. ├── Galaxy.dll (11MB) ├── Impaler.exe (8.4MB) ├── glew32.dll (425KB) ├── glfw3.dll (249KB) ├── gog_wrapper_dll.dll (23KB) ├── resources (5 Entries) │   ├── audio (318 Entries) │   │   ├── audio.ini (27KB) │   │   ├── menu_click.wav (12KB) │   │   ├── menu_hover.wav (43KB) │   │   ├── music_game_campaign_a.wav (35MB) │   │   ├── music_game_campaign_b.wav (51MB) │   │   ├── music_game_campaign_c.wav (63MB) │   │   ├── music_game_campaign_d.wav (63MB) │   │   ├── music_game_collectathon.wav (108MB) │   │   ├── music_menu_loop.wav (13MB) │   │   ├── music_pentagram_loop.wav (14MB) │   │   ├── music_stinger_death_screen.wav (1.2MB) │   │   ├── music_stinger_end_combat.wav (1.4MB) │   │   ├── music_stinger_game_over.wav (1.6MB) │   │   ├── music_stinger_next_round.wav (1.1MB) │   │   ├── music_stinger_purchase_upgrade.wav (626KB) │   │   ├── sfx_ambient_rain_loop.wav (2.5MB) │   │   ├── sfx_collectathon_collect_fail.wav (832KB) │   │   ├── sfx_collectathon_collect_success.wav (788KB) │   │   ├── sfx_collectathon_kill_all.wav (1.3MB) │   │   ├── sfx_collectathon_tick_a.wav (125KB) │   │   ├── sfx_collectathon_tick_b.wav (125KB) │   │   ├── sfx_debris_gib_bounce_a.wav (248KB) │   │   ├── sfx_debris_gib_bounce_b.wav (242KB) │   │   ├── sfx_debris_gib_bounce_c.wav (208KB) │   │   ├── sfx_debris_gib_bounce_d.wav (263KB) │   │   ├── sfx_debris_gib_bounce_e.wav (255KB) │   │   ├── sfx_debris_gib_bounce_f.wav (256KB) │   │   ├── sfx_debris_shell_brass_bounce_a.wav (243KB) │   │   ├── sfx_debris_shell_brass_bounce_b.wav (266KB) │   │   ├── sfx_debris_shell_brass_bounce_c.wav (270KB) │   │   ├── sfx_debris_shell_brass_bounce_d.wav (285KB) │   │   ├── sfx_debris_shell_brass_bounce_e.wav (282KB) │   │   ├── sfx_debris_shell_shotgun_bounce_a.wav (289KB) │   │   ├── sfx_debris_shell_shotgun_bounce_b.wav (320KB) │   │   ├── sfx_debris_shell_shotgun_bounce_c.wav (304KB) │   │   ├── sfx_debris_shell_shotgun_bounce_d.wav (319KB) │   │   ├── sfx_effect_acid_nade_explosion.wav (238KB) │   │   ├── sfx_effect_body_thud.wav (519KB) │   │   ├── sfx_effect_bullet_impact_flesh_a.wav (359KB) │   │   ├── sfx_effect_bullet_impact_flesh_b.wav (384KB) │   │   ├── sfx_effect_bullet_impact_flesh_c.wav (364KB) │   │   ├── sfx_effect_bullet_impact_flesh_d.wav (350KB) │   │   ├── sfx_effect_bullet_impact_offering_a.wav (293KB) │   │   ├── sfx_effect_bullet_impact_offering_b.wav (319KB) │   │   ├── sfx_effect_bullet_impact_offering_c.wav (335KB) │   │   ├── sfx_effect_bullet_impact_shield_a.wav (275KB) │   │   ├── sfx_effect_bullet_impact_shield_b.wav (324KB) │   │   ├── sfx_effect_bullet_impact_shield_c.wav (336KB) │   │   ├── sfx_effect_bullet_impact_shield_d.wav (341KB) │   │   ├── sfx_effect_bullet_impact_wall_a_fixed.wav (423KB) │   │   ├── sfx_effect_bullet_impact_wall_b.wav (389KB) │   │   ├── sfx_effect_bullet_impact_wall_c.wav (388KB) │   │   ├── sfx_effect_bullet_impact_wall_d.wav (425KB) │   │   ├── sfx_effect_cannon_explosion.wav (327KB) │   │   ├── sfx_effect_electricity.wav (759KB) │   │   ├── sfx_effect_explosion_a.wav (666KB) │   │   ├── sfx_effect_explosion_b.wav (603KB) │   │   ├── sfx_effect_explosion_c.wav (573KB) │   │   ├── sfx_effect_jump_pad_activate.wav (938KB) │   │   ├── sfx_effect_overheat_break_gun.wav (780KB) │   │   ├── sfx_effect_overheat_break_spike.wav (529KB) │   │   ├── sfx_effect_overheat_warning.wav (151KB) │   │   ├── sfx_effect_plasma_impact_a.wav (531KB) │   │   ├── sfx_effect_plasma_impact_b.wav (506KB) │   │   ├── sfx_effect_plasma_impact_c.wav (514KB) │   │   ├── sfx_effect_plasma_impact_d.wav (564KB) │   │   ├── sfx_effect_rocket_explosion_a.wav (665KB) │   │   ├── sfx_effect_rocket_explosion_b.wav (615KB) │   │   ├── sfx_effect_shield_break.wav (429KB) │   │   ├── sfx_effect_spikey_explosion_a.wav (473KB) │   │   ├── sfx_effect_spikey_explosion_b.wav (522KB) │   │   ├── sfx_effect_spikey_explosion_c.wav (468KB) │   │   ├── sfx_effect_splat_a.wav (391KB) │   │   ├── sfx_effect_splat_alt_a.wav (371KB) │   │   ├── sfx_effect_splat_alt_b.wav (374KB) │   │   ├── sfx_effect_splat_alt_c.wav (393KB) │   │   ├── sfx_effect_splat_alt_d.wav (363KB) │   │   ├── sfx_effect_splat_b.wav (461KB) │   │   ├── sfx_effect_splat_c.wav (423KB) │   │   ├── sfx_effect_splat_d.wav (491KB) │   │   ├── sfx_effect_stake_impact_flesh.wav (668KB) │   │   ├── sfx_effect_stake_impact_wall.wav (573KB) │   │   ├── sfx_effect_stake_launch.wav (527KB) │   │   ├── sfx_effect_stomp.wav (911KB) │   │   ├── sfx_effect_stomp_with_stakes.wav (808KB) │   │   ├── sfx_effect_sword_impact_flesh_a.wav (311KB) │   │   ├── sfx_effect_sword_impact_flesh_b.wav (297KB) │   │   ├── sfx_effect_sword_impact_flesh_c.wav (259KB) │   │   ├── sfx_env_actuator_activate.wav (410KB) │   │   ├── sfx_env_actuator_move.wav (829KB) │   │   ├── sfx_env_laser_loop.wav (1.5MB) │   │   ├── sfx_env_saw_loop_a.wav (877KB) │   │   ├── sfx_env_saw_loop_b.wav (976KB) │   │   ├── sfx_env_saw_spawn.wav (858KB) │   │   ├── sfx_env_tile_move_a.wav (1.2MB) │   │   ├── sfx_env_tile_move_b.wav (1.1MB) │   │   ├── sfx_env_tile_move_c.wav (1.2MB) │   │   ├── sfx_env_tile_move_d.wav (1.2MB) │   │   ├── sfx_env_tile_move_e.wav (1.2MB) │   │   ├── sfx_env_tile_move_f.wav (1.3MB) │   │   ├── sfx_env_tile_move_g.wav (1.2MB) │   │   ├── sfx_env_tile_move_h.wav (1.3MB) │   │   ├── sfx_env_tile_move_loop.wav (1.8MB) │   │   ├── sfx_monster_blob_ambient.wav (3.5MB) │   │   ├── sfx_monster_blob_death.wav (798KB) │   │   ├── sfx_monster_blob_shoot.wav (612KB) │   │   ├── sfx_monster_blob_spawn.wav (495KB) │   │   ├── sfx_monster_boss_ambient.wav (4.6MB) │   │   ├── sfx_monster_boss_damage.wav (951KB) │   │   ├── sfx_monster_boss_death.wav (1.4MB) │   │   ├── sfx_monster_boss_intro.wav (1.3MB) │   │   ├── sfx_monster_boss_spawn.wav (1.5MB) │   │   ├── sfx_monster_demoness_ambient_a.wav (703KB) │   │   ├── sfx_monster_demoness_ambient_b.wav (778KB) │   │   ├── sfx_monster_demoness_ambient_c.wav (773KB) │   │   ├── sfx_monster_demoness_ambient_d.wav (696KB) │   │   ├── sfx_monster_demoness_ambient_e.wav (711KB) │   │   ├── sfx_monster_demoness_death_a.wav (812KB) │   │   ├── sfx_monster_demoness_death_b.wav (846KB) │   │   ├── sfx_monster_demoness_death_c.wav (732KB) │   │   ├── sfx_monster_demoness_death_d.wav (757KB) │   │   ├── sfx_monster_demoness_heal.wav (548KB) │   │   ├── sfx_monster_demoness_impale_death_a.wav (852KB) │   │   ├── sfx_monster_demoness_impale_death_b.wav (894KB) │   │   ├── sfx_monster_demoness_impale_death_c.wav (853KB) │   │   ├── sfx_monster_demoness_impale_death_d.wav (838KB) │   │   ├── sfx_monster_demoness_melee_a.wav (639KB) │   │   ├── sfx_monster_demoness_melee_b.wav (601KB) │   │   ├── sfx_monster_demoness_melee_c.wav (670KB) │   │   ├── sfx_monster_demoness_melee_d.wav (686KB) │   │   ├── sfx_monster_demoness_melee_e.wav (567KB) │   │   ├── sfx_monster_demoness_spawn.wav (430KB) │   │   ├── sfx_monster_drone_ambient_a.wav (1.3MB) │   │   ├── sfx_monster_drone_ambient_b.wav (1.2MB) │   │   ├── sfx_monster_drone_ambient_c.wav (1.6MB) │   │   ├── sfx_monster_drone_ambient_d.wav (1.4MB) │   │   ├── sfx_monster_drone_ambient_e.wav (1.5MB) │   │   ├── sfx_monster_drone_ambient_f.wav (1.2MB) │   │   ├── sfx_monster_drone_ambient_g.wav (1.6MB) │   │   ├── sfx_monster_drone_death_a.wav (708KB) │   │   ├── sfx_monster_drone_death_b.wav (815KB) │   │   ├── sfx_monster_drone_death_c.wav (774KB) │   │   ├── sfx_monster_drone_hatch_a.wav (777KB) │   │   ├── sfx_monster_drone_hatch_b.wav (710KB) │   │   ├── sfx_monster_drone_hatch_c.wav (775KB) │   │   ├── sfx_monster_drone_melee_a.wav (589KB) │   │   ├── sfx_monster_drone_melee_b.wav (590KB) │   │   ├── sfx_monster_drone_melee_c.wav (655KB) │   │   ├── sfx_monster_drone_pain_a.wav (614KB) │   │   ├── sfx_monster_drone_pain_b.wav (641KB) │   │   ├── sfx_monster_drone_pain_c.wav (682KB) │   │   ├── sfx_monster_drone_pain_d.wav (745KB) │   │   ├── sfx_monster_drone_sack_spawn_a.wav (1.9MB) │   │   ├── sfx_monster_drone_sack_spawn_b.wav (1.9MB) │   │   ├── sfx_monster_drone_sack_spawn_c.wav (1.9MB) │   │   ├── sfx_monster_drone_shoot.wav (475KB) │   │   ├── sfx_monster_drone_spawn.wav (592KB) │   │   ├── sfx_monster_drone_spawn_a.wav (721KB) │   │   ├── sfx_monster_drone_spawn_b.wav (695KB) │   │   ├── sfx_monster_drone_spawn_c.wav (670KB) │   │   ├── sfx_monster_drone_spawner_spawn.wav (473KB) │   │   ├── sfx_monster_flyer_ambient.wav (2.6MB) │   │   ├── sfx_monster_flyer_death.wav (1.1MB) │   │   ├── sfx_monster_flyer_pain_a.wav (461KB) │   │   ├── sfx_monster_flyer_pain_b.wav (447KB) │   │   ├── sfx_monster_flyer_pain_c.wav (453KB) │   │   ├── sfx_monster_flyer_pain_d.wav (456KB) │   │   ├── sfx_monster_flyer_pain_e.wav (453KB) │   │   ├── sfx_monster_flyer_shoot.wav (547KB) │   │   ├── sfx_monster_flyer_shoot_alt.wav (466KB) │   │   ├── sfx_monster_flyer_spawn.wav (572KB) │   │   ├── sfx_monster_jumper_ambient_a.wav (924KB) │   │   ├── sfx_monster_jumper_ambient_b.wav (812KB) │   │   ├── sfx_monster_jumper_ambient_c.wav (748KB) │   │   ├── sfx_monster_jumper_ambient_d.wav (753KB) │   │   ├── sfx_monster_jumper_ambient_e.wav (815KB) │   │   ├── sfx_monster_jumper_death_a.wav (706KB) │   │   ├── sfx_monster_jumper_death_b.wav (817KB) │   │   ├── sfx_monster_jumper_death_c.wav (721KB) │   │   ├── sfx_monster_jumper_death_d.wav (662KB) │   │   ├── sfx_monster_jumper_impale_death_a.wav (806KB) │   │   ├── sfx_monster_jumper_impale_death_b.wav (766KB) │   │   ├── sfx_monster_jumper_impale_death_c.wav (846KB) │   │   ├── sfx_monster_jumper_melee_a.wav (582KB) │   │   ├── sfx_monster_jumper_melee_b.wav (585KB) │   │   ├── sfx_monster_jumper_melee_c.wav (566KB) │   │   ├── sfx_monster_jumper_melee_d.wav (562KB) │   │   ├── sfx_monster_jumper_melee_e.wav (567KB) │   │   ├── sfx_monster_jumper_spawn.wav (432KB) │   │   ├── sfx_monster_pig_turret_damage.wav (636KB) │   │   ├── sfx_monster_pig_turret_explode.wav (845KB) │   │   ├── sfx_monster_pig_turret_open.wav (606KB) │   │   ├── sfx_monster_pig_turret_shoot.wav (502KB) │   │   ├── sfx_monster_soldier_death.wav (833KB) │   │   ├── sfx_monster_soldier_footstep_a.wav (287KB) │   │   ├── sfx_monster_soldier_footstep_b.wav (286KB) │   │   ├── sfx_monster_soldier_footstep_c.wav (288KB) │   │   ├── sfx_monster_soldier_footstep_d.wav (290KB) │   │   ├── sfx_monster_soldier_footstep_e.wav (290KB) │   │   ├── sfx_monster_soldier_melee.wav (496KB) │   │   ├── sfx_monster_soldier_pain_a.wav (336KB) │   │   ├── sfx_monster_soldier_pain_b.wav (338KB) │   │   ├── sfx_monster_soldier_pain_c.wav (329KB) │   │   ├── sfx_monster_soldier_pain_d.wav (329KB) │   │   ├── sfx_monster_soldier_pain_e.wav (377KB) │   │   ├── sfx_monster_soldier_shoot.wav (508KB) │   │   ├── sfx_monster_soldier_spawn.wav (564KB) │   │   ├── sfx_monster_soldier_windup.wav (578KB) │   │   ├── sfx_monster_stomp_squish.wav (183KB) │   │   ├── sfx_monster_summoner_ambient.wav (4.4MB) │   │   ├── sfx_monster_summoner_death.wav (993KB) │   │   ├── sfx_monster_summoner_pain_a.wav (452KB) │   │   ├── sfx_monster_summoner_pain_b.wav (475KB) │   │   ├── sfx_monster_summoner_pain_c.wav (467KB) │   │   ├── sfx_monster_summoner_pain_d.wav (493KB) │   │   ├── sfx_monster_summoner_pain_e.wav (460KB) │   │   ├── sfx_monster_summoner_spawn.wav (257KB) │   │   ├── sfx_monster_summoner_spike.wav (195KB) │   │   ├── sfx_monster_turret_close.wav (708KB) │   │   ├── sfx_monster_turret_closed_loop.wav (3.4MB) │   │   ├── sfx_monster_turret_explode.wav (1.1MB) │   │   ├── sfx_monster_turret_move_a.wav (842KB) │   │   ├── sfx_monster_turret_move_b.wav (795KB) │   │   ├── sfx_monster_turret_move_c.wav (830KB) │   │   ├── sfx_monster_turret_move_d.wav (813KB) │   │   ├── sfx_monster_turret_open.wav (638KB) │   │   ├── sfx_monster_turret_open_loop.wav (6.0MB) │   │   ├── sfx_monster_turret_shoot.wav (691KB) │   │   ├── sfx_monster_turret_spawn.wav (564KB) │   │   ├── sfx_obstacle_bubble_pop.wav (417KB) │   │   ├── sfx_obstacle_cage_death.wav (422KB) │   │   ├── sfx_obstacle_crate_destroy.wav (256KB) │   │   ├── sfx_obstacle_crumble_a.wav (327KB) │   │   ├── sfx_obstacle_crumble_a_new.wav (510KB) │   │   ├── sfx_obstacle_crumble_b_fixed.wav (508KB) │   │   ├── sfx_obstacle_crumble_c.wav (529KB) │   │   ├── sfx_obstacle_evil_offering_barf_pickup.wav (481KB) │   │   ├── sfx_obstacle_evil_offering_eat_pickup.wav (521KB) │   │   ├── sfx_obstacle_evil_offering_goal.wav (711KB) │   │   ├── sfx_obstacle_land_a.wav (471KB) │   │   ├── sfx_obstacle_land_b.wav (475KB) │   │   ├── sfx_obstacle_land_c_fixed.wav (466KB) │   │   ├── sfx_obstacle_offering_goal.wav (711KB) │   │   ├── sfx_obstacle_offering_hit_with_spike.wav (828KB) │   │   ├── sfx_obstacle_offering_progress_chime.wav (983KB) │   │   ├── sfx_obstacle_offering_push_a.wav (674KB) │   │   ├── sfx_obstacle_offering_push_b.wav (718KB) │   │   ├── sfx_obstacle_offering_push_c.wav (657KB) │   │   ├── sfx_obstacle_retract_a.wav (667KB) │   │   ├── sfx_obstacle_retract_b.wav (681KB) │   │   ├── sfx_obstacle_retract_c.wav (655KB) │   │   ├── sfx_obstacle_retract_d.wav (675KB) │   │   ├── sfx_obstacle_spawn.wav (248KB) │   │   ├── sfx_pad_shrine_ambient_loop.wav (2.2MB) │   │   ├── sfx_pickup_ammo.wav (37KB) │   │   ├── sfx_pickup_coin_large.wav (134KB) │   │   ├── sfx_pickup_coin_medium.wav (133KB) │   │   ├── sfx_pickup_coin_small.wav (109KB) │   │   ├── sfx_pickup_gem_0.wav (462KB) │   │   ├── sfx_pickup_gem_1.wav (466KB) │   │   ├── sfx_pickup_gem_2.wav (463KB) │   │   ├── sfx_pickup_gem_3.wav (470KB) │   │   ├── sfx_pickup_gem_4.wav (468KB) │   │   ├── sfx_pickup_gem_5.wav (470KB) │   │   ├── sfx_pickup_gem_6.wav (478KB) │   │   ├── sfx_pickup_gem_7.wav (476KB) │   │   ├── sfx_pickup_health_large.wav (399KB) │   │   ├── sfx_pickup_health_small.wav (162KB) │   │   ├── sfx_pickup_mini_gem.wav (284KB) │   │   ├── sfx_pickup_pentagram.wav (1.6MB) │   │   ├── sfx_pickup_spawn_coin.wav (335KB) │   │   ├── sfx_pickup_spawn_health.wav (335KB) │   │   ├── sfx_player_damage.wav (190KB) │   │   ├── sfx_player_footstep_a.wav (266KB) │   │   ├── sfx_player_footstep_b.wav (265KB) │   │   ├── sfx_player_footstep_c.wav (280KB) │   │   ├── sfx_player_footstep_d.wav (288KB) │   │   ├── sfx_player_footstep_e.wav (277KB) │   │   ├── sfx_player_jump.wav (533KB) │   │   ├── sfx_player_jump_double.wav (624KB) │   │   ├── sfx_player_respawn.wav (1.0MB) │   │   ├── sfx_player_spike_jump.wav (490KB) │   │   ├── sfx_player_thud.wav (555KB) │   │   ├── sfx_projectile_aoe_grenade_launch.wav (519KB) │   │   ├── sfx_projectile_boss_fireball_launch.wav (699KB) │   │   ├── sfx_projectile_nade_bounce_a.wav (327KB) │   │   ├── sfx_projectile_nade_bounce_b.wav (367KB) │   │   ├── sfx_projectile_nade_bounce_c.wav (386KB) │   │   ├── sfx_projectile_red_fireball_launch.wav (696KB) │   │   ├── sfx_projectile_rocket_loop.wav (222KB) │   │   ├── sfx_slowmo_charged.wav (1.2MB) │   │   ├── sfx_slowmo_d.wav (301KB) │   │   ├── sfx_slowmo_end.wav (759KB) │   │   ├── sfx_slowmo_start.wav (1.1MB) │   │   ├── sfx_weapon_cannon_shoot.wav (869KB) │   │   ├── sfx_weapon_harvester_shoot.wav (640KB) │   │   ├── sfx_weapon_nade_launcher_shoot.wav (314KB) │   │   ├── sfx_weapon_plasma_shoot.wav (743KB) │   │   ├── sfx_weapon_rifle_shoot.wav (658KB) │   │   ├── sfx_weapon_rifle_shoot_a.wav (737KB) │   │   ├── sfx_weapon_rifle_shoot_b.wav (741KB) │   │   ├── sfx_weapon_rifle_shoot_c.wav (796KB) │   │   ├── sfx_weapon_rifle_shoot_d.wav (705KB) │   │   ├── sfx_weapon_rifle_shoot_e.wav (717KB) │   │   ├── sfx_weapon_rocket_launcher_shoot.wav (461KB) │   │   ├── sfx_weapon_shotgun_shoot.wav (882KB) │   │   ├── sfx_weapon_smg_shoot.wav (511KB) │   │   ├── sfx_weapon_smg_shoot_a.wav (314KB) │   │   ├── sfx_weapon_smg_shoot_b.wav (314KB) │   │   ├── sfx_weapon_spike_summon.wav (293KB) │   │   ├── sfx_weapon_spike_summon_a.wav (811KB) │   │   ├── sfx_weapon_spike_summon_b.wav (747KB) │   │   ├── sfx_weapon_spike_summon_c.wav (735KB) │   │   ├── sfx_weapon_spike_summon_v3.wav (308KB) │   │   ├── sfx_weapon_sword_shoot.wav (283KB) │   │   ├── sfx_weapon_sword_swing_a.wav (319KB) │   │   ├── sfx_weapon_sword_swing_b.wav (328KB) │   │   └── sfx_weapon_sword_swing_c.wav (282KB) │   ├── fonts (2 Entries) │   │   ├── Cinzel-SemiBold.ttf (77KB) │   │   └── EBGaramond-ExtraBold.ttf (450KB) │   ├── images (9 Entries) │   │   ├── bg_box_art.png (4.6MB) │   │   ├── bg_dev.png (3.6KB) │   │   ├── bg_skull_and_player.png (5.1MB) │   │   ├── bg_skull_and_spikes.png (4.5MB) │   │   ├── icon_16.png (1.2KB) │   │   ├── icon_32.png (1.4KB) │   │   ├── icon_48.png (1.5KB) │   │   ├── menusheet.png (1.0MB) │   │   └── spritesheet.png (19MB) │   ├── local (0 Entries) │   └── shaders (27 Entries) │   ├── additive.frag (232B) │   ├── additive_full_bright.frag (216B) │   ├── additive_soft_particle.frag (237B) │   ├── background.frag (111B) │   ├── common.frag (23KB) │   ├── decal_additive.frag (230B) │   ├── decal_gaussian.frag (182B) │   ├── decal_gaussian_shadow.frag (279B) │   ├── decal_translucent.frag (414B) │   ├── decal_translucent_full_bright.frag (232B) │   ├── decal_translucent_shadow.frag (270B) │   ├── decal_transparent.frag (589B) │   ├── default.vert (1.6KB) │   ├── empty.frag (2B) │   ├── opaque.frag (689B) │   ├── opaque_depth_only.frag (47B) │   ├── opaque_transparent.frag (908B) │   ├── rtt.frag (1.5KB) │   ├── rtt.vert (160B) │   ├── skybox.frag (473B) │   ├── translucent.frag (344B) │   ├── translucent_full_bright.frag (220B) │   ├── translucent_full_bright_soft_particle.frag (243B) │   ├── translucent_shadow.frag (269B) │   ├── translucent_soft_particle.frag (386B) │   ├── transparent.frag (605B) │   └── transparent_full_bright.frag (229B) ├── steam_api.dll (261KB) ├── steamworks_wrapper_dll.dll (22KB) └── version.txt (8B)