. └── SDK (2 Entries) ├── bin_x64 (1 Entries) │   └── Microsoft.WindowsAPICodePack.ExtendedLinguisticServices.dll (26KB) └── content (12 Entries) ├── anims (1 Entries) │   └── uni_anomaly_explode_face_wite.lua (26KB) ├── groups (3 Entries) │   ├── cars (1 Entries) │   │   └── car_g1_glass.lua (25KB) │   ├── lamps (1 Entries) │   │   └── karma_lampochki (1 Entries) │   │   └── light_parasha3_bright.lua (25KB) │   └── pile_of_bones_01.lua (26KB) ├── menu (3 Entries) │   ├── dlc_shop_all_content.lua (26KB) │   ├── m3_main_inventory_menu.lua (26KB) │   └── m3_main_options_menu.lua (26KB) ├── meshes (3 Entries) │   ├── dynamic (4 Entries) │   │   ├── hud (1 Entries) │   │   │   └── weapon (2 Entries) │   │   │   ├── m3_nightvision (1 Entries) │   │   │   │   └── m3_nightvision.jpg (26KB) │   │   │   └── wpn_base (7 Entries) │   │   │   ├── universal (1 Entries) │   │   │   │   └── pneumo_tank.model (26KB) │   │   │   ├── workbench (1 Entries) │   │   │   │   └── workbench.jpg (26KB) │   │   │   ├── wpn_ak (1 Entries) │   │   │   │   └── forend_rifle_light.jpg (26KB) │   │   │   ├── wpn_ashot (1 Entries) │   │   │   │   └── ashot_hammer.model (26KB) │   │   │   ├── wpn_helsing (1 Entries) │   │   │   │   └── scope_po_mount_small.model (25KB) │   │   │   ├── wpn_tihar (1 Entries) │   │   │   │   └── tihar_trigger_sniper.model (26KB) │   │   │   └── wpn_ventil (2 Entries) │   │   │   ├── grip_sniper_heavy.mesh (26KB) │   │   │   └── ventil_bolt_std_handle.model (25KB) │   │   ├── human (1 Entries) │   │   │   └── story_characters (4 Entries) │   │   │   ├── chr_lyosha (1 Entries) │   │   │   │   └── lyosha_face_hair.mesh (26KB) │   │   │   ├── chr_miller_sparta (1 Entries) │   │   │   │   └── miller_sparta (1 Entries) │   │   │   │   └── miller_badge.mesh (25KB) │   │   │   ├── chr_tokarev (1 Entries) │   │   │   │   └── tokarev_eyelashes.mesh (26KB) │   │   │   └── spartan (1 Entries) │   │   │   └── spartan_suit_basic_attaches01_08.mesh (26KB) │   │   ├── monsters (2 Entries) │   │   │   ├── aqua_female (1 Entries) │   │   │   │   └── aqua_female.skeleton.lua (25KB) │   │   │   └── bibliotekar (1 Entries) │   │   │   └── blind_jaw_low.mesh (26KB) │   │   └── objects (10 Entries) │   │   ├── $loot (1 Entries) │   │   │   └── chemical (2 Entries) │   │   │   ├── chemical_001.model (26KB) │   │   │   └── chemical_006.model (26KB) │   │   ├── boat (1 Entries) │   │   │   └── veh_boat_tire_a.jpg (25KB) │   │   ├── body_parts (1 Entries) │   │   │   └── human_bones_02.model (25KB) │   │   ├── equipment (1 Entries) │   │   │   └── attaches (1 Entries) │   │   │   └── chr_pavel_holster.model (25KB) │   │   ├── gas_station (1 Entries) │   │   │   └── shards4.jpg (26KB) │   │   ├── posuda (4 Entries) │   │   │   ├── ballon_plastic_6l_broken_01.model (26KB) │   │   │   ├── ballon_plastic_6l_broken_02.model (26KB) │   │   │   ├── bottle_03.model (26KB) │   │   │   └── stuff (1 Entries) │   │   │   └── thermos.model (25KB) │   │   ├── props34 (1 Entries) │   │   │   └── velik (1 Entries) │   │   │   └── velik.ph_model (26KB) │   │   ├── tryapka_lin (2 Entries) │   │   │   ├── tryapka_lin.skeleton.lua (26KB) │   │   │   └── tryapka_lin01.mesh (26KB) │   │   ├── windows (1 Entries) │   │   │   └── window_arc_t03.ph_model (26KB) │   │   └── wood_cover (1 Entries) │   │   └── destr_fence1_plank_1.model (25KB) │   ├── static (26 Entries) │   │   ├── 06_bridge (2 Entries) │   │   │   ├── oil_tank_b_stairs_c.jpg (26KB) │   │   │   └── plane_chrashed_interior_4.nxcform33x (25KB) │   │   ├── avrora (1 Entries) │   │   │   └── cloth_hanging_c_part.model (25KB) │   │   ├── balki_mostiki (2 Entries) │   │   │   ├── nastil_metall_05.jpg (26KB) │   │   │   └── segment_floor_church_t03.model (26KB) │   │   ├── bones (1 Entries) │   │   │   └── skull_cow_1.jpg (26KB) │   │   ├── buildings (1 Entries) │   │   │   └── house_bridge_2_props.jpg (26KB) │   │   ├── cars (1 Entries) │   │   │   └── truck1_cargo_dead.nxcform33x (25KB) │   │   ├── church (4 Entries) │   │   │   ├── board_symbol_altar_t06.jpg (26KB) │   │   │   ├── post_altar_church_t01.model (26KB) │   │   │   ├── post_altar_church_t02.model (26KB) │   │   │   └── roof_stair_church_t02.model (25KB) │   │   ├── crane1_port (2 Entries) │   │   │   ├── fan_only_base.nxcform33x (26KB) │   │   │   └── mashine_room_ne_t01_wind_net.jpg (26KB) │   │   ├── electro (1 Entries) │   │   │   └── electro_post_frame_t01.jpg (26KB) │   │   ├── fence (1 Entries) │   │   │   └── fence_metal_arch_destro2_rusty.nxcform33x (26KB) │   │   ├── furniture (1 Entries) │   │   │   └── metal (1 Entries) │   │   │   └── table_control_04.nxcform33x (26KB) │   │   ├── grass (1 Entries) │   │   │   └── ivy_dry_lower02.model (25KB) │   │   ├── houses (1 Entries) │   │   │   └── camp_village_church_t01.nxcform33x (26KB) │   │   ├── industrial_props (2 Entries) │   │   │   ├── container_cargo_small.nxcform33x (26KB) │   │   │   └── vent_ulitka (1 Entries) │   │   │   └── vent_tube_long.jpg (26KB) │   │   ├── m3station (1 Entries) │   │   │   └── upstairs_watertower_t01.jpg (25KB) │   │   ├── misc (1 Entries) │   │   │   └── boat_destroyed_c.nxcform33x (26KB) │   │   ├── sostav (1 Entries) │   │   │   └── fire_extinguisher_smal2.model (26KB) │   │   ├── station_props (2 Entries) │   │   │   ├── kitchen (1 Entries) │   │   │   │   └── metal_oven.nxcform33x (26KB) │   │   │   └── polki (1 Entries) │   │   │   └── vdnh_polka.jpg (26KB) │   │   ├── stones (1 Entries) │   │   │   └── scan4games (1 Entries) │   │   │   └── stone_7b.model (26KB) │   │   ├── tires (1 Entries) │   │   │   └── tire_b.model (26KB) │   │   ├── trash (1 Entries) │   │   │   └── armature_bulding_t09.jpg (26KB) │   │   ├── trees (1 Entries) │   │   │   └── log_broken_03.model (26KB) │   │   ├── tubes (1 Entries) │   │   │   └── suspended_tubes_02_b.jpg (26KB) │   │   ├── vagon (1 Entries) │   │   │   └── vagon4_cisterna_broken01.jpg (26KB) │   │   ├── windows (1 Entries) │   │   │   └── window_dec03.model (26KB) │   │   └── wm (1 Entries) │   │   └── dirt (1 Entries) │   │   └── lepeshka_01.jpg (26KB) │   └── static34 (9 Entries) │   ├── box (1 Entries) │   │   └── destroyable (1 Entries) │   │   └── box_green_close_dead.nxcform33x (25KB) │   ├── dlc_pavel (1 Entries) │   │   └── bag_for_bottle_01.jpg (26KB) │   ├── l01_props (1 Entries) │   │   └── bridgepart02.model (25KB) │   ├── l05_props (2 Entries) │   │   ├── l05_sec08_laundry_boards_t02.model (25KB) │   │   └── l05_sec08_laundry_boards_t04.jpg (26KB) │   ├── l11_undercity (2 Entries) │   │   ├── biggate_frame_l11_cave_city_t01_001.nxcform33x (26KB) │   │   └── l11_mine_opora02.model (25KB) │   ├── objects (1 Entries) │   │   └── monitor_broken.model (26KB) │   ├── pillars (1 Entries) │   │   └── elektro_stolb_010_dmg1.jpg (26KB) │   ├── sawmill_props (2 Entries) │   │   ├── vityajka_02.model (26KB) │   │   └── vityajka_03.model (26KB) │   └── tubes (1 Entries) │   └── tunnel_tube_02.jpg (25KB) ├── motions (6 Entries) │   ├── chr_nastya (7 Entries) │   │   ├── 06_spring_nastya_tt_workshop_transition_showcase.m2 (26KB) │   │   ├── 08_desert_2nd_briefing_nastya_look_at_player_idle_0.m2 (25KB) │   │   ├── 08_desert_2nd_briefing_nastya_with_yermak_idle_0.m2 (25KB) │   │   ├── 08_desert_2nd_briefing_nastya_with_yermak_idle_6.m2 (26KB) │   │   ├── kid_free_fall_to_stand.m2 (26KB) │   │   ├── nastya_bear_idle_0.m2 (25KB) │   │   └── nastya_bear_sit_idle_0.m2 (25KB) │   ├── hud (2 Entries) │   │   ├── 34_hand (10 Entries) │   │   │   ├── copy_demo_damba_kanatka_pozrot111111.m2 (25KB) │   │   │   ├── hand_intro_idle_5.m2 (26KB) │   │   │   ├── krovat_loc_cam_right_too_sleep.m2 (25KB) │   │   │   ├── l04_vagon_jump_player_jump.m2 (26KB) │   │   │   ├── l13_reshetka_brake.m2 (26KB) │   │   │   ├── l13_train_part25.m2 (25KB) │   │   │   ├── l16_car_hit.m2 (26KB) │   │   │   ├── l21_2_kaseta_0.m2 (26KB) │   │   │   ├── l38_fall_2.m2 (26KB) │   │   │   └── ventel_open.m2 (26KB) │   │   └── z_dlc3_34_hand (1 Entries) │   │   └── z_dlc3_arahi_attack_win.m2 (25KB) │   ├── human (8 Entries) │   │   ├── 1st_view (6 Entries) │   │   │   ├── devices (1 Entries) │   │   │   │   └── pl_tablet_1_idle.m2 (26KB) │   │   │   ├── generator (1 Entries) │   │   │   │   └── pl_kanistra_empty02.m2 (26KB) │   │   │   ├── jump (1 Entries) │   │   │   │   └── jumpover_165_fast.m2 (25KB) │   │   │   ├── motorboat (4 Entries) │   │   │   │   ├── motorboat_get_in_lft.m2 (26KB) │   │   │   │   ├── motorboat_get_in_lft_crouch.m2 (25KB) │   │   │   │   ├── motorboat_get_in_rgt_crouch_start.m2 (25KB) │   │   │   │   └── motorboat_sit_dwn_back_crouch.m2 (26KB) │   │   │   ├── swing_trap_start_left_2.m2 (25KB) │   │   │   └── weapon_animation (1 Entries) │   │   │   └── flamethrower (2 Entries) │   │   │   ├── flame_reload_mag_big_in.m2 (26KB) │   │   │   └── flame_reload_mag_huge_out.m2 (25KB) │   │   ├── ai (2 Entries) │   │   │   ├── l13_han_tawer_p2_idle.m2 (26KB) │   │   │   └── l13_han_tawer_p8_idle.m2 (26KB) │   │   ├── covers (11 Entries) │   │   │   ├── man_cover_hi_l_outside_criticalhit_high_torso_fwd_0.m2 (26KB) │   │   │   ├── man_cover_hi_l_outside_criticalhit_high_torso_fwd_1.m2 (25KB) │   │   │   ├── man_cover_hi_l_outside_criticalhit_med_righthand_bwd_0.m2 (26KB) │   │   │   ├── man_cover_hi_lr_inside_criticalhit_low_torso_left_0.m2 (26KB) │   │   │   ├── man_cover_hi_r_outside_criticalhit_low_torso_left_0.m2 (26KB) │   │   │   ├── man_cover_hi_r_outside_criticalhit_med_handright_bwd_0.m2 (26KB) │   │   │   ├── man_cover_hi_r_outside_criticalhit_med_legleft_bwd_0.m2 (26KB) │   │   │   ├── man_cover_hi_r_outside_criticalhit_med_legleft_fwd_0.m2 (25KB) │   │   │   ├── man_cover_hi_r_outside_criticalhit_med_legrigh_fwd_0.m2 (25KB) │   │   │   ├── man_cover_lo_l_in_270_lf_0.m2 (26KB) │   │   │   └── man_cover_lo_lr_inside_criticalhit_high_torso_left_0_3.m2 (26KB) │   │   ├── face (1 Entries) │   │   │   └── face_idle_ygy_0.m2 (26KB) │   │   ├── human_script (86 Entries) │   │   │   ├── 05_winter_idiot_end_stand.m2 (25KB) │   │   │   ├── 05winter_train_radio_desk_drink01.m2 (26KB) │   │   │   ├── 05winter_train_radio_desk_wakingup.m2 (26KB) │   │   │   ├── 06_bridge_brif2_stepan_talk_2.m2 (26KB) │   │   │   ├── 06_bridge_church_people_man_2_prayer_8.m2 (26KB) │   │   │   ├── 06_spring_damir_kitchen_front_listen_2.m2 (26KB) │   │   │   ├── 06_spring_miller_table_transition_write.m2 (26KB) │   │   │   ├── 06_spring_sam_kitchen_soup_taste.m2 (25KB) │   │   │   ├── 08_desert_2nd_briefing_tt_idle_1.m2 (25KB) │   │   │   ├── 08_desert_gul_and_damir_damir_on_tank_see_artem_idle_6_short.m2 (25KB) │   │   │   ├── 08_desert_intro_krest_part_1_0_v2.m2 (26KB) │   │   │   ├── 08_desert_intro_krest_part_1_ilde_1_v2.m2 (25KB) │   │   │   ├── 08_desert_intro_miller_new_idle_0_v2.m2 (26KB) │   │   │   ├── 08_summer_krest_brif2_idle_2_listen.m2 (26KB) │   │   │   ├── 08_summer_miller_brif2_idle_2_0.m2 (25KB) │   │   │   ├── 08_summer_miller_brif2_idle_3_to_4_1.m2 (26KB) │   │   │   ├── 08_summer_sam_brif2_idle_2_drink_out.m2 (26KB) │   │   │   ├── 08_summer_tt_brif2_idle_2_to_3.m2 (26KB) │   │   │   ├── 12_autumn_briefing_tt_conversation_p2_idle.m2 (25KB) │   │   │   ├── 13_deadcity_lesha_brifing_goodbye.m2 (26KB) │   │   │   ├── 13_deadcity_player_anna_idle_0.m2 (25KB) │   │   │   ├── back_bag_up_0.m2 (26KB) │   │   │   ├── bur_box_start_too_free_out.m2 (26KB) │   │   │   ├── bur_box_start_too_sit_01_out.m2 (26KB) │   │   │   ├── canistra_idle_1.m2 (25KB) │   │   │   ├── card_foto_player_pick_3.m2 (26KB) │   │   │   ├── d6_cut_scene_typing_1.m2 (26KB) │   │   │   ├── d6_pult_go_to_nah_0.m2 (25KB) │   │   │   ├── damir_boyfriend_01.m2 (25KB) │   │   │   ├── dlc1_ep2_ascom_try_to_find_green_idle_0.m2 (26KB) │   │   │   ├── dlc1_ep2_ascom_try_to_find_green_out_01.m2 (25KB) │   │   │   ├── dlc2_sub_indoor_quard_second_floor_1_stand_to_gun_0.m2 (25KB) │   │   │   ├── doors (3 Entries) │   │   │   │   ├── door_02_jammed_front_nowpn_end.m2 (26KB) │   │   │   │   ├── door_03_unlock_front_end.m2 (25KB) │   │   │   │   └── door_07_unlock_back_nowpn_end.m2 (25KB) │   │   │   ├── guitar_give_1_0.m2 (26KB) │   │   │   ├── harmonica_playing_3.m2 (25KB) │   │   │   ├── l00_cutscene_brif_meln_standing_idle.m2 (25KB) │   │   │   ├── l01_cr_idle_show.m2 (26KB) │   │   │   ├── l01_jail_cs_zljk_1_idl_0.m2 (25KB) │   │   │   ├── l01_map_idle_0.m2 (26KB) │   │   │   ├── l02_02_generator_start_idle_3.m2 (25KB) │   │   │   ├── l02_vdnh_market_indor_03_melnik_jump_01.m2 (26KB) │   │   │   ├── l03_lopata_1_idle.m2 (26KB) │   │   │   ├── l04_krylo_spusk_idle_02_2.m2 (26KB) │   │   │   ├── l04_krylo_spusk_idle_04_2.m2 (26KB) │   │   │   ├── l06_lenya_walk_out.m2 (26KB) │   │   │   ├── l07_tunnel_pos3_idle_0.m2 (26KB) │   │   │   ├── l12_man_kid_too_idle_1.m2 (26KB) │   │   │   ├── l13_han_idle1_to_run.m2 (26KB) │   │   │   ├── l13_khan_waterfall_idle_01.m2 (25KB) │   │   │   ├── l13_khan_waterfall_idle_03.m2 (26KB) │   │   │   ├── l15_pobeg_human_2.m2 (25KB) │   │   │   ├── l19_police_khan_tikaet_palcem.m2 (26KB) │   │   │   ├── l25_hall_danilo_part_3.m2 (25KB) │   │   │   ├── l38_demon4_talk_1.m2 (26KB) │   │   │   ├── l_25_melnik_idle_0_talk.m2 (25KB) │   │   │   ├── m_player_lopata_cikle_0.m2 (26KB) │   │   │   ├── m_player_lopata_idle_tocikle_0.m2 (25KB) │   │   │   ├── man_armory_kit_1.m2 (26KB) │   │   │   ├── man_danger_arahind_attack_vstaet.m2 (26KB) │   │   │   ├── man_danger_helsing_criticalhit_nol_stend_1.m2 (26KB) │   │   │   ├── man_free_idle_sleep_left_onbad_sidetosit_0.m2 (25KB) │   │   │   ├── man_free_idle_sleep_left_onbad_sidetosit_0_slow.m2 (25KB) │   │   │   ├── man_garmonika_idle_avgustin.m2 (25KB) │   │   │   ├── man_garmonika_out_1.m2 (25KB) │   │   │   ├── man_typing_1.m2 (26KB) │   │   │   ├── mg_attack_0.m2 (26KB) │   │   │   ├── miller_after_combat_end_wait_idle_0.m2 (25KB) │   │   │   ├── moscow_npc_cover_coverhide_zero_1.m2 (26KB) │   │   │   ├── n_back_bag_weapon_out_0.m2 (26KB) │   │   │   ├── new_year_grandfather_conflict_idle_0_to_idle_1.m2 (25KB) │   │   │   ├── novosib_melnik_3_free_to_idle.m2 (26KB) │   │   │   ├── novosib_melnik_3_idle_to_free.m2 (25KB) │   │   │   ├── objora_pos1_eat5.m2 (25KB) │   │   │   ├── player_rest (4 Entries) │   │   │   │   ├── rest_beg_long_idle_ventil_3.m2 (26KB) │   │   │   │   ├── rest_beg_sleep_out_right.m2 (26KB) │   │   │   │   ├── rest_ground_long_idle_ventil_0.m2 (25KB) │   │   │   │   └── rest_ground_long_idle_ventil_3.m2 (26KB) │   │   │   ├── plot_ded_stand_idle_look_araund_woried.m2 (26KB) │   │   │   ├── prosipashki_human_0.m2 (26KB) │   │   │   ├── qte01_humanimal_fight_win_machet_upperbody_eye.m2 (25KB) │   │   │   ├── sit_idle4.m2 (26KB) │   │   │   ├── switches (1 Entries) │   │   │   │   └── switch02_off_end_upperbody.m2 (25KB) │   │   │   ├── uaz_backdoor_get_in_rest.m2 (25KB) │   │   │   ├── uaz_backdoor_sleep_to_rest.m2 (26KB) │   │   │   ├── uaz_death_height_end.m2 (26KB) │   │   │   ├── uaz_get_in_rgh_passanger_end.m2 (26KB) │   │   │   ├── y_fishing_rod_obriv_right_0.m2 (26KB) │   │   │   ├── yam_melnik_raport_04.m2 (26KB) │   │   │   └── zalaz_vent_new_idle_0.m2 (26KB) │   │   ├── mocap_ai (83 Entries) │   │   │   ├── 06_bridge_church_npc_free_prays_7.m2 (25KB) │   │   │   ├── alert (4 Entries) │   │   │   │   ├── m_alert_idle_check_3.m2 (26KB) │   │   │   │   ├── m_alert_walktoidle_left_bwd_1_l_short.m2 (26KB) │   │   │   │   ├── m_alert_walktoidle_left_left_1_r_short.m2 (25KB) │   │   │   │   └── m_alert_walktoidle_right_fwd_0_l_short.m2 (26KB) │   │   │   ├── aqva_vs_nps_bwd.m2 (26KB) │   │   │   ├── aqva_vs_nps_lft.m2 (25KB) │   │   │   ├── climb_low_in_out.m2 (25KB) │   │   │   ├── crossbow_gun_danger_to_gun_onplace_fwd_0.m2 (25KB) │   │   │   ├── dead_moscow_hospital_cs_doctor_miniact_0.m2 (25KB) │   │   │   ├── death_alert_inplace_-45_01.m2 (26KB) │   │   │   ├── dlc1_ep1_ny_oscom_3_freegun_attention_right_to_idle_0.m2 (26KB) │   │   │   ├── dlc2_brothers_quest_brother1_idle_neutral.m2 (26KB) │   │   │   ├── falling_npc_01.m2 (26KB) │   │   │   ├── l01_pavel_spetcialno_dlya_burunduka_prohod_do_shitka.m2 (25KB) │   │   │   ├── ladder (4 Entries) │   │   │   │   ├── climb_ladder2_danger_in_down_front_end.m2 (25KB) │   │   │   │   ├── climb_ladder_free_in_down_right_4.m2 (25KB) │   │   │   │   ├── climb_ladder_free_out_up_left.m2 (26KB) │   │   │   │   └── climb_ladder_free_out_up_left_back.m2 (26KB) │   │   │   ├── m3_kill_left_1_npc.m2 (25KB) │   │   │   ├── m_alert_crit_long_0.m2 (26KB) │   │   │   ├── m_alert_threat_look_at_0.m2 (26KB) │   │   │   ├── m_alert_threat_look_at_0_short.m2 (25KB) │   │   │   ├── m_alert_threat_relax_0.m2 (25KB) │   │   │   ├── m_alert_threat_relax_1.m2 (25KB) │   │   │   ├── m_alert_threat_wait_out_0.m2 (26KB) │   │   │   ├── m_cover_low_hi_r_in_180_r_1.m2 (25KB) │   │   │   ├── m_cover_low_hi_r_in_270_2_r_2.m2 (26KB) │   │   │   ├── m_crt_shtgn_fwd_3.m2 (25KB) │   │   │   ├── m_crt_shtgn_rgt_1.m2 (25KB) │   │   │   ├── m_cvr_lo_dth_21.m2 (25KB) │   │   │   ├── m_danger_hitohi_walktoidle_bwdl_l_0.m2 (25KB) │   │   │   ├── m_danger_hitohi_walktoidle_bwdl_r_0.m2 (26KB) │   │   │   ├── m_danger_hitohi_walktoidle_bwdr_l_2.m2 (26KB) │   │   │   ├── m_danger_hitohi_walktoidle_fwdr_l_3.m2 (26KB) │   │   │   ├── m_danger_hitolow_idletoidle_bwdl_l_3.m2 (26KB) │   │   │   ├── m_danger_hitolow_idletoidle_fwdl_l_2.m2 (25KB) │   │   │   ├── m_danger_hitolow_sprinttoidle_fwdl_l_2.m2 (26KB) │   │   │   ├── m_danger_hitolow_walktoidle_fwdr_r_0.m2 (26KB) │   │   │   ├── m_danger_lowtohi_idletowalk_bwdr_l_2.m2 (25KB) │   │   │   ├── m_danger_lowtohi_sprinttoidle_bwdl_l_0.m2 (26KB) │   │   │   ├── m_danger_lowtohi_sprinttoidle_bwdr_r_0.m2 (26KB) │   │   │   ├── m_danger_lowtolow_idletoidle_bwdr_l_0.m2 (26KB) │   │   │   ├── m_danger_lowtolow_idletoidle_fwdr_l_1.m2 (26KB) │   │   │   ├── m_danger_lowtolow_walktoidle_bwdr_r.m2 (25KB) │   │   │   ├── m_death_surrender_0.m2 (26KB) │   │   │   ├── m_free_grust_2.m2 (26KB) │   │   │   ├── m_free_idletowalk_fwd_fwd_l.m2 (26KB) │   │   │   ├── m_free_idletowalk_left_left_l.m2 (26KB) │   │   │   ├── m_free_idletowalk_right_fwd_r.m2 (26KB) │   │   │   ├── m_free_walk_bwdtofwd_l06.m2 (26KB) │   │   │   ├── m_free_walktoidle_left_left_0_r.m2 (26KB) │   │   │   ├── m_freegun_threat_wait_2.m2 (26KB) │   │   │   ├── m_freegun_threat_wait_in_0.m2 (26KB) │   │   │   ├── m_freegun_to_ualert_threat_reaction_blocked_fwd_2.m2 (25KB) │   │   │   ├── m_freegun_to_ualert_threat_reaction_blocked_fwd_3.m2 (26KB) │   │   │   ├── m_freegun_to_ualert_threat_reaction_blocked_lft_2.m2 (26KB) │   │   │   ├── m_surrendertoalert_0.m2 (26KB) │   │   │   ├── man_drink_water_talk_2.m2 (26KB) │   │   │   ├── man_free_action_stand_buttonpush_right.m2 (26KB) │   │   │   ├── man_free_idle_floorsit_0_to_alert_left.m2 (25KB) │   │   │   ├── man_free_idle_floorsit_1_to_alert_bwdr.m2 (26KB) │   │   │   ├── man_free_idle_floorsit_2_to_alert_right.m2 (26KB) │   │   │   ├── man_free_idle_floorsit_3_0_afraid.m2 (25KB) │   │   │   ├── man_free_idle_floorsit_5_to_alert_bwdr.m2 (26KB) │   │   │   ├── man_free_idle_sit0toalert.m2 (25KB) │   │   │   ├── man_free_idle_sit_0to1.m2 (26KB) │   │   │   ├── man_free_idle_strafe_left_bwd_rm.m2 (25KB) │   │   │   ├── man_freegun_action_stand_scared_right_0.m2 (26KB) │   │   │   ├── man_freegun_idle_flash_0.m2 (26KB) │   │   │   ├── man_freegun_idle_stand_2_heavy_3.m2 (26KB) │   │   │   ├── man_freegun_idle_stand_2to1.m2 (26KB) │   │   │   ├── man_freegun_idle_stand_4to6.m2 (26KB) │   │   │   ├── man_freegun_idle_stand_5to0.m2 (26KB) │   │   │   ├── man_map_gesture_gofwd.m2 (25KB) │   │   │   ├── man_rat_idle_2.m2 (26KB) │   │   │   ├── melee_kill_back_free_npc_1.m2 (26KB) │   │   │   ├── melee_kill_left_floorsit_npc_player_1_v2.m2 (26KB) │   │   │   ├── melee_kill_left_sit_npc_1.m2 (25KB) │   │   │   ├── melee_kill_right_sit_npc_1.m2 (26KB) │   │   │   ├── melee_stun_right_floorsit_npc_player_1_v3.m2 (25KB) │   │   │   ├── mls_bridge_alko_sit_idle_up_drink_out_01.m2 (25KB) │   │   │   ├── mls_d6_poezd_idle_knopky_0.m2 (26KB) │   │   │   ├── mp_tors_gathling_reload.m2 (26KB) │   │   │   ├── novosib_miller_trolley_idle_0.m2 (26KB) │   │   │   ├── oculus_danger_scared_medium_idle_03.m2 (26KB) │   │   │   ├── oculus_gatling_90r_idle_01.m2 (25KB) │   │   │   ├── pavel3_l01_in_3.m2 (26KB) │   │   │   └── trader_8.m2 (25KB) │   │   ├── z_dlc2 (1 Entries) │   │   │   └── z_dlc2_d6_cut_scene_typing_1.m2 (25KB) │   │   └── z_dlc4 (3 Entries) │   │   ├── z_dlc4_kastrik_drink_in_khan.m2 (25KB) │   │   ├── z_dlc4_kastrik_sitdown_boy.m2 (25KB) │   │   └── z_dlc4_story_pavel_heavy_sniper_drown.m2 (25KB) │   ├── monsters (22 Entries) │   │   ├── aqua_female (3 Entries) │   │   │   ├── aqf4_plot_crit_1.m2 (26KB) │   │   │   ├── aqf_death_ball_shr_to_srf.m2 (25KB) │   │   │   └── eat_loop_02.m2 (25KB) │   │   ├── aqua_male_small (1 Entries) │   │   │   └── fear_03.m2 (26KB) │   │   ├── arahi (1 Entries) │   │   │   └── arahi_born_5.m2 (25KB) │   │   ├── attack_dog (2 Entries) │   │   │   ├── heavy_crit_bwd_01.m2 (25KB) │   │   │   └── wolf_light_alert_idle_7.m2 (25KB) │   │   ├── bibliotekar (1 Entries) │   │   │   └── bib_free_turn_left_out_stand_0.m2 (26KB) │   │   ├── blind (5 Entries) │   │   │   ├── alert_turnonwalk_fast_90_lftr.m2 (26KB) │   │   │   ├── alert_turnonwalk_fast_90_rgtr.m2 (26KB) │   │   │   ├── attack_fwd_5_short.m2 (26KB) │   │   │   ├── blind_throw_l_side.m2 (26KB) │   │   │   └── danger_jump_lft_1.m2 (26KB) │   │   ├── canibal (35 Entries) │   │   │   ├── alert_to_free_1.m2 (26KB) │   │   │   ├── attack_0_fwd_lidle_to_ridle_2.m2 (26KB) │   │   │   ├── attack_0_lidle_to_ridle_1.m2 (26KB) │   │   │   ├── attack_90_lft_ridle_to_lidle_2.m2 (26KB) │   │   │   ├── box_free_down.m2 (25KB) │   │   │   ├── box_free_up.m2 (26KB) │   │   │   ├── canibal_gun_crit_heavy_gun_bwd_5.m2 (26KB) │   │   │   ├── canibal_out_to_alert_180.m2 (26KB) │   │   │   ├── canibal_out_to_alert_90_right.m2 (26KB) │   │   │   ├── crit_danger_heavy_univ_0.m2 (26KB) │   │   │   ├── danger_to_free_1.m2 (26KB) │   │   │   ├── danger_to_throw_bwd_0.m2 (26KB) │   │   │   ├── death_danger_heavy_fwd_1.m2 (26KB) │   │   │   ├── death_surrender_kneel_1.m2 (26KB) │   │   │   ├── desert_canibal_melee_stun_idle_0.m2 (26KB) │   │   │   ├── desert_canibal_prisoner_talk_idle_in_2.m2 (26KB) │   │   │   ├── desert_oil_tower_start_idle.m2 (26KB) │   │   │   ├── desert_terminal_arena_idle_2.m2 (26KB) │   │   │   ├── desert_terminal_arena_idle_disorder_1.m2 (26KB) │   │   │   ├── desert_terminal_arena_peep_1.m2 (26KB) │   │   │   ├── desert_wounded_idle_2.m2 (26KB) │   │   │   ├── draft (1 Entries) │   │   │   │   └── man_free_idle_stand0tosit0_bwd.m2 (26KB) │   │   │   ├── free_to_alert_fwd_02.m2 (25KB) │   │   │   ├── free_to_alert_place_bwd_r_02.m2 (26KB) │   │   │   ├── gun_look_far_0.m2 (26KB) │   │   │   ├── gun_look_near_0.m2 (26KB) │   │   │   ├── hide_to_danger_0.m2 (26KB) │   │   │   ├── kick_leg_in_fwd_02.m2 (26KB) │   │   │   ├── kick_leg_point_bwd_02.m2 (25KB) │   │   │   ├── kick_leg_point_left_01.m2 (26KB) │   │   │   ├── light_alert_look_4.m2 (26KB) │   │   │   ├── light_alert_look_5.m2 (25KB) │   │   │   ├── light_alert_suspected_1.m2 (25KB) │   │   │   ├── run_to_wall_l_hit.m2 (26KB) │   │   │   └── slave_p4_fear_look_01.m2 (26KB) │   │   ├── catfish (1 Entries) │   │   │   └── new (1 Entries) │   │   │   └── catfish_search_attacking_battlecry01_r_shallow.m2 (25KB) │   │   ├── churzik (12 Entries) │   │   │   ├── 00_qte_lurker_fight_win_macheta.m2 (26KB) │   │   │   ├── churzik_alert_to_idle_0.m2 (26KB) │   │   │   ├── churzik_attack_bwd_90_right_6.m2 (26KB) │   │   │   ├── churzik_attack_fwd_180_left_6.m2 (26KB) │   │   │   ├── churzik_attack_fwd_90_right_6.m2 (25KB) │   │   │   ├── churzik_attack_std_180_right_6.m2 (26KB) │   │   │   ├── churzik_attack_std_90_left_6.m2 (26KB) │   │   │   ├── churzik_scary_fwd_2.m2 (26KB) │   │   │   ├── lurker_fear_180_1.m2 (26KB) │   │   │   ├── lurker_sniff_3.m2 (26KB) │   │   │   ├── qte01_lurker_loose_idle.m2 (25KB) │   │   │   └── teatr_trainer_stend_2.m2 (26KB) │   │   ├── dark (2 Entries) │   │   │   ├── cut_scen_l01_vdnh_dark_1.m2 (25KB) │   │   │   └── dark_attack_0.m2 (26KB) │   │   ├── darkchild (1 Entries) │   │   │   └── l14_bridge1_out.m2 (26KB) │   │   ├── deer_new (1 Entries) │   │   │   └── deer_leaf_eat_idle_2.m2 (26KB) │   │   ├── demon (5 Entries) │   │   │   ├── demon_ledokol_start.m2 (26KB) │   │   │   ├── demon_sit_idle_turn_l_90.m2 (25KB) │   │   │   ├── demon_sit_roar_1.m2 (26KB) │   │   │   ├── l38_demon2_win3_attack.m2 (26KB) │   │   │   └── l38_demon4_finish1.m2 (26KB) │   │   ├── demon_m3 (9 Entries) │   │   │   ├── demon_m3_danger_attack_0_right_90.m2 (26KB) │   │   │   ├── demon_m3_fly_to_danger_fwd_0.m2 (26KB) │   │   │   ├── demon_m3_fly_to_danger_fwd_1.m2 (25KB) │   │   │   ├── demon_m3_free_to_fly_up_0.m2 (26KB) │   │   │   ├── demon_m3_scary_fwd_0.m2 (26KB) │   │   │   ├── demon_m3_scary_left_0.m2 (26KB) │   │   │   ├── demon_m3_sleep_out_free_0.m2 (25KB) │   │   │   ├── demon_m3_sniff_to_alert_0.m2 (26KB) │   │   │   └── demon_m3_spot_enemy_bwd_right_180.m2 (26KB) │   │   ├── doq_qte (1 Entries) │   │   │   └── 00_qte_dog_start_to_fight.m2 (25KB) │   │   ├── humanimal_test (33 Entries) │   │   │   ├── attack_180_fwd_to_lidle_0.m2 (25KB) │   │   │   ├── attack_180_fwd_to_lidle_2.m2 (25KB) │   │   │   ├── attack_180_to_lidle_0.m2 (26KB) │   │   │   ├── attack_dive_to_lidle_fwd_2.m2 (26KB) │   │   │   ├── attack_long_universal_to_lidle_fwd_2.m2 (26KB) │   │   │   ├── attack_long_universal_to_lidle_lft_0.m2 (26KB) │   │   │   ├── attack_long_universal_to_lidle_rgt_1.m2 (26KB) │   │   │   ├── chr_alien_tachka_up_01.m2 (26KB) │   │   │   ├── danger_climb_border_out_lft_1.m2 (26KB) │   │   │   ├── danger_ridle_to_idle_fwd_1.m2 (26KB) │   │   │   ├── danger_run_fast_fwd_l_0.m2 (26KB) │   │   │   ├── danger_turnonplace_fastest_180_rgt_0.m2 (25KB) │   │   │   ├── danger_turnonplace_fastest_90_lft_0.m2 (25KB) │   │   │   ├── dlc2_humainmal_capture_death.m2 (26KB) │   │   │   ├── free_to_wallrgt_0.m2 (25KB) │   │   │   ├── free_to_wallup_0.m2 (26KB) │   │   │   ├── ground_to_danger_rgt_0_2.m2 (25KB) │   │   │   ├── h_melee_kill_front_free_hum_1_v2.m2 (26KB) │   │   │   ├── h_melee_stun_back_free_hum_1_v2.m2 (26KB) │   │   │   ├── h_melee_stun_left_free_hum_1_v2.m2 (26KB) │   │   │   ├── oculus_barricade_left_idle_0.m2 (25KB) │   │   │   ├── oculus_humanimal_jump_lift_01.m2 (26KB) │   │   │   ├── oculus_humanimal_jump_lift_01_up_idle_jamp_down_idle_01.m2 (26KB) │   │   │   ├── oculus_humanimal_jump_lift_02.m2 (26KB) │   │   │   ├── oculus_humanimal_jump_lift_02_idle_04.m2 (26KB) │   │   │   ├── oculus_humanimal_jump_lift_02_idle_055.m2 (26KB) │   │   │   ├── qte04_humanimal_fight_idle.m2 (25KB) │   │   │   ├── stone_to_alert_0.m2 (25KB) │   │   │   ├── stone_to_alert_1.m2 (26KB) │   │   │   ├── stone_to_danger_0.m2 (26KB) │   │   │   ├── stone_to_danger_fwd_0.m2 (25KB) │   │   │   ├── wallstand2_to_alert_0.m2 (25KB) │   │   │   └── wallstand3_idle_0.m2 (26KB) │   │   ├── murzik_new (18 Entries) │   │   │   ├── ch_murzik_attack_right_bwd_0_blocking.m2 (26KB) │   │   │   ├── ch_murzik_attack_right_snd_0_blocking.m2 (25KB) │   │   │   ├── ch_murzik_run_slow_fwd_0_turn_right_blocking.m2 (25KB) │   │   │   ├── china_test_attack.m2 (25KB) │   │   │   ├── chr_doggy_style_scared_2_idle.m2 (25KB) │   │   │   ├── december_trailer_s01_watchman_walk_1.m2 (26KB) │   │   │   ├── e3_moscow_dream_watchman_06.m2 (25KB) │   │   │   ├── murzik_attack_bwd_3.m2 (26KB) │   │   │   ├── murzik_attack_fwd_3.m2 (26KB) │   │   │   ├── murzik_attack_left_fwd_1.m2 (26KB) │   │   │   ├── murzik_attack_snd_3.m2 (26KB) │   │   │   ├── murzik_attack_snd_left_90_3.m2 (26KB) │   │   │   ├── murzik_roar_n_4.m2 (26KB) │   │   │   ├── murzik_roar_n_turnright_0.m2 (26KB) │   │   │   ├── murzik_roar_n_turnright_conf_0.m2 (26KB) │   │   │   ├── murzik_roar_n_turnright_fear_0.m2 (26KB) │   │   │   ├── watchman_trapeza_idle_zombie_0.m2 (26KB) │   │   │   └── z_dlc3_murzik_roar_0_fast.m2 (25KB) │   │   ├── nosach (1 Entries) │   │   │   └── nosach_samec (14 Entries) │   │   │   ├── arahind_vs_nosach_left_2.m2 (26KB) │   │   │   ├── arahind_vs_nosach_right_2.m2 (25KB) │   │   │   ├── combat_3.m2 (26KB) │   │   │   ├── combat_6.m2 (25KB) │   │   │   ├── covers (2 Entries) │   │   │   │   ├── nos_death_gun_unv_n_3.m2 (26KB) │   │   │   │   └── nos_jump_dw_0.m2 (26KB) │   │   │   ├── danger_idle_to_lidle_2.m2 (26KB) │   │   │   ├── danger_lidle_to_idle_2.m2 (26KB) │   │   │   ├── danger_ridle_0.m2 (26KB) │   │   │   ├── l14_2_nosalis_budka_output.m2 (25KB) │   │   │   ├── oculus_barricade_pillar_jump.m2 (26KB) │   │   │   ├── qte00_nosach_fight_idle_middle.m2 (26KB) │   │   │   ├── scary_onplace_1.m2 (26KB) │   │   │   ├── scary_onplace_90_lft_0.m2 (25KB) │   │   │   └── skript (1 Entries) │   │   │   └── nos_drezina_jump_0_mili_0.m2 (26KB) │   │   ├── olgoy_horhoy (7 Entries) │   │   │   ├── attack_in_v2_2.m2 (26KB) │   │   │   ├── attack_out.m2 (25KB) │   │   │   ├── fast_water_worm_from_tube_left_attack_to_snake_run_right_0.m2 (26KB) │   │   │   ├── fast_water_worm_front_exit_from_tube_00.m2 (26KB) │   │   │   ├── fast_water_worm_tube_back_motion_00.m2 (25KB) │   │   │   ├── spit_attack_v3_forward.m2 (26KB) │   │   │   └── spit_attack_v3_up.m2 (26KB) │   │   ├── rabbit (2 Entries) │   │   │   ├── rabbit_dig_idle_1.m2 (25KB) │   │   │   └── rabbit_dig_idle_3.m2 (26KB) │   │   ├── raven (1 Entries) │   │   │   └── fly_short_distance_2.m2 (26KB) │   │   └── z_dlc3_arahind (1 Entries) │   │   └── z_dlc3_arahi_attack_los.m2 (25KB) │   ├── object (1 Entries) │   │   └── dummy (4 Entries) │   │   ├── 01_dead_moscow_eye_miller.m2 (26KB) │   │   ├── 08_desert_meet_the_baron_dummy_for_girl_1.m2 (26KB) │   │   ├── nl72_path_new__fwd_p1.m2 (26KB) │   │   └── nl72_path_new_bwd_p1.m2 (26KB) │   └── woman (19 Entries) │   ├── 06_bridge_brif2_katya_talk_02.m2 (26KB) │   ├── 06_bridge_church_blind_talk_01.m2 (26KB) │   ├── 06_bridge_church_people_woman_5_prayer_6.m2 (26KB) │   ├── 06_brige_anna_go_to_churche_wait_transition_stairs.m2 (25KB) │   ├── 08_desert_gul_and_damir_gul_look_back_idle_0.m2 (26KB) │   ├── 08_desert_intro_anna_part_1_alt.m2 (26KB) │   ├── ann_train_stairs.m2 (25KB) │   ├── anna_train_sit_01_idle_to_02.m2 (25KB) │   ├── anna_wash_idle_1.m2 (25KB) │   ├── hospital_pres_anna_dialog_start2.m2 (26KB) │   ├── l00_anna_look_up_0.m2 (26KB) │   ├── l00_idle_0to1.m2 (26KB) │   ├── l12_sex_idle_start.m2 (26KB) │   ├── m06_bridge_port2_anna_2.m2 (26KB) │   ├── moscow_anna_cover_cover_1_look_player.m2 (25KB) │   ├── moscow_anna_cover_cover_1_pointing_1.m2 (26KB) │   ├── moscow_anna_cover_cover_5_hide.m2 (26KB) │   ├── wm_cover_low_r_0.m2 (26KB) │   └── wm_free_close_int_lft_0.m2 (26KB) ├── prefabs (1 Entries) │   └── fire_and_lights (1 Entries) │   └── electric (1 Entries) │   └── lamp_exit_green.lua (26KB) ├── scripts (6 Entries) │   ├── as_ref (1 Entries) │   │   └── weapon_entertain.lua (26KB) │   ├── dynamic (3 Entries) │   │   ├── hud (1 Entries) │   │   │   └── weapon (2 Entries) │   │   │   ├── m3_dynamite_spiked (1 Entries) │   │   │   │   └── m3_dynamite_spiked.lua (25KB) │   │   │   └── wpn_base (4 Entries) │   │   │   ├── wpn_helsing (1 Entries) │   │   │   │   └── arrow.lua (25KB) │   │   │   ├── wpn_revolver (1 Entries) │   │   │   │   └── revolver_drum_da.lua (26KB) │   │   │   ├── wpn_ubludok (1 Entries) │   │   │   │   └── ubludok_mag.lua (25KB) │   │   │   └── wpn_uboynicheg (2 Entries) │   │   │   ├── ubo_drum_std.lua (26KB) │   │   │   └── ubo_mag_ext.lua (26KB) │   │   ├── monsters (1 Entries) │   │   │   └── rat (1 Entries) │   │   │   └── rat.lua (26KB) │   │   └── wpn (1 Entries) │   │   └── player_devices (1 Entries) │   │   └── player_wristlet.lua (26KB) │   ├── levels (1 Entries) │   │   └── m3_l06 (1 Entries) │   │   └── vill_enem_0007.lua (25KB) │   ├── monster (2 Entries) │   │   ├── vsref_food_creatures.lua (26KB) │   │   └── vsref_raven_sounds.lua (26KB) │   ├── sounds.lua (26KB) │   └── vs (1 Entries) │   └── player (1 Entries) │   └── metro3 (1 Entries) │   └── gas_zone.lua (26KB) ├── shaders (2 Entries) │   ├── fwd_particles_base.h (25KB) │   └── ui_base.fx (26KB) ├── sounds (8 Entries) │   ├── 2033 (2 Entries) │   │   ├── monsters (1 Entries) │   │   │   └── demon (1 Entries) │   │   │   └── demon_attack_1.vba (25KB) │   │   └── objects (1 Entries) │   │   └── water (1 Entries) │   │   └── breach_02.vba (26KB) │   ├── ambients (11 Entries) │   │   ├── crowd (1 Entries) │   │   │   └── crowd_idle_talk_1.vba (26KB) │   │   ├── d_6 (1 Entries) │   │   │   └── d6_work_7.vba (26KB) │   │   ├── desert (1 Entries) │   │   │   └── mantabat_distant_5.vba (26KB) │   │   ├── forest (1 Entries) │   │   │   └── bird_2_2.vba (26KB) │   │   ├── gnus (1 Entries) │   │   │   └── gnus_03.vba (25KB) │   │   ├── metal (1 Entries) │   │   │   └── large (1 Entries) │   │   │   └── large_metal_noise_source_1_3.vba (25KB) │   │   ├── nature (2 Entries) │   │   │   ├── amb_bird_3_1.vba (25KB) │   │   │   └── amb_creature_moan_1_6.vba (26KB) │   │   ├── seashore (1 Entries) │   │   │   └── seagull_1_2.vba (26KB) │   │   ├── station (2 Entries) │   │   │   ├── sta_talk_11.vba (26KB) │   │   │   └── sta_work_3.vba (26KB) │   │   ├── walkie_talkie (2 Entries) │   │   │   ├── walkie_talkie_k1.vba (26KB) │   │   │   └── walkie_talkie_k6.vba (26KB) │   │   └── workshop (1 Entries) │   │   └── sta_work_3.vba (26KB) │   ├── monsters (13 Entries) │   │   ├── ameba (1 Entries) │   │   │   └── bubble_ameba_3.vba (26KB) │   │   ├── aqua_female (3 Entries) │   │   │   ├── aqua_female_bite_02.vba (25KB) │   │   │   ├── aqua_female_disturb_search_01.vba (25KB) │   │   │   └── aqua_female_stealth_behavior (1 Entries) │   │   │   └── aqua_female_idle_threat_not_aggressively_04.vba (25KB) │   │   ├── aqua_male (4 Entries) │   │   │   ├── aqua_male_biome_behavior (2 Entries) │   │   │   │   ├── aqua_male_bite_05.vba (26KB) │   │   │   │   └── aqua_male_snore_05.vba (26KB) │   │   │   ├── aqua_male_breath_out_01.vba (25KB) │   │   │   ├── aqua_male_idle_weak3.vba (26KB) │   │   │   └── aqua_male_small_confusion_long_1.vba (25KB) │   │   ├── arahnid (4 Entries) │   │   │   ├── arahnid_aggressive2.vba (25KB) │   │   │   ├── arahnid_attack4.vba (26KB) │   │   │   ├── arahnid_attack7.vba (26KB) │   │   │   └── arahnid_idle_background_random4.vba (26KB) │   │   ├── bibliotekar (2 Entries) │   │   │   ├── librarian_death_2.vba (25KB) │   │   │   └── monster_eat (1 Entries) │   │   │   └── bib_eat_2.vba (26KB) │   │   ├── catfish (1 Entries) │   │   │   └── m3_catfish (1 Entries) │   │   │   └── catfish_water_turn_01.vba (25KB) │   │   ├── demon (2 Entries) │   │   │   ├── demon_attack_1.vba (25KB) │   │   │   └── demon_stealth_behavior (1 Entries) │   │   │   └── demon_idle_threat_not_aggressively_01.vba (26KB) │   │   ├── humanimal (3 Entries) │   │   │   ├── humanimal_alert_search_02.vba (26KB) │   │   │   ├── humanimal_throw_1.vba (26KB) │   │   │   └── humanimal_v2 (3 Entries) │   │   │   ├── humanimal_v2_change_pose_06.vba (26KB) │   │   │   ├── humanimal_v2_silent_death_1.vba (26KB) │   │   │   └── humanimal_v2_throw_1.vba (26KB) │   │   ├── nosach (1 Entries) │   │   │   └── nosach_stealth_behavior (2 Entries) │   │   │   ├── nosach_idle_threat_aggressively_02.vba (26KB) │   │   │   └── nosach_idle_threat_not_aggressively_05.vba (26KB) │   │   ├── rabbit (1 Entries) │   │   │   └── rabbit_eating_04.vba (26KB) │   │   ├── watchman (5 Entries) │   │   │   ├── murzik_howl_0.vba (26KB) │   │   │   ├── watchman_biome_behavior (2 Entries) │   │   │   │   ├── watchman_bite_01.vba (26KB) │   │   │   │   └── watchman_bite_04.vba (26KB) │   │   │   ├── watchman_coward_0.vba (25KB) │   │   │   ├── watchman_death_1.vba (26KB) │   │   │   └── watchman_fear_long_0.vba (26KB) │   │   ├── water_worm (1 Entries) │   │   │   └── water_worm_swim_01.vba (25KB) │   │   └── wolf (1 Entries) │   │   └── wolf_stealth_behavior (1 Entries) │   │   └── wolf_reaction_threat_aggressively_04.vba (26KB) │   ├── motions (3 Entries) │   │   ├── jump_on_over (2 Entries) │   │   │   ├── left_hand_touch_02.vba (25KB) │   │   │   └── left_hand_touch_04.vba (26KB) │   │   ├── melee (3 Entries) │   │   │   ├── humanimal (1 Entries) │   │   │   │   └── qte_humanimal_v1 (1 Entries) │   │   │   │   └── qte01_humanimal_start_v1.vba (26KB) │   │   │   ├── kill_stun_bed_floor (1 Entries) │   │   │   │   └── melee_stun_bed_right_npc_player_1_v1.vba (26KB) │   │   │   └── kill_stun_sit (3 Entries) │   │   │   ├── melee_stun_back_floorsit_npc_player_1.vba (26KB) │   │   │   ├── melee_stun_front_floorsit_npc_player_1.vba (26KB) │   │   │   └── melee_stun_left_sit_npc_player_1.vba (26KB) │   │   └── restplace (1 Entries) │   │   └── rest_ground_sit_out01.vba (26KB) │   ├── objects (5 Entries) │   │   ├── boat (3 Entries) │   │   │   ├── paddle_2.vba (26KB) │   │   │   ├── paddle_4.vba (25KB) │   │   │   └── paddle_8.vba (25KB) │   │   ├── broken_lamp (3 Entries) │   │   │   ├── lightbulb_1.vba (26KB) │   │   │   ├── lightbulb_2.vba (26KB) │   │   │   └── lightbulb_5.vba (26KB) │   │   ├── door (1 Entries) │   │   │   └── doors_new (1 Entries) │   │   │   └── door_01 (1 Entries) │   │   │   └── locked_front-back.vba (26KB) │   │   ├── raft_swamp2 (1 Entries) │   │   │   └── swamp_motor_stop2.vba (25KB) │   │   └── water (1 Entries) │   │   └── breach_02.vba (26KB) │   ├── scenario (2 Entries) │   │   ├── l02 (1 Entries) │   │   │   └── l02_tunnels (1 Entries) │   │   │   └── monster (1 Entries) │   │   │   └── l02_vdnh_market_indor_04_nos_entry_0.vba (25KB) │   │   └── l16_dead_city (2 Entries) │   │   ├── the_house_steps_medium_room_far4.vba (26KB) │   │   └── the_house_steps_small_room_close5.vba (26KB) │   ├── scripts (1 Entries) │   │   └── shorohi_v_temnote (1 Entries) │   │   └── wood_creak1.vba (26KB) │   └── weapons (7 Entries) │   ├── environments (1 Entries) │   │   └── valley (1 Entries) │   │   └── outdoor (1 Entries) │   │   └── bolt_explosion (1 Entries) │   │   └── helsing_forest_bow_echo_00.vba (25KB) │   ├── flamethrower (8 Entries) │   │   ├── flamethrower_fast_hitmark_01.vba (25KB) │   │   ├── flamethrower_fast_hitmark_03.vba (25KB) │   │   ├── flamethrower_fast_hitmark_04.vba (25KB) │   │   ├── flamethrower_fast_hitmark_15.vba (26KB) │   │   ├── flamethrower_fast_hitmark_16.vba (26KB) │   │   ├── flamethrower_fast_hitmark_19.vba (26KB) │   │   ├── flamethrower_fast_hitmark_20.vba (26KB) │   │   └── pump (2 Entries) │   │   ├── flamethrower_pump_in_01.vba (25KB) │   │   └── flamethrower_pump_in_02.vba (26KB) │   ├── handgun (8 Entries) │   │   ├── handgun_3rd_echo_cowshed_01.vba (25KB) │   │   ├── handgun_3rd_echo_cowshed_02.vba (26KB) │   │   ├── handgun_3rd_echo_cowshed_03.vba (26KB) │   │   ├── handgun_3rd_echo_cowshed_04.vba (26KB) │   │   ├── handgun_echo_cowshed_01.vba (26KB) │   │   ├── handgun_echo_cowshed_02.vba (26KB) │   │   ├── handgun_echo_cowshed_03.vba (26KB) │   │   └── handgun_echo_cowshed_04.vba (26KB) │   ├── helsing (1 Entries) │   │   └── reload (2 Entries) │   │   ├── helsing_reload_pneumo_pumping_high.vba (26KB) │   │   └── helsing_reload_standart_bolt.vba (26KB) │   ├── revolver (1 Entries) │   │   └── reload (1 Entries) │   │   └── revolver_reload_bolt_full_carbine.vba (26KB) │   ├── tihar (1 Entries) │   │   └── reload (1 Entries) │   │   └── tihar_charge_low_02.vba (26KB) │   └── ubl_steam.vba (26KB) ├── sounds.uk (1 Entries) │   └── voices (4 Entries) │   ├── digger34 (8 Entries) │   │   ├── nazi_2 (1 Entries) │   │   │   └── groans (1 Entries) │   │   │   └── death_3_draft.vba (26KB) │   │   ├── nazi_3 (1 Entries) │   │   │   └── groans (1 Entries) │   │   │   └── silent_death_5_draft.vba (26KB) │   │   ├── red_1 (1 Entries) │   │   │   └── groans (1 Entries) │   │   │   └── silent_death_5_draft.vba (26KB) │   │   ├── red_2 (1 Entries) │   │   │   └── groans (2 Entries) │   │   │   ├── death_3_draft.vba (26KB) │   │   │   └── silent_death_5_draft.vba (26KB) │   │   ├── red_3 (1 Entries) │   │   │   └── groans (1 Entries) │   │   │   └── silent_death_5_draft.vba (26KB) │   │   ├── voice_1 (1 Entries) │   │   │   └── groans (1 Entries) │   │   │   └── silent_death_5_draft.vba (26KB) │   │   ├── voice_2 (1 Entries) │   │   │   └── groans (1 Entries) │   │   │   └── silent_death_5_draft.vba (26KB) │   │   └── voice_3 (1 Entries) │   │   └── groans (1 Entries) │   │   └── silent_death_5_draft.vba (26KB) │   ├── m3_06_bridge (27 Entries) │   │   ├── bri_002_initialbriefing_anna_notepad_reminder_03.vba (26KB) │   │   ├── bri_003_tikharchat_07.vba (26KB) │   │   ├── bri_004_firststepsout_02_04.vba (26KB) │   │   ├── bri_006_rapunzel_new_12.vba (26KB) │   │   ├── bri_006_sectant_torch_reaction_01_01.vba (26KB) │   │   ├── bri_007_banditboatcrew_01_02.vba (26KB) │   │   ├── bri_009_spartanmissionnew_15.vba (26KB) │   │   ├── bri_009_spartanmissionnew_28.vba (26KB) │   │   ├── bri_010_briefing_01_katya_teatalk_30.vba (26KB) │   │   ├── bri_010_katya_stepan_refugeetalk_10.vba (26KB) │   │   ├── bri_010_prince_alyosha_greetings_05.vba (26KB) │   │   ├── bri_011_carbriefing_07_02_sitdown.vba (26KB) │   │   ├── bri_011_carbriefing_17.vba (26KB) │   │   ├── bri_011_cardebriefing_09.vba (26KB) │   │   ├── bri_012_saving_private_teddy_radio_08.vba (26KB) │   │   ├── bri_020_portbriefing_02_anna_extra_06.vba (25KB) │   │   ├── bri_020_portbriefing_16.vba (26KB) │   │   ├── bri_020_portbriefingupdate_anna_11.vba (26KB) │   │   ├── bri_020_portmissionoutcomebad_02.vba (25KB) │   │   ├── bri_040_07_portmission_annastealthupport_13.vba (25KB) │   │   ├── bri_040_bguards_idle_talk_02_02_01.vba (25KB) │   │   ├── bri_040_bguards_idle_talk_03_02.vba (25KB) │   │   ├── bri_040_dwellerglukhangst_04_02.vba (26KB) │   │   ├── bri_040_fishermen_react_player_boat_01_02.vba (25KB) │   │   ├── bri_040_fishermen_react_player_flashlight_01_01.vba (26KB) │   │   ├── bri_040_lightningfighters_player_appears_01_02.vba (25KB) │   │   └── bri_099_poker_game_aftermath_01_01.vba (26KB) │   ├── m3_08_desert (1 Entries) │   │   └── des_044_97_snipertalk_01_01.vba (25KB) │   └── universal_m3 (1 Entries) │   └── factions (19 Entries) │   ├── bandit_1 (11 Entries) │   │   ├── alert (1 Entries) │   │   │   └── alert_gonnalook_enroute_01.vba (25KB) │   │   ├── boat (1 Entries) │   │   │   └── boatcombatallies_05.vba (26KB) │   │   ├── car (2 Entries) │   │   │   ├── carattack_02.vba (25KB) │   │   │   └── carcombatallies_06.vba (25KB) │   │   ├── context (13 Entries) │   │   │   ├── context_alert_car_01.vba (25KB) │   │   │   ├── context_alert_car_02.vba (26KB) │   │   │   ├── context_alert_slabs_03.vba (26KB) │   │   │   ├── context_alert_steps_01.vba (25KB) │   │   │   ├── context_alert_tank_01.vba (26KB) │   │   │   ├── context_lostenemyat_carriage_03.vba (26KB) │   │   │   ├── context_lostenemyat_tank_03.vba (26KB) │   │   │   ├── context_reaction_fence_03.vba (25KB) │   │   │   ├── context_reaction_house_03.vba (26KB) │   │   │   ├── context_reaction_pass_01.vba (25KB) │   │   │   ├── context_reaction_pillar_01.vba (25KB) │   │   │   ├── context_reaction_pillar_03.vba (26KB) │   │   │   └── context_reaction_shack_02.vba (26KB) │   │   ├── danger_dlc2 (1 Entries) │   │   │   └── attacking_human_vladivostok_01.vba (25KB) │   │   ├── decoy (2 Entries) │   │   │   ├── alert_found_decoy_reaction_02.vba (26KB) │   │   │   └── danger_seen_decoy_reaction_04.vba (25KB) │   │   ├── dog (3 Entries) │   │   │   ├── dog_foundbody_react_03.vba (26KB) │   │   │   ├── dog_founddeaddogalert_03.vba (26KB) │   │   │   └── dog_smellcomment_04.vba (26KB) │   │   ├── humanimal (2 Entries) │   │   │   ├── chained_humanimal_danger_01.vba (26KB) │   │   │   └── chained_humanimal_danger_03.vba (26KB) │   │   ├── light_alert (2 Entries) │   │   │   ├── light_alert_group_see_question_03.vba (26KB) │   │   │   └── light_alert_group_uni_question_05.vba (26KB) │   │   ├── neutral (1 Entries) │   │   │   └── guard_weaponwarning_privatezone_01.vba (26KB) │   │   └── wounded (1 Entries) │   │   └── wounded_combat_04.vba (25KB) │   ├── bandit_2 (13 Entries) │   │   ├── alert (2 Entries) │   │   │   ├── alert_search_abort_01.vba (26KB) │   │   │   └── alert_uni_02.vba (25KB) │   │   ├── boat (1 Entries) │   │   │   └── boatseen_05.vba (26KB) │   │   ├── car (2 Entries) │   │   │   ├── carcombatallies_05.vba (26KB) │   │   │   └── carcombatallies_10.vba (25KB) │   │   ├── context (10 Entries) │   │   │   ├── context_alert_shack_03.vba (26KB) │   │   │   ├── context_lostenemyat_car_02.vba (25KB) │   │   │   ├── context_lostenemyat_car_03.vba (26KB) │   │   │   ├── context_lostenemyat_carriage_01.vba (26KB) │   │   │   ├── context_lostenemyat_carriage_02.vba (25KB) │   │   │   ├── context_lostenemyat_logs_03.vba (25KB) │   │   │   ├── context_lostenemyat_sandbags_01.vba (25KB) │   │   │   ├── context_reaction_crates_03.vba (26KB) │   │   │   ├── context_reaction_house_02.vba (26KB) │   │   │   └── context_reaction_house_03.vba (25KB) │   │   ├── corpse (1 Entries) │   │   │   └── checking_dead_05.vba (26KB) │   │   ├── dog (1 Entries) │   │   │   └── dog_smellcomment_01.vba (26KB) │   │   ├── humanimal (2 Entries) │   │   │   ├── chained_humanimal_alert_03.vba (26KB) │   │   │   └── chained_humanimal_alert_calmdown_02.vba (26KB) │   │   ├── knife (1 Entries) │   │   │   └── free_alert_seen_knife_reaction_02.vba (26KB) │   │   ├── light_alert (5 Entries) │   │   │   ├── light_alert_group_alarmed_call_morethanone_02.vba (26KB) │   │   │   ├── light_alert_group_alarmed_call_others_morethanone_02.vba (26KB) │   │   │   ├── light_alert_group_see_question_05.vba (26KB) │   │   │   ├── light_alert_oktogofree_03.vba (26KB) │   │   │   └── light_alert_waiting_for_searchcomplete_07.vba (26KB) │   │   ├── neutral (1 Entries) │   │   │   └── guard_weaponwarning_03.vba (25KB) │   │   ├── surrender (2 Entries) │   │   │   ├── surrender_03.vba (25KB) │   │   │   └── surrender_shout_02.vba (26KB) │   │   ├── uber_alert (1 Entries) │   │   │   └── uber_alert_toomuchnoise_01.vba (26KB) │   │   └── uber_alert_extra (1 Entries) │   │   └── uber_alert_search_09.vba (26KB) │   ├── bandit_3 (10 Entries) │   │   ├── boat (1 Entries) │   │   │   └── boatcombatallies_04.vba (26KB) │   │   ├── car (1 Entries) │   │   │   └── carcombatallies_07.vba (26KB) │   │   ├── context (10 Entries) │   │   │   ├── context_alert_carriage_02.vba (25KB) │   │   │   ├── context_alert_fire_01.vba (26KB) │   │   │   ├── context_alert_shack_03.vba (26KB) │   │   │   ├── context_alert_slabs_01.vba (25KB) │   │   │   ├── context_lostenemyat_bush_03.vba (26KB) │   │   │   ├── context_lostenemyat_logs_03.vba (26KB) │   │   │   ├── context_lostenemyat_tree_02.vba (26KB) │   │   │   ├── context_lostenemyat_trees_02.vba (25KB) │   │   │   ├── context_lostenemyat_warehouse_03.vba (25KB) │   │   │   └── context_reaction_warehouse_03.vba (26KB) │   │   ├── corpse (3 Entries) │   │   │   ├── checking_dead_01.vba (26KB) │   │   │   ├── corpse_found_02.vba (26KB) │   │   │   └── corpse_found_05.vba (26KB) │   │   ├── danger (1 Entries) │   │   │   └── attacking_human_05.vba (25KB) │   │   ├── light_alert (1 Entries) │   │   │   └── light_alert_oktogofree_02.vba (26KB) │   │   ├── neutral (1 Entries) │   │   │   └── guard_weaponwarningafar_02.vba (26KB) │   │   ├── uber_alert (4 Entries) │   │   │   ├── uber_alert_commenting_corpse_03.vba (26KB) │   │   │   ├── uber_alert_group_gearinguptolookforenemy_01.vba (26KB) │   │   │   ├── uber_alert_group_search_waitforsearchcomplete_07.vba (26KB) │   │   │   └── uber_alert_search_04.vba (26KB) │   │   ├── uber_alert_extra (1 Entries) │   │   │   └── uber_alert_calmdown_foreveralone_01.vba (25KB) │   │   └── wounded (2 Entries) │   │   ├── wounded_combat_01.vba (26KB) │   │   └── wounded_gravely_03.vba (26KB) │   ├── bridger_1 (5 Entries) │   │   ├── alert (1 Entries) │   │   │   └── alert_search_foundnothing_see_aff_03.vba (25KB) │   │   ├── context (10 Entries) │   │   │   ├── context_alert_trees_01.vba (26KB) │   │   │   ├── context_lostenemyat_fence_01.vba (26KB) │   │   │   ├── context_reaction_barrels_01.vba (25KB) │   │   │   ├── context_reaction_fence_01.vba (25KB) │   │   │   ├── context_reaction_pillar_01.vba (25KB) │   │   │   ├── context_reaction_pillar_03.vba (26KB) │   │   │   ├── context_reaction_sandbags_02.vba (25KB) │   │   │   ├── context_reaction_shack_02.vba (26KB) │   │   │   ├── context_reaction_steps_01.vba (25KB) │   │   │   └── context_reaction_steps_02.vba (26KB) │   │   ├── corpse (1 Entries) │   │   │   └── corpse_found_02.vba (26KB) │   │   ├── light_alert (1 Entries) │   │   │   └── light_alert_group_alarmed_call_others_morethanone_01.vba (26KB) │   │   └── uber_alert (4 Entries) │   │   ├── uber_alert_group_gearinguptolookforenemy_01.vba (26KB) │   │   ├── uber_alert_group_gearinguptolookforenemy_05.vba (25KB) │   │   ├── uber_alert_single_nocoveravailable_03.vba (25KB) │   │   └── uber_alert_toomuchnoise_foreveralone_01.vba (26KB) │   ├── bridger_2 (5 Entries) │   │   ├── alert (2 Entries) │   │   │   ├── alert_gonnalook_enroute_03.vba (25KB) │   │   │   └── alert_search_foundnothing_see_02.vba (26KB) │   │   ├── context (12 Entries) │   │   │   ├── context_alert_car_02.vba (25KB) │   │   │   ├── context_alert_carriage_02.vba (26KB) │   │   │   ├── context_alert_crates_03.vba (26KB) │   │   │   ├── context_alert_house_02.vba (26KB) │   │   │   ├── context_alert_tank_03.vba (25KB) │   │   │   ├── context_alert_tree_03.vba (26KB) │   │   │   ├── context_lostenemyat_car_03.vba (26KB) │   │   │   ├── context_lostenemyat_carriage_02.vba (26KB) │   │   │   ├── context_lostenemyat_tank_01.vba (25KB) │   │   │   ├── context_reaction_bush_01.vba (26KB) │   │   │   ├── context_reaction_pass_03.vba (26KB) │   │   │   └── context_reaction_tank_01.vba (26KB) │   │   ├── decoy (2 Entries) │   │   │   ├── alert_decoy_reaction_05.vba (26KB) │   │   │   └── free_decoy_reaction_01.vba (25KB) │   │   ├── light_alert (5 Entries) │   │   │   ├── light_alert_group_alarmed_call_goingalert_01.vba (26KB) │   │   │   ├── light_alert_group_hear_question_02.vba (25KB) │   │   │   ├── light_alert_group_see_question_02.vba (26KB) │   │   │   ├── light_alert_group_uni_answer_aff_04.vba (25KB) │   │   │   └── light_alert_group_uni_question_03.vba (25KB) │   │   └── wounded (1 Entries) │   │   └── wounded_lightly_10.vba (26KB) │   ├── bridger_3 (5 Entries) │   │   ├── alert (1 Entries) │   │   │   └── alert_gonnalook_03.vba (26KB) │   │   ├── context (9 Entries) │   │   │   ├── context_alert_barrels_02.vba (25KB) │   │   │   ├── context_lostenemyat_carriage_02.vba (25KB) │   │   │   ├── context_lostenemyat_sandbags_01.vba (26KB) │   │   │   ├── context_lostenemyat_shack_03.vba (26KB) │   │   │   ├── context_lostenemyat_tank_01.vba (26KB) │   │   │   ├── context_reaction_bush_01.vba (26KB) │   │   │   ├── context_reaction_house_03.vba (26KB) │   │   │   ├── context_reaction_pass_02.vba (26KB) │   │   │   └── context_reaction_pillar_02.vba (26KB) │   │   ├── danger (1 Entries) │   │   │   └── reloading_01.vba (26KB) │   │   ├── decoy (2 Entries) │   │   │   ├── alert_decoy_reaction_02.vba (25KB) │   │   │   └── decoy_hit_reaction_05.vba (25KB) │   │   └── uber_alert (2 Entries) │   │   ├── uber_alert_single_approaching_threat_01.vba (26KB) │   │   └── uber_alert_toomuchnoise_foreveralone_01.vba (25KB) │   ├── cannibal_1 (1 Entries) │   │   └── danger (2 Entries) │   │   ├── losses_to_humans_01.vba (26KB) │   │   └── losses_to_humans_foreveralone_01.vba (25KB) │   ├── cannibal_3 (1 Entries) │   │   └── uber_alert (2 Entries) │   │   ├── uber_alert_calmdown_03.vba (26KB) │   │   └── uber_alert_toomuchnoise_03.vba (26KB) │   ├── forest_1 (6 Entries) │   │   ├── alert (2 Entries) │   │   │   ├── alert_gonnalook_03.vba (25KB) │   │   │   └── alert_gonnalook_enroute_03.vba (26KB) │   │   ├── context (3 Entries) │   │   │   ├── context_reaction_fire_03.vba (26KB) │   │   │   ├── context_reaction_steps_02.vba (26KB) │   │   │   └── context_reaction_up_03.vba (25KB) │   │   ├── corpse (1 Entries) │   │   │   └── corpse_found_02.vba (26KB) │   │   ├── danger (1 Entries) │   │   │   └── combat_flee_02.vba (26KB) │   │   ├── light_alert (5 Entries) │   │   │   ├── light_alert_gonnalook_group_01.vba (26KB) │   │   │   ├── light_alert_gonnalook_group_03.vba (26KB) │   │   │   ├── light_alert_group_hear_question_03.vba (25KB) │   │   │   ├── light_alert_group_see_answer_aff_04.vba (25KB) │   │   │   └── light_alert_group_uni_answer_aff_04.vba (26KB) │   │   └── uber_alert (3 Entries) │   │   ├── uber_alert_calmdown_foreveralone_01.vba (26KB) │   │   ├── uber_alert_single_takingcover_02.vba (26KB) │   │   └── uber_alert_toomuchnoise_foreveralone_01.vba (26KB) │   ├── forest_2 (9 Entries) │   │   ├── alert (4 Entries) │   │   │   ├── alert_gonnalook_03.vba (26KB) │   │   │   ├── alert_search_abort_02.vba (26KB) │   │   │   ├── alert_search_abort_04.vba (26KB) │   │   │   └── alert_search_foundnothing_uni_04.vba (26KB) │   │   ├── context (2 Entries) │   │   │   ├── context_alert_house_03.vba (26KB) │   │   │   └── context_reaction_window_02.vba (25KB) │   │   ├── decoy (5 Entries) │   │   │   ├── alert_decoy_reaction_02.vba (25KB) │   │   │   ├── alert_decoy_reaction_05.vba (26KB) │   │   │   ├── danger_seen_decoy_reaction_01.vba (26KB) │   │   │   ├── uber_alert_decoy_reaction_03.vba (26KB) │   │   │   └── uber_alert_decoy_reaction_05.vba (26KB) │   │   ├── knife (1 Entries) │   │   │   └── uber_alert_found_knife_reaction_01.vba (26KB) │   │   ├── light_alert (6 Entries) │   │   │   ├── light_alert_gonnalook_group_react_01.vba (26KB) │   │   │   ├── light_alert_group_alarmed_call_others_05.vba (25KB) │   │   │   ├── light_alert_group_alarmed_call_others_morethanone_03.vba (26KB) │   │   │   ├── light_alert_group_uni_question_01.vba (26KB) │   │   │   ├── light_alert_oktogofree_reaction_02.vba (26KB) │   │   │   └── light_alert_waiting_for_searchcomplete_09.vba (26KB) │   │   ├── neutral (2 Entries) │   │   │   ├── guard_weaponwarning_02.vba (26KB) │   │   │   └── guard_weaponwarninglast_03.vba (25KB) │   │   ├── surrender (1 Entries) │   │   │   └── surrender_02.vba (26KB) │   │   ├── uber_alert (2 Entries) │   │   │   ├── uber_alert_calmdown_03.vba (26KB) │   │   │   └── uber_alert_single_gearinguptolookforenemy_02.vba (26KB) │   │   └── wounded (1 Entries) │   │   └── wounded_combat_04.vba (26KB) │   ├── forest_3 (9 Entries) │   │   ├── alert (1 Entries) │   │   │   └── alert_gonnalook_01.vba (25KB) │   │   ├── context (8 Entries) │   │   │   ├── context_reaction_house_02.vba (26KB) │   │   │   ├── context_reaction_house_03.vba (26KB) │   │   │   ├── context_reaction_shack_01.vba (26KB) │   │   │   ├── context_reaction_tank_01.vba (26KB) │   │   │   ├── context_reaction_tree_03.vba (26KB) │   │   │   ├── context_reaction_trees_01.vba (25KB) │   │   │   ├── context_reaction_up_01.vba (26KB) │   │   │   └── context_reaction_up_03.vba (26KB) │   │   ├── corpse (1 Entries) │   │   │   └── corpse_found_03.vba (26KB) │   │   ├── decoy (2 Entries) │   │   │   ├── danger_decoy_reaction_03.vba (26KB) │   │   │   └── free_decoy_reaction_03.vba (25KB) │   │   ├── dog (1 Entries) │   │   │   └── dog_founddeaddog_02.vba (26KB) │   │   ├── light_alert (4 Entries) │   │   │   ├── light_alert_group_alarmed_call_others_03.vba (26KB) │   │   │   ├── light_alert_group_hear_answer_aff_05.vba (26KB) │   │   │   ├── light_alert_group_hear_question_01.vba (26KB) │   │   │   └── light_alert_group_see_question_05.vba (26KB) │   │   ├── neutral (3 Entries) │   │   │   ├── guard_getoutwarning_01.vba (26KB) │   │   │   ├── guard_warning_01.vba (26KB) │   │   │   └── guard_weaponwarningrepeat_02.vba (25KB) │   │   ├── uber_alert (5 Entries) │   │   │   ├── uber_alert_group_search_waitforsearchcomplete_08.vba (26KB) │   │   │   ├── uber_alert_group_search_waitforsearchcomplete_09.vba (26KB) │   │   │   ├── uber_alert_group_searchorder_03.vba (26KB) │   │   │   ├── uber_alert_single_gonnalookforthreat__02.vba (25KB) │   │   │   └── uber_alert_single_threat_notfound_01.vba (26KB) │   │   └── wounded (1 Entries) │   │   └── wounded_lightly_08.vba (26KB) │   ├── merc_1 (6 Entries) │   │   ├── context (2 Entries) │   │   │   ├── context_lostenemyat_slabs_02.vba (26KB) │   │   │   └── context_reaction_warehouse_03.vba (26KB) │   │   ├── decoy (2 Entries) │   │   │   ├── alert_decoy_reaction_01.vba (25KB) │   │   │   └── free-uber_alert__seen_decoy_reaction_01.vba (26KB) │   │   ├── dog (1 Entries) │   │   │   └── dog_founddeaddog_04.vba (26KB) │   │   ├── light_alert (2 Entries) │   │   │   ├── light_alert_gonnalook_group_01.vba (25KB) │   │   │   └── light_alert_waiting_for_searchcomplete_01.vba (26KB) │   │   ├── neutral (1 Entries) │   │   │   └── guard_betterscramwarning_03.vba (25KB) │   │   └── uber_alert (2 Entries) │   │   ├── uber_alert_calmdown_02.vba (25KB) │   │   └── uber_alert_group_search_waitforsearchcomplete_06.vba (26KB) │   ├── merc_2 (6 Entries) │   │   ├── alert (2 Entries) │   │   │   ├── alert_gonnalook_enroute_01.vba (26KB) │   │   │   └── alert_search_foundnothing_see_03.vba (26KB) │   │   ├── context (8 Entries) │   │   │   ├── context_lostenemyat_shack_01.vba (26KB) │   │   │   ├── context_lostenemyat_slabs_03.vba (26KB) │   │   │   ├── context_reaction_down_01.vba (26KB) │   │   │   ├── context_reaction_fence_01.vba (25KB) │   │   │   ├── context_reaction_fence_03.vba (26KB) │   │   │   ├── context_reaction_logs_02.vba (26KB) │   │   │   ├── context_reaction_trees_03.vba (25KB) │   │   │   └── context_reaction_warehouse_03.vba (26KB) │   │   ├── corpse (1 Entries) │   │   │   └── checking_dead_01.vba (26KB) │   │   ├── dog (2 Entries) │   │   │   ├── dog_foundbody_react_01.vba (26KB) │   │   │   └── dog_founddeaddogalert_02.vba (25KB) │   │   ├── light_alert (1 Entries) │   │   │   └── light_alert_group_alarmed_call_05.vba (25KB) │   │   └── uber_alert (2 Entries) │   │   ├── uber_alert_single_gonnalookforthreat__03.vba (25KB) │   │   └── uber_alert_single_nocoveravailable_02.vba (26KB) │   ├── merc_3 (11 Entries) │   │   ├── alert (3 Entries) │   │   │   ├── alert_search_abort_05.vba (26KB) │   │   │   ├── alert_search_foundnothing_hear_01.vba (26KB) │   │   │   └── alert_search_foundnothing_uni_aff_04.vba (26KB) │   │   ├── context (7 Entries) │   │   │   ├── context_lostenemyat_house_02.vba (26KB) │   │   │   ├── context_lostenemyat_shack_02.vba (25KB) │   │   │   ├── context_reaction_car_03.vba (26KB) │   │   │   ├── context_reaction_logs_02.vba (25KB) │   │   │   ├── context_reaction_pillar_03.vba (25KB) │   │   │   ├── context_reaction_tank_03.vba (25KB) │   │   │   └── context_reaction_up_03.vba (25KB) │   │   ├── corpse (1 Entries) │   │   │   └── corpse_found_foreveralone_01.vba (26KB) │   │   ├── danger (1 Entries) │   │   │   └── combat_flee_03.vba (26KB) │   │   ├── decoy (3 Entries) │   │   │   ├── danger_seen_decoy_reaction_01.vba (26KB) │   │   │   ├── danger_seen_decoy_reaction_03.vba (26KB) │   │   │   └── danger_seen_decoy_reaction_05.vba (25KB) │   │   ├── disturb (2 Entries) │   │   │   ├── disturb_relax_uni_02.vba (26KB) │   │   │   └── disturb_relax_uni_05.vba (26KB) │   │   ├── dog (2 Entries) │   │   │   ├── dog_foundbody_react_01.vba (26KB) │   │   │   └── dog_foundbody_react_04.vba (26KB) │   │   ├── light_alert (4 Entries) │   │   │   ├── light_alert_goingfree_group_confirm_02.vba (25KB) │   │   │   ├── light_alert_group_alarmed_call_02.vba (25KB) │   │   │   ├── light_alert_group_alarmed_call_morethanone_01.vba (25KB) │   │   │   └── light_alert_see_03.vba (25KB) │   │   ├── neutral (1 Entries) │   │   │   └── guard_weaponwarningafar_03.vba (26KB) │   │   ├── uber_alert (2 Entries) │   │   │   ├── uber_alert_calmdown_foreveralone_02.vba (25KB) │   │   │   └── uber_alert_single_gearinguptolookforenemy_05.vba (26KB) │   │   └── wounded (1 Entries) │   │   └── wounded_combat_05.vba (25KB) │   ├── slave_1 (2 Entries) │   │   ├── disturb (1 Entries) │   │   │   └── disturb_relax_uni_01.vba (26KB) │   │   └── uber_alert (1 Entries) │   │   └── uber_alert_01.vba (25KB) │   ├── slave_2 (1 Entries) │   │   └── uber_alert (1 Entries) │   │   └── uber_alert_calmdown_foreveralone_01.vba (25KB) │   ├── tribal_1 (2 Entries) │   │   ├── danger (1 Entries) │   │   │   └── attacking_human_02.vba (26KB) │   │   └── uber_alert (1 Entries) │   │   └── uber_alert_05.vba (26KB) │   ├── tribal_2 (2 Entries) │   │   ├── danger (1 Entries) │   │   │   └── attacking_human_05.vba (25KB) │   │   └── uber_alert (3 Entries) │   │   ├── uber_alert_05.vba (26KB) │   │   ├── uber_alert_search_02.vba (25KB) │   │   └── uber_alert_toomuchnoise_foreveralone_02.vba (26KB) │   └── tribal_3 (2 Entries) │   ├── alert (1 Entries) │   │   └── alert_uni_03.vba (25KB) │   └── danger (1 Entries) │   └── reloading_03.vba (26KB) ├── textures (1 Entries) │   └── act (2 Entries) │   ├── eye_ng_blue_bump.512 (26KB) │   └── military_hat_01_refl.512 (25KB) └── tools (1 Entries) └── editor (1 Entries) └── layout (1 Entries) └── default.as_layout.xml (26KB)