Fixed an issue where horses in slot 1&2 in the stable were neither eating or drinking.
Fixed an issue where small animal cages show wrong food/water values
Changed the systematic for small animals - now they are working the same as big animals. This means each small animal has their own food/water value, instead of a health value.
Changed an option in controls - now the Hotbar should be visible as the first option on the list in order to rebind in the category Player Actions.
Added a new category - outdoor elements to place. 26 new elements are waiting to be placed around the world. Outdoor elements can be also placed in player's houses. The player can change the position of every place outdoor decoration.
If a player cancels moving outdoor objects, the corresponding resources required to place it will return to the player's inventory.
Adjustments in collision detection to improve placing outdoor objects.
Added a Christmas tree as a temporary object to locales.
Added the option to place furniture on the floor in Grandma's Lucy house.
Added a new building - Hunting Hut.
Updated technology tree to support the new building.
Updated management UI - added the hunting hut.
The Hunting hut allows two types of meat (rabbit and deer) and two types of skin (rabbit fur and deer skin).
Fixed an issue where the achievement Transport Good should be triggered properly now.
Fixed an issue where settler encampments became inactive after a certain amount of time.
Added a Christmas tree to startup screen.
Update v0.1.8420 (06/07/2023)
Added
Corner added to tech-tree
Fixed
Fixed a rare issue with saves
Fixed an issue with the Drop prompt
Updated
Adjustments to the localisation system
Update v0.1.7554 (11/03/2023)
Fixed
Farm rotation is now stored and restored correctly after save/load.
Characters with broken clothes/pink hairs in the settler camps.
Several NPCs on the map with pink hairs.
Empty dialogue box once talking with an NPC in camp.
Farm state (plant/claim) after load broken.
Issue with picking up items from farms, what could lock input.
Missing potatoes on farms after load.
Double-farms spawner after load.
Quest info overlapped.
The camera issue after loading the game.
NPC problem with textures on mid/long range rendering distance.
Child hair rendering problem with mid/short rendering distance.
Getting stuck after teleportation from point-to-point.
Fixed a problem with loading state of MyTree NPC.
A problem with an uncuttable tree after loading (MyTree).
A problem with players being locked in their own house if they built a prototype and missed the materials to build a door.
Most issues falling down after loading a save game created while on horseback.
“Friend in Need” Quest – fixed an issue with the Treasure Chest being unlockable (without a prompt) when facing it to open.
“Friend in Need” Quest – if the player dies from wolves, the player will be respawned next to Jack.
Fixed several issues with game physics just after save/reload.
Update v0.1.7488 (27/02/2023)
Added
Sense ability -> set as unlocked from the beginning of the game.
New variant of sticks -> should be more visible in various areas.
Door sounds added in some areas.
Fixed
Warehouse storage & chests -> fixed problem with restoring seeds after load.
Jack (Just) horse should now work for all (as a reward for finish the quest).
Hotbar buttons can now be changed in key-bindings.
Hide UI button can now be bound to another key.
Jack (Just) will no longer get up in a dialogue.
Chapter 3 - added handler to fulfill the entry "finish site-quests".
Fixed issue where Chapter 3 was locked.
Fixed issue when player died after load close to the treasure.
Weight in the inventory not updated after item was destroyed - fixed.
Pantry not saved - fixed.
Pantry interaction before fully built - fixed.
Politic character fixed hair.
Resources shop hope - fixes.
Weapons shop - fixes.
Free carts panel in management menu fixed.
Drop item (Q) and Hotbar (Q) keybinding conflict resolved. MIGHT REQUIRE REASSIGNING IN SETTINGS.
Updated
Q is no longer closing the menu panel (unified - ESC button).
Quest items are not visible in general category in inventory now. They are visible in Quest Items category (filter).
Disabled bandit attacks event for now.
Quest task entries scale now on UI (no more overlapping).
Update v0.1.7463 (23/02/2023)
Added
Added an amount panel for interaction with the chest.
Added an amount panel for interaction with the storage.
Fixed
Chris Yorke - fixed pink beard.
NPCs in Hope - fixed pink hairs.
NPCs in Hope - fixed eyes.
Loading state for Buildings and Inventory in advanced saves (you will get back your buildings and inventory - right now we are fixing the loading issues with the production queues).
(WIP) Lost Treasure - fixing quest progression. Test for older saves.
Updated
Bow - started to refactor usage of bow (should be much more "intuitive"). Player can use the bow during walking now.
Journal - started to refactor UI for Quest Panel.
Animals respawn limiter. An animal herd will respawn only once per day.
Shop and Storage-panels can now be filtered.
Loca updates.
UI updates.
Reduced the music volume in Taxation.
Update v0.1.7429 (21/02/2023)
Added
Saving of the selected language.
Saving of chest content in players houses.
Fixed
Loading of quest markers and progression (to prevent other unpredictable problems we strongly suggest to start a new game).
Shed interactable after load.
Workshop interactable after load.
Issue with warehouse inventory display bug.
Issue with restoring items in inventory.
Updated
Decimals for prices adjusted.
Further improved Key-Binding.
Improved running-animation with bow.
Improved light/shadow settings at night (should affect performance).
Reworked parts of the menus / UI.
Some more French loca.
Some more Italian loca.
Update v0.1.7166 (19/02/2023)
Added
Colt in chest as a quest objective to "A Friend in Need".
Another saver for money.
Saving of the menu/game settings.
Fixed
NPCs were in some cases not visible after loading.
Branches should be again spawning while cutting trees.
Issue with locking unfinished buildings after loading. Now you should be able to continue building.
Updated
Code for saving / loading the inventory.
Code for saving / loading for warehouse items.
Update v0.1.7404 (18/02/2023)
Added
Basic key-bind menu added (still under development, therefore you may encounter issues).
Vegetation render distance (in meters) setting added in the main and pause menu.
Added parts of Spanish loca.
Added parts of Turkish loca.
Added further parts for questline "A Friend in Need".
Fixed
A lot of popping rocks were fixed.
Fixed Chapter III where money spent was not accounted.
Sold material remained for crafting – fixed.
"A Friend in Need" Taxation quest marker fixed.
City Slicker quest marker fixed (after loading).
Fixed tree collision with colliders (trees in the air).