Patch 1.2.3 (13 November 2024)
Hello everyone! Here's the first patch with a lot of different corrections! While every single ticket we fixed isn't listed there (as we've got more than 100 of them, and some of them fix the same feature), here's a list of what's changed between 1.2.2 and 1.2.3!
Stay tuned for 1.2.4 coming soon!
Fight
- A blocker was sometimes occurring during enemy’s turn in fight
- A blocker was sometimes occurring after moving a unit in fight
- “Defensive stance” was causing a blocker if the launcher was the last member of its team.
- Stuns were sometimes disappearing only after starting the unit’s turn, causing it to last one more turn than expected
- “Galvanised” effect was sometimes giving Health in addition to the expected Shield gain
- In fight, all negative effects/traits of units are now correctly displayed to the left of their Shield, and all positive effects/traits to the right
- Enemies were sometimes skipping their turn
- Attack panel was sometimes disappearing during fight
- Using keyboard shortcuts in fight could sometimes activate your exploration abilities and start their cooldown
Exploration
- Keyboard shortcut for the Log screen was still active during the tutorial, causing a potential blocker
- All reputations were too high due to some traits allowing to stack it
- “Leave to menu” before leaving Lecwasi for the first time was causing a blocker
- A place’s UI was sometimes open after starting a new quest step
- The world wasn’t always evolving correctly after finishing the “Agromancy” quest
Others
- Removing arrows keys navigation in menu to prevent blockers
- The Tamer’s beasts had broken descriptions.
- Many broken texts in Encyclopedia, quests and Exploration abilities
- Rewards preview in Events were sometimes wrong
- Several issues linked to tooltips (freezing after an alt-tab, impossible hiding) were fixed.
- Tamer entry couldn’t be unlocked in the Encyclopedia
Polish & improvements
- “Neocactus” quest now gives hints about the location of quest objectives
- More guidance on the “Hostages trading” quest
- Several small UX improvements
Patch 1.2.2 (25 October 2024)
General Bugfixes
- Fixed a bug where moving cost was not displayed correctly le using an object
- Fixed a bug where the world map would only be showing fog in some cases
- Fixed a bug where Supplies amount was exceeding the "max supplies" stat
- Fixed a bug where text was displayed in yellow even without being a narrative hint
- Fixed a bug where you could spam a skill when leveling it up to level it up multiple times at once
- Fixed a display issue in portuguese with the current caravan's number
- Fixed a display issue in portuguese where two lines were displayed in japanese in the encyclopedia
- Fixed a bug where ennemies' tooltips where not displayed correctly when hovering them too quickly
- Fixed a non intended confusion when having a new item during the tutorial
- Fixed a technical issue with caravan placement when triggering map variations
- Fixed a bug where the damages where too high when the caser was more than lvl 1
- Fixed major notification displayed when it shouldn't
- Fixed fetish attack displayed in caravaneer replacement UI
- Fixed several issues with caravaneer skin change
- Fixed tooltips, UI and caravaneers' skin when dragging caravaneers during fight preparation
- Fixed an issue with effects displaying a white image when a fighter was hit by an attack with an effect removal behavior
- Fixed auto pinned behavior for a few quests
- Fixed an issue where health could still be displayed with decimals in UI
- Fixed an issue where event actions' tooltips could go out of screen when displaying the details on right click
- Fixed an issue preventing items to be equipped/unequipped on a caravaneer during fight preparation when double clicking it
- Fixed an issue where unequipping a fetish during fight preparation wouldn't remove the attack in the attacks UI section
- Fixed a lot of different localization issues in every languages (there's a lot of small stuff, so I'm not going into details!)
- Fixed the price of the followers, as it was not the one expected
- Fixed a bug with the bait item, that was not usuable
- Fixed a visual issue with an Ant attack
- Fixed a camera movement issue during quests
Patch 1.1.2 (19 September 2024)
Patch 1.1.2 is here! Even if we’re mostly working on 1.2 and new content for later, we still have a lot of small improvements to make.
Balancing
- Swordman ability now gives the “Barrier” trait instead of “Immuned” (it was a bit overpowered, sorry!)
Bugfix
- A blocker could happen when you were using an attack removing a debuff
- “Burning” damage were stacking for each stacks, which wasn’t intended
- Broken text issue on some Abilities
- The Trait “Voracious Ambition” wasn’t working properly
- “Ruins” service quest wasn’t working correctly
- You could obtain some upgrades in inconsistent order
- “Caustic rain” weather could create a high density of monster groups next to each other
- “Poison” damage were not display
- Broken text in “The Art of Forging” quest
- “The Art of Forging” : tweak an event outcome dealing 0% damage
- Broken text in Yayah
- Other various broken texts (biomes, weathers, traits, etc.)
- Several edge cases were preventing “Blinded” to destack
- Units were visually overlapping in fight sometimes
- Big delay between the skill and its animation sometimes
- Attack tooltips could be cut at the edge of the screen in the Caravan menu
- “Ardent” trait wasn’t working properly
- Pyromancer ability could remove destroyed SE and gain bonuses from it
- Fix broken texts in questboards from various cities
UX
- Several improvements on attack tooltips
- Better target wording of AoE skill
- We now have different feedback on target depending if we’re showing potential target or actual target (in a enemy’s preview for example)
- “Column” and “line” AoE texts are now used properly
- “Poisoned” damages are more clearly displayed
- Add a feedback when a skill miss its target (because of “blinded” effect for example)
See you soon for the 1.2 update!
Patch 1.0.5 (4 July 2024)
Hi everyone, here comes a big update with some changes on attacks & recruitment. We are approaching the end of our optimization phase and are starting to work on new content for the game. We should be able to tell your more about that soon!
Attacks
- “Shield bash” now applies “Slowed” even if the target has no Shield
- Pyromancer’s “Burning swarms” now deals damage to all enemies
- Pyromancer’s “Fire coat” attack was reworked
- Fire Resistance (3) ⇒ +10 Shield & Thorns (1)
- “Forgotten ritual” now heals a flat amount of HPs instead of giving “Health Regeneration” effect
- “Genius” refactoring
- “Incendiary cocktail” (formerly “Glue grenade”) now deals fire damage
- “Explosive prototype” now deals base Air damages in addition to its random effects
- “Tonic” now deals Air damages to one target and apply either haste (2) or an agility bonus to the launcher
- All Genius attacks have an “Intelligence” ratio now
- Prob on attack’s effects were changed
- Tweak many attacks & upgrades values
- Equipments HP/Shield bonus are drastically increased to give an actual impact
Quests
- “Delivery” service will not direct you to a specific place instead of any place.
- “Ruins” service was leading to a broken underground map: it should now be fixed.
Recruitment
- Recruited caravaneers’ level is now correctly applied on their stats.
- Once they’re recruited, you will directly select your caravaneer’s upgrades
- Caravaneer recruitment pool are now handled differently:
- Their content is refreshed every 100 caravan’s movement
- You can recruit each caravaneer only once
UX/UI
- “Support” screen is now always displayed, even if you cannot get any follower yet
- Events & quests outcomes previews now work correctly: the item previewed should always be the right one
- Tweak some attacks & upgrades tooltips to make them more readable
- Attack tooltips’ size no longer depends on unit’s position
- Quest rewards are now always displayed in the quest book
World
- There is now a path going east from Lecwasi when you start the game
- The “roads” upgrades in the Crystal Library now create road with reduced supplies cost compared to the nearby biomes.
Other fixes
- Fix several issues linked to effects’ stacks depletion
- “Infested” effect is fixed!
- “Insidious seed” attack and its upgrade are back
- Several broken localization keys were fixed
- Caravaneers sometimes had a duplicate of their sprite
- “Space Gem” icon is now displayed correctly
- “Immuned” effect icon is now displayed correctly
- “Poison” damages are now displayed correctly
- Missing upgrades on Archeologist when leveling-up
- Fix an issue causing the 3rd Fragment to never be dropped after completing Terracer’s questline.
- You cannot stun a unit forever anymore, sorry!
- Other minor fixes
Patch 1.0.1.2 (21 June 2024)
Hey everyone!
We're pushing a small update that just fixed a special kind of tile in the desert giving you only 1 supply where it should give you 12 of them. That is a low risk update and was quickly tested on our side, but can have a huge positive impact on your survivability :D
There is another patch coming early next week, with some bigger changes and fixes, that were not a good idea to push live at 6PM on a Friday! For exemple, allowing you to abandon a run and start a new one without having to go and get vainquished in a fight on purpose, or slowly starving your caravan to death
This change, and many fixes are coming early next week! We'll tell you more when it's there
Thanks for playing Sandwalkers and providing us feedback. We try our best to be active on the forum and Discord so we can answer your questions and gather your feedback and suggestions - they really help!
Have a wonderful weekend everyone!
Patch 1.0.1 (20 June 2024)
Hello everyone!
First of all, thanks for playing Sandwalkers! We already had some great feedback and we cannot thank you enough for taking the time to post them Here's a first patchnote about what's been fixed and what we're still working on!
Patch 1.0.1
Hotfix
Temporarily changed “Insidious Seed” attack from the Botanist as it can cause crashes.
User experience
- The “new run” button on the title screen will no longer offer to erase your save. This has been changed to either start a new run, or continue a run you've started but not finished yet.
- You can still reset your save through a dedicated button in Options>General in the title screen
- Reworded some skill tooltips that weren’t clear enough
- Fixed misleading descriptions on Shield upgrades in the Cristal library, since it’s not giving +20 flat Shield but +20% max Shield
Balancing
- Red ant speed has been nerfed from 6 to 4 Having two angry ants playing before you could do anything was a bit frustrating.
- Starting max supplies are increased from 15 to 20 While we want the desert to be challenging in early game, we feel like adding 5 Supplies will slightly help most players in their first runs.
- Increased Supplies gain on Desert cactus & animals Again: we want you to be challenged, not to suffer from neverending starvation
Localization
- Korean language is now named correctly in the language settings
Bugfix
- Fixed the dynamic counter in the description of the “Repairs” quest
- Double clicking the “Leave Place” action for the first time was hiding the UI sometimes
- Effect stacks not decreasing correctly in fight (visual bug only)
Mac
- Fixed issues related to specific resolutions, preventing you from closing some screens (like the Map)
Linux
- Cinematics will now play normally
Coming soon
This is some stuff we know about, but that couldn't make it into this patch without threatening either the integrity of the game, or the integrity of our hard working developpers :D
- We’re aware that the introduction cinematic is missing some subtitles and are working on it: it will be tackled in the next hotfix!
- We’re tackling a memory leak issue causing freezes and performance drops the longer a play session lasts. As a workaround, you can save and restart the game ; this should make things better even if it is not ideal
- Still working on improving the attack tooltips clarity
- And more!