Release Notes for Cardaclysm: Shards of the Four
Update 1.1.2.6 (November 25th, 2022)
- Vastly improved the look of many visual effects in the game
- An icon and text are now displayed whenever the game is saving progress
- Darkened the console selection frame in the poison realm for better visibility
- Fixed a bug which occasionally prevented creature summoning and blocked the game
- Fixed a bug where the "delete save" button would not work
- Fixed an exploit where you could exit the Book of Magic with less than 14 cards in your deck
- Fixed a bug where the potion master's UI couldn't be navigated with a gamepad
- Fixed a bug where forest realms couldn't be cleared with a gamepad in tier 5, the last reward could not be collected
- Various localization fixes
Update 1.0.2
You now get to choose a new card reward out of three cards from the current tier at the end of each run
- A card's upgrade level is now indicated in its tooltip description
- Changed the look of the vision button on the card discard view screen so it matches the rest of the UI
- Fixed a bug where the Fire Wraith spell could be split into two Firespirit spells
- You can collect Tokens from the world map now
- The game now monitors your progress and adapts its difficulty to prevent you from getting stuck
- Balance: Silvan Acolyte and the Initiate both receive +3 / +3 from spells now instead of +2 / +2
- The Infernal Apprentice is now available as a card to play (used to be an NPC card)
- Reduced the prices of the Token Trader from 50-75-100 to 25-45-65
- Reduced the price of buying a chest page from 150 to 90
- Reduced the price of buying the second artifact page from 250 to 150
- Changed the description of Death to serve as a clue to his weakness
- Fixed a bug in the SteelSeries GameSense integration where the death effect remained active on the keyboard
- Balance: Reduced Gnoll Poacher, Gnoll Marauder and Gnoll Chief [Thorns] values to 2-5-8, respectively
- Balance: Feral Ghost attack and Health are now 25-30 instead of 30-30
- Balance: Kurse Ghost attack and Health are now 50-35 instead of 60-40
- Balance: Highmore General health reduced to 24 from 32
- Balance: Highmore Commander health reduced to 12 from 16
- Balance: Centaur Sentry, Centaur Warrior and Centaur Centurion require 1 attack for their Ultimate ability now
- Balance: Increased Centaur Sentry attack and health from 3-10 to 4-12
- Balance: Increased Centaur Warrior attack and health from 5-15 to 7-16
- Balance: Increased Centaur Centurion attack and health from 6-15 to 8-20
- Paralyzed enemies with Rage no longer get their second attack
- Fixed the Souleater ability, it should now work as intended even if there are Souleater creatures on both side
- Fixed a bug where saving on an empty Highmore Castle map would not let you leave after reloading that save
- Fixed a rare bug where attempting to upgrade while you have 3 identical cards in your deck would fail
- Fixed a bug where the Famine, Pestilence, War and Infernal cards could be split into unsummonable cards
- Fixed an exploit where upgrading cards within your main deck could bring over 3 identical cards into your deck
- Fixed several UI inconsistencies
- Fixed a few localization issues