1.3.5
- Fixed: Player gets stuck if performing a special attack while simultaneously falling into a pit.
- Fixed: Player gets stuck if performing a special attack while eating something.
- Fixed: Player gets stuck if performing a special attack while getting hit by the rollspike.
- Fixed: Crash if points damage is disabled and we break Dr Hush's door.
- Fixed: Exiting police department while tribots spot us at the same time could cause issues.
- Fixed: Entering summary after Graff triggers the drone causes the scene to repeat.
- Fixed: After finishing the ball mini game in bunker, we could still press and camera gets stuck (bug introduced in previous patch)
- Fixed: Graff can get stuck on the museum expo tribot when falling from above (made changes to "character stuck" handling as this was a general bug that could happen anywhere)
- Fixed: Shay now gives the radar in Chapter 4 if we forgot to get it in Chapter 3.
- Fixed: Corner sprites in the menu no longer appear above other menus like popups.
- Fixed possible incoherence regarding Sin's status on the summary.
- Fixed several spelling mistakes in the English script.
- Made extras save once in a while when unlocking (not just when exiting menu).
- Killing some NPC characters outside of fights now count as kills for the Pacifist achievement.
- Accessibility: Much improved large font tutorials.
- Accessibility: Selecting large font in Japanese / Chinese is now applied immediately.
- Accessibility: Selecting large font is applied for the left menu elements immediately.
- Accessibility: Selecting large font is applied for the left menu elements immediately.
- Accessibility: The extras section now mentions it doesn't have accessibility.
- Accessibility: Brain points variation change was incorrectly speeched.
- Accessibility: 2nd nightmare floor buttons are now speeched and delay increased to press both buttons.
- Simplified Chinese localization improved.
- Added Traditional Chinese clipboard accessibility.
- Improved Simplified Chinese clipboard accessibility.
- 30 new fanarts. (Rvs 18028)
1.3.4
- Fixed: tutorial displayed "sprite not found" during Graff's first exam if using mouse/keyboard
- Trasher Hunter now clearly indicates when a treasure was obtained or not
- Added one missing VR arena Kickstarter character
- Added Epic Store support
- NEW: It is now possible to have text-to-speech in other languages! (only French and Chinese for now, reach me if interested to implement this in another language) Enable the "clipboard narration" option at the bottom of the accessibility settings and install a plugin like "Clipboard Reader" on your computer, along with NVDA. The game will send the accessibility speeches through the clipboard instead of using the pre-recorded English samples. For obvious reasons this only works on PC/Windows. (I don't know if such plugins exist for Mac/Linux
- Accessibility: New option: "Hotspots aligned" for easier directional keys selection (only works for in-game hotspots, not menus or closeups
- Accessibility: Ending hints when we don't get the canonical ending were not spoken
- Accessibility: The jail seat part now has spoken elements
- Accessibility: The total number of pages in jail book is now spoken
- Accessibility: Switching to adventure & action mode now have a speech
- Accessibility: Relationship variation with characters and brain/brawl points are now spoken
- Accessibility: Trasher Hunter more lenient on the distance for getting the treasure when blind puzzles is active
- Accessibility: Trasher Hunter tries are indicated when moving over them
- Accessibility: Audio description for R.J. was incorrect
- Accessibility: Repeat buttons are no longer active during fights
- Accessibility: Flag sample replaced to make it clearer to locate
- Accessibility: Font for credits wasn't suitable when large fonts is activated
- Accessibility: Some characters weren't displayed for accessibility menu in French
- Accessibility: Added sound for when we're inside nuclear waste area
- Accessibility: Removed "scroll mouse" info when blind options are enabled
- Accessibility: Removed "combine/describe" items info when in fight mode
- Accessibility: Fixed player positioning for the crates in the alley
- Accessibility: Hotspots wouldn't be spoken when moving from one to another with the same name
- Accessibility: Windows in second nightmares now have numbers
- Accessibility: Elevator hotspot removed if simplified rooms in Border Post
- Accessibility: Lives remaining are now spoken
- Accessibility: Repeat button can now also repeat the last choice
- Accessibility: Ball stuck now has an audiodescription for Graff's bunker trial
- Accessibility: Ball mini game can now be skipped, and Graff teleports to the buttons to make it easier
- Accessibility: Radar now tells player to use WASD or left stick
- Accessibility: School exam now accepts English replies for the colors, in addition to the in-game language ones
- Accessibility: School exam answer would not repeat the same number twice
- Accessibility: R.J. is not played by text to speech in jail
- Accessibility: The chest can now easily be accessed in jail once we are free
- Accessibility: Next level experience is now spoken in stats menu
- Accessibility: Police department, player now teleports to the buttons and there's more time to press them
- Accessibility: Scrolling left/right no longer gets in the way on the summary
- Accessibility: Achievements which require a number of steps now indicate it via speech
- Accessibility: Graff's VR training options were not all spoken. (Rvs 1798)
1.3.2
- Fixed: the ad on hologram in Factory cannot be picked up with direct control.
- Accessibility: Fixed missing back button when entering accessibility screen in-game the first time.
- Accessibility: ad on Trasher Hunt panel is now accessible (relocated outside the closeup)
- Accessibility: speeches are now only played through positional audio if the option is selected.
- Accessibility: Positional audio option is temporarily disabled on Mac (it causes crashes) but all other options are now available.
- Accessibility: First dialogue of Graff with NMER wasn't correctly speeched. (Rvs 17855)
1.3.1
- Accessibility: added a "no screen shaking" option.
- Accessibility: added an "automatically ask to skip fights" option.
- Accessibility: you can now press the repeat buttons again to stop the current speech.
- Accessibility: the attack stat was not rounded when speeched. (Rvs 17840)
1.3.0.3
- Accessibility: automatic play is now enabled when selecting all options.
- Accessibility: fixed sewers machinery puzzle repeating some useless sounds.
- Accessibility: holding skip button for too long would repeat the choice and softlock the game.
- Fix: Displaying chapter select tutorial in menu then exiting the menu would not allow to open the menu again. (Rvs 17833)
1.3.0.2
- Fixes a softlock with accessibility on Border Post if "puzzles adapted" is active but not "simplified rooms". (Rvs 17831)
1.3.0.1
- Fixes a crash with accessibility on the first tutorial if we don't select "repeat buttons" but "fully narrated" is selected. (Rvs 17830)
1.2.5
- Fixed: Story progress issues if exiting the game while fighting bots at the start of Chapter 5.
- Fixed: Rare bug that prevents progression in Virtual Arena when killing drones by throwing items.
- Fixed: Balloons can no longer float under ground.
- Fixed: Enemies could sometimes stay invisible on the screen (but still with collisions) when throw into pits.
- Fixed: Using quotation marks when renaming saves would trim the description.
- Fixed: Number of tiles of conveyor belt was incorrectly reduced.
- Fixed: Items falling in a circle of conveyor belts no longer make a lot of noise.
- Fixed: Player in a circle of conveyor belts can no longer attack constantly. (Rvs 17436)
1.2.4
- Fixed possible softlock if defeating the rats (first fight in Chapter 1) while on top of the building.
- Fixed crash if falling from the highway at the start of Chapter 4. (regression)
- Fixed Chapter 6 reactivating the electrical shield did not kill Tribots during the cutscene. (regression)
- Fixed two gameover types in the list which were not actually registered.
- Fixed minor issue: collision effect when hitting the Chief in one of the latest scenes.
- Fixed: Button prompt for picking up an item is now only displayed if fight mode is active.
- Fixed: Giving Pred toy to Graff and getting it wet would make Brok speak instead.
- Updated offline stats for summary. (Rvs 17424)
PROLOGUE 1.16 (August 18th 2022)
- Fixed : Kins (rat) would sometimes not join the fight with the others, leading to having to restart
- Fixed : Throwing some items in the pipe mail in the Drums would sometimes not be retrieved after
- Fixed : Dart was not exploded by the mine
- Fixed : Displaying the XP upgrade bar after throwing the mine should not happen
- Fixed : Pressing B to go back from the menu while there's a closeup display
- Fixed : Jumpkick would sometimes not trigger after a combo then jump
- Fixed : Drones could get under the floor if we performed a pound attack
- Fixed : Health bar no longer appeared when gaining health
- Fixed : Special attack could no longer be triggered by clicking on the player
- Food items can now be picked up in adventure mode instead of disappearing when switching from action mode
- Food items can now be picked by pressing "punch" with keyboard
- Food items no longer disappear if we get interrupted by an attack
...and a lot more
PROLOGUE 1.15.7 (June 8th 2022)
- Fixed : Special attack (attacks would often miss because enemies were thrown after a few hits but they shouldn't)
PROLOGUE 1.15.6 (June 1st 2022)
- Fixed : Pausing the game during choices resulted in a lockup
- Fixed : Wrong detection of the list of enemies remaining to fight, possibly causing no fight end
- Fixed : Possible lockup while performing fight moves next to an elevator/door etc
- Many other bug fixes! (I didn't expect to make another demo version so soon so didn't keep track of all)
- Added 70 fanarts
PROLOGUE 1.15.5 (May 24th 2022)
- Fixed : Saving the lines of dialogue already seen (was broken since 1.15)
- Fixed : Pressing ALT to guard with keyboard didn't work well
- Fixed : Weird jump for Tribot cop
- Fixed : Hitting the tribot cop in front of pharmacy, losing fight and hitting it again would not make the fight trigger again
- Fixed : Tribot cops lasers could hit the hand sign in Border Post and other objects which lead to issues
- Fixed : Changing special effects in options could cause reclicking immediately which made the game softlock when exiting menu
- Fixed : Taking the sticker ad from the poster would remove all the poster
- Fixed : Quick special attack could be triggered under certain conditions while in the air, causing issues
- Fixed : It was possible to cancel the delay between attacks like uppercut by pressing pause
- Fixed : Stall merchant depth
- Fixed : Collision 2nd screen of nightmare didn't prevent to go out of bounds
- Fixed : It was possible to transfer food to another save by jumping and loading the save before landing
- Fixed : If we were hit while falling from high, we would get the fall damage later when doing a normal jump
- Fixed : If doing an uppercut in a specific position, we could get stuck in Sin's bathroom after the fight starts
- Fixed : Clicking on "switch mode" button or the interface while in keyboard mode
- Fixed : Time spent displayed before credits indicated a wrong value
- Added : View progress/rooms in virtual arena
- Reduced timing to 2 seconds idle when in keyboard mode (instead of 3) to go back to mouse mode automatically
- NB: The method for calculating time spent in the game has changed since 1.15 so it's possible the old save files indicate a wrong duration on the save slots.
PROLOGUE 1.15.4 (May 13th 2022)
- Fixed dialogue not appearing in menu (past dialogue, moves list, hints...)
PROLOGUE 1.14 (May 18th 2021)
- Added better walk animations for Brok.
- Fixed : Music sometimes didn't loop correctly during the interrogation.
- Fixed : Cursor movement with gamepad was much slower than intended (it varied according to resolution but it shouldn't have.)
- Fixed : Three music tracks were missing in the prologue.
- Fixed : Changing the options saves the configuration when closing the menu. A bug made it save the configuration each time afterwards, even without changing anything.
- Fixed : Added failsafe to check if the target list was not existing when enemies fight.
- Added unique ID code at the end of the prologue.
- Added 23 fanarts.
PROLOGUE 1.12 (January 27th 2020)
- Moved "Gameovers" to the "Progress" tab.
- Added labels to the Summary.
- Reduced difficulty of "final boss", especially when he reaches low health.
- Removed a duplicate gameover (throwing the explosive mine)
- Fixed bug : Switching to fight mode with mouse and then using keyboard would cause issues (ENTER would press the switch button again repeatedly)
- Fixed bug : Collisions in Border Post area could get player/enemies stuck beyond the frontier or fall from the top.
- Fixed bug : Collisions in Back alley area could get player/enemies stuck beyond the wall.
- Fixed bug : Tabs in menu would not always extend to the full width.
- Fixed bug : If we manage to fall down the sewers manhole without breaking all crates, we could get stuck when coming back.
- Fixed bug : Removed the message preventing from leaving Drumer street if we left something in the pipe mail, which could cause to get stuck. Now the item automatically goes back to inventory.
- Fixed bug : Falling bowlders could hurt already-KOed enemies if we'd do a special attack at a precise moment during the fight with rat chief.
- Fixed bug : Unleashing a special attack before an enemy is supposed to be available to hit (eg : spawning) lead to weird behaviors.
- Fixed bug : Crates sprites could get flipped in virtual arena.
- Fixed bug : When pressing UP, attack, jump and run buttons at the same time, Brok would stay in jump position when reaching floor.
- Fixed bug : Switching to keyboard controls after clicking to move could cause Brok to "moonwalk".
- Fixed bug : When clicking on the elevator from the top of the car outside of Brok's, the game would lockup.
- Fixed bug : The head animation of Graff would still display when hitting him.
- Fixed bug : We could get out of the water in the lake by going to the far right.
- Fixed bug : It was possible to show Graff the Pred toy by going back home immediately. This shouldn't have been possible, now Graff will be gone if we attempt it.
- Fixed bug : Going into a submenu with the controller and attempting to exit the game with shoulder buttons could lead to a crash.
- Fixed bug : It was possible to switch menu tabs when no tab was displayed, and also when a choice is displayed (leading to potential bugs).
- Fixed bug : "RB" controller icon was displayed at incorrect location when the tabs didn't fit.
- Fixed bug : Making the pharmacy bubbles fall down wasn't saved.
- Fixed bug : Advert beneath glasses in Sin's apartment still was visible after being picked.
- Fixed bug : Pressing "back" during an interrogation while a dialogue was playing would cause a lockup.
- Fixed bug : Pressing "back" at the start of an interrogation (before popup dialog appears) could also cause a lockup.
- Fixed bug : Pressing "back" when starting the commands panel in Border Post would cause a graphical glitch.
- Fixed bug : Going into options submenu then pressing shoulder buttons and going back to options would keep displaying the "back" button at the top.
- Fixed bug : Loading a save would block the playlist, so the music could stop and not come back until you leave the area.
- Added 34 fanarts.
PROLOGUE 1.10
- Loadings improved : The assets cache was way too small. I increased it, which makes coming back to previous rooms MUCH faster (at the cost of a little more RAM usage)
- Fixed bug : Crates did not appear in the Virtual Arena due to a bug.
- Fixed bug : Pressing pause while "start fight" or another text animation on screen would make it infinitely zooming out.
- Fixed bug : Bridge ad respawned when leaving screen.
- Fixed bug : Bubble ad in pharmacy could not be picked when using a controller.
- Fixed bug : Some timers were not adjusted when skipping cutscenes.
- Fixed bug : Holding Space while entering a room with 'skip cutscenes' enabled allows
- Brok to move fast through the entire room.
- Fixed bug : Skip cutscenes while exiting the Alley forces Brok to re-enter the Alley.
- Fixed bug : Scanning the prescription again after helping the tramp opened a second copy of his objective.
- Fixed bug : Tramp sprite was half the size when killed by the rats.
- Fixed bug : Gameover for getting killed by the tribots in the pyramid was not listed and had no text.
- Possible fix for a rare bug with Dart's grab causing the player to be launched in the air and then falling to death (I could not reproduce the issue so hopefully my fix works).
- Reduced timer for falling rocks to 15 seconds in Virtual Arena.
- Increased probability for Dart to grab.
- Attacking with stick now makes more damage.
- Added 3 fanarts.
PROLOGUE 1.09
- Fixed bug : Entering the lake in front of Shay's garage with special effects disabled could cause a crash.
- Fixed bug : Clicking very fast at the title screen then options would cause a soft lock.
- Fixed bug : Collision in first sewers screen could still be glitchy.
- When losing against the rats in the sewers, we now restart in front of them.
- Added 1 fanart.
PROLOGUE 1.08
- Fixed bug : It was possible to perform some menu actions while calling someone with the phone.
- Fixed bug : Scrolling the menu before using a vending machine would make it scrolled as well (so items to buy were out of view). Also happened when showing items to a character.
- Fixed bug : "Objective updated" animation displayed during a pause (eg : menu, talking to a character...) would stay infinitely on screen until player comes back to gameplay.
- Fixed bug : Using DPAD to select an item to show to a character wouldn't access the third row.
- Fixed bug : When breaking bedroom door while Graff is inside, there were two PCs displayed.
- Fixed bug : The new cutscene with the rats could trigger during fight which is awkward.
- Buying glucosite : Brok could report he didn't have enough money even if he does.
- Adjusted triggers in sewers for the skip and to prevent grabbing the mine before even talking to the rats.
- Brok could say he's looking for the gun while calling Sin even if he already had it.
- Tramp medicine topic was separated from the topic about himself, so it can be noticed without exhausting all dialog options.
- Long term objective for the Tramp is now indicated with a hourglass - it's meant for later in the game.
- Added 1 fanart.
PROLOGUE 1.07
- Fixed bug : Ads for the world map weren't listed in the menu, leading to incorrect total.
- Fixed potential bug : Events were not blocked in-between loading a save and the room switch.
- Fixed collisions in the first sewers area which were a bit buggy.
- Added small cutscene to make the alternative way to defeat the rats a little more obvious.
- "How to run" tutorial was missing (at the start of the pyramid building)
- Drones are now less likely to shoot when being hit, so it's less frustrating.
- Drones shadow is now more visible, to evaluate distance a bit easier.
- Brok now walks directly towards ads in the lake in front of the garage.
- Interaction for the ad in Drumer street enlarged to the whole garbage to make it easier.
- Added possibility to use lever to solve some situations.
- Slight improvement to mail packages puzzle.
- Added load menu access in fight mode.
- ALT + ENTER could go fullscreen during fights by accident.
PROLOGUE 1.06
- Fixed bug : Save confirmation when overwriting a manual save was missing.
- Fixed bug : Closing summary restarted the game but kept all variables, meaning starting a new game immediately after would keep the inventory and actions already done.
- Fixed visual bug when exiting game.
- Fixed bug : "final boss of the prologue" could sometimes throw an attack while hit by the player.
- Fixed bug : "sprite not found" could appear in the player contacts. (NB : it will persist in the existing save files prior patch but is only a minor display issue)
- Fixed bug : if for some reason items we threw in the sewers were not picked up the first time, player was unable to progress.
- Fixed bug : Using the wet "Pred" toy on pipe mail when the Tribot cop is already gone would crash.
- Slightly increased time between attacks of the "final boss of the prologue" to make this fight less frustrating (in easy and normal difficulty)
- After losing a fight 3 times, the game was supposed to offer player to change to an easier difficulty - but due to a bug it only worked with "hard" difficulty.
- Removed chapter select - it wasn't supposed to be accessible in the prologue.
PROLOGUE 1.05
- Fixed bug : After exiting the bathroom, it wasn't possible to interact with Sin unless going back to/from fight mode
- Gun in last sewers room difficult to see - increased contrast and added outline
- Added a minimum width to the speech bubbles so they're easier to see when dialog text is very short
PROLOGUE 1.04
- Fixed bug : Player choices for prologue were not properly sent. Also it could potentially crash when attempting to send them (which happens after finishing the prologue).
- Fixed bug : Food bought after losing three times (on gameover screen) would not stay in inventory if player still had at least one food item.
- Fixed bug : If trying to leave garage but we need to talk more to Shay, Brok collisions were disabled until player exits the room.
- Fixed bug : Menu could no longer be closed if we pressed B with the gamepad to go back when offered a choice
- Resized sprite when attacking down
- End screen could not be controlled with the gamepad
- Added 2 fanarts
PROLOGUE 1.03
- Fixed bug : potential crash in the pyramid / server room when a character moves in certain parts.
PROLOGUE 1.02
- Improved Dart rat front sprite.
- Fixed bug : clicking on the barrier in the last sewers room while being on bottom floor would cause Brok disappearing and being stuck.
- Fixed bug : the special attack when used in rooms with higher platforms like the pyramid server room (Brok would go on the highest platform and disappear)
- Fixed bug : pressing shoulder buttons on the demo end screen would display the menu.
- Fixed bug : doing a jumpkick on the merchant stall in Sector 56X would leave Brok stuck in jumpkick position.
- Fixed bug : we could hit Sin & the glasses from behind the wall in bathroom
- Fixed bug : we could fall off many platforms out of bound in the pyramid room
- Fixed animation when Brok is closing door in his bedroom's apartment
- Added possible movement with keyboard arrows in adventure mode (in addition to WASD)
- "Inscription" label misplaced in last nightmare room
- Japanese translation fixes.
PROLOGUE 1.01
- Translations fixes
- Fixed bug : Border Post camera could hit itself
- Some keys were not labelled/detected in the redefine key menu.
- Resetting to default keys while in the menu caused the menu to disappear.
- Redefining a key would mess the order of clickable areas after scrolling all the way down.
- Added 10 fanarts.
- New extras number displayed was wrong.
- Fixed issue with enemies changing direction while jumping.
- Fixed rat chief could be damaged by its own rocks.
- Fixed rat chief jump which didn't work after first special attack.
- Fixed rat chief special attack bowlders size was increased.
- Fixed rocks shadow display didn't take account of floor height position.
- Increased defense and probability of attack for the rat chief.
- Enemies movement vertical speed was reduced (it was the same as horizontal speed).
- Pressing TAB would make a noise, it was removed. (this button is used for switching characters, which isn't possible in chapter 1)
- Missing lipsync on the map screen.
- In pharmacy, clicking on exit after choosing several products would exit dialogue abruptly.