Update 2.0.180 (30 July 2018)
- Further reduced the number of resyncs in multiplayer mode.
Update 2.0.177 (17 July 2018)
The feedback you have given has led to a huge number of improvements. To name some, we have improved the AI's pathing and targeting. Host migration has been added which allows you to transfer the host of a multiplayer game.
Additionally, numerous visual improvements have been made that we're sure you will notice! See below for more information:
General
- Multiple crash fixes
- Optimisations
- Improvements to audio
- Numerous minor mission bug fixes
Multiplayer
- Many connection and launch failure issues resolved
- Better handling of NAT so inability to connect will happen less
- Fixed an issue to allow longer connect times without ping checks to prevent causing a disconnect
- Host migration allows users to transfer game host to others
- General multiplayer game kicks fixes
- Faster refreshes on game lists
- Servers have been optimised for better performance
- Scanner: made radar contacts visible and pinged for allied players
Maps and Visual
- New HD reticules
- General animation improvements
- Updated Scion Bazooka and Satchel textures. Also corrected material settings
- Tweaked ISDF Missile scout animation
- Removed unused textures
- Updated ambient wind sound
- Updated map preview images to match current minimap generation
- Updated multiple vehicle models
- Tweaked ISDF Flare mine to delay animation until intended
- Updated Pluto Telephone Poles
- Added dust to Scions
- Minor tweaks to ISDF dust
- Multiple texture improvements
- Fixed animations for ISDF Walker death
- Improvements have been made to multiple buildings and props to help them blend more naturally with the terrain
- Numerous polishes to visuals and layout of default maps
- Improved multiplayer game exits to be cleaner
- Fixes to UI scaling issues
AI and Vehicles
- Greatly improved pathing, targeting and collision of AI
- Fix tracking of explosions and ordnance
- Fixed Scion Scout not using Scion Flare mine
- Added velocity to Torpedo, Snipe, Blink, and generic explosions
- Recoil adjustments
Modding
- Fixed other instances of "SolidColorDistance" ODF read typo
- Fixed missing check for ODF feature "DoBettyAmmo" setting
- Added new Map Editor Dome preview images
- Made a bunch of previously-hardwired values configurable for [HoverCraftClass]
- Added "hole" variants of Dark hole props, for map makers to use
- Modders can now switch between editor and schematic views properly
- Added new Sky Domes to the map editor Dome model list, and new previews images for them
- Mods/Addons pages use more suitable background
- Added support for ODF parameters to control how far a recoil piece slides backwards/forwards
Update 2.0.133 (16 March 2018)
Game Changes
Gameplay
- Fixed multiple aiming issues with AI.
- Fixed huge AI slowdown when line of sight to target is blocked.
- Arc Cannon: fixed arc stream sometimes not doing damage to extractors
- Fixed a few minor pathfinding issues, units should be able to travel and find targets more easily.
- Fixed a problem with the font size on the main menu button.
Missions
- Escort: Fixed Rebel Scion team colour.
- Escort: Made the Rebel Scions also turn against you during the normal ambush trigger.
- The Dark Planet: Fixed facing direction of the ISDF Factory.
- The Dark Planet: Manson now only tells you to get away once the satchel has been set.
- The AAN: Fixed facing direction of the ISDF Factory.
- A Simple S&R: Fixed Shabayev hopping into constructor being interrupted by the user throwing their empty craft in her way, causing mission to fail.
- Braddock: Fixed mission progression if you snipe the enemy tanks instead of destroying them.
- This is Not a Drill: Fixed distance for reaching Manson.
- We Have Hostiles: Fixed a small typo.
- Too Hot: Fixed an infinite loop in Recycler build VO messages.
- Too Hot: Made the script not set the AIP to build a Scavenger if the Scavenger is already around because it was built by the player. This prevents the AIP from queuing an item that can't be constructed in the Recycler Build Process.
- The Wormhole: Fixed final Scavenger not deploying on pool.
- Through the Looking Glass: Fixed Shabayev stutter.
- Through the Looking Glass: Shabayev is now properly named.
- Get Help: Mission now displays the objective for success.
- Rumble in the Jungle: Now displays a red fail objective.
- Payback: Fixed Friendly tanks not dying in the enemy base, and the enemy not shooting at player after Braddock orders them to the Recycler.
- Fanning the Fire: Shabayev can no longer be sniped. Also, we’ve made her not eject a pilot if destroyed.
- A Traitors Fate: Now Manson’s team must also be defeated instead of just Manson.
- Core: Reduced the distance the detection range is for playing the VO, this prevents it from playing when going down the side path.
- Core: Tweaked ambient lighting.
- Core: Fixed Core Power Relay being able to be nudged out of place by explosions.
- Core: Room entry has been made tighter.
- Fixed various instances where code didn't take sniping/taking over an enemy unit into consideration. Fixes a few mission hangs.
Crashes
- Fixed some crashes in multiplayer that players had reported.
- Fixed a crash when saving on a PC with Russian character set username.
- Fixed taunts crash in German multiplayer games.
Other
- Improved French and German localization.
- Fixed some MPI resync issues.
- Fixed Editor UI overlap caused by widening it earlier.
- Multiplayer orders text is now suppressed from singleplayer games
- Fixed occasional crash in the editor.
- MPI now sorts properly in the server browser
- Adjusted Dark and Core props to better match the terrain.
- Some issues creating FPS drops during attacks have now been fixed
Modding and Mapmaking
- User Generated Content - LUA
- Added function based on GetMapTRNFilename that returns the bzn file name. Added so LuaMission can load the correct scripts on maps that inherit terrain.
- Made SetPilotClass() able to clear the pilot class in a ship.
- Fixed incorrect usage of FormatConsoleMessage.
- LuaMission: Fixed crash in Pre* and ObjectKilled/SnipeEjected functions if the Lua script didn't return a valid value.
- LuaMission: Fixed inappropriate use of FormatConsoleMessage. User provided formatted string and no additional values given. AV if for instance %s is in that string.
- Fixed overflow in Lua Print.
- Fixed crash in Lua GetODFString, nullcheck first.
User Generated Content – Workshop Uploader Tool
- Uploader updated with new icon.
- Changed font names in mod examples to match the final font names.