Update alpha v0.19.0 (September 5th 2023)
"Challenge" difficulty mode has been added with these modifiers:
- You will lose 20% exp and 8% of your coins upon defeat.
- Enemy density is increased by roughly 50%. (This primarily affects the overworld levels)
- Recovery at bonfires is disabled.
- Fast travel cost is increased.
- Your starting health is slightly decreased. (This primarily affects the overworld levels)
- Enemy base level is increased by 1.
- Auto-recovery is disabled. (Recovery from herbs, potions, etc. still works as normal)
Other improvements and fixes
- It's now possible to rename and delete save slots within the game.
- The current difficulty is now shown in-game in the statistics view.
- It's now better indicated in the character view if you reached the max player level of 25.
- The attribute tooltips now include detailed numbers of the affecting bonusses, like base value, equipment bonus, and other bonusses.
- A problem with custom keybindings has been fixed, that caused the previous key to still trigger the action that has been assigned to a different key.
- Multi-threaded rendering has been enabled, which should increase performance on mid and low end systems.
- Interactive objects in the world can now be highlighted by keypress (default ALT). Please note that it's possible that you need to rebind this key in the options, if you already changed other keybindings.
- The game now automatically keeps 1 backup of your last savegame.
- If you run into any issues with your savegame, you can now manually restore it in the save folder. However, this will most likely never be necessary :)
Update alpha v0.18.3 (August 4th 2023)
- (chinese) Fixed a wrong direction description in the journal entry of the first quest.
- Updated several other translation strings.
Update alpha v0.18.2 (August 1st 2023)
- Fixed an issue where player names with non-latin characters haven't been displayed properly in the arena leaderboard.
Update alpha v0.18.0 (August 1st 2023)
General
- The max player level has been increased to 25.
Game World
- The game world has been expanded to the east.
- A new region has been added: The Barrenland
- A whole new biome has been added.
- A new settlement has been added: Murzork - Home of the Boar Tribe
- Several new NPCs have been added.
- New music tracks have been added.
- A new dungeon has been added.
- Several new types or variations of existing enemies have been added.
- New locations have been added: Horned Beast Grounds
- New locations have been added: Raider Camps
- 2 new quests have been added.
The Combat Arena
The arena can be found in the northern end of Murzork. It features 2 competitions:
The Leaderboard Challenge
- Endless waves of alternating types of enemies.
- Players earn an arena score by defeating as many enemies as possible.
- Arena score can be boosted with Combo Multipliers, when multiple enemies are defeated in very few turns.
- Each player who participates is ranked in the leaderboard.
- The leaderboard can be viewed just outside of the arena.
- All difficulty modes (Relaxed, Adventure, Challenge) are normalized in this competition. Allowing all players to compete in the same leaderboard under the same conditions.
- Enemy levels range from 22 to 40+.
- Be prepared for a definitive challenge!
The Tournament
- A quest is offered to the player to compete in the tournament.
- It contains 5 individual stages.
- Each stage offers a unique challenge.
- This tournament will also be part of the upcoming story line quest. (You can complete it now or later.)
- The "Champion of the Arena" is granted a new legendary armor.
Items & Equipment
- A legendary item has been added: Champion Body Armor
- A legendary item has been added: Champion Leg Armor
- New item stat levels have been added to address the increased max player level of 25.
Achievements
4 achievements have been added:
- Level 20
- Level 25
- Get Ranked!
- Champion of the Arena
Fixes and Improvements
- The artifact slot has been removed from the "Avg. Equipment Level" calculation.
- A problem with the world map view has been fixed, that caused it to not center on the player location after game load or defeat.
- The Fog of War (in overview mode) has been disabled in all settlements.
- Several smaller fixes.
- Improved several translations.
Savegame Compatibility
Savegames from version 0.17.x are compatible and future savegames will remain compatible as well :)
Update alpha v0.18.1 (July 24th 2023)
- Fixed a bug/exploit in relation with the Beast Banishing perk.
- Beast Banishing is now explicitely limited to plants and insects.
- Fixed missing persistence of the mounted witcher in the raider camp.
- Changed how the leaderboard achievement gets triggered: It's now completed the first time you score in the leaderboard challenge.
- Added missing translation string for raider dungeon.
Update alpha v0.17.3 (June 26th 2023)
- Fixed a problem with certain seeds in dungeon level generation that caused a locked door to appear before players can toggle the switch that unlocks them.
- Fixed a problem with certain seeds in the Odd River Spur level.
- Fixed persistence of the bandit engineer at the Occupied Mine camp spot.
Update alpha v0.17.2 (June 19th 2023)
- Fixed a problem with certain seeds in dungeon level generation that caused a door to be blocked by a table.
Update alpha v0.17.0 (May 30th 2023)
Illusion Magic
A new talent line "Illusion Magic" has been added. The abilities of this talent require expertise, which can be bought at the wand (magic supplies) trader in Immerfurt.
(Please note that the sources for receiving this talent expertise might change during EA.)
- Blinding Light: Reduces sight range of all enemies within range to 1 tile.
- Spectral Copy: Creates a copy of yourself that taunts nearby enemies, but disappears again when hit.
- Charming Whisper: Allows you to charm any type of enemy, making them fight by your side for some time.
- Illusive Defense: Increases your dodge chance for any active ability of the Illusion Magic talent.
- Shadow Minion: Summons a shadow minion that fights by your side.
New Weapon: Knuckles
This new type of fist weapon can be used with the Unarmed talent, allowing "unarmed" players now to wield a weapon and gain access to related bonus stats. However, knuckles are limited to +1 physical damage, regardless of their item level.
New Arcane Magic Ability
A new perk has been added to the end of the Arcane Magic talent, which modifies the previous Mana Shield talent and make the absorbed damage being reflected to all nearby targets when the Mana Shield runs out.
The perk requires expertise, which can be bought at the wand (magic supplies) trader in Immerfurt.
Activation of Random Seeds
Each new playthrough will now use a random seed upon which many areas are generated. Depending on the type of area you will see more or less differences to the original level generation that has been used since day 1. Hand-made areas like the first quest dungeon or any settlements are not affected by the new seed. Most other dungeons and outdoor areas will have a new layout (once you start a new playthrough).
Existing savegames are not affected by this change.
UI & QoL improvements
- Improved positiong of various tooltips, especially in inventories.
- They should not get in your way anymore now when you hover over items.
- Added a subtle hover effect for items.
- Added more texture to certain UI elements.
- Added a display option to toggle between low and high quality visual effects.
- This should improve performance on low end devices.
- Giving better feedback for when tiles are blocking a tile selection for certain skills.
- Prevented an exploit that allowed upgrading/modifiying items that shouldn't get altered.
- Missing talents have been added to attribute descriptions.
- Updated several translations.
Balancing & Fixes
- Minor perk bonusses in the Unarmed talent line have been slightly adjusted.
- Prevented an exploit that allowed upgrading/modifiying items that shouldn't get altered.
- The wand trader in Immerfurt has expanded their stock and is now called "Magic Supplies Trader".
- Fixed a potential problem where the treasure spot of a treasure map could be covered by a rock.
- Fixed a bug that prevented modification of certain items.
- Fixed a bug with expertise traders not offering expertise after re-entering the level.
- Fixed a potential quest blocker for the inn delivery quest.
Savegame Compatibility
Savegames from version 0.16.x are compatible, but your ability points will be reset and you need to redistribute them again at the bonfire.
Update alpha v0.16.0 (May 10th, 2023)
Equipment Modifications
You can now extract item mods and reuse them on your preferred equipment. Visit any crafting NPC like blacksmiths or carpenters to use this mechanic.
Game World
- The game world has been expanded to the north.
- A new region has been added: Levendell - Home of the Deer Tribe
- Several new NPCs have been added.
- A new autumn-based forest biome has been added.
- New music tracks have been added.
- A new secret region has been added.
- A new puzzle mechanic has been added.
- Several new dungeons have been added.
- Several new types or variations of existing enemies have been added.
- New enemies now often have a perk, which can modify their behavior.
- New locations have been added: Wasp Hives
- New locations have been added: Marksman Camps
- The Abandoned Bonfire spot just north of the Haunted Forest has been replaced with a Deer Guard Camp.
Quests
- 2 quests have been added to Levendell.
- 1 quest has been added to the Deer Innkeeper south of the Haunted Forest.
Items & Equipment
- A new type of item has been added: Artifacts
- Their occurance in the game is limited to only a few. The first one can now be found.
- A legendary item has been added: Leggings of Beast Banishing
- A legendary item has been added: Wasp Stinger
- New lore about the human age has been added.
- A new Material category has been added to the inventory that is used for extracted item mods.
UI, Controls & Accessibility
- Improve inventory performance when new items are added.
- Quest rewards are now listed in the message log.
- A new icon on the enemy info tooltip (bottom right) will indicate if the enemy has a perk.
- You can then see the perk details when inspecting the enemy.
- A small arrow will now indicate better who is talking during a dialoque.
- A hint about the Shovel shortcut key has been added to the Treasure Hunt help section.
Achievements
3 achievements have been added:
- Modifier
- Catch me if you can
- Legacy of the Enchanter
Balancing and Fixes
- Crit and dodge chance both have been limited to max 75%.
- All gatherables in the fox village are now persisted permanently.
- Fixed an issue with setting paths in overview mode while the 'hold to move' option is enabled.
- Fixed a potential game lock in relation with game menu (ESC) and entity detail view.
- Fixed a rare situation where certain quest NPCs would not give all rewards.
- Fixed an issue with 0 travel cost if player has no stack of Bug Meat in inventory.
- Several smaller fixes. Improved several translations.
Community Translations
Our community added support for the the following languages:
- Chinese (simplified)
- Russian
Update alpha v0.15.2 (March 31st, 2023)
- Fixed potential visual issue with Reik during level transitions.
- Added missing translations for Turkish.
- Updated several other translations.
Update alpha v0.15.1 (March 24th, 2023)
- Spawned enemy healing plants will (again) wait 1 turn before preparing their healing ability.
- Disabled exp gain for any spawned entities (enemy and allies).
- Fixed some localization issues.
- Fixed translator name in credits.
Update alpha v0.15.0 (March 22nd, 2023)
Engineering Talent
A new talent line around "Engineering" has been added. It allows you to place stationary weapons and other utilities in combat. In addition to the familiar resources like stamina or mana, these abilities also cost Toolkits . Each minor perk along the talent line grants you a chance not to lose any toolkit when using an ability. A master of engineering won't waste any toolkits at all, but the less experienced engineers have to deal with this extra resource cost.
All active abilities require expertise before you can learn them! A skilled woodworker in Immerfurt probably knows more about this craft...
(Please note that the sources for receiving this talent expertise might change during EA.)
- Explosive Barrel: Places an explosive barrel at the selected position.
- Defensive Training Dummy: Taunts nearby enemies and reflects 50% damage back to the attacker. (Only close range)
- Double Shot Ballista: Places a ballista that fires 2 shots per turn, with the last shot having a chance to knockback the target.
- Frost Turret: Places a turret that freezes (stuns) nearby enemies for a few turns.
- Explosive Catapult: Places a catapult that shoots burning projectiles which cause a 3x3 explosion at the target position.
Beastmastery Talent
Beastmastery has been added and allows players who earned the respect of the wild to tame beasts and make them fight on their side for some time. To earn the respect (read: expertise ;)) you have to complete newly introduced wave attack challenges, which are placed across the overworld.
Activating the challenge requires you to place a "Beast Bait", which has a low chance to drop from all insect or plant-based creatures in the game.
(Please note that receiving the bait(s) may require a good amount of grinding, if you want to rush it. However, for any new playthrough it should be something that just drops along the way at some point. Beastmastery is meant to be a supportive talent and nothing you can learn/focus on right from the start.)
- Insect Taming: Allows you to tame insects and make them fight on your side for some time.
- Such A Good Pal: Heals a tamed ally and extends the taming duration.
- Plant Taming: Allows you to tame plant-based creatures and make them fight on your side for some time.
- Call of the Battle Bug: Call for the help of your new bug friend, who can taunt enemies and will stay with you until the end of combat.
New Ranged Weapon: Crossbow
Crossbows are now a thing and can either be found through random loot or be bought alongside bows. Note the 2 turns cooldown which the base attack of this weapon has.
Balancing
- Bosses (enemies marked with "Hard!") now gain a stun immunity for a few turns after they recover from a stun.
- You can now see in the enemy details view (right-click) a list of perks, which can tell you more about the effects on each individual enemy.
New Languages
I'm really happy to finally add new languages to the game on which members of our amazing Discord community have been working on over the past weeks.
Important: All of these languages are translated by volunteers who love the game and want to make it more accessible to players in their native language.
Please be aware that there might be issues with some texts. Any missing translations will appear in English. Especially after future updates, there will be times when new game content might not be translated into all supported languages in time for the update to be released.
Now to the additionally supported language and their level of completeness with the current update:
Ukrainian: 100% Finnish: 100% Brazilian Portuguese: 100% Korean: 100% Japanese: 100% Turkish: 82%
Update alpha v0.14.1 (March 10th, 2023)
- The Ancient Talisman now proccs when you're dealing damage, instead of receiving damage.
- Added an option to stop any queued movement on enemy sight.
- Pressing the key for "Skip turn" now also stops any queued movement.
- Added an option to display text with a regular font, instead of the default pixel font.
- Fixed an issue where some enemies won't use their skills as intended. Especially in melee combat.
- Fixed a potential cause for enemies getting stacked upon each other. (May not be 100% fixed yet)
- Fixed various locales
Update alpha v0.14.0 (March 1st, 2023)
Story & Quests
- The story quest Of Rats & Ferrets has been fully added.
- You can now become a member of the Adventurers Guild.
- A secret has been added that reveals more lore about the human history.
Game World
- The game world has been expanded to the east.
- A new region has been added: The Haunted Forest This region also features a new mechanic where you will get haunted by spirits the longer you walk into the forest.
- A new region has been added: The Southern Swamp
- 2 new dungeons have been added.
- An overworld encounter has been added: Ancient Sentinel
- A new faction with unique enemies has been added: Cultists
- New locations have been added: Cultist Camps
- A new faction with unique enemies has been added: Spirits
- New location has been added: River Crossing / Guarded Bridge
- New location has been added: Twisted Twig Inn
- New POI has been added to several areas: Altar of Fortune
- New POI has been added to several areas: Sprout of the Golden Tree
Items & Equipment
- Upgraded items can now get downgraded again using the newly added Orb of Modesty. This also returns the spent Orb(s) of Magnificence.
- A legendary treasure map has been added.
- New legendary items have been added.
- New consumable item added: Potion of Elemental Resistance
- New consumable item added: Potion of Magical Resistance
- New consumable item added: Juice of the Golden Tree
- New consumable item added: Cheap Swill
- Other items have been added.
Talents & Abilities
- New abilities have been added to One-Handed, Ranged Weapons and Polearms. (They require expertise to learn them.)
- Shield Block is now instant, but damage mitigation has been set to 75% and it now has a 2 turns cooldown.
UI, Controls & Accessibility
- Skill bar has been reworked: You now have access to 2x5 skill slots and they are swapped based on your current weapon set.
- An additional quick item slot has been added.
- NPCs/enemies that are not visible will mostly complete their action instantly now, to avoid unnecessary delays to the global turn system when enemy factions are engaging with each other.
- Defeated sentinels are tracked in game statistics.
Balancing
- A reset at the Shrine of Oblivion now always requires an Orb. It's not possible to just have it reset your level experience anymore.
- Additionally you can now find 2 Orbs of Oblivion at the first shrine you visit.
- Traps are now harder to detect, but do slightly less damage.
- Reduced the amount of restored stamina for One-Handed and Polearms training perk.
- The amount of exp required for leveling up on higher levels has been slightly increased.
- The amount of exp you receive for defeating enemies on a lower level than yourself has been reduced.
- Increased the stamina cost of the Grappling Hook.
Achievements
- These 5 achievements have been added:
- The Good Stuff
- Diminisher
- Lore Master
- Fearless Adventurer
- Fearless Cult Buster
Fixes
- Fixed an issue with 'Hold to Move' option and instant skills that cause movement.
- Fixed an issue when player wants to sell an item but has no money stack in their inventory yet.
- Several smaller fixes.
Savegame Compatibility
- Savegames from version 0.13.x are largely compatible. This is what you need to know:
- Your abilities will be reset. You need to redistribute them.
- The Quest Of Rats & Ferrets will be reset.
- The bonfire near the Church Ruins has been removed. You will spawn in the top left corner of this area, if this was your last save spot.
Update alpha v0.13.1 (February 7th, 2023)
- Added an option for "Hold to move", which allows you to keep walking to the direction where your mouse pointer is, as long as you press/hold LMB.
- Added a keybinding for Shovel usage (default: X).
- Added MMB as action to reset the camera.
- The skill Staff Thrust now requires a valid target, so you cannot execute it by accident anymore.
- Fixed an issue when selling an equipped item from the inactive weapon set.
- The quest item for the Thief in Immerfurt gets now correctly removed upon quest completion.
- Fixed a bug that triggered the "Off the Shelf" Achievement, when taking items from the player stash.
- Fixed some locales.
Update alpha v0.13.0 (January 10th, 2023)
Treasure Hunt
You can now collect Map Fragments across the world and take them to a Cartographer who assembles a Treasure Map for you. The map contains clues on where in the world you can dig up a treasure chest, which contains new kinds of rewards.
- New Cartographer
- NPCs have been added to all settlements.
- They should be the first stop to learn more about this activity.
- New items were added for this feature: Shovel, Map Fragment, Treasure Map
- You can now dig in the soil with a Shovel.
- A new Help topic on Treasure Hunt has been added.
- New statistic for Found Treasures has been added.
- 3 achievements have been added.
Items & Equipment
- New equippable item added: Talisman
- They can be found as reward for a treasure hunt.
- New item mods have been added for Talismans, that can affect a talent's SP/MP cost, cooldowns and efficiency.
- An average equipment level indicator has been added to the inventory view (top left).
- New potions have been added: Small Health Potion, Small Stamina Potion, Small Mana Potion
Game World
- You will now receive Exp for discovering a new location.
- You will now receive Exp for gathering herbs and similar resources.
- You will receive Exp for a successful treasure hunt.
Health Recovery & Balancing
- You now always regenerate up to 35% health when out of combat. (50% health in the Relaxed game mode.)
- Medicinal Herbs now heal 20% instantly when consumed and will slowly (5% per turn) regenerate up to 100% when out of combat. This effect will last for around 200 turns. You won't be able to consume another Medicinal Herb while this effect lasts. Instead you can consume a potion for another in-combat burst heal.
- The amount of Medicinal Herbs that can be found in other cases than gathering has been slightly reduced. This is due to the fact that you simply won't require as much of them as before.
- Recovery Herbs will regenerate 10% health for 10 turns, in and outside of combat. Similar to Medicinal Herbs you can only consume one at a time,
- Starting items in the Fox Village have been adjusted for an easier start.
- Some active abilities in the mid and end of each talent line have been slightly adjusted in terms of SP/MP cost, cooldowns, and their duration.
- Added a max player level cap of 20.
Fixes
- Improved inventory performance. (Picking up items that do not stack may still cause small lags if you carry many items with you, but I'm working on that as well.)
- Fixed a bug where the thief in Immerfurt could get stuck on his nightly foray.
- Fixed a problem where spider hatchlings attacked turrets in dungeon trap rooms.
- They will now ignore turrets but are still hostile to the player and other bandits.
- Fixed an issue with doubled attribute stat application after upgrade of an already equipped item.
- Fixed a potential issue with enemy pathing in alert state after knockback.
- Fixed a problem with the reward of the herb delivery quest in Immerfurt.
- Fixed item upgrade view on ultra widescreens.
- Fixed a few locales.
Update alpha v0.12.4 (January 3rd, 2023)
- Fixed a situation were chests (and other containers) won't respawn if you get defeated after opening them, but did not loot their content.
Update alpha v0.12.3 (December 30th, 2022)
- Fix plant healer not healing allies properly
- Fix a bug where an enemy could target a same faction ally
- Fix potential freeze related to unmoveable entity in alert state
Update alpha v0.11.0 (December 8th, 2022)
Talents & Abilities
- A new talent line has been added: Stealth Including 3 active skills and 4 perks.
- Added a skill that can distract enemies and force them to change their position.
- Added a skill that allows to become invisible for a few turns and lose enemy attention.
- Added a perk that reveals the line of sight of an enemy.
- A new Visibility stat has been added to the player.
Enemy AI
- Enemies can now enter Alert State
- if they get distracted by something or get alarmed by a nearby ally.
- An enemy will no alarm nearby allies if they enter combat state. (No more sniping a single enemy from a far without consequences ;) )
- All enemies now belong to one of the following factions: Bandits, Insects, Plants
- Insects and Plants will now attack Bandits and vice versa if they encounter each other.
Game World
- A new stealth-based quest has been added to Immerfurt.
- New items have been added to the stock of some merchants (see below).
Items & Equipment
- A new legendary item has been added.
- A Portable Dummy (useable item) has been added that can distract nearby enemies.
- An Adrenalin Potion has been added that resets all remaining cooldowns.
- An Invisibility Potion has been added that allows the player to become invisible.
- A Scroll of Fireball (consumable item) has been added.
- A Scroll of Teleportation (consumable item) has been added.
- A Toxic Spore (consumable item) has been added that can be dropped by Explosive Growths.
Misc
- Fixed a potential crash in relation with dungeon levers and secret walls.
- The feedback form will now open again upon exiting the game.
- Godot Engine has been upgraded to 3.5.1
- Implemented a new Steamworks integration.
- A few minor fixes and balancing changes along the way.
Savegame Compatibility
- Savegames from version 0.10.x are compatible.
Update alpha v0.10.4 (October 28th, 2022)
- Added a "Take all" functionality for loot. You can now press F to take all items. Also a button for this appears in the loot popup if there are more than 2 items on the ground.
- A keybinding for "Take all" has been added to the options menu.
- Your total money is now always visible in the inventory view. (The item entry for money has been removed.)
- The feedback form can now be accessed through a dedicated button in the main menu.
- Fixed a display issue with fog of war in the overview mode.
- Fixed a potential issue with the mages guild entrance quest reward.
- Fixed an issue with Narn repeating his dialog when trying to exit with ESC.
Update alpha v0.10.3 (October 26th, 2022)
- Added an item compare switch when you hold RMB. It will then show the info popup of the item that is currently equipped in the same slot.
- Attribute increases during level up now also change all related stats (immediately), giving you a better idea of what affects what.
- Added an Unstuck-Button to the game menu (ESC). This addresses an issue that a few players have reported, when they found themselve being unable to move or perform any action, even though the game was still running fine. If you experience such a problem in the future, please open the menu and click the button. Let me know in the feedback form if it helped!
Update alpha v0.10.2 (October 24th, 2022)
- Added an extra skill slot and made some minor adjustments to the player bar layout.
- Remember item type in quick slots, so they auto-refill even if your stack ran out.
- Automatically assign the first picked up consumable to a quick slot during the introduction level.
- Limited the spitting plant reproduction to 2, but also decrease their reproduction cooldown from 6 to 5. So they spawn new plants a bit faster but won't spawn anymore than 2 offsprings.
- Adjusted position of Hunter's Trap sprite on ground.
- Fixed a crash when picking up an item during level transition.
- Fixed a potential issue with mages guild entrance quest when game gets auto-saved after completion.
- Fixed a typo in Mana Shield description.
- Fixed persistence of chest reward in tower ruins dungeon.
Update alpha v0.10.1 (October 21st, 2022)
- Resource values (HP/SP/MP) are now shown on the player bar if their value drops below 80%.
- Fog of war exploration (black areas in overview mode) are now persisted during the game session or until defeat.
- Reik is now displayed barefoot if not wearing any shoes/boots.
- Renamed talent Staves -> Polearms, and staff weapons -> Quarterstaff
- Toolkits have now a description for their purpose.
- The Shredding Cleaver also has a better description now.
- Added a kind hint to the feedback form :)
- Fixed some translations.