Release Notes for Chasm
Patch 1.081 (16 December 2021)
- race: added randomly chosen melee weapon
- race: fixed practice screen title
- updated game controller database
Patch 1.080 (15 October 2021)
- added Race mode
- added mouse button mapping support
- improved timing leniency for sliding after landing on ground
- updated game controller database
Patch 1.079 (2 June 2021)
- updated game controller database (now supports PS5 controller)
- updated to FNA 21.04
Patch 1.077 (2 November 2020)
- increased item drop rates
- adjusted boss health levels
- forced Fire Crawler to always appear to fix rare Bestiary bug (new games only)
- fixed glitchy thumbstick behavior in menus
- updated game controller database
- updated to FNA 20.09. OpenGL has been replaced on Windows with native D3D11 and on OSX with native Metal. System compatibility should increase from this, but there may be minor problems found like graphical glitches.
Patch 1.074-1.075 (21 March 2020)
- custom player map markers now pulse to differentiate from others
- fixed animation pooling bug in Bestiary
- fixed buying multiple potions at a time not counting towards gold spent achievement
- fixed bird hat not appearing on map
- fixed backdash and jump button buffers not being checked when landing on ground in walking state
- linux: removed deprecated 32-bit support
- mac osx: updated packaging to adhere to new apple guidelines
- updated game controller database
- updated to FNA 20.02
Patch 1.073 (13 December 2019)
- fixed flambard special move on thumbstick
- fixed eyebat getting stuck in ground
- improved keyboard remapping logic
- added refresh rate filter for video resolutions (possible fix for black screens)
Patch 1.072 (04 December 2019)
- fixed unintended achievement unlocking when playing Arcade then Story mode
- fixed secret detector beeping for elixirs already picked up
- fixed dire rat aggro when on platform above or below
- fixed input buffer size growing every room change
- fixed Misc category notes allowing paging for translated languages
- fixed executioner walking into oil
- increased mana particle acceleration
- increased enemy mana drop rate
- updated game controller database
- updated to FNA 19.11
Patch 1.071p (04 October 2019)
- adjusted area sizes and improved generation by moving a couple rooms (new games only)
- fixed glitchy archer sprites when killed during spawning in Trell battle
- fixed tiling errors in several rooms
- fixed walljumping up mines elevator shaft
- fixed escape key on PC builds
- fixed player being able to attack if gooped by hanging spider while attacking
- fixed button labels glitching on some menus
- fixed save icon not displaying correctly when saving after credits
- fixed frozen familiars during ending
- fixed rumble on certain controllers on PC
- fixed CRT shader on non-16:9 aspect displays
- fixed king trell spawning archers behind gates
- fixed some dark rooms missing doorway light
- fixed bug in unique drop bonus stat picking
- fixed dark catacombs entrance sawblade damage
- fixed various map errors
- merged latest console optimizations
- increased drop rates slightly
- increased mana orb acceleration
- increased mines crushers speed
- increased controller rumbling intensity
- reduced max spawns for spawner enemies
- improved late game basden encounter scripting
- improved fullscreen behavior for setups with multiple monitors
- Arcade: increased lantern light radius
- Arcade: misc tweaks to drop rates, area lengths, etc
- Arcade: doubled time bonus multiplier
- Arcade: fixed possible crash on map screen
- Arcade: status effects reset at end of level
- updated game controller database
- updated to FNA 19.09