Release Notes for Death Trash
Update 0.8.7.6 (December 6th, 2022)
- updated Buzzer weapon: less damage, reduced range, charge up triggers automatically after some time, increased energy ball speed, diminished punching through additional targets
- updated Shock ability: removed target stun, use pushback, added slow movement debuff, slightly increased damage
- updated Freeze ability: reduced stun duration, increased energy usage
- reduced critical hit bonus (to reduce randomness in gameplay in later game stages)
- co-op UI: fixed a few issues when using the large UI setting
- co-op UI: fix healing target marker for second player
- added icon for block ability
- fixed pathfinding through multiple doors failing when first door was open and later one was closed
- fixed character changing look duration during melee attack when holding manual melee attack mode key
- fixed being able to attack hologram character
- minor UI improvements regarding memorized items
- updated Unity Input plugin
- additional minor bug fixes and improvements
Update 0.8.7.5 (November 16th, 2022)
- fixed buffered roll command while attacking not getting updated with latest input direction at moment of rolling
- co-op: fixed some enemies continuing to attack downed partner
- action bar: fixed not being able to drop modified weapon on top of non-modified weapon
- add location knowledge of Old Trees in Mortus dialogue when he mentions it
- updated reward amount for Little Pests quest
- fixed some corpse container not getting disabled after looting
- fixed threatening NPCs with weapon making them sometimes try to walk away through walls
- fixed a few rare crashes
Update 0.8.6 (August 30th, 2022)
General Improvements
- savegames: remember combat mode and selected weapon; use exact player position for both players
- updated lockpicking parameters: adjusted timings, disallow lockpicking targets considerably higher than skill value
- added more visual FX to explosions
- updated visuals for a few terminals and buttons to better clarify purpose
- fixed a few buttons in the tower location not updating their state
- made Aksa jog towards other room instead of walk
Usability and UI Improvements
- action bar differentiates items with modifications now
- make some weapon switching shortcuts differentiate items with modifications, too
- melee: don't make character zap nearer to enemy when using manual attack mode (Shift key)
- fixed point and click commands (e.g. dialogue) having difficulty reaching moving NPCs
- renamed 'Undo' in merchant tab to 'Buy back' to make clearer that this is about buying back sold items and not refunding purchased items
- UI: fixed cursor navigation issues in some item grids
- UI: fixed storage container navigation issues for second player
- UI: fixed some other minor visual issues with inventories etc.
- fixed some message text jumping position when entering dialogue
- fixed a few visual issues with the settings menu
- added animation to damage portion in scene health bar
- fixed a recurring UI error that caused scene text to be stuck
- fixed minor issues with weapon selection through action wheel
- fixed some minor UI issues on different font heights
- fixed several other minor UI issues
General Bug Fixes
- fixed throwing grenades causing recoil
- fixed not getting Lost And Blind achievement when delivering quest item before starting quest
- fixed a few other potential issues with blind man
- co-op: fixed some issues with the ranged combat tutorial
- fixed error handler not triggering on actual errors when there was a silent error beforehand
- fixed UnityInputManager not supporting controller vibration
- fixed some rare crashes
- lots of updates to framework and tools
- removed some obsolete assets from the game, previously accessible through debug console
- additional minor bug fixes, level design and text fixes