Update 1.1.9.1 March 2nd 2022
Dear Horticulturists,
We're back with another Strange Horticulture update, focusing on growing our collection of languages and some requested accessibility options! Don't like holding down a mouse button to drag things? Well, you no longer have to!
Additional Language Support
New added languages
- French
- Korean
- Spanish
- Italian
Added better fonts for
Additional Accessibility Options
- Added WASD/Arrow Key controls for the camera when zoomed in
- Added double-click for ‘sticky’ dragging
We hope all you French, Italian, Spanish, and Korean-speaking plant enthusiasts will enjoy all the relaxing puzzling Strange Horticulture has to offer.
Thank you
Merci
Grazie
Gracias
감사합니다
谢谢
Спасибо
Bad Viking
Update 1.1.2 - Feb 1 2022
Quick fix for 'can't collect rewards' bug.
The title says it all - if you ran into a rare bug where you were unable to collect plants/items from a map event, this patch should fix it.
Update: Ultrawide Monitors Fix, Plant Color Tweaks, And More! - Fri, January 28
Hey everyone!
It's our first official update! We've got some small but important fixes and tweaks in this one, such as a fix for ultrawide monitors, and some plant color tweaks.
Fixes
- Fixed an issue where it was possible to miss out on rewards if you changed language while on a map event.
- Fixed an issue with the hint for the Arnside Antiquities card not showing up.
- Fixed an issue where the ‘Create Elixir’ button showed up over the map event buttons.
- Fixed an issue with zoomed in camera scrolling – it now scrolls better when on the zoomed in map for example.
- Fixed an issue where it was possible to get stuck if you visited the ritual site in the post-game section.
- Fixed a minor display issue where the button for successful identification of a plant said ‘Collect’ when there were no rewards instead of just ‘OK’.
- Fixed an issue where inputs weren’t working properly when you had a controller plugged in.
- Attempted a fix for an issue where rewards aren’t collectable for some reason - this is a tricky one though and we still aren’t certain what is causing it.
- Fixed a few issues with translated text resulting in inaccurate clues.
- Fixed a minor issue where it appeared that Lesser Merrydock or Lisle of Neptune could be received twice.
- Fixed issue where it was impossible to complete the game over puzzles on an ultra wide monitor.
- Fixed an issue where it was possible to be locked out from collecting the Henchuck plant.
Gameplay adjustments
- Tweaked the sizes of the Use Plant and Leave buttons to help mitigate misclicks.
- Tweaked description and colour of Solomon’s Sceptre plant to help with identification.
- Adjusted the colour of Haverage to make sure it is more blue.
There are some more gameplay adjustments below, but they may include story spoilers, or spoilers for items received a little later into the game.
Gameplay adjustments - POSSIBLE SPOILERS
- Improved visibility of the mushroom guide in the lab.
- Slight adjustment to Norwood plant to make it a bit more noticeable under the magic viewer.
- Added an extra leaf to the Mountain Astory plant to avoid it being confused as a five-pointed leaf when brewing St Quentin’s Elixir.
- Changed the ‘First letter of Truthsayer’ clue card to use the Latin name instead so that it will work in different languages. Also changed the plant to Goldenlight to improve the clue.
- Fixed the alignment on the ritual text in the circular box.
- Added a tick to the magic viewer note once the viewer has been activated.
That's it for today's patch! Let us know if you've found another pesky bug on the Steam forums, or on Discord.