Update 2.10.4 (8 July 2022)
New Content :
- New dungeons - To enter them you need to collect 3 unique keys for each dungeon;
- 2 new item sets that can be obtained when clearing the dungeons;
- All the dungeons have new (retextured) monsters with boss fights and traps;
- New Electrum transmuter Shrine.
Other Fixes/Changes :
- Made Electrum to be given on creature kill per act and per difficulty
- Made some balancing in electrum economy
- Fixed Broken Atlantis item set called Priest of Ba’al Hammon
- Added Energy Cost and Recharge reduction to character window stats.
- Moved Weapon Base as Elemental and Weapon Damage as Health to 3rd tab.
- Fixed bug when players could buy grayed out Orbs at Electrum transmuter
- Fixed Energy and Recharge cost not being capped on the characters' window stats.
- Fixed Crash when killing enemies in areas without ZoneData setup
- Upgraded Talos’ 100 Poison & Vitality resistances to proper immunities
- Ancient of the Soil now summons more centipedes
- Ancient of the Soil now uses his skills more tactically
- Centipedes summoned by the Nerthus cult now survive their masters
- Ancient of the Forest’s bear now survives its master
- Lord of the Fjord MI & unique equipment chances increased
- Lord of the Fjord health increased
- Lord of the Fjord casts Freezing Blast in melee range
- Tiamat passively deflects some attacks and projectiles
- Tiamat learned new skills and tactics
- Changed damage of Tiamat’s bricks from Fire to Physical
- Changed damage of Atlantis final boss’ geysers from Cold to Fire DoT
- Ylva is now of “Human” race
- Increased HP on Loki
- Increased damage & disruption on Surt’s two-hand slam
- Lena learned to dodge melee attacks in flight
- Set unified proc chance of 20% on all Troll Tusks charms
- Added damage reduction effects to Troll Tusks charms
- Increased proc chances and slow effects on Fungoid Spores charms
- Corrected sell value of Rigid Carapace charms
- Corrected sell value of legendary Demon’s Blood
- Corrected sell values of epic Hades charms
- Corrected sell values of all Atlantis & Ragnarök relics
- Corrected sell values of all Atlantis & Ragnarök charms
- Corrected Frostburn duration on Hiemal Decapitator to 3s
- Reduced attack speed on Mjolnir to match the description
- Reduced total damage buff on Torc of the Ancestors to +10%
- Reduced base damage on Dagger of Dawn
- Tartarus Block & Dodge debuff now reduces values by 75 & 40
- Gave voices to Tartarus merchant NPCs
- Lowered Ascacophus roar volume
- Life Drain Wards (from Lost Soul mages) now last longer and survive their creator
- Life Drain Wards now do notable damage & scale
- Life Drain Wards now properly heal their allies
- Crippling wards (from Lost Soul heroe) now properly cast their debuff
- Crippling wards are now also used by some mages
- Removed inactive +% bonuses from the “chance of” list on Archimedes’
- Cogwheel and Shard of the Elements
- Added a chance for +% Elemental Damages to Shard of the Elements
- Tripled “Absorption of Spell Energy” stat on Archimedes’ Cogwheel
- Fixed attack speed debuff not working on Spear Dance
- Fixed missing hero properties on Salt Mine quest boss
- Added short cooldowns to item-triggered projectile skills
- Fixed Scroll of the Meteor creating no projectile
- Fixed Scroll of the Meteor damage values & scaling
- Fixed Scroll of Creeping Death damage values & scaling
- Added new effects to Creeping Death’s contagious debuff
- Tweaked Ladon’s poison spit effect and frequency
- Added item stats to Sword in the Stone
- Added drop chance for lost Ragnarök parchment
- Halved conversion chance on Aphrodite’s Favor and doubled duration
- Reduced %OA reduction but doubled OA bonus on Sargaris Tartarus
- Changed poison to DoT on Desert Dweller’s Club
- Tweaked Dvergr death sounds
- Increased loot amount of Atlantis final boss by ~15%
- Added a number of new Rings & Amulets to Atlantis area
- (Item skills without detail text trigger on potion / on kill / on kill while afflicted)
- Removed armor value from Bandit King’s treasure
- Vince (Secret Passage) aligned with his Chi
- Fixed multiple pathing issues
- Thrown weapons now also use prefixes that substitute OA bonuses for Projectile Speed
- Thrown weapons can now have prefixes that boost Rogue, Hunting or Rune Mastery skills
- Fixed Alboran Sandals hiding the character’s legs
- Increased (irrelevant) duration of Battle Standard’s aura to always 99s
- Renamed Helmet of Valhalla’s item skill
- Corrected name of Fafnir’s Orb
- Doubled pet reflection bonus on Shine of Pandia ring
- Rebalanced Canopic Jar and Porcelain Pot and Sarcophagus drop rates
Update 2.9 (24 January 2020)
- Added support for Brazilian text localization
- Fixed issue where clicking noise was being spammed when holding down button
- Fixed various issues where the game failed to save because of file attributes
- Fixed an issue where the Create Artifact button was usable without the ingredients
- Fixed software cursor not showing in DX11
- Tartarus merchants refreshes inventory every cycle
- Fixed an issue with mouse scroll wheel and spell bar
- Updated version of THQ online library
- Mudmen trigger their AoE skill upon exploding
- Removed inconsistencies in starting armor prices
- Fixed Isenhelm ~ Einherjar Hero not dropping items
- Tweaked high-end scaling of Arc Discharge
- Reduced size of some UI fonts (cleaner look & language compatibility)
- Fixed triggered skills on Ichthian Spine, Staff of Njord, Kara's Stirrer and Fafnir's Teeth
- Fixed Insectoid damage bonus on Amber Herald
- Lowered Phalanx aggro generation at range
- Fixed mixed up models & bitmaps of unique Atlantis greaves
Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community
Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.
Also, make sure that you keep on top of any news here - https://titanquestgame.com/
And you can come to chat with other TQ fans and us on discord here - https://discord.gg/titanquest
Update 2.8 (25 July 2019)
Titanslayers!
Patch 2.8 is here and we have a lot of changes and fixes for you.
The game now uses a single launcher that lets you select to play Enhanced or Legacy.
(skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)
Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community
Changelog
- Fixed War Wind freezing for spear users without Atlantis
- Increased chance of unique items in Atlantis chests
- Added level requirements to Atlantis unique thrown weapons
- Reduced First Disciple pursuit distance
- Fixed Triton Witches not getting their MI staves
- Fixed requirements on Allfather and Freya torsos and greaves
- Tweaked pet equip that may become visible in MP
- Changed art on Mudman accessories
- Removed "ice shard" name from First Disciple rock hand grab
- Fixed Merfolk Fighters using their left hand
- Merfolk Fighters learned to use Shield Bash
- Fixed Serpentoid equipment on mages and mounted
- Added Unholy Beacons as a new enemy
- Fixed icon of Sigurd's Cloak skill
- Fixed augmented masteries on Gem of the Serpent Priest
- and Tartarian Armlets
- Fixed Lifedrain - Cascade not increasing damage at the ultimate level
- Removed screen shakes from water creature death effects
- Fixed low attribute requirements of thrown MI weapons
- Tweaked some unique item levels to improve drop distribution
- Upgraded resists of ghostly priests from 'undead' to 'ghost'.
- Tweaked size of xsq24 chest
- Minor fix to Core Dweller
- Reduced damage of Triton lightning rods
- Reduced number of spear users among Merfolk and Potamoi
- Tweaked PGB radius on level 16
- Reduced volume of Basilisk sounds
- Fixed Hades dropping relics from the next difficulty
- Fixed missing properties on Serpentscale Mail
- Fixed requirements and value of Enforcer's Bracers
- Centaur armor is now consistently "light" (no dex req) on all difficulties
- Windswept Packs are now consistently dex-based on all difficulties
- Deathwing helmets are now consistently dex-based on all difficulties
- Reduced excessive armor on normal Mummy MIs
- Gamma is now working in DX11
- Fixed crash related to volume options in GOG version of the game
- Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop
- Fixed issues at startup that could lead to game crashes
- Fix crash when playing in a language with CJK characters
- The cinematic menu now picks correct language trailers if they do exist
- Fixed Persephone sometimes not being placed correctly while chained
- Fixed Hotbar keybinds symbols not corresponding to the bound button
- Holding down now works for skills in the hot slot bar
- Fixed bug where rapidly clicking a skill could give you more levels than intended
- Improved Meteor skill so it is more likely to hits the ground
- Improved the way the game responds to alt-tab
- Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)
- Libyan Satyr Camp textures now have lower saturation.
- Fixed Projectile model for several 1hRanged weapons
- Fix switched Bitmaps of Michanismos and Shark Spine bows
- Updated arts and textures on several items
- Updated art on The Fomorian and Grim Companion
- Added some random enemies to Tartarus boss arena.
- Fixed fog in Atlantis District 2
- Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City
- Changed POI's in Necropolis
- Added day/night layer near Odysseus in Elysium
- Fixed some collision bugs
- Built new arena for Tartarus (Arena 15)
- Rebuilt pathing on Orient
- Fixed the bug where Atlantis NPC symbols are visible without the expansion.
- Added "device_gadirobelisk_01t" to necropolis/tombs
- Chests placement adjusted
- Tweaked torches and lights in Gylfis settlement
- Restored Mistletoe Shrine in Nerthus Sanctuary
- Fixes to the character getting stuck in Tartarus arenas
- Collision bug in Atlas mountains fixed.
- Experience potion effect can no longer be dispelled
- Reduced low-end damage of Arc Discharge
- Made pet bonus on Svalinn a direct effect
Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.
Also, make sure that you keep on top of any news here - https://titanquestgame.com/
And you can come to chat with other TQ fans and us on discord here - https://discord.gg/xX96ynA
Cheers!
Update 2.7a (20 June 2019)
- Fixed several collision and nav. mesh issues
- Fixed various crash bugs
- Fixed playing Custom Maps, resource files can now be read correctly.
- Fixed Tier 7 skill connections showing in the base game
- Fixed some Atlantis uniques having a low drop chance
- Fixed monster scaling when playing high level chars in Normal Tartarus
- Boss and hero monster health now scale more strongly with number of players
- Tartarus "No pets allowed" modifier: Pets are not forcibly removed when arena starts
- Fixed incorrect duration bar display for certain buffs.
- Pets that spawn from projectiles remember their behavior setting
- Tweaked enemy spawns in the final area
- Fixed delayed poison trap effects in Hades & Atlantis
- Fixed missing properties on Hesperide MI armors
- Fixed Poison Mayhem % at level 1 and progression at ultimate levels
- Poison Mayhem fear duration changed to 1-2s
- Added 0.7s cooldown to Lightning Dash (window for passive procs)
- Added chance to freeze and do extra damage to Lightning Dash
- Increased range of Sylvan Nymph arrows
- Quest "A score to settle" is now assigned to Atlantis region. (It may disappear from the journal if already listed.)
- Changed format of all enemy sounds to fix functions such as distance falloff
- Several graphical fixes
- Various minor tweaks and fixes
Update 2.5a (18 May 2019)
Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community
- Tartarus arena chests now always drop gold
- Tartarus arena chests now also drop potions
- Tweaked Tartarus monster spawns
- Added some bonus hero spawns to Tartarus
- Fixed excessive MI drops on Coral and Hesperide Mages
- Increased chance of Triton MI weapon skills activating
- Redfist Daggers now grant Double Slash (instead of Dual Wield)
- All Atlantis items now properly use Atlantis affix tables
- Turned down frequency of "Tinkerer" afffix drops per item
- Cut off T7 skill connectors in the base game (fix follows)
- Increased XP rewards for large enemies
- Increased population of Snakes & Vultures
- Tweaked Cokcatrice colors
- Tweaked Atlantis chest names
- Fixed gray Siren textures
- Fixed Harpy assets from Ragnarök
- Fixed Primrose assets from Ragnarök
Update 2.5 (17 May 2019)
- Fixed toggle item pick up
- Fixed so stash increase button is disabled when its full size
- Fixed so rare items will show when using filter dual magical
- Added tag for relic
- Improved dx11 stability
2.4
Tech
- Various stability fixes
- Fixed fog of war not being displayed in Windows 7
- Laptops with multiple graphic cards now better at selecting the best one
- Added MSAA options for DX9, and FXAA for DX11
- Added better error messages if hardware is not supported
- Fixed cinematics in non-native resolutions
- Cinematic volume is now correctly determined by Master Volume
- Fixed loud sound when auto-sort combines lots of relics
Balance & gameplay
- Tartarus reward chance now also depends on difficulty / loot quality
- Fixed gold drops from Tartarus chests
- Fixed Extra Relic suffix not appearing on items
- Fixed low-level Aegipan Soldiers equipping too many MIs
- Fixed Whirling Blades and Creeping Death Scroll functionality
- Added proper cooldowns to new Scrolls
- Ancestors received Ghost type and absorption/immunities, lowered HP in turn
- Trimmed legendary chest loot tables in favor of more Atlantis items
- Cut energy cost from Lasting Legacy
- Tweaked Gadir merchant inventories
- Fire Nova receives greater damage increases at high levels
- Meteor Rain now does physical damage within a range, less burn
- Changed Life Drain Cascade to fork to targets rather than arc
- Fixed some new skills' sounds still being placeholders
- Decreased health of Mosquitos, increased health of Lions
- Balanced Giant's Tooth around giving Strength in %
- Fixed DA being given as % on Freyja's torso armor
- Increased Basilisk stun & confusion resistances
- Potamoi mages may sometimes cast Spellbreaker
- Tweaked names of chests/piles
- Tweaked Tartarus' (boss) base level to reduce downscaling
- Tartarus received 20% phys/pierce resistance
- Adjusted damage values of new epic/legendary shields
- Added missing stats to MI weapons
UI
- Artifact formulas now correctly highlight items present (or not) in the relic vault
- Added Shift+RMB function to use relics while Stash is open
Localization
- Fixed various texts, especially German translations
- Tweaked some item names
2.3
- General stability fixes
- Fixed garden colossus animations
- Added missing leg armor textures
- Fixed weapon projectiles
- Removed loot drop from Sarcophagus (First Disciple)
- Removed grey collision walls rendered visibly
- Updated some textures and models
- Fixed collision in Gaulos
- Tweaked Atlas boat captain area
- Added POI in Atlas cave
- Added torches outside cave in Atlas
- Tartarus music volume adjusted
- Bugfix: quest counters are now cleared between game sessions
- Side quest fixes: The lost wanderer, The Letter and Foraging quests had an issue where player characters that had completed the Ragnarök expansion didn't get correct quest log updates. This is now fixed but characters who have already started or completed these quest might have some residual effects of this issue. As of 2019-05-09 all player characters are backed up on the first game launch to \Users#user#\Documents\My Games\Titan Quest Backup. Players who want to reset these quest could revert their characters, note that this will reset all progress since the backup was made though.
- Satyr side quest proxy now spawns three enemies instead of one.
- Fixed missing collision in Aetolion Polis
- Blocked off alley in Gadir
- Changed lights in Necropolis to nightlights
- Fixed Floating Tartarus-portal in Gadir
- Fixed hole in the wall in Passage of soul
- Fixed so the player can't reach deep water in Coastal Asomata
- Bugfix: fixed crash due to setting debug information on invalid indexbuffer for meshes
Patch 1.57 (05 June 2018)
- Fixed fog layers
- Fix looks of Dvergr helmet on female characters
- Fixed Fungoid Spore Charm shards already having the full effect
- Bone Crusher and Hand of Hephaestus now grant bonus armor in %
- Added new art for Track Suit set
- Added some new ambient animals
- Added or moved a few golden chests
- Tweaked selection of weapons offered by Act 1 vendors
- Active Scroll effects now properly appear in the buff bar
- Reduced the secret companion's damage output
- Reduced volume of Runic Mine explosions
- Some basic boss moves no longer require Energy
- Fixed freezing on bandit priest hero
- Tweaked sounds of Infernals
- Fixed demonic sounds left on Nerthus Ancients
- Fixed stun and death sounds on Alfr
- Expanded variety of Einherjar talk
- Reduced the time golems remain in their reflecting state
- Increased health of Wargs
- Tweaked Austri & Nar damage and sounds
- Restored Austri & Nar battle music
- Added Jotun guards to King Thrym
- Added some extra effects to Donar
- Various minor tweaks and fixes
Patch 1.56 (29 May 2018)
Update (15 February 2018)
- Added the soundtrack for Titan Quest: Ragnarök to the bonus goodies section.
Patch 1.54 (08 February 2018)
- Added a special, very secret, bonus quest.
- Tied up some loose ends pertaining to the main quest characters.
- Added a special ally.
- Act 5 hero monsters have learned some new tricks.
- Added an extra guest to the Valhöll fight.
- Added a nicer arena for King Thrym.
- Adjusted health of some bosses, reduced health of all Nixies.
- Pants now look better!
- Almost all items have been tweaked visually to some degree.
- Additional visual tweaks have also been made to various enemies.
- Major graphical overhaul of Dvergr Halls.
- Improved visuals in Muspelheim.
- Added additional audio to Mimer's Maze.
- Serene Nerthus area now has fireflies!
- Fixed a bug where conversion of physical to elemental damage went over 100%.
- Transmutation is now permanently active (but still requires Rune Weapon)
- Cauldron piece numbers now correspond to the order of their locations
- Improved consistency of monster chest spawns on Epic and Legendary
- Changed Icescale MI armor reflection ability into a player-only skill
- Various item, set and item skill tweaks / fixes
- Reduced relative drop rate of Act 4 relics in Act 5.
- Increased Pet attack space on all larger bosses.
- Increased melee damage of final boss
- Several performance-related fixes
- Numerous minor fixes
- Improved Ukrainian localization.
Patch 1.52 (08 February 2018)
- Added level requirements to all unique thrown weapons
- Adjusted armor values on Freyja Set, Allfather Set and some other pieces
- Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance"
- Fixed missing base properties on Kelpie and Centaur MIs
- Fixed some rare shields affecting attack speed
- Adjusted some items' looks and UI bitmaps
- Adjusted boot model on Valkyries
- Updated Ulvjotun ragdolls
- Stopped Dark Elf hero from appearing among Light Elves and vice versa
- Fixed troll mages not casting Splinter Storm
- Added cleave effect to some big enemies' melee attacks
- Improved chance of unique item reward for Cauldron quest
- Restored cooldowns on all Act 5 scrolls
- Various minor enemy, item, sound and music tweaks
- Deactivated Holiday Mode
Patch 1.51 (25 December 2017)
Items
- Adjusted Act 5 artifact level requirements
- Fixed some relic drops not corresponding to difficulty
Enemies
- Increased Dexterity of several Act 5 enemy types
- Buffed Act 5 monster heroes
- Misc minor tweaks
- Infernal looks updated.
- Updated looks for Hildisvini.
World
- Added some extra decorations to Act 5 caves
- Various art tweaks
General
- Updated looks of player character outfits
- Added "Loincloth" outfit similar to previous Egyptian style
- Updated Rune Mastery sound
- Improved Master Forge music player
- Activated Holiday Mode
- The UI for inspect players is now updated with a correctly sized slot for necklaces.
Patch 1.50 (15 December 2017)
Items
- Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
- Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
- Geneally improved unique item distribution and drop progression across difficulties
- Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
- Adjusted the items levels (and thus requirements) of several Act 5 uniques
- Fixed low-tier custom requirements that remained on some weapons
- Reordered armor value progression within some armor sub-types
- Fixed friendly Simulacrum Doppelgangers dropping duplicate items
- Fixed missing base stats on Raven Warrior MI sword
- Cold Essence Relic now correctly drops from Jotuns and Nixies
- Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
- Tweaked looks of common celtic tunics, common aesir torso
- Added "Thrown" property to all throwing weapon tooltips
- Added black dyes to all regular vendor inventories
- Corinth's marketplace may occasionally offer egyptian or asian dyes
- Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
- Various minor tweaks and fixes
Enemies
- Certain enemies now use throwing weapons (including MIs) in Acts 1-4
- Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
- Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
- Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
- Bear pounce attacks now cause Stun
- Visual tweaks made on almost all monsters, mostly textures and effects.
- Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
- Increased the numbers of Fjord Ichthians (they really are everywhere!)
- Increased enemy density in parts of Jotunheim
- Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
- Improved Pet interactions with the final boss"
Quests
- Numerous small improvements to Side Quest logic
- Improved / added door scripts to resolve irregular path blocks
- Raven leader Heisthard now stops and talks
- Added an additional item reward to The Magic Cauldron
- Added system to preserve already completed quests in the journal during updates
World
- Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
- Fixed collision problems in the Temple of Asklepius
- Fixed old world map bugs at Charon's bridge and Knossos landing
- The mad Dvergr enchanter has wandered closer to the waypoint
- Tweaked looks and animations on various NPCs and objects
General
- Officially added Stash sort button (in its proper place)
- Added fix for disappearing projectile trails
- Improved look of Legendary item upgrade UI
- Various sound and volume tweaks
Localization
- Fixed multiple issues where Chinese and Japanese texts were not fully displayed
- Merchants in all languages now have at least an English VO
- Various minor text and name fixes
Patch 1.49 (13 December 2017)
General
- 'Accomplished Heroes' now start with 2.5 million gold and 10 Health potions.
- Fixed broken water textures in the base game.
- Fixed some localisation errors, especially visible equipment gender tags.
Items
- Throwing weapons can now be found in all chests throughout the world.
- Fixed bug that prevented new Arcane Formulae from dropping.
- Added new design for top tier Health and Energy potions.
Enemies
- Further adjusted the volume and frequency of enemy babble and alert sounds.
- Improved looks on enemies.
- Fixed possible cause of freezing bandit corpses.
- Added Lightning Retaliation to Storm Revenants
- Gave correct staves to Fjord Ichthian mages.
Quests
- A certain god no longer skips his story exposition speech.
- Many minor quest logic improvements.
- The quest ""Squabbling merchants"" now has a graphical representation of your choice.
- Improved quest rewards and quest object aethetics
World
- Improved visibility of main path in Heuneburg Outskirts.
- Added even more music layers.
- Improved Zealand chalk cave textures.
Balance
- Improved and corrected stats on some Monster Infrequent weapons.
- The final boss stepped up his game with a few additional tricks.
- Tweaked the general balance of boss fights and some enemies.
- Improved targeting on 'Seal of Fate' and adjusted damage scaling.
Note on quests:
- A number of side quests were updated, which unfortunately means that they will reset in the quest log.
- Other than that they should be ok, though. We took care that this does not result in anything that could negatively affect the long-term legitimacy of your characters, like skill points rewards being awarded a second time."
Patch 1.48 (28 November 2017)
Animation
- Added additional melee attack for Wood Colossus
- Added additional animations for story characters
Levels
- Improved various environments, repaired broken navmesh
- Various collision fixes to models
- Tweaked Dvergr dungeon
Music
Quests
- A door that could cause issues in the last area has been fixed
- Various minor quest fixes
Bosses
- Pets now have an easier time attacking the final boss
- Added extra sound effects to Porcus
Enemies
- Added missing sound effects and improved the volume on many enemies
- General character model and effect improvements
Misc
- Fixed various text string errors
- Improved audio & visuals of throwing weapons
- Tweaked sizes and fixed some item skills on unique weapons
Balancing
- Tweaked various drop rates
- Tweaked hunter vendor’s inventory
- Fixed INT requirements for northern staves
- Tweaked unique drops in Act 1 epic & legendary
- Fixed some helmet links in Set lists
- Fixed Einherjar Throwers having only MI shields
- Increased range of throwing weapons to by 1m
- Weapon Training now works with throwing weapons
- Jotun Warriors hit harder in melee
- Improved behavior of King Thrym
- Nerthus Relic can now be applied to any weapon as described
Tech
- Fixed crashes caused by corrupt enemy sound files
- Fixed crash in particle system
- Fixed level 75+ characters being unable to join servers
- Removed developer command that was left on keypad keys
Patch 1.45 (18 August 2017)
- Various technical fixes related to overall game stability
- Fixed bug with speed and XP increases in epic and legendary
- Improved speed on legendary Mechanical Parts
- Improved reflection chance on Archimedes' Mirror
- Fixed delay on Troglodyte Ground Smash
- Expanded teleport leash on aggressive pets
- Weakened effect of regeneration gear on the tutorial boss
- Improved Cerberus' death effect
- Improved loot in Hades' treasure vault
- Text improvements
Patch 1.44 (31 July 2017)
- Fixed Act 4 weapon users doing too much physical damage
- Fixed Onslaught to work as originally intended, using only the charging aura
- Doubled Onslaught and Hamstring base values accordingly
- Blade Honing now works with Axes
- Lethal Strike now works with Axes
- Reduced natural defenses of Dactylus in favor of Hero classification & better gear
- Reduced damage of Nightstalker shadow spells
- Brontes and Steropes now use Cyclops Club Slams
- Added effect to Cyclops Stomp
- Added effect to Euryale when she casts her healing spell
- Fixed missing trace on a PC spear attack
- Hephaestus' Molten Shield, Hand and Seal are now a set
- Increased DA reduction on Painweaver bow to 80%
- Fixed missing links in Act 4 staff loot tables
- Further reduced intelligence suffixes apearing on melee weapons
- Fixed Boar Snatcher and Sand Queen achievements not being awarded at times
- Added achievement for Shadowmaw
- Reduced Avatar of Thanatos requirement to 500.000 kills
- Fixed game start crash caused by video memory check
- Removed "forceSingleProcessor" function, disabling this for everyone
- Added it as "useSingleProcessor" mode instead (use only for troubleshooting)
- Unified language menus with all options in their target language
- Misc text fixes
Patch 1.43 (14 July 2017)
- Fixed bug where kills from spreading Plague did not count for the player
- Standard attacks now continue smoothly while a skill on LMB is not available
- Fixed bug where scrolls could be stacked incorrectly in the Caravan
- Various stability improvements
- All pets now display their basic attacks as skills
- Anatomy no longer requires a spear, bow or sword
- Freezing Blast damage absorption reduced to 66%
- Fixed bug that caused the effect of Blade Honing to be invisible
- Tweaked Ice Shards mana costs
- Added proper sound and weapon trace to Lethal Strike spear animation
- Fixed Warhorn effect and added short expansion time
- Tweaked Squall effect sizes
- Ji Bao and Umayma (Skeleton heroes) reworked, no longer mere copies of Fenuku
- Odontotyranni do more damage and give more experience
- Increased health of Nessus and Polyphemus in Epic and Legendary
- Fixed Ancient Scorpos using normal weapons in all difficulties, buffed health
- Fixed Act 1 gear appearing on Act 3 skeleton heroes
- Dune Raider hero archers can now drop Eldritch Bows
- Tweaked some Ratman heroes
- Tweaked size of Chimera
- Added 1s of stun to Ormenos' stalactite throw
- Typhon's Life Leech now does less immediate damage and more over time
- Zombie Blightcaster poison grenades are now more visible
- Fixed Wildfire bonus on Nu Ba's Nagamaki
- Fixed some common torso armors being invisible on Tigermen and Jackalmen
- Fixed various NPC animations
- Fixed a number of dead database links
- Improved Kalixenia's defeat sequence
- No more normal bone piles spawning near Boar Snatcher
- Vince no longer targets pets
- Orient quest raptor is less stoic
- Hades' shadow cloud now shares his creature type
- Hades' shadow cloud no longer generates pet anger
- Various text improvements
Patch 1.42 (22 March 2017)
- Fixed bug where pet tooltips do not update when players recieve +skill effects
- Fixed pets changing team to enemy in MP games
- Improved responsiveness of controls in dungeon areas
- Fixed crash when opening inventory that could happen on specific systems
- Fixed bug where number of processor cores could be detected incorrectly
- Fixed possible game crash related to save games system
- Fixed bug where savegame containing discovered map areas could get corrupted
- Fixed several areas where a "rubber banding" could happen.
- Fixed excessive fog in undeground levels
- Common monster items now show their affixes in their names and no longer have a special color
- Shrines now give their bonuses to everyone next to them when activated
- Distortion Wave now has a 10 second cooldown, decreasing by 3 seconds with each Modifier
- Susceptibility now also decreases Poison Resistance
- Defensive Reaction now also increases Bleeding Damage
- Unearthly Power now also increases Bleeding Damage
- Core Dweller's Wildfire now decreases Offensive Ability of enemies standing in the flames
- Core Dweller's Metamorphosis now gives 100-1000 Life instead of 10%-100%
- Wisp's Thunderclap now hits enemies reliably
- Slightly lowered Liche King's Wraith Shell absorption
- Numerous improvements to scripted scenes and NPC actors
- Fixed missing immunities on Minotaur, Mummy, Ratman and Reptilian heroes
- Increased damage of Gargantuan Yeti punches and Boar Snatcher bites
- Lowered damage scaling with difficulty on Sand Wraiths
- Increased size and health of Krog the Toothless
- Made a certain boss slightly less immune to Poison and Bleeding
- Added an unusual hero spawn
- Improved loot in Shadowmaw's chest
- Ichtian Tidal Orbs now do Cold damage instead of Elemental
- Adjusted skill progression with difficulty on some Ichtians
- Cyclops Elders shout less frequently
- Dragonian mages do not cast Storm Orbs quite as often
- Tweaked Dragonian mages' use of Reflection
- Updated Dissemination effect on enemy heal skills
- Fixed Poison Damage progression on Jacinto (Zombie hero)
- Fixed Stinging Nettle on Nesis Fleshmender (Satyr Hero)
- Fixed low health of some egyptian Zombie Captains
- Leimon and Jacinto (special Zombie heroes) give greater rewards
- Melinoe Blood Witches are more likely to wear equipment
- Centaurs are more likely to wear headgear
- The Bloated One is more likely to drop Albino Spider Webs
- Wraiths now have a chance to drop Spectral Matter
- Fixed some Diseased Plumages being compatible with weapons
- Increased Diseased Plumage Poison bonus by 5%.
- Prometheus' Gift now grants a custom variation of Earth Enchantment
- Crystal Tear (Artefact) now also increases Frostburn and Electric Burn damages
- Pets now prefer attacking enemies to smashing carts
- Improved display of enemy debuffs in the status bar
- Fixed pressed button icon on Concussive Damage skill
- Improved enemy texture variation system
- Improved Abyssal Liche death effects
- Improved Wraith and Liche animations
- Improved spider and Boar Snatcher web effects
- Added drop sound to the Cuneiform Tablet
- Fixed map trigger area being visible in front of Megara
- Fixed Chang'an gates not opening in spite of correct quest status
- Fixed Gorgon gate not opening in spite of correct quest status
- Fixed possible crash at Typhon release scene
- Fixed possible problem with Paseron rescue mission
- Various improvements to Russian and German texts
- Added Ukrainian text files
Patch 1.4 hf2 (02 December 2016)
- Item pickup mechanics fixed.
Patch 1.4 fixed (01 December 2016)
- Items can be pickup directly by clicking them when the old mechanics is used ("Toggle item pickup option" turned off).
Patch 1.4 hf (18 November 2016)
Patch 1.32 (19 October 2016)
GENERAL
- Fixed random number generator bug that caused duplicate item drops.
- Fixed bug where mod databases were not loaded in the Editor
- Better cheat protection for multiplayer games
- Ensnare nets now have a 0.5m radius, increasing with level
- Pierce Resistance on Core Dweller now increases by 1 per level
- Fixed Study Prey effects on enemy traps
- Lowered threat generation on Liche King by 5%
- Tweaked Nymph combat AI
- Act 4 bosses now also have chances to ignore pets
- Aktaios' mirage images now have proper resistances
- Adjusted (melee) retaliation damage on Typhon's thorns
- Fixed some monster and boss spells being cast without mana
- Reduced Djinn Blood Sister spawns
- Fixed experience rewarded for Snuuk (Neanderthal Hero)
- Slightly increased Wildfire damage on Sandqueen Masika
- Increased damage of Eurynomoi by 10%
- Fixed resistances on certain Gilded Warlocks
- Added a few more unique proxies with extra treasure to certain caves
- Curbed excessive values on some remaining test items
- Affixes that give +2 to a mastery's skills are now green
- Updated art on obscured Knossos Labyrinth map
- Fixed text tag on "of the Mammoth" suffix
- Minor text tweaks
UNIQUE ITEM CHANGES:
- Eternal Ward of Tartarus set now also grants Bleeding and Vitality resistances, values reduced to 15/30/45%
- The Harbinger set now also grants Bleeding and Vitality resistances, values reduced to 15/23%
- Armament of Poseidon set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%
- Imperial Raiment set now also grants Bleeding and Vitality resistances at max level, values reduced to 30%
- Raiment of Carnus set now also grants Bleeding and Vitality resistances at max level, values reduced to 40%
- Huo Qubing's Relics set now grants Vitality Resistance instead of more Cold Resistance
- Warden's Charge set now grants Bleeding Resistance instead of more Poison Resistance
- Shadow Guard set now grants Vitality Resistance along with Life Leech Resistance, but no more extra Health
- Nemean Lion Hide set now gives 50% Pierce and 50% Bleeding resistance at max level
- Bone Armor set now grants 30% Vitality Resistance instead of Spell Energy Absroption at max level
- The Sphinx set now gives Bleeding Resistance instead of Pierce Resistance
- Crystalline Greaves: Increased Lightning Resistance to 33%
- Charon's Funeral Wrappings: Elemental Resistance -10%, added 40% Vitality Resistance
- Demonskin Walkers: Replaced 30% Fire Resistance with 30% Bleeding Resistance
- Leggings of the Defiled: Life Leech Resistance -30%, added 30% Vitality Resistance
- Night-Terror Wraps: -20% Lightning Resistance, added 30% Vitality Resistance
- Coronal of the Abyss: Elemental Resistance -5%, Vitality Resistance +20%
- Crest of Hypnos: Elemental/Poison/Pierce Resistances -20%, added 100% Vitality Resistance
- Helm of Darkness: Now grants Vitality Resistance instead of Pierce Resistance
- Kael's Visage: Now grants 50% Vitality Resistance instead of 40% Pierce Resistance
- Blackguard: Now grants 25% Vitality Resistance instead of 21% Pierce Resistance
- Cestus: Pierce Resistance -30%, added 40% Vitality Resistance
- Glykon Acolyte's Robe: Pierce Resistance -40%, added 40% Vitality Resistance
- Soulshield Chiton: Now grants 22% Vitality Resistance instead of 42 Defensive Ability
- Mantle of Sa'jun: Reduced resistances from 45% to 40%, added 40% Vitality Resistance
- Occultist's Raiment: Now grants 35% Bleeding and Vitality Resistances instead of 42% Pierce
- Penumbra Plate: Now grants 60% Vitality Resistance instead of 52% Cold Resistance
- Somatophylakes Plate: Now also grants Bleeding and Vitality resistances, values reduced to 18%
- Tunic of the Magi: Elemental/Poison/Pierce Resistances -10%, added 40% Vitality Resistance
- Gauntlets of the Necrolord: Resistances -20%, added 60% Vitality Resistance
- Heartsong Armlets: Added 50% Vitality Resistance
- Shield of Anguish: Now grants 30% Vitality Resistance instead of 20% Pierce Resistance
- Premonition: Elemental Resistance -7%, added 25% Vitality Resistance
- Anexartitos: Replaced Poison Resistance with Vitality Resistance
- Hades' Aspis: Replaced 45% Cold Resistance with 50% Vitality Resistance
- Deathweaver's Chitin (Arachnos): Retaliation chance increased to 50%
- Witch Doctor's Vestment (Anouran): Replaced half of the Pierce Resistance with Vitality Resistance
- Palioxis (Machae): Replaced half of the Pierce Resistance with Bleeding Resistance
- Overseer's Crest (Reptilian): Earth Enchantment boost now scales with difficulty level
- The Rat's Track (Ratman): Trail Blazing boost now scales with difficulty level
- Vagabond's Shirt (Ratman): Increased Movement Speed bonus on Epic and Legendary to 15% and 20%
Patch 1.31 (26 September 2016)
- Added support for Borderless window mode. Use -borderless as command line parameter
- Added more detailed crash reporting
- Fixed possible startup crash related to missing system fonts
- Fixed bug in "Double Standard" achievement
- Fixed "xtagMenuError1" when using Editor
- Improved some deatils in european languages
- Fixed chinese Onslaught description
- Bigger UI for 3k resolutions when using High scale option
- Fixed bug, where actual server name could be different than the one displayed while creating a game.
- Fixed bug, where Eye of Chaos was not dropping when game speed was above normal
- Creeping Slimes now absorb 75% Piercing Damage rather than having 80% Resistance
- Fixed residual poison resistances on Undead
- Gorgon Queens flee less and move at increased speed when they do
- Gorgon Queen Stheno occasionally charges
- Lowered Elemental Resistance on Bandari
- Lowered Mana Regeneration on Alastor
- Tweaked Alastor AI
- Changed Typhon's Life/Mana Leech skills to not hit behind him
- Changed Typhon's fire breath to use a wave effect
- Improved effect on Typhon's poison bolt and added a 1m explosion radius
- Halved Bleeding Duration on Yaoguai's individual Gore combo hits
- Lowered Sickle of Kronos level requirement to 73
- Added a new type of wraith
- Fixed missing sound on Sepulchral Wyrms' new fire breath
- Lowered volume of Battle Rage activation
- Tweaked Limos life stealing range
- Circle of Power now also grants +100% to Bleeding Damage
- Reduced cast range of Herbalism
- Increased cast range of Lay Trap
- Minkah (Shadow Stalker Hero) does not teleport quite as much
- Vince is now a champion rather than a quest monster and casts more often
- Boar Riders have a chance to drop Boar's Hide
- Boar's Hide now grants only half as much armor but 10%/20%/30% Bleeding Resistance
- Suffix "of the Wilds" now also grants 24% Bleeding Resistance
- Fixed some element resistances being too low on high level amulets
- Amulets can now drop with Poison Resistance prefixes
- Added new Relic: Aegis of Athena (Vitality and Petrification Resistance for Shields)
- Increased Vitality Resistance on Crystal of Erebus charms
- Numerous Relics and Charms can now get Vitality and Bleeding Resistance completion bonuses
- Increased Epic/Legendary XP bonus to 12% and 25%
Update (07 September 2016)
- Fixed frozen mouse cursor on some WIndows 10 machines
- Fixed missing game fonts on some Windows 10 machines
- Increased UI scale for 4k resolutions
- Fixed possible crash when using RMB on the pet/party menu
- Increased players' initial Life/Mana regeneration by 1 per second
- Increased Bleeding Damage on wolves' Maul skill by 1 per second per level
- Reduced Physical Damage on Distortion Wave by 15%
- Increased Physical Damage on Distortion Wave ~ Chaotic Resonance by 30%
- Tweaked Aktaios' (Orient Telkine) skill use
- Adjusted Vitality Decay Damage on Aktaios' death beam
- Reduced Life Leech and Elemental Resistance on Alastor
- Alastor's aura now does Frostburn and Vitality Decay rather than Cold/Vitality Damage once a second
- Fixed health of Panos (Centaur Hero)
- Tweaked animations on Flaming Boarman
- Improved death effect on Scarabaeus
- Reduced hero lock radius of golden chests
- Fixed name tag on Hector's Flashing Helm
- Fixed Defensive Ability on Battlemage Circlet (60 -> 260 like the other set parts)
- Adjusted level requirements and costs of Betrayer and Siren affixes
- Fixed AI of "Monstrous Brigands" archers
- Reduced amount of Arachnos armor dropping in "The Poisoned Spring"
- Gave Leimon the Vengeful's zombie summons a limited life span
- Improved effect of Arachnos' Ensnare skill
- "Headphones" speaker setting is now called "Stereo" to avoid confusion
- Edited Eye of Chaos pedestal to avoid possible glitch
Update (02 September 2016)
- more changes and improvements to the server list
Update (01 September 2016)
- added Russian and Polish language support.
- fixed and improved the server list
- fixed intro videos not playing
- fixes to default game speed and overall settings