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Release Notes for Northgard

Update 2.7.4.24816 (04 February 2022)

GENERAL
RAT
Overwork
Enrollment
Pain Suppressant
Last Stand (Shaman forge upgrade)
Eir (Warchief)
Garm Incarnation (relic)
BUGFIXES
Known issues

Balancing Patch 6 (March 2021)

GUARDIAN MILITARY PATH
WARBAND GENERAL CHANGES
SUPPLY MALUS
MONSTER SLAYER
VILLAGER STATS

Neutral Faction changes

Another Giant faction
New hero Giants
Other

Clans balance changes

The Clan of the Lynx
WAY OF THE CUNNING
WAY OF THE HUNTER
WAY OF NATURE
New Techs
The Clan of the Ox
The Clan of the Kraken
The Clan of the Dragon
The Clan of the Snake
The Clan of the Boar
The Clan of the Bear
The Clan of the Raven
The Clan of the Stag
The Clan of the Goat
The Clan of the Wolf
The Clan of the Horse

General changes


Northgard Expeditions (FEBRUARY 2021)

EXPEDITIONS

Expeditions are small quests structured in a few hidden steps. Each step asks you to accomplish in-game objectives such as Colonizing a specific tile, Producing resources or Reaching a certain amount of Happiness. Completing a step reveals the next one. Your actions are taken into account for every visible steps, so you can complete multiple objectives at once.

There are two types of expeditions:

Recurring Expeditions

DAILY TRIP

It is an expedition you can complete every 24 hours that reward your first games of the day!

WEEK-LONG JOURNEY

This expedition is given out each week, that selects its objectives within a difficulty-based pool. The first step will always be Easy, the second one is a Normal type, the third id Hard to complete and the last is Extreme. Of course, they offer rewards accordingly.

Master Expeditions

These expeditions reward you for completing Northgard content. They can only be achieved once.

TREASURES
Expeditions Rewards

You bring back treasure chests from your expeditions. With each objective completed, you can open a chest revealing silver. The chest generosity depends on the objective difficulty. Conquer with peril and triumph with glory!

Cosmetics

You can use your silver to craft cosmetics in the Treasures menu. You will find new Warchief skins and Townhall skins, offering you alternative in-game appearance for your Warchiefs and Townhalls. We also introduce a new type of cosmetic, the Decorations, to embellish your Townhall zone.

Each skin has its own Rarity, from Common to Legendary.

Sets

You can craft up to 57 different cosmetics:

Completing all expeditions assure you to grasp the entire collection!

Inventory

Your previous inventory remains untouched. Players who already own warchiefs skins from Rig’s Saga and townhalls skins from Conquest will keep them.

Rig’s Saga warchief skins and Conquest townhall skins are now part of the Treasure menu. They still require to complete Rig’s Saga on Extreme difficulty and to finish clan Conquests to unlock. Their initial requirements remain unchanged.

Equip

Equip skins and decorations directly from the Treasures menu. Initial options to equip skins have been deactivated.

RANKED SEASONS

We are entering Season 6, The Sons of Sigurd, with this patch.

We brought some changes to the Ranked system.

From now on, a season now lasts three months and a new one automatically starts when the previous ends. Ranked totems are no longer buildings but Decorations you can acquire in the Treasures menu. They still require to get the according rank, thus getting Ranked totems remains the ultimate way to show off your rank.


Balancing Patch (DECEMBER 2020)

GENERAL GAMEPLAY CHANGES
Shieldbearers

Defense 8 ⇒ 7

Eldhrumnir

Your units regenerate health during a feast. Regen Health 0.05 ⇒ 0.03

Scabbard of Gram

Your Warchief wields the sword Gram. Enemies hit by Gram are frozen, along with the area around them. Gives +15% ⇒ +10% attack, +15% ⇒ +10% defense to Shield Maiden.

Chilling Aura

Enemies hit by Gram are frozen for 3 ⇒ 2 seconds, along with the area around them. They are slowed and their attack speed is reduced.

GUARDIAN PATH

Call to arms

Every six months, homeland sends you up to 2 ⇒ 3 Militia to help you defend your territory. You can have a maximum of 2 ⇒ 3 Militia in your territory.

Call to arms II

You can keep up to 4 ⇒ 6 Militia in your territory.

Call to arms III

You can keep up to 6 ⇒ 9 Militia in your territory.

THE CLAN OF THE LYNX

Health 50 ⇒ 55 Recruit cost 30 ⇒ 25

A lure that attracts mythical beasts. They periodically come in groups hungry for some food. Each wave cleared increases population growth by 2 ⇒ 5%, up to 20%. Destroyed if an enemy colonizes the zone.

NEW You can assign up to two villagers on Mythical Lures to become hunters.

Allows you to sell Hunting trophies in the Marketplace at the price of 2 ⇒ 1.5 Hunting trophies for 1 Kröwn.

Trackers that participated in a mythical animal kill permanently gain +1 ⇒ 2% attack power (max + 50%). Lost on death.

Your Trackers fire hindering arrows, slowing targets hit.

Attack speed slow 20 ⇒ 30% Move speed slow 40 ⇒ 50%

THE CLAN OF THE OX

Your units are tougher, larger and eat more than the other clans, and have a 15 ⇒ 10% attack power and defense bonus.

Specialized civilian units have a 40 ⇒ 30% production bonus, except Loremasters.

THE CLAN OF THE SNAKE

You gain + 0.5 Happiness and 1 ⇒ 0.5 Food for each military unit in a non allied zone next to or within an enemy territory.

Decreases target’s attack speed and move speed by 35% ⇒ 25% for 2 seconds.

THE CLAN OF THE BEAR

Having Kaija, the Armored Bear or Shield Maiden in an area increases local production by [b]15% ⇒ 10%.

THE CLAN OF THE STAG

Stone cost to build an Altar of Kings is reduced to 5. It gives +2 ⇒ 3 Happiness and produces Fame.

THE CLAN OF THE RAVEN

Recruit Cost 50 ⇒ 45 (which brings the total raid cost down to 200 ⇒ 180).

THE CLAN OF THE DRAGON

Attack Power 13 ⇒ 12 Health 75 ⇒ 70

Dragonmen sometimes execute a mighty swirling strike that damages all surrounding enemies.

Cooldown 0.5 ⇒ 0.8
Secondary target damage coeff 0.8 ⇒ 0.6

GUARDIAN PATH

CHRISTMAS

Usual Christmas theme decorations on Permafrost map.

UI CHANGES
GENERAL BUG FIXES

UPDATE [SEPTEMBER 2020]

GENERAL CHANGES
USER INTERFACE

Lifebar

Lifebar UI has been improved. Getting an affect with a lifebar icon (ex: BloodBath) forces the display of the lifebar for the duration of the affect.

GAMEPLAY CHANGES

JORMUNR RELIC

These changes affect:

BUGFIXING
CONQUEST
CAMPAIGN

Balancing Patch JULY[2020]

Hello Vikings!

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

WARNING!

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.

GENERAL CHANGES
GUARDIAN PATCH REWORK

Call to arms

Now placed in third ⇒ first position.

REMOVED Converts all civilians in the area into Militia. They can’t go outside of your territory.

Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

Each kill on allied territory gives +100% Military Experience.

Garrison

Now placed in first ⇒ second position.

Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

REMOVED Each kill on allied territory gives +100% Military Experience.

You gain 1 free Tower upgrade each year.

You can have a maximum of 4 Militia in your territory.

The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.

Suppressing fire

Now placed in second ⇒ third position.

Human units within an area that contains an allied Defense Tower gain +30% defense.

REMOVED You gain 1 free Tower upgrade each year.

You can have a maximum of 6 Militia in your territory.

QUALITY OF LIFE FEATURES
NEW TITLE
VEGVISIR

Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.

BALANCING & BUG FIXES

Silos:

Bragaful:

CLAN BALANCING
THE CLAN OF THE WOLF

Veiled threats I- mproves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.

THE CLAN OF THE SNAKE

Poison

BUGFIX Scorched Earth now loots resources on neutral factions.

THE CLAN OF THE GOAT

Sheep

BUGFIX The former sheep bonus was active all year for all clans and has been corrected.

Food Trade Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.

THE CLAN OF THE DRAGON

Whirlwind Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.

Buy thralls: Price increases by 40 ⇒ +50 krowns each time Price decreases -2 ⇒ -4 Krowns each month

THE CLAN OF THE BOAR

Starting Bonuses:

Greater Blessings (requires 500 Fame)

Handiwork

Osmosis:

THE CLAN OF THE RAVEN

*Recruits (requires 200 Fame)

Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!

- Shiro Games