Release Notes for Warhammer 40,000: Shootas, Blood & Teef
Update 1.0.21 (October 29th, 2022)
Technical
- Fixed an issue where some players were unable to use the mouse in menus.
- Fixed an issue that could cause some online players to not be able to unlock a weapon.
- Fixed a desynced door that could occur in Goghamma Part 2 in online multiplayer.
- Players can now make an online lobby for Goghamma Part 2 using the chapter select.
- Fixed an issue where some players experienced no audio.
- Some achievements that were unachievable in some cases can now be unlocked.
- Fixed loading screen music.
- Improved stability of online multiplayer connections during loading.
- Save data is now stored in a file, meaning that cloud saves are available. (Found at C:\Users\<Username>\AppData\LocalLow\Rogueside\Shootas, Blood & Teef)
- Improved game stability in several areas.
- Reduced loading times for some levels.
- Fixed a number of minor issues.
Balance
- Several extra enemies will now engage you on the beaches of No Man’s Land.
Update 1.0.20 (October 21st, 2022)
Visuals
- Camera tracking improvements for the Locus Impurus level.
- Fixed several layering and particle issues for Versus levels.
- The overheat indicator in the player overhead UI has been significantly increased in size to prevent players from taking fire damage without knowing what is happening.
Technical
- The “Dats a Weird Lookin Deffdread” achievement should now be unlockable.
- The lobby “ready” and “start” can now be triggered by pressing the spacebar on a keyboard. This also provides a workaround for players who are currently unable to use their mouse in the lobby while we are still investigating the cause of said issue.
- The Leman Russ no longer loses its cannon when killed by fire.
- Shokka Pistol damage during Waaagh now deals an appropriate amount of damage.
- Rokkit launcher sound effects no longer disappear after clearing the second level.
- A tentative fix for disconnects during loading screens was added, which should significantly reduce the number of disconnects players experience.
- Fixed some potential crashes during loading.
Balance
- Damage taken in Hard mode slightly increased overall.
- We’re monitoring where players are struggling or breezing through. There won’t be many changes in this small hotfix, but for now we did notice that hard mode players seemed to desire a greater challenge.
The Bastion of Valor
- Many players struggled longer than expected with the second phase of the first boss on all modes, so we’re reducing its difficulty overall:
- Significantly increased time between crates falling down.
- Significantly increased the time between enemy spawns.
- Moderately reduced charge damage.
- Moderately reduced falling crate impact damage.
- Slightly reduced falling crate explosion damage.
- Slightly reduced falling crate projectile speed.