilities of your domains as a swift action – fixed;
- Dragonkind II spell stopped working on the player with Bloodrager class after a battle – fixed;
- Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;
- Duelist's No Retreat ability has been reworked – now it provides a +2 attack bonus on attacks of opportunity and +1 to the number of such attacks;
- Earthian Elemental Undertow now correctly limits the number of attacks;
- Effects of the Lead Blades and the Quarterstaff Damage ability stacked – fixed;
- Enlightened Philosopher's Final Revelation didn't scale the Charisma saving throws correctly – fixed;
- Espionage Master ability worked incorrectly – fixed;
- Feast of Blood no longer affects undead creatures and constructs;
- Fiery Body spell granted a claw attack instead of an unarmed attack – fixed;
- Fiery Body, Iron Body, and Ice Body spells are now considered as efects with a polymorph descriptor, and remove all polymorph effects from the target;
- Fighter Stance now provides an attack bonus instead of increasing the BAB;
- Fixed accepting Demon Origin by Woljif. Poison Resistance was added to Demonic Origin;
- Fixed an incorrect Mental Acuity bonus at level 20;
- Fixed Areelu's behaviour in the final battle;
- Fixed Inspirational Leader Mythic Feat;
- Fixed issues with damage for the following abilities: Angelic Attacks Rage Power, Mythic Charge, Mythic Leading Strike;
- Fixed issues with damage for the following spells: Resounding Blow, Firebrand, Acid Maw, Geniekind, Vampiric Blade, Elemental Assessor;
- Fixed multiple issues with auto-levelling;
- Fixed penalties to maximum Dexterity modifier when overloaded;
- Fixed the behavior of Cambion clerics in battle;
- Fixed the buffs on Tortured Skeleton Sniper;
- Fixed the combat behavior of a bandit necromancer in The Treasure of the Midnight Isles DLC;
- Fixed the duration for the Animal Aspect, Greater spell, and removed the extra icon of the effect;
- Fixed the enhancement bonus stacking during natural attacks;
- Fixed the incorrect Reach article link in the description of Demon's Aspect of Vrock;
- Fixed the issue when the secret holy symbol of Lamashtu didn't appear in the chest;
- Fixed the issue with a debuff not being removed after a boss fight with the Songbird;
- Fixed the issue with the Ashen Lady's death;
- Fixed the Primalist's level progression for characters with two bloodlines;
- Fixed the size modifier progression for Combat Maneuver Bonus, and from tiny to colossal it's -2, -1, 0, 1, 2, 4, 8 respectively;
- Fixed the Stoneskin effect on the enemies;
- Fixed the Weapon Focus description;
- For AC bonus and skills, if the character can select from each ability score they will get the bonus, the bonus will be calculated using the higher ability score;
- For Ley Line Guardian witch archetype, there was no title for the spellbook – fixed;
- For Sohei's Devoted Guardian the name and the description of the ability was missing – fixed;
- For the Canine Ferocity ability of Cavalier of the Paw, the type and source of the attack bonus were not displayed in the log – fixed;
- For the random effects of Wild Magic on the islands in The Treasure of the Midnight Isles DLC, Wild Magic has been divided into tiers: now the first tier spells are not as deadly;
- For warpriest's archetype Shieldbearer, the damage from an attack made with a shield wasn't affected by the Sacred Weapons feat – fixed;
- Freebooter's Bond granted an attack bonus against any flat-footed enemy, not just flanked ones – fixed;
- Freedom of Movement now gives immunity to staggered condition;
- Frightful Aspect and Dragonkind I, II, and III could be active on the same character at the same time – fixed;
- Gendarme's Transfixing Charge now only grants bonuses when the character is mounted, stacks with Spirited Charge, and receives extra damage with spears up to the total of x5 damage;
- Grease spell no longer works on the riders, only on their mounts;
- Grenadier gained the Alchemical Weapon — Holy Water ability;
- Healer's Touch increased Nature skill instead of Religion – fixed;
- Hellknight's Shackle discipline now works correctly;
- Hunter's Animal Focus ability granted bonuses incorrectly – fixed;
- Hunter's Forester archetype has finally received additional uses of the Tactician ability, as described. You may need to retrain the character;
- Hunter's Surprise ability didn't add sneak attack damage correctly – fixed;
- Imitator's ability Monk Stance now gives a correct amount of additional attacks at the 20th level;
- Imitator's Barbarian Stance, Fighter Stance, Monk Stance, and Rogue Stance granted incorrect bonuses – fixed;
- Improved Nenio's autolevelling template;
- Improved the balance of Star Rattle boss battle;
- Improved the logics of the Vital Strike ability, and it's interaction with damage multiplication on critical hits;
- In some cases, Areelu Vorlesh stopped fighting the Swarm That Walks, but kept taking damage from it – fixed;
- In the class progression window, the Secrets of the Grave ability was displayed incorrectly for the Dirge Bard archetype – fixed;
- In The Treasure of the Midnight Isles DLC, an alchemist could use way too many bombs with the Fast Bombs ability under the island's slow effects – fixed;
- In The Treasure of the Midnight Isles DLC, some boon-related achievements were unobtainable – fixed;
- In The Treasure of the Midnight Isles DLC, the Force Reality ability now works on the Illusive Undertow effects;
- Incense Synthesizer's Incense Fog — Improved Incense now works correctly with Incense Fog — Increased Range, providing the right attck and damage bonuses... in the name of science, of course!
- Inspiring Word didn't Provide a bonus to skill checks – fixed;
- Instinctual Warrior did not receive stance bonuses – fixed;
- Instrument of Freedom ability dealt damage to allies – fixed;
- Invisibility, Almost Greater spell worked incorrectly – fixed;
- It was possible to activate two rage effects at the same time – fixed. All characters went through the anger management courses;
- Jolting Portent spell now correctly calculates damage and difficulty for oracles;
- Kineticist's Blizzard Blast had an extra Channel Negative Energy descriptor – fixed;
- Kineticist's Charged Water Blast had an extra Channel Negative Energy descriptor – fixed;
- Kineticist's Charged Water Blast with Extended Range infusion dealt only 1 point of damage – fixed;
- Kineticist's Cold Blast had an extra Channel Positive Energy descriptor – fixed;
- Kineticist's Electric Blast had an extra Movement Impairing descriptor – fixed;
- Kineticist's Grappling Infusion had incorrect DC – fixed;
- Kineticist's Ice Blast had an extra Arcane descriptor – fixed;
- Kineticist's Mud Blast had an extra Siege descriptor – fixed;
- Kineticist's Sandstorm Blast had an extra Negative Level descriptor – fixed;
- Kitsune will no longer lose additional attacks after changing shape into a human;
- Lich ability Withering Life didn't work correctly with AoE spells – fixed;
- Lich's Ravener has been improved and given a breath appropriate to its type;
- Lullaby spell had the wrong duration and worked incorrectly – fixed;
- Magical Tail (Kitsune) feats were combined into a single feat;
- Martyr (paladin archetype) no longer gains the Mark of Justice at the 11th level, as they don't have access to Smite Evil;
- Martyr's Mercy ability worked incorrectly – fixed;
- Metamagic (Extend Spell) didn't increase the duration of the Bestow Grace of the Champion spell – fixed;
- Mongrel's Blessing now has a correct saving throw difficulty;
- Monk archetype Sensei no longer has access to Flurry Of Blows, which he was not supposed to have to begin with;
- Mythic Legend incorrectly calculated the caster's level of a Sorcerer multiclassed with a Mystic Theurge – fixed;
- Nahyndrian Shadow-Caller and Nahyndrian Shadowcaster passed their exams and officially became undead;
- Natural attack bonuses of the same type now stack correctly;
- Natural growth of animal companions did not stack with animal growth cast on them – fixed;
- Negative Energy Mastery ability worked incorrectly – fixed;
- Nereid's Beguiling aura affects animal companions no longer. Keep yourself together, leopard!
- Not all possible arcanist exploits could be seen in the archetype progression window – fixed;
- Not all possible hexes were displayed in the archetype progression window for the Shaman – fixed;
- Not all possible hexes were displayed in the class progression window for the Witch – fixed;
- Now it's possible to select the 'Metamagic (Completely Normal Spell)' feat via the Extra Feat mythic ability;
- Now mammoth and boar animal companions have a Trip (Gore Attack) ability instead of a Trip (Bite attack) ability;
- On casting Player, spell resistance check was rolled twice – fixed;
- Oolioddroo now have the Extraplanar subtype, which allows the Banishment spell to interact with them correctly;
- Oracle ability Friend to Animals granted an incorrect bonus to animals in 30 feet area – fixed;
- Oracle's Final Revelation didn't provide the immunities to some conditions – fixed;
- Osirian Historian background now correctly grants a +1 bonus to Knowledge (world) skill if you already have this class skill;
- Otherworldly Companion's templates granted incorrect number of uses to Smite Good/Evil – fixed;
- Perfect Form spell applied bonuses to abilities incorrectly – fixed;
- Powers granted by domains incorrectly belonged to arcane schools of magic – fixed;
- Prayer spell got its decription back;
- Priest of Balance's abilities did not apply to Channel Negative Energy from the Danse Macabre – fixed;
- Primalist gained bloodline and rage powers from the Second Bloodrager Bloodline mythic power incorrectly – fixed;
- Pure Form spell now removes all negative effects;
- Quicken Spell description contained misinformation about not being able to quicken the spells with a cast time of 1 full round – fixed;
- Rectify State ability didn't remove Song of Discord – fixed;
- Reduced the difficulty of the bodaks in the scene where the party is being captured on the way to Colyphyr;
- Remove Sickness grants a bonus to sawing throws against a Nauseated condition correctly now;
- Resonating Word couldn't be Bolstered, Empowered, Extended, or Maximized by metamagic – fixed;
- Rupture Restraints Mythic Feat now interacts correctly with Hold Monster, Chains of Light, and Overwhelming Grief spells;
- Safe Curing no longer provokes an attack of opportunity when casting a curing spell;
- Sanctified Slayer can now study their target as a swift action at the 7th level;
- Searing Flesh didn't work against Slam; damage taken from the ability was multiplied if the character was hit by a critical attack – fixed;
- Second Mystery couldn't be selected with the Extra Mythic Ability mythic feat – fixed;
- Serpent's Fang ability worked incorrectly – fixed;
- Shadow Conjuration and Shadow Conjuration, Greater spells now work with the Metamagic (Extend Spell) feat; Shadow Evocation spell now works with the Metamagic (Maximize Spell), Metamagic (Bolster Spell), and Metamagic (Reach Spell) feats;
- Shielding Tailwind was not working correctly – fixed;
- Skeletal Salesman didn't sell the items for chapter 5 – fixed;
- Slippery Mind is now an advanced rogue talent;
- Smite Evil could be used on allies – fixed;
- Smite Evil used to add damage to the Destructive Shockwave mythic ability – fixed;
- Some enemies in The Treasure of the Midnight Isles DLC had greater spell penetration feat without spell penetration – fixed;
- Some enemies with a magus class weren't using magus abilities – fixed, they will use Spell Combat and Ranged Spell Combat now;
- Some important characters disappeared after being killed with certain Lich spells – fixed;
- Some shields provided an incorrect bonus to the attack – fixed;
- Sometimes it was possible to get 0 skill points on level up – fixed, you will always get at least 1 skill point now;
- Spike Stones in some cases affected invisible units – fixed;
- Splash from Alchemical bombs no longer crits;
- Stalwart defender at the 9th level now gets the Body of Stone;
- Studied Spawn — Large ability didn't add a bonus to Large and Huge targets – fixed;
- Study Target ability from different slayers can be applied to the same creature now;
- Succubi's level drain no longer provokes an attack of opportunity and an FX glitch; the animation was also changed to a more appropriate one;
- Swarm That Walks and its clones' Swarm Inundation ability now works correctly in combination with multiple Swarm That Walks clones;
- Sylvan Trickster had no option to choose some advanced rogue talents – fixed;
- Tainted Sneak Attack worked incorrectly – fixed;
- The ability to use shields as weapons was granted by the Martial Weapons Proficiency instead of Shield Bash – fixed;
- The Accomplished Sneak Attacker feat was incorrectly shown in its prerequisites – fixed;
- The Animal Growth spell used to give an enhancement bonus to natural armor to AC instead of increasing this parameter – fixed;
- The aquatic pillar in The Treasure of the Midnight Isles DLC now summons water elementals properly;
- The Battering Blast spell performed the Bull Rush combat maneuver, even if it missed – fixed;
- The bite attack for kitsune fox form disappeared after polymorphing into any other animal form – fixed;
- The Blind Fight feats now only work for the melee attacks, as their description says;
- The Bloodline Ascendance mythic ability was missing the Power of Wyrms (Green) option – fixed;
- The Bone Explosion spell now can be used with persistant metamagic;
- The bonuses a leopard animal companion gains at the 4th level now match the description;
- The bonuses from the Elemental Rampager's Rampage are being calculated correctly now;
- The Charge ability couldn't be used when the fatigued condition was suppressed by Ameliorating — Fatigued – fixed;
- The damage and the saving throw difficulty from the lightning now scale with the expedition tier in The Treasure of the Midnight Isles DLC (3d6/3d8/3d10);
- The damage bonus from the Slashing Tailwind was applied incorrectly – fixed;
- The damage from claws for Bloodragers with the Draconic Bloodline now correctly increases from d6 to d8 at the 8th level;
- The damage from the Powerful Charge ability was calculated incorrectly – fixed;
- The damage of warpriest's deity's favored weapon didn't increase at the 1st level with the Sacred Weapons feat – fixed;
- The Dazzling Display ability could disappear after character's death – fixed;
- The DC is now being calculated correctly for the Lich power Fear Control;
- The Defensive Stance ability of paladin Stonelord archetype had an incorrect description, and incorrectly stacked with a similar ability of Stalwart Defender prestige class – fixed;
- The Dispelling Attack incorrectly calculated the caster level for dispel – fixed;
- The Divine Herbalist, when choosing battle mystery, was getting an incorrect final revelation – fixed;
- The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
- The granted powers of a Battle spirit shaman weren't shown in the class progression window – fixed;
- The Holy Water Jet arcanist exploit had incorrect prerequisites – fixed;
- The Ice Body spell now grants the target immunity to exhausted and fatigued conditions;
- The Increased Damage Reduction rage power didn't stack with the Damage Reduction for bloodrager – fixed;
- The kalavakus' Enslave Soul ability worked on the target even after a successful saving throw granted the immunity from it – fixed;
- The Oblate — Acolyte background didn't use Wisdom instead of Charisma for the effect of Touch of Glory spell – fixed;
- The player must have a Mutagen feat now to take a Feral Mutagen discovery;
- The player will get experience after killing a Babau Infiltrator;
- The player will get experience after killing Elemental Pillars, Zombie Rangers, and Star Rattle;
- The powers granted by Transmutation school weren't shown in the class progression section for a wizard – fixed;
- The Shield spell now protects against incorporeal touch attacks, providing a +4 bonus to AC;
- The Snap Shot ability could not be selected in the Combat Tricks list – fixed;
- The Soul Shield bonuses worked incorrectly and didn't provide the bonuses it was supposed to – fixed;
- The special size modifier applied to a Combat Maneuver Bonus (CBM) is now calculated correctly;
- The Spell Penetration (Mythic) feat granted an incorrect bonus to overcome spell resistance – fixed;
- The spells of Lich's Skeletal Inquisitor mistakenly counted as arcane – fixed;
- The Summon Monster Zero spell got a proper description, and also was removed from Trickster's spell selection list, and now will be added automatically. You can't have too many extraplanar murder ponies!
- The Sun Marked spell was dealing additional damage only when the attack was made with a weapon – fixed;
- The Trickster's mythic feats were added to the list of bonus combat feats of some classes;
- The War Domain didn't grant Divine Hunter domain spells – fixed;
- The warpriest with a Luck blessing now gains the curse of unlucky presence at the 10th level instead of the ability provided by the Destruction blessing;
- The White Mage arcanist archetype now correctly gains bonuses from boundless healing;
- Trickster's combat feats will no longer be available to a Loremaster who is not following a Trickster mythic path;
- Trickster's Knowledge (Arcana) 3 rank no longer makes weapons furyborn;
- Unarmed attacks of Monk and Imitator didn't benefit from the Ki Strike when the Monk Stance was enabled – fixed;
- Unarmed Strike was added to Melee, Monk, and Natural weapon groups;
- Unbreakable Heart spell now grants an additional saving throw to those who are under the Dominate effect;
- Uncanny Dodge was not displayed on the leveling-up screen – fixed;
- Underground Chemist couldn't take Weapon Focus (Bombs) – fixed;
- Unnatural Heat effect dealt damage if the character drank potions – fixed;
- Veil of Heaven was dealing incorrect damage;
- Vermleks hold their swords now;
- Vescavors weren't considered evil – fixed;
- Vivisectionist received an extra Medical Discovery – fixed:
- We've added rewards for killing the bosses in The Treasure of the Midnight Isles DLC: now after they are slain, their artifacts will appear in the mimic's shop in the standalone mode;
- We've made the succubi remove invisibility after saving and loading;
- When the Skeletal Vanguard took the Skeletal Fighter I improvement, the description of Weapon Focus was incorrect – fixed, and removed from the list weapons the skeleton cannot use;
- Willodus became stronger in battle;
- Wrecking Blows worked incorrectly – fixed;
- Ygefeles now uses the Cloak of Dreams spell in battle. Even demons understand the importance of good rest!
- Crushing Blow feat worked incorrectly – fixed.
QUI
- A list of active effects in the Character tab no longer gets hidden after switching tabs;
- Abilities, that target oneself, will now be displayed as inactive if they can't be used;
- Added a limit to the number of floating combat text above the character;
- Added new icons for arcanist exploits in the class progression tab;
- Added preview area for some skills;
- Corrected the description of bleed effects;
- Credits were updated;
- Esc menu now closes automatically when a different window is open to avoid errors;
- Evil Arueshalae didn't have a biography – fixed;
- Fixed errors in the descriptions of some Elemental Bloodlines;
- Fixed icons of Bardiche and Dwarven Waraxe;
- Fixed incorrect damage reduction logging;
- Fixed the Blood Blast description;
- Fixed the calculations of the number of attacks and the attack penalties when the attack is not performed using hands (bite attacks, for example);
- Fixed the description of a Scholar biography and Godclaw religion;
- Fixed the description of the Force Reality ability, level 2;
- Fixed the description of white dragon's Breath Weapon;
- Fixed the focus in the loot window when playing with a controller;
- Fixed the issue with duplicates of mythic abilities in the Mythic Path level up screen;
- Fixed the issue with non-existing weapons showing up in character sheet;
- For the oracle archetype Enlightened Philosopher an incorrect number of revelations was displayed in the class progression window – fixed;
- Improved some objects selection;
- Improved the interface of hunter's aspects;
- In The Treasure of the Midnight Isles DLC, Ravener Dragons were mistakenly marked on the map as important – fixed;
- In The Treasure of the Midnight Isles, fixed the issue with the name of Aerial Elemental Undertow not being displayed in the log when the target was being hit by a lightning;
- It's now easier to hover over an interactive object when playing with a controller;
- Logging when attempting a combat maneuver, or failing a maneuver roll due to being immuned or concealed, etc. was updated;
- Mounted Combat trait had no name and description – fixed;
- Now Metamagic feats are marked as not recommended for martial classes;
- Removed the duplicate of the Uncanny Dodge icon in the rogue talents list;
- Some lines in Chinese were missing when playing with a controller – fixed;
- Some spells were missing in the spell list – fixed;
- Spell lists for some classes have been adjusted;
- The Apprentice Assassin had a duplicate of Uncanny Dodge in the inspect window – fixed;
- The Blink effect had an incorrect icon – fixed;
- The character description could display the wrong value of damage dice – fixed;
- The description of spells granted to a witch by the Mercy patron wasn't accurate – fixed;
- The description of the Touch of Chaos ability effect was returned;
- The exit from the wilderness encounter with the ghost wasn't visible on the map – fixed;
- When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
- When playing with a controller, the Recruit button for the troops could become invisible after losing an army and closing and re-opening the global map – fixed;
- When playing with the controller, it was impossible to add both the original spell and its metamagic version to the action bar – fixed;
- With the 'Only active companions receive experience' setting enabled, the incorrect numbers for the experience were displayed in the log – fixed.
QAudio
- Fixed a possible audio bug at the market square in Kenabres;
- Fixed one of Wenduag's lines during her quest in the 5th chapter;
- One of the rooms in Drezen's Citadel didn't have ambient sounds – fixed;
- Sounds of the troops cheering will be synchronized with their animations now.
QVisual
- Bridesmaids in Seelah's quest changed their appearance after recovery – fixed;
- Characters no longer walk through stone barriers and the Iomedae statue during the battle in the Gray Garrison;
- During the pause, the characters could sink into stairs a little – fixed, and they also rotate correctly now when receiving a new command;
- Fixed a visual bug while talking to the Hand of the Inheritor in Drezen;
- Fixed the bed textures in The Treasure of the Midnight Isles DLC;
- Fixed the broken textures in the Bone Hills location. Characters will stand on their feet (or paws) and stop moving behind textures;
- Fixed the issue with buff visual effects disappearing when leaving the global map, also fixed the disappearance of Azata's butterflies and Swarm's locusts;
- Fixed the issue with characters' markers being displayed in the wrong places in Leper's Smile;
- Fixed the textures of curtains, paintings, carpets, and chairs in The Treasure of the Midnight Isles DLC;
- Fixed the visual issue with one of the secret doors being poorly disguised on an island in The Treasure of the Midnight Isles DLC;
- Fixed transparent textures in the Core of the Riddle;
- Improved the lighting in Wintersun;
- Improved the lighting on the streets of Kenabres;
- Improved the visual of the polymorph effects;
- Fixed the bug that could make vescavor swarms invisible forever (but still able to attack); Deskari's wings are fixed as well;
- Horzalah was invisible in cutscenes – fixed;
- Improved the visual effects of purple worms and nightcrawlers.
QSystem
- Improved the performance during battles;
- In some cases, the game could crash or fail to save inside or after exiting the Ten Thousand Delights – fixed;
- In some situations, some buffs could cause the game to freeze – fixed;
- Some NPC auras have been disabled to improve performance;
- When playing with a controller, in the 'Load game' menu a 'Load' hint appeared even when no save slots were selected – fixed;
- When playing with some controllers, the game sometimes wouldn't respond to moving the stick vertically – fixed.
QMisс
- Aivu no longer dies after finishing the quest to become the Legend, but she will still leave the party;
- Fixed a number of typos in the texts;
- Fixed navigation of enemies in Wintersun;
- In the main game, Commander could tell Nocticula about Nahyndri's ship without finding it first – fixed;
- Irabeth and Anevia remained in Drezen's throne room even after being driven away by the player – fixed;
- Linnorm Uffrandir has become stronger;
- Nahyndri has lost the Last Stand ability, but received better attributes;
- Optimized the locations from Treasure of the Midnight Isles DLC;
- Reduced the difficulty of a skill check needed to find Laughing Caves;
- Reworked the Swarm That Walks model, making it closer to the original art;
- The player could meet a friendly assassin while traveling. The assassin has finally read the contract and will now become hostile toward the player;
- Those who were raised from the dead by the Lich, will now gain the Lord/Lady of Death deity;
- Tinna, Scenery Master, no longer disappears during the dialogue;
- Vescavor swarm no longer can fall into pits;
- We stopped party members from getting outside the map boundaries when entering the Ziggurat in the Inevitable Excess DLC;
- When leaving the party, Arueshalae took all the equipped items with her – fixed.
Update 2.0.7o (February 14th, 2023)
We’re back with hot-fix 2.0.7o. We got a couple of reports that, when playing with a controller, and starting a new game, it was impossible to select spells during character creation. This patch fixes this issue.
Update 2.0.7n (February 10th, 2023)
We’ve prepared a hot-fix for Pathfinder: Wrath of the Righteous – 2.0.7n. This update will fix the issue with negative status effects not being removed after a boss fight with the Songbird, and the issue with Nahyndri not dying instantly in The Treasure of the Midnight Isles DLC. We’ve also included a minor UI update in the patch.
Update 2.0.7k (February 1st, 2023)
Highlights:
- Fixed Ageing and the Flying Time Undertow effect for the commander and their companions;
- Icy Prison spell got its name back;
- Fixed the issue with important keys disappearing if the Destroy Uncollected Loot option was enabled;
- Fixed a number of issues for the controller UI.
If you are playing with mods, don’t forget to update them before loading your saves! Beware of possible plot spoilers below!
Areas
- Regill could obtain immortality in the Lost Chapter area – fixed, he's just a regular mortal now.
Quests
- During The Price of Loyalty quest, Aivu could appear during an assassination attempt on you – fixed;
- Sometimes Socothbenoth wouldn't drop the Nahyndrian Crystal after being hit with a Midnight bolt, because of a specific positioning of the character in the Council Chamber – fixed.
Turn-based mode
- In some situations, the game could freeze entirely in turn-based mode – fixed;
- Sometimes the battle could freeze if the main character fell under enemy's control spell – fixed;
- The kobolds got portraits for the initiative order.
Items
- Despite Nocticula's talent, the Midnight Bolt could still sometimes miss – she fixed it.
Classes & Mechanics
- Commander got an improved anti-age treatment, and the Ageing status is now properly removed after leaving the island;
- During the fight with Nulkineth in the Lost Chapel, a character with a Hold Person debuff could lose the ability to roll saving throws – fixed, and the mythic powers remove the debuff now;
- Fixed the issue with the Ashen Lady's death;
- Fixed the favored enemy progression for the Order of the Nail;
- Flay for Purpose and Repurpose spells didn't work correctly in some situations or on specific enemies – fixed;
- Flay for Purpose spell didn't end after the death of the target – fixed;
- Freebooter's Master Hunter ability didn't work right – fixed, and now they will be able to select the target of Freebooter's Bane before executing the attack with this ability;
- Icy Prison spell got its name back;
- The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
- Using Eldritch Archer's Ranged Spellstrike ability with a melee weapon would lead to losing the prepared spell – fixed, now it will be cast, but as a regular spell.
UI
- Fixed a localization issue for Stalwart Defender weapon proficiency;
- Fixed the issue with switching between a controller and mouse and keyboard during a fade-out;
- If you tried to make changes to auto level-up, but then quit without saving, auto level-up could still break – fixed;
- It's no longer possible to break the game by opening an Esc menu during character creation or level up;
- The action bar will automatically update after a quickload now;
- The Creatures tab in Encyclopedia could have a 0 added to it – fixed;
- The names of the rider and their mount no longer overlap now;
- When playing with a controller and undressing the character during character creation for the sake of tattoo selection, the character refused to put the clothes back on – fixed;
- When playing with a controller, and using it in the Equipment tab to open the item selection menu, the controls disappeared – fixed;
- When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
- When playing with a controller, it's possible to attack neutral targets without using the cursor now;
- When playing with a controller, sometimes not all available units were visible in the hiring window – fixed;
- When you click on different characters with the console cursor, the quick action bar is updating properly now;
- Changing settings via a slider while holding down the button now goes on with increasing speed.
Visual
- Fixed some cases of characters getting stuck in T-pose after death.
Misс
- A dialogue with Alushinyrra's guard could be displayed incorrectly – fixed;
- When the Destroy Uncollected Loot option was enabled, it was possible to miss the keys needed for some doors – fixed, the keys won't disappear now;
- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Update 2.0.6l (December 23rd, 2022)
- Hot-fix 2.0.6l is here. A mysterious murder, that took place in Drezen, caused so much trouble for the crusade, that the whole fortress hasn’t been able to move on after the previous update. A Noble Intent quest would block all exits from Drezen, even after you resolved the situation one way or another – but now it’s fixed, and will no longer block your progress.
Update 2.0.6k (December 22nd, 2022)
Highlights:
- Fixed a remaining issue with the disappearance of the dropped loot when changing locations;
- Fixed some crashes on the global map, and during the transition between chapters;
- Fixed the consequences of the previous bug, where some essential characters could die. For example, if Early Sunset or the travelers in Pulura’s Fall died, you can load a previous save when they were still alive, whereas before you had to reload a save much farther away, or restart a whole chapter. We apologize for the inconvenience this caused for some of our players;
- Fixed the issue with negative statuses you got due to Flying Time Undertow not being removed even after you left the island.
Beware of possible plot spoilers below!
Areas
- Fixed a computer you could walk through in Blackwater;
- After fighting Deskari in Iz, skipping the cutscene could lead to the party getting stuck – fixed, it's no longer possible to skip that cutscene anymore;
- Fixed a bug, when Galfrey and Irabeth could die during the siege of Drezen. If they already have before this patch, you need to load an earlier save, where they are still alive (before storming the gates, for example);
- Fixed the bug in Pulura's Fall, when suspicious travelers could die during the battle with the undead. If that already happened, you will need to load an earlier save, before the beginning of that battle;
- Fixed the cutscene after a battle with Marhevok in Wintersun, where he would get up and start fighting again;
- Fixed the issue that could prevent the party from boarding the ship in the Treasure of the Midnight Isles DLC;
- Fixed the issue with Early Sunset's death at the Fleshmarkets. If he already died before the patch, you will need to load an earlier save, when he was still alive, before you left Nexus and went to Fleshmarkets with him;
- Fixed the issues with the walkway to the port in Alushinyrra Lower City;
- Improved the navigation and positioning of mobs on one of the treasure islands in the DLC;
- Improved the navigation in Iz in Inevitable Excess DLC:
- It was possible to pass through some walls in Blackwater, if you are lucky enough – fixed;
- Sometimes the Commander and their party couldn't board the ship in Alushinyrra's port in The Treasure of the Midnight Isles DLC – fixed. If the option to board the ship is still missing, resting nearby or exiting the location and re-entering will fix the issue.
Quests
-A quest to find the missing crusader in Drezen could break if Camellia was dead – fixed. If you are already having a problem with this quest, you need to load a save before entering Drezen, and resurrect Camellia;
-Fixed the issue with The Treasure of the Midnight Isles DLC, when the Find the last treasure quest from the stand-alone mode became available in the main campaign;
-If during the storm of Drezen one of the crusaders with a battering ram is killed, the gates will still open;
-If Lann acquired an animal companion during his journey, it would mess with his romance by blocking your access to the note and bottle he was supposed to leave for you in Nexus – fixed, the loyal animal will let you pass now;
-Ignoring the Undead Uprising quest during the 3rd chapter could later cause trouble for the Lich - fixed, now the quest will fail, if you didn't complete it in chapter 3, or will be resolved, if you already took the next quest in chapter 5;
-Wenduag could be present during the meeting with Iomedae and Nocticula, despite being killed earlier after a sudden but inevitable betrayal – fixed.
Turn-based mode
- Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.
Classes & Mechanics
- A duplicate of Arcane Armor Mastery feat was available for some classes upon level up – fixed;
- A duplicate of the Second Bloodrager Bloodline feat will no longer appear when leveling your character;
- A status effect from Burning Infusion wasn't displayed on the enemies – fixed;
- Bonuses from Magic Fang and Magic Fang, Greater could be lost after saving and loading the game – fixed;
- Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;
- In Through the Ashes DLC, the Icy Prison spell Sendri casted during a cutscene worked incorrectly – fixed;
- Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;
- Some characters could get overzealous with Leading Strike, and use it against their friends – fixed;
- When transitioning from Bloodrager Primalist to Dragon Disciple, it was impossible to select a draconic bloodline – fixed;
- You won't be able to select the same sorcerer bloodline twice now (for Crossblooded archetype and Second Bloodline mythic feat).
UI
- An icon of the selected ability could be missing from the cursor – fixed for both mouse and controller;
- For playing with the controller, the interface could get stuck after opening the menu while an info window or a glossary window were open – fixed;
- Improved the interaction with overtips (interaction icons) on various levels, when playing with the controller;
- Improved the layout of the bug reporting window for some languages;
- It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;
- It was possible to switch between the controller and mouse in the tactical battle results window, which could lead to a loss of control – fixed;
- Now, when you hide the interface in photomode, it will also hide the cursor;
- Pre-generated characters couldn't select some deities, even if they had all requirements to do so – fixed;
- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed.
System
- Fixed crashing into the main menu in some cases, when transitioning between the 1st and the 2nd chapters;
- Fixed the issue with the return of the fog of war area on some maps;
- It was possible to skip time while traveling on the global map, which could lead to a crash to main menu, after triggering a random encounter – fixed, you will no longer move while skipping time.
Misс
- Fixed a number of issues which could lead to the party getting stuck on an empty treasure island in The Treasure of the Midnight Isles DLC. Also, changed the difficulty of some enemies you meet during the late stages of the DLC;
- Fixed the issue when the dropped loot would disappear regardless of the settings; the settings regarding dropped loot applies properly now;
- In some cases, Areelu wouldn't start talking to the player in the final scene – fixed;
- Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Update 2.0.5p (December 7th, 2022)
- Your characters could get access to some technical feats from bosses, and for some classes the feat progression broke. For Lann’s Zen Archer archetype, for example. Now it should be safe to level up, but if you already took wrong feats for Lann, you may need to retrain him.
- After the previous update, some important characters started to die, and the quests that depended on them couldn’t be completed. For example, when you storm Drezen gates, the crusaders who held the ram and helped to break the gates could die, or an essential character in Pulura's Fall could die. It will stop happening now, but if you have encountered this issue already, you may need to load the previous auto save, or a save before visiting the location for the first time, when the characters were still alive. If that doesn’t help, please send us a bug report via Alt+B.
Update 2.0.5o (December 5th, 2022)
Highlights:
- Fixed the issue with characters being able to see and shoot through the walls;
- Fixed the achievements for finishing the game, they should unlock properly now;
- Fixed the cutscene in Midnight Fane for Azata’s early arrival;
- Fixed the issue with character’s AC when paralyzed;
- Flying Time Undertow won’t age you outside of combat anymore;
- It's now possible to use your own portraits on PC when playing with the controller;
- Swarm that Walks now gets its spells after crusade rank-ups.
Beware of possible plot spoilers below!
Areas
- Fixed Chaplain's assortment of goods in the Murky Grotto and Nondescript Pier, and now it depends on the expedition;
- Fixed some navigational issues in Iz;
- Fixed the issue when every mythic path could use Azata's unique interaction in Inevitable Prison;
- Fixed the lighting in Drezen;
- Fixed the mythic path selection dialogue during conversation with Iomedae and Nocticula, which previously led to a broken cutscene;
- Fixed the navigation near the elevator on the 3rd floor of Mage's Tower;
- Improved the lighting in Neathholm;
- In Sacred Lands, corrected the scene at the entrance to the room with the puzzle;
- In The Treasure of the Midnight Isles DLC, in rogue-like mode, an invisible wall could appear on the ship after a boss fight – fixed;
- One of the islands in the Treasure of the Midnight Isles DLC could be totally empty – fixed. You won't encounter this island anymore, and if you already have, then you can just leave it without any negative consequences;
- The huge fire trap in Gray Garrison can be disabled via the hidden lever now;
- Your allies will properly help during the fight against Darrazand in Midnight Fane now.
Quests
- Fixed Azata's early descent into Midnight Fane, before the Queen's arrival;
- Fixed the issue which blocked the player from getting the quest to find the last treasure in the Treasure of the Midnight Isles DLC;
- In some cases, it was impossible to continue the fight with Horzalah after the reinforcements arrived during The Price of Loyalty quest – fixed.
Turn-based mode
- Added portraits of satyrs, kobolds, and oozes for the initiative tracker;
- In turn based mode, when opening a character description, the window could stop responding to the controller input – fixed;
- Island modifiers in the Treasure of the Midnight Islands DLC are no longer displayed under the initiative tracker;
- The combat could get stuck on immobilized Irabeth's turn in Lost Chapel – fixed.
Items
- In some cases, like during Demon's quest, it was possible to lose and then duplicate Finnean the Talking Weapon – fixed;
- Some players couldn't unequip Finnean after battle – fixed.
Crusade
- Fixed the check of conditions, under which Wenduag could participate in the Military Council rank-ups in chapter 5.
Classes & Mechanics
- A paralyzed character got a circumstance penalty to AC, which reduced the AC to zero – fixed;
- Animal companions sometimes lost their natural attacks (with hoofs, horns, claws etc.) – fixed;
- Flying Time Undertow effect worked outside of combat – fixed;
- Forester can properly benefit from their Animal Focus now. Also, all hunters now benefit from two aspects of Animal Focus, when their animal companion is dead. Additionally, hunter bonuses to ability scores from Animal Focus — Bull, Tiger, and Bear have been changed from enhancement to inherent;
- In the Treasure of the Midnight Islands DLC, the fog of war behind the cabinets now works correctly;
- Maugla (the nabasu boss in the Lost Chapel) has lost the ability to kill dhampirs with negative levels;
- Shield Focus (Mythic), Tower Shield Defense and Deflective Shield feats now work correctly;
- Swarm that Walks didn't get spells from the throne room events – fixed;
- The list of feats, available to different classes, has been updated, which fixes the issue with not being able to choose some feats despite having the prerequisites for it;
- The Rainbow Starfall spell in Azata's spellbook now works as described;
- Unarmed attacks under the Fiery Body spell now deal the correct amount of damage;
- Weapon Finesse now works with all natural weapons.
UI
- Now it's no longer possible to change the language or font size during a turn-based battle, as it could lead to some serious problems with the interface;
- Fixed the issue when you couldn't change the name of Commander Court while one Azata mythic path;
- Fixed the missing title and description for the Spell Penetration (Mythic) feat;
- It's now possible to use your own portraits on PC when playing with the controller;
- Removed the ability to change control with the settings menu opened;
- The difficulty settings tab no longer disappears after changing the font size or the language of the localization;
- Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed;
- Upon exiting the turn-based mode, the action bar will properly update now;
- When playing with a controller, it was possible to lock the controls in resting interface after sending a bug report – fixed.
Audio
- While transitioning between the chapters, the dialogue voice-over could disappear – fixed.
System
- Fixed the issue with the return of the fog of war area on some maps;
- When loading a save from the game, or upon exiting to main menu, a critical error could occur – fixed.
Misс
- Combat could begin even when enemies remained behind the walls or doors in multi-area dungeons – fixed, and the enemies will stop targeting and attacking you through the walls;
- Corrected the cutscene with Seelah and Curl in the Houndhearts camp;
- Fixed characters getting duplicated when opening a level up window;
- Fixed some traps in the Treasure of the Midnight Islands DLC;
- Fixed the achievements you were supposed to get for finishing the game;
- Fixed the beginning of the dialogue with Areshkagal, in which Nenio appeared dead if she was killed earlier;
- Some companions still managed to cheat death and gain immortality – fixed. Hail Pharasma, Lady of Graves!
- The standalone mode for the Treasure of the Midnight Isles DLC now has an island with an extra mythic level in the final expedition, which allows to gain full 10 mythic levels.
Update 2.0.4j (November 15th, 2022)
Highlights:
- Numerous fixes for Azata’s abilities and spells;
- Radiance now dispels magic much more effectively;
- Mighty Charge allows to select the combat maneuver to perform and it won’t provoke the attack of the opportunity anymore;
- Witches and shamans will stop casting evil eye on their friends now;
- Fixed the order of windows in the UI when playing with the controller, and they won’t be opening below each other anymore;
- We rolled back on the background sound fix, so when the game is out of focus, it will keep quiet now.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Chaplain in Murky Grotto could refuse to sell magical equipment after a victory over the Songbird – fixed;
- During the gargoyle attack, characters under the fear effect could run through the "invisible wall" – fixed;
- Fixed Daeran's immortality when you attack him in his party house instead of accepting into your party. Don't forget to finish him, when he falls unconscious (monster!);
- Fixed the blinking of a puzzle piece in the Final Veil puzzle;
- Fixed the incorrect start of the dialogue with the theater in Drezen, in chapter 5. Additionally, fixed the issue with Greybor getting stuck at the throne room, which prevented his quest from progressing. If you have encountered this issue already, it will get fixed after re-entering Drezen;
- Fixed the issue when a secret passage into the lich dungeon wouldn't open in the Lost Chapel;
- Fixed the issue when the enemies in the Tower of Estrod wouldn't attack after you pushed the column on them;
- Fixed the issue which sometimes prevented from leaving the Rich Quarter in Through the Ashes DLC;
- Fixed the lighting in Citadel Drezen;
- Fixed the lilitu in Sacred Lands, and she's no longer hostile until you attack her;
- Fixed the passability in the Tower of Estrod, fixed places inaccessible for the player. On saving and loading, the party won't end up stuck in inappropriate places anymore;
- Fixed the repeating exit and entry points on some islands in the Treasure of the Midnight Isles DLC in the integrated mode (when playing as the commander);
- Improved the visual effects in Mage's Tower;
- In Shrine of the Three, it was impossible to interact with quest objects after the turn-based battle – fixed;
- It was impossible to loot a chest with magic essence in Reliable Redoubt – fixed;
- Mythic Demon can return to Blackwater now, if they were summoned while resting in there. Additionally, you won't be summoned from that dungeon anymore. Sleep soundly!
- On a treasure island in the 3rd DLC it was impossible to disarm a trap while mounted – fixed;
- On Martyr Zacharius's Cemetery, it was possible to trigger the cutscene in the ruined chapel twice – fixed;
- Stone golems under the Lost Chapel will slow down your characters now instead of being slow themselves and doing nothing.
Quests
- A Refuge from the Present quest could start in chapter 5 even if you never visited Old Sarkorian Mines in chapter 3. If you have encountered this issue already, the quest will automatically fail;
- Added Irabeth's reactions to the fate of the Through The Ashes characters;
- Fixed the chain of events during the Pharasma's Wrath quest for Mythic Lich;
- In case of Regill's death, a cut scene of Hellknights arrival to Drezen could break – fixed.
Turn-based mode
- Turn-based mode may hang on the turn of a character that was recently resurrected – fixed.
Items
- Fixed the ability of Radiance to dispel magic, now it correctly considers character's level as caster level for the sake of dispel magic.
Crusade
- Generals were missing some spells in battle – fixed;
- When enabling the auto crusade mode, all crusade quests will be removed from the journal.
Classes & Mechanics
- Auto level-up was not available when choosing a pregenerated character in the Inevitable Excess DLC – fixed;
- Azata became slightly less friendly, and no longer gives the enemies teamwork feats with Life-Bonding Friendship;
- Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
- Deskari's Rasping Armor ability now works correctly (we convinced him to rasp louder, so everyone could hear, and not just those under his belly);
- Dragonheir Scion's Dazzling Display is a standard action now, and won't disappear forever after character's death;
- During the boss battle with the Songbird, he HP could track incorrectly, and as the result, the cutscene wouldn't trigger – fixed;
- Enemies with immunity to the prone condition now can be affected by Hideous Laughter spell;
- Fiery Body and Iron Body spells now work with Brown-Fur Transmuter;
- Fixed multiple Azata spells: Field of Flowers now works according to its description, Believe In Yourself now has correct duration, Water Push now works correctly, Nature’s Grasp now deals the right damage, Repulsive Nature now works as described and has an increased radius of 40 feet; Friendly Hug now provides immunity to mind-affecting spells, Sudden Squall now affects the enemies and prevents them from casting spells; Burst of Sonic Energy now works correctly, can be used with metamagic, and doesn't harm the Azata; Winds of the Fall spell now works correctly and applies the intoxication effect; Water Torrent now works correctly, and the targeting has been improved; Unbreakable Bond now provides correct immunities to mind-affecting, charm, fear, compulsion, emotion, shaken, confusion effects.
- Fixed the crashing when Charge was used together with Demonic Rage;
- Fixed the second stage of the final boss battle in chapter 6: fire copies of Areelu now deal damage to her, and the original Areelu is displayed in the initiative order; looping ability activation could cause an endless detonation and a severe FPS drop – fixed. A scene with the goddesses also appears now under the right conditions;
- Flying Time Undertow will no longer stay on the character that left your party before the whole group left the island. If you have encountered this issue already, add the affected character to the group and finish the island;
- Green Faith (Druid philosophy) got a new symbol and now allows not only true neutral alignment, but any neutral alignment as well. Also fixed the icon and the description for Camellia;
- Hunter Tactics and several other feats that make the character share some of their own feats with the animal companion were stealing those feats from the animal companion, if the animal obtained them by itself. Resolution: fixed. You may need to retrain the animal companion to get those feats back, but they will stay now.
- Mighty Charge now allows to pick a combat maneuver to perform (or not to perform) and no longer provokes the attack of opportunity with the chosen combat maneuver;
- Nahyndri has become slightly more powerful with mythic saving throws, immunity to sickened condition, and some additional buffs on higher difficulty levels;
- Now Bless spell ignores spell resistance on allied targets;
- Overwhelming Soul's Overwhelming Power now properly scales the attack and damage bonuses with level up;
- Protection from Arrows spell protected not only from ranged weapons, but from some magic as well – fixed;
- Sacred Huntmaster now correctly adds teamwork feats to their animal companion;
- Smite Evil no longer affects loyal companions;
- Summoners summoned incorrect number of creatures – fixed;
- The player could keep giving crystals to the Helmsman even after becoming the Legend – fixed;
- Weapon training feats worked incorrectly if the equipped weapon belonged to two categories – fixed;
- When Evil Eye was on auto-cast, the character would cast it on friendly targets when there were no enemies around – fixed;
- Your invisibility will no longer fool the Storyteller, and he will start the dialogue in Iz properly.
UI
- Compass no longer obscures a part of the initiative tracker after cutscenes;
- Fixed the layout of the icons in the Abilities tab of character sheet;
- Fixed the mount control when playing with a controller;
- Initiative order animations and portraits for turn-based mode have been improved for the controller UI;
- Nested spells won't offer the option to use them automatically, if automatic use is impossible for them;
- Sometimes texts could be missing in the epilogue slides – fixed;
- The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
- When entering photomode while in turn-based mode, the initiative tracker could stay on screen – fixed;
- When playing with the controller, character cards could duplicate on global map – fixed;
- When playing with the controller, tool tips and windows no longer open below each other.
Audio
- The game will no longer play sounds and music while in running in the background.
Visual
- Dynamic weather visual effects didn't work in photomode – fixed;
- Fixed a minor issue with the fog of war in the Lost Chapel area;
- Flags and capes were clipping through characters and level geometry – fixed;
- Survivors' animations in Through the Ashes DLC were glitching after the rest – fixed. Also fixed some minor visual issues in other cutscenes in the DLC;
- Weapons had incorrect size if the character joined combat while being off-screen – fixed;
- When transforming into the Gold Dragon, there could be issues with the visual effect – fixed.
System
- After loading a save or travelling between locations, visual effects on the characters could act in a wrong way or disappear completely – fixed. Additionally, fixed visual effects on creatures, ghosts, elementals, and some objects, like the Sword of Valor;
- Fixed an issue, which could break pregenerated characters during character creation.
Misс
- Bug reports saves were visible for some time after sending the bug report – fixed;
- Hal no longer visits the Legend if he was previously killed;
- Characters that are mandatory for the current party due to a quest, may not be there when leaving an area – fixed.
Update 2.0.3i (October 28th, 2022)
Highlights:
- Everyone should be able to enter the Temple of Stone Manuscripts now;
- Invisible walls won’t hold back a true Azata in Midnight Fane anymore;
- Music and sound will no longer stop playing when the game runs in the background;
- Camellia can cast cleric and inquisitor spells again, so she’s even more helpful now!
Beware of possible plot spoilers below!
Areas
- Navigation fixes for Alushinyrra Upper City (it was possible to walk through a wall);
- Fixed the bug in the Tower of Estrod, when only Faxon attacked the party, while the other demons and cultists just watched. Besides, Greybor didn't attack Kilas until the death of Faxon – fixed;
- Fixed the bug which allowed to pass through some walls in Drezen;
- Fixed the bug which allowed to walk through the walls in the Artisan's Tower;
- Fixed the invisible wall that appeared in Midnight Fane on the Azata path;
- Fixed the issue when the Archpriest of Nahyndri stopped possessing the undead in the Treasure of the Midnight Isles DLC;
- Fixed the issue which blocked the option to board the cursed ship in Alushinyrra port in the DLC;
- Fixed the issue with the party getting stuck at the entrance into the Temple of Stone Manuscripts.
Quests
- A Demon's Heresy quest was impossible to complete – fixed. “Find the Bell of Mercy clapper” objective will also update properly now, after you pick the clapper;
- A dialogue with Jaruunicka didn't trigger after defeating her, in some cases – fixed;
- The Feud of the Faithful quest sometimes didn't update properly if Ramien died too early – fixed, not in case of his death, the related to him objective will fail.
Turn-based mode
- The game could freeze during the turn transition sometimes – fixed.
Classes & Mechanics
- Blood kineticist's Wrack ability didn't match the description – fixed;
- Camellia couldn't cast cleric or inquisitor spells because of the alignment issue – fixed;
- Fixed the issue with Azata's Life-Bonding Friendship, which prevented it from working sometimes. Additionally, fixed the removal of teamwork feats when the allies stood farther than 50 ft from the Azata.
UI
- For the controller, the AoE abilities radius didn't disappear, even when the ability was no longer selected – fixed;
- For the controller when exiting photomode while in turn-based mode, the compass could appear – fixed;
- Inventory context menu could remain active when switching to another interface window – fixed;
- On the character creation screen, when selecting a god, the pointer to the currently selected god could start to twitch – fixed;
- The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
- The journal could open when using the touchpad on the PS controller in turn-based mode, and when creating a character – fixed;
- When playing The Treasure of the Midnight Isles DLC with a controller, restarting after the death of the party caused the defeat window to appear once more – fixed.
Audio
- Music and sound will no longer stop playing when the game runs in the background.
Visual
- Fixed a bug with the lighting in one of the Drezen houses;
- Fixed problems with some reflections and light (improved the lighting in Defender's Heart, for example).
Misс
- It was impossible to fire the mercenaries after retraining them – fixed.
Update 2.0.2c (October 19th, 2022)
Highlights:
- The weather is back! Prepare your umbrella and vescavor repellent spray. And turning on photomode no longer starts the rain.
- In The Treasures of the Midnight Isles DLC, the next party you create after losing the previous one will find an item from the previous team in the chest. And we’ve also fixed the achievements (see below).
- Sounds from trickery checks will stop haunting you now.
- If you are playing with the controller, you can skip time now and hire armies after a total defeat.
- We’ve fixed the bleeding infusion for Blood Kineticists and the number of spells for the Eldritch Fonts.
- Vital Strike is also fixed now.
- And finally, the Commander is no longer trapped on the island in The Treasure of the Midnight Isles DLC!
This patch is currently only available for Windows, we will upload a patch for macOS later. If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- The chaplain in Alushinyrra port will read the cleric scrolls for you now, if necessary;
- Fixed the issues with the terrain in the Rasping Rifts, now it looks as it should;
- If an island boss previously didn't appear on their island in The Treasure of the Midnight Isles DLC, they will appear now;
- In Blackwater, the progress of the puzzle with hand, wind, and fire symbols will no longer reset if you quit the dialogue;
- In Dry Crossroads, characters can no longer walk through the trees;
- In some cases, an island exit wouldn't appear in The Treasure of the Midnight Isles DLC – fixed;
- In the integrated mode of The Treasure of the Midnight Isles DLC, it was impossible to loot a container on one sand swamp map – fixed;
- In the Valley of Temples, corrupted mongrels kept getting up and fighting even after the demon was slain, which prevented the quest from progressing – fixed;
- Sometimes the game could crash if you triggered the big fire trap in Gray Garrison – fixed;
Quests
- Fixed the delay before the beginning of the conversation with Willodus;
- We've added a new check in the romance with Arueshalae. If the romance ended while she asked to let her think for a couple of days, the "Time to Think" quest will also fail.
Items
- Updated some properties of Finnean. From now on, with the first improvement, he takes the form of a +3 ghost touch heartseeker weapon, and with the second—a +5 brilliant energy heartseeker weapon. The original and the soulless forms remained unchanged.
Crusade
- After losing the armies, it was impossible to hire a new one if playing with a controller – fixed, there's an extra button for hiring now;
- Fixed the bug with the visual effects from the Knight Commander's party appearing in the middle of the tactical battlefield;
- The battle log now updates again during the tactical battles.
Classes & Mechanics
- Acid Evaporation effects from the Star Rattle flowers will stop now after a successful Fortitude saving throw;
- Bleeding Infusion always dealt 1 damage per round. Now, its damage depends on the amount of kinetic blast damage dice, just like the description says;
- Changed the class of Backstabbin' Bixie island boss in The Treasure of the Midnight Isles DLC from Slayer to Alchemist;
- Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
- Clerics of Asmodeus can use a mace in the name of Asmodeus now, like they are proficient with it;
- Damage Reduction doesn't stack anymore now if there's more than one source of it; instead, the highest number of DR is selected, like in tabletop version;
- Eldritch Font now gets the correct number of spells per day (once spell more per level than a regular arcanist);
- Fixed the bonus calculation when performing a combat maneuver. Now it counts any bonuses from unarmed attacks. If the maneuver was performed via a special attack (such as Trip (Bite attack), for example), the bonuses from this attack will be used;
- Fixed the incorrect stacking for the Perfect Form ability;
- Fixed the return of Ashen Curse status after saving and reloading. Now it will no longer return after you removed it from the character and saved;
- Impervious Tailwind provided benefits to every class – fixed, now it only empowers the classes listed in its description;
- Paladin's Celestial Divine Mount now gets smite evil at 11th level;
- Psychotic Undertow forced the caster to make a Will saving throw for each charge of Magic Missile – fixed, now characters make only one Will save for this spell;
- Retriever's Eye Rays (Petrification) no longer instantly kills, but instead requires a Fortitude saving throw, as expected;
- Shake It Off team feat now works correctly. It has a proper radius of effect now, and will be displayed in the battle log;
- Tailwind of Gnomish Fortune works correctly now: you get 5.000 gold for creating a gnome character, and each gnome in the party reduces the prices by 10%;
- The Nails feat now allows shamans and witches to use their sharp nails instead of fists to deal damage when they are unarmed;
- Unholy Dispel of Zombie attempted to dispel all the effects, instead of just one – fixed;
- Vital Strike now works correctly with the dice size modifications;
- Weapon Proficiency (Flail) didn't display for the characters who had it – fixed;
- Zippy Magic now properly works with the touch spells, like cure wounds;
- The Extra Bombs feat works with the Arcane Bomber archetype now.
UI
- Added the option to skip time when playing with a controller;
- Animal companions are no longer displayed as party members, if you are in the location where they are not present, or if you can't control them;
- Bonuses (when executing combat maneuvers, for example) and saving throws were displayed incorrectly in the battle log – fixed;
- Fixed the combat text (above the characters in battle) for saving throws. Previously, a bonus from the ability scores wasn't included in the number on the right. On the left, we still see a pure dice roll result, and on the right, the number can't be higher than 20;
- Fixed the issue with animal companion icon not showing in some situations (in the caves under Kenabres, for example);
- Fixed the localization in the defeat window in The Treasure of the Midnight Isles DLC;
- For the controller interface, added a button to interact with Shamira;
- For the controller UI, increased the number of options for spell context menu, fixed the issue with crashes when opening a shortcut menu for spells with numerous options on the action bar;
- In photomode, navigation could stop working after quitting to main menu and loading a save again – fixed;
- Sometimes the images on loading screen could be missing – fixed;
- We brought back the party banters when resting on the global map for controller mode;
- When playing with a controller, book events on the global map could block the ability to move – fixed;
- When playing with the controller, the "Expand" option during character creation opened two tooltip windows instead of one – fixed;
- When the party wasn't full, an animal companion would appear in the controller UI twice: together with its master, and separately – fixed, now the animal companion only appears once, next to the master's portrait.
Audio
- Some traps kept playing the sounds after being disarmed – fixed;
- Sounds from picking a lock could loop, if the process was interrupted in the middle of the trickery check – fixed.
Visual
- A number of visual effects has been optimized;
- Becoming a demigod now happens with a beautiful visual effect;
- Fixed the transparency of the container with Pipefox pet in Ancientries and Wonders Shop, so you won't miss the pet now!
- Fixed the weather effects;
- In Drezen, characters could sink into some objects – fixed.
System
- When changing the colors of the class costume and other items, the character could noticeably twitch in the inventory menu – fixed, we've reduced that twitching.
Misc
- After a party wipe in the Treasures of the Midnight Isles DLC, the new party will find a single random item inside the chest, left from the previous treasure hunters;
- After completing a full standalone run of The Treasure of the Midnight Isles DLC, you didn't get a free mercenary on the new run – fixed;
- Fixed the achievement ID for the achievements Ride the Wind, Windcatcher, and Windmaster, and now they will properly unlock;
- Fixed the issue, when the chain in The Treasure of the Midnight Isles DLC stopped responding to the attempts to interact with it;
- In the Treasures of the Midnight Isles DLC, the player's chest didn't reset after winning the game and starting a new one – fixed;
- Photomode no longer lets you control the weather;
- Sometimes your companions could undress when changing the colors of their costume – fixed;
- Sometimes, after being forced to move by a spell (for example, after falling into a pit), the character couldn't move anymore – fixed;
- You can buy alcohol from Wilcer Garms now.
Update 2.0.1h (October 12th, 2022)
We’ve released a fix 2.0.1h for the problem which affected multiple quests. After the 2.0 update, some players reported an issue, that a quest wouldn’t progress, if they had to kill a number of specific enemies, but saved and reloaded the game in the process. This could happen during the Gwerm Family Secrets quest (couldn’t signal to Horgus), in the Tower of Estrod (after killing the cultists and demons), and during the siege of Drezen (not being able to open the final gates). This update fixes this issue and prevents it from happening in other quests. If you've encountered this in Gwerm mansion or the Tower of Estrod, exit the location and re-enter again to proceed.
However, if this issue has already happened on your playthrough with a different quest, and you’ve sent us a bug report, we will fix it in the future updates. Or you may load an earlier save, to avoid running into this bug.
Update 2.0.1e hot-fix (October 6th, 2022)
- If an island boss previously didn't appear on their island in The Treasure of the Midnight Isles DLC, they will appear now;
- Island bosses in the Treasure of the Midnight Isles DLC no longer drop duplicates of quest items;
- Some islands in the Treasures of the Midnight Isles DLC, when playing in the integration mode in the main campaign, could be totally empty – fixed;
- Table and chairs have been returned to the heroes' party in the Defender's Heart;
- Fixed the issue with the invisible NPCs in the flashback cutscene after the interaction with the Wardstone;
- Arcanists couldn't memorize spells, when playing with a controller – fixed.
Update 2.0.1d (October 5th, 2022)
- We’ve fixed Aivu’s memory leak, which made her forget you have named your Azata court already.
- You won’t be trapped in Enigma anymore.
- Swarm that Walks can fully control its clones again.
- Dropped items won’t disappear after reloading your saved game anymore.
- Greybor no longer misses the fight with Darrazand, as a true professional should.
Known issues:
- When you start a new game, your animal companion may not appear in the UI at first. Save and reload to fix this.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- Fixed the spawn of the mobs in the elevators in Blackwater;
- In some cases, it was impossible to leave the Enigma after defeating the final boss – fixed;
- Sometimes, when visiting Azata's court, Aivu would initiate the very first cut-scene with the naming of the court – fixed;
- When entering Iz, sometimes the characters would get stuck on the stairs – fixed.
UI
- Fixed the issue with scrolling in the epilogue slides, which made it seem like the text was missing;
- Fixed the issue with the clones of Swarm That Walks and the new animal companion interface.
Misс
- After reloading a saved game, items previously dropped on the ground could disappear – fixed;
- Fixed the issue with NPC in Drezen not illuminating on Aeon's path;
- Leveling up a character could crash the game if done too fast – fixed;
- Fixed the issue with Greybor not showing up during the battle with balor Darrazand.
Update 2.0.0z (September 29th, 2022)
Hello, crusaders!
A major update 2.0.0z has arrived! It contains optimization fixes, various UI and quality of life improvements for the Enhanced Edition, controller support, new photo mode, new quest for the Legend mythic path, additional epilogue slides and a number of improvements for the Treasure of the Midnight Isles DLC.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
- During Woljif's quest in the 3rd chapter, it was impossible to disarm a trap in one location – fixed;
- In Drezen, one of the entrances to the citadel has been moved to a more accessible location;
- Additional optimization fixes should improve the performance in multiple areas.
Classes & Mechanics
- Armor Training now gives the correct Dexterity bonus allowed by armor;
- Dragon Discple now can add spells from Nature Mage, Eldritch Font and Unlettered Arcanist archetype to their spellbook (retraining is required);
- Eldritch Font (an Arcanist archetype) now can cast the 10th level spells, if they have chosen the Lich mythic path;
- Green Faith is now available to the main character!
- In the Treasure of the Midnight Isles DLC, the number of expeditions between tiers has been reduced. Now after defeating The Songbird party is no longer reset;
- Shielding Tailwind granted AC bonus to any character and disappeared after retraining in the Treasure of the Midnight Isles DLC – fixed. Now it grants AC bonus only to shield-wielding characters and stays after retraining;
- Some bosses in The Treasure of the Midnight Isles DLC with immunity to Trickster's persuasion were not completely immune – fixed;
- The Delay Poison spell now blocks the effects of the Death Throes ability;
- The Dragon Disciple prestige class can now interact with the arcanist archetype Eldritch Font spellbook;
- The circumstance bonuses from Glasses of Unspeakable Truth and Robe of Unspeakable Truth have been fixed;
- When the type of elemental damage is changing to a different element, it also changes the descriptor now;
- Spellbooks and caster levels now work correctly with different prestige classes combinations.
Turn-based mode
- Fear effect could cause freezes when changing turns – fixed;
- Horzalah has a portrait in the initiative order now.
UI
- Fixed the animation for caster classes in the inventory;
- If you want to play with a controller, make sure it’s connected to your PC when you launch the game, it will allow you to continue playing with it;
- The animal companion’s health bar is now displayed above the owner’s portrait.Click on it to open the animal companion’s own portrait and see all the active status effects;
- A search option in now available in the inventory;
- In the battle log, you can scroll to the bottom with a single click now, and also see more information about the damage and healing numbers;
- In the inventory, it’s possible to customize the colors of your armor now;
- Photo mode is now available from the Esc menu.
Visual
- Animations in the first cutscene have been improved;
- Camera didn't properly hide the objects on bookshelves in Gwerm's Mansion when zooming in – fixed;
- Fixed objects blocking the camera view in Defender's Heart area;
- Fixed the incorrect movement of flags, hanging on the walls in Drezen Throne Room;
- Fixed the issue with lighting in Mage's Tower;
- Optimized and improved some death effects from critical hits.
Audio
- The sounds of strikes and abilities have been synchronized with the animations for the final boss of the Treasure of the Midnight Isles DLC.
Misс
- Corrected the formula for calculating the accumulation of Pirate's Ire in the Treasure of the Midnight Isles DLC;
- Fixed the issue in the Through the Ashes DLC where some characters would not return to camp after completing their quest;
- Fixed the issue when you couldn't loot some chests and vases in the Treasure of the Midnight Isles DLC;
- Selecting a mythic path after becoming a Golden Dragon or a Swarm That Walks didn't work in the Treasures of the Midnight Isles DLC – fixed;
- Some pirate barrels were removed in the Treasure of the Midnight Isles DLC, and the loot from them moved elsewhere;
- The Life Bubble spell now protects you from effects of the undertows that cause area damage in the Treasure of the Midnight Isles DLC;
- Various minor issues with traps in The Treasure of the Midnight Isles DLC have been fixed;
- We've disabled artificial intelligence in traps, so they don't roll Will saves when the island modifier is Psychotic Undertow in the Treasure of the Midnight Isles DLC. Skynet shall not pass!
- Wild Magic Undertow no longer affects potions in The Treasure of the Midnight Isles DLC;
- Armor reforge becomes available now via a special golem NPC. You can encounter it starting at chapter 1. In later chapters, it will be delivered to your throne room;
- Some mythic paths got additional reinforcements in chapter 5;
- The epilogues have been enhanced;
- The Legend mythic path got a new quest, which becomes available in chapter 5, after Wilcer Garms visits you in the throne room.
Update 1.4.2а (September 1st, 2022)
A hotfix 1.4.2а for different issues is already here, and your travels through the Midnight Isles will become more smooth:
- Some islands did not reset after player characters leaving. Resolution: fixed;
- The game sometimes crashed when the player's characters were sent to the first island. Resolution: fixed;
- Fixed the achievements.
Update 1.4.1a (August 31st, 2022)
We’ve prepared a small hot-fix 1.4.1a! Many of you have noticed how strangely your characters were posing when you opened the inventory. Turned out, they were not immune to sea sickness! Thankfully, today they got used to it, can stand firmly on the ground (and the deck), and hold their weapons appropriately. We apologize if your adventures at sea got affected by this issue.
Update 1.4.0y (August 30th, 2022)
Highlights:
- After finishing the crusade project you need for the secret ending, you will get the copy of the report in your inventory;
- Fixed the issue with the incorrect resolution if you had 2 different monitors;
- Fixed the way your animal companion appeared in the second DLC;
- Animal companions no longer run backwards, and we also fixed their position in the inventory;
- Fixed the issue with the third floor of Gray Garrison being inaccessible in some cases;
- Inventory and the battle log will work faster now;
- Various fixes for different items, spells, and abilities (read more below);
- The effects of buffs and negative statuses now pause during cutscenes;
- Fixed some cutscenes that didn’t stop playing when they should.
Beware of possible plot spoilers below!
Quests
- After finding Targona, sometimes the player received an update of the main angel quest, even if the player was not an angel – fixed;
- Aeon's line in Regill's personal quest now works correctly;
- After defeating Steward of the Skein, mythic Lich now gets an appropriate reward;
- Fixed a bug due to which the dialogue with Langrat was interrupted in the rich quarter;
- Hand of the Inheritor initiated a dialog with the Commander at the Battlebliss after leaving them permanently – fixed;
- If the player arrived with a full party at the Dry Crossroads area for Greybor's quest, no exits were available – fixed;
- In some cases, the finale of the Battlebliss quest didn't work correctly, and Irmangaleth didn't kill Zeklex - fixed, now they will be killing each other properly;
- Minor visual improvements in the finale of the Chasing the Spinner of Nightmares quest;
- Remove Disease scroll didn't Improve Brodie's condition while he was sick with the ghoul fever – fixed;
- Suture wouldn't disappear after being sold into slavery – fixed;
- The reward for Aeon from Xanthir has been updated;
- Fixed the issue when a scene with Areshkagal could play infinitely if Nenio was kidnapped or killed while in the party. Now, Nenio recovers after you finish talking with Areshkagal;
- Now the Swarm That Walks can eat Malessa when she brings the "Help Jernaugh in Chilly Creek" quest;
- Now you can complete “Talk to Inquisitor Liotr” objective in chapter 3, to continue the While the World Burns quest.
Areas
- Yaker sometimes spawned at the Hellknights Outpost, even if he died in Drezen – fixed. Also fixed Regill's behaviour when he was attacking hellknights instead of the player's party;
- A particular Wight in Pitaxian Wine Cellar changed its name to a Bloodstained Wight;
- Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;
- Fixed the display of the fog of war in Drezen;
- Free crusaders now arm themselves properly before the attack on the Midnight Fane;
- In the Inevitable Excess DLC, named NPCs weren't showing on the local map in the city of Iz - fixed;
- Lighting in the Ziggurat was improved;
- Minor visual improvements in the Chilly Creek village;
- No more wind in the Areelu's Laboratory, grass should be still;
- Now you can turn off negative AOE effects after the camp setup in Treshold;
- One home guard in the Rich Quarter didn't follow the party – fixed;
- Slaves at Fleshmarkets have been disarmed;
- The Thieflings on the Market Square were hard to find. We added a little quest to lead players to them;
- The camera movement was fixed in the Nexus;
- When entering a room in Alushinyrra map showed the name of a part of the city, but not the name of specific location – fixed;
- Fixed the passability inside the Tower of Estrod;
- Fixed the position of camera in a cutscene in Ziggurat, when the party moved after the battle;
- In Blackwater, it was impossible to get to Chief Khara's body after the barrier was removed – fixed;
- In Colyphyr Mines, it was impossible to obtain the reward for killing Inevitable Darkness on Hard and Unfair difficulties in the DLC – fixed;
- It was impossible to access the stairs to the 3rd floor in Gray Garrison – fixed.
Crusade
- Minor fixes to the crusade have been added;
- Some relic descriptions have been corrected;
- Bonus from the Dead Men's Club organization increased from 2 days to 1 week;
- The description of generals’ Formation ability has been fixed;
- Flames of the Abyss spell now deals periodical damage as intended;
- Now after the completion of the project to study the Records of Pulura's Stargazers, you will get a copy of their report, which contains a very important date;
- The Power of the People didn't reduce the cost of recruiting mercenary units – fixed;
- The Underground Avengers and Fear of the Surface crusade events could be launched several times – fixed;
- There has been a reshuffle of personnel in the Cheliax army.
Classes & Mechanics
- Added a missing description for Death Throes ability;
- Lich spell Eyes of the Bodak didn't work correctly – fixed;
- The description of Dhampir's Resist Level Drain ability has been clarified;
- Updated the description of the Abyssal Skin spell;
- Aeon's Pure Form didn't remove the negative effects – fixed;
- Aivu can no longer equip full plate +5 for humanoids. Some toys are not for kids!
- All animal companions with horns and tusks finally recalled they shouldn't bite, and started using their horns at full capacity. All animal companions with gore now perform a free trip attack with gore;
- Angel's Ward Against Weakness didn't protect from ability drain – fixed;
- Armor of bones now lasts one hour per oracle level, as it should have;
- Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;
- Azata's Chaotic Healing ability no longer begrudges the dhampirs, dooming the rest of the party to a slow death without healing. Now it obediently works, restoring the party's health (except for dhampirs with Negative Energy Affinity);
- Cave Fangs Stalagmites is now a swift action;
- Channel Negative Energy — Heal Undead now works correctly on the Lich's Skeletal Cleric. Praise the unlife!
- Clerics will stop forgetting domain spells after a level up now;
- Court poet's Song of Inspiration didn't boost the perception checks properly – fixed;
- Dispelling Attack now works according to the description;
- Divine Hound now properly calculates the power of their judgements as they level up;
- Each type of Golden Golem now has a different Death Throes save difficulty;
- The description of the Ecclesitheurge archetype has been corrected;
- Enlarge Person and Reduce Person spells now become suppressed when the character is polymorphed;
- Eyebite spell description has been updated;
- Father of Worms has turned evil;
- Feyspeaker druid finally got some new DLC spells in their repertoire;
- Finnean couldn't turn into a composite shortbow after a certain story milestone – fixed;
- Finnean couldn't turn into an Elven Curved blade after certain story milestone – fixed;
- Finnean in his quarterstaff form didn't have a cold iron enchantment – fixed;
- Fixed Sham shortsword's attack penalty;
- Fixed the incorrect masterwork weapons' attack bonus type;
- Fixed the number of Velociraptor attacks;
- Gold Dragon now properly converts d6 to d8 for spell damage calculations;
- Grease spell now works with Persistent spell metamagic;
- Hellknight's "Censor" ability now works as it should. Silence, demon!
- Inquisitor's Bane Weapon ability could be activated outside of combat – fixed;
- Lann had an additional +2 to Constitution ability score, which he was not supposed to have – fixed;
- Limitless Rage now has requirements;
- Magic Nullification no longer disables when the character is under the effects of crowd control;
- Magical Vestment could be stopped by the target's spell resistance – fixed;
- Magical Vestment spell bonuses are now given as described;
- Mind Blank now protects from all devices and spells that gather information about the target through divination magic (such as see invisibility, thoughtsense and true seeing);
- Nature Mage Arcanist Archetype now can use arcane reservoir;
- Nimbus of Light ability from the Sun Domain has the correct DC now;
- Order's Wrath now targets your allies as well;
- Paladins and Hellknights with low charisma will no longer suffer from the negative consequences of their own Smite or Mark of Justice;
- Plagued Bears had very little HP – fixed;
- Pure-Flame Infusion didn't ignore the spell resistance – fixed;
- Ravener Dragon can't be scared anymore;
- Saving against Drone didn't make the characters immune to it for the next 24 hours – fixed;
- Scrolls of align weapon couldn't be used by characters who had the spell in their spellbook – fixed;
- Seal of Fear Eater didn't grant the benefits of rage spell – fixed;
- Serpentine Bloodline Arcana now allows to affect bestial creatures with mind-affecting spells;
- Skeletal Finger now restores charges as described;
- Slippery Mind rogue talent granted a smaller bonus on saving throws against mind-affecting conditions, than it should have – fixed;
- Smite Chaos not works for all the characters who cast it on the same target;
- Some kalavakuses went to therapy, and now believe that they are strong and capable demons;
- Spirit Hunter's Spirit Weapon Enchantment no longer works without a weapon;
- Spirit Paladins didn't have undead immunities and traits – fixed;
- Steel Soul used to grant only +2 racial bonus to saving throws, instead of +4 – fixed;
- The "Blood Drinker (Dhampir)" ability didn't grant more HP as the character gained more Hit Dice – fixed;
- The "Decree of Hunt — Choose Prey" ability didn't disappear after the end of the fight – fixed;
- The Blessing of Unlife spell now works correctly with negative levels;
- The Corrupted Blood spell now has a correct range for AOE;
- The Dawn Of Life tower shield now properly interacts with the dwarf's Slow And Steady ability;
- The Hunter class is now able to interact with the Mystic Theurge class;
- The Lead by Example ability is a swift action now;
- The Pit of Despair spell now works similarly to Create Pit, and channels negative energy, according to its description;
- The Rogue Talent class feature description has been updated;
- The Sting of the Swarm feat now properly gives extra sneak attack dice for the damage;
- The Stinking Cloud spell now works correctly with the Unstoppable mythic ability. The stench won't stop a true hero!
- The descriptions of Mystic Theurge's class abilities have been updated;
- The golden dragon's "Perfect Mind" stopped pondering on The Ultimate Question of Life, the Universe, and Everything and now works correctly;
- Treat Affliction could trigger the Destructive Dispel on an ally – fixed;
- Undead are now immune to Energy Drain;
- Void Form now works as intended, however if you already took it, you will need to retrain your character;
- Warpriest's Powerful Healer blessing now only works on that warpriest's healing spells;
- Warpriests now have access to the Life Bubble spell;
- Wenduag's favorite meal and favorite meal effect didn't stack – fixed;
- Winged characters will stop falling into pits now;
- Winter Witch's Cold specialization now upgrades properly;
- Wolf-Scarred Face Oracle curse now gives 10% spell fail chance for all spells;
- You can free your friends from domination with Break Enchantment or Dispel Magic now;
- Abilities that deal damage in response to an attack (such as brimorak's Boiling Blood or Unholy Aura) can no longer deal critical damage or have the properties of the attacker's weapon;
- Champion of The Faith's Smite ability now adds their warpriest level to the damage rolls, instead of character's level;
- Dazzling Display animation now works when the character is mounted;
- Fixed metamagic for Corrosive Touch, Shocking Grasp, Touch Of Gracelessness, Frigid Touch, Force Punch, Vampiric Touch, Bestow Curse, Contagion, Touch Of Slime;
- Fixed saving throw DC when using the Seal of Reflective Mind ability;
- Fixed the description of Mind Blank buff;
- Fixed the issue which happened when a character had multiple feats replacing the dice for unarmed combat. Now the game will be using the feat which provides the highest damage. And if you activate an ability for unarmed combat damage, the attack with use the dice from that ability;
- Fixed the Penetrating Strike and the Greater Penetrating Strike feats, which properly ignore the damage reduction now;
- Fixed the progression for the Elemental Witch archetype;
- For Gold Dragon, all the weapons, including the natural weapons in dragon form, count as +5 weapons now;
- Gold Dragon's Perfect Soul ability grants a bonus to your highest base stat now. Additionally, with two identical stats, the topmost one in the character sheet will be selected;
- Inspire Ferocity now takes into account whether the characters' Inspire Rage — Accept Effect is turned on when rage is applied to them;
- Pentamic Faith discipline now has Hellknight Order of the Godclaw prerequisit instead of the Godclaw faith;
- The spellbook selection for Loremaster now loads the right spell book for Crossblooded Sorcerer (retraining is required for those who have already made a choice and faced this error);
- Weapon Finesse (Mythic) will work with the finesse weapons only from now on.
Turn-based mode
- Frost giant now has a portrait for the initiative order;
- Gelatinous Monument now has a portrait for the initiative order;
- Hamadryad now has a portrait for the initiative order.
Items
- Soulshear now summons a Marilith demon instead of Marilith's cultist;
- A certain light shield could be equipped into a chest slot – fixed;
- A minor text fix for the Jaws of the Jackal gauntlets' description;
- Boots Of Outbreak now give a +20 feet bonus to moving speed instead of +10;
- Breastplate of the Tireless Warrior now properly protects from the fatigue;
- Call of the Fiery Things now works according to its description;
- Casting a Prayer used to trigger Belt of Demonic Shadow – fixed;
- Cloak of Darkest Rites item description corrected;
- A coffee cup that used to look like a pepper now looks like a normal cup;
- Darkness Caress now correctly calculates bonus damage when charisma changes;
- Death's Consonant heavy pick didn't use the Intelligence stat for attack rolls – fixed;
- Devouring Lust's ability had incorrect name and description – fixed;
- Divine zap now works with Gloves of the Neophyte;
- Doubling Annoyance now works according to its description;
- Eye for an Eye and Elemental Punisher bows no longer consider the buffs when calculating additional piercing and elemental damage respectfully;
- Finnean's Elven Curved Blade form has a Lich variation now;
- Finnean's form of Quarterstaff didn't have a cold iron effect – fixed;
- Fixed the description for the Quarterstaff of the War Mage;
- Fixed the stats of Holy Blare falchion to match the description;
- Haramaki armor now counts as light armor;
- Now you can show The Staff of Extinguished Flame to Cessily;
- Pure Savagery didn't have a weapon type – fixed;
- Regill's original armor now can be equipped not only by Regill;
- Ring of Pyromania bonus stayed after removing the ring – fixed;
- Rune of Jandelay has a proper icon now;
- Saving throw type of Terrifying Tremble item is changed from Reaction to Fortitude;
- Sometimes you couldn't collect loot after saving and loading – fixed;
- The Ancient Root club now works according to its description;
- The Dawnflower's Kiss item description updated;
- The Debilitator is now properly recognised as a mithril weapon:
- The Mangling Frenzy belt now works correctly with inspired rage;
- The Promise of Power now deals the correct amount of damage per use;
- The Undying Love of the Hopebringer Now works with the Shield master feat properly;
- The bonus from Fang of Malice is now correctly displayed in the combat log;
- The description of Crippling Kiss has been corrected;
- The description of Stormlord's Resolve has been updated;
- The description of the Winter's Mark two-bladed sword has been fixed;
- Triumphant Noontide ability and its effect had incorrect name and descriptions – fixed;
- Veteran Marksman's Bracers now make the enemies roll the Fortitude saving throw;
- Ward Master's Amulet now works as it should;
- Warden of Darkness had incorrect weight – fixed;
- Haste effect from Aeon's cloak The Bound of Possibility no longer stacks with the regular Haste spell; instead, it replaces it.
UI
- Added the description for Aeon's Mythic Suppression ability;
- Armor proficiencies now have defense tags for the search purposes;
- Fixed an issue when the interactive tooltips could not be displayed;
- Fixed the display of characters' barks;
- Fixed the typos in French interface;
- In the Inevitable Excess DLC, in the lair of the Spinner of Nightmares the map exit icon wasn't displayed on the minimap – fixed;
- Now the "Law" blessing for the Warpriest, received at the 10th level, has a description when choosing a blessing effect;
- The option to receive experience only by active companions used to break the progression in the Through the Ashes DLC. Resolution: disabled the option while playing the DLC;
- Queen Galfrey (both alive and undead) got the full-size portraits for the bio and the loading screens;
- Setting fire to tar in the catacombs no longer generates a technical message in the battle log;
- Shamans and witches had the same icons for their shared hexes. Now, the witches received their own icons for their hexes;
- Smite Chaos Ability description has been corrected in the Russian localization;
- The DLC save transfer window layout has been fixed;
- Weapon type is now recognized correctly;
- Fixed animal companions' rotation in the inventory.
Audio
- Some background sounds from Drezen could be heard in other locations – fixed;
- The commander didn't play the Demon roar sound effect in the dialogue with Minagho - fixed;
- Added happy crowd noises when your army wins a battle;
- The Other has new sounds now.
System
- Fixed the issue with the incorrect resolution if the player had 2 different monitors;
- Inventory and game log work faster now;
- Buffs, poisons and other effects kept working during cutscenes, which sometimes could cause a character to die or get ability damage. Now the cutscenes' time is excluded from the logics of the effect;
- In RTWP combat, it became easier for the characters to pass each other by in narrow places.
Visual
- During a friendly sparring with Lann, the area no longer gets covered in blood;
- Fixed the appearance of the unnamed crusader interacting with Ember in Chapter 2;
- Fixed the bug with Woljif's shadow, which didn't appear in the cutscene when you first meet him;
- Fixed the walking animations for Stone Golems;
- Fixed visual errors while ascending to the Alushinyrra throne as a mythic Demon;
- Mephistopheles in Drezen was standing halfway in the wall of the prison – fixed;
- The scene in the basement of the tavern was improved;
- Shut off the water supply to the fountains in Rich Quarter because the town is captured;
- Some halflings still equipped swords that were too big for them. We made them grab a more suitable weapon;
- Fixed some visual issues in one of the final cutscenes in the mines of Colyphyr;
- Some animal companions were still running backwards – fixed;
- Some flags and banners didn't react to the weather correctly – fixed.
Misс
- Axiomites from the first DLC have been weakened on the normal difficulty and below;
- Fixed camera movements in Alushinyrra Upper City;
- Fixed getting multiple XP for respawning characters in Alushinyrra;
- Fixed rider's interaction with objects;
- Fixed the animation for Order's Wrath spell;
- Fixed the issue of infinite loading of a save with a monk under the polymorph effect;
- In the Through the Ashes DLC, the animal companion of the main character now appears at the start of the DLC and doesn't disappear. Additionally, we've improved the starting cutscene to include the animal companion;
- Minor text fixes;
- Oops, we’ve fixed the capes again;
- Some typos have been corrected;
- Staunton Vhane has stopped creating absolutely exact copies of his resurrection items and finally realized that he is dead. In chapter 5 he is armed with the best of what he found in Drezen and most importantly, he is now considered undead;
- When loading the game, in some cases a message appeared about the identification/removal of the item – fixed;
- Added some fire to the romantic scene with Camellia;
- Fixed combat log messages for bolstered metamagic;
- Fixed the issue with the never-ending cutscene in the end of Rich Quarter level in the Through the Ashes DLC;
- Fixed the visual and attributes for the Mythic Lich in the Inevitable Excess DLC;
- The Commander's stash was not transferred to a new Inevitable Excess DLC game when importing a save file from the main campaign – fixed;
- When importing a save, sometimes the selection window didn't show up even if there were multiple suitable save files – fixed.
Update 1.3.5e (June 9th, 2022)
Beware of possible plot spoilers!
Quests
- Aponavicious remained friendly after having Dawnflower's Kiss stolen by the player character - fixed;
- Aeon's special dialog option in the Inevitable Excess DLC killed the wrong character - fixed;
Areas
- Fixed a critical issue which prevented from leaving Colyphyr after distributing the mythic level;
Classes & Mechanics
- The combination of Oracle and Loremaster now provides spells correctly. Note: if you have already taken Loremaster levels combined with Oracle in your savegame, you'll need to make a respect to get the spells;
- The Hunter class now works with the Loremaster prestige class;
- Restless Slumber hex now functions correctly;
Visual
- Pet companions now move correctly;
Items
- Sometimes the Radiance was not taken from the player when it was improved, which caused the player to have multiple copies of the sword - fixed;
- The effect from the Boots of Free Rein now has a correct icon;
- The "Ascpect of the Asp" amulet now functions correctly;
- The description of robe of fire now displays correctly;
Misc
- Rathimus in Defender's Heart remembered that he's a cleric, not a wizard, and stopped selling an extensive list of arcane spells;
- Added an epilogue for Camellia if she had an romance with a player character and he sacrificed himself in the game' s ending;
- Now Seelah actually goes off to look for Terendelev in the prologue, rather than standing still;
- Some areas on the Drezen map have been renamed for better consistency
- Fixed the door opening;
- Fixed item interaction and missing overtips;
- Fixed camera movement in the Threshold.
Update 1.3.2c (April 28th, 2022)
Friends!
The update 1.3.2c is here! And the achievements unlock again now!
If you experience any issues after the patch, please try to verify the integrity of game files. And if you use mods, don’t forget to update them.
Known issue:
- In Areelu’s Lab, the projectors malfunction right now, but Suture will try to fix them in the next update.
Beware of possible plot spoilers!
Quests
- Camellia's romance event in chapter 5 still triggered, even if you didn't choose her during the jealousy scene – fixed;
- Demon's mythic quest could fail in chapter 5 when it wasn't supposed to – fixed;
- Improved the dialogue with the undead Staunton in chapter 5. He will no longer get confused about Minagho's fate, and the dialogue cues for Angel and Lich won't be available for other mythic paths anymore;
- In some cases, during the jealousy scene in chapter 5, characters wouldn't react to the player's choice – fixed;
- In the catacombs book event, Frada got less loot from the cavern than Langrat - fixed;
- Sometimes, after her quest, Morevet got confused, whether Zerieks was alive or dead. We gave her some meds for her memory;
- Wenduag's romance dialogue branch in chapter 5 was available, even you locked yourself out of her romance – fixed;
- Ziforian fought against the player and didn't say his line in the dialogue, when he was on the player's side – fixed.
Areas
- A commoner in the catacombs stopped yelling their lines while running away from centipedes – fixed;
- After the cutscene in the temple, Langrat returned to his place without animation – fixed;
- Enemies could attack during the cutscene with Langrat in the temple – fixed;
- Fixed camera movements inside the Hellknights Outpost;
- Fixed navigation errors in Drezen;
- Fixed one more reason why Yozz could disappear from Drezen if you told him to wait. If he already disappeared, you need to leave Drezen and come back again, and Yozz will return;
- Fixed the disappearance of characters' models in Sevalros's Lair;
- In the catacombs below the theater, if you managed to sneak past the spider, an invisible wall could block your access to loot – fixed;
- In the Catacombs, a failed mobility check didn't deal damage – fixed;
- In Inevitable Excess, a non-functional trap was removed from Iz;
- It's possible now to set the oil in the Catacombs on fire by using Alchemist's bomb ability;
- One home guard in the Rich Quarter didn't follow the party – fixed;
- Optimized Neathholm area;
- The texts of plays in the theater were mixed up – fixed.
Classes & Mechanics
- Eye of the Swarm now works correctly on the clones of the Swarm That Walks;
- Fixed the error with auto-leveling after retraining (the character's stats would be too high);
- Fixed merging of the mythic spellbook and a spellbook of a spontaneous caster;
- Metamagic (Bolster Spell) now only hits the enemies;
- Arsinoe now sells Alchemist's Kits VI and Scroll Scriber's Kits IX;
- Zero State spell dispelled abilities that were never meant to be dispelled. Resolution: Toggle abilities and Arueshalae's Desna's Aegis buff can't be dispelled now.
Visual
- Fixed the position of hanged corpses;
- Sometimes, when you put on and removed an item in the inventory, it would not display on the character's doll properly – fixed.
Misс
- Achievements were not working – fixed;
- Fixed the issue of infinite loading of a save with a monk under polymorph effect;
- On the global map, the dashed line crossed the junction points above them instead of below – fixed.
Update (4 April 2022)
A new patch 1.2.2a has arrived!
Known issue: We were getting reports about an issue with the spell progression when merging the spellbook of an oracle with Angel’s. It currently works correctly, giving you oracle spells based on your oracle caster level on non-mythic level up, and giving you mythic spells from the summed-up caster level on mythic level up. Earlier, before we fixed oracle's spellbook merging, you were getting oracle spells based on the summed-up caster level, but not the mythic spells. We will update the description of the merged book in one of the nearest patches for more clarity.
Beware of possible plot spoilers!
Areas
- Companions could be missing from the council before the siege of Drezen. Again. We've dragged them back, once more.
Classes & Mechanics
- Character creation for a Devil character has been fixed in the DLC;
- Inevitable Fate ability could be used more than once per day—fixed;
- Newly created Swarm That Walks started with the 0 swarm size—fixed;
- The Anomaly Distortion effects in the DLC now disappear after the combat ends;
- The Inevitable Fate ability now works correctly with healing spells;
- Trickster's Persuasion 3 rank could ruin some boss encounters, making them unbeatable—fixed.
Misс
- Daeran is no longer immortal now, so be careful with what you do with him;
- The game was asking to choose a save to import from the Inevitable Excess DLC campaign, when there was only one appropriate save—fixed.
Hotfix 1.2.1h (19 March 2022)
Pathfinders!
We’ve released a hot-fix 1.2.1h. It takes care of the following issues:
- In some cases your companions could disappear never to be seen again, when they were not supposed to do it - fixed. However, if you have experienced such a disappearance already, you may need to load an earlier save, before that happened. For example, if Nenio disappeared when you entered the Lost Chapel area, you will need a save before you entered Lost Chapel;
- When you saved and reloaded, corpses could disappear along with the loot, including the quest items - fixed;
- Sometimes enemies in random encounters were too strong for your level - fixed.
Update 1.2.1g (17 March 2022)
Crusaders! A new patch 1.2.1g is out now! It contains new content and fixes for the Inevitable Excess DLC and changes for the main campaign as well.
Highlights:
- Epilogues of the Inevitable Excess DLC have been improved. Lich, Demon and Azata got additional content;
- You should be able to retrain your companions in the DLC now;
- In the crusade mode it will be easier to increase the Leadership stat;
- We’ve fixed the issue with loading some older saves. It was reported by macOS players, but could happen in the Windows version too;
- It should be possible to pass through the doors in turn-based mode now.
Beware of possible plot spoilers!**
Quests**
- Captain Seilkind sometimes could disappear from Mineshaft Fourteen - fixed;
- During the 4th visit of Socothbenoth, it was possible to pick some answers twice - fixed;
- In Inevitable Excess DLC the epilogue has been enhanced and improved;
- In Inevitable Excess DLC, a new content has been added for the Lich mythic path. Also mythic Lich can get a special reward in the main campaign, after importing a final save from the DLC into the 5th chapter;
- In Inevitable Excess DLC, a note has been added to the journal that Valmallos will contact you himself when the time is right;
- In Inevitable Excess DLC, Azata and Demon mythic paths got special new dialogue options;
- In Inevitable Excess DLC, Devarra incorrectly reacted to the decisions made by the commander regarding her progeny - fixed;
- In Inevitable Excess DLC, when using a special Trickster option in Deal with Shamira quest, it was impossible to complete the quest and move between the areas - fixed;
- In Inevitable Excess DLC, Zacharius reacted to a mythic Lich character incorrectly - fixed;
- In Inevitable Excess DLC, Lariel incorrectly reacted to mythic Angel - fixed;
- In Inevitable Excess DLC there are more places to look for the ingredients for Thaberdine's elixir now;
- Morevet didn't return to the brothel after her quest was successfully completed - fixed;
- Seelah stopped rolling fortitude checks for everyone during the drinking contest;
- We added a warning regarding a point of no return in the Inevitable Excess DLC, when entering Valmallos' Threshold.
Areas
- At Wedding Meadow a skeleton could appear as an interactive object even when it wasn't possible to interact with it (if you have already found the bone for the dog) - fixed;
- At Wedding Meadow, some objects could become transparent near player's characters - fixed;
- During the council board meetings in Drezen, Daeran now will be indoors;
- Fixed an issue in the Extirpators' Camp, where it was possible to glance beyond the edge of the map;
- Fixed the lighting in Mage's Tower;
- Fixed the lighting on the prison building in Drezen;
- Hepzamirah and Shamira didn't return to Fleshmarket on time - fixed;
- In Ineluctable Prison some teleportation abilities could still work - fixed;
- In Inevitable Excess DLC, a female shaman in Iz had a wrong name - fixed;
- In Inevitable Excess DLC, a puzzle has been removed from the entrance to the final dungeon;
- In the 5th chapter, after returning to Midnight Fane, when transferring into the caves, the party could get stuck outside of the area, which blocked the progress - fixed. If you encountered this issue already, you will need to either load an earlier save, or use a rope, which will teleport the party back together;
- Optimization of the Enigma area has been improved;
- Seelah's animal companion was in the wrong place in the Crusader's Camp - fixed;
- Some companions could speak from the darkness in Drezen - fixed.
Crusade
- Agony had incorrect description - fixed;
- Bestow Curse didn't work correctly - fixed;
- Damage of Ghlaunder Knights has been significantly increased;
- Damage of Grave Knights has been moderately increased;
- Damage of Infernal Infantry has been moderately increased;
- Demonic Lullaby had zero spell slots - fixed;
- Demon's choice in Nightmares event didn't work even if the player had the Demon mythic path - fixed;
- Dominate has been renamed to Charm. New Dominate is a unique Asmodean Clerics' ability similar to Charm with an extra DC;
- Drake Poison event now gives Poison ranks correctly;
- Enervation (global spell) now works according to its description;
- Freezing didn't work correctly - fixed;
- Military Tribunal project was available to everyone, instead of those who fulfilled the necessary requirements - fixed;
- Reduced the amount of experience required to get the Leadership rank up;
- Some enemies had incorrect portraits in tactical combat initiative row - fixed;
- Summon Steeds (Mastodons) now summons 4 Mastodons instead of 1;
- Vescavor Swarm now has a spell power stat;
- Visual effect of Sleep will be depicted correctly now.
Classes & Mechanics
- Aeon Gaze will no longer work on enemies with echolocation, thoughtsense and blindsight, because it is gaze;
- After fighting Areshkagal, the effects from the arena traps could remain on the player's characters - fixed;
- Ambush status effect didn't help against Frightful Presence - fixed;
- Assassin's Poison Use had incorrect DC values - fixed;
- Burning Hands (Acid), Burning Hands (Cold), Burning Hands (Electricity), Scorching Ray (Acid), Scorching Ray (Cold) and Scorching Ray (Electricity) worked incorrectly with metamagic feats - fixed;
- Enforcing Gaze — Save DC had an incorrect effect on the enemies - fixed;
- Enlightened Philosopher's mysteries didn't add the class skills - fixed;
- Erastil's Blessing didn't have a description - fixed;
- Freedom of Movement and Crusader's Edge worked incorrectly with extended metamagic - fixed;
- Greater Warpwave in Inevitable Excess worked incorrectly - fixed;
- In Inevitable Excess DLC enemies have been weakened for Story and Casual difficulties;
- In Inevitable Excess DLC, the reward effects could be lost upon death - fixed;
- It was impossible to retrain the Skeletal Fighter companion - fixed;
- Ki Power: Wholeness of Body healed an incorrect number of HP - fixed;
- Lord Beyond the Grave used to give bonuses to Lich - fixed;
- Paralyzed condition was permanent even if the option to remove negative effects after combat was turned on - fixed;
- Trickster's Breath of Money ability didn't work correctly - fixed;
- Trickster's Stat Focus wasn't visible during feat selection after you got Perception 2 rank - fixed;
- When starting Inevitable Excess DLC, Daeran had all aasimar heritages at once - fixed;
- Witch Doctor shaman didn't have descriptions for the Counter Curse spells - fixed.
Turn-based mode
- Fixed another case of units not being able to pass through the doors in turn-based mode.
Items
- Call of the Fiery Things didn't have a description - fixed.
Misс
- Companions, which remained in another area, stopped being visible when pressing Tab;
- Deep Shadow of Frost attacked allies - fixed;
- Fixed a number of performance issues caused by a memory leak;
- Fixed an animation for a particularly bushy dwarven beard;
- Fixed an error, which prevented you from asking Lann about his enmity towards Andoran;
- Fixed the conditions for one of the epilogue pages dedicated to kenabres;
- Fixed the loading of some older saves:
- Fixed the size and the position of Warhammer of Obstinacy in character's hand;
- Improved the visual of the Ice Storm spell;
- Improved the visual of the Stone Call spell;
- In some cases it was impossible to retrain the companions when playing the Inevitable Excess DLC - fixed;
- Missing companions should return under player's control.
Update 1.1.5f (15 December 2021)
Known issues:
- If you leave Drezen right after Anevia gives you the Night Gamblers quest, it may be impossible to speak with the gamblers and Sosiel when you return. Workaround: speak with them as soon as the quest starts. We will fix this issue in one of the future patches.
- In Alushinyrra some NPCs may end up underground sometimes. If that happens, save the game and reload it.
Beware of possible plot spoilers!
Quests
- fixed;
- Chasing the Spinner of Nightmares now starts with auto-crusade mode on;
- Demonic Hide-and-Seek quest couldn't be completed correctly, if the search for Lexicon of Paradox had been skipped - fixed;
- Fixed an error which prevented the player from dumping Sosiel;
- Fixed an error which prevented the player from exiting Sosiel's gallery;
- Fixed the romance scene with Sosiel in chapter 3;
- Insisting on sex with Sosiel after the event with card could result in the game freezing - fixed;
- Some meetings in the throne room for the Azata path could move from chapter 3 to chapter 5 - fixed;
- Using coup de grace against Trever in Battlebliss could lock you on the arena - fixed.
Areas
- At Martyr Zacharius's Cemetery there was a black entrance into one of the buildings - fixed;
- Characters couldn't leave the elevator platform in Colyphyr Mines after loading a save - fixed;
- In Azata's court a twin of Kel Five Knives could appear - fixed;
- In Midnight Fane, a starting cut-scene could get interrupted, which could cause issues with this part of the game - fixed;
- In the Ineluctable Prison players could get stuck sometimes while mounted in the warden's room, where there was a lot of furniture - fixed;
- In the Ineluctable Prison two enemies could occupy the same spot sometimes - fixed;
- Martyr Zacharius's Cemetery area has been optimized for CPU, fixed issues with walking through fences, fixed camera movements, and decorative objects on the floor no longer dissolve when the character walks over them;
- Minor improvements in the visuals of Alushinyrra Middle City;
- Once again we told Sosiel to use the correct easel in Drezen;
- There was a secret passage in the Ineluctable Prison a Mythic Demon could use in chapter 5, and it caused some issues. Other demons found that passage and made sure you won't be able to use it again in chapter 5;
- We revoked the citizenship of the rolling boulders in the Ivory Sanctum and the Ineluctable Prison.
Crusade
- Army markers at the borders of the screen used to hide behind the UI elements - fixed;
- Black Spot didn't work correctly - fixed;
- Flames of the Abyss was applying to the wrong target - fixed;
- Global buffs were not displayed in the crusade management mode - fixed;
- Twincast now works according to description;
- Unexpected Maneuver now works according to description;
- Visual effect of Blade of the Inheritor is shown correctly now;
- Visual effect of Boulder is shown correctly now.
Classes & Mechanics
- Arcanist Nature Mage couldn't merge their spellbook with Lich at Mythic Level 3 - fixed;
- Bloodrager with bloodline Draconic — Black used to get Ascension on the first level instead of claws - fixed;
- Enemy marked as a Scapegoat wasn't getting a 10% spell failure chance - fixed;
- Greater Aeon's Bane made an additional attack instead of just increasing the damage - fixed;
- Hold Person, Mass didn't work correctly, and the status applied even if a saving throw against it was successful - fixed;
- Mythic Brew Potions feat didn't require Brew Potions feat - fixed;
- Scaled Fist Armor Bonus was lower than it should have been - fixed;
- Spells of Dirge Bard sometimes worked incorrectly on the undead - fixed;
- Swarm Infest didn't automatically devour the target - fixed;
- Swarm That Walks and Gold Dragon had wrong mythic ability and mythic feat progressions - fixed, but retraining will be required for correct work;
- Swarm That Walks didn't have the immunity to paralysis effects on level 9 - fixed;
The Heroes Never Surrender spell didn't restore spell slots or abilities - fixed.
Turn-based mode
- Torlek didn't leave combat in some situations - fixed.
Items
- Additional fixes for Half of the Pair;
- Ring of Sacred Touch's additional healing from touch spells didn't work - fixed;
- Robe of Mephistopheles didn't work as intended - fixed;
- Skeletal Finger allowed to quicken unsupported spells, didn't deplete charges in that case. Furthermore, it used up charges when casting for standard action - fixed;
- Source of Dividing Power's unholy quality could not be used - fixed;
- The mechanics of Promise of Greatness has been reworked.
UI
- After acquiring all possible bonus feats, the next level up could become blocked - fixed;
Legend's XP was displayed incorrectly - fixed.
Misс
- Fixed an issue with retraining a character into a class with an animal companion and using a pre-made build;
- Fixed macOS version getting stuck on loading sometimes;
- Fixed the crash when using Scorching Ray with Ring of Pyromania and Sarenrae's Blessing effect;
- Fixed the issue with the loot not showing when the dismembered corpse is too far;
- Mounted animal companions refused to exit areas - fixed;
- Various optimizations to reduce memory consumption, especially on low-memory configurations.
Update 1.1.0i (27 October 2021)
Beware of possible plot spoilers and a wall of text below!
Highlights:
- Visuals and performance of multiple areas has been improved;
- Improved the visuals of multiple NPC;
- Fixed the inaccuracies in reactivity to your choices, such as some NPCs appearing where they should not be;
- Improved the mounted combat in turn-based mode and fixed another issue with Charge;
- In your inventory it will be easier to tell the scrolls you can learn from those you can’t;
- Crusade underwent many changes, and also you can control the armies from the crusade interface now (from the throne room).
Known issues:
- Sometimes enemies with multiple attacks can get stuck in turn-based mode. The workaround is to disable turn-based mode temporarily if you encounter such an enemy.
Quests
- A cutscene with Anevia during the 'What you dream of?' quest could freeze - fixed;
- Visual changes in one of the magic projector's tapes in Areelu lab;
- Added companion interjections in Crunukh's dialogue;
- Сhanged the check at the start of Ember's quest in Chapter 3 from Persuasion to Perception;
- Xorges and Xarra stayed in Lower City after deciding their fate - fixed;
- Difficulty of the checks in dialogue with Dimalchio increased from 20 to 30;
- Ember sometimes forgot your decisions during her companion quest - fixed;
- Fixed the amount of spent and received gold when dealing with Succubi in Experiencing the Bliss quest;
- Fixed an issue when Sosiel was supposed to leave after a dialogue, but stayed;
- Jerribeth didn't interact with the player as they arrived to Vellexia in the first time - fixed;
- Perception check now shows a correct DC during dialogue at the last distortion on Aeon's path in Threshold. You may now refuse to go inside the distortion and proceed with the usual ending;
- Primal Treant would sometimes say the lines of your companions, including those not present in the group. That was creepy and was fixed;
- Red Mask was fighting with fists instead of a rapier during the confrontation in the tavern - fixed;
- Shamira no longer applies multiple debuffs that make checks in her dialogue almost impossible to pass;
- The Impostor quest didn't get marked as limited to Act III - fixed;
- You can now loot assassins that came for Latverk's head;
- Animation improved during cutscene with Sosiel drawing the Commander;
- Corruption didn't get removed from the party when you rested in the camp before the gargoyle attack - fixed;
- Ember's first and second quest are now correctly tagged as required to be finished before the end of the chapter;
- Gresilla's minions were turning friendly if Gresilla died to a critical strike - fixed;
- Paladins were standing still during boss fight in Drezen siege - fixed;
- Sosiel no longer draws in Nexus during combat. Come on, Sosiel, we've got a war to win here!
- Staunton didn't disappear instantly after altering the past - fixed;
- Targona's wing wouldn't always heal during The Light Within quest - fixed;
- You now correctly appear from the time portal in Drezen past and not multiple feet away;
- "Best Liquor in the World" quest can now be finished even if the NPC who gave it is dead;
- "What Do You Dream Of?" Quest: if the player hasn't completed the first objective (talk to Anevia) before Irabeth dies, the quest will fail;
- A Demon's Heresy quest no longer has duplicate objectives;
- Aasimars from the Flesh Market could be directed to Latverk's mansion before talking to Latverk - fixed;
- Added the option not to fight Indarah in the Shrine of the Three;
- After Daeran's party at Heaven's Edge, Daeran could sometimes incorrectly react to player's behaviour - fixed;
- Airship adventure book event doesn't happen with Nocticula's palace in the background anymore;
- An objective to find proof of Thaberdine's royal origin didn't complete properly - fixed;
- Arueshalae no longer mentions the Commander releasing her from Drezen's prison if the Commander didn't do that;
- Cue text no longer duplicates in the Verbovezzor Book Event;
- Daeran continued to romantically pursue you even after you kicked him out of the party - fixed (now you can't kick him out - kidding!);
- Echo of Deskari wasn't prepared to meet you if you opened the portal with Nocticula's help during the Devastation quest. The speed at which a certain angel burned in the Devastator was the same regardless of how you proceeded with the quest - fixed;
- Fixed an issue with Finnean after the Colyphyr Mines imprisonment;
- Fixed dialogue logic in dialogue in-between battle against Baphomet in Colyphyr mines;
- Fixed dialogue logic in the dialogue with Liotr during Daeran's second quest;
- Fixed texts in illustrated event when the Commander and Greybor climb down to Devarra's lair;
- Fixed the dialogue with Areelu in the House of Silken Shadows regarding Suture;
- Fixed the issue with Trickster's dialogue option in Iz;
- Fixed the option to fight Yozz in the Bliss of Battle;
- Fixed the situation when the player couldn't finish the dialogue after showing Terendelev's claw to Storyteller in chapter 4 or later;
- In a conversation with Svendack, the selection of a trickster answer provoked a fight - fixed;
- In the third visit to Arushalae's dream Arueshalae wouldn't become evil if the player has chosen an evil option in the starting dialogue - fixed;
- It was possible to find the clapper of the bell in Green Gates even if you refused Arueshalae's help - fixed;
- Now when you fight on the arena alone, the companions won't be added;
- Queen Galfrey kept staying near the temple after the competition "Go to the temple of Iomedae in Drezen" during the quest "The Light Within" - fixed;
- Ramien now refuses to go to the Defender's Heart if Hulrun is there;
- Rapture of Rupture quest markers were displayed incorrectly on the Alushinyrra city map - fixed;
- Sometimes a big party could teleport incorrectly in and out of the buildings during the Drezen siege - fixed;
- Sosiel will no longer interrupt leisure activities of Commander and Lann;
- The Outcast quest was marked in the Journal to be completed till the end of chapter 1, which is not true. The quest should be completed till the end of the 3rd chapter - fixed;
- The Price of Loyalty no longer requires to come alone with Greybor. If you come with the party, they will join you on the 3rd turn;
- When going to Colyphyr character could be shown warnings about quests that have not been started - fixed;
- Some NPCs rushed to call the player Commander in chapter 1. Now they don’t;
- Fixed dialogue logic when the Hellkinghts arrive at Drezen in Chapter 3;
- Vorimeraak did not remember the past encounter with the main character. We've reminded her;
- Fixed camping banters for Finnean;
- A book event with Targona, when transforming from an angel into a swarm, lead to a looping dialogue - fixed;
- Dragon's Awakening - fixed the bug which didn't allow you to find the cheese you needed. Now it will be at the kitchen;
- Epilogues of Anevia/Irabeth, Hand of the Inheritor, Finnean, and Suture will be displayed now after the Ascension ending, as they should;
- If Anevia left Drezen in chapter 5, Arueshalae's quest "What you dream of?" will fail if it wasn't completed before;
- If Red Mask died during the confrontation with Latverk, the dialogue after defeating him used to break, and there was no option to decide the fate of the aasimars and loot him. Fixed. If this already happened, the loot from him will be added to your inventory, and the aasimars will go to Nexus;
- It's possible to quit the dialogue loop when refusing Foreman's quest now;
- Midnight gamblers no longer hang out at the graveyard during the day;
- Mythic Angel could receive a message from Targona in chapter 5 too late - fixed;
- Now you can deliver the message from a person important to Storyteller only if that person asked you to do so;
- Fixed Sosiel's quest in Battle Bliss;
- Fixed Mythic Demon’s quest "A Contract".
Areas
- Battle with Siabrae is made easier for Normal difficulty and below;
- Candles no longer continue floating in the air after Daeran's bath is gone from Commander's bedroom;
- A door was missing in the tavern in Return to Drezen, offering you to exit location through the wall - fixed;
- Added a new cutscene in chapter 5;
- Added area type "Abyss" in Dimalchio's Mansion location. Added exit marker, when it should become available. Edited mini-map borders;
- Assassins' Guild walls are now transparent;
- Camera fixes at Arueshalae's quest area;
- Camera in Nexus no longer ends up inside the mountain;
- Camera now follows Sosiel as he charges forward in cutscene at Martyr Zacharius's Cemetery;
- Changed tokens on the global map and in Kenabres;
- Character could fall through the roof of the tavern at Drezen Citadel - fixed;
- Characters could end up under the floor at Gray Garrison after loading the game - fixed;
- Characters no longer appear on the rock when exiting the cave in Lost Chapel;
- Characters no longer walk in the air in Alushinyrra Higher City;
- Divine services in safe areas didn't work if character was polymorphed - fixed;
- Dragon Burial Ground - fixed the terrain type for the map;
- During the siege of Drezen, your party could sometimes spawn inside the walls - fixed;
- Exit from Battlebliss is now shown on the minimap;
- Fixed a blinking texture in the cave behind the sarcophagus in the Core of the Riddle location;
- Fixed a wall in The Ivory Labyrinth, which would not become transparent, if a character was standing behind it;
- Fixed an issue when it wasn't raining in the random encounter areas of Kenabres;
- Fixed and optimized the lighting in various locations;
- Fixed camera movement in Areelu's lab;
- Fixed corners of the Drezen tavern, closed by the fog of war;
- Fixed half-transparent fog of war in Drow Ambush;
- Fixed light in the area Battlebliss Arena;
- Fixed some particularly shiny ice in Wintersun;
- Fixed the graphic artefacts on the cliffs of the Lost Chapel;
- Fixed the interior elements of the Ivory Labyrinth;
- Fixed the issue with Blade Barriers effect not being displayed in the Shrine Of The Three;
- Fixed the texture of the Commander's chip on the map, improved the lighting and textures of location markers and other chips on the global map;
- Fixed the visuals of the cave in the location during the Woljif quest;
- Fixed visualization of blood flows in the Ivory Labyrinth;
- Fog of war now works correctly in Neathholm;
- Going to the Threshold cutscene didn’t trigger, if the player cancelled the party change - fixed;
- Got rid of the animation on corpse on the Legacy of the Ancients location;
- If the player character chose the path of the Swarm, all critters will disappear from the capital;
- If you hired Ciar as a Lich, he won't appear in Iz and Threshold anymore;
- Improved passability in the Ten Thousands Delights' basement;
- Improved the final cutscene in Battlebliss - no more additional enemies will appear on the screen;
- In the Battlebliss arena after the final battle some characters that were supposed to be dead were present - fixed;
- In the Ineluctable Prison, Ashen Lady won't attack again if you previously killed her in a boss battle;
- In the Trap for the Other area some dialogues had a wrong speaker - fixed;
- Incorrect light in one of the houses in Kenabres - fixed;
- Increased the reward for solving the Crag Linnorm's riddle in the Ineluctable Prison;
- It was possible to pass through one of the blockages in Iz - fixed;
- It's no longer possible to get on top of the hanging lamps in Blackwater and walk over them;
- On entering an area in Drezen characters could spawn on a wall - fixed;
- One trap during siege of Drezen was invisible - fixed;
- Ramien, Eliandra abd Katair could appear in the Threshold even after their deaths - fixed;
- Removed excessive minotaurs in Colyphyr Mines;
- Skillcheck difficulties have been changed at the Martyr Zacharius's Cemetery;
- Some characters could lose wings and other body parts on local map - fixed;
- Some conveyor lines in Blackwater were moving in the wrong direction - fixed;
- Some enemies in the market square were standing in each other on higher difficulties - fixed;
- Some paths were fixes in Midnight Fane;
- Some traps weren't shown in Storyteller's tower - fixed;
- Succubus no longer appears in Battlebliss unless recruited;
- Summoning circle no longer appears over sleeping bags in Colyphyr dungeon;
- The Blade Barriers effect was not visible in the Ivory Labyrinth - fixed;
- The fog of war now lifts during the first zombie battle at the Martyr Zacharius's Cemetery;
- The Molten Scar location was empty after receiving the information about it - fixed;
- The Thieflings on the Market Square were hard to find. We added a little quest to lead players to them;
- There was no terrain type on the random encounter zone during the quest "Outcast" - fixed;
- Tooltips didn't appear for Blackwater doors when clicking - fixed;
- Visual improvements of various locations;
- When breaking the door in Ten Thousands Delights the character was facing a wrong direction - fixed;
- When exiting the jeweller's shop, you could end up on the roof - fixed;
- Wind now affects grass in War Camp;
- You can now climb through the rubble from both sides in Greengates;
- Battlebliss entrance marker added to the map;
- Improved the positioning of the camera when exiting Battlebliss into the Lower City;
- Daeran liked to stand on your bed after sex. Now he'll assume a more comfortable position;
- Explosive dretches in the Ivory Labyrinth became more dangerous;
- Fixed holes in the walls in Enigma;
- Fixed navigation in Enigma (it was possible to walk through some closed doors and walls);
- Improved the passability of Threshold;
- Improved the tutorials about the camera rotation effect on the landscape in Alushinyrra;
- Sometimes Alderpash would attack without buffs - fixed. Also he buffed himself better now;
- Venture-Captain Gristoff during the Fleshmarkets battle could freak out and start killing demons who were important for the plot. Fixed, but not retroactively. If you already encountered this issue, you will need to load an earlier save;
- Sometimes, when Commander went to Greengates with Arueshalae during the quest Demon's Heresy, the location was empty - fixed. We brought all the demons back;
- Optimization and lightning fixes in the Ivory Labyrinth.
Crusade
- Ability tooltips weren't reacting to right mouse button as intended - fixed;
- Added a crusade tutorial to Encyclopedia;
- Added an objective to the Middlegame quest, requiring to develop all crusade stats to the 5th rank;
- Added visual and sound effect for a unit's extra turn from positive morale;
- Added visual and sound effect for a unit's suffering from negative morale;
- After you reach the highest rank of a crusade stat or the highest level for a general, you could see that you need 999999 for the next level. Fixed. Now you will see either '-' or the current number;
- Angel's Movanic Devas were lacking wings - fixed;
- Army generals were having less than 3 days of cooldown when removed from command. Resolution: fixed;
- Beer Elemental portrait added;
- Changed the appearance and portraits of different units in the Crusade management mode;
- Dragon Paths now works according to description;
- Dragon's Awakening was not shown on Dragonheir Scions - fixed;
- Endgame quest could not be finished due to the lack of stat development in chapter 3 - fixed;
- Fighters pit was taking 5 days to build instead of 3 as in the description - fixed;
- Fixed Crushing Despair in tactical battles;
- Fixed the damage from General's Retaliation ability;
- Fixed the effect Brewery had on the Assassins in tactical combat;
- Fixed the freeze on Lilitu attacks in tactical combat;
- Full tooltip wasn't shown for relics in event cards in Crusade management - fixed;
- Game would sometimes freeze when Vroks died - fixed;
- Grand Destiny now works according to description.
- Headhunters counterattacked even if they were dead - fixed;
- Improved tutorial for unit recruitment - it now shows which buildings produce which units;
- In Chapter 3 Drezen starts with Main Barracks, Main Archery Range, Arsenal, Smithy and Supply Center;
- In the Crusade mode, there were no buttons to continue and stop the movement of armies - fixed;
- Lay on Hands now has two variants: Others and Self;
- Lethargic Breath in tactical battles has been fixed;
- Market was taking 5 days to build instead of 3 as in the description - fixed;
- Middlegame quest was not failing after the end of chapter 3 - fixed;
- Shrine was taking 5 days to build instead of 3 as in the description - fixed;
- Silver Dragon model is now scaled correctly in tactical combat;
- Silver Dragons' Intimidating Glory didn't always correctly affect large enemy units - fixed;
- Silver dragons' Intimidating Glory had name and description from Death-Stealing Gaze - fixed;
- Some armies in Chapter 5 didn't give an item or a relics after victory - fixed;
- Some enemy armies had ranged units on the front line - fixed;
- Spring Trap wasn't working according to the description - fixed;
- The feats of the crusade leaders now stack;
- The number of units initiative tracker was not updated correctly - fixed;
- The units' damage and healing abilities have been significantly improved. Units that use damage or healing abilities now have the Power attribute, that defines the number of outcoming damage and healing;
- The visual look of armies' portraits has been updated;
- Unit tooltips were missing some tags with descriptions - fixed;
- Visual effect for summoned units is shown correctly now;
- You can now control armies directly from Crusade management screen;
- Zealous Student now provides more feat options at level 20;
- Zero damage will be displayed now;
- ll-Round Defense now shows in feature list;
- Challenge didn't work correctly - fixed;
- Cleric's Smite Evil ability didn't work correctly - fixed. Visual effect of Smite Evil is shown correctly now;
- Cone of Cold has been added to Nightcrawlers;
- Dispel didn't work correctly - fixed;
- Earth Mastery now works according to description;
- Fear Aura didn't work correctly - fixed;
- Fixed General's ability Crushing Charge;
- Fixed the issue when using General's Slow ability would interrupt the battle;
- Frenzy Trap now works according to description;
- Inspect window could obscure the inspected creature and the attack tooltip - fixed;
- Opening save/load menu unpaused tactical battles - fixed;
- Power Attack was removed from from Earth Elementals;
- Reduced the size of Nightcrawlers in tactical combat;
- Reduced the size of some dragons in tactical battles;
- Smoke Bomb didn't work correctly - fixed;
- Teleport has been added to Nightcrawlers;
- Visual effect of Blade of the Inheritor is shown correctly now;
- Unit models in battles sometimes froze after death - fixed.
Classes & Mechanics
- Classed & Uncanny Dodge and Improved Uncanny Dodge deleted from Skald talents selection;
- "Favorite metamagic - Bolstered" mythic feat wasn't available - fixed;
- A bug allowed to select a different caster level when making potions or scrolls - fixed;
- Ability "Mythic Skill Focus — Persuasion" didn't work for intimidation - fixed;
- Ability Animal Companion — Black Horse was not visible - fixed;
- Acid Flask dealt damage only to enemies. Resolution: now also to allies;
- Alchemist archetype Incense Synthesizer descriptions updated;
- All kinetic blades now have proper scabbard visuals;
- An error causing the caster level selection window to freeze when making potions and scrolls - fixed;
- Angel spell Cleansing Flames does not heal ability damage - fixed;
- Archetype text updated: Divine Hunter;
- Azata's Spell Moral Support granted buff for 1 round instead of 1 minute per level - fixed;
- Bloodrager feature Blood of Life on 2 level have fast healing 2 instead of 1 - fixed;
- Bloodragers with Celestial bloodline now correctly deal additional damage with Angelic Attacks to all demons;
- Bloodragger Primalist when choosing the talent fiend totem lesser didn't get the gore extra attack while in rage - fixed;
- Bone Arrow wasn't working according to the description - fixed;
- Breath Weapon ability of Scaled Fist archetype was available from level 12 instead of 15 - fixed;
- Character abilitiy Mount Companion description updated;
- Class feature description updated: Loremaster;
- Death Ward couldn't be affected by Metamagic: Extend - fixed;
- Death ward was staying on characters on death - fixed;
- Demonic rage at rank 9 lost all bonuses and only granted +2 ''normal'' rage bonus - fixed;
- Demon's Aspect of Nocticula activated with Aspect of Balor lead to infinite apply of Demonic Rage - fixed;
- Description updated for the Blood of Life ability;
- Deskari's Swarm Infest disease can now be removed on rest;
- Dretch's ability descriptions have been updated;
- Druid with Cold Rampage dealt less additional cold damage than should - fixed;
- Ember and Lann had abilities from items with no description - fixed;
- Find Traps had an incorrect description - fixed;
- Fixed Glorious Beard visuals;
- Flails were not correctly getting bonuses from Weapon Training (Hammers, Maces, and Flails) - fixed;
- Force Punch spell did not work with metamagic Empowered и Maximized - fixed;
- Gnomes with Traveller racial heritage now correctly lose Defensive Training;
- Hellknight class did not count in the progression of domains from Pentamic Faith - fixed;
- Hellknight Signifier couldn't choose spell in spell specialization if spell specialization was in another class - fixed;
- Hold Person Mass worked for everyone, not only humanoids - fixed;
- Impossible Domain - ability description has been updated;
- In some cases it was impossible to select the Loremaster class when leveling up despite having all prerequisites - fixed;
- Incorrectly displayed the choice of abilities during levelling up - fixed;
- Incorrectly displayed the number of components needed for the spell - fixed;
- Inspire Tranquility was giving Competence bonus instead of Morale - fixed;
- Kalavakus in Blackwater didn't have Demon of Slaughter type - fixed;
- Lesser Celestial Totem rage power no longers heals the character to full;
- Lilithu demons had 8 claw attacks instead of 4 - fixed;
- Loremaster level 1 did not increase Caster Level - fixed;
- Magic Nullification no longer disables when the character is under the effects of crowd control;
- Magical Channeling provided an incorrect bonus to leaders' mana regeneration - fixed;
- Master Strike, Blinding Critical and Staggering Critical worked on undead - fixed;
- Metamagic (Bolster Spell) wasn't in Wizard Bonus Feat - fixed;
- Mighty Bloodrage now correctly allows to cast a bloodrager spell of any level as a swift action;
- Outflank was not working according to the description - fixed;
- Overwhelming Presence is now correctly dispellable;
- Paladin Martyr now can take Lingering Performance as a feat;
- Prayer effect didn't have a description - fixed;
- Primalist Barbarian now has correct visualization of archetype changes;
- Redesigned Skald archetype Court Poet;
- Remove Curse worked on enemies - fixed;
- Secret mythic path was able to stack several Sword upgrades, which was not intended - fixed;
- Smite Evil ability of Divine Hunter animal companion was labelled as Smite Good - fixed;
- Sohei ability Monastic Mount did not give temporary hit points - fixed;
- Sometimes Weapon Focus choices for a mercenary caused an error - fixed;
- Spirited Charge damage bonuses are being given for charges on foot - fixed;
- Standard Bearer's Banner ability was not giving bonus on charge attacks until level 5 - fixed;
- Stunning Fist: Fatigue and Stunning Fist: Sicken were not working correctly - fixed;
- Swarm size was not updated when devouring creatures - fixed;
- Swarm That Walks abilities Swarm Feast, Swarm Form, and Swarm Infest can't work together. Resolution: Fixed the description;
- Swarm-that-walks was devouring only crusader patrol's leader in Iz - fixed;
- The Bolster Spell feat is missing information about spell level increase - fixed;
- The character couldn't select a second bloodline as a Sylvan Sorcerer - fixed;
- The Enlarge Person spell granted by Primal Druids did not give the expected +6 bonus to either strength or constitution at Druid level 16; it still only gave +4 - fixed;
- The inquisitor archetype Judge wasn't getting the Sentence ability - fixed;
- Tireless Focused Rage now correctly works with Focused Rage;
- Trickster abilities Summon Wild Hunt Monarch and Summon Wild Hunt incorrectly summoned the same single creature - fixed;
- True Form now correctly works on petrified characters. May not work on characters petrified before this fix;
- Updated Leading Strike description;
- Updated the ranger's Favored Enemy ability description to clarify the difference between the types of demons;
- When you already had 2 classes with animal companion you couldn't get third class with animal companion - fixed;
- Witch of the Veil was getting a 2nd level ability on 1st level - fixed;
- Wizard Necromancy, one of the 1st level bonus spells was blank - fixed;
- Woljif had an ability without texts - fixed;
- You can now switch the skill used in writing scrolls - Arcane or Religion;
- Сlarified the Ashen Curse description;
- Additional attacks count from BAB could not exceed 3 - fixed;
- Angelic Aspect effect didn't have a description - fixed;
- Curse of the Black Sands didn't work correctly - fixed;
- Derakni no longer gains enough speed to enter Golarion's orbit when dying;
- Fixed the Winter Witch's spellbook description, which used to be unclear;
- Gendarme now has the correct list of available feats;
- Hellspawn (Devil-Spawn) tieflings were getting -2 to Charisma even if they had sorcerer's Infernal bloodline - fixed;
- If you had Greater Vital Strike among your abilities, you could use all three: Vital Strike, Improved Vital Strike and Greater Vital Strike - fixed;
- In abilities' target descriptions distance measurement units could sometimes be duplicated - fixed;
- In the inventory and the character screen the attack tooltip had only a description for the first attack - fixed. Now each of the attacks has its own tooltip;
- Iron Guts did not give bonuses against Eyebite and Euphoric Tranquility - fixed;
- Large Water Elemental was applying two Freezing conditions - fixed;
- Life Bubble spell did not protect from Plague Storm - fixed;
- Order of the Nail now correctly allows the player to pick Favorite Enemy. For already created characters, the option will appear on the next level-up.
- Paladin was able to choose Domain Zealot, even though they did not have access to domains - fixed;
- The Searing Light spell had wrong visuals - fixed;
- Several spellbooks had two instances of Fire Snake spell - fixed;
- Stigmatized Witch cantrips now have correct DC, based on Charisma instead of Intelligence;
- Swarm-that-Walks now becomes immune to prone condition;
- Terrain Mastery rogue talent now has an option to pick Abyss;
- Witch Ley Line Guardian Healing Patron used to award you with Greater Restoration spells twice, both at level 6 and 7 - fixed;
- Abilities from Greater Mythic Trick (Religion) didn't appear after levelup - fixed;
- Abundant Casting ability description has been clarified;
- Aivu's breath weapon worked incorrectly: a successful reflex saving throw didn't half the damage - fixed;
- Angel Sun Form spell didn't work correctly - fixed;
- Animal Companions with Bulwark archetype could become a little too sturdy - fixed;
- Arcane Pool ability of Magus Armored Battlemage didn't work - fixed;
- Arcanist Burning Flame and Hellfire Ray couldn't be cast without an enemy target - fixed;
- Archaeologist's Danger Sense has been fixed;
- Aspect of Nocticula ability didn't work correctly - fixed;
- Aspect of Vavakia mythic ability description has been clarified;
- Azata's Incredible Might didn't trigger its fortitude save on crit, resulting in no effect - fixed;
- Azata's spell Nature's Grasp did not work as described - fixed;
- Bardic Knowledge only added +1 to knowledge and lore checks at the 4th level instead of +2 - fixed;
- Bloodrager Bonus Feats didn't appear on class progression screen - fixed;
- Bloodrager Primalist's Frightful Charger from the Undead bloodline didn't put the shaken condition on the enemies - fixed;
- Bloodrager Primalist's Undead bloodline didn't give some of the abilities, and at 16th level all Bloodragers would get a One with Nature ability regardless of the bloodline - fixed;
- Bloodrider could only ride a smilodon - fixed, now it’s a horse;
- Cavalier from the Order of the Star, after using the Calling, rolled for the attack twice, and took the lesser of the two rolls - fixed;
- Celestial Totem didn't work for Bloodrager - fixed;
- Celestial Totem, Greater couldn't be chosen for the Primalist - fixed;
- Channel Negative Energy only did 1 point of damage on the 1st cleric level - fixed;
- Clarified the descriptions of Swarm Form, Swarm Feast, Swarm Infest abilities;
- Cleaving Finish worked with the Coup de Grace ability - fixed;
- Combat Expertise added penalties on Ranged Attacks - fixed;
- Court Poet archetype's description has been updated;
- Deathsnatchers' regeneration was replaced by fast healing, to reduce the suffering of players;
- Dismiss spell was present among the selectable spells in the alchemist spellbook - fixed;
- Divine Hunter didn't qualify for the Impossible Domain mythic feat - fixed;
- Dragon's Breath ability description has been clarified;
- Dragon's Immunity to Fear didn't work for Fear from auras - fixed;
- Druid couldn't pick the Impossible Domain Mythic Feat - fixed;
- Eldritch Archer Magus didn't take the -2 penalty to attacks when using Spell Combat - fixed;
- Eldritch Font ability Greater Surge did not work with AoE spells - fixed;
- Eldritch Scion couldn't select Abundant Arcane Pool - fixed;
- Elemental Rampager should have had both Wisdom and Constitution marked as recommended - fixed;
- Elemental Rampager's druid bonuses didn't increase by level - fixed;
- Elemental Rampager's Rampage ability didn't have a visual effect - fixed;
- Encumbrance penalties weren't updating in the capital - fixed;
- Fast Bombs and Precise Bomb were removed from the Metamorph archetype;
- Fixed a typo in Knight's Challenge description;
- Fixed a typo in the description of Bloodrager's Uncanny Dodge - fixed;
- Fixed a typo in the description of the Serpentine Resistances ability for Bloodrager, Serpentine bloodline;
- Fixed description of Discovery;
- Fixed the description for Abundant Casting ability for Lich's spells;
- Fixed the duration of Summon Monster IV for Monster Tactician archetype in the description;
- Fixed the naming issue for Elemental Rampager's element selection;
- Focused Rage from Instinctual Warrior used to get turned off by Demonic Rage from the Demon Mythic Path - fixed;
- Gold Dragon Mythic Path: Perfect Body ability description has been updated;
- Guardian of the North ability was incorrectly allowing to polymorph into a Fire Elemental - fixed;
- Improved the description of the Dragon's Breath spell;
- Improved the descriptions of Aeon Gaze abilities;
- It was impossible to use the Rectify State ability on yourself - fixed;
- Kitsune couldn't Gather Power in the human form - fixed;
- Leading Strike ability description has been clarified;
- Loremaster could get any combat feat as a secret, ignoring the prerequisites - fixed;
- Magus couldn't take Extra Arcane Pool for the 4th time - fixed;
- Mounting polymorphed animal companions is no longer possible (it was never intended to be in the first place);
- Ode to Miraculous Magic didn't work for the DC of will save based mind affecting spells - fixed;
- Oracle's animal companion had fewer levers than it should have - fixed;
- Order of the Godclaw ability didn't apply its morale bonus to the attack rolls properly - fixed;
- Paralysis from Lich's Deny Death now can be removed during rest;
- Polymorphed characters could equip weapons even if they had no hands to hold them - fixed;
- Ranger didn't share the favorite enemy with animal companion - fixed;
- Removed Justice and Destruction judgments from Faith Hunter Inquisitor archetype;
- Selecting Cold for Elemental Rampager's Rampage was giving fire damage - fixed;
- Selective Spell feat description has been updated;
- Sensei Advice: Mass Extra Attack ability was missing its name - fixed;
- Shadow Conjuration was missing from the Darkness Domain spell list - fixed;
- Shadow Spells now correctly allow the target to roll a will save to partially disbelief the effect;
- Shroud of Water ability didn't work correctly - increasing your Burn didn't give you more AC beyond the first time - fixed;
- Solo Tactics was removed from the Sacred Huntsmaster archetype;
- Sometimes Dispel Magic didn't tell what was just dispelled. We fixed numerous cases of this bug;
- Sorcerer can have a raven familiar now;
- Sorcerers' Draconic Bloodlines receive Breath Weapon at 9th level, but it was not visible in the class progression - fixed;
- Sorcerous Reflex didn't work with Ranged Spellstrike for the Eldritch Archer Magus - fixed;
- Spit Acid ability of Vescavor Royal Guard had no description - fixed;
- The description of Alchemist Discovery class feature has been updated;
- The description of Azata's Life-Bonding Friendship ability has been updated;
- The descriptions of Azata summons have been updated;
- The effect from Transformation spell didn't have a description and a name - fixed;
- Updated the description of Crossblooded Sorcerer class;
- Updated the description of Shaman's Healing Hex;
- We restored the missing Spontaneous Casting ability description for Warpriest;
- Weapon Finesse (Mythic) was affecting ranged weapons - fixed;
- When a Skald was using Inspired Rage with Guarded Stance and deactivated Guarded Stance, allies still had Guarded Stance - fixed;
- When you tried to cast Enlarge Person on a Hunter animal companion you would get an incorrect error message - fixed;
- Witch hex Animal Servant could be used on self - fixed;
- Improved Mythic Trick (Religion) abilities had unlimited usages per day - fixed;
- Hellfire ray's fire component doesn't add sorcerer's dragon fire (brass/red/gold) bloodline +1 damage per die rolled. Resolution: Fixed.
- Dragonheir Scion with Draconic Presence could not select Shatter Defenses because they were missing Dazzling Display - fixed;
- Bone Arrow wasn't working according to the description - fixed;
- Outflank was not working according to the description - fixed.
- Pushing Infusion, Force Punch and Battering Blast provoked an attack of opportunity against the caster - fixed;
- Hunter lost orisons - fixed;
- Soul Shield (Knight of the Wall archetype feature) didn't work correctly - fixed;
- Spellcasters with the ability to convert elemental damage to another element couldn't do it for area effects (like Sirocco and Acid Pit) - fixed;
- Taking a level as Winter Witch didn't give you a caster level - fixed, will require a respec to get the CL;
- For archetypes dependent on deity selection, the deity was displayed last - fixed;
- Added some improvements to the Teleport mechanic;
- Song of the Last Step didn't work correctly - fixed;
- Power Word: Stun was not working according to the description - fixed;
- If the player had non-distributed mythic levels, they were lost when switching to the Devil's path - fixed.
Turn-based mode
- Some portraits were missing - fixed;
- A turn-based panel could disappear when you attempted to stand up and provoked an Attack of Opportunity - fixed;
- Turn-based mode now better supports Mounted Combat. Also, you can now select a mount and use its abilities independently of the rider (just as in RTwP mode);
- Charge sometimes didn't work when friendly characters were too close - fixed.
Items
- Annihilator no longer affects allies after a critical hit;
- Back Rank Assistance effect was wrongly displayed on inspection - fixed;
- Burned Ashwood had an incorrect enhancement bonus - fixed;
- Eviscerating Doom used the wrong value for Strength damage - fixed;
- Fixed a small typo in the description of Dawnflower's Kiss;
- Irabeth's sword didn't always appear during Siege of Drezen - fixed;
- It was possible to drag objects into Finnean's slot, where he would happily devour them after - fixed;
- Lenses of Prolonged Gaze were being equipped in a wrong slot - fixed;
- Lockpicker's Kit granted stacking bonuses - fixed;
- Midnight Bolt didn't always work correctly in the final battle with Deskari and Baphomet - fixed;
- One-Third-Full Container had an incorrect icon - fixed;
- Radiance upgrades had wrong icons. - fixed;
- Ring of the Dead didn't work correctly - fixed;
- Scroll Scriber's and Alchemist's Kits had vague descriptions - fixed. They allow you to craft scrolls / potions UP TO a certain level;
- Triceratops from Triceratops Statuette no longer can be level-upped. Levels are limited between 1 and 20;
- Triple Fin Helmet had an incorrect icon - fixed;
- Updated visuals of the Reeking Heart of Arcane;
- Yellowed Letter was wrongly marked as a quest item - fixed;
- You can now equip an item by dragging it to the character model;
- Fixed the issue with the model of the Quick Death item.
UI
- Some animal companions did not fit into the character window - fixed;
- A quill icon wouldn't disappear from the stack of scrolls after you learned the spell from one of them - fixed;
- Added a new icon to Song of Strength;
- Added global map names;
- Added localization for the bug report window;
- Added visual feedback of Shared Precision in the UI;
- Aivu could switch to her other 3 weapon slots thus losing her bite - fixed;
- Auto formation now takes mounted animals into account;
- Dragging an equipped item to a wrong slot would unequip that item - fixed;
- Fixed an error in the resting interface, that didn't allow the food cooking progress to be shown if no potions were being made at the same time;
- Fixed the issue with the difficulty setting, responsible for retraining;
- Fixed the issues with the missing portraits;
- Improved the visual of Drovier Communal Aspect in the UI;
- Kestoglyr didn't have a description in the biography - fixed;
- Level of the scroll or potion no longer resets when you select a new item in the resting interface;
- Loremaster Greater Lore ability references Spellcraft skill, which is not in the game - fixed;
- Minor visual fixes of the background in the character window;
- Names could be written with lowercase first letters - fixed. Respect yourself!
- New key binding added: Tactical Combat Inspection;
- Now it's easier to distinguish which scrolls you can learn, and also the scrolls which need additional rolls to be used;
- Provided descriptions for several combat abilities;
- Rest interface: added missing localisation;
- Scare and Command Undead spells had the same spell icon - fixed;
- Some enemies had double Energy Resistance entries in unit inspect tooltips - fixed;
- Sometimes you could see a negative level in character sheet even when there was no such effect on the character - fixed;
- Sorcerer's Combat Casting Adept ability lacked description - fixed;
- Sorcerer's Elemental Bloodline Arcana — Water lacked description - fixed;
- Sorcerer's Grasp of the Dead ability lacked description - fixed;
- Sorcerer's Grow Claws ability lacked description - fixed;
- Sorcerer's Hellfire ability lacked description - fixed;
- Sorcerer's Serpentine Bloodline lacked description - fixed;
- Spell achievement progression for Bloodrager and their archetypes has been displayed wrong - fixed;
- Stealth button now gives an error message if stealth is impossible due to enemy proximity;
- Student of War's Critical Focus ability icon is displayed for 4th level, while the description says it is gained at 6th level. Resolution: Fixed the description, the ability should be gained at 4th level;
- Summoned Azata Ghaele: missing Light Ray ability description added;
- The class progression screen has been showing the Paladin archetypes Divine Guardian and Warrior of the Holy Light could cast spells, even though they shouldn't - fixed;
- The description of Supersonic Speed says that Azata is always under a haste spell, but it was not appearing in the active effects - fixed;
- The line to offer a page in the Storyteller's dialogue will not become greyed out if the player has a page to offer to him;
- There was no sound when closing a tooltip - fixed;
- Tutorial no longer appears during dialogues;
- Undetectable alignment is no longer visible during level up in prerequisites;
- When finishing the game, there was no message about it - fixed;
- When inspecting casters, you could see all available spells, not only prepared ones as intended - fixed;
- When scrolling the load game menu upwards, top saved game category would automatically unfold every time - fixed;
- You couldn't scroll tutorial pages with mouse wheel - fixed;
- After switching characters, the Abilities tab did not unfold - fixed;
- After the change of alignment the color of the inscription and the background did not update - fixed;
- Fixed Fiendish Maw icon;
- Green Binding Source had an incorrect icon - fixed;
- Hellknight orders didn't have a mechanical description - fixed;
- Mythic portrait did not update when switching characters - fixed;
- Rusty Key: missing item description added;
- The default sorting option is now labeled "No Filter";
- There was no sound when clicking in event windows - fixed;
- There was no sound when dragging items from the inventory to the chest - fixed;
- Updated the icon of the "Helm Of Fearless Vanguard" item;
- Added a race change window when selecting an archetype, restricted to a specific race;
- Boon Companion feat was recommended for characters with full-level Animal Companions - fixed;
- It was hard to track the movements of demon armies on the global map. Resolution: Added markers at the borders of the screen which point at them;
- Metamagic (Completely Normal Spell) didn't have an icon - fixed;
- Not all portraits were available for the mercenaries - fixed;
- Some Immersive Mode options didn't work in the dialogues - fixed;
- Using shortcuts for inventory, journal, etc. when managing the crusade used to break the UI - fixed;
- When selecting the ability score bonus, you could sometimes select one, but see the wrong one selected - fixed;
- The "Skin" button was not displaying - fixed;
- In some cases it was impossible to trade with merchants - fixed.
AI
- Fixed the behaviour of dretches in the prologue on Core difficulty and higher;
- Improved enemies' behaviour;
- Labyrinth Minotaur, Champion of Baphomet no longer tries to dispel buffs on his allies;
- Now Seelah's animal companion will attack the player if they attempt to kill her in Molten Scar.
Audio
- A floor plate in the Temple of Delamere didn't have sound effect for opening - fixed;
- A secret door in Black Wing Library didn't have sound effects - fixed;
- A small room in Midnight Fane didn't have environmental sounds - fixed;
- Added armor sounds for mounts equipped with a barding;
- Added crowd voices to the wedding ceremony scene;
- Added sex sounds for Trickster;
- Added sound effects to the dialogue involving an electronic door in Blackwater;
- Added sound effects to the first scene at Martyr Zacharius's Cemetery;
- Added the sounds for devil's judgement;
- Azata transformation of Pulura's Fall didn't have proper sound effects - fixed;
- Blood effects didn't have sound - fixed;
- Burning people didn't cry while being burned in Blackwing Library. Now they do;
- Fixed the voice of the Hundred-Face;
- Highlighting strings and buttons in combat log had no sound - fixed;
- Mephistopheles had incomplete sound effects - fixed;
- Nightcrawler death animation didn't have sound - fixed;
- One of female inhabitants of Blackwater dungeon had a male voice - fixed;
- One of Staunton's lines had wrong VO - fixed;
- One of Woljif's voiced banter lines wasn't voiced - fixed;
- Pets didn’t have some sounds - fixed;
- Some Areshkagal's animations missed sound effects - fixed;
- Some locations in Alushinyrra had wrong footstep sounds - fixed;
- Sounds from several instances of Blade Barrier were too annoying -fixed;
- Aeon's theme in Drezen stopped abruptly - fixed;
- The Lower City of Alushinyrra had a wrong footstep map - fixed;
- The Mythic Demon rage cutscene is now voiced;
- The player's model didn't play the right sound effects after the dragon transformation - fixed;
- The victory and defeat music jingles in tactical combat results were not regulated by the music volume option - fixed;
- Tutorial window was appearing and disappearing without a sound - fixed;
- Voicelines of Nocticula in the House of Silken Shadows were missing - fixed;
- Ygefeles had a wrong sound bank - fixed;
- Added sound effects for picking locks;
- In the global map interface, flags for switching control modes had the sound of a regular button - fixed.
Misс
- Fixed the issue of Hosilla standing still after the death;
- Fixed incorrect tags in German localization;
- Characters sometimes walked instead of running when asked to cover a large distance - fixed;
- Abrikandilus snored after being tripped - fixed;
- A certain ghost in Estrod tower had two pairs of wings - fixed;
- Added characters foliage interaction functionality;
- After the council on the siege of Drezen the Queen used to put on her disguise again. Now she no longer does it;
- Alderpash's model has been improved;
- All tiefling NPCs got their tails back;
- At the Flesh Market, you could not buy the coins needed to activate the portal to the Flesh Market - fixed;
- Brimorak no longer falls dead motionless like a statue;
- Campfire in the resting camp no longer levitates;
- Changed Xorges' model;
- Changing Additional Enemy Behaviors difficulty option wasn't setting difficulty to Custom - fixed;
- Characters no longer fly over the global map;
- Corrupted Mongrel Brute had wrong race - fixed;
- Corrupted Mongrel had wrong race - fixed;
- Corrupted Mongrel Ranger had the wrong race - fixed;
- Dragon wings were not displayed on characters - fixed;
- Dretches used to be both Demon of Magic and Demon of Slaughter. Not only Demon of Magic - fixed;
- Eliandra is now hairless;
- Ember did not always appear on screen in the dialogue with the babau - fixed;
- Enraged Vescavor Swarm size was incorrect - fixed;
- Fixed a number of visual glitches on some NPC models and their Crusade portraits;
- Fixed armor colouring on some NPCs;
- Fixed death visualization for stone creatures;
- Fixed dialogue logic in dialogue with an undercover cultist in Regill's quest in Chapter 3;
- Fixed Finnean Longbow in inventory;
- Fixed glossary links in epilogues;
- Fixed moose animation;
- Fixed odd neck on Eritrice's model;
- Fixed oversized belts for some character models;
- Fixed some cases when the enemies wouldn't turn in the direction of their movement;
- Fixed some cases where companions, after leaving the party temporarily, would return without some or all of their equipment;
- Fixed some incorrect camera rotations when transitioning between areas;
- Fixed some typos in the dialogues;
- Fixed the achievement Hey I Know You;
- Fixed the achievements which required Core difficulty and above;
- Fixed the Immaculate Petal visuals;
- Fixed the issue of capes physics not colliding with mounts;
- Fixed the issue of Drake standing still after its death;
- Fixed the issue of hands rotated towards the mount while dismounting;
- Fixed the issue when the "Clear Vision" helmet doesn't have the model;
- Fixed the issue with missing spiders models in the swarm;
- Fixed the issue with the colors of Inquisitor's and Ranger's class cloaks;
- Fixed the issue with the dancers' models;
- Fixed the issue with the missing Ranger's cloak;
- Fixed the issue with the necks of some characters;
- Fixed the issue with the ropes physics on the tents;
- Fixed the Spark achievement;
- Fixed the visual issue with the female courtesan's animation;
- Fixed the visual of the Mythic banners;
- Fixed wing visuals for Shamira;
- Fixes for two-handed weapon animations and placement on the models;
- For the instances when you don't have time to pick the loot after fighting a demon lord, you will get a dialogue option to pick a certain crystal if it's present on the battlefield;
- Heart of the Hand of the Inheritor and Angel's Heart had an incorrect icon - fixed;
- Idle animation fixes for characters;
- If the chest is successfully picked, the cursor will no longer remain in the shape of the lock;
- Improved the lich hairstyles;
- Improved the visual of windows;
- In the progression of the character sometimes the selected abilities were not shown - fixed;
- Irabeth changed her hairstyle;
- It's no longer possible to launch Abrikandilu's corpse into space when killing him;
- Kaylessa doesn't get up in her dialogue anymore;
- Minor fixes to bow animation;
- Minor text fixes in some dialogues;
- More bandit appearances added;
- More zombie appearances added;
- Morveg had an extremely large sword - fixed (actually, it was Morveg who was too small);
- Nalfeshnee in Areelu Laboratory had incorrect visuals - fixed;
- Pathfinding library could crash when running the game on 64+ core CPUs - fixed;
- Removed lawful alignment shift when attacking Hurlun.
- Returned an option to impress Greybor during the Dragon Hunt illustrated event;
- Small flying dragons lacked animation - fixed;
- Soana kept standing after death - fixed;
- Some characters were mistakenly present in the capital during the Chapter 5 - fixed;
- Some enemies could appear on the roof of the shop in Kenabres - fixed;
- Some objects could disappear from the zone when reloading the save while on the same zone, and would only re-appear on reloading from the main menu - fixed;
- Sometimes the Great Upstart achievement wouldn't unlock - fixed;
- Storm weather effects could trigger when it wasn't storming - fixed;
- The control of flying islands in Alushinyrra has been improved;
- The Scorpion Sting was held incorrectly by the character - fixed;
- Tsai the vendor: added reactivity to player's Dhampir race;
- Various enemies and NPC have been visually improved;
- Visual effects of Fog Cloud, Intimidating Glory, Death-Stealing Gaze and Spellcaster of All Trades are shown correctly now;
- Vrock's wings physics has been corrected;
- Weather sometimes stays after reloading and resets on area transitions - fixed;
- When a mythic Demon would raise the Sword of Valor, it would turn into a glowing void - fixed;
- When creating mercenaries, their experience did not match the player's experience - fixed;
- While travelling through the Global map, the player could be attacked by Derakni with a wrong set of abilities - fixed;
- You can now dismember more characters;
- Zgur the Gnawbone was visually a kalavakus. Resolution: If it thinks like a Glabrezu, hits like a Glabrezu and IS a Glabrezu - it should look like one;
- Fixed a cloak on the two gnomes in a cloak;
- Mounted characters were falling into their mount if it was huge in size - fixed;
- Loading a save could break some cases where you needed to interact with a corpse - fixed;
- Nightmare had the wrong glossy material. Removed the gloss.
- Some creatures got confused between individual attacks in an attack sequence - fixed;
- Spoiler: Areelu no longer makes a mistake when she recalls her fate during her trial;
- Fixed freezing when triggering inspection on multiple corpses at once;
- Visual effect of the demon's Teleport is shown correctly now;
- An Azata couldn’t enter Drezen from the global map - fixed.
Patch 1.08d (8 October 2021)
Hello crusaders!
We’ve released a hot-fix for the issue when the game would freeze when you kill a gargoyle with certain weapons. Now you can hit them with everything you’ve got!
Thank you for your patience.
Patch 1.08d (8 October 2021)
Crusaders!
A new patch 1.0.8d is ready.
Beware of possible plot spoilers below!
Quests
- Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
- During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
- Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
- Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
- Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
- Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
- Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start - fixed;
- The Last Steps quest sometimes wouldn't continue - fixed.
Areas
- Berenguer would not appear in Drezen after joining the crusade - fixed;
- Blackwater - assembling the Helm of Psionic Protection is no longer limited to one attempt;
- Daeran could get stuck in the sitting animation in Nexus - fixed;
- Ineluctable Prison - fixed an issue when Hepzamirah's ghost wouldn't disappear when you attempted to attack her;
- It was possible to walk through one building at Kenabres market square - fixed;
- Players could meet a tiefling on Kenabres square after the attack on Defender's Heart, if they previously killed him - fixed;
- Skipping a cut-scene of using an elevator in the mines of Colyphyr could leave the party floating in the air - fixed, now you can't skip that cut-scene.
Crusade
- Abyssal Host status could stay when switching from Demon to another mythic path - fixed;
- Added a button to hide the log;
After loading a save, upgrades could disappear from the projects Outpost to Bastion - Expansion and Bastion to Fortress Expansion - fixed;
- Enemy units were using healing abilities on squads with full health - fixed;
- Leaders of enemy armies had incorrect names - fixed;
- Magic Instructor feat now works according to its description;
- Raising a Dragonslayer project now grants the correct item;
- Summoned units used to appear without a visual effect - fixed;
- Tactical battles wouldn't begin sometimes - fixed;
- We redesigned the progress of filling the hospital and added a tooltip for the current hospital counter;
- When the limit of units on the battlefield had been reached, then after using the summon ability a new creature would not not appear. Resolution: If the limit of units on the battlefield is reached, the general won't be able to use the summon ability, and a tooltip with a warning will appear;
- You can bind a hotkey to turn on the Inspect feature for the units in tactical battles now;
- You can now inspect a unit by hovering over its model;
- You will be able to see damage above everyone who takes it now in tactical combat.
Classes & Mechanics
- Oracle lost the Divine Zap orison after the previous patch - fixed;
- Aeon Bane no longer dispels effects on enemies who were not affected by the spell due to spell resistance, immunities or other reasons;
- Cognatogen — Wisdom gave a penalty without providing a buff -fixed;
- Lich and Angel Mythic Paths get access to their 10th level spells now;
- None of the last three summons for the Azata Mythic Path actually summoned the creatures they were supposed to summon - fixed;
- Paladin, Ranger and Bloodrager had no spellbooks after 3rd level in some cases - fixed;
- Sacred Armor — Fortification 25 ability had no description - fixed;
- Sensei Advice: Mass Extra Attack ability had no name - fixed;
- Shaken condition now can be removed during rest;
- Kineticists couldn't dismiss area effects of infusions - fixed;
- Warpriest Spontaneous Casting and its two sub-types didn't have any description - fixed.
Turn-based mode
-Sometimes the game could crash when trying to charge while mounted - fixed.
Items
- Retraining made some features from items permanent - fixed;
- Triceratops from Triceratops Statuette could become a permanent party member after retraining - fixed.
UI
- Sometimes the difficulty of skill checks was being displayed incorrectly - fixed;
- Switching between spell books and party members in the spell book interface didn't keep the spell level - fixed;
- Character's portrait disappears after the mythic level up - fixed.
Misс
- Aivu could become medium sized again after growing large. Her growth should be more consistent now;
- Area of effect spells and pits will now pause during the dialogs;
- Fixed an issue with the physics of cloaks;
- In rare cases a battle against Xanthir Vang could break - fixed. If this happened to you, you can return to the room where the battle took place, and it will continue;
- Shamira used to rise from the dead after death - fixed.
Patch 1.07f (30 September 2021)
Crusaders!
Hotfix 1.0.7f has been deployed. It contains the following fixes:
- Cantrips should no longer be missing from the spellbooks;
- Cantrips can now be correctly set to autocast again.
Patch 1.07e (29 September 2021)
Crusaders!
Hotfix 1.0.7e is live!
It addresses the following issues:
- Phantom level 0 classes no longer appear in your spellbook.
- Game no longer crashes when entering and exiting buildings in Act IV
Patch 1.07c (29 September 2021)
Crusaders!
A new patch has been deployed. Note that the Mac version will be delayed by approximately two hours.
Known Issues:
- Sometimes a 2x2 sized unit in the army window may get grayed out and be unable to move to another slot. Closing and opening the window a few times should help.
Spellbook may contain phantom classes with level 0 under the character classes. This is a visual issue that will be fixed soon.
Beware of possible plot spoilers below!
Quests and companions:
- Camelia sometimes kept hiding in the basement for too long - fixed;
- Ramien's death sometimes didn't register correctly, which led to odd situations in later chapters.
- Mercy quest could become blocked for players visiting aasimar's basement earlier than intended - fixed;
- Romantic brawl with Lann now has a time limit, so non-melee classes no longer take forever to end the fight;
- Camelia can no longer miraculously appear in the party in Act 2 after being killed in Act 1.
- Sometimes coronation for Gold Dragon could end earlier than intended - fixed;
- It's no longer possible to meet quest characters in the barracks of Battle Bliss Arena if the player wasn't locked up;
- If Regill died too quickly during The Final Verdict, quest NPCs could stop reacting to further actions - fixed;
- The Last Resort quest couldn't be completed when choosing certain dialogue options - fixed;
- Mielara Tumberd could open a portal even for a player who bargained with Nocticula, but the portal didn't work. Portal will no longer appear in such circumstances.
- In The Final Verdict quest, Regill's pet no longer fights its master;
- Cutscene with Hepzamirah in Colyphyr Mines no longer freezes if the player went off the Angel mythic path.
- Fixed an issue in Once in Alushinyrra quest, where the player would be in Nocticula's palace and Yozz would only offer teleportation;
- Fixed an issue in Chapter 5, that could lead to uninteractive quests and NPCs;
- It was possible to proceed to Chapter IV without completing the Trickster quest, which caused an array of issues in later chapters - fixed;
- Mephistophele now has correct stats for all mythic paths and controls the amount of his summons properly.
- When undergoing Death's Embrace ritual without companions, attack on the top floor of the Ziggurat now begins immediately.
- Arueshalae's alignment now changes correctly during her quests;
- Sosiel no longer tries to draw in Nexus mines during combat;
- In Once in Alushinyrra... quest one of dialogue lines had an incorrect speaker - fixed;
- Assassin in Drezen now properly lies on the floor as described;
- Aivu's Frightful presence could force certain enemies to run off the map, leading to various issues - fixed;
- Burning Dreams quest didn't fail as intended when switching to Chapter 5 - fixed;
- Fixed an issue that prevented the party with Ember in it from resting;
- Rudeness to Velexia caused the game to freeze - fixed. Behave next time!
- Fixed the case when rejecting Sosiel led to flying high up in the sky.
- In Conspiracy in Shadows allied demons could become enemies if the player supported - Nocticula - fixed;
- When you killed Areshkagal, sometimes she didn't drop Mask of Nothing - fixed;
Locations:
- Fixed a problem causing Drezen siege cutscene in some of the old saves to become stuck.
- You no longer suffer from Encumbrance in Battle Bliss when separated from your party;
- Dialogue at Desna's Altar in Lost Chapel could become unavailable - fixed;
- It was possible to exit the Battle Bliss arena during the final battle - fixed;
- It was impossible to leave the room in a brothel in Alushinyrra, if you loaded a save made in this room - fixed;
- Fixed an issue in Blackwater where characters could receive a permanent electric damage debuff;
- In Drezen player sometimes couldn't pick Mythic path in Chapter 5 because Greybor was hostile and forced combat - fixed;
- Animal companions now correctly rest in Drezen;
- Fixed a bug preventing an obelisk in Ineluctable Prison from destruction;
- Fixed another case of teleporting "into the void" in Alushinyrra;
Crusade:
- Tactical combat no longer freezes after using Mass Hideous Laughter;
- Balance changes to one of garrison armies in chapter 3;
- It is now possible to move a 2x2 unit one tile to the left;
Classes & Mechanics:
- Bonuses didn't display correctly for animal companion with Animal Focus - fixed;
- Oracle's Life Link ability continued to work incorrectly in some circumstances - fixed;
- Damage Reduction worked incorrectly for Sneak and Precision damage - fixed;
- Exploiter Wizard now can correctly merge his spellbook with Lich.
- Animal companions no longer disappear in Nexus
- Aeon finished calibrating his Bane. Now it affects buffs and effects cast by enemies.
- Sometimes Ranger couldn't select feat from Combat Style Feat, because he already has all feats - fixed;
- Path was calculated incorrectly in TBM when moving cursor between two close-- standing enemies one of which could be reached with a 5ft step, and the other couldn't. This was one of the causes of failing touch spells - fixed;
- Arcane Trickster's Cantrips had invalid caster level - fixed;
- Armored Battlemage couldn't cast spells using Magus abilities - fixed;
- A combination of Hideous Laughter + Best Jokes + Zippy Magic was so funny that it was able to freeze the game - fixed;
- Self-imposed debuffs were being removed one frame too late, leading to features like Powerless Prophecy working one turn longer than necessary in TBM - fixed;
- It wasn't possible to cast dismiss spell as a Thassilonian Specialist - fixed;
Items:
- Ceremonial Falcata's effect could crash the game if you had Dreadful Carnage and fought monsters with regeneration - fixed;
- Not enough materials were available through the course of the game for Storyteller to craft all items - fixed;
- Menace of Death by design could grant the wearer a debuff that would stop from attacking. Now it applies a visible buff, should be less confusing.
- Rushlight's effect lacked description and didn't give spell resistance - fixed;
- Melazmera's treasures didn't always have a correct cost - fixed;
- The dagger "Edge of force" wasn't adding damage to force spells as described - fixed;
- Items would restore charges after game load - fixed;
- Respec made some features from items permanent - fixed;
User Interface:
- Initiative order on top of the screen could sometimes disappear - fixed;
- There was no notification that spellcasting is forbidden by a condition resulting from - Lich's Deadly Magic debuff, which could be applied to friendly characters - fixed;
- With autofill action bar option disabled, player could experience a significant FPS drop or freeze - fixed;
- Fixed a tooltip for Healing ability when targeting someone who has already been a target this day.
Misс
- Fixed eternal loop of demonic portal sound on the third meeting with Vellexia.
- You can now refuse to meet the travelling merchant;
- Damage to attributes would disappear when loading saves - fixed.
- Baphomet now remembers he can fly, and will no longer fall into pits.
- Halaseliax had incorrect stats, causing him to be very weak in final combat - fixed;
- Fixed "Allow sending of saved games" setting interfering with the actual saving process, including the Last Azlanti mode saves.
- Gallu demons behaved incorrectly when trying to use their ability - fixed;
1.06d (24 September 2021)
Crusaders!
A new patch has been deployed.
Beware of possible plot spoilers below!
Quests and companions:
- When companions temporarily left your group as a part of the story, they could return dead if they had negative conditions on them - fixed;
- When selecting the unique dialogue option for the Secret mythic path in the final dialogue, cutscene could freeze - fixed;
- Companion quests sometimes weren't failing if the companion was sacrificed by the Lich - fixed;
- Demon Mythic could sometimes be unselectable for some time after exiting combat - fixed;
- In some circumstances Inger-Maggor didn't drop the key for the gate - fixed;
- Cold Waters quest now correctly displays the warning to complete the quest before the end of this chapter only in chapter 2;
- It's no longer possible to get Shadow Dance quest if the player failed Corruption quest in Chapter 3
- Mephistopheles used to summon too many Hellhounds. - fixed. Who let the dogs out?!
- Mephistopheles used to summon too many Hellhounds. - fixed. Who?! Who?!
- Mephistopheles used to summon too many Hellhounds. - fixed. Who?! WHO?!
- Shamira sometimes didn't want to interact with the player in Shadow Dance quest - -fixed;
- it's no longer possible to get two Immaculate Petals in Prisoner of the Abyss quest;
- Aeon now sees Wenduag's aura. Nowhere to run, nowhere to hide!
- Aivu no longer forgets you when you switch to Legend mythic path after being Azata;
- Trever in Prisoner of the Abyss quest had his weapon in the inventory instead of hands - fixed;
- Sosiel's quest in the Abyss now updates correctly if you go directly to the arena manager in a search for Trever;
- After telling Woljif to leave the party in Defender's heart, your character could become stuck - fixed;
- Dialogue with Mephisto sometimes didn't continue after a successful diplomacy check - fixed;
- Changed the balance in The Price of Loyalty quest;
- Attack out of Nowhere quest didn't fail if you visit Molten Scar after Ivory Sanctum - fixed;
Locations:
- It was possible to "break mechanism" multiple times at Blackwater - fixed;
- Party could sometimes get stuck in between islands after a failed athletics check in Alushinyrra - fixed;
- Channel Negative Energy — Heal Undead Trap in Ivory Sanctum didn't heal the Eternal Guardian - fixed;
- Heart of Mystery portals were incorrectly open earlier than intended - fixed;
- Optimized freezes when islands "snap into place" in Alushinyrra (small freezes still remain, but much less than before).
Crusade:
- Crusade: Inquisitor's Divine Favor didn't work correctly - fixed;
- Crusade: Divine Favor was missing a description - fixed;
- When a unit teleported into a trap and died there, its turn would never end - fixed;
- Vampiric Touch and Vampiric Shurikens didn't work correctly - fixed;
- Ice Storm's slowing effect didn't work - fixed;
- Favored Enemy — Flying and Favored Enemy — Large didn't work - fixed.
Classes & Mechanics:
- Trickster's Stealth 3 rank was giving incorrect amount of Spell Resistance - fixed;
- Game could freeze in Mythic levelup - fixed;
- Aeon's Bane no longer dispells effects cast by allies;
- Breath of Life is correctly not affected by Spell Resistance now;
- Protection from Arrows was not bypassed by non-magical melee weapons - fixed;
- Oracle's Life Link ability was only usable on the caster instead of the allies - fixed;
- Touch spells sometimes would fail for last characters in Initiative order after allies (including summons) or enemies joined combat after it started - fixed;
- Prediction incorrectly indicated that a character on a stunned mount can attack enemy that's not close enough to attack without moving - fixed;
- Charge and Overrun abilities were not checking if caster and his mount can actually move, leading to freezing turn in TBM - fixed;
- Sacred Weapon abilities for Warpriest had no description - fixed;
- Wizards of Divination school were sometimes not able to memorize spells in their schools slots - fixed;
- Spelleater's ability Blood of Life didn't have a description - fixed;
- Added descriptions of the groups of demons for the Favored Enemy ability;
- The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.
Items:
- Golden toad now has a properly solid cost and weight;
- Jubilost's signed Almanac now actually contains his signature;
- Seal of Madness no longer affects allies.
User Interface:
- Aeon immunities now have proper tooltips;
- A couple of NPCs had placeholder portraits - fixed;
- It was sometimes impossible to finish respec for level 9 mythic - fixed;
- Animal companion portraits could disappear from the control panel when switching zones - fixed;
- Minor visual fixes in interface of Crusade generals;
- Faith Hunter tooltips for the FH symbol at 10, 14, and 18 had no description - fixed;
- Bonuses to character stats sometimes weren't displayed correctly. - fixed.
- Pop-up messages on global map will now stop the movement of the commander's party.
Misс
- Unfair difficulty had unplanned additional improvements to enemy stats - fixed;
- Fixed the issue with lagging mouse cursor;
- Fixed a number of errors that caused the game to crash;
- Fixed the logics in conversation with Areshkagal;
- Some parameters of Nocticula have been reduced of difficulties below Core;
- Skin button didn't have a sound when looting - fixed.
Update 1.05g (22 September 2021)
Crusaders!
A new patch is here*. The list of changes is quite long, so here’s what you’ve been asking about the most:
- Now you can complete the quest about 21 daggers;
- You won’t skip Gray Garrison anymore right after entering by teleporting to the top floor;
- Now Gold Dragons can rest in Drezen;
- Your crusade stats won’t get stuck anymore;
- The Repurpose spell will stop destroying loot and breaking NPCs;
- Cloaks will stop living la vida loca, and will start to behave;
- Saves from Last Azlanti mode should stop disappearing under mysterious circumstances.
Beware of possible plot spoilers below!
Quests and companions
- An Azata couldn't start a conversation with Maitresse Olla Devara with an active objective Visit the Court and talk to the Maitresse - fixed;
- Azata's quest in chapter 4 could stop if Aivu died during the fight with Ramisa's guards - fixed. However you will need to load an earlier save, before the conversation with Ramisa, to continue Azata's quest line;
- Borrowed dreams quest couldn't be completed if Ciar got mad at the player - fixed;
- Dawn of Dragons quest wouldn't start - fixed;
- It was impossible to discover the Greengates location if you attacked Arueshalae during the siege of Drezen - fixed;
- It was impossible to enter the portal during the Devastation quest, if it was opened with Nocticula's help - fixed. It was possible to enter the portal without a key - fixed;
- It was impossible to start a conversation with beggars again during The Art of Making Friends quest - fixed;
- It was possible to find too many pages for the Storyteller, and uncover his story too early - fixed;
- It was possible to get a quest A Conversation with Sosiel after finishing his quest - fixed;
- Minor Improvements of Camellia's romance and epilogue;
- Regill wasn't moving during his quest in chapter 5, if he had Hold Position toggled on - fixed;
- The Dragon's Fate didn't fail when finishing chapter 3 - fixed;
- Twenty-One Ceremonial Daggers could fail before you could actually complete it - fixed;
- Yaker would come to Drezen and attempt to give you a quest even if you killed Regill - fixed.
Areas
- Casting Dimension Door in Alushinyrra sometimes could break the game - fixed;
- Fixed some cases of party teleporting "into the void" in Alushinyrra;
- A band led by Merciless Tyrant in Alushinyrra Upper City could disappear right from under your nose due to an unlucky turn of the camera - fixed;
- A chest in Alushinyrra was not lootable after solving the puzzle - fixed;
- Added an autosave after the battle with Hepzamirah in chapter 4;
- After completing The Enigma, the Enigma Rejection status could stay permanently - fixed;
- Fixed the markers on the local map during the random encounter with Berenguer;
- Fixed the visual of force fields in Blackwater;
- In Gray Garrison the party could get teleported to the top floor - fixed;
- It was impossible to rest in Drezen because of a Gold Dragon event - fixed;
- Iz: If you didn't interact with the Sword of Valor, the fate of some NPC was determined incorrectly - fixed;
- Jerribeth in Ivory Sanctum was too friendly to the Commander in some cases. Now she's back to being an evil person she actually is;
- Moving islands in Alushinyrra Upper City could get stuck in the wrong position - fixed;
- Removed electricity immunity from monsters in Blackwater dungeon. Reworked Cyborgization Feature a bit;
- Sometimes characters could get stuck between the rotating puzzle's platforms in Alushinyrra's Middle City - fixed;
- Sometimes devils would appear in Aeon's city when they shouldn't have - fixed;
- Sometimes Greybor would forget to attack you if you refused to hire him in Ivory Sanctum - fixed;
- Sometimes the combat mode would get stuck in Drezen in chapter 5, and some NPC were missing - fixed.
Crusade
- Couldn't start the project "Enchanting the Faultless Daybreak" - fixed;
- Inquisitor's Divine Favor didn't work correctly - fixed;
- Divine Favor was missing a description - fixed;
- Fixed an issue when some NPC, related to the crusade, remained in the Citadel;
- Fixed the cancellation of relic decrees;
- Fixed the issue with crusade stats not growing and units not spawning in the 2nd chapter. The affected players will receive the missing points;
- Fixed the issue with the Logistics after defending a besieged settlement;
- Gold Dragon Mythic Path started the 5th chapter without a proper army - fixed;
- Lay On Hands now works according to its description;
- Leaders of enemy armies had incorrect names - fixed;
- Military Rank was stuck on VI - fixed. New errand from Odan will start properly;
- Some projects wouldn't update - fixed;
- Some traps and abilities didn't work correctly - fixed;
- Sorcerers from Pupils of Nethys event were not friendly when chosen as an army unit - fixed;
- The "Areelu Vorlesh's Drafts" projects was available before its time - fixed;
- The Pit Trap ability didn't work correctly - fixed.
Classes & Mechanics
- Some choices in automatic Mythic level up weren't suitable for the automatic build - fixed;
- A Bloodrager mercenary could go missing after their first level up, along with your money - fixed;
- A Lich with Danse Macabre couldn't get a Selective Channelling feat - fixed;
- Added descriptions of the groups of demons for the Favored Enemy ability;
- After retraining, it was impossible to level up a horse - fixed;
- Carnivorous Crystals and some other enemies didn't grant the immunity to their abilities on successful saving throws - fixed;
- Sacred Weapon abilities for Warpriest had no description - fixed;
- Some spells couldn't be dispelled - fixed;
- Spelleater's ability Blood of Life didn't have a description - fixed;
- Swarm-that-Walks Feast ability could start affecting only one enemy - fixed;
- Targets of the Lich "Repurpose" spell couldn't have been looted after dying for the second time - fixed;
- Using Repurpose on enemies that would later become neutral due to quest choices could break the game - fixed;
- The Divine Hunter's Otherworldly Companion provided incorrect resistances to the said animal companion - fixed.
Items
- Bane of Flesh applied incorrect bonus values while using Doom Pulse - fixed;
- Bloody Meat had no charges and couldn't be used - fixed;
- The Headcracker weapon was affecting the enemies regarding of their saving throw - fixed;
- Using a Midnight Bolt didn't always provide a desired effect - fixed.
User Interface
- A spellbook button in level up and character creation UI wasn't working - fixed;
- An icon for AoE kineticist spells has been added;
- Duplicating enchantments have been removed from items' descriptions;
- In descriptions of some classes and abilities, the names of some abilities were missing - fixed;
- Technical tags were visible in some descriptions - fixed;
- The deflection bonus from Smite Evil ability was hidden in the UI - fixed;
- Clicking right mouse button on the class in level up menu will cause the percentage to display for BAB and saving throws instead of numbers - fixed;
- While retraining a character, it was possible to open the inventory, after which mythic paths could stop working as intended - fixed.
AI
- Enemies would cast Dominate person on the undead - fixed;
- Fixed the behaviour of Gluttonous Maw in battle;
- Minor improvements of Deskari cultists' behaviour;
- Necromancers and Cultists can now properly use the Channel Negative Energy ability.
Misс
- Fixed the issue with Demon's epilogue;
- The Last Azlanti mode sometimes didn't create a save upon quitting to the main menu - fixed;
- Added an epilogue for Horgus;
- Fixed the error in the epilogue regarding the Wardstones;
- Fixed some epilogues related to the Aeon path;
- Fixed an error in Greybor's epilogue;
- Fixed a visual issue with cloaks, tails, wings etc.;
- Get the Toad achievement didn't unlock - fixed;
- A Flame achievement not unlocks correctly - fixed;
- Fixed an error that led to a Unity VFX Graph crash on GPU Intel;
- If you told Daeran to leave the party in chapter 1, he would stay until the Lost Chapel anyway - fixed. Now Daeran will listen to you. If you can't find him after Lost Chapel, you may have to load an earlier save, before you asked him to leave, if you want to continue your adventures together;
- Fixed the issue when the Legend couldn't get the final reinforcements of the united forces of Golarion;
- Fixed the issue with the incorrect colours of Aasimar's eyes and lips after character creation;
- Greybor wouldn't appear in character sheet and was stuck outside of the map after The Price of Loyalty - fixed;
- Repurpose spell could sometimes break the game in the most unexpected ways - fixed;
- Sosiel could be seen paining in the wrong places, in the wrong time, and often without an easel - fixed;
- The game could freeze when the Sword of Heaven was activated and the character attacked an enemy who had adjacent enemies - fixed.
Update 1.04d (17 September 2021)
Beware of possible plot spoilers below!
Quests and companions
- It was impossible to find Chivarro during the Grudges to Settle quest - fixed;
- During ‘Once in Alushinyrra…’ quest the player was considered dead after teleportation to the House of Silken Shadows - fixed;
- After the completion of Morevet’s quest, some options related to it didn’t disappear from the dialogue - fixed;
- It was impossible to interact with Shamira during the Ultimate Joke quest - fixed;
- A dialogue with Ramisa at Flesh Markets could start again after you’ve already decided her fate - fixed;
- Sosiel will not try to break up with a character on a good Mythic Path anymore;
- Sosiel could get stuck painting in different areas, blocking some quests from completion - fixed;
- Sometimes you were unable to exit the location if you turned down Sosiel - fixed;
- Deep-Rooted Derangement quest in Wintersun could break after skipping the cutscene that started it - fixed;
- Weary Guardian: fixed a Trickster’s option;
- Bad Blood: sometimes the reinforcements in Savamelekh's Mansion forgot to join the battle, and were waiting in the corridor - fixed;
- Conspiracy in Shadows: Yozz wouldn’t teleport you to Alushinyrra if you wanted to do it after some preparations - fixed;
- Durability Test wasn’t failing after completing chapter 3 - fixed;
- It was impossible to enter the Bloody Trail location while you were on the dragon hunt - fixed;
- Borrowed Dreams quest completion wasn’t triggering - fixed;
- Lann and Wenduag’s quests could disappear from the journal - fixed;
- Lann sometimes didn’t receive the correct epilogue - fixed;
- Echo of Deskari was using an incorrect dialogue line in Pulura's Fall - fixed;
- Seeking Forgiveness quest wasn’t starting correctly - fixed;
- There was a way to duplicate Arueshalae - fixed. No more evil twins!
- On the Summit sometimes nothing was visible due to fog of war - fixed;
- Successful Diplomacy check with Mielarah wasn’t triggering the 50.000 discount - fixed;
- Woljif’s shop sometimes didn’t trigger when clicking the appropriate dialogue line - fixed;
- Forn Autumn Haze was appearing in Drezen after being killed - fixed. No ghosts allowed!
- Fixed Areelu and Swarm dialogue in the epilogue.
- Ramien could disappear after the combat with Hulrun started, blocking the quest from completion - fixed;
- Fixed amount of XP gained in dialogue with Storyteller.
- Shadow Dance quest sometimes didn’t complete after killing shadow demon leader - fixed;
- Dialogue wasn’t appearing when talking to the Hand of the Inheritor - fixed;
Areas
- Threshold: it was possible to start the final dialogues with the companions multiple times - fixed;
- Midnight Fane in chapter 5 has been visually improved;
- The entrance into The House of Wicked Knowledge wouldn’t show up on the map until you come close enough - fixed;
- Iz: crusaders and NPCs wouldn’t get devoured by Swarm-that-Walks in the crusaders’ camp - fixed;
- Cyborgs in Blackwater were stronger than intended - fixed;
- Gates weren’t opening in Blackwater - fixed;
- In some cases you could get a Game Over message after the third battle in Battle Bliss arena - fixed;
- It was impossible to exit Sevalros’ Cave - fixed.
- Door visual has been fixed in Heart of Mystery.
- You can no longer be forever locked in Ivory Sanctum.
- Sometimes attackers would get stuck on the gates during the attack on Defender’s Heart - fixed;
Crusade
- Added 2 additional difficulty levels for the crusade;
- Added more UI texts for the events of the crusade;
- Aeon’s Call event could get stuck in some circumstances - fixed;
- Removed the crusade buffs stacking after character retrain;
- Fixed empty glossary links and various tooltips in the crusade mode;
- It was possible to buy the resources only in the city building mode. Now it has been moved into the crusade resources window;
- Delaying a fort upgrade after finishing the corresponding decree could interrupt the whole upgrade chain - fixed, all missed upgrade opportunities should become available on loading the save;
- Added clarifications to the description of the morale banner.
- Fortress upgrade decrees would appear before actually building enough bastions - fixed;
- Lich that transformed into a Swarm, continued to get Lich units from killing enemies - fixed;
- Sometimes an event wouldn’t happen in Drezen despite a notification about it in the crusade interface - fixed;
- Prudent feat now works according to description;
- Bless now works according to description;
- Incubi ability Crushing Despair had zero uses - fixed;
- Prices of mercenaries for the crusade have been fixed;
- Sometimes an extremely powerful enemy army with 1000+ units would spawn in chapter 5 - fixed;
- When setting Crusade on auto in chapter 5, all garrisons were getting destroyed instantly - fixed;
- Loading into settlement to build buildings from crusade management could trigger an endless loading screen - fixed.
- It could become impossible to rank up diplomacy level in Crusade - fixed;
Classes & Mechanics
- When creating a Zen Archer, you didn't get any bow as a starting equipment - fixed;
- Gold Dragon Mythic Path was working incorrectly with the effects which increased ability scores - fixed;
- Gold Dragon was gaining double level after rebuilding Kenabres - fixed;
- Gold Dragon didn’t receive correct bonuses for entering dragon form - fixed;
- Vavakia's breath no longer deals occasional Wisdom drain after the first time. This will fix the situation with companions dying from wisdom drain in chapter 4;
- Last Stand no longer receives another use after a save-load;
- When switching from Lich to late game mythic paths, Lich abilities would sometimes remain available - fixed;
- The secret mythic path was not getting Mythic Feat or Mythic Ability selections during level ups - fixed;
- You could sometimes be judged again mid-combat on the secret mythic path - fixed;
- Corruption stacked on some companions - fixed;
- Some weapons weren't applying their effects on hit, if the character had only one attack - fixed;
- Crushing Offence wasn’t working - fixed;
- Vampiric Touch and Vampiric Shurikens didn't work correctly - fixed;
- Ice Storm's slowing effect didn't work - fixed;
- Hell’s Decrees which limit the ability to use magic schools, now cancel the previous decree, if cast on a target with one decree already being active;
- Hell's Decree ability could be used an unlimited number of times - fixed;
- Favored Enemy — Flying and Favored Enemy — Large didn't work correctly - fixed;
- Arcanist’s Icy Tomb no longer has a permanent duration and no longer applies all accumulated damage after entering the zone from the global map;
Turn-based mode
- The cursor’s state was incorrectly reset to default in TBM at the start of the turn - fixed;
- Charge ability was getting interrupted randomly before starting - fixed.
Items
- All relics now appear identified;
- Items from the Commander Pack did not appear in the chest when playing the game in Epic Games Store - fixed;
- The Robe of Water was being equipped in the wrong slot - fixed;
- The Robe of Air had a wrong enchantment - fixed;
- Fixed the visuals of Duality of Conjuration and Summoning;
- Game could freeze when using the Lexicon of Paradox - fixed.
- Francest’s Charming Voice was giving -2 penalty instead of -5 - fixed
User Interface
- Fixed the displaying of the left action bar;
- When cancelling the level-up, the game would pause until opening another interface - fixed;
- Fixed resting on the global map;
- A tooltip for some checks in the dialogues was showing incorrect numbers - fixed;
- A ‘Show all spells’ checkbox could break the spell book - fixed;
- Fixed the ‘Dominate Person’ effect on the main character;
- Multiple improvements for mythic retrain UI;
- Commander’s appearance wasn’t properly changing in the mythic level up UI - fixed;
- Bear’s endurance in some circumstances could use a wrong icon - fixed;
- Spellbook had minor graphical issues with scrolling - fixed;
- Gold Dragon didn’t have a description on the character screen - fixed.
- Swords of Gorum feat was lacking a description - fixed;
- Linnorm’s ability didn’t have a correct name and description - fixed.
Misс
- The game could freeze after talking to Finnean - fixed;
- Skipping a cutscene of getting a mythic power in chapter 5 could lead to an endless black screen - fixed;
- The epilogues have been improved for Demon and Lich;
- Some achievements for fighting on Core difficulty level and higher couldn’t be unlocked - fixed;
- Fixed another case where the loading screen would not disappear if loading directly into turn-based combat;
- The summit scene in chapter 5 could not play out correctly if the Commander was mounted - fixed;
- The behaviour of numerous enemies have been improved;
- Mephistopheles no longer floats in the air.
- Looting a dead companion could trigger an endless loading screen after leaving location - fixed;
- Deskari no longer uses Areelu’s voice for one of the dialogue lines in Iz;
- Companions that were dead when a cutscene loaded another location, could disappear from your party forever - fixed.
- Multiple minor fixes in epilogues for consistency;
- A soldier in Drezen no longer leans on the air as if a wall was there;
- Cutscene with Minagho and Staunton didn’t start in some circumstances - fixed;
- Cayden Tankard was cosplaying a familiar, flying randomly in the air around the party - fixed
Update 1.0.3d (15 September 2021)
Crusaders! We’ve just uploaded a hot-fix for the following issues:
- Couldn’t choose the mythic path of Gold Dragon after retraining - fixed. If you retrained before the 1.0.3 patch, and Gold Dragon didn’t work, this should fix your problem;
- The ruler of Alushinyrra and her guest wasn’t present during your audience with them in chapter 4 - fixed;
- The game will stop pausing after the level-up interface now;
- You will be able to retrain a character on the Demon Mythic Path now. However, if you retrained your demon in chapter 2 in version 1.0.2, you will need to load an earlier save, before you retrained. Otherwise you will have issues with the event when you get summoned in a dream and the following events.
Known issues:
- In chapter 5, on the Mythic Path of Demon, Yozz will come to speak with you right after the summit and ask to come with him. If you tell him that you need more time to prepare, you won’t be able to progress the quest. The workaround is to go with him without delay.
Update 1.0.3c (15 September 2021)
Known issues
- In chapter 5 don’t skip the scene of getting a Mythic level, it may break the game;
- Re-training your character will break late game Mythic Paths, such as Legend, Gold Dragon, Swarm-that-Walks, a secret path;
- Sometimes opening a UI which pauses the game, such as level up screen, may pause the game even after. Workaround: open and close the inventory if it happens;
- Characters on a secret mythic path, who have already taken mythic ranks in it, won't be able to get mythic feats or abilities from previous mythic ranks of that mythic path.
Quests
- Deep-Rooted Derangement could break if you skipped the cut-scene which started it - fixed;
- Fixed the infinite XP gain in the dialogue with Thaberdine;
- The second dialogue with Nulkineth could start more than once - fixed;
- The logics in the dialogue with Toil in Ember's quest in chapter 5 has been fixed;
- The logics in the dialogue with Melies in chapter 5 has been fixed;
- A romantic event with Galfrey from the 3rd chapter could start in chapter 5 - fixed;
- Fixed inability to complete the Grudges to Settle quest if you kill Chivarro before talking to Herrax;
- Sometimes Arueshalae refused to talk even after leaving the prison - fixed;
- Anevia in chapter 5 now properly recognizes whether the player remained the Commander in chapter 3 or not;
- A cutscene in the end of Death's Embrace sometimes didn’t start - fixed;
- Fixed an error which could give a wrong objective related to the Prisoner of the Abyss quest after talking to Sosiel;
- A cut-scene with Azata’s Free Crusaders could freeze in Midnight Fane - fixed;
- Sometimes Days of Strife wouldn’t fail after finishing chapter 1;
- From a Dead Woman's Hands: in some cases it was impossible to call Sosiel to talk with Paralictor Aminos Renth in Drezen - fixed;
- A Conversation with Halaseliax sometimes didn’t start after Dragon's Awakening - fixed;
- Above the Clouds: it was possible to get an objective to speak to Desnans about music too early. Fixed. If you already got the objective, just wait until the time is right for this dialogue to trigger;
- In some cases after Azata’s battle at Flesh Markets, a conversation with Rhamisa wouldn’t start - fixed;
- A cut-scene with Rhamisa could trigger twice, if you went into her hideout again - fixed;
- A romantic scene with Galfrey didn’t start before Midnight Fane - fixed;
- Dragon's Awakening: Halaseliax could stay in Drezen while he was supposed to leave fore Kenabres - fixed;
- Fighting against your previous companions on some difficulties resulted in their resurrection after fight - fixed;
- In chapter 1, if, after scouting the Tower of Estrod, you failed to report to Irabeth before the attack on the tavern started, this objective wouldn’t be completed - fixed. You will receive another objective;
- Fixed replies in the dialogue with Nocticula during Demon’s quest in chapter 5.
Areas
- Killing (and looting) Seelah in Molten Scar would break the game later on. Fixed for new games, but an already affected playthrough requires loading an earlier save;
- Iz: visiting the place of the boss fight before the boss arrives would make it impossible to start the dialogue later - fixed;
- Fixed Azata’s navigation issues in Drezen;
- Some players couldn’t enter Hellknights Outpost in chapter 5 - fixed;
- Sometimes saving during the scene of breaking the gates in Drezen would break it - fixed;
- Terrain in some areas could be entirely black - fixed;
- A stinky passage from the lair of the Fulsome Queen unto the mines of Colyphyr wouldn’t appear - fixed.
- Cutscenes in the Drezen Citadel could fail to start sometimes - fixed;
- Fixed some issues which prevented talking to companions in Nexus;
- Lost Chapel: a fight with ghouls sometime wouldn’t start if you kill a cultist by the gates too quickly - fixed;
- Fixed an incorrect Mobility check in Midnight Fane.
Crusade
- Stronghold now takes 2x2 instead of 1x1 cells;
- Mouse cursor could get stuck if you had a spell selected and hovered over the combat log resize - fixed;.
- The Economy tab was working incorrectly - fixed;
- A Dragon's Advice event didn’t trigger in Drezen - fixed;
- The initial attributes of the Generals were fixed;
- Generals' ability Elemental Weapon did not work on ranged attacks - fixed;
- Damage of all Ranger's Trap abilities has been moderately increased;
- Added an indicator for the recruitment button, when new units are available for recruitment.
Classes & Mechanics
- Order of the Gate Hellknights were getting wrong abilities before level 9 - fixed;
- Battle Meditation mythic ability was not appearing in the ability list - fixed;
- Death of any companion from Negative Levels with enabled option "Dead companions rise after combat" would cause the game to freeze/crash when combat ends - fixed;
- Arcane Enforcer couldn’t select the Full Reservoir mythic ability - fixed;
- Magus’ Spellstrike ability wasn't working correctly with reach weapons if the target wasn't in touch range - fixed;
- Bolstered Metamagic added 2 damage per Caster Level, instead of 2 damage per damage die - fixed;
- Mythic Lich was not becoming a true undead creature. Resolution: Killed him to undeath;
- In some instances during Aeons playthrough some enemies could revive themselves indefinitely - fixed;
- Intimidating Display could disappear - fixed;
- Eyes of the Bodak spell no longer can kill NPCs in cities;
- Gold Dragon’s Perfect Mind ability didn’t provide some of the bonuses stated in the description - fixed;
- Swarm-that-Walks got fatigued instead of gaining the immunity to fatigue - fixed;
- Some abilities no longer keep giving bonuses after retraining;
- Fixed favorite class HP bonus;
- Alchemist Incense Fog didn't work correctly - fixed;
- Hagbound Witch could start dealing 0 damage with any weapon - fixed;
- Your character couldn’t attack enemies in some cases - fixed;
- Ability Mount Companion didn’t have a description - fixed;
- Vampiric Touch and Vampiric Shurikens didn't work correctly - fixed;
- Ice Storm's slowing effect didn't work - fixed;
- Favored Enemy - Flying and Favored Enemy - Large didn't work - fixed;
- Velociraptor animal companion's talons were dealing 1d3 damage instead of 1d6 - fixed;
- Emergency Help ability was not properly targeting wounded allies - fixed;
- Weapons, included in different weapon training groups, sometimes didn't receive appropriate bonuses - fixed.
Turn-based mode
- Prediction panel in TBM was mistakenly showing Spell Combat attack as possible in cases where it wasn't (e.g. when the character was using a two-handed weapon) - fixed;
- TBM did not work in some places with moving/appearing objects - fixed;
- Charge ability was getting interrupted randomly before starting - fixed.
Items
- The attack bonus from Dead Bough's scorches stacked multiple times - fixed;
- The Triceratops Statuette took away the ability to mount - fixed;
- Tankard of Free Spirit didn't summon anything if the owner's level was below 7 - fixed;
- Victims' Madness didn't have a description - fixed;
- Bane spell granted by Unholy Signet had a wrong DC - fixed;
- Red Dragon Helmet didn't display on the characters - fixed;
- In the Numerian dungeon you could loot a weapon without a name or description. It has name and description, though you can't equip it;
- Unending Distortion didn't work - fixed;
- Francest's Charming Voice and Francest's Mighty Call now display proper mechanical description.
- User Interfaces
- In auto-crusade mode, it was impossible to move on the global map sometimes - fixed;
- Completing Camellia's quest in chapter 5 didn't always provide an update to her story in the UI - fixed;
- Fixed the issue with targeting spells on the portraits of the characters;
- Inventory and Character sheet were empty in some cases - fixed;
- Head slot is available for animal companions from now on;
- Parts of character could turn white when switching a headgear or equipped items several times rapidly - fixed;
- Fixed the wrong marker for the Grudges to Settle quest on the map of Alushinyrra;
- Added tooltips for the menu bar buttons that were missing them.*
Audio
- Dead characters sometimes continued to play sounds - fixed;
- Burning houses in Kenabres stopped playing sound effects after saving and loading again - fixed.
Misc
- Fixed a bug when after a minotaur's death, it's flail was floating in the air;
- Fixed the achievements Truly Important Deed, Get the Toad;
- Fixed the fight in the Arendae Party House - your party no longer starts the combat flat-footed;
- Fixed some crashes related to particle effects;
- Fixed the game hanging instead of returning to the main menu when you complete it;
- Fixed the visual of Mythic Lich;
- Added a character retrain interface. Now you can’t interrupt retraining anymore;
- Fix the Dominate Person effect on main character;
- Fixed the issue with the animation of the Master Backstabber ability.
Update 1.0.2g/1.0.2f (10 September 2021)
Crusaders!
We’ve just uploaded a hotfix (1.0.2g for Windows and 1.0.2f for Mac) for the following issues:
- Difficulty settings were resetting to default after the 1.0.2e patch - fixed;
- It was possible to loot the same corpses multiple times - fixed;
- In the crusade mode, the Necromancy effect only spawned the undead units if there were none in your army - fixed.
Update 1.0.2e/1.0.2b (10 September 2021)
Crusaders!
We’ve prepared a new patch for the Windows version - 1.0.2e! The list of patch notes is rather long, so here’s what the majority of you’ve been asking about:
- The red defence banner issue has been fixed;
- Auto-casting issue has been fixed too;
- The problem with vendors not buying your loot has been fixed as well;
- Archers no longer change their target for no reason at all;
- Some achievements got fixed;
- We also fixed a number of items;
- Some mythic quests didn’t progress - and now they do;
- The issue with Intel GPU has also been fixed (read below)
We’ve also uploaded a patch for Mac, and we apologize for the delay. Mac version has been updated to 1.0.2b, and the difference is that it includes the fixes from previous and this Windows patch, but doesn’t include the fix for Intel GPU loading issue.
If you want to know what else got fixed, read the full patch notes:
Please be aware of plot spoilers in the description below!
Quests
- The Final Verdict: it was impossible to speak with Regill after the event, and leave him in the party - fixed;
- Conspiracy in Shadows: a dialogue with Yozz was looping - fixed;
- Conspiracy in Shadows: it was impossible to complete the quest if you killed a certain NPC - fixed;
- Conspiracy in Shadows: it was impossible to exit from Shamira’s palace after loading an autosave - fixed;
- In Mythic Demon’s quest in chapter 5 one NPC’s allies couldn’t be killed - fixed;
- Dragon's Awakening: marked on the map places where the NPCs need your help;
- The Light Within quest didn’t progress for Angel Mythic Path - fixed;
- Arueshalae's quest couldn’t be completed if it required Nurah's answer - fixed;
- Fixed Sosiel’s quest in chapter 4;
- Sometimes you couldn’t get an ending for Seelah’s questline - fixed;
- Fixed a throne room event with Anevia, that was blocked by Sosiels romance event in chapter 5;
- The Price of Loyalty: fixed the cut-scene freezing if you are on the Demon’s mythic path and finished the preparations yourself;
- Iz: the Swarm-that-Walks and Gold Dragon can now use their unique dialogue options to affect the boss battle;
- You can now tell Daeran about the Inquisitor’s plan in chapter 5;
- After completing the Third Wheel quest, Morevet Honeyed Tongue still had dialogue options related to the quest - fixed.
Areas
- Fixed fog of war in Drezen’s temple;
- Optimized the lighting in Aeon’s scene in Threshold;
- Fixed camera movements in Threshold;
- Fixed camera movement in different areas of Drezen;
- Optimized the lighting in the epilogue;
- Optimized the lighting in Kenabres in the prologue;
- Optimized the lighting on the streets of Kenabres;
- Optimized the lighting in Pulura’s Fall area;
- Fixed the lighting in some random encounters;
- Chilly Creek: Jernaugh could get killed by wild animals by accident - fixed;
- Gwerm's Mansion: you can no longer teleport into the locked room;
- After speaking with Latverk your character couldn’t move - fixed;
- Increased the duration of a certain boss battle in chapter 5;
- Improved the passability of the Threshold area ;
- Visual improvements for Gray Garrison;
- Visual improvements for Arendae party house;
- Visual improvements for Pulura’s Fall;
- Fixed the issue with characters falling through the floor in some areas;
- Iz: a cut-scene could freeze if activated while mounted;
- Some corpses in various areas didn’t look like corpses - fixed;
- Midnight Fane: some companions, who were not in the party at the moment, could hover above the floor - fixed;
- Spoiler - Animated Weapons and Armors in Finnean’s quest had their natural armor reduced on core and higher difficulties;
- Added a reminder to the journal to pick your equipment at the beginning of Colyphyr Mines
- In Colyphyr Dungeon, when your equipment was confiscated, your companions also lost theirs - fixed;
- When transitioning from Ten Thousand Delights for Fleshmarkets, the party could end up underground
- In Ten Thousand Delights it was possible to sink underground - fixed;
- Removed an unnecessary skill check in a house in the Upper City in chapter 4;
- Teleportation arcs have been marked on the map in chapter 4;
- Vendors and important NPC are now marked on the map in chapter 4;
- Dry Crossroads: reduced the difficulty of battles;
- Neathholm: improved the performance, highlighted the important spots;
- It was impossible to trade with Sarzaksys at the Fleshmarkets - fixed;
- Residents of Drezen now leave when a battle begins;
- Fixed camera movement in The Ivory Labyrinth area;
- Improved the lighting in The Ivory Labyrinth area;
- It’s possible now to return to the ruined temple in the prologue after you jumped across the chasm.
Crusade
- Added a tooltip for hospital’s progress bar in tactical combat;
- Defence banner could turn red, even if demons weren’t attacking your forts - fixed;
- Initial power of the Generals has been increased;
- Swords of Gorum project could be received multiple times - fixed; if the Swords of Gorum project was being resolved at the moment of the patch application - it will be resolved automatically;
- Quests that required waiting in auto crusade mode now have information about the time of waiting;
- Tutorial in tactical battles have been fixed;
- Wenduag used to appear in the throne room during the military council, when she shouldn’t have - fixed;
- Damage of all Ranger's trap abilities has been moderately increased;
- Cards of the finished projects used to remain on the right with an exclamation mark, until you open them. Now after the project is complete, the card will be automatically opened to inform you that the project is done, then go away;
- After choosing a decision in an event, the card would close without showing the outcome - fixed;
- Indication whether it’s possible or not to start an event wasn’t changing over time - fixed;
- Fixed a visual bug with a boulder in tactical battle;
- Tooltips have been added for the damage done by the abilities of Generals and troops
Classes & Mechanics
- Sometimes archers changed the target chosen by the player and started to attack someone else - fixed;
- Numerous swarms could crawl over the same character - fixed;
- Parameters of rat swarms and locusts swarms have been tweaked;
- Animal Companion was present in the Group Manager window - fixed;
- Death of the main character didn’t count as a game over sometimes - fixed;
- Enemy's illusionists could cast colour spray on their allies - fixed;
- Mounted effect didn't dispel after the rest, hence mounting lagged. Resolution: now it dispels;
- Some Animal Companions' attacks were missing - fixed;
- If you retrained a Kitsune and chose another race, you could still have a Kitsune Bite - fixed;
- Vital Strike now works with ranged weapons;
- Followers of Godclaw weren't able to pick positive or negative channel ability - fixed;
- Mythics Legend's Corruption Resistance didn't work - fixed;
- Velociraptor animal companion's talons were dealing 1d3 damage instead of 1d6 - fixed;
- Mythic classes were losing ability to use mythic summons after gaining Mythic rank 3 - fixed.
Turn-based mode
- When skipping a turn, tooltips could get stuck - fixed.
Items
- Robe of Transmutation could be equipped only in the Armor slot, not the Shirt slot. Resolution: fixed, if it was equipped - don't forget to equip it again, as it will be unequipped after the patch, and put into the inventory;
- The Signet of House Vespertilio disappeared after 1 use. Resolution: it no longer disappears. If it is no longer in your inventory after you've built a bridge on Kenabres square - it will reappear in your inventory;
- Wrath of the Undead aura was affecting neutral units - fixed;
- Estoc of Purity didn't have cold iron quality - fixed;
- Light Crossbow of Oracle's Misery effects didn't have any descriptions - fixed;
- The Hat of Heartening Song didn't have an icon - fixed;
- Mantle of Night didn't work as intended - fixed.
User Interfaces
- Fixed some SPOILER companion's UI story updates not working;
- Auto-cast spells were getting disabled after loading a save - fixed;
- Added an option to move the camera with the middle mouse button on the global map, and on the local map (while holding Alt);
- Some Mythic Paths had empty prerequisites - fixed;
- Improved the visual of tridents;
- After deleting all saved games, the "Continue" button in the main menu could still be pressed - fixed;
- Previously looted corpses with some loot left on them did not save their "loot was checked" status - fixed;
- The combat log no longer reverts to its initial size after reloading;
- During character creation it wasn’t possible to customize the human shape of kitsune - fixed;
- Voice settings were reset after going back and then returning to the voice selection - fixed;
- During character retraining, it was impossible to select the same portrait you’ve been using before - fixed;
- Vendor inventory would stop working correctly in some cases - fixed;
- Some weapon enchantment effects stay in the inventory window after character is changed - fixed;
- Mythic Angel’s description was missing in the UI - fixed;
In character creator it was possible to change the race of a pre-generated character - fixed;
- The intention lines didn’t work correctly in battles - fixed;
- Spells blinked while switching toggle "Possible spells" in the spellbook - fixed;
- The names of settings tabs were displayed incorrectly after saving the changes - fixed;
- Combat log wasn’t clearing after loading a save with a different protagonist - fixed.
Misс
- Fixed Spark, Memories frozen in time, Prelate's Nemesis achievements;
- Updated Galaxy SDK, which should solve Galaxy-related crash issues;
- Fixed the issue with the animation of the stretcher-bearers in the first cutscene;
- In Mythic Demon’s path: fixed the appearance of Tarshary;
- Some slides couldn’t appear in the epilogue - fixed;
- Fixed another rare case of crashing to the main menu;
- Companions sometimes couldn't take their position during camping - fixed;
- Some mongrels still had a wrong race - fixed;
- Fixed the issue that led to crashes with Intel GPU (you will get better performance if you run the game in 1366х768 resolution);
- Sometimes buffs and status effects on the main character could stay on even after reload - fixed;
- Fixed incorrect XP numbers for the checks with very high DC;
- Added an auto save right after arriving to Colyphyr Mines;
- FIxed Hepzamirah’s weapon appearance during battle.
Update 1.0.1c (6 September 2021)
Beware of possible spoilers below!
Quests
- Spoiler: fixed the logics in the first dialogue with the Herald of Iomedae while following the Angel Mythic Path
- Spoiler: a battle in Greybor’s quest in chapter 5 didn’t start - fixed
- Dry Crossroads - couldn’t exit the area - fixed
- Couldn’t speak about the shield during Sosiel’s quest if you refused to recruit Regill - fixed
- Battered Spirit could be interrupted by a dialogue between Sosiel and Regill - fixed
A fights with Hepzamirah couldn't be finished - fixed
Areas
- Weather effects slowed down, when they shouldn't have - fixed
- Fixed the lighting in Pulura’s Fall and Heart of Mystery.
- The Next-Door Theater’s location in Drezen has been fixed
- Sosiel could be seen painting without an easel - fixed. Now he has his easel again
- Shrine of the Three couldn’t be completed - fixed
- Ivory Sanctum was impossible to enter in chapter 5 - fixed
Crusade
- Some of the Generals’ starting abilities didn’t work - fixed
- Mass Hold Person didn't work in tactical combat - fixed
- Song of Seasons didn't work correctly - fixed
- Fixed building models in garrisons
- Mouse cursor in tactical battles was changing incorrectly - fixed
- Penetrating Strike didn’t work - fixed
- Fixed a formula in the rituals for the Generals
- AoE targeting in the tactical battles has been fixed
- Fixed a loop when a tactical battle started
- Pillaged resources weren’t displayed after battle - fixed
- Features that affect army unit's initiative now properly affect their stats.
- Tactical combat Slow spell was not changing initiative during the tactical combat - fixed
Classes & Mechanics
- Detect Magic ability was available, though didn't do anything. Now it’s no longer available
- Arcane Trickster prestige-class was impossible to pick even with all prerequisites met - fixed
- Persistent metamagic could not be applied to any spells - fixed
- Swarms dealt damage each time they touched a unit instead of once per round - fixed
- Some of Mythic Angel's summons had zero charges - fixed
- Arcanist's Arcane Reservoir could sometimes stop replenishing after rest - fixed
- Swarm-that-Walks' Swarm Feast ability wasn't correctly giving 50% miss chance against ranged attacks - fixed
- Swarm-that-walks can use Devour twice on one target (first time passively when killing someone with spell, and second time with Devour ability after save-load) - fixed
- Swarm-that-Walks' Devour ability could be used on living targets - fixed
- Swarm-that-Walks suffered during camping due to the lack of companions - fixed, we added some mechanics to ease it
- Swarm-that-Walks could lose some abilities when leveling up - fixed
- Party AI didn’t attack enemies if Hold option enabled and the main character has no line of sight with enemies - fixed
Turn-based mode
- A turn would freeze for a mounted character, if the mount has used its movement, but the player tried to attack regardless - fixed
- Cairn Wights couldn’t be killed in TBM because they got more temporary HP every time you highlight them with a mouse, or their turn starts - fixed
- Sometimes, highlighting an enemy character will provoke an attack of opportunity against it - fixed
Items
- Armor is not displayed when equipped on pets - fixed
- Metamagic effects didn’t apply to scrolls crafted on rest - fixed
- Kinetic diadems applied incorrect bonus values - fixed
- Draven's Hat gave unlimited quicken metamagic - fixed
- Triceratops spawned from a statuette didn't have a proper sound bank - fixed
- Darkness Mask, Circle Mask, Summit Mask and Question Mask were considered trash loot - fixed
- Quivers didn't spend their ammunition when used with specific weapon types - fixed
User Interfaces
- Opening the encyclopedia from the tutorial didn’t show the correct page - fixed
- In the character sheet, additional attacks of the animal companion were not displayed - fixed
- Fixed broken links in the credits
- Fixed broken links in the character’s history
- Fixed texts in the rest UI
- On Windows 7, video was not displayed in the tutorials and during the launch of the game - fixed
- After exiting the city building mode while a building is selected, Esc key would stop working - fixed
- The DC of cooking during the rest was displayed incorrectly - fixed
- Fixed an issue when the dialogue window would scroll down to the lowes of possible answers, obscuring the text of the dialogue
Misс
- Bows' visuals have been improved.
- Occasionally you couldn’ pause by pressing the spacebar - fixed
- The tank is always selected from the party to loot containers, even if he/she is farther away from it than others. Now the character, who can get to it faster, will pick the loot
- Monitor lizard animal companion was moving backwards - fixed
- A crash to the main menu could occur when loading a location, due to a unit missing the visual part - fixed
- Fixed an issue when a scimitar was sheathed incorrectly
- All of Animal Companion's equipment disappeared after respecialization - fixed.
UPD:
- We are aware of the issues some of you are experiencing with the game crashing at 92%, specifically on computers (most commonly laptops) with an integrated Intel GPU. Thanks to the logs you sent us, we managed to identify the problem, and are working on a fix at the moment. However, the problem is rather complex, and fixing it will take some time. We expect to complete this work in about two weeks. Please accept our apologies for this delay.
Update 1.0.0u (4 September 2021)
- On Mac: right-click mouse button didn't work in the inventory - fixed.
- On Mac: trails (dotted lines) didn't show in turn-based mode - fixed.