This update focuses on more time-based mechanics. The big feature is that the timebank has been changed to not cost health, but to allow the player to grow a deadlock culture that takes some time to grow. Example: Iota Culture costs 4 minutes to start, and it will take 6 minutes to grow, but upon collecting it it will give the player 5 minutes back. This gives players more ability to invest in their late game at an early point in the run, and also alows more players to feel the joy of time pressure. Players must pick up their culture from a different fixture that started it.
Players can now sometimes find the Tower Hacker in the tower next to the P.E.R.X. stations. She costs money to interact with, and she costs more money each time you talk to her in that run. She'll hack the P.E.R.X. station to hack buffs away from skymelt, but doing so means the P.E.R.X. can't be used for player buffs.
Crash on the epilepsy warning screen has been fixed.
Players no longer dash when closing the mini map.
Fixed stability when a hunter spawns in the Runnels secret room.
The map generator will now only place singular/unique rooms once instead of many times.
Advancing dialog with button presses now works better (doesn't go to the next dialog).
Fixed cases where the death screen is broken and unresponsive while using Mouse + Keyboard.
Co-op: Fixed the bug where the player sometimes got stuck in the floors when entering a room.
Improved general stability and performance.
Players are now able to co-op together while using a single gamepad and mouse + keyboard.
Co-op players now no longer get stuck in buff/store menus when one player is on a gamepad.
Debug commands that let Twitch Chat send free stuff to players have been removed (sorry!)
Certain edge cases around voting for options via Twitch Chat no longer lock the game.
Crash on the epilepsy warning screen has been fixed.