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Release Notes for Stellar Tactics

Update 0.722b - Nov 15 2023


Update 0.721 November 2nd 2023


Update 0.599 (20 December 2021)


Update 0.596b (11 December 2021)


Update 0.596 (10 December 2021)


Update 0.595 (09 December 2021)


Update 0.593b (04 December 2021)


Update 0.593 (03 December 2021)

Hello all! I’m posting a patch today that fixes a number of issues. This is primarily a stability and bug fix patch with a few other bells and whistles. It’s important to note that this is not the Chapter 1 patch. I am busy working on that and will post progress updates as things move along.

Note that a lot of data was touched for this patch so the download will be fairly large.

Here is what you will find in the patch: 1) A major stability fix related to level load lockups 2) A number of other fixes listed below 3) The updated game UI. 4) A first pass at localization to Spanish, French, German and Russian languages. 5) A warning screen if compatibility issues related to drivers and 3D rendering support are discovered when the game loads.

LOCALIZATION -French, German, Spanish and Russian Localization is VERY ROUGH right now. I'm sure there will be a number of embarrassing language issues and typos. If you want to join the localization process to clean up the rough edges, check the link below for more info and the pinned topic at the top of that forum. I'll post translation edits and fixes with future patches as they become available.

Join the community translation. I'm looking for a few people who are interested in editing and updating the Spanish, French and Russian translations. The German translation is in good shape. Send a note to support@stellartactics.com if you are interested in getting involved.

You can change the language in the "Gameplay" tab of the options screen.

In some cases text in various languages may be too large for the UI and scroll past the boundaries of the UI area. If you notice these, please report them on the translation sub-forum here. A screenshot would really help.

Old mission data is not localized. That data is saved in your current save and will continue to be displayed in English.

New missions that you take will be localized.

Some items in your inventory in existing saves may have descriptions and other information that are part of the save and will not be translated. New items of the same type found or purchased from vendors - like health packs - will be translated.

Almost everything should be translated, however, I am still looking for places where English text is displayed in a field so expect that there will still be a small number of places where a fix is needed.

Things that need to be translated or won't be translated for technical reasons: Crafting component suffixes, mod names, system names, character names, names of minerals, commodity names, and weapons names. There may also be a few other areas that are not translated that will get fixed over time.

Removed the HELP screen. Pressing "H" now opens the guide directly. The help screen is obsolete as all keys can be viewed and edited in the options menu and most of the information on that screen is available in the guide.

A warning interface is displayed at the main menu if your PC is not compatible with Stellar Tactics. This covers failed shader compilation and a review of all the core graphics requirements to run the game. If your system fails the check, an interface is displayed that provides a few suggestions like updating your drivers and making sure your system is utilizing your dedicated graphics GPU.

Optimizations in may areas


Update 0.579b (28 March 2021)

HOTFIX: Map icons and fog of war are now displayed correctly when pressing "M" in ground locations. Thanks for reporting the issue.


Update 0.579 (27 March 2021)


Stellar Tactics 0.578b (22 March 2021)

Hotfix: Fixed: Door colliders were not being disabled correctly on boarded ships.


Stellar Tactics 0.578 (20 March 2021)


Stellar Tactics 0.577 (12 March 2021)

Today's patch updates space backgrounds and effects throughout the Universe. I have also removed the 5 point weapon skill cap. I'd like to gather feedback from players on the removal of the cap. In my opinion, the skill cap has caused a lot of confusion and some just don't like it at all. For now, the cap is removed. It will come back as a hardcore option at some point for those who enjoy micro-managing progression.

Meanwhile, a lot of work is being done for chapter one of the main story. There are also a number of other assets being developed that will provide points of interest in the universe. I'll explain more as I make progress on this work.

ADDED: The universal facelift. All new backgrounds and various other improvements for space. Make sure to enable the high-resolution skyboxes in the options menu if you have 2gb VRAM or higher. Enjoy!

UPDATED: The 5 point skill cap for weapon skills has been removed. Removing the skill cap will likely require some tuning over time so expect the amount of experience gain to go up/down as required as I gather more feedback. --The skill cap will come back as an advanced gameplay feature for those of us who like it. By that I mean, it will be an option - off by default. --The level cap remains at level 60 until the story content is ready. --Skill gain remains unchanged. Even at the level cap, you can continue to gain skills for any weapon, support, or space skill to level 100.

UPDATED: Replaced a number of planet materials. UPDATED: Improved performance. UPDATED: On completion of an incursion, completion notification and reward delay are much shorter. UPDATED: Reduced base resists for various enemies. UPDATED: Reduced FTL FX timings for faster jumps to FTL space and between star systems. UPDATED: Stability updates. FIXED: Rollover compare info for pugilist weapons is now displayed if a single pugilist weapon is equipped in the primary or secondary slot. If you are dual-wielding pugilist weapons, you will need to compare manually. FIXED: A number of typos. FIXED: Duplicate sector data in systems 0,0 - 99,0. I doubt anyone is flying around taking missions in these sectors, however - if you are I recommend that you cancel and then re-take missions if they are active. FIXED: A bug related to the display of active drone icons on the star map. FIXED: A bug related to walking to and interacting with objects/NPCs.


Stellar Tactics 0.502 (3 July 2020)


Stellar Tactics - Boarding content patch 0.498 (19 June 2020)

So whats next?

Stellar Tactics - Combat update patch 0.492 (13 March 2020)

INCREASED CARGO VOLUME:
KCHOR
FABRICANTS
NEW: ROLLOVER INFO AND RIGHT CLICK EXTENDED INFO HUD
RESISTS
PERSONAL SHIELDS REBALANCED
RIFLES AND HEAVY WEAPONS
SHOTGUNS
SHOTGUNS, SMG'S, AND FLAMETHROWERS
MELEE WEAPONS
PUGILIST WEAPONS
UPDATED COMBAT BLOCKING/NAVIGATION
CRAFTING
FIXES AND UPDATES
I'm looking forward to your feedback on this patch. As always, thank you for supporting Stellar Tactics!