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Release Notes for Fantasy General II - Invasion

Patch v01.02.12913 (07th June 2021)


Patch 01.02.12872 (9 March 2021)

Bugfixes

Patch 01.02.12853 (25 Feb 2021)

We're releasing a patch accompanying the new DLC, Evolution. The DLC itself will be released in around two hours.

You can find the list of changes below. Please let us know what you think.

Change History: • Evolution DLC added! • New Hero - Added a new version of Falirson as a Hunter Hero playable in both Invasion and Onslaught campaigns • Units - Major Lizardfolk unit rebalancing; most notably: Can only hide in Swamp and Deep Water (not Rivers and Shallow Water) • Units - Lizard Hunters are now Stealthy (invisible in all terrain) and deal more ambush damage. Beware! • Units - Wyverns changed to a squad instead of a single unit. • Units - Empire Aflame and Invasion Lizards have access to new Lizardfolk Units • Theme - The new Archipelago environment now available for Skirmish maps • Balancing - Shop-acquired supply is no longer included when calculating AI budget when "AI scaling ON". • AI - Ai now better pursues locations of interest, not constantly switching their target; several groups split up to cover more ground • AI - Retreating units do not retreat for more than 3 movement points; the player's units do not retreat into enemy units • Score - Added and fixed some unit special mentions displayed on completing a campaign. • UI - A units path preview has an outline, making it better visible on snow • Bugfix - Heroes from upgrade trees (Thanes, Generals) can now be trained via Training Grounds. • Bugfix - Changing your damage type (via magic/artefacts) is now correctly displayed in the UI • Bugfix - Player now keeps artefacts of units they charmed when ending a mission • Bugfix - Fixed the promotion "Siege Engineer" not working with the Winged Maidens Jump • Bugfix - Fixed an issue with Teambuffs that would sometimes vanish/duplicate when saving/loading the game


Update v01.02.12759 (6th January 2021)

• Bugfix: Fixed an issue causing the game to malfunction when a taurus catapult is used. • Balancing: Adjusted Hero Health • UI: Fixed some missing icons in tutorial messages • UI: Fixed faulty layouting of tooltips when playing with russian language • UI: Tweaked tooltip layouts to not be higher than screen • Content: Fixed faulty DLC requirements in "Eagle's Eyrie" mission in "Invasion" campaign.


Update v01.02.12491 (11th November 2020)


Update 1.02.12335 (21 October 2020)

Today we're releasing an update accompanying the launch of the second DLC, Empire Aflame.

It is a fairly sizeable update, and it introduces, among other things, two new themes for Skirmish maps: Borderlands Winter and Northlands.

You can find the full changelog down below. Let us know what you think, your feedback helps us to refine the game and constantly improve it.

Last but not least: we will be releasing Empire Aflame in around one hour, so don't go anywhere!

Changelog:

• Skirmish: Added Borderlands Winter and Northlands as playable themes in skirmish • Maps Invasion: Adapted map Eagle's Eyrie to move attacking forces further apart in case they are triggered early. • Maps Invasion: Made maps "Under Attack" and "Into the Trollwoods" easier for beginning players • Map Bugfix: Scarlet Keep mission now has a working optional Troll quest which was missing since release (whoops...) • Movement in Swamp: Swamp Tiles cost 2 instead of 3 movement points (this makes All Terrain and Force March visibly have an effect) • Fortify Skill: Fortify now only costs an action, not a move and an action, making units with the skill more useful and versatile. Attention: This means units with the skill will auto-fortify after moving. • Pilfer Skill: Made Pilfer Training more expensive and Skill yield slightly less gold. Also made sure it only works on enemies. • Onslaught/Training: XP training in Training Grounds now scales with Campaign length (shorter campaigns, who also give XP faster, provide more XP through training) • Onslaught/Flyers: Onslaught Enemy Flyer progression slowed down, overall lower flyer percentage for AI • Onslaught/Start You can now see the initial supply you will get when choosing your start setup • Amphibious: Split up amphibious into several more dedicated promotions, large Lizards cannot hide in water anymore • Unit Balancing: Winged Jump now fortifies the jumper after the skill was executed • Unit Balancing: Heavy Axemen have movement speed 3 (instead of 2) • Unit Balancing: Werebears received a new ability, making them tougher the more enemies are adjacent to them • Unit Balancing: Several smaller stat tweaks to Shieldmaidens, Night Mare Reapers, Newt Clubbers, ... • Input: Made Select Unit, Execute Skill and Drag Camera actions reconfigurable in the input options menu. • Optimization: Improved render performance • Optimization: Allow Enable/Disable of Ambient Occlusion in options menu • PBEM: PBEM public announcement messages are now also displayed if you aren't logged into multiplayer • AI: Fixed an issue with AI aoe skills (eg. the Gatekeepers Whirlwind), should be more frequent now (they always thought they were hitting themselves too...) • Content Editor: The default ownership for ownable tile modifications is now shown directly on the map • Content Editor: Added faction search to unit selection in content editor. you can now use f:Barbarians or faction:Barbarians to search for units that are included in the barbarian faction • Content Editor: Onslaught maps can now also be opened in the map editor • Content Editor: Seasonal Maps can now also be opened in the map editor • Bugfix: Fixed the issue where a unit that wakes up from petrify does not receive their Defensive Fire charge back • Bugfix: Fixed the bug where flying unit's Break Through skill would apply charge damage although charge was broken • Bugfix: Grow Trees cannot grow over Harpy Tower, Ruins etc. anymore • Bugfix: Pilfer only works on killed enemies, not your own units • Bugfix: Ailsa on her Dragon now counts as Large • Bugfix (Consoles): Achievement fixed (Pumping Iron) • Bugfix: Fixed an issue where units receiving or losing a Cannot Capture promotion would not update the ownership. • Bugfix: Fixed an issue where melee wouldn't be correctly triggered during an ambush • Bugfix: Fixed unresponsive inventory for dismantling artefacts if no unit or unit with zero artefact slots is selected


Update 1.02.11096 (30 July 2020)


Update 10 (2 July 2020)


Update 8 (27 March 2020)


Update 6 (11 February 2020)

The sequel to the strategy classic from the 90s, Fantasy General II, is now fully available in Russian, as part of our latest free update.

Take command of the barbarian hordes of Falirson as he strikes against the mighty Empire. Set 300 years after the original game, in Fantasy General II a new generation of heroes will clash on the battlefield and decide the fate of the world of Aer.


Update 5 (15 January 2020)


Update 01.00.08277 (17 December 2019)


Update v01.00.07687 (13 November 2019)


Update v01.00.07404 (01 October 2019)

This is another big one: It comes with the shiny new Content Editor, a tool which allows players to craft their own custom maps and scenarios. With it you are able to fashion your own maps and sculpting your own geography, quest locations, rewards, enemy spawns, win or loose conditions and even proper quests! Those maps can used by other players to be played in Skirmish mode including texts and quest triggers you set up to create your own story.

It is a very flexible tool, and easy to use. If you’d like to learn more about it and its functionalities, you can download and read its manual from here.

The update also comes with a number of fixes and balancing changes. You can find the full changelog below. Speaking of balance, we introduced a number of Analytics which will help us analyze gaming stats during the single player campaign. They are absolutely anonymous and only relate to gameplay behaviour, and will help us with fine-tuning balance in the months to come.

We are eager to hear what you think about this update, and we can’t wait to see the first player-made scenarios coming out! That’s not all, of course. We have big plans for Fantasy General II, and as you know we are working on expanding the game. Good things come to those who wait…

Patch 2 Changelog (v01.00.07404)


Update v01.00.07250 (13 September 2019)

New Skirmish Map
The Gap adaptations
Lizard Tweaks

Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!

Berserker Balancing
Loot Rebalancing
Scavenging
After the Clanmeet
Thunderer buff
Enemy XP Progression
Ambush
Bugfixes
AI bugfix

Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.

UI bugfix
UI loading
Map Bugfix
Controls Bugfix
Load game UI
Mirror Image Bugfix
Heroes leaving Bugfix
Disaease spreading Bugfix
Sounds
Move below flying units possible!
Fix Corrupted Savegame display
Localization
VFX