Patch v01.02.12913 (07th June 2021)
- Content: Tournament Map Rebellion is now available for everyone in single and multiplayer skirmish.
- Balancing: Tweaked the AI-Budget on "Egghunt".
- Bugfix: Fixed an issue where Arylis could be hired unintentionally.
- Bugfix: Fixed an issue in Evolution where a campaign win wouldn't trigger.
- Bugfix: Fixed an error where the Evolution campaign could not be finished correctly.
- Bugfix: Fixed an issue that made Famished Wolves lose their teeth.
Patch 01.02.12872 (9 March 2021)
Bugfixes
- Fixed an issue where there was no Cavalry in "Battle of Synor" in the "Empire Aflame" campaign
- Fixed several issues with "Sunken Coast" in the Empire Aflame campaign
- Fixed the dialogue after defeating TsuNa in Evolution to give you the reward regardless of your army composition
- Fixed an issue with dialogues in general, that lead to several dialogues not appearing if your army composition did not have a certain unit
- Fixed an issue that prevented you from completing certain kill boss objectives (e.g. Arylis, Filos)
Patch 01.02.12853 (25 Feb 2021)
We're releasing a patch accompanying the new DLC, Evolution. The DLC itself will be released in around two hours.
You can find the list of changes below. Please let us know what you think.
Change History:
• Evolution DLC added!
• New Hero - Added a new version of Falirson as a Hunter Hero playable in both Invasion and Onslaught campaigns
• Units - Major Lizardfolk unit rebalancing; most notably: Can only hide in Swamp and Deep Water (not Rivers and Shallow Water)
• Units - Lizard Hunters are now Stealthy (invisible in all terrain) and deal more ambush damage. Beware! • Units - Wyverns changed to a squad instead of a single unit.
• Units - Empire Aflame and Invasion Lizards have access to new Lizardfolk Units
• Theme - The new Archipelago environment now available for Skirmish maps
• Balancing - Shop-acquired supply is no longer included when calculating AI budget when "AI scaling ON".
• AI - Ai now better pursues locations of interest, not constantly switching their target; several groups split up to cover more ground
• AI - Retreating units do not retreat for more than 3 movement points; the player's units do not retreat into enemy units
• Score - Added and fixed some unit special mentions displayed on completing a campaign.
• UI - A units path preview has an outline, making it better visible on snow
• Bugfix - Heroes from upgrade trees (Thanes, Generals) can now be trained via Training Grounds.
• Bugfix - Changing your damage type (via magic/artefacts) is now correctly displayed in the UI
• Bugfix - Player now keeps artefacts of units they charmed when ending a mission
• Bugfix - Fixed the promotion "Siege Engineer" not working with the Winged Maidens Jump
• Bugfix - Fixed an issue with Teambuffs that would sometimes vanish/duplicate when saving/loading the game
Update v01.02.12759 (6th January 2021)
• Bugfix: Fixed an issue causing the game to malfunction when a taurus catapult is used.
• Balancing: Adjusted Hero Health
• UI: Fixed some missing icons in tutorial messages
• UI: Fixed faulty layouting of tooltips when playing with russian language
• UI: Tweaked tooltip layouts to not be higher than screen
• Content: Fixed faulty DLC requirements in "Eagle's Eyrie" mission in "Invasion" campaign.
Update v01.02.12491 (11th November 2020)
- Changed mana being taken away completely in final map (now a limited amount is removed).
- Fixed dialogue bugs in Dragon Isles map making people miss out on rewards.
- Fixed Merchant being removed after Forge of Light.
- Fixed various bugs in Defend Kanthas to prevent Marcra losing the mission for the player and Centaurs attacking their own if allied.
- Fixed Bugs in Map Sunken Lands when seeking Szzlag that could stop the map from being able to be finished.
- Adapted spawn zones to make live less dangerous for Szzlag in Sunken Lands.
- Fixed an issue where you could not win "Gates of Kyrios" if Marcra died before you met.
- Fixed an issue where having a dragon in your team would trigger Siye dialogues.Fixed an issue where you could not finish the final battle if Moira died when you play Filos.
- Fixed several maps not loading correctly (console only).
Update 1.02.12335 (21 October 2020)
Today we're releasing an update accompanying the launch of the second DLC, Empire Aflame.
It is a fairly sizeable update, and it introduces, among other things, two new themes for Skirmish maps: Borderlands Winter and Northlands.
You can find the full changelog down below. Let us know what you think, your feedback helps us to refine the game and constantly improve it.
Last but not least: we will be releasing Empire Aflame in around one hour, so don't go anywhere!
Changelog:
• Skirmish: Added Borderlands Winter and Northlands as playable themes in skirmish
• Maps Invasion: Adapted map Eagle's Eyrie to move attacking forces further apart in case they are triggered early.
• Maps Invasion: Made maps "Under Attack" and "Into the Trollwoods" easier for beginning players
• Map Bugfix: Scarlet Keep mission now has a working optional Troll quest which was missing since release (whoops...)
• Movement in Swamp: Swamp Tiles cost 2 instead of 3 movement points (this makes All Terrain and Force March visibly have an effect)
• Fortify Skill: Fortify now only costs an action, not a move and an action, making units with the skill more useful and versatile. Attention: This means units with the skill will auto-fortify after moving.
• Pilfer Skill: Made Pilfer Training more expensive and Skill yield slightly less gold. Also made sure it only works on enemies.
• Onslaught/Training: XP training in Training Grounds now scales with Campaign length (shorter campaigns, who also give XP faster, provide more XP through training)
• Onslaught/Flyers: Onslaught Enemy Flyer progression slowed down, overall lower flyer percentage for AI
• Onslaught/Start You can now see the initial supply you will get when choosing your start setup
• Amphibious: Split up amphibious into several more dedicated promotions, large Lizards cannot hide in water anymore
• Unit Balancing: Winged Jump now fortifies the jumper after the skill was executed
• Unit Balancing: Heavy Axemen have movement speed 3 (instead of 2)
• Unit Balancing: Werebears received a new ability, making them tougher the more enemies are adjacent to them
• Unit Balancing: Several smaller stat tweaks to Shieldmaidens, Night Mare Reapers, Newt Clubbers, ...
• Input: Made Select Unit, Execute Skill and Drag Camera actions reconfigurable in the input options menu.
• Optimization: Improved render performance
• Optimization: Allow Enable/Disable of Ambient Occlusion in options menu
• PBEM: PBEM public announcement messages are now also displayed if you aren't logged into multiplayer
• AI: Fixed an issue with AI aoe skills (eg. the Gatekeepers Whirlwind), should be more frequent now (they always thought they were hitting themselves too...)
• Content Editor: The default ownership for ownable tile modifications is now shown directly on the
map
• Content Editor: Added faction search to unit selection in content editor. you can now use f:Barbarians or faction:Barbarians to search for units that are included in the barbarian faction
• Content Editor: Onslaught maps can now also be opened in the map editor
• Content Editor: Seasonal Maps can now also be opened in the map editor
• Bugfix: Fixed the issue where a unit that wakes up from petrify does not receive their Defensive Fire charge back
• Bugfix: Fixed the bug where flying unit's Break Through skill would apply charge damage although charge was broken
• Bugfix: Grow Trees cannot grow over Harpy Tower, Ruins etc. anymore
• Bugfix: Pilfer only works on killed enemies, not your own units
• Bugfix: Ailsa on her Dragon now counts as Large
• Bugfix (Consoles): Achievement fixed (Pumping Iron)
• Bugfix: Fixed an issue where units receiving or losing a Cannot Capture promotion would not update the ownership.
• Bugfix: Fixed an issue where melee wouldn't be correctly triggered during an ambush
• Bugfix: Fixed unresponsive inventory for dismantling artefacts if no unit or unit with zero artefact slots is selected
Update 1.02.11096 (30 July 2020)
- Mechanics: Routed units lose their ability to Break Charge, unless the terrain or artefact they're on has the ability to do so
- Vendors: Onslaught: All Onslaught heroes now have the Artefact Transmuter available in their inventory to dismantle unneeded artefacts.
- Bugfix: Fixed an issue causing crashes on some computers
- Bugfix: Fixed an issue that prevented the Invasion campaign outro video from playing correctly after finishing the last map
- Bugfix: Fixed an issue where the Unit Display would show the incorrect amount of health and xp after upgrading a unit
- Bugfix: Fixed an issue where you could train units that already had the selected promotion
- Bugfix: Fixed an issue where autosaves could overwrite Iron Maiden savegames
- Bugfix: Fixed an issue where the AI wouldn't respawn if there were no enemies left that could capture locations
- Bugfix: Fixed an issue that caused Taurus Catapults and Hellhounds to activate their "on death" explode after upgrading them
- Bugfix: Fixed an issue where the lizard faction in the invasion campaign would be named Hrazzkar's Tribe
- Bugfix: Fixed an issue where the game would render random patterns when restarting a mission
- Bugfix: Fixed Tooltip for Summon Hunting Pack promotion
- Bugfix: Fixed Tooltip for Water Walk promotion
- Bugfix: Fixed several issues with Life Bond, like unlimited Range and the possibility to accumulate 100% damage reduction (it now actually reduces transmitted damage by 50% instead of granting the target 50% DR)
- Bugfix: Fixed an issue where an enemy Winged Maiden caused problems when using Winged Leap from a location not visible to the player
- Bugfix: Fixed that several stats could fall below 0
- Bugfix: Restore Unit Skill only works with locations you actually own
- Bugfix: Charging Boots now allow charging into Wall hexes as well
- Bugfix: Fixed an issue causing the wrong actor to appear in a dialogue in there and back again
- Bugfix: Fixed tooltips for Clan Donagh not spoiling the ending of invasion in Tale of Falir
- Bugfix: Fixed an issue with breakthrough like skills that caused incorrect unit positions.
Update 10 (2 July 2020)
- NEW Content - The short Onslaught campaign "The Curse" is now available for everyone to try!
- NEW Onslaught Hero - The Empire hero Filos joins your selection for Onslaught starting heroes
Update 8 (27 March 2020)
- Artefacts - Fixed an issue where savegames would become corrupted if you sacrifice an item in transition to e.g. a Blood Oak. Affected savegames should now be working again.
- Bugfix - Fixed graphic bug if shadows were set to 'No Shadows'
- Localization - Fixed a bug where the name of The Barrens wasn't localized.
- Input - Fixed an issue where no mouse input would be recognized when playing a map.
- Triggers - Fixed an issue where dialogues would be triggered during loading a savegame resulting in the game stalling.
- Invasion - Fixed an issue that caused "Eagle’s Eyrie" to not show up in a pre-Onslaught savegame until you saved and loaded the game or exited the next mission
- Minimap - Fixed incorrect camera position after clicking on minimap on non-1080p resolutions
- Settings - Fixed an issue where "Command Speed" in options wouldn't reflect the actual value set.
- Main Menu - Fixed an issue where the wrong campaign was visually selected after entering and exiting the campaign selection menu multiple times.
- Bugfix - Summon Sentinel promotion is now correctly shown when Ailsa learns it.
- UI - Fixed the Campaign Score Screen to display all text correctly when language is set to Russian or Chinese.
- Scoring - Fixed a bug where not all results from the last campaign mission where added to the total score.
- Dialogues - Fixed incorrect dialogues in "Return of the Summer King".
- Bugfix - Fixed graphical glitch while a quest marker was active in Sunkenlands.
- Achievements - Achievements for choosing different paths through the Onslaught campaign now require Iron Maiden mode like the rest.
- Invasion - Fixed an issue where Tir would die to enemies or neutrals in "Into the Trollwoods" before you could get to her. This will automatically restart this mission if you haven't met Tir yet.
Update 6 (11 February 2020)
The sequel to the strategy classic from the 90s, Fantasy General II, is now fully available in Russian, as part of our latest free update.
Take command of the barbarian hordes of Falirson as he strikes against the mighty Empire. Set 300 years after the original game, in Fantasy General II a new generation of heroes will clash on the battlefield and decide the fate of the world of Aer.
Update 5 (15 January 2020)
- Fixed issues with "Living off the Land" not correctly influencing supply; will not affect existing games/issues.
- Fixed a bug that caused the game to disable all mouse input on certain pc configurations.
- Fixed an issue that allowed you to save during deployment in ironmaiden mode that caused the savegame to get corrupted.
- Fixed an issue where certain pc configurations would cause settings to not be saved and display wrong values in the options menu.
Update 01.00.08277 (17 December 2019)
- Christmas Event - Christmas is in danger! Only you can save it... look for a sign appearing around Christmas time!
- New Gameplay Mode - Iron Maiden. You only have one savegame and no chance to take things back and losing a map means you lose the game - finish the campaign or die trying!
- Large Creatures cannot be entangled - Large creatures cannot be entangled by spider webs
- Lances break charges - All lances and spears now break charge
- Multiplayer - Fixed various issues with multiplayer desynchronisations
- Multiplayer - Fixed an issue that caused a multiplayer game to not continue after deployment
- Menu - New Menu for selecting which campaign you want to play
- Performance Improved - Improved performance throughout the game
- UI - Various UI improvements and bug fixes
- Camera - Camera now moves faster the more you are zoomed out
- Frenzy Bugfix - Fixed a bug where frenzy status effects would behave weirdly when loading a game (or playing multiplayer)
Update v01.00.07687 (13 November 2019)
- Command Speed - You can now configure how fast actions are displayed (between 100% and 400%).
- Visuals - Improved empire theme terrain visuals.
- Pathfinder Aura fix - Pathfinder aura always works for ground units.
- Mirror Image Bug Fix - Mirror Image doesn't fail or win a map instantly anymore in certain scenario.
- Game doesn't continue bug - Fixing a bug that caused the game to not continue after winning a scenario.
- Bay of Kyrios fix - Fixed a bug where the option to make Marcra join was always disabled in Bay of Kyrios.
- Berserker Balancing - Berserkers and Cleavers have less HP and less Morale, Werebears are Flesheaters (heal through killing units).
- Tracker Balancing - Buffed Trackers by making them Mountaineers (can move across mountains) and granting Harass Skill.
- Pegasi Balancing - Unmounted Pegasi cannot capture locations (in preparation for the first DLC).
- Sunken Lands - First few missions are less swampy and separated swamp into smaller bodies of water; water boots drop rate increased while in sunken lands.
- Lizards Balancing - Lizard Hunters and Witch Doctors have Speed 3 instead of 4; Petrify has a range of 3 (instead of 5).
- Tag Bugfix - Fixed a bug where summoned/hired units would receive AI tags if summoned/hired on top of an AI zone, leading to behavior like losing a map or not being able to complete a map when that unit died/didn't die.
- AI Scaling can be disabled - Thanks to the data we collected from you, we now added a fixed progression for both campaigns. The AI scaling can be disabled when starting a new campaign or during a campaign via the gameplay settings (same as you can change the difficulty).
- AI tweaking - AI ranged units prioritize weak fliers less ferociously.
- Hide Army Bar - The army bar can now be hidden. see button to the lower left of your units.
- Death Bugs - Fixed various bugs occuring if a unit dies during an attack.
- UI - Various UI fixes.
- Localization - Various localization fixes.
- Fixed bug with waypoints - Waypoints can't be used anymore to move over spiderwebs-
- Visuals - Fixed various unit visual bugs.
- Visuals - Fixed various VFX bugs.
- Visuals - Changed entangled visual effect in preparation for similar effects to come.
- Fixed bug in summon skill - AI summon in fog of war isn't visible anymore if summoner is visible to player.
- Gameplay - Fixed faulty range display and valid/invalid target markers for skills (i.e. Chain Lightning will now display the correct target range as soon as you select the first target).
- Medred's Knives do not cost supply - This unit does not cost supply when joining your army.
- Mana Regeneration Artefact reduced - This item now provides only 1 mana per kill.
Update v01.00.07404 (01 October 2019)
This is another big one: It comes with the shiny new Content Editor, a tool which allows players to craft their own custom maps and scenarios.
With it you are able to fashion your own maps and sculpting your own geography, quest locations, rewards, enemy spawns, win or loose conditions and even proper quests! Those maps can used by other players to be played in Skirmish mode including texts and quest triggers you set up to create your own story.
It is a very flexible tool, and easy to use. If you’d like to learn more about it and its functionalities, you can download and read its manual from here.
The update also comes with a number of fixes and balancing changes. You can find the full changelog below. Speaking of balance, we introduced a number of Analytics which will help us analyze gaming stats during the single player campaign. They are absolutely anonymous and only relate to gameplay behaviour, and will help us with fine-tuning balance in the months to come.
We are eager to hear what you think about this update, and we can’t wait to see the first player-made scenarios coming out!
That’s not all, of course. We have big plans for Fantasy General II, and as you know we are working on expanding the game. Good things come to those who wait…
Patch 2 Changelog (v01.00.07404)
- Analytics - Implemented gathering of stats for campaign difficulty balancing. All stats are anonymous and game - specific only. This will help us determine the avg for non - scaling AI enemies in maps. Once we have the base numbers we will then do a beta test to test the resulting difficulty.
- Dialogues - Various dialogue fixes and rebalancing (Iseal decision are less punishing and/or more beneficial, Centaurs and Marcra can now be properly used)
- Mercenary Tutorial - Added to map 4 (Under Attack) and gave extra gold to hire
- Aura and Resistance bugfix - Resistances > 100% do not heal the target anymore; fixed a bug where non - stackable auras would still stack in damage calculation.
- Difficulty Tutorial - Tutorial added to explain difficulty change during campaign.
- Challenge Difficulty - Added new difficulty replacing normal, normal and easy are now easier; players who were on normal are now playing challenge, Easy is the new normal.
- Supply Skill and scaling - Removed Extra Supply through skill trees from adding to AI scaling if they are actually used by the army (so +2 supply but only using 8/10 supply does not reduce the enemy numbers)
- Sunken Lands - Into the Sunken Lands is less swampy and easier to navigate.
- Unit Cycle - Cycling units ignores and skips petrified units
- Easy Difficulty Buff - The new Easy difficulty provides a damage resistance teambuff to all player units. Making it even easier!
- Dragon Breath / Charge Through - Fixed an issue that caused the game to get stuck if the skill was used
- Bugfix - Fixed an issue that would cause the game to get stuck when stag riders tries to return to his original position after dying during the attack.
- UI - Various changes trying to reduce Chinese font memory usage
- Bugfix - fixed hiring Centaur Mercenaries in camp in Porikos
- Bugfix - fixed that units that are not part of your army provided you with scavenge/gold resources at end of the map
- Bugfix - Fixed an issue that caused artefacts to disappear while mirror image was active
- Bugfix - Fixed an issue that caused the game to get stuck if a charm runs out after you opened the inventory.
- Bugfix - Fixed an issue that caused Blood Oak Bows to increase its stats while playing
- Bugfix - Certain story locations were permanently displayed as "unexplored" and will now properly display.
Update v01.00.07250 (13 September 2019)
New Skirmish Map
- Added new skirmish maps: Battle Lines and Coastal Defense
The Gap adaptations
- Replaced Longbowmen in "The Gap" (as Clan Machnar does not have them) and made sure there isn't too much Artillery. Now is your chance to take the Wall!
Lizard Tweaks
Lizard Hunters aren't retreating anymore and Newt chance of retreat is reduced. Should lead to a less annoying Sunken Lands. Get them lizards!
Berserker Balancing
- Berserkers, Cleavers and Ulnar have more health; Berserkers and Cleavers are 'Fueled by Rage' (immune to kills) increasing survivability. ROOAR!
Loot Rebalancing
- Reduced randomness of loot locations, there is now a clear flavour to every location and more and different volunteers from camps if there are open slots in your army.
Scavenging
- We now grant and display mission rewards for some maps in the Battle Outcome screen. On Easy and Normal difficulty you also get a part of the gear of lost units refunded, making up for your losses.
After the Clanmeet
- The decision you make after the Clanmeet now has a visible impact during your Borderlands part of the campaign (You need to replay that map for the bonus to take effect)
Thunderer buff
- Thunderers now have a missile range of 3. Stones away!
Enemy XP Progression
- XP progression does no longer scale with Player Army. You can now be better (but also worse) than the AI and paying for keeping XP is more useful. (Difficulty Setting still impacts XP progression)
Ambush
- Ambushers remain on their hex after ambushing and killing a unit. Discuss!
Bugfixes
- "Fixed bug where summoned units would sometimes have skills they shouldn't have (e.g. raiding)
- Fixed bug where petrified units could still use free actions"
AI bugfix
Fixed a bug where the AI would not correctly evaluate the last seen enemy position and run off into the woods; will now follow/investigate hostile sightings correctly.
UI bugfix
- Fixed icon and tooltip bugs in the display of artefact effects in the detailed combat previsualization.
UI loading
- Added a loading indicator to campaign menu in case it takes some time to load all available campaigns.
- Fixed an isssue causing savegames to not load correctly after a unit with a skill on cooldown dies.
Map Bugfix
- Fixed bug where game is stuck in map "Clanmeet" when a temporary unit moves into the lake. Thanks to our players for spotting it!
Controls Bugfix
- When cycling through units the camera now moves to the selected unit on the screen.
Load game UI
- Allows double click to load a savegame.
Mirror Image Bugfix
- Clones do not grant 3 Mana on death anymore and it doesn't allow to duplicate an artefact. Thanks for making us aware!
Heroes leaving Bugfix
- Fixed the two game stoppers in the Empire, when Ulnar or Dolos would leave. Thanks to our players for finding that bug.
Disaease spreading Bugfix
- Fixed a bug where spreaded Disease would immediately spread again, and again. Healthy!
Sounds
Move below flying units possible!
- Implemented a key binding ("Movement Skill") to select the movement directly allowing you to move ranged units below flying units or flying units above enemy units without auto-attacking them. Existing Users need to bind the button themselves!!! New users can just use the default "M" key.
Fix Corrupted Savegame display
- Improved handling of corrupted savegames ("Empty Savegame List"). It will now allow you to try to load it and display all non corrupted savegames correctly.
Localization
- Fixed various localization bugs.
VFX
- Fixed various visual effects.