Update 0.81.5 (February 6th, 2023)
Additions
- Artifact market added
- Added gates on adventure map plus garrison when buying town walls
- New skirmish maps
- Triad Pass, Divided, Proving Grounds
- Option to enable End turn confirmation popup. This will be shown if any non defending wielder has lots of moves left
- 7 new random events for Rana faction
Notable bugfixes
- Fixed several issues with troop auras
- Fixed bug where pause menu could become bugged if left open while exiting battle
- Fixed a bug where buttons could become unresponsive in the pre-battle screen
- Fixed a bug where artifact inventory could get full and cause index-out-of-range exception
Adventure
- Fixed dialogue bug where game couldn’t find nearby enemy wielder that was in a town
Battle
- Ranged units that are reloading can now still perform melee attacks
- Repel spell now continues pushing the target even if it triggers mines, attacks of opportunity, etc
- Acid Cloud spell now deals damage on each step
- If turn timers are active, show the time left for your opponent when it’s their turn
UI
- Add small entry transition to kingdom menus
- In all game lobbies, human players now default to a randomly selected faction, while AI players default to “unknown random faction”
- Fixed exception when deleting numbers using backspace when editing turn timer settings
- Missing trait bonuses in research codex should now appear
- Missing info for garrison in building codex should now appear
- Prevent host migration popups after player has reached win/lose screen
- Allow double clicking rewards in “select one menu”
- Added a convenience button for upgrading vanilla troops within the troop pool in the troop purchase menu
- Added upgrade button in wielder interaction header for troops where whole stack can be upgraded
- Beacons of Power indicator on player banner in queue in Adventure (shown only if Beacons of Power is a part of the map objectives)
- Threat level colors has been reviewed and updated
- Visual update on the partnership-picker (teams/co-op) in lobby
- Added faction based backgrounds to menus where wielder is interacting with an owned map entity (town, troop producing entities, rally points)
- Added Spell Damage Power attribute to Wielder sheet, Level up menu and trading menu when it has modifications (is not zero)
- Added wielder class label to each wielder in Codex
- Added Win condition to map select menu
- Re-layout of wielder trading menu
- Fixed issue with rally point menu endlessly switching towns
Multiplayer
- Added map settings option for affecting initial size of neutral hostile enemies
- Fixed issue with online save games and host migration that could lead to exceptions later on because of ID collisions on entities in the game
- Fixed issue with gamestate checksum mismatches after host migration
- Fixed bug in hotseat where it was possible to see names of items that should be hidden under fog on parts of the map explored by other players
- Fixed bug where a team might lose a round of progress in construction of their buildings when simultaneous turns was turned on
AI - Adventure
- Fixed a bug that made the AI think that going through a teleport is always closer than just walking
- Fixed bug related to using the wrong distance, in some cases, when comparing length/cost between two positions to target.
- Fixed issue with creating too many recruitment options for the same cities/settlements
- Fixed bug where the retreat option was scored unreasonably low, making it not selected as often as it should
- Added prototype improvement for hostile/choke detection
- Improved usage of pathing to create more efficient traversal
- Improved interaction logic resulting in more consistent behavior when interacting the with adventure map
- Added support for Artifact Market interaction
- Added budget system to enable a thrifty AI
Audio
- Fixed missing battle troop buff sound effect
Random Map Generator
- Added wide connections for layouts. Used by adding “wide” : true to a connection node.
- Added guard tier for layout and blueprint. Current tier levels are Random (default), Low, Medium and High.
- Added guard tier settings for layouts. Used by adding “guardTier” : “Random” to a connection or child node.
- Added guard tier settings for blueprints. Used by adding “guardTier” : “Random” to an entry in the blueprint.
- Added guard chance for entries in blueprint. Used by adding “guardChance” : 0.5 to an entry in the blueprint. Any value between 0 and 1 is valid.
- Fixed guards in groups not having the same gold value
- Fixed static objects spawning inside of towns and settlements resulting in blocked paths
Misc
- Updated and reviewed all tutorials
- Added tutorials for Visiting town
- Added tutorials for Rally point
- Removed lowest terrain quality setting
Update 0.80.4 (December 20th, 2022)
- Fixed error that could occur when venomous troops attacked non-troop targets (barrels, palisades, etc), which would stop the game progressing (could happen in quick battle as well, stopping progress in adventure mode)
- Fixed error when you remove all digits in fields for turn timer settings in game lobby
- Fixed the double and overlapping scrollbars in option menu dropdowns
Update 0.80 (December 19th, 2022)
Additions
- Battlegrounds can now be played hotseat
- Added Buildings and Research to Codex
- Added ability for Sappers and Artificers to select which adjacent hex they want to place their palisades/mines on
Notable bugfixes
- Fixed issues with animations and positioning on troops hit by Faey Fire ability
- Fixed threat level calculations often vastly overestimating a Wielder’s spell casting ability
- Fixed confirm popup position when disbanding troops with large HUD
- Fixed issue that caused modded random map blueprints to throw an exception
- Fixed issue causing exception on some dialogue triggers
- Fixed issue when multiple players in a simultaneous turns game tried to initiate battle at the same time
Gameplay changes
- Dead wielders now drop a chest containing all their lost equipment instead of each piece of equipment separately
Map editor
- Map editor has seen a major update in UX and UI
- Map editor will be localized to all available languages, however that work is still in progress
UI
- Added (dead) suffix to dead player names in team queue HUD
- Show spell name and icon in battle when opponents cast spell
- Hide leave lobby button while game hosting is in progress
- Show troop income in town tooltip even if current amount in pool is 0
- Show “out of movement” notification if trying to pillage without any moves left
- Added new centered notification type used for major notifications, such as when player enter/exit battle in simturns
- Updated world color when an opponent is in battle during simturns
- Random events can now be closed with ESC
- Added info about rounds left for a construction in town tooltips
- Enabled double click on skill buttons in level up menu
- Validate if spells have valid targets and update button state and tooltip
- Allow loading saves from within battles
- Move occupy details into a tooltip instead of the mini menu
- Added cost to troop tooltips in build menu
- Codex main navigation bar has been changed from text to icons to accommodate more options
- Update minimap (and the ping) to be more responsive when enemy wielders are walking
- Fixed graphical glitch causing the furthest battle water to look weird
Multiplayer
- Once again allow a single computer to join multiple teams in online games
- Fixed online game being softlocked if a player disconnects while fighting an AI team on the AI’s turn
Battle
- Fixed graphical glitch causing the furthest battle water to look weird
AI Adventure
- Fix underlying check for troop inventory that made the AI think it had room for troops when it did not
- Generic fix for AI to avoid broken portals
AI Battle
- Fixed AI troops too often choosing to use the Aim ability over shooting
- Fixed AI troops not attacking and clearing blocking map entities
- Made Hellroar cannons more likely to attack rather than wait for better opportunities
Random Map Generator
- Fixed spawn issue for regions resulting in players being isolated from each other
- Win conditions can now be specified in layouts using eg. “win_conditions” : [“Beacons”]
- Win and lose texts can now be specified in layouts using “win_text” and “lose_text”
Update 0.79.10 (December 6th, 2022)
- Fixed bug reporting
- Fixed AI troops stopping in battle when triggering mines/entering gas clouds/etc and potentially softlocking the game
Update 0.79.9 (November 28th, 2022)
- This update fixes an issue with The Lion's Den map which caused AI teams to get stuck and softlock the game.
- (Note: Only applies to new games started on The Lion's Den map)
Update 0.79.8 (November 24th, 2022)
- Fixed portals becoming unusable after playing on one map that has portals and then loading a save on another map with portals
- Fixed Rana Guards having a Max Troop Size of 20, changed to 30
Update 0.79 (November 22nd, 2022)
Additions
- Random map generator – choose the layout you want to use when selecting map in lobby
- Added configurable turn timers as a new map settings option for multiplayer games
- Added a multiplayer settings menu available to the host in multiplayer games
- Added ability to purchase troops from all owned towns and settlements at once when using a Rally Point
- Added Japanese translation
- Added a few more random events for Loth
- Two new skirmish maps added
- Eye for an Eye, small 1v1 map
- Lion’s Den, XL map with 8 players
Gameplay changes
- Game has had a balance overhaul, there will be more ongoing changes and then another bigger one after all traits and abilities are in place.
Balancing
- Adjusted research prices for a more standardized price setting across all factions
- Added +5 initiative to Steampipers song “The Coin in my Hand”
- Building prices and prereqs reworked across the board to be a bit more synergistic and adjusted to troop income worth
- Skirmish and campaign maps updated with some different army values and pickups based on the balance changes
Unit changes
- Reworked initiative across all units
- Increased HP across all units
- Max researched stack size lowered for Militia, Rats, and Hunters
- Faey rager now gives Chaos, Chaos, Creation
- Fist of Order now gives Order, Order, Chaos
- Fist of Orders max damage increased by 1 to 25
- Faey Noble and Queen's damage increased to 14-18 and 25-30
- Toxicologist now costs 250 gold, Bane costs 500
- Banes damage lowered to 4-8
- Necromancers now cost 750 gold and 1 Celestial Ore
- Necromancers max dmg increased to 12
- Scavenged bones now cost 850, Blessed bones cost 1200
- Bones stack size increased to 10, with research 15
- Scavenged Bones damage lowered to 14-16 and Blessed Bones 18-20
- Legions and High Legions damage increased to 30-35 and 40-50
- Dreaths max damage increased from 4 to 5 and Dire Dreaths damage increased to 5-7
- Dire Dreath now gives an additional Chaos
- Dire Dreath price increased to 300
- Tinkerers stack size decreased to 15, with research 30
- Tinkerer now cost 400 and artificers 650
- Artificers damage lowered to 9-12
- Scarred Brute now costs 1200
- Scarred Brutes damage increased to 20-24
- Shadow now costs 1000 and 1 Glimmerweave
- Sassanid researched stack size lowered from 25 to 20
- Sassanid damage increased to 15-20
- Shadows minimum damage lowered by 1 to 25
- Hellbreath and Hellroars damage increased to 25-35 and 40-50
- Hellbreath price increased to 1600 and 1 Celestial Ore
- Hellroar price increased to 2200 and 2 Celestial Ore
- Guard stack size increased to 30, 50 with research
- Guard and Protectors max damage increased by 1
- Guard cost increased to 250
- Crawlers damage increased to 8-10
- Crawlers cost increased to 450
- Adult Crawlers damage increased to 12-16
- Adult Crawlers cost increased to 700
- Chelun damage lowered to 12-14
- Chelun Elders damage lowered to 16-20
- Dragons damage increased to 40-50
- Elder Dragons damage lowered to 50-70
- Dragons cost lowered to 2500 + 2 Ancient amber
- Elder Dragons cost lowered to 3000 + 4 Ancient Amber
- Note: Many units still do not have the trait or ability they’re supposed to have, so more changes might come when those arrive in the game.
Spell changes
- Protection cost lowered to 4 Order
- Aggression cost lowered to 4 Destruction
- Increased the cost of the following spells: Quicken, Invigorate, Onslaught, Justice, Rapid Fire, Rejuvenation
- Fireball damage increased to 35/70/100
- Invigorate now gives +5/10/15 Initiative, +1/2/3 move. Was +10/15/20 Initiative, +1/2/3 move
Wielder changes
- Starting troops adjusted and changed according to new prices
- Starting skills changed and adjusted in some cases
- Specialties changed and adjusted here and there
Skill changes
- Positioning now gives 15 ranged resistance, then 30 and the final tier gives +1 move first round
- Prepared now gives +10 initiative and +1 move first round at tier 3
- Impressive now gives 10/15/20% more chance of hostiles either fleeing or joining
- Raider tier 3 now gives 400 bonus gold and +1 movement and +1 view radius
Battlegrounds
- Fixed wrong team color on defender in post battle menu
- Disabled turn timers when playing Battlegrounds by friend invite
- Twelve more wielders added for use in Battlegrounds
- Old battlegrounds armies may now be invalid because of price changes
UI
- Rework wielder/building interaction menus into 3 separate menus (town interaction, rally point and troop building menus)
- Updated New Round/Your turn popup
- Minor additions to purchase wielder menu (Better Barya portrait positioning, more info on owned wielders, always show command skill, hide purchase button on owned wielders)
- Show town name instead of "city" in pre battle menu if no wielder is present
- Added specific beacon icon to notification HUD
- Removed positions that are under fog of war from a wielder’s movement outline
AI Adventure
- Performance optimisation
- Fixed bug that stopped the AI from claiming certain neutral faction buildings
- Fixed an issue where AI could not sell buildings
- Made long distance pathing be more precise
- Fixed issue with valuable items not being cleared from cache after interaction, creating what appeared to be pathing issues
- Fixed issue with distance-to-item penalty calculation
- Fixed issue with balancing troops when taking from map entities
- Improved situation where AI previously would stop building on its towns
AI Battle
- Fixed abandoning its current position for an inferior one due to not treating it as a valid candidate
- Fixed ranged units using the movement logic for melee units
- Fixed ranged units not evaluating damage done to enemy units correctly if an attack was preceded by a move
- No longer makes sub-optimal moves after a good one due to still having movement left
- Better at adapting to current situation compared to blindly going for its long term target
- Ranged units locked in a zone of control now consider a melee attack
- Ranged units less interested in moving to within deadly range as part of an attack to encourage attacking without moving and without penalty
- Removed threat from positions an ranged enemy unit could target only by moving
- Increased value of high ground when evaluating potential positions
Audio
- Added sound when Sim turn is locked
- Rework and update turn timer sound effect
Bug fixes
- Fixed “You can go back and level up later” mini tutorial showing up at wrong times
- Fixed auto-equipping “Any Hand” artifacts replacing main hand weapon even if the Wielder has no artifact equipped in off hand
- Fixed bug where camera panned to wielders teleporting in fog
- Fixed many instances of sounds and VFX playing for entities that where covered by fog-of-war
- Fixed artistic color tints showing up as interactable in-game
- Solved at least some cases of players getting stuck on loading screen when other players disconnect during loading
- Fixed issue with Bandit Hideout battle map causing exceptions and soft locks when humans or AI attacked them on maps where they had their default defenders changed
Optimizations
- Adventure AI optimizations with focus on larger maps
Update 0.78.4 (October 17th, 2022)
Additions
- Added deployment to Battlegrounds
- Added turn timer to Battlegrounds
- Time allowed per turn is normally 2 minutes
- If you time out, you will only have 10 seconds to perform your next turn
- Any time you end a turn yourself, you are back to having 2 minutes per turn
- Added option to scale up HUD (“Large HUD” in Video options)
- Added additional tooltips to show currently equipped artifact next to inspected artifact
- Added three skirmish maps
- Small map, 2 players “Calm Before the Storm”
- Small map, 2 players “Small Beginnings”
- XL map, 8 player “Hate for Eight”
Gameplay changes
- Improved death animation curve for Spectres and Seneschals
- Lower intensity of Entangle effect light
- Remove notifications older than 5 rounds
Bug fixes
- Restores HUD when closing inventory using UI button
- Closes purchasing menus when attacked during a simultaneous turns online game
- Fixed bug where game could end up soft-locked in battle when the last troops on one side where killed by Chain Lightning
- Fixed bug where ability sounds were not played for opponents in multiplayer battle
- Fixed bug where two players could init battle at the same time in a simultaneous turns online game
- Trigger main menu music if returning to battlegrounds army select after battle
- Hide pause menu, codex and kingdom menus if attacked in multiplayer
- Fixed songs “Fear No Foe”, “Stoutheart Shall Stand” and “The Coin In My Hand” not applying all of their buffs to friendly troops
Battlegrounds
- Fixed bug in Army Creator when dropping a troop on an already occupied troop slot the previous troop value is refunded correctly
- Fixed bug in Army Creator when setting troop size to 0 did not delete the troop on cancel
UI
- Added clearer selected state to Kingdom Overview menus (Building overview, Troop overview, Research and Marketplace)
- Hid locked troop slots in Trading menu
- Increased font size for the smallest text areas
- Reworked town list tooltips and construction UX. Construction animation is now shown when the town is working at max capacity instead of when one building is being constructed in case the player has researched the option to build multiple buildings at the same time.
AI
- Changed explore/map entity scoring to increase chance of claiming resource generators
- Added dynamic data caches to most adventure related calculations the AI makes per think loop
- Tweaked the Battle AI Target selection to be less predictable and more balanced
Optimizations
- Major improvements to performance when wielders move around
Known Issues
- Sim-turns is at version 0.1
- Co-Op (Teams) is at version 0.1
- Balance changes are upcoming
- All traits and abilities for troops are not yet implemented
- Camera in adventure is not working as intended
- Battle AI Ranged troop movement is suboptimal
Update 0.77.7 (SEPTEMBER 21, 2022)
Notable additions
- New multiplayer mode: BATTLEGROUNDS. You can now play Battle only matches against friends, AI or random people online. Just pick an army created by the developers or create one yourself in the Army Creator.
- Add Easy setting to campaigns
- Add Turkish language option
Additions
- Large skirmish map Bad Neighbours added
- Add notifications and updated round text for maps with a round limit
- Add video option to limit framerate
- Add Hotseat link to Multiplayer section of Main Men
Gameplay changes
- Dead Wielders count towards the total number of Wielders the player can have
- Wielders can no longer be disbanded
- Dead Wielders can always be revived, even if it brings the total number of living Wielders above the current limit
- Pre-requirement for march skill updated for Awakened
Gameplay bug fixes
- Fix not receiving gold incomes from occupied towns when continuing on a saved game
- Fix rare movement edge case where AI could get stuck in an endless loop
- Fix battle AI not being able to handle casting several spells on higher tiers when they can be cast on more than one troop
- Fix Wielders sometimes moving because of newly constructed buildings even when it wasn’t necessary
- Fix issue where battle maps with forest and mountain themes were not selected as often as they should be
- Fix buff/nerf tooltips in battle showing spell descriptions instead of spell effects
UI
- Add better camera zoom values in battle to support wider screen resolutions
- Fix no visible level up button in the wielder list
- Fix incorrect attack action in tooltip for towns
- Fix guard tower upgrade tooltip
- Fix mouse instructions hidden in tooltips when not your turn
- Fix memory leak when hovering the mouse cursor over selectable things on the map
AI
- AI upgrading and also switching out (weaker) troops when entering towns/settlements has been made more likely to happen.
- Recruitment has gotten a overhaul in general, promoting more sensible recruiting
- Skill selection scoring has been changed, in some ways to promote command in situations when it got pushed to the bottom.
- Add more decision inputs for when deciding what to build
- More diverse and flexible ways of building has been added
- AI concept of handing out roles specific roles to its wielders
- Pathing/tracing nearby items for pickup/claiming has been fundamentally changed
- An improved retreat option is in place to make feeding weak wielders to opponents less likely to happen.
- Fix bug where it inverted treat checks which made Suicide opponents appear as Very Easy, this was particularly nasty.
- Fix bug where the AI could not "see" some items under hostile zone of control, nor items it was standing next to.
- More detailed cache invalidation to help speed up think loop times
- Stop AI from casting Fury spell when it has only ranged troops
- Added dynamic caching of data in multiple places to help increase performance
Localization
- Minor fixes on missed localisation
Multiplayer
-Can now open spellbook during opponent's turn in Battle
Audio
- Update Piper’s Post sfx
- Update Merchants Guild sfx
- Add Barya Workshops sfx
- Fix Sassanid footsteps
- Rework and update other Barya sounds
Optimizations
- Optimize Fog of War update when walking with a wielder
Known issue
- Battlegrounds: Army Creator — when dropping a troop on a slot where you already have units the resources will not be refunded correctly. You will need to delete the current troops and add new troops. You can always cancel and redo the army if your resources have been offset.
Hotfix for 0.76.1 (July 11th, 2022)
- Fixed issue where you could recruit endless amount of troops from defence tab if you had lots of research
- Fixed memory leak when you where hovering over objects in adventure mode.
- Fixed issue where mini map could not be opened in the level editor
- Misc localization updates
- Fixed issue with wielders moving too far when a building was built or when an artifact was dropped
Hotfix for 0.76.1 (July 8th, 2022)
Tiny patch for 0.76.1 with the following fixes:
- Fix null reference exception in GetRoundsUntilRevival (usually after battle)
- Fix null reference exception in Upgrade Troops (exception after battle)
- Add better error handling in FactionLookup.GetMostValuableTroop
- Fix issue where listeners weren't cleaned up in TroopManagementMenu (exception after battle)
- Fix issue with AutoSaves no longer working
- Fix issue where you sometimes couldn't start a loaded online game from the lobby
Patch 0.76.1 (July 7th, 2022)
Notable fixes
- Added difficulty levels normal and hard to From the Ashes campaign
- Simultaneous Turns in multiplayer as an experimental feature — All humans play at the same time and the AI players each have their own turn after the humans are done — If one player enters battle, the other non-battling players will not be able to move or interact until the battle is over (this is because of a technical limitation that we want to remove in the future). However, the “locked” players can still purchase buildings, buy troops etc
- Added the ability to control the hostiles in battle when your opponent attacks them in multiplayer as an experimental feature.
Additions
- Added Chinese (Traditional) as a choosable language
- Added Korean as a choosable language in options
- New map settings when setting up a game: — Force quick battles (disables manual battles) - Always or against neutral team only — Disable random events
Gameplay changes
- Change how disbanding wielders work: — All artifacts carried by the wielder are dropped on the ground — All troops are destroyed — Wielder is then “killed”, as if it just lost a battle — Can be revived later as per normal rules for defeated wielders
- Increase Wielder cost to 3000 gold (was 2500)
- Spell changes: — Earth block tier 2 now spawns 1 block at 30 hp, tier 3 spawns 2 earth blocks at 30 hp — Protection now also grants spell damage reduction — Rally now also grants spell damage reduction — Psychic Spears damage changed to 15/25/35 and cost raised to 5 (was 10/20/30 and costing 4) — Ice bolt t1 damage increased to 30 (was 25) — Rupture damage increased to 50/100/150 and cost was reduced to 6+6 (was 40/80/120 costing 7+7) — Breath of the Phoenix damage increased to 50/90/130 (was 40/70/100) — Insect swarms damage lowered to 5/10/15 (was 6/12/18) — Boiling blood’s damage changed to 10/15/20 (was 8/16/24) — Arcane storm’s damage changed to 30/50/70 and cost to 16 (was 25/50/75) — Invigorate’s cost changed to 4/4 (was 5/5)
- Added trait “Magic Resistance” — Grants the troop 50% resistance to magic-based damage. — Added to the following troops: Crawler, Adult Crawler, Brute, Scarred Brute, Scavenged Bones, Blessed Bones
- Scarred Brutes Hp increased to 70 (was 65) Price increased to 1000 gold and 1 ancient amber (was 900 gold and 1 ancient amber)
- Stoutheart shall Stand ability now also grants 10% spell damage reduction
- Fear no Foe ability now also grants 5% spell damage reduction
- Defend changed from granting 30 defense to 25 defense and 25% spell damage reduction
- Protect now also grants 25% spell damage reduction
- Made sure you can build town walls and still exit the town in map Valley Low
- Moved a pouch of gold in Death to Diplomacy (so it can be picked up)
- Skill pools re-worked
- Levy bonus increased to 40%/80% (was 30%/60% )
- Increase ballista damage to 25-35 for all factions (was 20-30) — Baryas ballista previously did less damage than the other factions, this was wrong
- Change the amount of beacons needed to 70% of available, rounded up to win (was 60%)
Gameplay bug fixes
- Fix bug where, after using the Barya Pipers’ song ability, the next active troop might not be the one with the highest initiative
- Fix Essence Burst skill giving the essence income one extra time at the start of the second battle round. It now applies only once, as intended
- Fix scenario where the enemy team would receive multiple “momentum” buffs when a troop with multiple damage dealing effects (for example Poison) on it died
- Fix not receiving troops when buying troops for town defense that have max stack size increased by research
- Fix artifacts becoming unequipped on wielders transferred between campaign levels
- Fix issue where you could press Q to pick up objects even if it was guarded by hostiles without fighting them
- Fixed issue where you could not cast spells sometimes
- Fix a problem where sometimes troops would get an extra essence from Occupy rewards instead of the Wielder
UI
- Spellbook: Visual update to clarify spell tiers
- Spellbook: Only show spells that are available based on Wielder’s essence in Adventure mode. Tooltip now shows approximation of first battle round spell will be available to cast
- Don’t list starting troops for wielders that have died and can be revived
- Show the numbers involved when showing the “Offense versus Defense” damage multiplier in extend attack previews
- Stop towns from changing name when razed or converted
- Fix descriptions of the “Backstabber”, “Helpless”, “Persistent” and “Venomous” troop traits
- Add ping notification to minimap when hostile wielder enters visible area
- Select correct build site size when switching tabs in build menu
- Allow build menu on not your turn by pressing build hotkey (X if default settings)
AI
- Fix bug where AI could get stuck in endless loop by claimable map entities being partially covered by enemies’ zone of control
Map Editor
- Fix NullReferenceException when trying to load a map that was corrupt when entering the map editor.
Multiplayer *Lobby/online games list improvements:
- Option to choose random faction for teams
- Continuously update list of online games in selected region (“Refresh” button is gone)
- Fix always showing zero as the number of connected players
- List games that are currently in progress
- Prevent players from joining online games when they are running different versions
Misc
- Change default sorting in community maps section to “updated” instead of “popular”
- Change the order of the statistics graphs regarding resources to correspond with the adventure ui
- Update gets turn VFX
Known issues
- If your internet connection is slow/choppy, you might experience disconnects (especially in sim-turns). We are working on solutions on how to fix this
- In rare cases, the game starts to leak memory until you restart the game. This is being investigated and will be solved in the future.
Patch 0.75.7 (June 8th, 2022)
Additions
- Added difficulty levels Normal and Hard to Song of Stoutheart campaign (Easy and Very hard will be added later and difficulties to Rise of Ashes will be added)
- Added ability to replay a Quick battle in Manual battle if you didn’t like the results
Gameplay
- Fix being able to end up with having both a two-handed artifact and an off-hand artifact equipped at once by replacing a two-handed artifact in the backpack with an equipped main-hand artifact
- Fix sometimes not being able to remove artifact increasing the Command stat even though the wielder has enough Command without it
- Fix issue where you could only donate one less troop than max size allowed, even if you had enough troops on the giving wielder
- Fix artificers mines using wielder level as multiplier instead of stack size
- Q can be used to fast walk
- Fix the mass move button not handling stack size research correctly
- Shaman Tents upgrade changed to 5 stone, 5 Ancient Amber and 5 Glimmerweave (Was 4 stone, 3 Ancient Amber and 3 Glimmerweave.)
- Chelun Sanctuary’s upgrade changed to 5 stone, 3 Ancient Amber and 3 Celestial Ore (Was 5 stone, 3 Ancient Amber and 2 Celestial Ore)
- Smoldering Cave’s final upgrade change to 30 Ancient Amber and 20 Glimmerweave (Was 30 Ancient Amber, 20 Celestial Ore and 20 Glimmerweave)
- Remove Coral as a recruitable undead wielder from Song of Stoutheart mission 3
- Fix Shrine of Aurelia, this effect no longer stacks and now adds 5 initiative instead of 10
Troop changes:
- Toxicologists initiative raised to 12 (was 11)
- Bane: Initiaitve raised to 16 (was 15), max damage lowered to 8 (was 9), price adjusted to 350 gold and 1 Celestial Ore (was 350 gold)
- Aurelian Scholars initiative lowered to 9 (was 21)
- Necromancers initiaitve lowered to 10 (was 23)
- Blessed Bones price changed to 1400 gold (was 1200 and 1 Glimmerweave)
- Dire Dreaths max damage lowered to 6 (was 7)
- Hellbreaths max damage raised to 24 (was 20)
- Hellroars damage range raised to 26-32 (was 25-30)
- Storm Guards damage lowered to 3-5 (was 4-6) and cost lowered to 200 (was 220)
- Sage’s hp lowered to 14 (was 15) and cost raised to 340 (was 320)
- The cost to evolve dragons into Elder Dragons lowered to 900 gold and 3 ancient amber (was 600 gold and 5 ancient amber)
- The cost of Bandit was raised to 360 gold (was 350 gold)
UI
- Prevent research from erroneously being shown as having been bought when quickly switching between tabs in the research menu
- Show town/settlement names in troop overview menu
- When clicking town/settlement names in building/troop overview menus the camera will move to that town/settlement
- Spells: Added Tier label at top of each Essence type column to clarify tier and related skill
- Spells (Adventure specific): Only shows spell as active if Wielder has Essence of that type
- Spells (Battle specific): Spells in Quickbar is not sorted first by Tier and then by Cost – when using auto-populate
- Spells: Overall face-lift on tier-based spell frames
- Add check to see that input is valid online game code to “Join With Game Code” popup
- Stop the “town chooser” menu on the Rally Point screen from listing the town that the Rally Point is constructed in, as well as any towns (or settlements) that are being occupied, razed or converted
- Fix issue in pre-battle menu where it was possible to end up with multiple troops on the same hex when moving them around
- Prevent the UI from being toggled on and off while writing in chat or bug reporting window
- Show a troop’s Attacks stat in tooltip when it is more (or less) than 1
- Fix bug that could erroneously show a troop ability as being activated when the troop was just making multiple attacks
- Better wait screen when entering battle in multiplayer mode
- Show active troop while targeting spells
- Add tooltip with hotkey to battle spellbook button
- Fix bug where random event menu showed up on top of “minimenu”
- Fix issue when calculating scouting level for tooltip on entity that had zero blocking points
- Fix issue where pressing ALT with the “enemy joining” menu open could cause error
- Redesign of the “Hostiles want to join” menu to prevent confusion and misscliks
- Updated some grid/path colors in Battle to increase readability for players with deuteranopia color blindness
- Small improvements to the log in Battle
AI
- Fix bug in analyzing regions with wielders stored in towns/settlements (could lead to never-ending AI turn)
- Fix nullpointer issue when looking at claimable towns/settlements
- Fix endless AI loop that could happen when an AI wielder was trying to repair a pillaged building that was inside an enemy wielder’s zone of control
- Fix AI wielders moving towards map entities to interact with them even though they are inside enemy wielder’s zone of control
- Fix AI wielders moving in to attack player’s commanders but then deciding to do other things once they reach them
Audio
- Fix troop that was missing sounds
- Fix issue with Oathbound Legionnaire footsteps
Misc
- Fixed crash/freeze when a team was defeated (e.g. defeating 2 out of 3 players on four corners)
- Made it clearer when you lost against the enemy on a beacon map what actually happened
- Renamed skills related to magic and essence; added suffix “Magic” e.g “Order Magic, “Chaos Magic”, etc (only in English right now, translations will be added)
- Renamed modifiers that are related to essence; added suffix “essence”. e.g “Order essence”, “Chaos essence”, etc (only in English right now, translations will be added)
- Fix exception that could happen when losing a battle and dropping two duplicate trinkets at the same time
Patch 0.75.6 (May 24th, 2022)
Additions
- Add map Valley Low, small 1v1 map
- Add new PVP only map “PVP Battle Only” where players can quickly level a wielder, build an army and battle it out.
- Add key-bindings in Options › Controls (first version; will see further improvements)
- Add a “Surrender” button in the Pause Menu for Skirmish & Online
- Add more loading screen tips
Gameplay
- Fix issue with chain lightning breaking battle and triggering incorrect hit/death animations
- Fix issue with slow timescale after leaving battle during slowmotion sequence
- Lower the amount of earth blocks summoned at tier 3 from 3 to 2
- Adjust the health of earth blocks, tier now has 10 hp, tier 2 has 10 hp, and tier 3 has 30 hp
- Lower cost of Mist from 8 to 7
- Mist now lasts to the beginning of the next battle round instead of to the beginning of the troop's next round.
- Change the refill timer of the blacksmith from 10 to 5
- Speculative fix for “There is already an income registered” error that sometimes happened when artifacts moved between Wielders
- Prevent Wielders from getting invisible 11th skill as reward from visiting map entities when they already have 10 skills
- Fix auto-equipped artifacts from being placed in wrong hand
- Update Conquest so a pouch of gold can be picked up
- Make damage over time spells such as Insect Swarm, Boiling Blood and Acid Cloud be affected by Spell Power and resisted by Magic Resistance
- Change Repel, Justice and Explosive Fungi to no longer be affected by spell power
- Change so that artifacts giving Command cannot be unequipped/dropped or destroyed if you have too many troops
- Change damage of acid cloud to 20/40/60, was 20/50/80
- Change damage of Insect swarm to 6/12/18, was 6/12/20
- Change damage of boiling blood to 8/16/24, was 8/15/25
- Doctor Marjata in From the Ashes mission 3 was adjusted to fit better with her setup in Song of Stoutheart mission 4
- Adjust normal ai resource advantage to intended levels for the campaign
- Fix problem where AI didn’t move in mission 2 of From the Ashes campaign
- Selling a building now gives back 50% instead of 75% and is rounded down instead of up.
UI
- Add scrollbar to mission text area to make sure mission text and win conditions is readable in all languages
- Update UX for drop artifacts
- Remove notifications about players “no longer being controlled by AI” when they have used the auto battle feature
AI
- Fix for AI getting stuck when surrounded by map entities
Multiplayer
- Fix too few team slots being shown when starting a lobby using an online game save
Miscellaneous
- Fix issue where pets in supporter pack wasn’t visible
- Misc translation fixes
Patch 0.75.5 (May 19th, 2022)
Gameplay
- Prevent using troop abilities that spawn troops or map entities if the target position is not totally empty (prevents stacking of Tinkerer mines)
- Using an ability now removes the effects of the “Mist” spell
- Make income generating artifacts apply their income correctly when auto-equipped after winning a battle
- Fix not being able to select more than two targets for higher tier spells that allows for three targets
- Fix claimable things on the map erroneously showing “(Visited)” although never visited or claimed by the player
- Fix exploit where endless troops could be gained by splitting of small amounts from stack while keeping it above "max" stack size
- Set a maximum value of 6 to each of the five Essence stats that troops have
UI
- Lobby: Fix lobby client not able to see active Wielder choice of AI players
- Lobby: Make sure Cancel Ready button is removed and replaced with buffer animation when multiplayer game is starting
- Lobby: Fix visual bug where Starting Wielder changed (visually only) when host started game
- Lobby: Fix wrong player names being shown in chat
- Fix bug in kingdom overview that didn’t evaluate state of buttons on new turn
- Fix bug in purchase UI that caused upgraded Rana Tremors to show (they don’t exist)
- Add ability to drop and destroy artifacts in the inventory
- Fix “auto battle” button being shown for opponent when playing hotseat battles
AI
- Make Easy AI even easier
- Speculative fix for “KeyNotFoundException: Could not find a key for SongsOfConquest.Common.Ai.PoolableUtilityCalculation”
Map Editor
- Fix issue with kill team trigger that made it impossible to select what team to kill
- Fix issue with game softlocking setting buildings to upgraded that didn’t have an upgrade available.
Multiplayer
- Fixed issue where joining players were able to change the faction and starting wielder of an AI team
Misc
- Community maps are now sorted by Popularity rather than newest in the browser
Patch 0.75.4 (May 18th, 2022)
Notable fixes
- Potentially fixed when buildings became invisible (Please report if this still occurs)
Additions
- All spells can now be reviewed and studied in the Codex
- Mini-tutorial describing the “Momentum” battle mechanic
- “Restart mission” button to “Defeat” screen and Game Menu when playing campaign missions
Gameplay
- Fix exception in battle resulting from rare timing issues with “song” type troop abilities
- Update mission 3 in From the Ashes campaign so that you can't have two P’cha in the mission
- Lower difficulty of Song of Stoutheart mission 3 and 4
- Garrison troops supplied by Guard towers doubled
UI
- Clarify locked state on Faction, Color, Wielder options in the lobby. Some options that can be locked in the map design are now visualized with a padlock on the non-interactable option button
- Display “Unknown” state on opponents Wielder option in multiplayer lobby
- Don’t show the auto battle button for enemy human teams. Also disable it when it is not the current player’s turn
- Fix bug that caused ESC button to stop working in defense menu after viewing purchase troops menu
- Add confirmation popup to “Reset campaign progress” button in the options menu
- Make sure Codex content area scroll position is reset when changing content
AI
- Make Easy AI easier
- Possibly fixed AITerrain exception
Localization
- Misc language updates
- Fix issue with Codex categories not changing translations when changing language in options
Map Editor
- Fix issue where drawing a lot of roads caused exceptions
Multiplayer
- Fix issue where hosting an loading a save game in multiplayer often selected Europe
Audio
- Fix “double” music playing on Main menu after Credits
- Enable looping of music on Main menu
Misc
- Fix issue where NPC animals sometimes would get an mesh out of range exception
- Fix issue where the artwork of build sites would be spawned under buildings when loading a game or returning from battle
- Fix potential issues with invalid troops being stored in towns and settlements that would cause an exception when attacking them
- Fix null reference when an artifact was dropped on the ground
- Fix issue where temporary wielders would pick up artifacts if there was not enough space for them on the ground. This would often cause exceptions when being defeated after attacking a town or settlement
- Remove some redundant network traffic in battles
- Fix crash bug when one or more of the save files are corrupt
Patch 0.75.3 (May 13th, 2022)
Gameplay
- Fix game not creating the right kind of autosaves after completing a campaign map (fix being able to load into a campaign map after it was completed)
- Change the size indicators of the wielders flags to small 0-15k, medium 15k-30k and large 30k+
- Move a gallows so you can use the road in Tight for Three
- Add more space for friendly wielders around the egg in Rana mission 3
- Make sure Red Reed Flats is auto claimed in first verse of From the Ashes
- Move a Tribute of Creation in the third verse of Song of Stoutheart
- Make sure the initial treasure can be reached on the map Haven
- Changed many atmosphere nodes to affect camera and actor instead of just actor in the campaign maps
- Slightly lowered amount of troops in many enemy wielders in mission 3 and 4 of Song of Stoutheart campaign (Arleon)
- Slightly lowered amount of starting troops for Unseen Society in Rana mission 2
- The AI now auto equips stronger artifacts
- Fix issues with wielders set to spawn with artifacts ended up having them unequipped in their inventory. They will now automatically equip the strongest ones.
- Fix error in special AI spell casting scenario
- The battle will now continue if the current troop is killed by an attack initiated by Blind Hatred
- Fix issues that could happen when purchasing troops with a Wielder with maximum Command skill and artifacts that granted additional Command bonuses
- Grammar fixes in campaign dialogue
UI
- Update tutorial pagination buttons to make it clearer that some tutorials have multiple pages
- Remove timer from story texts, player will need to click to continue
- Battle health bars are set to green instead of team color
- Remove superfluous and possibly misleading Essence information from Wielder tooltips
- Remove listing a Wielder’s troops in their tooltips
- Add current movement and total movement to Movement indicator tooltip
- Improve hit area for troop markers in troop deployment
Misc
- Fix occasional crashes entering skirmish regarding DynamicPanels
- Fix issue with duplicate mod maps crashed the game
- Fix issue with FinalizeBattleUtility trying to get statistics for a troop that didn't exist
- Fix bug that caused exception when pressing ESC after loading a save
- Language/localisation changes